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posted
This beatmap was submitted using in-game submission on 2017年11月11日 at 15:39:36

Artist: EMILIA (CV: Rie Takahashi)
Title: Stay Alive
Source: Re:ゼロから始める異世界生活
Tags: Kalibe Blizs Fantastica Re: Zero Kara Hajimeru Isekai Seikatsu Life in a different world from zero Re:zero Ed Ending full ver EMT
BPM: 70
Filesize: 7425kb
Play Time: 04:20
Difficulties Available:
  1. F Ant's Easy (1.39 stars, 221 notes)
  2. Insane (4.08 stars, 698 notes)
  3. Kalibe's Hard (2.95 stars, 504 notes)
  4. Normal (2.07 stars, 426 notes)


Download: EMILIA (CV: Rie Takahashi) - Stay Alive
Information: Scores/Beatmap Listing
---------------
TVアニメ『Re:ゼロから始める異世界生活』
#IStandWithEMT

#NoRemAllowed

My First anime map

if you're still siding with Rem go play this : https://osu.ppy.sh/s/501804 instead.

we only appreciate EMT at here


easy : somehow i got it ready
normal : ready
hard : ready
Insane : ready
posted
SPOILER
2017-07-27 21.11 Amaikai: this was short 00:18:825 (2) - , the repeat wasn't visible behind the circle clearly which might be an issue on 4*
2017-07-27 21.11 Amaikai: long combo 00:21:611 (11) -
2017-07-27 21.12 Amaikai: which was weird for slow song, it went on and on but i see reasons for combo splitting. some modders can pick on those more
2017-07-27 21.15 Shurelia: 00:18:825 (2) - kinda disagree with you but if the others also complained about this, i'll consider
2017-07-27 21.15 Shurelia: 00:21:611 (11) - yeah, idk about combo
2017-07-27 21.16 Shurelia: prolly will need people's suggestions about this
2017-07-27 21.16 Amaikai: might be nitpick but expected 01:11:968 (6,7,8,9) - 7,8,9 to be in line from 6, didn't expect 7 to change direction
2017-07-27 21.16 Amaikai: expected direction to change at 01:13:253 (1) - instead
2017-07-27 21.16 Amaikai: since thats next "strong" beat
2017-07-27 21.16 Shurelia: hmm, makes sense
2017-07-27 21.16 Amaikai: that repeat is just unusual for 4* recall seeing those more on fast maps
2017-07-27 21.17 Amaikai: i like how it sounds and plays but dunno if its clear enough for target group
2017-07-27 21.17 Shurelia: aah, it's fine
2017-07-27 21.17 Shurelia: as long i actually mapped something from it
2017-07-27 21.17 Amaikai: this is bit unusual for 4* 01:18:825 (7,8,9) -
2017-07-27 21.18 Shurelia: hmm, kinda agree
2017-07-27 21.18 Amaikai: i expected them to be more spread and more visible, less overlap
2017-07-27 21.18 Shurelia: hmmmm
2017-07-27 21.19 Amaikai: wasn't fan of 01:33:718 (12,1) - or similar, where note to slider is close to slider start but doesn't directly lead to it, requiring direction change from slider. but thats
2017-07-27 21.19 Amaikai: pretty personal opinion
2017-07-27 21.19 Shurelia: https://shurelia.s-ul.eu/thIfQaPu.png what do you think about this
2017-07-27 21.20 Amaikai: that has accelerating momentum to it, you have bit more distance on each slider. was thinking more like
2017-07-27 21.22 Amaikai: https://osu.ppy.sh/ss/8696177 just spreading them bit more for less overlap
2017-07-27 21.25 Amaikai: not artsy enough 01:51:611 (1) -
2017-07-27 21.26 Shurelia: geeh
2017-07-27 21.26 Shurelia: okay
2017-07-27 21.26 Shurelia: hmm
2017-07-27 21.26 Shurelia: what to do
2017-07-27 21.26 Amaikai: whats this mapped to 02:02:753 (5) - ?
2017-07-27 21.27 Amaikai: i dont hear anything there, just drum fading out
2017-07-27 21.27 Shurelia: nothing
2017-07-27 21.27 Shurelia: that's an overmap
2017-07-27 21.27 Shurelia: to emphasize stuff
2017-07-27 21.27 Amaikai: but silence emphasizes more tho
2017-07-27 21.27 Shurelia: right
2017-07-27 21.27 Shurelia: aight
2017-07-27 21.29 Amaikai: not sure of hitsounding on this 02:08:111 (1) -
2017-07-27 21.30 Shurelia: what do you mena?
2017-07-27 21.30 Amaikai: felt like it broke the rhythm you had earlier, or might be my hitsounds
2017-07-27 21.30 Amaikai: theres jingle there.
2017-07-27 21.31 Amaikai: while earlier are more like drum hits. lemme check
2017-07-27 21.31 Shurelia: seems
2017-07-27 21.31 Shurelia: i missed a lot of HS
2017-07-27 21.32 Amaikai: oh its just the gap causing it to play fully
2017-07-27 21.33 Amaikai: 02:04:682 (1,2) - 1 has chime but 2 goes over. but yea that part sounded weird to me with my hs
2017-07-27 21.33 Shurelia: aah i see
2017-07-27 21.34 Amaikai: actually not gonna spend more time on that part
2017-07-27 21.35 Amaikai: since good chance my feedback is gonna ruin it, better wait to see if modders have something to say
2017-07-27 21.36 Shurelia: well if you say so.
2017-07-27 21.36 Shurelia: anyway
2017-07-27 21.36 Shurelia: feel free to post this log for kd
2017-07-27 21.36 Shurelia: it's worth
2017-07-27 21.36 Shurelia: i did some changes based on your opinions afterall
2017-07-27 21.38 Amaikai: neat.
2017-07-27 21.39 Amaikai: 02:35:968 (1,1,2,3,1,1,2,3) - rhythm around here sounds bit weird
2017-07-27 21.40 Amaikai: singe i hear guitar as main rhythm and it pauses, while map doesn't
2017-07-27 21.40 Shurelia: prolly
2017-07-27 21.40 Shurelia: i should
2017-07-27 21.40 Shurelia: make
2017-07-27 21.40 Shurelia: 02:35:968 (1) - ends on 02:36:289 - ?
2017-07-27 21.40 Amaikai: the other part has to do with rhythm+hs too but not sure how to give feedback
2017-07-27 21.40 Amaikai: which i didnt want to comment more on
2017-07-27 21.40 Amaikai: umm
2017-07-27 21.42 Shurelia: o nvm
2017-07-27 21.42 Amaikai: yea or hitsound that
2017-07-27 21.42 Amaikai: idk. im bad with rhythm
2017-07-27 21.42 Shurelia: naah it's k for you to just mentioning tha
2017-07-27 21.43 Amaikai: but basically it has guitar sounds that stop 02:35:968 (1) - 02:37:253 (1) -
2017-07-27 21.43 Amaikai: and guitar songs that keep going 02:36:396 (1) - and i didn't hear any reflection on that
2017-07-27 21.44 Amaikai: more closely followed on next part 02:42:396 (1,1,1,2,3) -
2017-07-27 21.45 Shurelia: i see
2017-07-27 21.46 Amaikai: angles on this are pretty wide 04:04:682 (1,2,3,4) - , could check if you like sharper angles more
2017-07-27 21.47 Shurelia: it's fine for now
2017-07-27 21.48 Amaikai: and thats about it
2017-07-27 21.48 Shurelia: aight
posted
Hi from #modreqs! I'm new to modding so this might not be any good to you. And with most mods, a lot of this can come down to personal preference.
For insane difficulty:
SPOILER
00:20:968 (8) - This should be a new combo, that was we don't reach a combo of 11. Doing so here also separates the different drum sounds.
00:24:396 (8) - A new combo here would also be good for separating the (contrasting) sounds.
00:27:825 (1) - New combo, similar to previous reasoning.
00:30:611 (1) - Seperating this 12 combo into two 6 combos looks nicer. Generally you don't want the combo to go above 8 for a map of this difficulty.
00:46:039 (1) - Allow this spinner to go to the yellow tick before the slider, that way it follows the build up kind of sound effect.
00:50:968 (7) - 00:55:253 (1) - 01:04:682 (1) - These parts of the chorus on all parts of the song should be new combos. Reduces combo sizes.
01:12:611 (8) - This hit circle should not be here. There is no sound that would match it. If you were following the vocals then you should look at adding a hit circle at 01:13:039 to keep it consistent.
01:22:683 (1) - NC
01:26:111 (1) - NC
01:29:968 (1) - NC
01:42:396 (6) - NC
01:43:253 (10,11,1) - This jump is very large for the current pace of the song. Consider reducing it.
01:57:396 (7) - NC
03:19:253 (1) - 03:26:111 (1) - NC
03:27:396 (2) - This 1/16th is very unmatching to the song. There is no reason for it be here.
03:31:539 (5) - This is mapped on a 1/3rd note. It should be nudged over to a 1/8th note.
03:33:396 (8,9) - This placement looks very awkward. Consider adjusting. I'd personally lower (8) and separate (9) from (7), but you do you.
03:55:253 - This is very minor but these two 03:55:253 (4,1) - aren't parallel thought it's not entirely noticeable.

