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Hatsune Miku - Ohigan FuzzyClap

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Total Posts
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Topic Starter
val0108
This beatmap was submitted using in-game submission on 2012年1月17日 at 6:27:39

Artist: Hatsune Miku
Title: Ohigan FuzzyClap
Source: bibuko
Tags: Vocaloid Posca Love
BPM: 195
Filesize: 4661kb
Play Time: 02:09
Difficulties Available:
  1. Easy (2.52 stars, 149 notes)
  2. Hard (5 stars, 354 notes)
  3. Love's Taiko (4.83 stars, 803 notes)
  4. Normal (4.13 stars, 201 notes)
  5. Posca (5 stars, 526 notes)
  6. Prankster0108 (5 stars, 603 notes)
Download: Hatsune Miku - Ohigan FuzzyClap
Information: Scores/Beatmap Listing
---------------
Fast,Normal and slow pattern.

Feel the speed!!
Posca by Posca
Love's Taiko by Love
Verdi's CTB !!HERE!!

Thank you!!
Verdisphena
OH YOU ;~;
OzzyOzrock
o_o !
Anchobee


( ゜Д゜)( ゜Д゜)( ゜Д゜)( ゜Д゜)
Z666ful
i love val0108 maps LOL wish this will get ranked starred!! alalalalslslalsklgfgj (to keep the message long)
knjiga
Amazing maps!

Since it's so new I'll use this opportunity to contribute at least something 8-) . The mod will have to be nazi, since the map is already perfect for me.

0108 style:

00:07:893 - move 7,8,9 two small grids to the right

00:09:893 - move slightly to the right
00:10:355 - this overlap, not so pretty. I suggest something like this:


00:31:893 (5,6,7) - rotate slightly anticlockwise so it doesn't touch 2,3,4

Posca:

00:37:124 - move slightly left and down, to not be so close to the slider.

01:02:200 - maybe make this slider more even


That is all. I know it's not much but maybe it will help. :P
Topic Starter
val0108

knjiga wrote:

Amazing maps!

Since it's so new I'll use this opportunity to contribute at least something 8-) . The mod will have to be nazi, since the map is already perfect for me.

0108 style:

00:07:893 - move 7,8,9 two small grids to the rightdone!

00:09:893 - move slightly to the rightdone!
00:10:355 - this overlap, not so pretty. I suggest something like this:done!


00:31:893 (5,6,7) - rotate slightly anticlockwise so it doesn't touch 2,3,4

Posca:

00:37:124 - move slightly left and down, to not be so close to the slider.

01:02:200 - maybe make this slider more even


That is all. I know it's not much but maybe it will help. :P

MOD fast ww thank you!!
Ijah_old
Oh wow, another great map!! n.n!

Best of luck with it!





Message too short :c
Peace_old_1

knjiga wrote:

Amazing maps!



Posca:

00:37:124 - move slightly left and down, to not be so close to the slider.fixed

01:02:200 - maybe make this slider more even


That is all. I know it's not much but maybe it will help. :P

thanks~~~ :)
Aleks719
Well...

Folder
  1. BG is 1086 x 768. Black letterboxes looks bad :<
  2. You have 2nd bg for Poska... Ehh... I suggest to remove 2nd bg and make nikcknames by SB for one bg with empty space for nickname, It's not hard, i guess you cold make it by yourself. But if you can i can make it for you, it's really easy.
  3. Your folder contains 2 *.osb. They are useless in this time. Remove them.
General
  1. Add "Posca" to the tags in all diffs
  2. Normal and Prankster have tickrate 2, other diffs tickrate 1... why? I don't see a logic here, set tickrate 2 for all diffs
Hard
94 unsnapped objects
00:24:662 (3) - add whistle
00:25:124 (1) - remove whistle from the end
00:26:508 (1) - add whistle to the start
00:41:893 (3) - ^
00:55:739 (3) - remove whistle from the end

Normal
00:28:970 (4,5) - add 2 whistles
02:09:891 (5) - add nc as in your other diffs

Easy
00:53:585 (1) - imo, end of spinner must be here : 00:57:123 (1/2 longer)
01:50:200 (1) - end on blue tick? disagree too, imo, end of spinner must be here : 01:53:737 (3/4 longer)

~star'd~
Topic Starter
val0108

Aleks719 wrote:

Well...

