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posted

Chalwa wrote:

o/ fast check

Normal:
00:16:445 (4) - Why here isn't whistle on end like on 00:20:195 (4)? I think you should put it here too. idk if it's useful because it doesnt exist in any diff, so lemme ask Namki

rrank it pls.
gl
thx
posted
aarmin
wtf its so neat
00:43:164 (1) - delete nc btw

shmiklak
00:21:601 (3) - make it less curved, looks kinda weird
rhythms are literally the same though the whole map, which makes this look so boring zz
00:22:539 (1,2,3,4,1,2,3,4) - make them different at least here, they are the same as 00:15:039 (1,2,3,4,1,2,3,4) - but the music is way denser, so it should be mapped differently
00:38:476 (2,3,4,5) - well, this pattern is kinda hard for the normal, maybe change two of these circles to 1/2 slider?
00:43:632 (1,1,1) - those ncs are unneccessary

namki
00:16:210 (5,6,7) - put them as a straight line? rn it looks kinda messy http://imgur.com/a/thJex
00:21:953 - should be mapped as well, since you are focusing on the vocals
00:30:039 (2) - nc
00:31:914 (1,2,3,4) - imo this is inappropriate for a hard diff, even if the bpm is so low. 00:39:414 (1,2,3) - something like this looks muuuch better
00:35:664 (1,2,3,4) - same, also spacing is kinda huge
00:37:070 (1) - maybe add a sv change, so this nc will look reasonable? x1.1-1.2 or so
00:38:476 (5) - ctrl+g maybe

vanucik
00:32:851 (5,6) - flow is kinda bad, you force player to go in one direction thought the whole screen, so your structure dies :( also spacing between 00:32:617 (4,5) - is huge a bit (in comparsion with 00:40:117 (4,5) - , for example), so i think something like this will work better http://imgur.com/a/SNlQP
otherwise its a good diff, good job!

shmiklak
00:15:976 (4) - better ctrl+h+j 00:15:507 (3) - this slider and use it instead of 00:15:976 (4) -
00:34:140 (2,1) - make stack leniency 5 or 4, so those stacks wont affect your map
too many overlaps in the kiai, so it looks a bit messy, but overall its fine

good luck!!
posted
Hello Shmiklak and the GDers~


55x55 - TIPA PRIVIDENIE (feat. Utopia Show)


EASY A R M I N SHOW


  1. 00:21:601 (3,4) : The flow at this part feels weird. That's not so linear, and I think that you could uncurve this slider a bit, and giving this pattern something like this : https://puu.sh/wDcBV/8e612cfacf.jpg ~ You'll have to change distance snap after doing this, of course.
  2. 00:27:570 (1) : Here, we have a problem that I just had with my new qualified map. The delay afterwards of Easy difficulties must be 4/1 (4 complete beats after the slider). But as I see, with this circle, there is only 3/1. I talked about it with Irreversible on my map, and it was unrankable. Even if the beat of this circle is important, you really should remove it.
NORMAL SHMIKLAK SHOW


  1. 00:22:070 (3) : Maybe you could respect distance snap well..? http://puu.sh/wDcTC/de8a8131c3.png
HARD NAMKI SHOW


  1. 00:17:851 (4,5,6,7) : I don't think that it's a Hard difficulty pattern.. Maybe more a Light Insane, but maybe you could try to make something more easy for a Hard difficulty.
  2. Nothing more on this, but I see the diff more like a Light Insane than a Hard on some patterns.

HYPER VANUCIK SHOW


  1. Nothing on this, clean difficulty.
INSANE SHMIKLAK SHOW


  1. 00:43:164 (1,1,1,1) : Why don't you do like the other high diffs, why no sliders ? I think it would be better than these circles.

In general, the map is great. Clean and neat difficulties are in.
Though I don't liked the song :v
Good luck my boi !
posted

Imakuri wrote:

Hello Shmiklak and the GDers~


55x55 - TIPA PRIVIDENIE (feat. Utopia Show)


EASY A R M I N SHOW


  1. 00:21:601 (3,4) : The flow at this part feels weird. That's not so linear, and I think that you could uncurve this slider a bit, and giving this pattern something like this : https://puu.sh/wDcBV/8e612cfacf.jpg ~ You'll have to change distance snap after doing this, of course. I think the Flow is fine enough
  2. 00:27:570 (1) : Here, we have a problem that I just had with my new qualified map. The delay afterwards of Easy difficulties must be 4/1 (4 complete beats after the slider). But as I see, with this circle, there is only 3/1. I talked about it with Irreversible on my map, and it was unrankable. Even if the beat of this circle is important, you really should remove it. Talked with Bonsai, he said its fine below 160bpm