I hope this helped you :) Happy trails.
posted

Mitchell Gwr wrote:

Hi from #modreqs! I'm new to modding so this might not be any good to you. And with most mods, a lot of this can come down to personal preference.
For insane difficulty:
SPOILER
00:20:968 (8) - This should be a new combo, that was we don't reach a combo of 11. Doing so here also separates the different drum sounds. yeah fine
00:24:396 (8) - A new combo here would also be good for separating the (contrasting) sounds. mmm, naah, it's looks kinda meh then
00:27:825 (1) - New combo, similar to previous reasoning. yes
00:30:611 (1) - Seperating this 12 combo into two 6 combos looks nicer. Generally you don't want the combo to go above 8 for a map of this difficulty. true enough
00:46:039 (1) - Allow this spinner to go to the yellow tick before the slider, that way it follows the build up kind of sound effect. nope, you should notice the "inhale" sound starts at 00:47:968 - so i want to emphasize it by leaving it empty
00:50:968 (7) - 00:55:253 (1) - 01:04:682 (1) - These parts of the chorus on all parts of the song should be new combos. Reduces combo sizes. not pretty necessary since i want to follow how long the vocals hold her breath to sing this chorus
01:12:611 (8) - This hit circle should not be here. There is no sound that would match it. If you were following the vocals then you should look at adding a hit circle at 01:13:039 to keep it consistent. didn't remove the first circle since there's actually a sound at there but i added a cricle on the part that you mentioned
01:22:683 (1) - NC
01:26:111 (1) - NC
01:29:968 (1) - NC
01:42:396 (6) - NC did
01:43:253 (10,11,1) - This jump is very large for the current pace of the song. Consider reducing it. naah, it's still fine.
01:57:396 (7) - NC not really necessary
03:19:253 (1) - 03:26:111 (1) - NC nope, i want to emphasize the empty sound that's still a one part of a section
03:27:396 (2) - This 1/16th is very unmatching to the song. There is no reason for it be here. it's fit, you can find a 1/16 from the song itself
03:31:539 (5) - This is mapped on a 1/3rd note. It should be nudged over to a 1/8th note. did this intentionally since i'm emphasizing the vocal
03:33:396 (8,9) - This placement looks very awkward. Consider adjusting. I'd personally lower (8) and separate (9) from (7), but you do you. don't really want to make a sudden jump at there so i'd keep it
03:55:253 - This is very minor but these two 03:55:253 (4,1) - aren't parallel thought it's not entirely noticeable.barely , yes

I hope this helped you :) Happy trails.
Thanks!
posted
Shurelia! Glad you're mapping it!

I really like the last diff :)
posted

Pachiru wrote:

Shurelia! Glad you're mapping it!

I really like the last diff :)
Thanks!
posted
m4m

[Insane]
00:07:253 (5,6) - the spacing is really big and sudden. intensity does increase a bit there, but only a bit. I would nerf it a bit.
00:11:325 (6) - imo seems out of place and random. No distinguishable sound to support, I would just delete.
00:17:111 (7,8) - kinda nitpicky but the fact that it doesn't look perfectly symmetrical makes it look a bit ugly. Maybe do this or something else that would cleaner: https://i.gyazo.com/a763efaffccef96330a ... 8b5e81.jpg
00:32:539 - I wouldn't skip an audioble beat here. applies to other instances like 01:34:253 -
00:34:682 (7,9,1) - Not a good overlap imo
01:29:968 (3,4,5,6,1) - the spacing between the notes in this stream is kinda inconsistent. Use slider-to-stream method?
01:44:111 (1) - lower the slider to around x174 y327 to make the curve of the stream a bit cleaner?
02:24:825 (8,9) - The way these are placed makes me want to click the next object on the bottom right corner at around x470 y370. Similar to 04:00:825 (10,11,1) -
02:25:254 (1,2,3,4,5,6,7,8,9) - not a fan of these big jumps. Yeah i guess it shouldn't be a problem gameplay-wise since it's so low bpm, but because the song is slow and not that intense, big spacing like that seems kinda weird to me. I think you can emphasize 02:26:968 (5) - better as well.
02:31:254 (1,2,3,4,5,6) - the 1/6 stream is kinda tricky for 4*, maybe use 1/6 sliders instead?
02:36:289 (2) - I don't hear anything here, I would just delete this note.
02:59:396 (6,1) - I wouldn't recommend this 1/6 jump, it's too much. I'd at least nerf the spacing by half.
03:19:253 (6,7,8,9) - make the angles between the circles consistent.
03:39:825 (1,2,3,4,5,6) - just want to note that because of the way this pattern is made, 03:40:539 (6,1) - this spacing is the least when imo it should be the greatest to emphasis the slider.
04:21:611 (4) - maybe make into a 1/4 and delete 04:21:825 (1) - because the last note doesn't seem that loud or strong.