Folder
  1. BG is 1086 x 768. Black letterboxes looks bad :<add 1024x768.I cannot write the name when I delete a black belt lol
  2. You have 2nd bg for Poska... Ehh... I suggest to remove 2nd bg and make nikcknames by SB for one bg with empty space for nickname, It's not hard, i guess you cold make it by yourself. But if you can i can make it for you, it's really easy.
  3. Your folder contains 2 *.osb. They are useless in this time. Remove them.done!
General
  1. Add "Posca" to the tags in all diffsdone!
  2. Normal and Prankster have tickrate 2, other diffs tickrate 1... why? I don't see a logic here, set tickrate 2 for all diffs
Because I put slider tick sounds.

Hard
94 unsnapped objectsomg resnap all notes
00:24:662 (3) - add whistle
00:25:124 (1) - remove whistle from the end
00:26:508 (1) - add whistle to the start
00:41:893 (3) - ^
00:55:739 (3) - remove whistle from the end
All done!

Normal
00:28:970 (4,5) - add 2 whistlesdone!
02:09:891 (5) - add nc as in your other diffs

Easy
00:53:585 (1) - imo, end of spinner must be here : 00:57:123 (1/2 longer)done!
01:50:200 (1) - end on blue tick? disagree too, imo, end of spinner must be here : 01:53:737 (3/4 longer)

~star'd~
thank you xDD
DrQwerty
Posca on taiko mode are nice but Prankster are just insane. Maybe whit some practice I will get this. GJ. <.<
Aleks719

val0108 wrote:

Aleks719 wrote:

Folder
  1. BG is 1086 x 768. Black letterboxes looks bad :<add 1024x768.I cannot write the name when I delete a black belt lol
Ehhh, let me fix it? ><
Two similar BG looks really ugly :<
Topic Starter
val0108
Ehhh, let me fix it? ><
Two similar BG looks really ugly :<[/quote]

the two similar BG is a problem?
There is not it in the big difference.Therefore I left this untouched.
mochi
[Easy]
00:04:355 - change audio to N:C1, then delete 00:05:585 - timing section
00:11:739 (1) - move to x:406 y:240 (if you make this change, remember to fix spacing for 00:11:739 (1,2))


[Normal]
good

[Hard]
good

[Posca]
good

[Prankster0108]
good

スター
Topic Starter
val0108

qilliam wrote:

[Easy]
00:04:355 - change audio to N:C1, then delete 00:05:585 - timing section
00:11:739 (1) - move to x:406 y:240 (if you make this change, remember to fix spacing for 00:11:739 (1,2))


[Normal]
good

[Hard]
good

[Posca]
good

[Prankster0108]
good

スター
All done!!thanks x))
Natteke
rank plz ;w;
Topic Starter
val0108
I want to MOD
Goisuke_old
Easy
01:00:123 (3) -
01:43:892 (2) -
こういう赤い線に乗るのNOTEのリズムはEasyにしてはちょっと難しいかも、OSUの初心者は多分ミスするw

Normal
ナイス!

Hard
ナイス!

Posca
ナイス!

Prankster0108
Val0108さんはどSってこと以外は問題見つけない!