Good luck my boi !
@komore Fix ty

@Shmok just remove the NC at 00:43:164 (1) -
posted
My map has 130BPM
posted
Come on dude, I told you in game that it's fine. The RC rule was written for 180 BPM songs.
posted
zdes byl vasya
posted
^tam byl gd
posted

Komore wrote:

namki
00:16:210 (5,6,7) - put them as a straight line? rn it looks kinda messy http://imgur.com/a/thJex that would be a prefect if I ain't followed such idea throught the entire diff
00:21:953 - should be mapped as well, since you are focusing on the vocals idk really, I making mephasis on triple and 5 note stream would be a bit complex I think, will keep in mind that moment
00:30:039 (2) - nc yup, why not
00:31:914 (1,2,3,4) - imo this is inappropriate for a hard diff, even if the bpm is so low. 00:39:414 (1,2,3) - something like this looks muuuch better
00:35:664 (1,2,3,4) - same, also spacing is kinda huge reconsidered the whole pattering, should be less complex for now
00:37:070 (1) - maybe add a sv change, so this nc will look reasonable? x1.1-1.2 or so would be a fine way to emphasis it, but well it's fine as it is now, maybe will change in future
00:38:476 (5) - ctrl+g maybe yup
and, Imakuri, I don't think it's such a hard pattern as bpm is only 128 I believe players can handle it very well

thankies.

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posted

Komore wrote:

shmiklak
00:21:601 (3) - make it less curved, looks kinda weird
rhythms are literally the same though the whole map, which makes this look so boring zz
00:22:539 (1,2,3,4,1,2,3,4) - make them different at least here, they are the same as 00:15:039 (1,2,3,4,1,2,3,4) - but the music is way denser, so it should be mapped differently
00:38:476 (2,3,4,5) - well, this pattern is kinda hard for the normal, maybe change two of these circles to 1/2 slider? it's kiai part and t's 128 bpm so it should work fine
00:43:632 (1,1,1) - those ncs are unneccessary we use them in every diff so it's fine


shmiklak
00:15:976 (4) - better ctrl+h+j 00:15:507 (3) - this slider and use it instead of 00:15:976 (4) -
00:34:140 (2,1) - make stack leniency 5 or 4, so those stacks wont affect your map yeah
too many overlaps in the kiai, so it looks a bit messy, but overall its fine it's my idea

good luck!!
thx

Imakuri wrote:

Hello Shmiklak and the GDers~


55x55 - TIPA PRIVIDENIE (feat. Utopia Show)


EASY A R M I N SHOW


  1. 00:21:601 (3,4) : The flow at this part feels weird. That's not so linear, and I think that you could uncurve this slider a bit, and giving this pattern something like this : https://puu.sh/wDcBV/8e612cfacf.jpg ~ You'll have to change distance snap after doing this, of course.
  2. 00:27:570 (1) : Here, we have a problem that I just had with my new qualified map. The delay afterwards of Easy difficulties must be 4/1 (4 complete beats after the slider). But as I see, with this circle, there is only 3/1. I talked about it with Irreversible on my map, and it was unrankable. Even if the beat of this circle is important, you really should remove it.
NORMAL SHMIKLAK SHOW


  1. 00:22:070 (3) : Maybe you could respect distance snap well..? http://puu.sh/wDcTC/de8a8131c3.png
lol ok
HARD NAMKI SHOW


  1. 00:17:851 (4,5,6,7) : I don't think that it's a Hard difficulty pattern.. Maybe more a Light Insane, but maybe you could try to make something more easy for a Hard difficulty.
  2. Nothing more on this, but I see the diff more like a Light Insane than a Hard on some patterns.

HYPER VANUCIK SHOW


  1. Nothing on this, clean difficulty.
INSANE SHMIKLAK SHOW


  1. 00:43:164 (1,1,1,1) : Why don't you do like the other high diffs, why no sliders ? I think it would be better than these circles. yeah liked it

In general, the map is great. Clean and neat difficulties are in.
Though I don't liked the song :v
Good luck my boi !
thx
posted
00:45:039 (1) - it seems too long, maybe to cut it by half? (in all diffs)
00:23:945 (3,1) - странно что здесь такой мелкий спейсинг, хотя до этого 00:23:007 (3,1) - в похожем моменте он был куда больше. не думаю что здесь стоит так играться со спейсингом, момент сам по себе интенсивный и лучше поддерживать спейсинг побольше, как 00:23:007 (3,1) - тут
00:33:320 (7,8) - мне кажется если поменять их местами то флоу станет приятнее
00:37:070 (3) - тут лучше бы слайдер зашел
00:43:164 (1,1,1,1) - было бы интереснее если б ты поигрался здесь с св, как в дифе вануцика