[Kalibe's Hard]
00:19:253 (3) - Should move up a bit so the sliderhead and sliderend is equally spaced from 00:19:039 (2) -
00:49:253 - really not a big fan of a sliderend being mapped to the beginning of the chorus. It's such a loud sound. Applies to same cases: 02:03:825 (1) -
01:11:539 - I suggest making this clickable.
01:13:253 - ^ epecially this because of the cymbal sound.
02:26:539 (3) - 02:28:253 (3) -
03:41:539 (3) - Would prefer some spacing emphasis here and others on cymbal sounds like 03:42:396 (1) - 03:43:253 (3) -
03:44:111 - The song doesn't change, idk why you start mapping to vocals here. Now you're missing loud sounds like on 03:44:968 -
03:46:682 (1) - split into 2 repeating sliders like 02:58:682 (1,2) - ?

[Normal]
01:02:539 (6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - 02:17:968 (6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - 03:53:968 (3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - this is such a long chain of objects. Need a few breaks in between.
04:21:825 (1) - same as Insane.

great song, good luck with the map!
posted
since when Dota2 became my modding queue lul

General
  1. You need Easy diff as your Normal has >2*


Normal
  1. 00:31:039 (6) - you can safely remove this note for avoiding 1/2 (or 1/4 for this bpm) chain
  2. 00:34:896 (7) - kinda same ^ and also this would be great to show the drum emphasis on 00:35:111 (8,9,1) -
  3. 01:00:825 (3,4) - since you're following vocals on 01:00:182 (2) - why not try this rhythm?

    you already have a lot of 1/4 rhythm on non-kiai section so i think it's completely safe to put more chains
  4. 01:44:111 - i personally prefer to put a break here as newbies are easily get tired w
  5. 03:23:539 (1) - just some unpopular suggestion tho how about putting your red anchor to 03:23:968 - to emphasize the guitar's string with edgy curves?
  6. 03:31:253 (2) - delete this and make 03:30:396 (1) - reverse? There's a 1/3 based rhythm on 03:31:539 (3) - for first time so ye


Kaleeb
  1. 01:33:611 (8,9,1) - 01:37:039 (1,2,3) - 01:40:468 (4,5,1) - pliz decide which NC pattern u use on the triples w
  2. 03:44:968 - not rly a problem but starting kiai explosion in middle of ur slider :thonk:
  3. 03:46:682 (1) - split it into two 1/3 reverse lik how u did on 03:39:825 (1,2) - ?
  4. stop making unmoddable diffs -_


Insane
  1. 00:48:396 (1) - i personally find it cute if u put this right under the 00:49:253 (1) -
  2. 01:42:396 (1,2,3,4,5,6,1) - it looks uhhhh overdone? it's way too further than the other objects in all similar parts lol
  3. 02:04:575 - remove whistle on slidertail and change sample to auto for better hitsound delivery with cymbals on 02:04:682 (1) - cuz current whistle sounds noisy on tail (ye sliderbody whistle is enuffff
  4. 02:35:968 (1,1,1) - 02:43:253 (1) - is there's any uncommon sound from the music? looks kinda unnecessary to put NC there
  5. 03:38:968 (1) - add normal whistle on sliderbody?
  6. 03:39:825 (1,2,3,4,5,6) - i broke my combo here, reported!


goodluck !
posted

Ohwow wrote:

m4m

[Insane]
00:07:253 (5,6) - the spacing is really big and sudden. intensity does increase a bit there, but only a bit. I would nerf it a bit. making it equal instead
00:11:325 (6) - imo seems out of place and random. No distinguishable sound to support, I would just delete. a bit random overmap would be okay, but let's just see
00:17:111 (7,8) - kinda nitpicky but the fact that it doesn't look perfectly symmetrical makes it look a bit ugly. Maybe do this or something else that would cleaner: https://i.gyazo.com/a763efaffccef96330a ... 8b5e81.jpg yeap
00:32:539 - I wouldn't skip an audioble beat here. applies to other instances like 01:34:253 - yea seure
00:34:682 (7,9,1) - Not a good overlap imo mmh, removed then
01:29:968 (3,4,5,6,1) - the spacing between the notes in this stream is kinda inconsistent. Use slider-to-stream method? kinda hard to fix but i tried
01:44:111 (1) - lower the slider to around x174 y327 to make the curve of the stream a bit cleaner? sure thing
02:24:825 (8,9) - The way these are placed makes me want to click the next object on the bottom right corner at around x470 y370. Similar to 04:00:825 (10,11,1) - it'll break the stuffs with 02:25:682 (2,3,4,5,6,7,8) - instead, so i did something with 9
02:25:254 (1,2,3,4,5,6,7,8,9) - not a fan of these big jumps. Yeah i guess it shouldn't be a problem gameplay-wise since it's so low bpm, but because the song is slow and not that intense, big spacing like that seems kinda weird to me. I think you can emphasize 02:26:968 (5) - better as well. mmm but i want to follow the build up from the drum itself , so i made this.
02:31:254 (1,2,3,4,5,6) - the 1/6 stream is kinda tricky for 4*, maybe use 1/6 sliders instead? naah, i really want to click these good drums
02:36:289 (2) - I don't hear anything here, I would just delete this note. naah, i want to give more emphasize for the sudden lowered pitch from the guitar
02:59:396 (6,1) - I wouldn't recommend this 1/6 jump, it's too much. I'd at least nerf the spacing by half. there
03:19:253 (6,7,8,9) - make the angles between the circles consistent. adjusted
03:39:825 (1,2,3,4,5,6) - just want to note that because of the way this pattern is made, 03:40:539 (6,1) - this spacing is the least when imo it should be the greatest to emphasis the slider. i'll look for other alternatives then
04:21:611 (4) - maybe make into a 1/4 and delete 04:21:825 (1) - because the last note doesn't seem that loud or strong. right

[Normal]
01:02:539 (6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - 02:17:968 (6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - 03:53:968 (3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - this is such a long chain of objects. Need a few breaks in between. aight, nerfed
04:21:825 (1) - same as Insane. yes

great song, good luck with the map!
Thanks!

