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Hatsune Miku - Ohigan FuzzyClap

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eldnl
Hello o/
This map is impossible to fc in ctb, do you can change these parts?

[Prankster0108]

00:11:431 (1,1) Slider almost impossible to do, but is really impossible to catch the next note. Click here to know why.
00:21:278 (1,1) Same here. ^
00:53:124 (1,2,3) Same thing happens here, but just with notes, may you can decrease the distance between these notes. Move (1) five grids to the left, and (3) five grids to the right (Grid level 4). That's should be fine.

Hope you understand. Star.
Topic Starter
val0108

Chewin wrote:

Hi pro ~

Easy:
  1. 00:10:508 (2) - move the last waypoint at x380 y308, and distance snap the next slider for a good blanket http://puu.sh/91XZ
  2. 00:13:893 (4) - x48 y100
  3. 00:14:201 (1) - it almost touch hp bar D: Move it?
  4. 00:19:124 (4) - New combo
  5. This difficult could be improved
Normal:
  1. 01:40:353 (1) - End it at 01:42:507, or when the vocal ends (01:42:353)
  2. 01:56:968 (5) - Move it at 01:56:737, so the whistle fits the vocal
  3. 01:57:430 and 01:57:660 add 2 circles or a slider with new combo http://puu.sh/91Xx or http://puu.sh/91Xz
Hard:
  1. Slider Velocity 1,60? 'cause your map isn't distance snapped
  2. AR-1
  3. 00:23:278 (5) - x424 y196
  4. Good map, but quite difficult for an hard o.o
Posca:
  1. 00:10:816 (2,3,4,5,6,7) - I think you could improve the position of this circles.. I can suggest you to move (4) x176 y200, (5) x364 y128 (6) x184 y300 and (7) x428 y216. It's just a suggestion :S
  2. 00:13:585 (1) - Remove nc?
  3. 00:26:201 (1) - Remove new combo
  4. 00:26:355 (2) - New combo here, 'cause the vocal starts.
Prankster0108:
Ok.
I'm not so skilled to mod it, but it's really funny to play.

Ok, good luck with rank then *-*/
All done! thanks!
Topic Starter
val0108

eldnl wrote:

Hello o/
This map is impossible to fc in ctb, do you can change these parts?

[Prankster0108]

00:11:431 (1,1) Slider almost impossible to do, but is really impossible to catch the next note. Click here to know why.
00:21:278 (1,1) Same here. ^
00:53:124 (1,2,3) Same thing happens here, but just with notes, may you can decrease the distance between these notes. Move (1) five grids to the left, and (3) five grids to the right (Grid level 4). That's should be fine.I changed it only

Hope you understand. Star.
thanks!!
SapphireGhost

Natteke wrote:

rank plz ;w;
Let's try.

[Prankster0108]
00:20:970 (1) - AIMod doesn't say this slider is unsnapped, but AIBat does, so make sure it's completely snapped.

[Posca]
01:21:738 (1) - This would sound better if it ended 1/2 earlier.

[Hard]
- Hmm... lots of little overlaps, so it looked a bit crowded at times. I suppose it's alright.
01:27:892 (1) - Note is glitched and is missing a new combo, so you have to manually add one.

[Normal]
00:37:585 (3) - Goes into the HP bar a bit, maybe move it down somehow?
00:41:893 (3,4,5) - (3) and (5) go into the HP bar a little too, but not as much. Still, it shouldn't be too hard to move them down somewhat.

[Easy]
- The last red timing section of this difficulty should be set to 195 BPM.
00:10:508 (2,1) - Hm, blanket could still be a little better, like qilliam suggested before.
00:28:662 (3,4) - This overlap doesn't look good, try to make (3) and (4) not touch.
01:37:584 (5,1) - Same thing here, but with (5) and (1).

Didn't find much. Contact me after fixes ~
Topic Starter
val0108

SapphireGhost wrote:

Natteke wrote:

rank plz ;w;
Let's try.

[Prankster0108]
00:20:970 (1) - AIMod doesn't say this slider is unsnapped, but AIBat does, so make sure it's completely snapped.

[Posca]
01:21:738 (1) - This would sound better if it ended 1/2 earlier.