自分は譜面作るの初心者ですから、いいアドバイスできなくてすみませんOrz
Vpalach
now it's even more epic then previous ones -_-
Rori
val you are the greatest mapper EVER
P e A c H_old
:)
Asgard
Easy

00:10:508 (2) - one grid right http://puu.sh/8Hp4
00:47:431 (3) - one grid down
00:48:662 (1) - one grid right
01:40:353 (5) - http://puu.sh/8HpQ how about this?

normal

good :)

hard

00:06:508 (5) - http://puu.sh/8Hqf how about this?
00:55:277 (2) - stack (used Distance 0.0x)

i think this not hard.... :o like insane

posca

00:40:355 (1) - two grid right


pranksert0108

good :)


sorry.. that's all

Topic Starter
val0108

A s g a r d wrote:

Easy

00:10:508 (2) - one grid right http://puu.sh/8Hp4
00:47:431 (3) - one grid down
00:48:662 (1) - one grid right
01:40:353 (5) - http://puu.sh/8HpQ how about this?

normal

good :)

hard

00:06:508 (5) - http://puu.sh/8Hqf how about this?
00:55:277 (2) - stack (used Distance 0.0x)

i think this not hard.... :o like insane

posca

00:40:355 (1) - two grid right


pranksert0108

good :)


sorry.. that's all

ALL done!! thanks!
cRyo[iceeicee]
[Easy]

  • 00:31:431 (1,3) - make them symetric ?
    01:11:892 (4,5) - ^
    01:23:123 (1,2) - grid left ?
    01:32:353 - 01:39:123 recheck this part, cause spacing suddenly increased to 1.1
    01:46:200 (3) - spacing ?
    02:06:199 (1) - spacing ?
computer lagging, cant check other diffs right now, no need kds~
banvi
[Easy]
  1. 01:11:892 (4,5) - move 1 grid left & 1 grid up で左右対称のよさげな五角形になるかと
[Hard]
  1. 00:59:431 (3) - (1)をコピペして反転させたのを使った方が見た目的にも良いと思います
    これはHard+~Insane同意…
[0108]
  1. 00:06:970 (1) - move 1 grid right & 3 grid down
  2. 01:46:969 (3,4,5) - 下すぎてちょっと危険ゾーン。01:47:277 (1)をCtrl+Jしたぐらいの位置がいいかと

    なんか今まで見てきた中で結構荒れ目の0108クオリティw
    故にSV2.50にして×2.0のsilderとかkiaiの1/4ジャンプあたりがギリギリrankableか気になるところw
[Posca]
  1. 00:26:201 (1,2,3,4,5) - こんな風に☆の形にできませんか?
    SPOILER
    [attachment=0:6e6b7]4811b7aecd81b125abbd31859aac2643.png[/attachment:6e6b7]
  2. 00:31:124 (3) - new combo?
  3. 00:38:662 (3) - 細かいことですがmove 1 grid left
  4. 00:39:124 (3) - 細かいことですがmove 2 grid left
  5. 02:07:584 (2) - これはここに置いた方が三角形って感じでよさげです http://puu.sh/8RIh

    うむむ、正直この難易度はランダムスペーシングが多くてあまり統一されていないって印象が強かったです
    発想はすばらしいですがもう少し調整した方がいいかもしれませんorz
Hmmm...
高BPMの譜面の作り方教えてください :o
Topic Starter
val0108

cRyo[iceeicee] wrote:

[Easy]

  • 00:31:431 (1,3) - make them symetric ?
    01:11:892 (4,5) - ^
    01:23:123 (1,2) - grid left ?
    01:32:353 - 01:39:123 recheck this part, cause spacing suddenly increased to 1.1
    01:46:200 (3) - spacing ?
    02:06:199 (1) - spacing ?
computer lagging, cant check other diffs right now, no need kds~
done!thanks xDD
Topic Starter
val0108

banvi wrote:

[Easy]
  1. 01:11:892 (4,5) - move 1 grid left & 1 grid up で左右対称のよさげな五角形になるかと
done!

[Hard]
  1. 00:59:431 (3) - (1)をコピペして反転させたのを使った方が見た目的にも良いと思いますdone!
    これはHard+~Insane同意…
名前変更か譜面修正の余地が・・・('A

[0108]
  1. 00:06:970 (1) - move 1 grid right & 3 grid downdone!
  2. 01:46:969 (3,4,5) - 下すぎてちょっと危険ゾーン。01:47:277 (1)をCtrl+Jしたぐらいの位置がいいかとdone!