Akitoshi wrote:

since when Dota2 became my modding queue lul I'll carry you again this weekend, don't worry lul

General
  1. You need Easy diff as your Normal has >2* wha? really?


Normal
  1. 00:31:039 (6) - you can safely remove this note for avoiding 1/2 (or 1/4 for this bpm) chain
  2. 00:34:896 (7) - kinda same ^ and also this would be great to show the drum emphasis on 00:35:111 (8,9,1) -
  3. 01:00:825 (3,4) - since you're following vocals on 01:00:182 (2) - why not try this rhythm?

    you already have a lot of 1/4 rhythm on non-kiai section so i think it's completely safe to put more chains yeah, makes sense
  4. 01:44:111 - i personally prefer to put a break here as newbies are easily get tired w mmmm, will consider
  5. 03:23:539 (1) - just some unpopular suggestion tho how about putting your red anchor to 03:23:968 - to emphasize the guitar's string with edgy curves? noice
  6. 03:31:253 (2) - delete this and make 03:30:396 (1) - reverse? There's a 1/3 based rhythm on 03:31:539 (3) - for first time so ye ye,
    agreed


Insane
  1. 00:48:396 (1) - i personally find it cute if u put this right under the 00:49:253 (1) - yeap, looks neat
  2. 01:42:396 (1,2,3,4,5,6,1) - it looks uhhhh overdone? it's way too further than the other objects in all similar parts lol neeerff
  3. 02:04:575 - remove whistle on slidertail and change sample to auto for better hitsound delivery with cymbals on 02:04:682 (1) - cuz current whistle sounds noisy on tail (ye sliderbody whistle is enuffff okii
  4. 02:35:968 (1,1,1) - 02:43:253 (1) - is there's any uncommon sound from the music? looks kinda unnecessary to put NC there woops.
    forgot to remove these ncs
  5. 03:38:968 (1) - add normal whistle on sliderbody? yes
  6. 03:39:825 (1,2,3,4,5,6) - i broke my combo here, reported! plz help on making a good delicious jumps!


goodluck !
Thanks ! !
posted

Ohwow wrote:

[Kalibe's Hard]
00:19:253 (3) - Should move up a bit so the sliderhead and sliderend is equally spaced from 00:19:039 (2) - it's not important lol
00:49:253 - really not a big fan of a sliderend being mapped to the beginning of the chorus. It's such a loud sound. Applies to same cases: 02:03:825 (1) - oh well diffirent glance then, i like to use things like those since i focusing more on vocal in the kiais
01:11:539 - I suggest making this clickable. why? i want to emphasis sounds on heads, they're pretty strong to me uwu
01:13:253 - ^ epecially this because of the cymbal sound.
02:26:539 (3) - 02:28:253 (3) -
03:41:539 (3) - Would prefer some spacing emphasis here and others on cymbal sounds like 03:42:396 (1) - 03:43:253 (3) - ye
03:44:111 - The song doesn't change, idk why you start mapping to vocals here. Now you're missing loud sounds like on 03:44:968 - it changes lol, vocals are definitely changes here
03:46:682 (1) - split into 2 repeating sliders like 02:58:682 (1,2) - ? yep
fixed all from aki, thanks guys!

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 123825
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 114396,239218
DistanceSpacing: 0.4
BeatDivisor: 8
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Stay Alive
TitleUnicode:Stay Alive
Artist:EMILIA (CV: Rie Takahashi)
ArtistUnicode:エミリア(CV:高橋李依)
Creator:Shurelia
Version:Kalibe's Hard
Source:Re:ゼロから始める異世界生活
Tags:Kalibe Re: Zero Kara Hajimeru Isekai Seikatsu Life in a different world from zero Re:zero Ed Ending full ver EMT
BeatmapID:1411597
BeatmapSetID:636235

