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Rita - Beyond the Eternity

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VINXIS
mania because it's lacking of quality I suppose.
Natteke desu
i still have no idea what the fuck is wrong with my current avatar
Battle
sorry for forgetting z busy with irl

[Insane]
00:37:280 (9,10) - mm maybe move the positioning of these two? I don't really feel like it makes sense to make a back and forth motion to the same spot where 8 is since like, 9,10 is much more interesting
00:42:980 (1) - burai blanket mayb
01:48:980 - normal sampleset
01:50:780 (6,1,2) - I'm more fine if it were a circle into a triplet since I know older maps do that, but I feel like a circle into a double is much more visually misleading so maybe move the positioning of 1,2?
02:57:230 - Pause here feels a bit awkward, the chorus here itself is pretty intense compared to the last one, the rest of the chorus was not mapped w/ any pauses so it kinda kills a lot of the momentum u had here
03:50:180 (2,3,4,5,6) - this combo is off if you're trying to follow the vocals so ya, rn it kinda follows a little bit of everything so u should try to make it more focused on vocals since it looks like that's what's being focused in the later combos
03:53:480 (3) - pause here is kinda weird since there's vocals and drums/guitars that are still going after the 1/1 slider, it made more sense in the previous pause since the vocals and guitar both made distinct stops (this can be fixed if u do the above thing since the 1/1 slider pause for vocal makes sense)
04:20:780 (1,2) - Don't make this 1/3 since it starts on the next white tick lol (aka 04:21:080 - )

[desolation]
00:33:980 (1,2) - idk about stacking these tbh, before this the stacking was doing on the 1/4s but stacking 1/2 can be a bit misleading, plus it's a bit more awkward considering it's 2017 now compared to like, maybe 2013
00:38:780 (5,6,7,8) - maybe separate 00:38:930 (6,7,8) - since the hitsounding has the whistles on those ones, making them have more emphasis than 5 so it probs shouldn't be grouped with 5
00:43:880 (1,2,3,1,2,3) - you should probably make 00:43:880 (1,2,3,1) - a pattern then have 00:44:480 (2,3) - be distinct since you've made it distinct for those kinds of sounds (aside from using 1/2 sliders from time to time)
00:52:880 (1,2,3,4,1,2) - feels a bit contradictory to the music having large spacing, since 00:52:880 (1,2,3,4) - is fairly bland in the music I feel that the only jump or fairly large spacing visually should be 00:53:480 (1) -
00:54:680 (2,3,4,5,6) - 2 is a fairly large jump tbh, when the intensity of the music is still building up w/ the vocals, maybe have it be a more gradual spacing increase to reflect that?
01:05:780 (4,5) - blanket w
02:05:180 (1) - remove NC? cuz like, you've done something like this but without the nc on the downbeat, but cuz u have a pause after the downbeat it'd make more sense for this to be not nc'd cuz it's kinda just there and never happens again lol
02:31:580 (4,5) - kinda the same thing with stacking for 1/2s, it makes sense in it's own way but looking at them makes me really uncomfortable
02:58:880 (1,2,3,4,5) - tbh it's pretty anticlimactic for the stream in basically the most intense chorus to be stacked lol
03:03:230 (2,1,1) - from a gameplay perspective this is a bit unfair, the slow slider is a bit unexpected, along with the fact that the sv gets pretty fast for the next object, u probs should increase the sv for 03:03:680 (1) - a little bit to be a little nicer to players
03:20:180 (5,6) - if you made the rhythm into like this it would be nice since a lot of the guitar is on slider ends rn and players get pretty awkward feedback since the guitar is the instrument that stands out the most here, the rhythm follows it, yet you aren't actually clicking it
03:23:480 (6,1,2,3,1) - kinda feels like it should be 03:23:780 - NC'd remove NC on 03:23:630 (1) - and 03:24:080 (1) - cuz that's how it would be more divided for the guitar
03:57:530 (5,6) - it triggers me that 6 isn't parallel after you went through the trouble of making 3 parallel
04:02:780 (1,2,3,4,5,6) - tbh this is really harsh for gameplay since these are like the biggest geometrical jumps in the map, maybe like, just lower the overall spacing a bit lol
04:19:430 (1,2,3,4) - I kinda feel like this is easy to misread when 2 is out like that, maybe stack 2,3 since that gives more indication that 1,2,3 isn't just a triplet cuz of the way it's spaced
04:21:480 (2,3) - ctrl + g these will make it flow a lot nicer off the momentum of 04:21:280 (3) -
04:39:980 (1,1,1) - I don't really get what the other the other two 1s are following since there's just 1/4 under them
04:48:680 (4,5,6) - probably should increase spacing between 4 and 5,6 since 04:49:280 (1,2,3) - does a better job imo of making it not look like it's a triplet, maybe place it to the top left of 4 so it's similar in concept as 04:49:280 (1,2,3) -
05:01:580 (4) - NC would be nice to give a boost in hp for those who are hr'ing plus to distinguish the 1/1 gap
Topic Starter
Delis
I thought I've saved the reply in the draft but it didn't work? I'm dead

Insane:
01:50:780 (6,1,2) - I found this plays fun since 2014 and NC here is only the one I put on a circle which is stacked
02:57:230 - the concept of mapping here is flow and stop that I feel more comfortable this as is, 02:45:380 - I made another pause here so might be more clear to understand the concept?