    なんか今まで見てきた中で結構荒れ目の0108クオリティw
    故にSV2.50にして×2.0のsilderとかkiaiの1/4ジャンプあたりがギリギリrankableか気になるところw
これは今までの中で一番難しいと思う。ランク譜面でどこまでいけるのかっていうの知りたくてこの譜面ランク目指してますwこれがランクされたらなんでもランクいけます!

[Posca]
  1. 00:26:201 (1,2,3,4,5) - こんな風に☆の形にできませんか?
    SPOILER
    [attachment=0:26118]4811b7aecd81b125abbd31859aac2643.png[/attachment:26118]
  2. 00:31:124 (3) - new combo?
  3. 00:38:662 (3) - 細かいことですがmove 1 grid left
  4. 00:39:124 (3) - 細かいことですがmove 2 grid left
  5. 02:07:584 (2) - これはここに置いた方が三角形って感じでよさげです http://puu.sh/8RIh

    うむむ、正直この難易度はランダムスペーシングが多くてあまり統一されていないって印象が強かったです
    発想はすばらしいですがもう少し調整した方がいいかもしれませんorz
Hmmm...
高BPMの譜面の作り方教えてください :o好きに置いていったらいいと思います!
thanks XD
Chewin
Hi pro ~

Easy:
  1. 00:10:508 (2) - move the last waypoint at x380 y308, and distance snap the next slider for a good blanket http://puu.sh/91XZ
  2. 00:13:893 (4) - x48 y100
  3. 00:14:201 (1) - it almost touch hp bar D: Move it?
  4. 00:19:124 (4) - New combo
  5. This difficult could be improved
Normal:
  1. 01:40:353 (1) - End it at 01:42:507, or when the vocal ends (01:42:353)
  2. 01:56:968 (5) - Move it at 01:56:737, so the whistle fits the vocal
  3. 01:57:430 and 01:57:660 add 2 circles or a slider with new combo http://puu.sh/91Xx or http://puu.sh/91Xz
Hard:
  1. Slider Velocity 1,60? 'cause your map isn't distance snapped
  2. AR-1
  3. 00:23:278 (5) - x424 y196
  4. Good map, but quite difficult for an hard o.o
Posca:
  1. 00:10:816 (2,3,4,5,6,7) - I think you could improve the position of this circles.. I can suggest you to move (4) x176 y200, (5) x364 y128 (6) x184 y300 and (7) x428 y216. It's just a suggestion :S
  2. 00:13:585 (1) - Remove nc?
  3. 00:26:201 (1) - Remove new combo
  4. 00:26:355 (2) - New combo here, 'cause the vocal starts.
Prankster0108:
Ok.
I'm not so skilled to mod it, but it's really funny to play.

Ok, good luck with rank then *-*/
eldnl
Hello o/
This map is impossible to fc in ctb, do you can change these parts?

[Prankster0108]

00:11:431 (1,1) Slider almost impossible to do, but is really impossible to catch the next note. Click here to know why.
00:21:278 (1,1) Same here. ^
00:53:124 (1,2,3) Same thing happens here, but just with notes, may you can decrease the distance between these notes. Move (1) five grids to the left, and (3) five grids to the right (Grid level 4). That's should be fine.

