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Mercy X - Caught Fire (feat. Ashley Lawless)

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Koiyuki
rrr
Strategas
hitsounds
when I mean the whole map, I meant it, you fixed it in the intro but the kiai and the ending is still mapped with same hitsound for snares and kicks

Not Safe Anymore
00:27:550 (1) - whistle on the whole slider, seems like a hitsounding error

normal
01:02:350 (3) - doesn't seem updated to me, I meant something like http://i.imgur.com/Ux3d97r.png where 01:01:350 (7,1,2,3) - have even spacing
Topic Starter
[ IWeenox ]

Strategas wrote:

hitsounds
when I mean the whole map, I meant it, you fixed it in the intro but the kiai and the ending is still mapped with same hitsound for snares and kicks
for the beginning i understood about the kick and snare but why would you want different kicks and snares between the kiai and the ending while they're the same in the music ?

Not Safe Anymore
00:27:550 (1) - whistle on the whole slider, seems like a hitsounding error
yes it was so it's fixed

normal
01:02:350 (3) - doesn't seem updated to me, I meant something like http://i.imgur.com/Ux3d97r.png where 01:01:350 (7,1,2,3) - have even spacing
done
Strategas
00:40:350 - 00:42:350 - 00:43:550 - 00:44:350 - etc... bass drums
00:41:550 - 00:43:150 - 00:44:750 - etc... snares
they sound different lol
Topic Starter
[ IWeenox ]

Strategas wrote:

00:40:350 - 00:42:350 - 00:43:550 - 00:44:350 - etc... bass drums
00:41:550 - 00:43:150 - 00:44:750 - etc... snares
they sound different lol

oh i think i've missunderstood, you want me to get different snare and bass to differentiate it from the bass drums and snares that i used in the kiai ?
or you want me to get different bass and snares only for the ending now ?
because when i read your post i understand that you think that my kick and snare are the same while they aren't in the kiai and the ending
Strategas
k, all good now, just gotta wait for 24 hrs rule
Strategas
grats
meii18
sorry for breaking the party but i feel like the top diff can be improved

[not safe anymore]
*00:27:550 (1,2,3,4,1,2,3,1,2,3) - adding some jumps wouldn't hurt as this part is really intense plays a bit odd as antijump :/
*00:32:750 (2) - this one plays really uncomfortable imo try to find something suitable and confortable as it plays really odd i know that you wanted to emphasize the vocals' build-up but a curved one would work too
*00:34:150 (1,2) - maybe space them more as the new stanza from 00:34:350 (2) - is pretty intense plus swap the NCs as the new stanza is not on 00:34:150 (1) - tbh
*00:46:150 (1,2) - // 00:52:550 (1,2) - // 00:58:950 (1,2) - etc. these could've been spaced a bit more as it is supposed to be a wub part no? it wouldn't hurt to space them a bit more not really excesively
*00:53:150 (1) - this could end either on 1/2 or 1/4 (00:53:450 - not 00:53:250 - ) having this like a kickslider may look a bit odd as the song is ongoing until 00:53:450 -
*01:01:550 (1,2,3) - maybe space them a bit like you did at 00:42:350 (1,2,3,4,1) - let's say?
*01:03:950 (4,5) - tbh this plays really odd and forced i know it's a wub part but plays too forced imo and this could be improved by choosing another slidershape
*01:12:350 (1) - i think you need some confirmation about this slider as i feel like is wrongly snapped imo

moreover the mp3 got cut suddenly as it is not a good idea you should've faded the ending of the mp3 in order to have it "cut"
congratz on your first qualify and sorry for breaking the party don't think at me like a partypooper ;_;
Topic Starter
[ IWeenox ]

ByBy wrote:

sorry for breaking the party but i feel like the top diff can be improved

[not safe anymore]
*00:27:550 (1,2,3,4,1,2,3,1,2,3) - adding some jumps wouldn't hurt as this part is really intense plays a bit odd as antijump :/
I kinda disagree as it is the predrop like a a calmer part but it get intense there 00:35:950 (1) - where i put jumps.
*00:32:750 (2) - this one plays really uncomfortable imo try to find something suitable and confortable as it plays really odd i know that you wanted to emphasize the vocals' build-up but a curved one would work too
I never felt inconfortable while playing this part (some of my playtesters told me the same), it is a bit up as i wanted to emphasize her voice going a little higher as the drop was closer
*00:34:150 (1,2) - maybe space them more as the new stanza from 00:34:350 (2) - is pretty intense plus swap the NCs as the new stanza is not on 00:34:150 (1) - tbh
It could have escape the attention but i tried (as we should not forget this is my first serious mapset) to put some concepts, in this part i mapped the female voices and here 00:34:150 (1,2) - she said "not safe anymore" so i wanted the circle before a little closer than usual like he's protecting but anyway even if it is not a good one or a dumb one it could be move a little bit but it's very unecessary, plus about the NC i started one at a red tick here just before 00:32:550 (1) - and i think it's better to let the NC here 00:34:150 (1) - to emphasize the "not safe anymore"
*00:46:150 (1,2) - // 00:52:550 (1,2) - // 00:58:950 (1,2) - etc. these could've been spaced a bit more as it is supposed to be a wub part no? it wouldn't hurt to space them a bit more not really excesively
In this case they are not spaced for a reason, firstly because it is a clap that follow very closely the wub sound and secondly because i made this pattern have a jump in those part like there 00:42:950 (4) - but as you can see and listen they aren't the same sound so imo the should be differentiated
*00:53:150 (1) - this could end either on 1/2 or 1/4 (00:53:450 - not 00:53:250 - ) having this like a kickslider may look a bit odd as the song is ongoing until In this one i really wanted a break and not to follow exactly the music as it would have been boring to play because there is the same "break" from here 00:52:750 (2,1) - to here 00:53:150 (1,1) - and even if for me it sounds way better i think it's nicer to have a 1/4 because longer slider are used for those long wub sounds especially in the kiai and this part is like "intense" contrary to the long wubs sounds like there 00:56:350 (1,2,3,4,5) -
*01:01:550 (1,2,3) - maybe space them a bit like you did at 00:42:350 (1,2,3,4,1) - let's say?
those jumps are the only ones that break the circular flow for those patterns and are the last one too, i wanted not to make like everyone else "big jump for the end" but more like to slow down the rythme is it is the end of the kiai and as i said they are the only one to break the one way circular flow so they had to be a little closer too imo
*01:03:950 (4,5) - tbh this plays really odd and forced i know it's a wub part but plays too forced imo and this could be improved by choosing another slidershape
but it IS forced as the music is, it get really high on these 2 last note and in my opinion it's better to shape this part like really forced and with slider angle pretty incomfortable, if it were getting lower i would have prefer to do really curved slider shape
*01:12:350 (1) - i think you need some confirmation about this slider as i feel like is wrongly snapped imo
i received mod about this one and it was told that it was a 1/3 sound, it sounds like one and it sounds better than 1/4 for sure but yeah i can't say that i'm 100% sure

moreover the mp3 got cut suddenly as it is not a good idea you should've faded the ending of the mp3 in order to have it "cut"
Mhmhm... is this really important as the player finish the play here 01:17:550 (1) - and the song automaticaly restart with a fade affect ? For my it could have been better faded i agree but it's not noticable unless you go to the editor listening until the end
congratz on your first qualify and sorry for breaking the party don't think at me like a partypooper ;_;
No problem i answer all of your points to explain myself, but please don't forget it's my first one there is surely little mistakes be a little indulgent D:
meii18
yeah it's necessary to fade the mp3's ending some ppl may find it weird that the music is still ongoing and then it ends suddenly like it got cut all by sudden
Topic Starter
[ IWeenox ]

ByBy wrote:

yeah it's necessary to fade the mp3's ending some ppl may find it weird that the music is still ongoing and then it ends suddenly like it got cut all by sudden
As long as any BN tell me that it is an unrankable issue it's not that important in my opinion

And also thank you for your feedback it helps me to get other perspectives and explain what i'm doing ! :)
Pentori
top diff
00:53:150 (1) - is snapping intentional here? just seems like the most random kick slider when you normally had them for shorter sounds 00:53:550 (1,2) - while using longer sliders for held sounds 00:53:950 (1)
Topic Starter
[ IWeenox ]

Pentori wrote:

top diff
00:53:150 (1) - is snapping intentional here? just seems like the most random kick slider when you normally had them for shorter sounds 00:53:550 (1,2) - while using longer sliders for held sounds 00:53:950 (1)

Yes it is intentional i've talk about it in my previous post :)
faygo
congrats for first qualified anyway~
Topic Starter
[ IWeenox ]

Faygor wrote:

congrats for first qualified anyway~

Thank you ! :)
Justysuwu
Congratulates for qualified
Nice map :D
Origuon
Gratz mec !
Topic Starter
[ IWeenox ]

Origuon wrote:

Gratz mec !

merci gros bg
Crypthesis
gratz :D
-Meta
You need to make more maps! This is fantastic!
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