Lol salty, you were the one that started being abusive in your mod reply, I think the correct words you were looking for was "I was salty"
EvilElvis wrote:
please chill
How do you (both of you) expect to convince somebody who have completely different point of view from yours that your opinion>their? Both ideas you people try to defend are equivalent in terms of value and best way is finding compromises. Acting like a cry babies won't help, so please quit saying something what can offend a guy you argue with. Saying to mapper that his map have no structure when he obv have some experience is INSULTING, so saying that modder can't understand a shit and force his point of view is INSULTING TOO. So calm down and try to defend your statements without shitting on each other, thanks.
Mirash wrote:
CONSISTENCY
man thats sadSeikatu wrote:
this thread is so toxic i got second head
lit120 wrote:
before i have to start a mod...
you said yourself that u'd add a spinner on both intro and ending, but where's the intro? LOL
[elvis][delis]
- 02:06:830 (1,2) - usually u would NC on 02:06:980 (2) - as u have done that from 02:05:180 (1) - and 02:03:380 (1) - for example
- 02:39:230 (3) - stack on 02:38:330 (2) - ? k
- 03:11:480 (1) - i'd move it on 232|372 to make it neat pattern and linear from 03:10:880 (4,5) -
- 03:12:080 - u don't want to add a note here, do you?
nice!
- 01:21:080 (2) - imo this should be fine to have an nc d
- 01:53:930 (6,7,8,9,10,11,12) - my first impression about the streams here: "what?". could make the zigzag stream here a bit neater at least, something like http://puu.sh/wsRR4/2a305d6c69.jpg for example thats borin g
- 03:30:005 (1) - it feels so weird to have a 1/4 slider starting on a blue tick, despite of having a snare beat that emphasize well on a white tick. should have like a triplet there at least though .-. idk maybe change later
- 04:02:780 (1,2,3,4,5,6) - could've make a perfect symmetry diamond pattern here at least lol nobody cares
Tarrasky wrote:
sup, m4m
General stuffInsane
- You know any link from metadata confirm? I find few links that the artist is "Rita×MintJam", check it
- Your BPM is correct but you're not using the corrects time signature, try add this timing points:
01:12:680 - 4/4
01:14:780 - 5/4
01:16:280 - 4/4
02:35:180 - 4/4
02:37:280 - 5/4
02:38:780 - 4/4
There's other changes in the end but nah, is in the spins, dont needDesolation
- 01:17:630 (2,3) - Ctrl + g can be more confortable to play with this transiction 01:17:030 (3,1) -
- 01:40:730 (2) - I think this slider in x:76 y:300 looks pretty good, doing an X in 01:40:280 (1,2) -
- 01:50:780 (6,1,2) - There's any alert in this transiction for the player that can understand this as a different pattern that you did not have mapped before on the map, i recommend you change the 01:50:780 (6,1) - in a slider or avoid the stack, this stack is kinda confuse imo
- 01:54:830 - until 01:54:980 - this moment can be mapped in my opinion, if you do that will be consistent with the other sequences, for example 01:58:430 (2) -
- 02:05:480 (1) - I dont feel necessary the slider ends in 02:05:705 -, since has a song in 02:05:630 - more intense than in 02:05:705 -
- 02:08:930 (4) - 1/4 slider for follow the song?
- 02:18:530 (4) - NC?
