2017-06-24 20:44 Delis: hello! are you kinda free right now?
2017-06-24 20:45 Protastic101: Is it quick? I'm planning on sleeping in like, 30 minutes to an hour
2017-06-24 20:46 Delis: well, I mapped a mania map but idk if I did it right or no, I want an opinion on the map
2017-06-24 20:46 Protastic101: np me
2017-06-24 20:46 Delis: I used to map std but mania, im pretty new ;-
2017-06-24 20:46 Delis: ACTION is listening to [https://osu.ppy.sh/b/1335816 Rita - Beyond the Eternity]
2017-06-24 20:47 Delis: well something should be wrong, I'd really love to know what I had to care while mapping mania O_o
2017-06-24 20:54 Protastic101: ok, sorry about that
2017-06-24 20:54 Protastic101: was test playing something for somone
2017-06-24 20:54 Protastic101: nice difficulty name lol
2017-06-24 20:54 Delis: aw that's fine!
2017-06-24 20:54 Protastic101: ACTION is playing [https://osu.ppy.sh/b/1335816 Rita - Beyond the Eternity [EdgyManiaDifficulty]] <osu!mania> +Hidden |4K|
2017-06-24 20:55 Delis: well it's temporary lolz
2017-06-24 20:55 Protastic101: no, keep it, it's 10/10 :^)
2017-06-24 20:55 Delis: inb4 this diff will be deleted
2017-06-24 20:57 Protastic101: oh rip af lol
2017-06-24 20:57 Protastic101: ok, so rip my acc cause of that slow jam
2017-06-24 20:58 Delis: o
2017-06-24 20:58 Protastic101: 00:14:180 - I mean, slowjams are fine most of the time, but for a section this long, I would, at the minimum just use 0.9x
2017-06-24 20:59 Delis: lol that inherited line was intended to be used in std diff haha
2017-06-24 20:59 Protastic101: oh
2017-06-24 20:59 Protastic101: lmfao ok
2017-06-24 20:59 Delis: something like, x0.9 at the start and x1.0 at 00:32:180 - could work?
2017-06-24 21:00 Protastic101: yeah, that'd work
2017-06-24 21:00 Delis: oook
2017-06-24 21:02 Protastic101: ok, so the LNs at the start like 00:15:980 (15980|1,16280|3,16880|2) - I assume are for the guitar
2017-06-24 21:03 Delis: yea they are
2017-06-24 21:04 Protastic101: that being said, it's kind of inconsistent because 00:15:080 (15080|1,15080|0,15380|0,15380|2,15680|0,15680|3) - should have one LN that's 1/1 long in the chord since it's the same exact sound
2017-06-24 21:05 Delis: oh yea
2017-06-24 21:05 Protastic101: In mania, how you map one sound should generally be how you map the same sound later on until you get to a clean break like a new musical phrase or a new section
2017-06-24 21:05 Delis: isn't spamming LNs earlier a bit brutal xD
2017-06-24 21:06 Protastic101: not at all
2017-06-24 21:06 Delis: I see, in this case I should keep following the guitars with LNs or delete all of them for consistency? (well I'd rather add LNs)
2017-06-24 21:06 Protastic101:
https://osu.ppy.sh/ss/8431635 could do something like that
2017-06-24 21:07 Protastic101: I'd add the LNs since they're nice and help to make the longer holds of the guitar stand out
2017-06-24 21:08 Delis: cool, I'll just use the pattern in the screenshot
2017-06-24 21:09 Protastic101: 00:16:430 (16430|2,16430|1) - 00:20:030 (20030|1,20030|2) - 00:20:780 (20780|2,20780|3) - 00:21:230 (21230|2,21230|3) - and so on. I'm assuming that you only used jumps (doubles) for the electric guitar and not the acoustic drone that's going on in the background. If this is the case, then the notes I highlighted (and the following respective chords) should only be single notes
2017-06-24 21:11 Delis: I was thinking while mapping if i should use one or double notes for the sound, is one note a better choice for it?
