sorry for forgetting z busy with irl
[Insane]
00:37:280 (9,10) - mm maybe move the positioning of these two? I don't really feel like it makes sense to make a back and forth motion to the same spot where 8 is since like, 9,10 is much more interesting
00:42:980 (1) - burai blanket mayb
01:48:980 - normal sampleset
01:50:780 (6,1,2) - I'm more fine if it were a circle into a triplet since I know older maps do that, but I feel like a circle into a double is much more visually misleading so maybe move the positioning of 1,2?
02:57:230 - Pause here feels a bit awkward, the chorus here itself is pretty intense compared to the last one, the rest of the chorus was not mapped w/ any pauses so it kinda kills a lot of the momentum u had here
03:50:180 (2,3,4,5,6) - this combo is off if you're trying to follow the vocals so ya, rn it kinda follows a little bit of everything so u should try to make it more focused on vocals since it looks like that's what's being focused in the later combos
03:53:480 (3) - pause here is kinda weird since there's vocals and drums/guitars that are still going after the 1/1 slider, it made more sense in the previous pause since the vocals and guitar both made distinct stops (this can be fixed if u do the above thing since the 1/1 slider pause for vocal makes sense)
04:20:780 (1,2) - Don't make this 1/3 since it starts on the next white tick lol (aka 04:21:080 - )
[desolation]
00:33:980 (1,2) - idk about stacking these tbh, before this the stacking was doing on the 1/4s but stacking 1/2 can be a bit misleading, plus it's a bit more awkward considering it's 2017 now compared to like, maybe 2013
00:38:780 (5,6,7,8) - maybe separate 00:38:930 (6,7,8) - since the hitsounding has the whistles on those ones, making them have more emphasis than 5 so it probs shouldn't be grouped with 5
00:43:880 (1,2,3,1,2,3) - you should probably make 00:43:880 (1,2,3,1) - a pattern then have 00:44:480 (2,3) - be distinct since you've made it distinct for those kinds of sounds (aside from using 1/2 sliders from time to time)
00:52:880 (1,2,3,4,1,2) - feels a bit contradictory to the music having large spacing, since 00:52:880 (1,2,3,4) - is fairly bland in the music I feel that the only jump or fairly large spacing visually should be 00:53:480 (1) -
00:54:680 (2,3,4,5,6) - 2 is a fairly large jump tbh, when the intensity of the music is still building up w/ the vocals, maybe have it be a more gradual spacing increase to reflect that?
01:05:780 (4,5) - blanket w
02:05:180 (1) - remove NC? cuz like, you've done something like this but without the nc on the downbeat, but cuz u have a pause after the downbeat it'd make more sense for this to be not nc'd cuz it's kinda just there and never happens again lol
02:31:580 (4,5) - kinda the same thing with stacking for 1/2s, it makes sense in it's own way but looking at them makes me really uncomfortable
02:58:880 (1,2,3,4,5) - tbh it's pretty anticlimactic for the stream in basically the most intense chorus to be stacked lol
03:03:230 (2,1,1) - from a gameplay perspective this is a bit unfair, the slow slider is a bit unexpected, along with the fact that the sv gets pretty fast for the next object, u probs should increase the sv for 03:03:680 (1) - a little bit to be a little nicer to players
03:20:180 (5,6) - if you made the rhythm into like
this it would be nice since a lot of the guitar is on slider ends rn and players get pretty awkward feedback since the guitar is the instrument that stands out the most here, the rhythm follows it, yet you aren't actually clicking it
03:23:480 (6,1,2,3,1) - kinda feels like it should be 03:23:780 - NC'd remove NC on 03:23:630 (1) - and 03:24:080 (1) - cuz that's how it would be more divided for the guitar
03:57:530 (5,6) - it triggers me that 6 isn't parallel after you went through the trouble of making 3 parallel
04:02:780 (1,2,3,4,5,6) - tbh this is really harsh for gameplay since these are like the biggest geometrical jumps in the map, maybe like, just lower the overall spacing a bit lol
04:19:430 (1,2,3,4) - I kinda feel like this is easy to misread when 2 is out like that, maybe stack 2,3 since that gives more indication that 1,2,3 isn't just a triplet cuz of the way it's spaced
04:21:480 (2,3) - ctrl + g these will make it flow a lot nicer off the momentum of 04:21:280 (3) -
04:39:980 (1,1,1) - I don't really get what the other the other two 1s are following since there's just 1/4 under them
04:48:680 (4,5,6) - probably should increase spacing between 4 and 5,6 since 04:49:280 (1,2,3) - does a better job imo of making it not look like it's a triplet, maybe place it to the top left of 4 so it's similar in concept as 04:49:280 (1,2,3) -
05:01:580 (4) - NC would be nice to give a boost in hp for those who are hr'ing plus to distinguish the 1/1 gap