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55x55 - TIPA PRIVIDENIE (feat. Utopia Show)

posted
Total Posts
42
Topic Starter
Shmiklak
This beatmap was submitted using in-game submission on 17 августа 2017 г. at 12:12:46

Artist: 55x55
Title: TIPA PRIVIDENIE (feat. Utopia Show)
Tags: Shmiklak russian русский marvollo m_a_r_v_o_l_l_o youtube namki armin a_r_m_i_n vanucik5656 vanucik
BPM: 128
Filesize: 1745kb
Play Time: 00:46
Difficulties Available:
  1. EASY A R M I N SHOW (1,16 stars, 45 notes)
  2. HARD NAMKI SHOW (3,12 stars, 143 notes)
  3. HYPER VANUCIK SHOW (3,69 stars, 139 notes)
  4. NORMAL SHOW (2,07 stars, 71 notes)
  5. SPIRIT SHOW (3,91 stars, 130 notes)
Download: 55x55 - TIPA PRIVIDENIE (feat. Utopia Show)
Information: Scores/Beatmap Listing
---------------

omg omg omg first ranked thx thx thx
but actually 12th xd

Типа няшка
hitsounded by Namki <3

metadata:
https://www.youtube.com/watch?v=M4ZzyXTpX2E
https://soundcloud.com/55x55/ghost
A r M i N
ye boii

EASY
osu file format v14

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TitleUnicode:ТИПА ПРИВИДЕНИЕ (feat. Utopia Show)
Artist:55x55
ArtistUnicode:55x55
Creator:Shmiklak
Version:EASY A R M I N SHOW
Source:
Tags:russian русский marvollo m_a_r_v_o_l_l_o youtube
BeatmapID:0
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Topic Starter
Shmiklak
changed spinner length because it was too short
Chalwa
o/ fast check

Easy:
nothing
Normal:
00:16:445 (4) - Why here isn't whistle on end like on 00:20:195 (4)? I think you should put it here too.
Hard:
00:30:039 (2) - I prefer NC here, because it's new part of song (can i name it song xD)...
00:35:664 (1,2,3,4) - This DS here is kinda far for Hard, i think better is when you make it like on 00:31:914 (1,2,3,4)
Insane:
nothing

rrank it pls.
gl
vanucik
ну хоть уши не режутся от этой песни
SPOILER
osu file format v14

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Title:TIPA PRIVIDENIE (feat. Utopia Show)
TitleUnicode:РўРРџРђ РџР РР’РДЕНРР• (feat. Utopia Show)
Artist:55x55
ArtistUnicode:55x55
Creator:Shmiklak
Version:123
Source:
Tags:russian СЂСѓСЃСЃРєРёР№ marvollo m_a_r_v_o_l_l_o youtube
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Topic Starter
Shmiklak

Chalwa wrote:

o/ fast check

Normal:
00:16:445 (4) - Why here isn't whistle on end like on 00:20:195 (4)? I think you should put it here too. idk if it's useful because it doesnt exist in any diff, so lemme ask Namki

rrank it pls.
gl
thx
schoolboy
aarmin
wtf its so neat
00:43:164 (1) - delete nc btw

shmiklak
00:21:601 (3) - make it less curved, looks kinda weird
rhythms are literally the same though the whole map, which makes this look so boring zz
00:22:539 (1,2,3,4,1,2,3,4) - make them different at least here, they are the same as 00:15:039 (1,2,3,4,1,2,3,4) - but the music is way denser, so it should be mapped differently
00:38:476 (2,3,4,5) - well, this pattern is kinda hard for the normal, maybe change two of these circles to 1/2 slider?
00:43:632 (1,1,1) - those ncs are unneccessary

namki
00:16:210 (5,6,7) - put them as a straight line? rn it looks kinda messy http://imgur.com/a/thJex
00:21:953 - should be mapped as well, since you are focusing on the vocals
00:30:039 (2) - nc
00:31:914 (1,2,3,4) - imo this is inappropriate for a hard diff, even if the bpm is so low. 00:39:414 (1,2,3) - something like this looks muuuch better
00:35:664 (1,2,3,4) - same, also spacing is kinda huge
00:37:070 (1) - maybe add a sv change, so this nc will look reasonable? x1.1-1.2 or so
00:38:476 (5) - ctrl+g maybe

vanucik
00:32:851 (5,6) - flow is kinda bad, you force player to go in one direction thought the whole screen, so your structure dies :( also spacing between 00:32:617 (4,5) - is huge a bit (in comparsion with 00:40:117 (4,5) - , for example), so i think something like this will work better http://imgur.com/a/SNlQP
otherwise its a good diff, good job!

shmiklak
00:15:976 (4) - better ctrl+h+j 00:15:507 (3) - this slider and use it instead of 00:15:976 (4) -
00:34:140 (2,1) - make stack leniency 5 or 4, so those stacks wont affect your map
too many overlaps in the kiai, so it looks a bit messy, but overall its fine

good luck!!
Imakuri
Hello Shmiklak and the GDers~


55x55 - TIPA PRIVIDENIE (feat. Utopia Show)


EASY A R M I N SHOW


  1. 00:21:601 (3,4) : The flow at this part feels weird. That's not so linear, and I think that you could uncurve this slider a bit, and giving this pattern something like this : https://puu.sh/wDcBV/8e612cfacf.jpg ~ You'll have to change distance snap after doing this, of course.
  2. 00:27:570 (1) : Here, we have a problem that I just had with my new qualified map. The delay afterwards of Easy difficulties must be 4/1 (4 complete beats after the slider). But as I see, with this circle, there is only 3/1. I talked about it with Irreversible on my map, and it was unrankable. Even if the beat of this circle is important, you really should remove it.
NORMAL SHMIKLAK SHOW


  1. 00:22:070 (3) : Maybe you could respect distance snap well..? http://puu.sh/wDcTC/de8a8131c3.png
HARD NAMKI SHOW


  1. 00:17:851 (4,5,6,7) : I don't think that it's a Hard difficulty pattern.. Maybe more a Light Insane, but maybe you could try to make something more easy for a Hard difficulty.
  2. Nothing more on this, but I see the diff more like a Light Insane than a Hard on some patterns.