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"emilianew.jpg",0,0
//Break Periods
2,104311,113068
2,179739,192353
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1254,857.142857142857,4,2,2,28,1,0
14968,-83.3333333333333,4,2,1,34,0,0
32111,-83.3333333333333,4,2,2,34,0,0
32218,-83.3333333333333,4,2,1,34,0,0
42396,-125,4,2,2,20,0,0
47968,-125,4,2,2,5,0,0
48396,-166.666666666667,4,2,1,5,0,0
49253,-62.5,4,2,1,62,0,1
49575,-62.5,4,2,1,5,0,1
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263,284,145039,1,8,0:0:0:0:
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512,165,196682,6,0,P|477:142|416:150,1,85,2|0,0:0|0:0,0:0:0:0:
287,41,197539,2,0,P|252:64|191:55,1,85,0|0,0:0|0:0,0:0:0:0:
287,41,199253,6,0,P|252:64|191:55,1,85,0|0,0:0|0:0,0:0:0:0:
125,34,199896,1,0,0:0:0:0:
36,19,200111,6,0,P|88:59|67:131,1,127.5,2|0,0:0|0:0,0:0:0:0:
9,167,200968,2,0,P|39:142|87:140,1,85,0|0,0:0|0:0,0:0:0:0:
135,211,201611,2,0,P|197:225|259:240,1,127.5,0|0,0:0|0:0,0:0:0:0:
337,284,202468,2,0,B|342:235|355:200|355:200|318:167,1,127.5,0|0,0:0|0:0,0:0:0:0:
324,172,203325,1,0,0:0:0:0:
405,135,203539,6,0,P|446:123|503:131,1,85,2|0,0:0|0:0,0:0:0:0:
419,292,204396,2,0,P|376:294|336:283,1,85,0|0,0:0|0:0,0:0:0:0:
336,283,206111,6,0,L|346:230,2,42.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
175,362,206968,6,0,P|152:307|166:241,1,127.5,2|0,0:0|0:0,0:0:0:0:
245,202,207825,2,0,P|209:223|162:225,1,85,0|0,0:0|0:0,0:0:0:0:
82,256,208468,2,0,P|61:220|59:173,1,85,0|0,0:0|0:0,0:0:0:0:
12,100,209111,1,0,0:0:0:0:
12,100,209325,2,0,P|57:61|131:65,1,127.5,0|0,0:0|0:0,0:0:0:0:
254,181,210396,6,0,P|294:175|341:167,1,85,2|0,0:0|0:0,0:0:0:0:
469,47,211253,2,0,P|427:54|385:60,1,85,0|0,0:0|0:0,0:0:0:0:
303,23,211896,1,0,0:0:0:0:
225,68,212111,6,0,L|221:100,3,21.25,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
187,117,212539,2,0,L|192:141,3,21.25,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
217,174,212968,2,0,P|208:214|197:266,1,85,0|0,0:0|0:0,0:0:0:0:
120,300,213611,1,0,0:0:0:0:
175,369,213825,6,0,P|212:347|255:347,1,85,2|0,0:0|0:0,0:0:0:0:
416,274,214682,2,0,P|373:273|337:251,1,85,0|0,0:0|0:0,0:0:0:0:
280,176,215325,6,0,B|324:159|324:159|409:196,1,127.5,0|0,0:0|0:0,0:0:0:0:
480,124,216182,2,0,B|512:197|512:197|495:241,1,127.5,0|0,0:0|0:0,0:0:0:0:
424,304,217039,6,0,B|328:268|304:372|196:324,1,229.499992996216,0|12,0:0|0:0,0:0:0:0:
26,189,219396,1,2,0:0:0:0:
226,86,219825,6,0,P|245:90|283:95,2,46.7500004458428,8|8|8,0:0|0:3|0:0,0:0:0:0:
164,136,220253,2,0,P|140:141|102:147,2,46.7500004458428,8|12|12,0:3|0:3|0:3,0:0:0:0:
224,184,220682,5,6,0:0:0:0:
326,230,221111,1,0,0:0:0:0:
478,87,221539,5,6,0:0:0:0:
430,189,221968,1,0,0:0:0:0:
365,12,222396,5,6,0:0:0:0:
459,74,222825,1,0,0:0:0:0:
406,173,223253,5,6,0:0:0:0:
264,61,223682,1,8,0:0:0:0:
264,61,224111,6,0,P|174:54|118:46,1,140.250001337528,6|0,0:0|0:0,0:0:0:0:
47,108,224753,2,0,P|96:164|66:224,1,140.250001337528,0|0,0:0|0:0,0:0:0:0:
73,218,225396,2,0,L|163:195,1,70.1250006687641,0|0,0:0|0:0,0:0:0:0:
248,164,225825,6,0,L|228:236,1,70.1250006687641,6|0,0:0|0:0,0:0:0:0:
192,332,226253,1,8,0:0:0:0:
192,332,226468,1,0,0:0:0:0:
288,368,226682,6,0,B|308:372|308:372|336:360,2,46.7500004458428,8|8|8,0:0|0:0|0:3,0:0:0:0:
326,280,227111,2,0,B|346:276|346:276|370:286,2,46.7500004458428,8|8|8,0:0|0:0|0:3,0:0:0:0:
270,213,227539,5,6,0:0:0:0:
425,87,227968,1,2,0:0:0:0:
505,129,228182,1,0,0:0:0:0:
380,162,228396,6,0,B|458:157|441:210|512:208,2,140.250001337528,8|2|2,0:0|0:0|0:0,0:0:0:0:
295,207,229468,1,0,0:0:0:0:
278,121,229682,5,2,0:0:0:0:
278,121,229896,1,0,0:0:0:0:
370,52,230111,2,0,P|299:40|230:27,1,140.250001337528,12|0,0:0|0:0,0:0:0:0:
144,72,230753,1,0,0:0:0:0:
98,171,230968,6,0,P|168:159|238:146,1,140.250001337528,6|0,0:0|0:0,0:0:0:0:
311,209,231611,1,2,0:0:0:0:
311,209,231825,2,0,P|272:268|306:340,1,140.250001337528,8|2,0:0|0:0,0:0:0:0:
422,264,232468,5,0,0:0:0:0:
422,264,232682,2,0,P|375:272|324:278,1,70.1250006687641,8|2,0:0|0:0,0:0:0:0:
272,368,233111,2,0,P|225:376|174:382,1,70.1250006687641,12|2,0:0|0:0,0:0:0:0:
96,320,233539,2,0,P|84:284|96:248,1,70.1250006687641,8|8,0:0|0:0,0:0:0:0:
184,184,233968,6,0,L|240:192,2,46.7500004458428,8|0|0,0:3|0:0|0:0,0:0:0:0:
172,160,234396,6,0,L|328:180,1,140.250001337528,4|0,0:0|0:0,0:0:0:0:
394,246,235039,1,2,0:0:0:0:
394,246,235253,2,0,P|431:180|401:122,1,140.250001337528,8|0,0:0|0:0,0:0:0:0:
469,45,235896,6,0,P|403:8|345:38,1,140.250001337528,2|2,0:0|0:0,0:0:0:0:
264,120,236539,1,2,0:0:0:0:
180,68,236753,1,0,0:0:0:0:
72,160,236968,2,0,B|57:114|57:114|77:82|77:82|61:30,1,140.250001337528,12|2,0:0|0:0,0:0:0:0:
176,96,237611,1,0,0:0:0:0:
237,196,237825,6,0,P|223:259|215:286,1,70.1250006687641,6|0,0:0|0:0,0:0:0:0:
192,384,238253,1,0,0:0:0:0:
100,332,238468,1,2,0:0:0:0:
221,264,238682,2,0,B|303:254|272:315|361:303,1,140.250001337528,8|0,0:0|0:0,0:0:0:0:
444,372,239325,6,0,P|472:320|447:237,1,140.250001337528,2|2,0:0|0:0,0:0:0:0:
357,178,239968,1,2,0:0:0:0:
448,124,240182,1,0,0:0:0:0:
312,48,240396,2,0,L|439:71,1,70.1250006687641,12|0,0:0|0:0,0:0:0:0:
452,154,240825,5,8,0:0:0:0:
357,178,241039,1,8,0:0:0:0:
262,204,241253,1,4,0:0:0:0:
262,204,241682,6,0,P|280:232|277:274,1,70.1250006687641,4|0,0:3|0:0,0:0:0:0:
220,360,242111,2,0,P|192:378|150:375,1,70.1250006687641,4|0,0:3|0:0,0:0:0:0:
56,336,242539,2,0,P|26:278|57:213,1,140.250001337528,4|4,0:3|0:3,0:0:0:0:
218,101,243396,6,0,L|294:112,1,70.1250006687641,4|0,0:3|0:0,0:0:0:0:
376,52,243825,2,0,L|449:64,1,70.1250006687641,4|0,0:3|0:0,0:0:0:0:
512,172,244253,2,0,B|458:180|458:180|436:206|436:206|378:218,1,140.250001337528,4|4,0:3|0:0,0:0:0:0:
385,216,245111,6,0,P|376:248|365:285,1,70.1250006687641,4|0,0:0|0:0,0:0:0:0:
264,376,245539,2,0,P|254:342|244:308,1,70.1250006687641,4|0,0:0|0:0,0:0:0:0:
100,240,245968,2,0,P|168:248|227:213,1,140.250001337528,4|8,0:0|0:0,0:0:0:0:
312,144,246611,1,2,0:0:0:0:
312,144,246825,2,0,P|281:125|241:125,1,70.1250006687641,8|2,0:3|0:0,0:0:0:0:
136,80,247253,6,0,P|110:84|87:93,2,46.7500004458428,8|8|8,0:0|0:0|0:3,0:0:0:0:
200,28,247682,2,0,P|222:35|245:39,2,46.7500004458428,8|12|12,0:3|0:3|0:3,0:0:0:0:
136,80,248111,6,0,P|116:124|132:168,1,93.5000028533936,4|8,0:0|0:0,0:0:0:0:
247,210,248968,2,0,P|267:254|251:298,1,93.5000028533936,10|10,0:0|0:0,0:0:0:0:
182,340,249611,2,0,L|274:329,1,93.5000028533936,8|10,0:0|0:0,0:0:0:0:
349,368,250253,5,8,0:0:0:0:
459,241,250682,1,4,0:0:0:0:
328,134,251111,1,4,0:0:0:0:
464,36,251539,6,0,P|425:63|367:55,1,93.5000028533936,6|8,0:0|0:0,0:0:0:0:
258,177,252396,2,0,P|219:150|161:158,1,93.5000028533936,8|10,0:0|0:0,0:0:0:0:
114,92,253039,2,0,P|87:131|95:189,1,93.5000028533936,8|10,0:0|0:0,0:0:0:0:
146,236,253682,1,0,0:0:0:0:
146,236,254111,5,8,0:0:0:0:
68,288,254325,1,8,0:0:0:0:
68,288,254432,1,0,0:0:0:0:
68,288,254539,1,8,0:0:0:0:
136,356,254753,1,8,0:0:0:0:
136,356,254968,6,0,P|172:333|237:337,1,93.5000028533936,6|8,0:0|0:0,0:0:0:0:
364,241,255825,2,0,P|317:240|278:216,1,93.5000028533936,10|10,0:0|0:0,0:0:0:0:
201,181,256468,2,0,P|201:134|225:95,1,93.5000028533936,8|10,0:0|0:0,0:0:0:0:
286,36,257111,5,8,0:0:0:0:
423,132,257539,1,4,0:0:0:0:
278,216,257968,1,4,0:0:0:0:
390,340,258396,6,0,P|442:333|492:329,1,93.5000028533936,6|8,0:0|0:0,0:0:0:0:
370,205,259253,2,0,P|317:212|268:216,1,93.5000028533936,10|10,0:0|0:0,0:0:0:0:
213,270,259896,2,0,P|192:228|202:182,1,93.5000028533936,8|10,0:0|0:0,0:0:0:0:
200,184,260539,2,0,L|134:175,1,46.7500014266968,8|0,0:0|0:0,0:0:0:0:
60,132,260968,5,8,0:0:0:0:
76,224,261182,1,8,0:0:0:0:
93,315,261396,1,8,0:0:0:0:
95,318,261611,1,12,0:0:0:0:
posted
A mod from /modreq :)(I also lov Emilia)