2017-06-24 21:11 Protastic101: Well, me personally, I would use doubles for the electric guitar (same place you would use LNs for the longer holds) and singles for everything else
2017-06-24 21:11 Delis: alright
2017-06-24 21:12 Protastic101: the way it is now, the player can't really get a sense of the structure of the map since both types of guitar are mapped using each other's structure, so the parts blend together
2017-06-24 21:13 Delis: hm
2017-06-24 21:15 Protastic101: 00:30:305 - btw, there's a kind of string pulling sound(?) here on the 1/4 that you could map. You could use a capped triplet like this
https://osu.ppy.sh/ss/84316902017-06-24 21:16 Delis: aw nice, somehow missed it lol
2017-06-24 21:18 Protastic101: 00:35:480 (35480|3,35480|1,35630|0,35630|1) - I believe these notes should be stacked in the same column since you did the same thing at 00:33:680 (33680|1,33680|3,33830|1,33830|3) - when they were the same palm hit type sound
2017-06-24 21:18 Protastic101: 00:37:280 (37280|0,37430|1,37430|3) - same thing here I believe
2017-06-24 21:19 Delis: so you mean something like
http://osu.ppy.sh/ss/8431708 ?
2017-06-24 21:19 Delis: or did i get wrong
2017-06-24 21:20 Protastic101: 00:40:430 (40430|1,40580|0,40730|1,40880|0) - There's justification for this 1/2 trill, but I would move it onto two hands instead of only one so that it's not nearly as straining on the left hand. Might try an arrangement like so
https://osu.ppy.sh/ss/84317122017-06-24 21:20 Protastic101: nope, that's right
2017-06-24 21:21 Protastic101: oh wait, it's on the wrong beat though. It should be stacked with 00:35:480 - and 00:35:630 - like so
https://osu.ppy.sh/ss/8431716 (I moved the chord at 00:35:780 - to be [13] to avoid a 3 note stack in 4)
2017-06-24 21:21 Protastic101: brb real quick
2017-06-24 21:24 Delis: o i see
2017-06-24 21:25 Protastic101: ok, back
2017-06-24 21:25 Protastic101: So yeah, consistency is a big thing to keep in mind when mapping mania
2017-06-24 21:27 Delis: oo okie!
2017-06-24 21:27 Protastic101: 00:46:430 (46430|3,46480|1,46530|2) - I'm pretty sure this is only 1/4 btw. There's only 3 sounds between 00:46:430 - and 00:46:580 - , but it continues into 00:46:630 - 00:46:680 - and 00:46:730 - as 1/6, like this
https://osu.ppy.sh/ss/84317362017-06-24 21:30 Protastic101: 00:52:205 (52205|1) - I think this is a ghost note too. You probably meant to put it at 00:52:280 - to make a double there for the guitar strum
2017-06-24 21:30 Delis: got it, that kind of complicated rhythm is allowed in mania wow
2017-06-24 21:31 Delis: oh yeah, now I doubt that the sound requires 2 notes there lol
2017-06-24 21:31 Protastic101: yeah, in mania there's little to no simplifying rhythms. You're supposed to snap everything as accurately as possible
2017-06-24 21:32 Protastic101: that can become kind of a pain for guitar songs like this, but this seems to have a mostly stable rhythm save for those grace notes and arpeggios here and there
2017-06-24 21:33 Protastic101: 00:55:805 (55805|1) - same thing I mentioned above, this should be at 00:55:880 - to make a double on the downbeat, or it should be removed altogether since there's no sound on the blue tick there
2017-06-24 21:34 Delis: yea would remove it so this could be way more easier to rework the rhythms
2017-06-24 21:35 Protastic101: 00:56:255 (56255|3) - last one I found for a while
2017-06-24 21:36 Delis: hehe it's already vanished following your suggestion
2017-06-24 21:36 Protastic101: 00:56:630 (56630|2,56930|2,57230|2) - might try to avoid 3 note stacks like this. They aren't hard to hit, but they do add some unnecessary strain to the player's right index finger when it doesnt need to
2017-06-24 21:38 Protastic101:
https://osu.ppy.sh/ss/8431775 you could try this instead, though I'm not sure if it follows your intention with stacking 00:57:380 (57380|0,57380|1,57830|1,57830|0) - since they're the same chord or not
2017-06-24 21:38 Delis: o mb, that looks also considered to be possibly repetitive, no idea though lol I'll take care of this
2017-06-24 21:39 Protastic101: ok, cool
2017-06-24 21:40 Delis: yes that looks nice, applied
2017-06-24 21:41 Protastic101: \01:21:005 (81005|3,81080|1) - I might try to connect the notes here so that it plays more like a triplet. If accepted, move 01:21:005 (81005|3) - to 2, and 01:21:080 (81080|1) - to 4
2017-06-24 21:42 Protastic101: 01:30:230 (90230|2,90230|3,90230|0,90380|3,90380|1,90380|2) - since these are the same snare repeated within half a beat of each other, you could also stack them as two [234] chords if you wanted, but I also like the way they are now since the right hand has the same hand movement but the left hand differs slightly
2017-06-24 21:43 Protastic101: 01:33:080 (93080|3) - would move this to col 1 to avoid a needless one handed minitrill on the right hand.
2017-06-24 21:44 Protastic101: 01:34:280 - missing a note here to cap the burst with a double. I'd add it in column 1 so that 01:34:130 (94130|1,94205|2,94280|3) - is still the same triplet within the pattern
2017-06-24 21:45 Delis:
https://osu.ppy.sh/ss/8431795 something like this would work for 01:30:230 - ? well I didn't feel like the same movement here
2017-06-24 21:45 Protastic101: Hm, I'd keep the original in that case
2017-06-24 21:46 Delis: ook changed everything else
2017-06-24 21:46 Protastic101: the original has a different movement for each hand that makes it easy to hit since you don't have to have both hands cooperate with each other lol
2017-06-24 21:46 Delis: ah understand lol
2017-06-24 21:46 Protastic101: 01:35:255 (95255|3) - I believe this is a ghost note though since the song tends to only use 1/4 triplets instead of rolls
2017-06-24 21:47 Delis: is this kind of overmapping a bad idea in mania?
2017-06-24 21:48 Protastic101: 01:39:380 (99380|3,99380|1,99530|1,99530|3,99680|3,99680|1,99830|1,99830|3,99980|1,99980|3,100130|1,100130|3) - that's kind of a lot of [24] chords. I would try to break off the stack in col 2 at 01:39:980 - to make it a bit more balanced across all columns, like this
https://osu.ppy.sh/ss/84318072017-06-24 21:49 Delis: nice, applied it
2017-06-24 21:49 Protastic101: and yeah, to answer your question, mania is kind of strict in following the music exactly as it's heard
2017-06-24 21:50 Protastic101: unless a sound has an indeterminable snap (think bass wubs and growls), then you only map what is present and as close to its real snap as possible
2017-06-24 21:50 Protastic101: You don't add any notes where no sound exists
2017-06-24 21:50 Delis: hm
2017-06-24 21:51 Delis: okay
2017-06-24 21:52 Protastic101: So yeah, pretty good map for if you've just started. Has a ways to go with some pattern arrangements, but you've got the rhythm down pretty well which is good since it's one of the most important aspects to mania
2017-06-24 21:52 Protastic101: Just be careful not to have stacks that are too long and to be consistent with how you map certain parts or sounds.
2017-06-24 21:54 Protastic101: do you want me to post to the thread?
2017-06-24 21:54 Delis: ah thanks so much ;_; I'll rework on some rhythms once and I'll keep that in my mind when I got to map mania more
2017-06-24 21:54 Protastic101: yeah, and feel free to poke me again if you've got some questions or something
2017-06-24 21:54 Delis: of course, this is really worth a kudos
2017-06-24 21:54 Delis: alright thank you!
2017-06-24 21:55 Protastic101: it's easy to improve patterns, but very hard to fix rhythm if it's not done properly to begin with