HYPER VANUCIK SHOW


  1. Nothing on this, clean difficulty.
INSANE SHMIKLAK SHOW


  1. 00:43:164 (1,1,1,1) : Why don't you do like the other high diffs, why no sliders ? I think it would be better than these circles.

In general, the map is great. Clean and neat difficulties are in.
Though I don't liked the song :v
Good luck my boi !
A r M i N

Imakuri wrote:

Hello Shmiklak and the GDers~


55x55 - TIPA PRIVIDENIE (feat. Utopia Show)


EASY A R M I N SHOW


  1. 00:21:601 (3,4) : The flow at this part feels weird. That's not so linear, and I think that you could uncurve this slider a bit, and giving this pattern something like this : https://puu.sh/wDcBV/8e612cfacf.jpg ~ You'll have to change distance snap after doing this, of course. I think the Flow is fine enough
  2. 00:27:570 (1) : Here, we have a problem that I just had with my new qualified map. The delay afterwards of Easy difficulties must be 4/1 (4 complete beats after the slider). But as I see, with this circle, there is only 3/1. I talked about it with Irreversible on my map, and it was unrankable. Even if the beat of this circle is important, you really should remove it. Talked with Bonsai, he said its fine below 160bpm

Good luck my boi !
@komore Fix ty

@Shmok just remove the NC at 00:43:164 (1) -
Imakuri
My map has 130BPM
Topic Starter
Shmiklak
Come on dude, I told you in game that it's fine. The RC rule was written for 180 BPM songs.
The Ghostwriter
zdes byl vasya
Topic Starter
Shmiklak
^tam byl gd
Namki

Komore wrote:

namki
00:16:210 (5,6,7) - put them as a straight line? rn it looks kinda messy http://imgur.com/a/thJex that would be a prefect if I ain't followed such idea throught the entire diff
00:21:953 - should be mapped as well, since you are focusing on the vocals idk really, I making mephasis on triple and 5 note stream would be a bit complex I think, will keep in mind that moment
00:30:039 (2) - nc yup, why not
00:31:914 (1,2,3,4) - imo this is inappropriate for a hard diff, even if the bpm is so low. 00:39:414 (1,2,3) - something like this looks muuuch better
00:35:664 (1,2,3,4) - same, also spacing is kinda huge reconsidered the whole pattering, should be less complex for now
00:37:070 (1) - maybe add a sv change, so this nc will look reasonable? x1.1-1.2 or so would be a fine way to emphasis it, but well it's fine as it is now, maybe will change in future
00:38:476 (5) - ctrl+g maybe yup
and, Imakuri, I don't think it's such a hard pattern as bpm is only 128 I believe players can handle it very well

thankies.

owo
osu file format v14

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TitleUnicode:ТИПА ПРИВИДЕНИЕ (feat. Utopia Show)
Artist:55x55
ArtistUnicode:55x55
Creator:Shmiklak
Version:HARD NAMKI SHOW
Source:
Tags:russian русский marvollo m_a_r_v_o_l_l_o youtube namki armin a_r_m_i_n vanucik5656 vanucik
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Topic Starter
Shmiklak

Komore wrote:

shmiklak
00:21:601 (3) - make it less curved, looks kinda weird
rhythms are literally the same though the whole map, which makes this look so boring zz
00:22:539 (1,2,3,4,1,2,3,4) - make them different at least here, they are the same as 00:15:039 (1,2,3,4,1,2,3,4) - but the music is way denser, so it should be mapped differently
00:38:476 (2,3,4,5) - well, this pattern is kinda hard for the normal, maybe change two of these circles to 1/2 slider? it's kiai part and t's 128 bpm so it should work fine
00:43:632 (1,1,1) - those ncs are unneccessary we use them in every diff so it's fine


shmiklak
00:15:976 (4) - better ctrl+h+j 00:15:507 (3) - this slider and use it instead of 00:15:976 (4) -
00:34:140 (2,1) - make stack leniency 5 or 4, so those stacks wont affect your map yeah
too many overlaps in the kiai, so it looks a bit messy, but overall its fine it's my idea

good luck!!
thx

Imakuri wrote:

Hello Shmiklak and the GDers~


55x55 - TIPA PRIVIDENIE (feat. Utopia Show)


EASY A R M I N SHOW


  1. 00:21:601 (3,4) : The flow at this part feels weird. That's not so linear, and I think that you could uncurve this slider a bit, and giving this pattern something like this : https://puu.sh/wDcBV/8e612cfacf.jpg ~ You'll have to change distance snap after doing this, of course.
  2. 00:27:570 (1) : Here, we have a problem that I just had with my new qualified map. The delay afterwards of Easy difficulties must be 4/1 (4 complete beats after the slider). But as I see, with this circle, there is only 3/1. I talked about it with Irreversible on my map, and it was unrankable. Even if the beat of this circle is important, you really should remove it.
NORMAL SHMIKLAK SHOW


  1. 00:22:070 (3) : Maybe you could respect distance snap well..? http://puu.sh/wDcTC/de8a8131c3.png
lol ok
HARD NAMKI SHOW


  1. 00:17:851 (4,5,6,7) : I don't think that it's a Hard difficulty pattern.. Maybe more a Light Insane, but maybe you could try to make something more easy for a Hard difficulty.
  2. Nothing more on this, but I see the diff more like a Light Insane than a Hard on some patterns.

