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Tanimoto Takayoshi (Dragon Soul) - Yeah! Break! Care! Break!

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Larc
Req from my queue forced to mod this aaa

[ Insaiyan ]
00:03:275 - 00:03:461 - they still have piano synthesia if you want to add to...

00:06:815 - i think the piano synth are strong rather than drum.. how about .. https://osu.ppy.sh/ss/10069560 , i think is ok to continous make LN before changing to verse,since this part still at intro

00:20:231 (20231|0) - did u hear guitar start to play again ? i prefer to make LN for guitar than vocal. and i think the most unique vocal in this song at 00:35:138 -

00:29:827 - 00:30:293 - double ?

00:32:157 - 00:32:343 - 00:32:529 - triple ? feel similar with 00:32:716 - 00:33:088 - same instrument just different chord

00:33:834 - actually the structures are same with hard diff, u just move 2 single note into 1 col and be jack. hm.. i dont have any idea :p u can keep going with this pattern untill other modder mention it...

00:47:809 (47809|0,47995|0,48181|0,48368|0) - just uncomfortable to play...

jkkd wrote:

remap
sry for short mod, chart pretty clean...
good luck XD
Topic Starter
Crumpey

CoffeeLatte- wrote:

Req from my queue forced to mod this aaa

[ Insaiyan ]
00:03:275 - 00:03:461 - they still have piano synthesia if you want to add to...

probably should

00:06:815 - i think the piano synth are strong rather than drum.. how about .. https://osu.ppy.sh/ss/10069560 , i think is ok to continous make LN before changing to verse,since this part still at intro

hmm not a bad idea

00:20:231 (20231|0) - did u hear guitar start to play again ? i prefer to make LN for guitar than vocal. and i think the most unique vocal in this song at 00:35:138 -

the vocal is very apparent, so i chose to map that


00:29:827 - 00:30:293 - double ?

sure


00:32:157 - 00:32:343 - 00:32:529 - triple ? feel similar with 00:32:716 - 00:33:088 - same instrument just different chord

build up


00:33:834 - actually the structures are same with hard diff, u just move 2 single note into 1 col and be jack. hm.. i dont have any idea :p u can keep going with this pattern untill other modder mention it...

not much else that can be done, regardless of the similarities with the chorus its much harder to play

00:47:809 (47809|0,47995|0,48181|0,48368|0) - just uncomfortable to play...
fixed
ty ty <3
Sandalphon
[Insane]
00:05:138 - This beat is strong enough to be double, and the next note is triple so it will still be different with the cymbal sound
00:32:157 (32157|2,32157|1,32343|0,32343|3,32529|0,32529|1,32716|2,32716|0,32716|3) - They all share the same intensity i believe

No kudosu
Topic Starter
Crumpey

YaHao wrote:

[Insane]
00:05:138 - This beat is strong enough to be double, and the next note is triple so it will still be different with the cymbal sound
00:32:157 (32157|2,32157|1,32343|0,32343|3,32529|0,32529|1,32716|2,32716|0,32716|3) - They all share the same intensity i believe

No kudosu
applied both, hesitant on the second change but your not the only person whom has suggested it, so applied, Thanks <3
SpectorDG
Mod here

[Insane]
  1. 00:07:374 (7374|0) - Move to [3] or 00:07:001 (7001|3) - [1] and 00:07:188 (7188|1) - [4] cause it's make balance with triple and doubles. 00:06:815 (6815|3,6815|0,7001|0,7001|3) - This one mapped same lines. But 00:07:188 (7188|1,7188|2,7374|1) - It's not mapped same.
  2. 00:07:560 - This parts feels kinda empty, actually really empty. It's must be add notes on 00:07:560 - 00:08:119 - . (Hard kinda rich than this)
  3. 00:19:299 - You missed whistle here. Add one more note.
  4. 00:20:231 (20231|1,20417|1,20604|1,20790|1,20976|1) - This 2/1 Quad+(Five) jacks should be re-arrange. For the playable
  5. 00:30:666 - Hard diff is more harder than Insane in this part. So it's something was re-pattern like this one? https://osu.ppy.sh/ss/10165756 .
  6. 00:45:386 (45386|1) - Move to [1] cause you mapped 4/1 jacks in before part, so it's mirror as before.
  7. 00:47:716 - It's should be jacks? Actually makes doubles 'Whistle' is much better than jacks, so it's really easily read for this.
  8. 00:57:405 - Add note on [4] it's makes difference than Hard.
[Hard]
  1. 00:44:827 - Why you didn't mapped any notes here? Normal diff mapped simple note here.
  2. 00:58:243 (58243|2) - Remove this one. Same as 00:58:057 - 00:57:684 - https://osu.ppy.sh/ss/10165857 .
[Normal]
  1. 00:32:343 - This line should be single. It's normal diff not hard.
  2. 00:57:219 - ^ Change these too simple notes. Normal diff + 4/1 LN's didn't acceptable for rank.
[Easy]
  1. 00:20:231 (20231|3) - It's should be end 00:20:976 - here. Beginners never can catch this.
  2. 00:23:212 (23212|1) - ^ If you don't agree with this QAT or BN's will notice that.
goodluck!
Topic Starter
Crumpey