Desolation:
00:38:780 (5,6,7,8) - I think this currently works fine because the movement kinda represents the hitsounds nicely
04:02:780 (1,2,3,4,5,6) - nerfed a bit but I'd rather keep the feeling how hard this is, as the back and forth-ish flow 03:59:780 (1,2,3,4,5,6,1,2,3,4) - makes people reading the jump easier even though the sliders are 1/2, shouldn't really be a problem imo

I'm tilted because of the reason so if any of these didn't explain well hit me up lol

I guess offsets need to be +3-5 or 100 so well once elvis checked mod I'll have an adjustment also fuck hp drain this is strange
Natteke desu
so what wasn't fixed:
03:03:230 (2,1,1) - i believe it represent vocals good enough to be readable, also it nced what means that there is a sv change, so i find it ok



also idk i tried to play with 00:54:680 (2,3,4,5,6) - a bit, because while i can agree i don't really want to ruin the pattern so yeah
Topic Starter
Delis
http://www.mintjam.net/mj/2010_5_m3/

as long as the song was from a doujin cd I can use rita as the artist instead? and I would rather go consistent with my other maps :/
Battle
i didn't metion 03:59:780 (1,2,3,4,5,6,1,2,3,4) - tho w it's fine anyways

others to point out is that on gameplay I kinda noticed 03:32:787 (1,2,1,2,3,4,5) - is about the hardest pattern in the solo section, it's intense but not remarkably so so maybe nerf this a bit
01:05:787 (4,5) - forgot to point this out lol tbh just ctrl + g-ing so 5 isn't under the tail would work just as fine, but the earlier time I pointed it out u fixed it another way so its ur choice, both are good enough since both ways are used
02:31:587 (4,5) - also for this too but idk if I put it in my last mod


as for metadata i know artist is usually vocalist but can u ask kwan for confirmation lol

i should be resting tbh
Topic Starter
Delis
03:59:780 (1,2,3,4,5,6,1,2,3,4) - I just meant this making the rhombus easier in reading wise

changed things for both of my parts the first might be unnoticeable but I did lol
02:31:587 (4,5) - elbis part

also confirmed metadata so I strongly wanna keep the artist as is because there's also another version that rita and mintjam sing the song together
Natteke desu
ye i agree dels plkz fix
Topic Starter
Delis
ok
Natteke desu
thank
Battle
he fixed a few things in irc
Topic Starter
Delis
arigathanks gozaimuch
Lama Poluna
metadata is wrong
pishifat
00:32:018 (2) - http://puu.sh/x6S1W/018f384dc4.jpg if anything, it shouldn't have that extra reverse lol
00:46:399 (1) - http://puu.sh/x6S3D/28ddd9430b.jpg end position moved
02:08:937 (2) - this one's good tho

get rebub and i'll qualify!!!
Topic Starter
Delis
thank but I'll have to wait for damnae to finish the SB lol (this happened after it got bubbled lol)

02:08:937 - guess I forgot to set sampleset to normal here just noting
Venix

According to this poster from official site shouldn't metadata be "Rita x MintJam - Beyond the Eternity"?

Resource: http://www.mintjam.net/mj/2010_5_m3/
Topic Starter
Delis


(ignore the first line kwan said it's just because i misunderstood something)
Lama Poluna
Topic Starter
Delis
Please don't be that guy lol

There's no point that you needed to take your time for finding those since I could find all of them myself, and the reason is in my post above. and I'll never change my mind here because you're just too exactingly caring of the accuracy of metadata, I definitely think there always can be exceptions that you won't have to copy the official things when the reasons against it can make sense enough, and my reasons actually made sense.

Thanks for your concerns though ^^ I had no idea what was wrong with your post with "metadata is wrong" message there xD.
Lama Poluna
Kwan already explained to me why it is correct. I just wanted to send these pictures xd
pishifat
so wheres that sb
Topic Starter
Delis
unfortunately damnae doesn't like his sb anymore and it's unfinished so it will be on the description (later)


additionally i had a few changes on both diffs but that wouldn't be huge, and cant collect what i changed because had minor changes over months lel



i revived wrong map wtf the title is so similar lolol
pishifat
[630897 Rita - Beyond the Eternity]

Clear!
Topic Starter
Delis
i should raise hp because spinner is ezpz now tbh
Battle
he raised hp but it looks the same as it did more than half a year ago
Topic Starter
Delis
Thx pshi n batl
Natteke desu
thank mom
Topic Starter
Delis
Np
Natteke desu
ur not my mom
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