HYPER VANUCIK SHOW


  1. Nothing on this, clean difficulty.
INSANE SHMIKLAK SHOW


  1. 00:43:164 (1,1,1,1) : Why don't you do like the other high diffs, why no sliders ? I think it would be better than these circles. yeah liked it

In general, the map is great. Clean and neat difficulties are in.
Though I don't liked the song :v
Good luck my boi !
thx
EijiKuinbii
EASY A R M I N SHOW
00:45:039 (1) - it seems too long, maybe to cut it by half? (in all diffs)
HARD NAMKI SHOW
00:23:945 (3,1) - странно что здесь такой мелкий спейсинг, хотя до этого 00:23:007 (3,1) - в похожем моменте он был куда больше. не думаю что здесь стоит так играться со спейсингом, момент сам по себе интенсивный и лучше поддерживать спейсинг побольше, как 00:23:007 (3,1) - тут
HYPER VANUCIK SHOW
00:33:320 (7,8) - мне кажется если поменять их местами то флоу станет приятнее
INSANE SHMIKLAK SHOW
00:37:070 (3) - тут лучше бы слайдер зашел
00:43:164 (1,1,1,1) - было бы интереснее если б ты поигрался здесь с св, как в дифе вануцика
трек супер, gl
Topic Starter
Shmiklak

EijiKuinbii wrote:

INSANE SHMIKLAK SHOW
00:37:070 (3) - тут лучше бы слайдер зашел не зашёл бы ибо один и тот же звук был инконсистентным и где то он был бы кликабельным а тут бац и не кликабельный
00:43:164 (1,1,1,1) - было бы интереснее если б ты поигрался здесь с св, как в дифе вануцика мне не очень нравится такая идея
трек супер, gl
спасибо
Shortthu
o/
General
  1. The map have no sb so disable widescreen support?

Normal
  1. 00:38:476 (2,3,4,5) - 00:40:351 (2,3,4,5) - 00:42:226 (2,3,4,5,1) - i don't think we can do something like this in normal lul, but it's low bpm so idk

Namki
  1. 00:32:265 - 00:36:015 - is there any reason to skip those beat? it can be hear very clearly
  2. 00:28:164 - add a circle here? i can hear a sound here :p

vanucik
  1. 00:16:210 (7) - 00:17:851 (6) - 00:19:960 (7) - 00:26:757 (5) - NC here? combo is too long imo
ye maybe that's all
Namki
great catch, Shortthu

а по поводу спейсинга там, я думаю, что не играет большую роль сложность паттернов. я их разделил в систему по два паттерна

diffa
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 14921
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:TIPA PRIVIDENIE (feat. Utopia Show)
TitleUnicode:ТИПА ПРИВИДЕНИЕ (feat. Utopia Show)
Artist:55x55
ArtistUnicode:55x55
Creator:Shmiklak
Version:HARD NAMKI SHOW
Source:
Tags:russian русский marvollo m_a_r_v_o_l_l_o youtube namki armin a_r_m_i_n vanucik5656 vanucik
BeatmapID:1348161
BeatmapSetID:634648

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.7
SliderTickRate:1

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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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vanucik
@komore
lol this flow is good imo

@EijiKuinbii
тоже самое, обычное возвратное флоу

@Shortthu
nice joke!
no reasons for nc btw
Shortthu

vanucik wrote:

@Shortthu
nice joke!
rip me
Venix
Hello! I need one more kudosu to 200 ;w;

[Normal]
  1. 00:42:226 (2,3,4,5,1,1,1,1) - To be honest I think circle density is too big here and it's uncomfortable for players who are playing normal diffs. You can fix it easily by replacing 00:42:226 (2,3,4,5) - these 4 circles to 2x 1/2 slider. You can change 00:43:164 (1,1,1,1) - these 4 circles to 2x 1/1 slider but I prefer first option.
  2. 00:18:320 (4,1) - According to rest of this part you should use here straight slider and curved slider in own order but you have used here 2x curved slider. You should fix it.
  3. 00:38:710 (3,4) - I think this small spacing increase shouldn't exist here. This is normal and you should keep here consistent spacing.
Good luck!
Topic Starter
Shmiklak

Venix wrote:

Hello! I need one more kudosu to 200 ;w;