SpectorDG wrote:

Mod here

[Insane]
  1. 00:07:374 (7374|0) - Move to [3] or 00:07:001 (7001|3) - [1] and 00:07:188 (7188|1) - [4] cause it's make balance with triple and doubles. 00:06:815 (6815|3,6815|0,7001|0,7001|3) - This one mapped same lines. But 00:07:188 (7188|1,7188|2,7374|1) - It's not mapped same.
  2. 00:07:560 - This parts feels kinda empty, actually really empty. It's must be add notes on 00:07:560 - 00:08:119 - . (Hard kinda rich than this)
  3. 00:19:299 - You missed whistle here. Add one more note.
  4. 00:20:231 (20231|1,20417|1,20604|1,20790|1,20976|1) - This 2/1 Quad+(Five) jacks should be re-arrange. For the playable
  5. 00:30:666 - Hard diff is more harder than Insane in this part. So it's something was re-pattern like this one? https://osu.ppy.sh/ss/10165756 .
  6. 00:45:386 (45386|1) - Move to [1] cause you mapped 4/1 jacks in before part, so it's mirror as before.
  7. 00:47:716 - It's should be jacks? Actually makes doubles 'Whistle' is much better than jacks, so it's really easily read for this.
  8. 00:57:405 - Add note on [4] it's makes difference than Hard.
applied all those changes bar the last 2, as i feel they dont really matter, no do they have an input on the song

[Hard]
  1. 00:44:827 - Why you didn't mapped any notes here? Normal diff mapped simple note here.

    modified a bit
  2. 00:58:243 (58243|2) - Remove this one. Same as 00:58:057 - 00:57:684 - https://osu.ppy.sh/ss/10165857 .
sure


[Normal]
  1. 00:32:343 - This line should be single. It's normal diff not hard.
  2. 00:57:219 - ^ Change these too simple notes. Normal diff + 4/1 LN's didn't acceptable for rank.
i disagree, i think its fine

[Easy]
  1. 00:20:231 (20231|3) - It's should be end 00:20:976 - here. Beginners never can catch this.
  2. 00:23:212 (23212|1) - ^ If you don't agree with this QAT or BN's will notice that.
No, the ln folows the vocal, ending it earlier would be structurely incorrect. how it is, is fine


goodluck!
thanks for the mod
Bursthammy
ok

EZ
EZ

00:20:231 (20231|3) - The complexity of this LN ending on a blue tick isn't appropriate for an EZ. The vocals all fall on 1/2 beats, so this should be simplified as such. Shorten the LN back to 00:20:976 - and add a note to 00:21:163 - at 2. Repeat for 00:23:212 (23212|1) -

00:36:070 (36070|0,36070|1,36256|2,36256|3) - I'd change these to single notes, the pattern is too dense for an EZ, try 4-1-3 for that sequence of 1/2 notes

00:47:809 (47809|1,47995|3,47995|2,48181|0,48181|1) - Same here, 2-3-1.

00:57:684 - I'd like to see these simplified to fit in line with the rest of the diff's density. First off, 00:58:243 - really don't need to be LNs, extending the map past this point for that tiny bit of fade-out diminishes the impact of the ending imo. Secondly, the two doubles at 00:57:684 - and 00:58:057 - could be changed into singles for the density reason above. Try 4-4-1/2 for this section.


NM
NM

00:20:231 (20231|3) - Same as EZ, bring it back to the white tick. 00:23:212 (23212|1) - Same. Although it's slightly more appropriate here than it was in the NM, the inconsistency due to the lack of 1/4th rhythms throws this section off because of it and makes it come off as awkward.

00:26:566 (26566|0) - Move to 1 for better hand balance.