[Hard]
- Hmm... lots of little overlaps, so it looked a bit crowded at times. I suppose it's alright.
01:27:892 (1) - Note is glitched and is missing a new combo, so you have to manually add one.

[Normal]
00:37:585 (3) - Goes into the HP bar a bit, maybe move it down somehow?
00:41:893 (3,4,5) - (3) and (5) go into the HP bar a little too, but not as much. Still, it shouldn't be too hard to move them down somewhat.

[Easy]
- The last red timing section of this difficulty should be set to 195 BPM.
00:10:508 (2,1) - Hm, blanket could still be a little better, like qilliam suggested before.
00:28:662 (3,4) - This overlap doesn't look good, try to make (3) and (4) not touch.
01:37:584 (5,1) - Same thing here, but with (5) and (1).

Didn't find much. Contact me after fixes ~
ALL DONE!!
thanks xDD
remy11
modding

[Easyl]
00:30:662 (6,7) spacing
02:09:891 (7,1) remove new combo

[Nomal]
02:08:045 (2,3) spacing

[Hard]
00:34:278 スピナーは00:34:355から始めたほうが良いと思います。

それ以外は素晴らしいと思いました!

良ければ私の譜面のmodとstarお願いします!
Pending map
remy11
あと個人的にこの曲は好きですw
Topic Starter
val0108

remy11 wrote:

modding

[Easyl]
00:30:662 (6,7) spacing
02:09:891 (7,1) remove new combo

[Nomal]
02:08:045 (2,3) spacing これ以外全部修正しました!

[Hard]
00:34:278 スピナーは00:34:355から始めたほうが良いと思います。

それ以外は素晴らしいと思いました!

良ければ私の譜面のmodとstarお願いします!
Pending map
thanks!!
MODは気まぐれなので期待しないで待っててください。
SapphireGhost
Alright, everything is good and rankable now. Nice map!
Bubbled!
Topic Starter
val0108
oh!!thanks!!
Love
\o/
Topic Starter
val0108
I changed hard
SapphireGhost
Some MAT/BATs didn't like the difficulty spread, but I checked with a BAT, we both think it's okay.
IRC Fixes
- [Easy] and [Hard] changed to Tick Rate 2
- Slider fixes on [Easy] (they were off for some reason)
So it's okay now. Merry Christmas, then!
Rebubbled!
Topic Starter
val0108
thanks!!and Merry Christmas!!
Garven
[Easy]
00:06:201 (1,2) - Too soon after spinner.
00:26:508 (1) - Bleh. If you don't change them, at least have this start closer to the center to allow for realignment.
00:46:816 (1) - ^
00:49:893 (4) - Slider end snapped wrong
00:58:508 (1) - I'm thinking the kiai section is a little too difficult with the 1/2 strings. You may want to consider toning them down a bit. Maybe something like this (kind of hard to see, but I think you'll be able to figure it out):

01:43:430 (1) - Same as earlier

[Normal]
Second kiai feels rather unbalanced compared to the first kiai.

[Love]
00:15:278 (82) - Surprised this wasn't a K
There are actually several that fit better as K, but ah well.
00:54:355 - Considering the gaping rhythmic hole that is created here mostly due to the overlap that would be created here... I wonder if you could make the SV similar at 00:54:816 - and reduce the SV back to there it should be at 00:56:892 - ? Would help you fill in that gap that feels awkward. Applies to second kiai too.
01:11:662 (84,85,86,87) - Rhythm is wrong here. Should be like this:

01:22:046 (155,156,157,158,159) - Following the guitar feels weird since there's not really anything else going on in the song.
01:54:314 (357,358,359,360,361) - Rhythm here is incorrect too.

02:08:276 (427,428,429,430) - Same as earlier

[Hard]
I think we need to tone this down a little bit still. I'm thinking it's the combination of a very fast velocity and the high note density. I think reducing frequency will be the best bet (beyond a complete remap which I'd rather not have someone do). Try simplifying rhythms (such as the quick 1/4 sliders or removing some of the extra 1/2 rhythms) and smooth the flow a little bit along the way. Try putting in some jumps with the gaps in rhythm to give it some spice without making it overly difficult.