[Normal]
  1. 00:42:226 (2,3,4,5,1,1,1,1) - To be honest I think circle density is too big here and it's uncomfortable for players who are playing normal diffs. You can fix it easily by replacing 00:42:226 (2,3,4,5) - these 4 circles to 2x 1/2 slider. You can change 00:43:164 (1,1,1,1) - these 4 circles to 2x 1/1 slider but I prefer first option. this is kiai part so it can be a bit harder
  2. 00:18:320 (4,1) - According to rest of this part you should use here straight slider and curved slider in own order but you have used here 2x curved slider. You should fix it. I didn't try to do anything consistent here so I don't think it's needed
  3. 00:38:710 (3,4) - I think this small spacing increase shouldn't exist here. This is normal and you should keep here consistent spacing.
Good luck!
what a nazi mod, thx though
Voli
[General]
  1. Widescreen supp off in all diffs
  2. Please, just map the first 15 seconds too. It's a good lead-in/intro to the map and you could map this with lower sv. Especially since there's already an established rhythm with both vocals and drums here 00:07:539 - . It seems just rather lazy to ignore 15 seconds of an already short track. Goes for all diffs btw.
[NORMAL SHOW]
  1. 00:16:445 (4,1) - visual distance off, its significantly less than 00:15:507 (2,3,4) - making the aesthetics a bit meh here
  2. 00:30:976 (2,3) - https://voli.s-ul.eu/5KQosNgC.png do dis?
[HARD NAMKI SHOW]
  1. 00:30:390 (2,3) - rhythm could be improved Reversing them like this https://voli.s-ul.eu/hBvsJ47D.png would follow the rhythm better here.
  2. 00:32:265 - maybe follow that same sound here too?
  3. 00:34:140 (2,3) - same as before
  4. 00:36:015 - actually half of the times this blue tick sound is ignored and other half of the times it isn't. Why? I recommend making this section a bit more consistent in those terms.
  5. 00:37:070 (1) - Does this need a NC?
  6. 00:42:929 (7,1,1,1,1) - that was cool
[HYPER VANUCIK SHOW]
  1. 00:17:851 (6,7) - This pattern seems really overspaced in context with the rest of this section. I like the double blanket aesthetic, but in terms of spacing it feels forced.
  2. 00:27:226 (9) - nc?
  3. 00:31:445 (6) - You could blanket 00:30:742 (4) - on this side as well
  4. 00:33:789 (1) - this strong sound feels like it should have more emphasis, as well as a different shape than the curves of 00:34:140 (9) - to make this stand out better. Consider something like this? https://voli.s-ul.eu/4Zk5U2xC.png
    You could also enhance the SV here a bit.
  5. 00:35:664 (1,2) - This also doesn't look very pretty because it looks like it's trying to blanket the sliderhead instead. Maybe something like this? https://voli.s-ul.eu/wdZc3WEq.png
[SPIRIT SHOW]
  1. 00:17:851 (4,5,6) - Feels like 00:18:320 (6) - should be spaced further away than 00:17:851 (4,5) - tbh
  2. 00:19:140 (2,3) - visual distance seems off compared to previous patterns, move these further above 00:18:789 (1) -
  3. 00:20:195 (6) - consider ctrl+h on this to prevent the slider pointing in the same direction as 00:19:726 (4) - . Moving it a bit further down would benefit the aesthetics of this pattern as well: https://voli.s-ul.eu/q00rO2fa.png
  4. 00:23:359 - adding a note here (perhaps stacked on 00:23:476 (1) - ) seems appropriate as this is the highest difficulty. Same goes for 00:25:351 (1) -

im willing to help you push this if you map the intro too xd
Topic Starter
Shmiklak
spirit show
00:23:359 - adding a note here (perhaps stacked on 00:23:476 (1) - ) seems appropriate as this is the highest difficulty. Same goes for 00:25:351 (1) -these sounds aren't very noticable while playing also I made this part as jump part, I don't really want to make it harder, it feels fine as it is for me
normal
00:30:976 (2,3) - i hate patterns like you suggested so I prefer to keep mine
everything else on my diffs was fixed. waiting for guest mappers!
Namki

Voli wrote:

[HARD NAMKI SHOW]
  1. 00:30:390 (2,3) - rhythm could be improved Reversing them like this https://voli.s-ul.eu/hBvsJ47D.png would follow the rhythm better here.
  2. 00:32:265 - maybe follow that same sound here too?
  3. 00:34:140 (2,3) - same as before
  4. 00:36:015 - actually half of the times this blue tick sound is ignored and other half of the times it isn't. Why? I recommend making this section a bit more consistent in those terms.

    let me explain now, such kind of undermappings were done on purpose because I wanted to make various patterns which represent music in a slightly different way comparing each other. As for 00:32:265 - , I had 3/4 slider here but isn't it too way complex to handle for this lvl players or, maybe, since marvo added a normal it's fine now? If you're good with 3/4 and a triplet right after I'll make it and we're fine owo
    For this one 00:38:124 - a sound here 00:38:007 - is a bit more prominent and I want to make a fine emphasis on 00:38:242 - .
    Idk really, I think undermapping is a fine thing here.

  5. 00:37:070 (1) - Does this need a NC? yup, this is kinda the one such pattern for the diff so why not to emphasis it
  6. 00:42:929 (7,1,1,1,1) - that was cool thanks
owo
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Title:TIPA PRIVIDENIE (feat. Utopia Show)
TitleUnicode:ТИПА ПРИВИДЕНИЕ (feat. Utopia Show)
Artist:55x55
ArtistUnicode:55x55
Creator:M a r v o l l o
Version:HARD NAMKI SHOW
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Tags:Shmiklak russian русский marvollo m_a_r_v_o_l_l_o youtube namki armin a_r_m_i_n vanucik5656 vanucik
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хсы тоже там
vanucik
[HYPER VANUCIK SHOW]
  1. 00:17:851 (6,7) - This pattern seems really overspaced in context with the rest of this section. I like the double blanket aesthetic, but in terms of spacing it feels forced. it's a only one place where vocalist sings twice in a row "TIPA TIPA"
  2. 00:27:226 (9) - nc? no reasons for nc
  3. 00:31:445 (6) - You could blanket 00:30:742 (4) - on this side as well lol
  4. 00:33:789 (1) - this strong sound feels like it should have more emphasis, as well as a different shape than the curves of 00:34:140 (9) - to make this stand out better. Consider something like this? https://voli.s-ul.eu/4Zk5U2xC.png i emphasis this sound with spacing, and i use only smooth sliders for for strong flow
    You could also enhance the SV here a bit.
  5. 00:35:664 (1,2) - This also doesn't look very pretty because it looks like it's trying to blanket the sliderhead instead. Maybe something like this? https://voli.s-ul.eu/wdZc3WEq.png 1 and 2 is blanket
thanks for mod, mapping intro waiting room