00:30:666 (30666|0,30666|1,31411|3,31504|2,31598|1) - This is a bit too complex for players around this level to pull off consistently, requires a lot of multitasking. Bring 00:30:666 (30666|0) - back to the white tick alongside the other LN.

00:33:647 - The kiai here is waaaaaay too complex, it's basically identical in density to the next two difficulties besides some additional doubles here and there. Besides the inappropriate density, the way you patterned these doesn't lend well to reading at this level for players (patterns that make the player switch hands constantly, instead of more linear 3 note 1/4th patterns like 2-3-4, 1-2-3, 4-3-1 etc etc) I would really recommend just making this the same as the EZ but with alternating singles and doubles. Apply to both kiais.

00:39:237 (39237|0,39424|1,39610|2,39610|3,39983|1,40355|3,40728|1,41101|0,41101|1,41473|2,41846|3,42219|0,42591|2,42591|3,42964|0,43337|1,43709|2,44082|0) - Identical density to the EZ, the difference in density between this and the current kiais is pretty off-putting. I would add some more complex rhythms here, like on some of the vocalist's notes, to both distinguish this from the EZ, as well as give a more appropriate bridge between the two kiais. 00:51:535 - Same here.

00:54:517 - Like I suggested above, alternating singles and doubles here.

00:57:219 (57219|2,57312|0,57405|3) - Pretty sure these are ghost notes, I'm not hearing any distinct 1/4th drums here, just some weird synth that almost sounds like it. Remove these and add a 1/1 LN at 00:57:312 - on 3 for the vocalist's held note here. (Might also want to move 00:56:939 (56939|1) - to 1 for hand balance as a result of this change.)


HD
HD

00:20:231 (20231|1) - Same as above, since you are still using 1/2 for the entirety of this section, having the one stray blue tick makes it inconsistent and awkward. I'd say ending this LN here would only really be appropriate in the MX diff where it's nonstop 1/4 notes.

00:30:666 (30666|0) - Same as NM, still feels like making it too complex for no real reason.

00:33:647 - Along with the changes in NM, lowering the density by removing every OTHER double here to make the difficulty curve between NM, HD, and MX more consistent. (i.e. remove 00:34:393 - 00:35:138 - 00:35:883 - 00:37:374 - 00:38:119 - 00:38:865 - etc etc.) 00:45:573 - Same here.

00:39:610 - Adding a double every 1/1 starting from 00:39:983 - seems like a better way to, like with the NM, make the gap between the two kiais more consistent density-wise with the rest of the map. 00:51:535 - Again, same here.

00:54:517 (54517|2,54517|1,54703|2,54796|1,54889|2,54889|3) - This is a little too heavy on column 3, swap 00:54:330 (54330|3,54517|2) -'s columns to make it a little easier.

00:57:312 - Like in the NM, ghost notes, replace it with a double at 00:57:312 -.

00:58:243 - Above, ditch the LNs.


Insaiyan
Insaiyan

00:31:411 (31411|3,31504|2,31598|1,31691|3,31784|2,31877|1,31970|3,32063|2) - Make these LNs to keep the difficulty curve consistent with HD.

00:57:125 - Now that i'm listening closer, I think a 1/8th drumroll would better suit this synth here, for this diff only.

00:58:243 (58243|2,58243|3,58243|1,58243|0) - Ehhhh, you can keep these as LNs as opposed to the other diffs since you're going for 4 note patterns here instead of 3 note.

Call me back.
Topic Starter
Crumpey

Weber wrote:

ok

EZ
EZ

00:20:231 (20231|3) - The complexity of this LN ending on a blue tick isn't appropriate for an EZ. The vocals all fall on 1/2 beats, so this should be simplified as such. Shorten the LN back to 00:20:976 - and add a note to 00:21:163 - at 2. Repeat for 00:23:212 (23212|1) -

fixed

00:36:070 (36070|0,36070|1,36256|2,36256|3) - I'd change these to single notes, the pattern is too dense for an EZ, try 4-1-3 for that sequence of 1/2 notes

why not

00:47:809 (47809|1,47995|3,47995|2,48181|0,48181|1) - Same here, 2-3-1.