- 02:31:880 (5) - NC
- 02:53:180 (9,1) - hmm, i think follow better the song mapping slider + circle, instead of circle + slider in this moment, looks really better for me
- 04:27:680 (1,2,3,4) - polygon maybe? since you was using a bit
- 04:31:280 (5,7) - This overlap is perceptible in gameplay, try avoid. (just up a bit 04:30:980 (1,2,3,4,5) - https://osu.ppy.sh/ss/8519048)
- 05:01:655 (1) - this spin can be mapeable imo xd, but is ok i think
map with lot of emphasis, hope this helps
- 01:54:230 (10,11,12) - Well i'm not a player but this looks really uncomfortable to play, try do something more consistent with 01:53:930 (6,7,8,9,10) - thats ok
- 02:18:530 (3,5) - This overlap is perceptible in gameplay and can be confuse, try avoid. fxd
- 03:15:380 (1,1,1,1,1,1) - i got the idea but i think is better the NC be (1,2,1,2,1,2), looks more playable (same in 03:18:680 (1,1,1,1) - )
- ok this 04:21:080 (1,1,1,1,1,1) - is really better with NC (1,2,3,1,2,3), can be much better than the player to understand this section,mayb
- 05:01:730 (1) - same than the insane
Trynna wrote:
i told u i was addicted to that song
also i am from hue queue but i'm not going to use that banner lo
extrainsane
- 00:42:380 (7,8) - some contrast here would be nice, 00:42:080 (6,7,8) - feels just like the same thing i suppose ok
- 01:08:180 (3,4) - most times you do 3/4 gaps with a higher spacing or just stack it, maybe keep this system would be great for aes, but up to you made larger in this part
- 01:54:230 (10,11,12) - oo this part feels a bit harder than it should be, making the player shake a bit. I don't know if it was intended tho intentional for emphasis
- 02:15:380 (3,4,5) - hmm it gives 02:15:680 (5,6,7) - a nice contrast, but keeping these so close feels a bit idk, maybe players will be expecting something jumpy as stated on another parts with the same sound (it's fine to me anyway but i'm not good at the game lol) imo its fine
- 02:52:430 (4,5) - things looking swapped here as you were following vocal and it has a continuous sound on 02:52:430 -
- 03:11:780 (2) - finish on head mayb things i told u in discord
- 03:13:880 (3) - oh i expected here to be empty as 03:10:280 - and 03:12:080 - since the only thing that really changes is the instrumental, but you were also avoiding it
- 03:15:980 (1) - o this finish sounds weird, it was intended? same told
- 03:18:680 (1,1,1,1) - i wonder if NC spam is necessary, ofc it makes the pattern cute but guitar sound doesn't change, rhythms are the same.. so idk
- 03:30:005 (1) - hmm idk, feels a bit unexpected to have the strongest sound as a passive one, was your intention to make this tricky? for the sake of music theory
- 03:46:205 - and 03:30:005 - are similar, wouldn't be better to cover this sound then? but different parts of collab i guess, so up to you my slider gone
- 04:21:080 (1,1,1,1,1,1) - movement is a bit painful here, maybe ctrl+g on 04:21:480 (1,1) - would create some circular movement that feels better. Just a suggestion anyway, as you said u think it's fine already is ok for this level of diff imo ncd thi
- 04:30:530 (1) - could curve it a bit so 04:30:530 (1,2,3) - can be more intuitive, as 04:30:530 (1,2) - turns into something more natural
elbis was a mistake
- 03:09:680 (8) - would be nice to indicate sv change with nc on 03:09:380 (4) - or something
- 03:11:780 (1) - finish on head cuz guitar is nic
- 03:15:980 (1) - finish here still sounds weird
- 03:44:630 (2) - dude that slider
- 04:31:205 (4,5,7) - aes
- 04:56:330 (2,3) - stacking these would make more sense as you did it for most of these patterns
this diff is cleaner than i tot at first
thxMirash wrote:
[Extra][Insane]
what the fuck i was modding extra and now its desolation ecsdee
00:49:880 (3,1) - i'd swap nc
01:26:180 (1,3) - looking realy eeeeeeeeeeeeee they can be seen at the same time so it would be cool to unoverlap them or make it more visually appealing for me:) changed
01:29:630 (1,2,3) - could make something like http://i.imgur.com/Oifq8Fx.png so it is like 01:30:230 (1,2,3) - xd just that overlap 01:29:780 (2) - seems not the best choice, also stop movement after (3) will be cool imo blamed elbis
03:23:630 (7) - idk if you want a nc here why net
03:29:180 (8,1) - swap nc xd wanna leave my poop alone
03:30:005 (1) - didn't even notice it while playing so it's nice don't change haha too late it's changed already!!
04:16:880 (3,4,5,6) - ski konchil
04:21:180 (1,1) - aaaaaaaa swap. movements already are unclear because of ncs people called it meme
00:46:280 (6,7) - it is like a part of the section where you used drum whistles so they are necessary here imo
00:56:480 (4) - ctrl g
00:58:430 (5,7) - ctrl g here seems like more fun especially when next circles are jumpy
03:54:080 (4) - xd got 50 on this inb4 gitgud