EDIT: room is closed
A r M i N
intro
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Bookmarks: 15039
DistanceSpacing: 0.9
BeatDivisor: 1
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:TIPA PRIVIDENIE (feat. Utopia Show)
TitleUnicode:ТИПА ПРИВИДЕНИЕ (feat. Utopia Show)
Artist:55x55
ArtistUnicode:55x55
Creator:M a r v o l l o
Version:EASY A R M I N SHOW
Source:
Tags:Shmiklak russian русский marvollo m_a_r_v_o_l_l_o youtube namki armin a_r_m_i_n vanucik5656 vanucik
BeatmapID:1347137
BeatmapSetID:634648

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.95
SliderTickRate:1

[Events]
//Background and Video events
0,0,"mY4euE7U0Y8.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
39,468.75,4,2,1,70,1,0
15039,-100,4,2,1,70,0,0
37539,-100,4,2,1,70,0,1
45039,-100,4,2,1,70,0,0


[Colours]
Combo1 : 242,176,77
Combo2 : 217,203,38

[HitObjects]
357,80,39,6,0,P|356:175|351:279,1,190
189,324,1914,2,0,P|184:229|183:134,1,190
20,82,3789,6,0,P|94:142|187:132,1,190
319,29,5664,2,0,B|351:125|287:125|319:221,1,190
460,308,7539,5,0,0:0:0:0:
390,357,8007,2,0,P|295:356|200:351,1,190
156,278,9414,1,0,0:0:0:0:
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283,210,13164,1,0,0:0:0:0:
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256,192,45039,12,0,46914,0:0:0:0:
Topic Starter
Shmiklak
updated all diffs. we are ready to go I guess.
Voli
had some extra irc with Namki and M a r v o l l o

Changed some blue tick rhythms in the last 15-20 sec in the song in Namki's diff

Changed offset to 19

Namki
20:03 Voli: hi do u have a moment to irc a little about your diff
20:03 *Voli is listening to [https://osu.ppy.sh/b/1348161 55x55 - TIPA PRIVIDENIE (feat. Utopia Show)]
20:03 Namki: sure
20:04 Voli: yea so the diff is fine for me but
20:04 Voli: i still dont get why you just didnt folllow the blue tick sounds here
20:04 Voli: 00:38:124 -
20:04 Voli: seems like if you remove the stack on 00:38:007 (3) -
20:04 Voli: and move that note to the blue tick instead
20:04 Voli: and stack it on 00:38:242 (4) -
20:04 Voli: the rhythm will be way better
20:04 Namki: oh
20:04 Namki: sound great
20:05 Voli: yea o.o
20:05 Namki: sounds
20:05 Voli: so
20:05 Voli: if you could do those
20:05 Voli: over the kiai
20:05 Voli: that'd be cool
20:07 Namki: insteaf of 00:39:765 (2,3) - this one as well
20:07 Namki: instead*
20:07 Voli: that one is good
20:07 Voli: oh whoops
20:07 Voli: wrong diff
20:07 Voli: well
20:07 Voli: you could do 2 sliders and a note
20:08 Voli: like https://voli.s-ul.eu/Nsa45sLN.png
20:08 Namki: that doesn't pretty fit the overall rhytmics
20:09 Voli: well as long as you follow the blue tick sounds
20:09 Voli: then its good for me
20:09 Voli: imo theyre too strong to be ignored
20:09 Voli: esp when you map them everywhere else
20:09 Voli: ofc excluding this pattern 00:43:144 (1,1,1,1) -
20:09 Voli: since the vocals are super strong there
20:10 Voli: ohh D:
20:10 Voli: 00:29:550 -
20:10 Voli: its all the way here too
20:10 Voli: the repeat one is fine too
20:11 Namki: I see
20:11 Namki: the blue ticks should be clickable
20:11 Namki: like
20:11 Voli: yea since sometimes they are in your diff
20:12 Voli: and sometimes not
20:12 Voli: and thats a bit weird
20:13 Namki: I need few minutes
20:13 Namki: and it's ready
20:13 Voli: yea sure
20:13 Voli: take your time
20:15 Namki: alternating these reverses with doubles must be fine
20:15 Voli: yea
20:15 Voli: thats fine
20:16 Namki: now it's better
20:17 Namki: didn't like this undermapped blue ticks tbh but had no idea how to manage them
20:18 Namki: thanks!
20:18 Voli: coool