Hope you understand. Star.
Topic Starter
val0108

Chewin wrote:

Hi pro ~

Easy:
  1. 00:10:508 (2) - move the last waypoint at x380 y308, and distance snap the next slider for a good blanket http://puu.sh/91XZ
  2. 00:13:893 (4) - x48 y100
  3. 00:14:201 (1) - it almost touch hp bar D: Move it?
  4. 00:19:124 (4) - New combo
  5. This difficult could be improved
Normal:
  1. 01:40:353 (1) - End it at 01:42:507, or when the vocal ends (01:42:353)
  2. 01:56:968 (5) - Move it at 01:56:737, so the whistle fits the vocal
  3. 01:57:430 and 01:57:660 add 2 circles or a slider with new combo http://puu.sh/91Xx or http://puu.sh/91Xz
Hard:
  1. Slider Velocity 1,60? 'cause your map isn't distance snapped
  2. AR-1
  3. 00:23:278 (5) - x424 y196
  4. Good map, but quite difficult for an hard o.o
Posca:
  1. 00:10:816 (2,3,4,5,6,7) - I think you could improve the position of this circles.. I can suggest you to move (4) x176 y200, (5) x364 y128 (6) x184 y300 and (7) x428 y216. It's just a suggestion :S
  2. 00:13:585 (1) - Remove nc?
  3. 00:26:201 (1) - Remove new combo
  4. 00:26:355 (2) - New combo here, 'cause the vocal starts.
Prankster0108:
Ok.
I'm not so skilled to mod it, but it's really funny to play.

Ok, good luck with rank then *-*/
All done! thanks!
Topic Starter
val0108

eldnl wrote:

Hello o/
This map is impossible to fc in ctb, do you can change these parts?

[Prankster0108]

00:11:431 (1,1) Slider almost impossible to do, but is really impossible to catch the next note. Click here to know why.
00:21:278 (1,1) Same here. ^
00:53:124 (1,2,3) Same thing happens here, but just with notes, may you can decrease the distance between these notes. Move (1) five grids to the left, and (3) five grids to the right (Grid level 4). That's should be fine.I changed it only

Hope you understand. Star.
thanks!!
SapphireGhost

Natteke wrote:

rank plz ;w;
Let's try.

[Prankster0108]
00:20:970 (1) - AIMod doesn't say this slider is unsnapped, but AIBat does, so make sure it's completely snapped.

[Posca]
01:21:738 (1) - This would sound better if it ended 1/2 earlier.

[Hard]
- Hmm... lots of little overlaps, so it looked a bit crowded at times. I suppose it's alright.
01:27:892 (1) - Note is glitched and is missing a new combo, so you have to manually add one.

[Normal]
00:37:585 (3) - Goes into the HP bar a bit, maybe move it down somehow?
00:41:893 (3,4,5) - (3) and (5) go into the HP bar a little too, but not as much. Still, it shouldn't be too hard to move them down somewhat.

[Easy]
- The last red timing section of this difficulty should be set to 195 BPM.
00:10:508 (2,1) - Hm, blanket could still be a little better, like qilliam suggested before.
00:28:662 (3,4) - This overlap doesn't look good, try to make (3) and (4) not touch.
01:37:584 (5,1) - Same thing here, but with (5) and (1).

Didn't find much. Contact me after fixes ~
Topic Starter
val0108

SapphireGhost wrote:

Natteke wrote:

rank plz ;w;
Let's try.

[Prankster0108]
00:20:970 (1) - AIMod doesn't say this slider is unsnapped, but AIBat does, so make sure it's completely snapped.

[Posca]
01:21:738 (1) - This would sound better if it ended 1/2 earlier.

[Hard]
- Hmm... lots of little overlaps, so it looked a bit crowded at times. I suppose it's alright.
01:27:892 (1) - Note is glitched and is missing a new combo, so you have to manually add one.

[Normal]
00:37:585 (3) - Goes into the HP bar a bit, maybe move it down somehow?
00:41:893 (3,4,5) - (3) and (5) go into the HP bar a little too, but not as much. Still, it shouldn't be too hard to move them down somewhat.

[Easy]
- The last red timing section of this difficulty should be set to 195 BPM.
00:10:508 (2,1) - Hm, blanket could still be a little better, like qilliam suggested before.
00:28:662 (3,4) - This overlap doesn't look good, try to make (3) and (4) not touch.
01:37:584 (5,1) - Same thing here, but with (5) and (1).