I'll mod the rest in better detail later on. Too tired. q: If you have questions or would like some examples, bug me when you see me online.

Edit:

And here's the rest~

[Prankster0108]
Looks good, though I'm not a fan of all the new combo spam during the chorus parts. Just make shorter combos to adjust for the high HP drain and lower note density.

[Posca]
00:16:355 (5,1) - I didn't like the stop and go motion that these two created. You mapped so much fairly consistent spacing/jumps up to here, and to have an abrupt stop like that feels jarring.
00:44:816 (5,1,2,3) - I really don't feel the rhythms you're using here. They kind of go against the tom roll during 00:44:585 (3,4) - and a little after. They'd feel much more natural as single hits.
00:46:278 (7,8) - Feels like extraneous triples to me. Doesn't fit the music imo
00:47:278 (5,6) - ^
There are quite a lot of these in the map, if you wish to address this.
00:59:084 (2) - I really don't like these really fast short sliders following such slower longer sliders. It doesn't make the map flow very well with the music. The song is fairly steady right here, and having a velocity change like that in the middle of a phrase feels unintuitive and jarring.
01:05:661 (7,1) - After all those jumps, I kind of expected these to have a larger spacing between them.
01:08:200 (4,5) - Ugly overlap
01:10:508 (1,2,3,4,1,2,3,4,1,2,3,4,1) - I'm fine with this rhythm up until about 01:12:123 - or 01:12:354 - . There's a definite stop feeling in the melody line, and you keep on pounding away at crazy jumps that really don't fit to the feel of the winding down of the phrase.
01:41:507 (2,3,4,5) - Same comments as earlier
01:58:815 (1,2,3,4) - Kind of the same thing from the previous kiai section. You keep going on with this rhythm when the song has a definite feeling of a hold instead of a continued crazy jump with 1/2 sliders feel.
02:05:046 (4,1,2,3,4) - This does not flow very well at all. I also had issue with it since during this part of the song every other time, it was associated with very large spacing and sliders, but this time you used very close spacing and circles. Felt very inconsistent.

I talked with val a little bit, and I think going in the direction of possibly toning the difficulty of your map down a little bit so it can act as an Insane difficulty that is a bridge between the Hard -> Prankster0108 difficulties would serve the difficulty spread much better for this set. Right now the jump from Hard -> Posca or Prankster is just huge, and I'm already asking val to tone the Hard down a little more.
Topic Starter
val0108

Garven wrote:

[Easy]
00:06:201 (1,2) - Too soon after spinner.
00:26:508 (1) - Bleh. If you don't change them, at least have this start closer to the center to allow for realignment.
00:46:816 (1) - ^
00:49:893 (4) - Slider end snapped wrong
00:58:508 (1) - I'm thinking the kiai section is a little too difficult with the 1/2 strings. You may want to consider toning them down a bit. Maybe something like this (kind of hard to see, but I think you'll be able to figure it out):

01:43:430 (1) - Same as earlier

[Normal]
Second kiai feels rather unbalanced compared to the first kiai.

[Love]
00:15:278 (82) - Surprised this wasn't a K
There are actually several that fit better as K, but ah well.
00:54:355 - Considering the gaping rhythmic hole that is created here mostly due to the overlap that would be created here... I wonder if you could make the SV similar at 00:54:816 - and reduce the SV back to there it should be at 00:56:892 - ? Would help you fill in that gap that feels awkward. Applies to second kiai too.
01:11:662 (84,85,86,87) - Rhythm is wrong here. Should be like this:

01:22:046 (155,156,157,158,159) - Following the guitar feels weird since there's not really anything else going on in the song.
01:54:314 (357,358,359,360,361) - Rhythm here is incorrect too.

02:08:276 (427,428,429,430) - Same as earlier

[Hard]
I think we need to tone this down a little bit still. I'm thinking it's the combination of a very fast velocity and the high note density. I think reducing frequency will be the best bet (beyond a complete remap which I'd rather not have someone do). Try simplifying rhythms (such as the quick 1/4 sliders or removing some of the extra 1/2 rhythms) and smooth the flow a little bit along the way. Try putting in some jumps with the gaps in rhythm to give it some spice without making it overly difficult.