M a r v o l l o
19:48 Voli: d
19:48 M a r v o l l o: hi
19:48 Voli: 00:11:289 (1) - recovery time in normal is too short i tihnk
19:49 Voli: maybe end spinner here 00:13:632 -
19:49 M a r v o l l o: it's around 1 sec so it must be fine
19:49 M a r v o l l o: as we know from rc it should be 4 beats in 180 bpm
19:49 M a r v o l l o: if we check its length it will be around 1 sex
19:49 M a r v o l l o: so they are kinda the same
19:49 M a r v o l l o: so it must be fine
19:50 Voli: its kinda on the edge
19:50 Voli: if you wanna be safe i'd make a bit more space
19:51 M a r v o l l o: can I ask QAT?
19:51 Voli: yea
19:51 Voli: i still dont agree with namki's rhythms btw
19:51 Voli: his explanation was weird
19:52 M a r v o l l o: ask him
19:52 Voli: offfset feels like -10
19:52 M a r v o l l o: yeah I already noticed that it's weird
19:54 Voli: hmmm
19:54 Voli: perhaps the offset resets/moves back a little around 00:15:019 -
19:54 Voli: tho im rly not sure
19:55 Voli: 19 offset seems to work better tho
19:55 M a r v o l l o: https://puu.sh/x7Ahd/daa3c335fb.jpg
19:55 M a r v o l l o: irre's opinion about the spinner
19:55 Voli: LOL
19:55 Voli: ok
19:56 M a r v o l l o: yeah 19 sounds good
19:56 Voli: 00:08:925 (1) - nc intentional?
19:56 *Voli is editing [https://osu.ppy.sh/b/1346543 55x55 - TIPA PRIVIDENIE (feat. Utopia Show) [SPIRIT SHOW]]
19:57 M a r v o l l o: new tact starts on the end of the spinner
19:57 Voli: spinner wtf
19:58 M a r v o l l o: there's a sound
19:58 Voli: o yea
19:58 M a r v o l l o: which sounds like it should be spinned
19:58 Voli: k i understand
19:58 Voli: can u look with me at this
19:58 *Voli is editing [https://osu.ppy.sh/b/1348161 55x55 - TIPA PRIVIDENIE (feat. Utopia Show) [HARD NAMKI SHOW]]
19:58 M a r v o l l o: I can
19:58 Voli: the kiai doubles
19:58 Voli: they dont make much sense to me tbh
19:59 Voli: it'd be way better if he followed that sound here 00:37:890 -
19:59 M a r v o l l o: but there is a circle
19:59 M a r v o l l o: isn't there?
19:59 Voli: yea but its stacked with smth else
20:00 Voli: and then 00:38:124 - is ignored
20:00 Voli: it feels like the stack should be there
20:00 M a r v o l l o: well, about the ignored sound I have nothing to say
20:00 M a r v o l l o: but about the stacks
20:00 Voli: yea i just feel the stacks are in the wrong places XD
20:00 M a r v o l l o: seems they are consistent
20:00 Voli: hes following like 2 different things in 1 stack
20:00 M a r v o l l o: so should be fine I guess
20:01 Voli: which makes it feel odd, when theres an easy way to follow one sound well
20:01 Voli: by removing stack here 00:37:890 (2,3) -
20:01 Voli: and stacking on 00:38:242 (4) -
20:01 M a r v o l l o: well, it isn't my diff
20:01 Voli: like blue ticks
20:01 M a r v o l l o: I cannot tell you his logic uwu
20:01 Voli: well i just wanted to see if you agree or not
20:01 Voli: since i dont rly
20:01 Voli: XD
20:01 M a r v o l l o: well
20:01 M a r v o l l o: it feels fine for me
20:02 M a r v o l l o: and seems Namki has got a nice reason
20:02 Voli: let me read again
20:02 Voli: is namki on rn
20:02 M a r v o l l o: yes
20:02 M a r v o l l o: he is online
20:02 Voli: o
20:02 Voli: ill pm him
20:03 M a r v o l l o: but seems he is from irc
20:03 Voli: oh
20:04 M a r v o l l o: updated with new timing btw
20:05 Voli: ok
20:05 Voli: hes gonna fix it i think
20:05 Voli: i think he misunderstood my mod first
20:05 M a r v o l l o: o he opened the game
20:05 M a r v o l l o: cool
20:05 Voli: yee
20:05 M a r v o l l o: lemme ask him how long shall I wait
20:05 M a r v o l l o: because it's late here xd
20:06 Voli: o yea
20:06 M a r v o l l o: okay he said around 2 minutes
20:06 M a r v o l l o: so lemme wait xd
20:06 Voli: wow fastr
20:06 M a r v o l l o: yeah xdd
20:06 M a r v o l l o: we CIS mappers are fast kappa
20:12 Voli: well
20:12 Voli: idk if he can finish this in 2 mins
20:12 Voli: since he has to change quite a bit of rhythms
20:12 M a r v o l l o: xd
20:13 M a r v o l l o: yeah he just told me to wait a bit more xd
20:18 M a r v o l l o: alright
20:18 M a r v o l l o: he finsihed
20:18 M a r v o l l o: o wait
20:19 M a r v o l l o: i forgot to upd timing in his diff xD
20:19 Voli: o
20:19 Voli: tell me when its done
20:19 M a r v o l l o: done
20:19 M a r v o l l o: lol
20:19 M a r v o l l o: im fast
20:19 M a r v o l l o: you know it xd
20:20 Voli: do u have metadata confirm
20:20 Voli: look for it while i recheck
20:20 M a r v o l l o: check description
20:20 Voli: ok
20:20 M a r v o l l o: if you need romanization confirmation I can give you pdf file
20:21 Voli: 00:35:995 (2) - remove cap
20:21 *Voli is editing [https://osu.ppy.sh/b/1348161 55x55 - TIPA PRIVIDENIE (feat. Utopia Show) [HARD NAMKI SHOW]]
20:21 Voli: clap
20:21 M a r v o l l o: which tells how to romanize russian
20:21 Voli: its unintentiona
20:21 M a r v o l l o: removed
20:21 Voli: seems fine now

gl
Wafu
Going to mod this on Sunday, if you're not in rush. Just a reminder for me.
Wafu
Oops, accidental doublepost
Red = Not allowed/potentionaly causing DQ
Bold = Mostly important, partially subjective, address this properly
Regular = Subjective opinion, try it out but don't obey my opinion if yours is essentially different