Didn't find much. Contact me after fixes ~
ALL DONE!!
thanks xDD
remy11
modding

[Easyl]
00:30:662 (6,7) spacing
02:09:891 (7,1) remove new combo

[Nomal]
02:08:045 (2,3) spacing

[Hard]
00:34:278 スピナーは00:34:355から始めたほうが良いと思います。

それ以外は素晴らしいと思いました!

良ければ私の譜面のmodとstarお願いします!
Pending map
remy11
あと個人的にこの曲は好きですw
Topic Starter
val0108

remy11 wrote:

modding

[Easyl]
00:30:662 (6,7) spacing
02:09:891 (7,1) remove new combo

[Nomal]
02:08:045 (2,3) spacing これ以外全部修正しました!

[Hard]
00:34:278 スピナーは00:34:355から始めたほうが良いと思います。

それ以外は素晴らしいと思いました!

良ければ私の譜面のmodとstarお願いします!
Pending map
thanks!!
MODは気まぐれなので期待しないで待っててください。
SapphireGhost
Alright, everything is good and rankable now. Nice map!
Bubbled!
Topic Starter
val0108
oh!!thanks!!
Love
\o/
Topic Starter
val0108
I changed hard
SapphireGhost
Some MAT/BATs didn't like the difficulty spread, but I checked with a BAT, we both think it's okay.
IRC Fixes
- [Easy] and [Hard] changed to Tick Rate 2
- Slider fixes on [Easy] (they were off for some reason)
So it's okay now. Merry Christmas, then!
Rebubbled!
Topic Starter
val0108
thanks!!and Merry Christmas!!
Garven
[Easy]
00:06:201 (1,2) - Too soon after spinner.
00:26:508 (1) - Bleh. If you don't change them, at least have this start closer to the center to allow for realignment.
00:46:816 (1) - ^
00:49:893 (4) - Slider end snapped wrong
00:58:508 (1) - I'm thinking the kiai section is a little too difficult with the 1/2 strings. You may want to consider toning them down a bit. Maybe something like this (kind of hard to see, but I think you'll be able to figure it out):

01:43:430 (1) - Same as earlier

[Normal]
Second kiai feels rather unbalanced compared to the first kiai.

[Love]
00:15:278 (82) - Surprised this wasn't a K
There are actually several that fit better as K, but ah well.
00:54:355 - Considering the gaping rhythmic hole that is created here mostly due to the overlap that would be created here... I wonder if you could make the SV similar at 00:54:816 - and reduce the SV back to there it should be at 00:56:892 - ? Would help you fill in that gap that feels awkward. Applies to second kiai too.
01:11:662 (84,85,86,87) - Rhythm is wrong here. Should be like this:

01:22:046 (155,156,157,158,159) - Following the guitar feels weird since there's not really anything else going on in the song.
01:54:314 (357,358,359,360,361) - Rhythm here is incorrect too.

02:08:276 (427,428,429,430) - Same as earlier

[Hard]
I think we need to tone this down a little bit still. I'm thinking it's the combination of a very fast velocity and the high note density. I think reducing frequency will be the best bet (beyond a complete remap which I'd rather not have someone do). Try simplifying rhythms (such as the quick 1/4 sliders or removing some of the extra 1/2 rhythms) and smooth the flow a little bit along the way. Try putting in some jumps with the gaps in rhythm to give it some spice without making it overly difficult.

I'll mod the rest in better detail later on. Too tired. q: If you have questions or would like some examples, bug me when you see me online.

Edit:

And here's the rest~

[Prankster0108]
Looks good, though I'm not a fan of all the new combo spam during the chorus parts. Just make shorter combos to adjust for the high HP drain and lower note density.