трек супер, gl
posted

EijiKuinbii wrote:

00:37:070 (3) - тут лучше бы слайдер зашел не зашёл бы ибо один и тот же звук был инконсистентным и где то он был бы кликабельным а тут бац и не кликабельный
00:43:164 (1,1,1,1) - было бы интереснее если б ты поигрался здесь с св, как в дифе вануцика мне не очень нравится такая идея

трек супер, gl
спасибо
posted
o/
General
  1. The map have no sb so disable widescreen support?
Normal
  1. 00:38:476 (2,3,4,5) - 00:40:351 (2,3,4,5) - 00:42:226 (2,3,4,5,1) - i don't think we can do something like this in normal lul, but it's low bpm so idk
Namki
  1. 00:32:265 - 00:36:015 - is there any reason to skip those beat? it can be hear very clearly
  2. 00:28:164 - add a circle here? i can hear a sound here :p
vanucik
  1. 00:16:210 (7) - 00:17:851 (6) - 00:19:960 (7) - 00:26:757 (5) - NC here? combo is too long imo
ye maybe that's all
posted
great catch, Shortthu

а по поводу спейсинга там, я думаю, что не играет большую роль сложность паттернов. я их разделил в систему по два паттерна

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TitleUnicode:ТИПА ПРИВИДЕНИЕ (feat. Utopia Show)
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ArtistUnicode:55x55
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Version:HARD NAMKI SHOW
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491,237,16914,6,0,P|486:286|451:314,1,85,8|0,0:0|0:0,0:0:0:0:
411,298,17265,1,0,0:0:0:0:
411,298,17382,2,0,P|366:298|327:302,1,85,8|2,0:0|0:0,0:0:0:0:
272,368,17851,1,8,0:1:0:0:
244,232,18085,1,2,0:1:0:0:
204,308,18320,1,8,0:0:0:0:
324,224,18554,1,2,0:1:0:0:
192,152,18789,6,0,P|127:156|90:154,1,85,8|0,0:0|0:0,0:0:0:0:
107,155,19140,1,0,0:0:0:0:
107,155,19257,1,8,0:0:0:0:
198,52,19492,1,2,0:0:0:0:
286,119,19726,1,8,0:1:0:0:
375,184,19960,1,0,0:0:0:0:
391,179,20078,1,0,0:0:0:0:
407,173,20195,2,0,L|400:271,1,85,8|2,0:0|0:0,0:0:0:0:
431,298,20546,5,0,0:0:0:0:
431,298,20664,2,0,P|394:329|346:338,1,85,8|2,0:0|0:0,0:0:0:0:
312,317,21015,1,0,0:0:0:0:
312,317,21132,1,8,0:0:0:0:
272,211,21367,1,2,0:0:0:0:
201,302,21601,1,8,0:1:0:0:
201,302,21718,1,0,0:0:0:0:
201,302,21835,1,0,0:0:0:0:
281,204,22070,2,0,P|278:171|275:102,1,85,8|2,0:0|0:0,0:0:0:0:
236,19,22539,5,8,0:3:0:0:
197,104,22773,1,8,0:0:0:0:
343,62,23007,2,0,P|390:57|437:57,1,85,8|8,0:3|0:0,0:0:0:0:
224,25,23476,5,8,0:3:0:0:
188,110,23710,1,8,0:0:0:0:
352,69,23945,2,0,P|399:64|446:64,1,85,8|8,0:3|0:0,0:0:0:0:
478,176,24414,5,8,0:3:0:0:
375,161,24648,1,8,0:0:0:0:
432,265,24882,2,0,P|436:306|442:352,1,85,8|8,0:3|0:0,0:0:0:0:
479,166,25351,5,8,0:3:0:0:
379,146,25585,1,8,0:0:0:0:
424,277,25820,2,0,P|428:318|434:364,1,85,8|8,0:3|0:0,0:0:0:0:
334,230,26289,5,8,0:0:0:0:
309,223,26406,1,2,0:0:0:0:
284,220,26523,1,8,0:0:0:0:
258,222,26640,1,2,0:0:0:0:
233,231,26757,6,0,P|233:253|240:284,3,42.5,8|2|8|2,0:0|0:0|0:0|0:0,0:0:0:0:
170,175,27226,2,0,P|173:154|173:132,3,42.5,8|2|8|2,0:0|0:0|0:0|0:0,0:0:0:0:
149,259,27695,6,0,P|113:251|80:248,1,42.5,8|2,0:0|0:0,0:0:0:0:
23,332,27929,2,0,P|58:324|92:321,1,42.5,8|2,0:0|0:0,0:0:0:0:
345,285,29570,5,8,3:0:0:0:
345,285,30039,6,0,P|339:246|335:194,1,85,8|0,0:3|0:0,0:0:0:0:
360,160,30390,1,2,0:1:0:0:
360,160,30507,2,0,P|403:149|452:159,1,85,8|2,0:0|0:0,0:0:0:0:
420,232,30976,1,8,0:0:0:0:
279,121,31210,1,2,0:1:0:0:
392,41,31445,2,0,P|471:55|488:56,1,85,8|2,0:0|0:1,0:0:0:0:
279,121,31914,6,0,P|234:130|184:144,1,85,8|2,0:0|0:1,0:0:0:0:
164,180,32265,1,0,0:0:0:0:
164,180,32382,2,0,L|156:228,2,42.5
94,338,32851,1,8,0:0:0:0:
236,264,33085,1,2,0:1:0:0:
27,234,33320,2,0,P|16:189|9:135,1,85,8|2,0:0|0:1,0:0:0:0:
137,22,33789,6,0,P|190:14|228:27,1,85,8|0,3:0|0:0,0:0:0:0:
260,56,34140,1,2,0:1:0:0:
260,56,34257,2,0,P|255:98|253:150,1,85,8|2,0:0|0:0,0:0:0:0:
355,152,34726,1,8,0:0:0:0:
191,215,34960,1,2,0:1:0:0:
328,280,35195,2,0,P|382:273|420:267,1,85,8|2,0:0|0:1,0:0:0:0:
193,349,35664,6,0,P|196:295|196:232,1,85,8|2,0:0|0:1,0:0:0:0:
167,222,36015,1,0,0:0:0:0:
167,222,36132,2,0,L|104:219,2,42.5
86,132,36601,1,8,0:0:0:0:
109,302,36835,1,2,0:1:0:0:
276,148,37070,6,0,P|238:155|186:155,1,85,8|2,3:0|0:1,0:0:0:0:
412,204,37539,6,0,P|347:203|302:214,1,85,8|0,0:3|0:0,0:0:0:0:
296,240,37890,1,2,0:1:0:0:
296,240,38007,1,8,0:0:0:0:
268,360,38242,1,2,0:0:0:0:
184,280,38476,2,0,L|172:195,1,85,8|2,0:0|0:1,0:0:0:0:
260,352,38945,1,8,0:0:0:0:
96,284,39179,1,2,0:1:0:0:
213,162,39414,6,0,P|279:173|314:176,1,85,8|0,0:0|0:0,0:0:0:0:
340,152,39765,1,2,0:1:0:0:
340,152,39882,2,0,P|335:131|332:101,2,42.5,8|2|2,0:0|0:1|0:0,0:0:0:0:
424,172,40351,1,8,0:0:0:0:
264,72,40585,1,2,0:1:0:0:
452,16,40820,2,0,L|453:109,1,85,8|2,0:0|0:1,0:0:0:0:
492,244,41289,6,0,P|413:235|388:235,1,85,8|0,3:0|0:0,0:0:0:0:
372,264,41640,1,2,0:1:0:0:
372,264,41757,1,8,0:0:0:0:
440,336,41992,1,2,0:0:0:0:
288,248,42226,2,0,P|236:262|188:261,1,85,8|2,0:0|0:1,0:0:0:0:
284,168,42695,1,8,0:0:0:0:
232,340,42929,1,2,0:1:0:0:
152,192,43164,6,0,P|154:135|156:99,1,85,8|0,0:3|0:0,0:0:0:0:
116,252,43632,6,0,P|99:197|75:164,1,85,8|0,0:3|0:0,0:0:0:0:
140,304,44101,6,0,P|170:255|207:241,1,85,8|0,0:3|0:0,0:0:0:0:
128,348,44570,6,0,P|86:309|48:324,1,85,8|0,0:3|0:0,0:0:0:0:
256,192,45039,12,0,46914,0:0:0:0:
posted
@komore
lol this flow is good imo

@EijiKuinbii
тоже самое, обычное возвратное флоу

@Shortthu
nice joke!
no reasons for nc btw
posted

vanucik wrote:

@Shortthu
nice joke!
rip me
posted
Hello! I need one more kudosu to 200 ;w;

[Normal]
  1. 00:42:226 (2,3,4,5,1,1,1,1) - To be honest I think circle density is too big here and it's uncomfortable for players who are playing normal diffs. You can fix it easily by replacing 00:42:226 (2,3,4,5) - these 4 circles to 2x 1/2 slider. You can change 00:43:164 (1,1,1,1) - these 4 circles to 2x 1/1 slider but I prefer first option.
  2. 00:18:320 (4,1) - According to rest of this part you should use here straight slider and curved slider in own order but you have used here 2x curved slider. You should fix it.
  3. 00:38:710 (3,4) - I think this small spacing increase shouldn't exist here. This is normal and you should keep here consistent spacing.