[SPIRIT SHOW]
  1. I don't really understand the reason for the inconsistency in hitsounds in the intro part. From beginning to 00:10:800 - . Basically, 00:00:019 - 00:00:487 - 00:00:956 - 00:01:425 - (basically all of 1/1 notes here) are the same intensity, same drum in the song, but you use drum claps for start and end of 00:00:019 (1) - and then for the rest of the part, you use mostly clap, but drum clap only occasionally. If you want to emphasize the downbeats because it sounds nice to you, sure, but you should explain 00:00:487 - or change it to Auto to be consistent. Otherwise, you could hitsound it in a different way, depends on how you like it more, fixing the hitsound at 00:00:487 - would be fine with me. Applies to all difficulties.
  2. 00:45:019 (1) - I don't think the spinner fits in this place too much. There's no sound that would actually need spinning. If you want to keep the spinner,
    you should at least mute the end as the spinner ends on no sound at all, so hearing 70% sound here is rather unpleasant to listen to. Applies to all difficulties.
  3. I think you could include a bit more emphasis in this difficulty. Some jumps don't make as much sense. None of them are essentially bad, but I think there's room for improvement. For example, you can notice the horns at 00:30:019 (1) - (this one is fine), 00:33:769 (1) - etc. If you compare it with 00:31:894 (1) - , which has a regular bass drum, the pressure is much higher in the song, but the map doesn't represent that, the spacing is exactly the same. That's especially insensible for start of the kiai at 00:37:519 - , which is none different from any other jump, but within the kiai, you have a 3.0x spacing jump at 00:39:394 (1) - , where it's not really necessary. I think you should make a clear difference between these sounds in terms of map's intensity. tl;dr sounds like 00:31:894 - should have smaller jumps than 00:33:769 - . This applies to (higher = should have higher spacing/emphasis, lower = should have lower spacing/emphasis):
  4. 00:33:769 (1) - Higher
00:37:519 (1) - Higher00:41:269 (1) - Higher00:31:894 (1) - Lower00:35:644 (1) - Lower00:39:394 (1) - LowerI'm not saying you have to lower the spacing, using higher for those places I listed would just be enough, my point is that there should be a distinction.[HYPER VANUCIK SHOW]
  1. 00:11:425 (1,2,3,4,5,6,7,8) - I don't think the jumps represent the intensity of this song correctly. The intensity of the song doesn't change almost at all. And in parts 00:00:019 - , 00:03:769 - , 00:07:519 - you basically don't change anything progressively, so doing that only for 00:11:269 - part makes very little sense. The amount of pitch changed is same in all these parts, so turning it into jumps is a bit random. I recommend you to keep spacing regular here and increase it in the parts that actually change intensity.
  2. From 00:30:019 - till the end, there's the same problem as in SPIRIT SHOW difficulty. You have two types of strong sounds in the kiai, a bass drum like 00:31:894 (1) - or the same bass drum with a loud horn sound like 00:33:769 (1) - . Having a smaller jump on the more significant (horn+bass drum) over just the bass drum doesn't make much sense. You can read a more thorough explanation in SPIRIT SHOW difficulty. I can't think of a reason why a lower intensity sound has 2.0x jump and the one with higher intensity has 1.3x jump. I recommend you to just take a look at these places and reconsider the jumps here. Higher = higher intensity and jump, Lower = lower intensity and jump:
  3. 00:31:894 (1) - Lower
00:33:769 (1) - Higher00:35:644 (1) - Lower00:39:394 (1) - Lower00:41:269 (1) - Higher[HARD NAMKI SHOW]
  • 00:13:378 - The hitsound is very likely not supposed to be here. Two kick drums in a row here don't sound great and they're not making sense with the song either.
  1. 00:10:800 (4) - and 00:14:550 (4) - are in my opinion not very nice choices here. The reason is that at places like 00:03:300 - 00:07:050 - 00:11:034 - 00:14:784 - , the bass-ish synth stops playing. So if you left a gap here previously, it doesn't make sense to fill it here. Besides, the slider ends on nothing.
    That is alright in some cases, but in this context, it removes all the emphasis at 00:11:269 - . I don't think this reflects the music at all, especially because you did it differently before, which was pretty good. I'd go for a circle instead, as you've done so before and it makes perfect sense with the song.
  2. I think the intro has way too many jumps. I don't mean that jumps are bad in any way, but intensity-wise, the intro and part 00:15:019 - feel almost the same. The jumps are identical in both parts, it makes it a little bit boring. I think you could figure out how to make the into a bit less intense to make a better balance between these two parts. I will recommend you just to remove jumps from the intro from 00:00:019 - to 00:15:019 - or just decrease their intensity so that there's difference between intro and the next part.
  3. There's the same issue as described in the two above difficulties. For a more deep explanation, check last issue in SPIRIT SHOW. Basically, the problem is that there are bass drums like 00:35:644 - and bass drums with horns like 00:33:769 - . The one with horn is much more significant and should not have smaller jumps than only bass drum. I recommend you to reconsider the jumps for these sliders. Higher = higher intensity and jump, Lower = lower intensity and jump:
  4. 00:31:894 (1) - Lower
00:33:769 (1) - Higher00:35:644 (1) - Lower (this one is an extreme)00:39:394 (1) - Lower00:41:269 (1) - HigherThis doesn't mean you should make the lower intensity smaller in spacing and higher intensity higher spacing, but the more intense ones should have higher spacing than those that are less intense.00:40:800 (6) - This object is touching the score UI on 4:3, please, avoid it, it should be a little bit lower. There's essentially no functional reason why UI should cover gameplay objects, regardless of how much it does.[EASY A R M I N SHOW]
  1. 00:29:550 (1) - Avoid this from touching the score UI on 4:3. There's essentially no reason why UI would overlap gameplay objects. (basically same as the issue right above this diff)
  2. 00:43:144 (1) - Same as above, this one is slightly covered by the HP bar.
I had the mod in progress and noticed the offset was wrong, so I didn't want to change the times. Firstly fix the issues, then fix the offset. It should be 30. I discussed this with Voli and Raiden, the current one is noticeably early.