[Posca]
00:16:355 (5,1) - I didn't like the stop and go motion that these two created. You mapped so much fairly consistent spacing/jumps up to here, and to have an abrupt stop like that feels jarring.
00:44:816 (5,1,2,3) - I really don't feel the rhythms you're using here. They kind of go against the tom roll during 00:44:585 (3,4) - and a little after. They'd feel much more natural as single hits.
00:46:278 (7,8) - Feels like extraneous triples to me. Doesn't fit the music imo
00:47:278 (5,6) - ^
There are quite a lot of these in the map, if you wish to address this.
00:59:084 (2) - I really don't like these really fast short sliders following such slower longer sliders. It doesn't make the map flow very well with the music. The song is fairly steady right here, and having a velocity change like that in the middle of a phrase feels unintuitive and jarring.
01:05:661 (7,1) - After all those jumps, I kind of expected these to have a larger spacing between them.
01:08:200 (4,5) - Ugly overlap
01:10:508 (1,2,3,4,1,2,3,4,1,2,3,4,1) - I'm fine with this rhythm up until about 01:12:123 - or 01:12:354 - . There's a definite stop feeling in the melody line, and you keep on pounding away at crazy jumps that really don't fit to the feel of the winding down of the phrase.
01:41:507 (2,3,4,5) - Same comments as earlier
01:58:815 (1,2,3,4) - Kind of the same thing from the previous kiai section. You keep going on with this rhythm when the song has a definite feeling of a hold instead of a continued crazy jump with 1/2 sliders feel.
02:05:046 (4,1,2,3,4) - This does not flow very well at all. I also had issue with it since during this part of the song every other time, it was associated with very large spacing and sliders, but this time you used very close spacing and circles. Felt very inconsistent.

I talked with val a little bit, and I think going in the direction of possibly toning the difficulty of your map down a little bit so it can act as an Insane difficulty that is a bridge between the Hard -> Prankster0108 difficulties would serve the difficulty spread much better for this set. Right now the jump from Hard -> Posca or Prankster is just huge, and I'm already asking val to tone the Hard down a little more.
Topic Starter
val0108

Garven wrote:

[Easy]
00:06:201 (1,2) - Too soon after spinner.
00:26:508 (1) - Bleh. If you don't change them, at least have this start closer to the center to allow for realignment.
00:46:816 (1) - ^
00:49:893 (4) - Slider end snapped wrong
00:58:508 (1) - I'm thinking the kiai section is a little too difficult with the 1/2 strings. You may want to consider toning them down a bit. Maybe something like this (kind of hard to see, but I think you'll be able to figure it out):

01:43:430 (1) - Same as earlier

[Normal]
Second kiai feels rather unbalanced compared to the first kiai.

[Love]
00:15:278 (82) - Surprised this wasn't a K
There are actually several that fit better as K, but ah well.
00:54:355 - Considering the gaping rhythmic hole that is created here mostly due to the overlap that would be created here... I wonder if you could make the SV similar at 00:54:816 - and reduce the SV back to there it should be at 00:56:892 - ? Would help you fill in that gap that feels awkward. Applies to second kiai too.
01:11:662 (84,85,86,87) - Rhythm is wrong here. Should be like this:

01:22:046 (155,156,157,158,159) - Following the guitar feels weird since there's not really anything else going on in the song.
01:54:314 (357,358,359,360,361) - Rhythm here is incorrect too.

02:08:276 (427,428,429,430) - Same as earlier

[Hard]
I think we need to tone this down a little bit still. I'm thinking it's the combination of a very fast velocity and the high note density. I think reducing frequency will be the best bet (beyond a complete remap which I'd rather not have someone do). Try simplifying rhythms (such as the quick 1/4 sliders or removing some of the extra 1/2 rhythms) and smooth the flow a little bit along the way. Try putting in some jumps with the gaps in rhythm to give it some spice without making it overly difficult.

I'll mod the rest in better detail later on. Too tired. q: If you have questions or would like some examples, bug me when you see me online.

Edit:

And here's the rest~

[Prankster0108]
Looks good, though I'm not a fan of all the new combo spam during the chorus parts. Just make shorter combos to adjust for the high HP drain and lower note density.