Normal
00:27:825 (5,6,7,8) - why you just don't use 2 sharp sliders?

02:53:111 (2,3,4) - 02:54:396 (6,7,8) - I would peffer the usual repeatidive silder like you did here 02:42:396 (1,2,3)
Kalibe's hard
00:11:968 (2,3) - I feel that this movement doesn't repeat like the others from the start.

00:28:039 (6) - would prefer to place this slider somewhere at x:320 y:344

01:15:825 (1,2,1) - I would like to have a bit more distance between these sliders. Even if it's 1/4 gap.

03:39:825 (1,2,1) - and here. Just 1 or 2 pixels bigger.
Insane
00:17:968 (9) - it's better that this slider had an opposite curve and you could place it somewhere at x:376 y:296

00:49:682 (2) - place this circle around x:124 y:88

00:49:682 (2,3) - bigger distance snap.

01:12:396 (7,8,9,10) - cant you just make a "U" shape? Like here 03:26:111 (4,5,6,7)

02:18:825 (2,3,4) - This movement is pretty uncomfortable. Could you make a sharper angle?

03:39:825 (1,2,3,4,5,6) - REALLY BAD DIFF SPIKE. Plus nerf it with sliders or something. (Yeah I know that is the most intense part but that part never repeated and it's unexpected and it can cause some misses.)

03:46:682 (1,2,3,4,5,6) - ^ same ^ as prev but you can also change it with sliders. Plus the spaced low bpm stream is EXTREMELY uncomfortable.

04:07:253 (1,2,3,4,5,6) - ^ same ^
posted

salchow wrote:

A mod from /modreq :)(I also lov Emilia)

Normal
00:27:825 (5,6,7,8) - why you just don't use 2 sharp sliders?

02:53:111 (2,3,4) - 02:54:396 (6,7,8) - I would peffer the usual repeatidive silder like you did here 02:42:396 (1,2,3)


I did, a remap for normal so prolly i did something different

Insane
00:17:968 (9) - it's better that this slider had an opposite curve and you could place it somewhere at x:376 y:296 did, but placed on somewhere else

00:49:682 (2) - place this circle around x:124 y:88 naah, but gonna do something else at here

00:49:682 (2,3) - bigger distance snap. don't have any reason for it

01:12:396 (7,8,9,10) - cant you just make a "U" shape? Like here 03:26:111 (4,5,6,7) these are really different on each other so nope

02:18:825 (2,3,4) - This movement is pretty uncomfortable. Could you make a sharper angle? did something different

03:39:825 (1,2,3,4,5,6) - REALLY BAD DIFF SPIKE. Plus nerf it with sliders or something. (Yeah I know that is the most intense part but that part never repeated and it's unexpected and it can cause some misses.) changed into spaced stream instead

03:46:682 (1,2,3,4,5,6) - ^ same ^ as prev but you can also change it with sliders. Plus the spaced low bpm stream is EXTREMELY uncomfortable. nope, i want to click all of these drums