I'll mod the rest in better detail later on. Too tired. q: If you have questions or would like some examples, bug me when you see me online.

Edit:

And here's the rest~

[Prankster0108]
Looks good, though I'm not a fan of all the new combo spam during the chorus parts. Just make shorter combos to adjust for the high HP drain and lower note density.

[Posca]
00:16:355 (5,1) - I didn't like the stop and go motion that these two created. You mapped so much fairly consistent spacing/jumps up to here, and to have an abrupt stop like that feels jarring.
00:44:816 (5,1,2,3) - I really don't feel the rhythms you're using here. They kind of go against the tom roll during 00:44:585 (3,4) - and a little after. They'd feel much more natural as single hits.
00:46:278 (7,8) - Feels like extraneous triples to me. Doesn't fit the music imo
00:47:278 (5,6) - ^
There are quite a lot of these in the map, if you wish to address this.
00:59:084 (2) - I really don't like these really fast short sliders following such slower longer sliders. It doesn't make the map flow very well with the music. The song is fairly steady right here, and having a velocity change like that in the middle of a phrase feels unintuitive and jarring.
01:05:661 (7,1) - After all those jumps, I kind of expected these to have a larger spacing between them.
01:08:200 (4,5) - Ugly overlap
01:10:508 (1,2,3,4,1,2,3,4,1,2,3,4,1) - I'm fine with this rhythm up until about 01:12:123 - or 01:12:354 - . There's a definite stop feeling in the melody line, and you keep on pounding away at crazy jumps that really don't fit to the feel of the winding down of the phrase.
01:41:507 (2,3,4,5) - Same comments as earlier
01:58:815 (1,2,3,4) - Kind of the same thing from the previous kiai section. You keep going on with this rhythm when the song has a definite feeling of a hold instead of a continued crazy jump with 1/2 sliders feel.
02:05:046 (4,1,2,3,4) - This does not flow very well at all. I also had issue with it since during this part of the song every other time, it was associated with very large spacing and sliders, but this time you used very close spacing and circles. Felt very inconsistent.

I talked with val a little bit, and I think going in the direction of possibly toning the difficulty of your map down a little bit so it can act as an Insane difficulty that is a bridge between the Hard -> Prankster0108 difficulties would serve the difficulty spread much better for this set. Right now the jump from Hard -> Posca or Prankster is just huge, and I'm already asking val to tone the Hard down a little more.
okay!!Easy and Normal all done!!I waiting Love and Posca~.thanks!!
Love

Garven wrote:

[Love]
00:15:278 (82) - Surprised this wasn't a K done
There are actually several that fit better as K, but ah well. fixing them :3
00:54:355 - Considering the gaping rhythmic hole that is created here mostly due to the overlap that would be created here... I wonder if you could make the SV similar at 00:54:816 - and reduce the SV back to there it should be at 00:56:892 - ? Would help you fill in that gap that feels awkward. Applies to second kiai too. I tried the best I could to fix it, hopefully it looks good.
01:11:662 (84,85,86,87) - Rhythm is wrong here. done Should be like this:
01:22:046 (155,156,157,158,159) - Following the guitar feels weird since there's not really anything else going on in the song. been using the guitar and drums the whole time, and I felt as if I shouldn't leave that blank, so I'm leaving it as it's not unrankable :3
01:54:314 (357,358,359,360,361) - Rhythm here is incorrect too. fixed
02:08:276 (427,428,429,430) - Same as earlier fixed
I also fixed a needed note.

Also, new favorite BAT :3

Download: Hatsune Miku - Ohigan FuzzyClap (val0108) [Love's Taiko].osu
Chewin
Gogo approve this!
Garven
[Easy]
00:04:355 (1) - Maybe instead of a short repeating slider, a long one with a whistle on the body (but not the circles) would fit better for the difficulty level.

Just waiting on Posca's reply then.
Love
OTL taking forever
Topic Starter
val0108

Garven wrote:

[Easy]
00:04:355 (1) - Maybe instead of a short repeating slider, a long one with a whistle on the body (but not the circles) would fit better for the difficulty level.

Just waiting on Posca's reply then.
done~
Garven
Did some more adjustments to the Posca diff - mostly consistency problems, along with a couple flow/pacing changes.