[Posca]
00:16:355 (5,1) - I didn't like the stop and go motion that these two created. You mapped so much fairly consistent spacing/jumps up to here, and to have an abrupt stop like that feels jarring.
00:44:816 (5,1,2,3) - I really don't feel the rhythms you're using here. They kind of go against the tom roll during 00:44:585 (3,4) - and a little after. They'd feel much more natural as single hits.
00:46:278 (7,8) - Feels like extraneous triples to me. Doesn't fit the music imo
00:47:278 (5,6) - ^
There are quite a lot of these in the map, if you wish to address this.
00:59:084 (2) - I really don't like these really fast short sliders following such slower longer sliders. It doesn't make the map flow very well with the music. The song is fairly steady right here, and having a velocity change like that in the middle of a phrase feels unintuitive and jarring.
01:05:661 (7,1) - After all those jumps, I kind of expected these to have a larger spacing between them.
01:08:200 (4,5) - Ugly overlap
01:10:508 (1,2,3,4,1,2,3,4,1,2,3,4,1) - I'm fine with this rhythm up until about 01:12:123 - or 01:12:354 - . There's a definite stop feeling in the melody line, and you keep on pounding away at crazy jumps that really don't fit to the feel of the winding down of the phrase.
01:41:507 (2,3,4,5) - Same comments as earlier
01:58:815 (1,2,3,4) - Kind of the same thing from the previous kiai section. You keep going on with this rhythm when the song has a definite feeling of a hold instead of a continued crazy jump with 1/2 sliders feel.
02:05:046 (4,1,2,3,4) - This does not flow very well at all. I also had issue with it since during this part of the song every other time, it was associated with very large spacing and sliders, but this time you used very close spacing and circles. Felt very inconsistent.

I talked with val a little bit, and I think going in the direction of possibly toning the difficulty of your map down a little bit so it can act as an Insane difficulty that is a bridge between the Hard -> Prankster0108 difficulties would serve the difficulty spread much better for this set. Right now the jump from Hard -> Posca or Prankster is just huge, and I'm already asking val to tone the Hard down a little more.
okay!!Easy and Normal all done!!I waiting Love and Posca~.thanks!!
Love

Garven wrote:

[Love]
00:15:278 (82) - Surprised this wasn't a K done
There are actually several that fit better as K, but ah well. fixing them :3
00:54:355 - Considering the gaping rhythmic hole that is created here mostly due to the overlap that would be created here... I wonder if you could make the SV similar at 00:54:816 - and reduce the SV back to there it should be at 00:56:892 - ? Would help you fill in that gap that feels awkward. Applies to second kiai too. I tried the best I could to fix it, hopefully it looks good.
01:11:662 (84,85,86,87) - Rhythm is wrong here. done Should be like this:
01:22:046 (155,156,157,158,159) - Following the guitar feels weird since there's not really anything else going on in the song. been using the guitar and drums the whole time, and I felt as if I shouldn't leave that blank, so I'm leaving it as it's not unrankable :3
01:54:314 (357,358,359,360,361) - Rhythm here is incorrect too. fixed
02:08:276 (427,428,429,430) - Same as earlier fixed
I also fixed a needed note.

Also, new favorite BAT :3

Download: Hatsune Miku - Ohigan FuzzyClap (val0108) [Love's Taiko].osu
Chewin
Gogo approve this!
Garven
[Easy]
00:04:355 (1) - Maybe instead of a short repeating slider, a long one with a whistle on the body (but not the circles) would fit better for the difficulty level.

Just waiting on Posca's reply then.
Love
OTL taking forever
Topic Starter
val0108

Garven wrote:

[Easy]
00:04:355 (1) - Maybe instead of a short repeating slider, a long one with a whistle on the body (but not the circles) would fit better for the difficulty level.

Just waiting on Posca's reply then.
done~
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