Yep

00:57:684 - I'd like to see these simplified to fit in line with the rest of the diff's density. First off, 00:58:243 - really don't need to be LNs, extending the map past this point for that tiny bit of fade-out diminishes the impact of the ending imo. Secondly, the two doubles at 00:57:684 - and 00:58:057 - could be changed into singles for the density reason above. Try 4-4-1/2 for this section.

agreed


NM
NM

00:20:231 (20231|3) - Same as EZ, bring it back to the white tick. 00:23:212 (23212|1) - Same. Although it's slightly more appropriate here than it was in the NM, the inconsistency due to the lack of 1/4th rhythms throws this section off because of it and makes it come off as awkward.

rip ln, fixed

00:26:566 (26566|0) - Move to 1 for better hand balance.

fair enough

00:30:666 (30666|0,30666|1,31411|3,31504|2,31598|1) - This is a bit too complex for players around this level to pull off consistently, requires a lot of multitasking. Bring 00:30:666 (30666|0) - back to the white tick alongside the other LN.

aww fine

00:33:647 - The kiai here is waaaaaay too complex, it's basically identical in density to the next two difficulties besides some additional doubles here and there. Besides the inappropriate density, the way you patterned these doesn't lend well to reading at this level for players (patterns that make the player switch hands constantly, instead of more linear 3 note 1/4th patterns like 2-3-4, 1-2-3, 4-3-1 etc etc) I would really recommend just making this the same as the EZ but with alternating singles and doubles. Apply to both kiais.

Understandable, other people have mentioned this too

00:39:237 (39237|0,39424|1,39610|2,39610|3,39983|1,40355|3,40728|1,41101|0,41101|1,41473|2,41846|3,42219|0,42591|2,42591|3,42964|0,43337|1,43709|2,44082|0) - Identical density to the EZ, the difference in density between this and the current kiais is pretty off-putting. I would add some more complex rhythms here, like on some of the vocalist's notes, to both distinguish this from the EZ, as well as give a more appropriate bridge between the two kiais. 00:51:535 - Same here.

Yeah, i get you, fixed

00:54:517 - Like I suggested above, alternating singles and doubles here.

agreed

00:57:219 (57219|2,57312|0,57405|3) - Pretty sure these are ghost notes, I'm not hearing any distinct 1/4th drums here, just some weird synth that almost sounds like it. Remove these and add a 1/1 LN at 00:57:312 - on 3 for the vocalist's held note here. (Might also want to move 00:56:939 (56939|1) - to 1 for hand balance as a result of this change.)
think i did this properly

HD
HD

00:20:231 (20231|1) - Same as above, since you are still using 1/2 for the entirety of this section, having the one stray blue tick makes it inconsistent and awkward. I'd say ending this LN here would only really be appropriate in the MX diff where it's nonstop 1/4 notes.

Fixed

00:30:666 (30666|0) - Same as NM, still feels like making it too complex for no real reason.

theres no real need for it i guess

00:33:647 - Along with the changes in NM, lowering the density by removing every OTHER double here to make the difficulty curve between NM, HD, and MX more consistent. (i.e. remove 00:34:393 - 00:35:138 - 00:35:883 - 00:37:374 - 00:38:119 - 00:38:865 - etc etc.) 00:45:573 - Same here.

Tough change to come to terms on but its for the better

00:39:610 - Adding a double every 1/1 starting from 00:39:983 - seems like a better way to, like with the NM, make the gap between the two kiais more consistent density-wise with the rest of the map. 00:51:535 - Again, same here.

Your right it does, fixed

00:54:517 (54517|2,54517|1,54703|2,54796|1,54889|2,54889|3) - This is a little too heavy on column 3, swap 00:54:330 (54330|3,54517|2) -'s columns to make it a little easier.

i can agree with that

00:57:312 - Like in the NM, ghost notes, replace it with a double at 00:57:312 -.
unsure (rip timestamp)

00:58:243 - Above, ditch the LNs.
unsure


Insaiyan
Insaiyan

00:31:411 (31411|3,31504|2,31598|1,31691|3,31784|2,31877|1,31970|3,32063|2) - Make these LNs to keep the difficulty curve consistent with HD.

Sure

00:57:125 - Now that i'm listening closer, I think a 1/8th drumroll would better suit this synth here, for this diff only.

That works out

00:58:243 (58243|2,58243|3,58243|1,58243|0) - Ehhhh, you can keep these as LNs as opposed to the other diffs since you're going for 4 note patterns here instead of 3 note.