04:07:253 (1,2,3,4,5,6) - ^ same ^ same
Thanks
posted
m4m
[insane]
  1. 00:11:325 (6) - no sounds. if it has sounds, u shuld put 1/8 slider at 00:04:468 - 00:13:896 - these parts too. this part seems have pretty similar sounds as those i pointed
  2. 00:26:111 (3) - is there any reason to break consistency at using different beats? I think this point is similar as other points like 00:15:825 (3) - 00:19:253 (3) - 00:22:682 (3) -
  3. 00:37:682 (7) - this also should be 1/2 slider. 00:37:896 - you can clearly hear hi-hat sounds and u don't skipped 00:40:468 (5) - here even it has same sounds
  4. 01:12:611 (8) - how about del this or add circle at 02:28:039 - here? i think it should be same

gl
posted

Kawashiro wrote:

m4m
[insane]
  1. 00:11:325 (6) - no sounds. if it has sounds, u shuld put 1/8 slider at 00:04:468 - 00:13:896 - these parts too. this part seems have pretty similar sounds as those i pointed a bit differentiation with small overmap wouldn't be that hurt, i guess
  2. 00:26:111 (3) - is there any reason to break consistency at using different beats? I think this point is similar as other points like 00:15:825 (3) - 00:19:253 (3) - 00:22:682 (3) - yeah, right. Seems i can do the similar thing at here
  3. 00:37:682 (7) - this also should be 1/2 slider. 00:37:896 - you can clearly hear hi-hat sounds and u don't skipped 00:40:468 (5) - here even it has same sounds yeah
  4. 01:12:611 (8) - how about del this or add circle at 02:28:039 - here? i think it should be same nope, since both have actually pretty different sound

gl
man, gonna assume that you don't even look at even 1 diff fully lol.
oh well
posted
Made a thorough irc mod but lost the log, improved a lot of flow issues, readability problems, unreadable 1/3s and more.
posted
Normal
00:21:396 (6,7) - I would Change those circles to 1/4 slider
00:35:111 (7,8) - ^
00:28:253 (6) - Move this one a little bit more to left so it will look better
00:40:682 (4,5) - idk why but this looks bad for me
04:07:896 (6) - there's no any sound here kinda overmapped idk if its appropriate for normal diff
04:11:325 (6) - ^
04:18:182 (6) - ^
Hard
02:14:111 (4) - make it less sharp and make blanket with 02:14:753 (5) maybe like this https://osu.ppy.sh/ss/9080220
posted

PeterEU wrote:

Normal
00:21:396 (6,7) - I would Change those circles to 1/4 slider naah, i want to emphasize the drum
00:35:111 (7,8) - ^ same
00:28:253 (6) - Move this one a little bit more to left so it will look better mm
00:40:682 (4,5) - idk why but this looks bad for me made it curved then
04:07:896 (6) - there's no any sound here kinda overmapped idk if its appropriate for normal diff there's drum thingy and it's also good to emphasie kiai > non-kiai
04:11:325 (6) - ^ same but kinda different reason
04:18:182 (6) - ^yes
Hard
02:14:111 (4) - make it less sharp and make blanket with 02:14:753 (5) maybe like this https://osu.ppy.sh/ss/9080220
Thanks

and i have the log with Avena if someone looking for it.
posted
a classic ENHI spread \o/

F Ant's Easy


  • Who the hell is this guy ?

Normal

  1. 00:28:944 - I see you mainly use the combination of vocal and instrument for this diff. So ignoring the vocal here seems a bit weird. same goes for 01:31:039 -
  2. 01:00:825 (3,4,5) - Maybe you'll need to give a straight transition between them. The current transition gives a lower spacing between 01:01:682 (5,6) - because it was a curve transition.
  3. 01:14:968 - The combination of snare and cymbal sounds too strong to be ignored. How about rearrange the pattern on 01:14:539 (2,3,4) - like this ? It will give a good combination on both vocal and instrument. Same goes for 02:29:968 (2,3,4) - and 04:05:967 (2,3,4) - .
  4. 01:41:539 (2,3,4,5,6,7,8,1) - doesn't this much 1/2s seems too long for this part ? Maybe you can cut it by half. How about give a stop point on 01:43:039 - since its sound isn't really strong ? remove 01:42:825 (5) - and reverse 01:42:396 (4) - will do the job.
  5. 02:00:825 - Yeah... a strong sound of snare and cymbal again here.
  6. 02:16:254 (3) - A longer slider like 01:00:825 (3) - ? since they're at the same point on kiai and they sounds similar.
  7. 02:35:539 (1,2) - I don't know if this kind of stacking and movement stopping is acceptable in Normal diff. But personally, I think it's a bit hard to read, especially for new players. I understand that you want to express the "unique" effect in the song. But I think there are some other methods that would play better for it and can still express its "unique". For example, maybe you can give a same placement for the snare emphasizes on 02:36:396 (2,4) - (Something like this I mean. There as we can see (2) has a different placement with (1) and (3), But I give a same placement between (2) and (4) ). And many more methods.
  8. 02:57:825 (5) - How about to curves the last curve point in a different direction ? yeah it's just to make an indicator to the next circle location. Oh.. and I think this slider is missing clap on its tail.
  9. 03:39:825 (2,1) - Give a bit spacing between them, at least just like 00:17:539 (5,1) - . It would be easier to indicate which one should be clicked first between 03:40:468 (3,1) -
  10. 03:56:539 (5,6) - These slider is too high on the playing area and it touches the HP bar. Consider about maoving them lower a bit.

Kalibe's Hard

  1. 00:49:253 - Sounds too strong to be a slidertail. I really expecting a kiai start to be like 01:02:968 (1) - with its strong sound. How about extend it ? Also same goes for 02:03:825 (1) - .
  2. 02:28:253 (3,1) - Feels odd to see it's stacked when 01:12:825 (3,1) - not. Also same goes for 04:04:253 (3,1) - .
  3. 03:44:968 - Even if you want to follow the vocal, it still feels weird to ignore the beat here since you didn't ignore the other beats on this part.

Insane

  1. 01:16:682 (1,2) - Looks different from the other part like this (eg. : 01:20:111 (1,2) - , 01:23:539 (1,2) - , etc.). I think we need to be consistent here since they are a similar part in the song.
  2. 01:46:468 (6,7,1) - I think we need to give a touch between slidertail=>sliderhead for this 1/4 snapping to give a different impression from the 1/2 snapping like 01:45:611 (4,5) - .
  3. 02:03:825 (1,1) - Not like 00:48:396 (1,1) - , this spacing feels too high and sudden for a 1/8 snapping. Even if you want to express the emphasis, still, this spacing is so killing.
  4. 02:16:682 (7) - Not really important but how about moving it up a bit ? it touches the judgment bar.
  5. 02:35:968 (2,3,4) - Maybe you want to express the effect in the song, but it doesn't really enjoyable to play. there are some reason why I said that. One, SV change without any indicator (such as NC) is hard to realize. Two, a high spaced 1/8 snap with a circle on the 1/8 point when there is nothing in the song on the 1/8 point, it feels unreasonable. Maybe you can make it more readable by reducing the usage of 1/8. and also I think the SV change doesn't really needed here. A bit more spacing for the emphasis is enough to express it. This mod applies for the other part like this one... you'll know what I mean.
  6. 03:53:539 (1,2,3,4,5,6) - Nah... I think 1/8 triplet doesn't really fit here. Not like 01:02:111 (1,2,3,4,5,6) - and 02:17:540 (1,2,3,4,5,6) - which only has sound on 1/4 points, this point's sound plays on 1/6 so using 1/8 is a bit out of the idea.
  7. 04:08:539 (2,3) - Reduce the spacing ? for the equality with the other part like this. Same goes for 04:18:825 (2,3) - .
Okay that's all from me :3
now my head is full of iyeiye :lol:
GL!~
posted

Blizs wrote:

a classic ENHI spread \o/

F Ant's Easy


  • Who the hell is this guy ?