Rebubbled!
Topic Starter
val0108

Garven wrote:

Did some more adjustments to the Posca diff - mostly consistency problems, along with a couple flow/pacing changes.

Rebubbled!
thanks!!
Love
Raaaaank \o/
ToHeart_old
go rank!
Gonzvlo
val, you tricked me, this bubble is not 2 months old :v

Anyhow, the spread seems better now, the song itself demands higher difficulty level for the mapset (Yes, maybe it could be mapped in a different way but this works too).

[Normal]
  1. 00:59:431 (2) - The previous hit-burst hides the reverse-arrow for some seconds. Just to be sure, you should move this pattern a couple grids up.
[Hard]
  1. 01:28:046 (1) - NC is missing after the Spinner orz.
I was hoping to rank this... Well, let me know when you're ready!
Topic Starter
val0108

Gonzvlo wrote:

val, you tricked me, this bubble is not 2 months old :vwhat's!?0_o I showed you a bubble of sap x_x and Its notation was 1 month ago...This is my mistake. I did not intend to deceive you :x sorry.

Anyhow, the spread seems better now, the song itself demands higher difficulty level for the mapset (Yes, maybe it could be mapped in a different way but this works too).

[Normal]
  1. 00:59:431 (2) - The previous hit-burst hides the reverse-arrow for some seconds. Just to be sure, you should move this pattern a couple grids up.
[Hard]
  1. 01:28:046 (1) - NC is missing after the Spinner orz.
I was hoping to rank this... Well, let me know when you're ready!
All done!! thanks!!
Gonzvlo
Don't worry val, I'm just kidding o3o

Anyhow, everything looks great. Congratulations!

Ranked.
m i z u k i
おめでとううう
eldnl
Impossible to fc in ctb should be unrankable = =
Congratz anyways :d
Sander-Don
ctb sucks anyways.
Grats on the rank.
OH AND HI LOVE <33333333333333 nice taiko
Gaba
Gratz, another great one.
L_P
fuckin congratz!
Verdisphena
Finally val!, grats :d
Spectator
CTB sucks ._.

Anyway congrerz!
rui
おめでとうございます!
winber1
awesome and challenging map! Gratz! :3
LunarSakuya
Awesome map!! :) :) Congrats!

And wtf:
Hernan
oh man oh man oh man, I love this map
Wishy
Finally.
Deif
There are 3 "impossible" points to catch:
  1. 1st speed-up: 00:11:124 (1,1)
  2. 2nd speed-up: 00:20:970 (1,1)
  3. Pixel jump: 00:53:431 (3)
This fact was pointed out 3 months ago: http://osu.ppy.sh/forum/viewtopic.php?p=1144081#p1144081 But there weren't important changes to fix them.

The map is awesome, yeah... but it sucks the fact that it's only FC-able with EASY on. Enjoy this FC, as it won't be repeated again by any player:
And yes, CTB sucks and so do I~
Love

Sander-Don wrote:

ctb sucks anyways.
Grats on the rank.
OH AND HI LOVE <33333333333333 nice taiko
<3

-------------------------------

grats val :3
phonic
おめおめー
Topic Starter
val0108
thanks gonz!! and thanks All!!
Chewin
Val is pro :3 Congratz <3
eldnl

Deif wrote:

There are 3 "impossible" points to catch:
  1. 1st speed-up: 00:11:124 (1,1)
  2. 2nd speed-up: 00:20:970 (1,1)
  3. Pixel jump: 00:53:431 (3)
This fact was pointed out 3 months ago: http://osu.ppy.sh/forum/viewtopic.php?p=1144081#p1144081 But there weren't important changes to fix them.

The map is awesome, yeah... but it sucks the fact that it's only FC-able with EASY on. Enjoy this FC, as it won't be repeated again by any player:
And yes, CTB sucks and so do I~
The second speed up is possible
Gens
;_;.

You'll still have a reserved slot in my queue, since I still owe you a mod.
KinomiCandy

Love wrote:

<3


But gratz, anyway ~
ursa
Another Crazy CtB map ,

But It's a Great song ^,^
adn_tamama
I'm so not good at this...
mmnah
Not stable slider's speed is so annoying
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