Dont really get what your asking here



Call me back.
Thanks <3
Bursthammy
rip super

IRC
00:47 CrumpetFiddler: yo, you there weber
11:02 Weber: going through it now
11:05 Weber: f
11:19 CrumpetFiddler: ok im here
11:19 Weber: alright
11:20 *Weber is editing [https://osu.ppy.sh/b/1430681 Takayoshi Tanimoto - Yeah! Break! Care! Break! [Normal]]
11:20 Weber: 00:33:647 - would you consider changing these kiais to follow the vocals more
11:20 Weber: like with LNs
11:21 Weber: something like https://osu.ppy.sh/ss/10339455
11:21 CrumpetFiddler: i assume you mean both the quads at the beginning of both kiais
11:22 Weber: i agree with your original concern about how the kiais are now not dense enough for the rest of the diff
11:22 CrumpetFiddler: uhh
11:23 CrumpetFiddler: are you saying having lns throughout the kiai
11:23 Weber: yeah for the vocals
11:23 CrumpetFiddler: my concern for that would be, is it too hard then?
11:23 CrumpetFiddler: it is a normal diff
11:23 Weber: no considering 00:30:666 (30666|0,31411|3,31504|2,31598|1,31691|0,31784|3,31877|2,31970|1,32063|0,32157|3,32157|2,32343|1,32343|0,32529|2,32529|3,32716|3,32716|0) - is right before it
11:24 Weber: in fact i was considering suggesting you to nerf that slightly
11:24 CrumpetFiddler: alright, i can get behind the lns
11:24 CrumpetFiddler: how would suggest that be nerfed?
11:24 CrumpetFiddler: i get the jump from easy being 2 lns to normal being 1/4 stairs can be a bit overwhelming
11:25 CrumpetFiddler: 00:31:411 - and 00:31:784 - this being lns? instead of the stream?
11:25 Weber: something like this https://puu.sh/zv1N1/0f77ee1a13.png
11:26 Weber: considering you use triples like this occasionally throughout this diff it would fit
11:27 Weber: so yeah replace the kiai sections with some vocal-follow LNs and it should fit better with the rest of the diff
11:28 Weber: last suggestion would be to move 00:57:219 (57219|2) - to 00:57:312 - and extend it to the next double
11:28 CrumpetFiddler: doing that part now
11:28 CrumpetFiddler: i was thinking of only following the vocals for the prominant sections
11:28 Weber: reason being that it's just too awkward
11:28 CrumpetFiddler: like "Kamehameha" that being pretty apparent
11:29 CrumpetFiddler: whats ur opinion on that?
11:29 CrumpetFiddler: 00:47:063 - so for the second kiai having on here to 00:47:995 - being followed vocally
11:30 Weber: why not start vocal mapping at 00:45:945 - ?
11:30 CrumpetFiddler: i was thinkin cuz the beats were more apparent
11:30 CrumpetFiddler: but itd be weird going half and half
11:31 Weber: yeah
11:31 Weber: personally i think the vocals are the most prominent thing about this section, besides the obvious double claps
11:31 CrumpetFiddler: 00:36:629 - and i assume this part is all good
11:31 CrumpetFiddler: just the start part
11:31 Weber: yeah
11:32 Weber: tell me when ur done and i'll move onto HD
11:34 CrumpetFiddler: alright besides this part here im done
11:34 CrumpetFiddler: 00:31:411 -
11:34 CrumpetFiddler: do you think something shoould be done about it?
11:35 Weber: https://puu.sh/zv24E/90b034549f.png
11:36 CrumpetFiddler: thats cool actually
11:36 Weber: or you could do uh
11:36 Weber: 1/2 LNs
11:36 CrumpetFiddler: alright im down with that
11:36 Weber: descending
11:36 Weber: i think that might fit better
11:36 CrumpetFiddler: i feel that doesnt bridge the gap too well
11:36 CrumpetFiddler: since hard is 1/4 streams
11:36 Weber: yeah i guess
11:37 CrumpetFiddler: changed everything that you mentioned here, normal should be alright
11:41 Weber: both HD and insane look fine actually
11:41 CrumpetFiddler: Ya reckon>?
11:41 CrumpetFiddler: oh
11:42 CrumpetFiddler: if thats the case
11:42 CrumpetFiddler: i do have to ask you about 2 things you said in your mod you did a while back
11:42 CrumpetFiddler: 00:57:312 (57312|1) - GHOST NOTE - HARD
11:42 CrumpetFiddler: 00:58:243 - Above, ditch the LNs.
11:43 Weber: upon closer inspection, i think its fine
11:43 CrumpetFiddler: Aight, all good. just wanted to clear those 2 up
11:43 Weber: np
11:43 Weber: update and i'll recheck
11:43 CrumpetFiddler: i mean. im pretty happy with the map. the normal diff by far was the weakest
11:44 Weber: yeah it would've been the toughest to nail down with how the song works
11:44 Weber: should be good now though
11:45 CrumpetFiddler: I Typically avoid vocal mapping
11:45 CrumpetFiddler: most times i just hate it
11:45 CrumpetFiddler: that was the problem with starring star too
11:45 Weber: understandable
11:45 Weber: i know why people don't usually go for it
11:46 CrumpetFiddler: Yeah
11:46 CrumpetFiddler: Update 53 4/2/2018 - Weber's mod
11:46 CrumpetFiddler: fuck
11:46 CrumpetFiddler: i get why people do go for vocal mapping tho
11:46 CrumpetFiddler: Other wise each diff plays the same
11:46 CrumpetFiddler: just a watered down version of eachothert
11:46 Weber: mmmm
11:46 Weber: update when
11:47 CrumpetFiddler: so slow
11:47 CrumpetFiddler: global network
11:47 CrumpetFiddler: done
11:49 Weber: i also meant for you to do the vocal mapping at 00:37:001 - as well
11:49 Weber: 2nd half of both kiais
11:49 CrumpetFiddler: oh the whole thing
11:50 CrumpetFiddler: okay
11:50 Weber: my b if i didn't communicate that well
11:50 CrumpetFiddler: are you on in like
11:50 CrumpetFiddler: 2 hours time
11:50 CrumpetFiddler: i really have to go do things
11:50 Weber: sure but i can do final check if you manage to fix this now
11:51 Weber: its fine either way
11:51 CrumpetFiddler: id, like to do it now but iu cant
11:51 Weber: alright message me when ur back
11:51 CrumpetFiddler: thanks, sory bout that
12:42 CrumpetFiddler: aight
12:43 CrumpetFiddler: im all done
12:43 Weber: kk fix the kiais and update and message me when done
12:43 CrumpetFiddler: Yep
12:43 Weber: currently going through juan's map atm, will be done soon
12:44 CrumpetFiddler: Thats all good
12:44 CrumpetFiddler: ill update first then msg you
12:50 CrumpetFiddler: do have one quick question when you can answer
12:50 CrumpetFiddler: https://osu.ppy.sh/ss/10339870
12:51 CrumpetFiddler: should this be nothing, or am i missing a sound
12:51 CrumpetFiddler: ignore that i got it
12:52 CrumpetFiddler: Uploaded
12:55 CrumpetFiddler: ps.
12:56 Weber: ya
12:57 Weber: looks good
12:57 Weber: doing final check now
12:57 CrumpetFiddler: Noice
12:57 Weber: 00:57:219 (57219|2) - this needs to start at 00:57:312 -
12:58 CrumpetFiddler: normal i assume?
12:58 Weber: ya
12:58 CrumpetFiddler: done
Shima Rin
Anyway.
Weber please check hitsounds next time ;w;