The map, in general, seems to be quite good. The only issue I'm having with this map is the jump distinction between the bass drum sounds and bass drum+horn sound. This is a clear inconsistency that musically makes no sense and the quality of these patterns would definitely increase. I'm not sure if I explained it 100% clearly, so feel free to PM me if it's not clear enough.

Call me back.
Topic Starter
Shmiklak
fixed everything in my diffs and hitsounding. thanks! waiting for guest mappers and then i'll change offset owo
vanucik

Wafu wrote:

[HYPER VANUCIK SHOW]
  1. 00:11:425 (1,2,3,4,5,6,7,8) - I don't think the jumps represent the intensity of this song correctly. The intensity of the song doesn't change almost at all. And in parts 00:00:019 - , 00:03:769 - , 00:07:519 - you basically don't change anything progressively, so doing that only for 00:11:269 - part makes very little sense. The amount of pitch changed is same in all these parts, so turning it into jumps is a bit random. I recommend you to keep spacing regular here and increase it in the parts that actually change intensity. but anyway intensity is changing, the only difference in 00:11:269 - is that there appeared a claps
  2. From 00:30:019 - till the end, there's the same problem as in SPIRIT SHOW difficulty. You have two types of strong sounds in the kiai, a bass drum like 00:31:894 (1) - or the same bass drum with a loud horn sound like 00:33:769 (1) - . Having a smaller jump on the more significant (horn+bass drum) over just the bass drum doesn't make much sense. You can read a more thorough explanation in SPIRIT SHOW difficulty. I can't think of a reason why a lower intensity sound has 2.0x jump and the one with higher intensity has 1.3x jump. I recommend you to just take a look at these places and reconsider the jumps here. Higher = higher intensity and jump, Lower = lower intensity and jump: 321321 yes
  3. 00:31:894 (1) - Lower
00:33:769 (1) - Higher00:35:644 (1) - Lower i have changed spacing here, but it makes bad overlap idk00:39:394 (1) - Lower00:41:269 (1) - Higher
http://puu.sh/xa3no/6a1317ded3.osu , да, мне лень кодом кидать
Namki

Wafu wrote:

[HARD NAMKI SHOW]
  • 00:13:378 - The hitsound is very likely not supposed to be here. Two kick drums in a row here don't sound great and they're not making sense with the song either. put that accidentally
  1. 00:10:800 (4) - and 00:14:550 (4) - are in my opinion not very nice choices here. The reason is that at places like 00:03:300 - 00:07:050 - 00:11:034 - 00:14:784 - , the bass-ish synth stops playing. So if you left a gap here previously, it doesn't make sense to fill it here. Besides, the slider ends on nothing.
    That is alright in some cases, but in this context, it removes all the emphasis at 00:11:269 - . I don't think this reflects the music at all, especially because you did it differently before, which was pretty good. I'd go for a circle instead, as you've done so before and it makes perfect sense with the song.
    yup
  2. I think the intro has way too many jumps. I don't mean that jumps are bad in any way, but intensity-wise, the intro and part 00:15:019 - feel almost the same. The jumps are identical in both parts, it makes it a little bit boring. I think you could figure out how to make the into a bit less intense to make a better balance between these two parts. I will recommend you just to remove jumps from the intro from 00:00:019 - to 00:15:019 - or just decrease their intensity so that there's difference between intro and the next part. have to disagree here, as intro uses only simpliest 1/2 rhythm and I increase the spacing to emphasis these gaps 00:03:534 - but that part after 00:15:019 - uses a lot of 1/4 rhythm and irregular rhythms as 00:31:894 (1,2,3,4,5,6) -
  3. There's the same issue as described in the two above difficulties. For a more deep explanation, check last issue in SPIRIT SHOW. Basically, the problem is that there are bass drums like 00:35:644 - and bass drums with horns like 00:33:769 - . The one with horn is much more significant and should not have smaller jumps than only bass drum. I recommend you to reconsider the jumps for these sliders. Higher = higher intensity and jump, Lower = lower intensity and jump:
  4. 00:31:894 (1) - Lower
00:33:769 (1) - Higher00:35:644 (1) - Lower (this one is an extreme)00:39:394 (1) - Lower00:41:269 (1) - HigherThis doesn't mean you should make the lower intensity smaller in spacing and higher intensity higher spacing, but the more intense ones should have higher spacing than those that are less intense. I've got what you're talking about here, made the intensity more logical there00:40:800 (6) - This object is touching the score UI on 4:3, please, avoid it, it should be a little bit lower. There's essentially no functional reason why UI should cover gameplay objects, regardless of how much it does. moved
owo
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 14901
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:TIPA PRIVIDENIE (feat. Utopia Show)
TitleUnicode:ТИПА ПРИВИДЕНИЕ (feat. Utopia Show)
Artist:55x55
ArtistUnicode:55x55
Creator:M a r v o l l o
Version:HARD NAMKI SHOW
Source:
Tags:Shmiklak russian русский marvollo m_a_r_v_o_l_l_o youtube namki armin a_r_m_i_n vanucik5656 vanucik
BeatmapID:1348161
BeatmapSetID:634648

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"mY4euE7U0Y8.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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19,-111.111111111111,4,2,1,50,0,0
15019,-100,4,2,1,70,0,0
37519,-100,4,2,1,70,0,1
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Topic Starter
Shmiklak
updated all diffs including armin's (everything was fixed)
Voli
zetta slow
Wafu
We fixed one more UI overlap in Namki's difficulty and changed last spinner's volume to not be 5% the whole time, but only at the end. I think the quality of this map is now good enough to go to the qualified section, the only major issue was basically the jumps in the kiai and before the kiai, but this has been resolved and seems to be good now. Qualified!
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