Good luck!
posted

Venix wrote:

Hello! I need one more kudosu to 200 ;w;

[Normal]
  1. 00:42:226 (2,3,4,5,1,1,1,1) - To be honest I think circle density is too big here and it's uncomfortable for players who are playing normal diffs. You can fix it easily by replacing 00:42:226 (2,3,4,5) - these 4 circles to 2x 1/2 slider. You can change 00:43:164 (1,1,1,1) - these 4 circles to 2x 1/1 slider but I prefer first option. this is kiai part so it can be a bit harder
  2. 00:18:320 (4,1) - According to rest of this part you should use here straight slider and curved slider in own order but you have used here 2x curved slider. You should fix it. I didn't try to do anything consistent here so I don't think it's needed
  3. 00:38:710 (3,4) - I think this small spacing increase shouldn't exist here. This is normal and you should keep here consistent spacing.


Good luck!
what a nazi mod, thx though
posted
[General]
  1. Widescreen supp off in all diffs
  2. Please, just map the first 15 seconds too. It's a good lead-in/intro to the map and you could map this with lower sv. Especially since there's already an established rhythm with both vocals and drums here 00:07:539 - . It seems just rather lazy to ignore 15 seconds of an already short track. Goes for all diffs btw.


[NORMAL SHOW]
  1. 00:16:445 (4,1) - visual distance off, its significantly less than 00:15:507 (2,3,4) - making the aesthetics a bit meh here
  2. 00:30:976 (2,3) - https://voli.s-ul.eu/5KQosNgC.png do dis?


[HARD NAMKI SHOW]
  1. 00:30:390 (2,3) - rhythm could be improved Reversing them like this https://voli.s-ul.eu/hBvsJ47D.png would follow the rhythm better here.
  2. 00:32:265 - maybe follow that same sound here too?
  3. 00:34:140 (2,3) - same as before
  4. 00:36:015 - actually half of the times this blue tick sound is ignored and other half of the times it isn't. Why? I recommend making this section a bit more consistent in those terms.
  5. 00:37:070 (1) - Does this need a NC?
  6. 00:42:929 (7,1,1,1,1) - that was cool


[HYPER VANUCIK SHOW]
  1. 00:17:851 (6,7) - This pattern seems really overspaced in context with the rest of this section. I like the double blanket aesthetic, but in terms of spacing it feels forced.
  2. 00:27:226 (9) - nc?
  3. 00:31:445 (6) - You could blanket 00:30:742 (4) - on this side as well
  4. 00:33:789 (1) - this strong sound feels like it should have more emphasis, as well as a different shape than the curves of 00:34:140 (9) - to make this stand out better. Consider something like this? https://voli.s-ul.eu/4Zk5U2xC.png
    You could also enhance the SV here a bit.
  5. 00:35:664 (1,2) - This also doesn't look very pretty because it looks like it's trying to blanket the sliderhead instead. Maybe something like this? https://voli.s-ul.eu/wdZc3WEq.png


[SPIRIT SHOW]
  1. 00:17:851 (4,5,6) - Feels like 00:18:320 (6) - should be spaced further away than 00:17:851 (4,5) - tbh
  2. 00:19:140 (2,3) - visual distance seems off compared to previous patterns, move these further above 00:18:789 (1) -
  3. 00:20:195 (6) - consider ctrl+h on this to prevent the slider pointing in the same direction as 00:19:726 (4) - . Moving it a bit further down would benefit the aesthetics of this pattern as well: https://voli.s-ul.eu/q00rO2fa.png
  4. 00:23:359 - adding a note here (perhaps stacked on 00:23:476 (1) - ) seems appropriate as this is the highest difficulty. Same goes for 00:25:351 (1) -



im willing to help you push this if you map the intro too xd
posted
spirit show
00:23:359 - adding a note here (perhaps stacked on 00:23:476 (1) - ) seems appropriate as this is the highest difficulty. Same goes for 00:25:351 (1) -these sounds aren't very noticable while playing also I made this part as jump part, I don't really want to make it harder, it feels fine as it is for me
normal
00:30:976 (2,3) - i hate patterns like you suggested so I prefer to keep mine
everything else on my diffs was fixed. waiting for guest mappers!
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