Normal

  1. 00:28:944 - I see you mainly use the combination of vocal and instrument for this diff. So ignoring the vocal here seems a bit weird. same goes for 01:31:039 - woops, yeah. Seems I missed these two
  2. 01:00:825 (3,4,5) - Maybe you'll need to give a straight transition between them. The current transition gives a lower spacing between 01:01:682 (5,6) - because it was a curve transition. fair enough
  3. 01:14:968 - The combination of snare and cymbal sounds too strong to be ignored. How about rearrange the pattern on 01:14:539 (2,3,4) - like this ? It will give a good combination on both vocal and instrument. Same goes for 02:29:968 (2,3,4) - and 04:05:967 (2,3,4) - . good point
  4. 01:41:539 (2,3,4,5,6,7,8,1) - doesn't this much 1/2s seems too long for this part ? Maybe you can cut it by half. How about give a stop point on 01:43:039 - since its sound isn't really strong ? remove 01:42:825 (5) - and reverse 01:42:396 (4) - will do the job. agree
  5. 02:00:825 - Yeah... a strong sound of snare and cymbal again here. fixed
  6. 02:16:254 (3) - A longer slider like 01:00:825 (3) - ? since they're at the same point on kiai and they sounds similar. yes
  7. 02:35:539 (1,2) - I don't know if this kind of stacking and movement stopping is acceptable in Normal diff. But personally, I think it's a bit hard to read, especially for new players. I understand that you want to express the "unique" effect in the song. But I think there are some other methods that would play better for it and can still express its "unique". For example, maybe you can give a same placement for the snare emphasizes on 02:36:396 (2,4) - (Something like this I mean. There as we can see (2) has a different placement with (1) and (3), But I give a same placement between (2) and (4) ). And many more methods.I'll... consider this one since I really want to map these sounds to be like this since that sudden stop like thingy is actually comes from the music itself
  8. 02:57:825 (5) - How about to curves the last curve point in a different direction ? yeah it's just to make an indicator to the next circle location. Oh.. and I think this slider is missing clap on its tail. sure
  9. 03:39:825 (2,1) - Give a bit spacing between them, at least just like 00:17:539 (5,1) - . It would be easier to indicate which one should be clicked first between 03:40:468 (3,1) - there
  10. 03:56:539 (5,6) - These slider is too high on the playing area and it touches the HP bar. Consider about maoving them lower a bit. mmh

Insane

  1. 01:16:682 (1,2) - Looks different from the other part like this (eg. : 01:20:111 (1,2) - , 01:23:539 (1,2) - , etc.). I think we need to be consistent here since they are a similar part in the song. i was actually out of space lol, fixed
  2. 01:46:468 (6,7,1) - I think we need to give a touch between slidertail=>sliderhead for this 1/4 snapping to give a different impression from the 1/2 snapping like 01:45:611 (4,5) - . sure
  3. 02:03:825 (1,1) - Not like 00:48:396 (1,1) - , this spacing feels too high and sudden for a 1/8 snapping. Even if you want to express the emphasis, still, this spacing is so killing. aaaaaa nerfed
  4. 02:16:682 (7) - Not really important but how about moving it up a bit ? it touches the judgment bar. ok
  5. 02:35:968 (2,3,4) - Maybe you want to express the effect in the song, but it doesn't really enjoyable to play. there are some reason why I said that. One, SV change without any indicator (such as NC) is hard to realize. Two, a high spaced 1/8 snap with a circle on the 1/8 point when there is nothing in the song on the 1/8 point, it feels unreasonable. Maybe you can make it more readable by reducing the usage of 1/8. and also I think the SV change doesn't really needed here. A bit more spacing for the emphasis is enough to express it. This mod applies for the other part like this one... you'll know what I mean. yes
  6. 03:53:539 (1,2,3,4,5,6) - Nah... I think 1/8 triplet doesn't really fit here. Not like 01:02:111 (1,2,3,4,5,6) - and 02:17:540 (1,2,3,4,5,6) - which only has sound on 1/4 points, this point's sound plays on 1/6 so using 1/8 is a bit out of the idea. yes
  7. 04:08:539 (2,3) - Reduce the spacing ? for the equality with the other part like this. Same goes for 04:18:825 (2,3) - .did the 1st one but not the 2nd once cause it's not that afar
Okay that's all from me :3
now my head is full of iyeiye :lol:
GL!~
Thaanks!
posted
From the queue:

Box.
Normal
  1. 00:35:111 (7,8,1) prefer slightly curved.
  2. 01:22:682 (5,6,7) prefer 6 up and 7 down a bit.
  3. 01:38:753 (3) a circle and a 1/2 beat slider instead?
  4. 01:42:182 Suggestion?
  5. 01:56:111 Suggestion?
  6. 01:59:111 missed sound.
  7. 04:02:968 (3,4) don't like this pattern used diagonally.


Hard
  1. 00:19:039 (2,3) blanket.
  2. 00:28:253 (1,2,3) prefer this pattern used on 00:28:253 (1,2,3) - 00:28:253 (1,2,3) - 00:28:253 (1,2,3) these sounds instead.
  3. 00:28:896 (1,2) blanket.
  4. 00:34:253 (3,2) maybe not this overlap.
  5. 01:25:682 maybe make it the same as 01:18:825 (1,2,3)
  6. 01:27:825 (3,5) blanket.
  7. 02:44:753 (3,1) blanket.
  8. 03:54:396 (1,3,1) blanket.
  9. 03:56:753 (3,5) perhaps stack these.


Insane
The reason I don't mod 4 star and above is bcuz I don't consider myself to be experienced enough to judge such maps.
Basically, haven't played enough of those.

Check the blankets tho, like this 00:02:968 (4,5)
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