4K: 1|2|3|4


[General]
  1. Please find the metadata source to confirm that your metadata is right, or you can find people in metadata team to help you.
  2. Double hitsounds are not recommended since not all places can afford two. Better change all double hitsounds (yes, double C) to single hitsounds.
  3. Side note: It's not a big deal but you adjusted the offset that actually snapped the first beat of each bar later to the second but yeah since it is accurately snapped I am fine with it. Just feel a bit weird while checking it bar to bar lol.
[Easy]
  1. 00:29:175 (29175|2) - Might wanna spread the hitsounds on this to both notes.
  2. 00:39:237 - Where is your C?
  3. 00:58:243 - Better end all diffs at the same place so maybe you can have one note changed to LN that ends at 00:58:989 - .
[Normal]
  1. 00:19:486 (19486|3,19486|2,19672|0,19672|1) - While they have the same sounds as 00:19:858 (19858|2,20045|0) - , why you only double these two? Personally I would prefer them to be single notes cuz they have nothing to emphasize in my opinion.
  2. 00:30:666 - Definitely you can have a double note here to emphasize the impact of the cymbal.
  3. 00:31:411 (31411|3,31504|2,31598|1,31784|2,31877|1,31970|0) - I can see your idea to simplify them, but it is kinda weird for me to intentionally not mapping only one of each. Might also wanna delete 00:31:504 (31504|2,31877|1) - so as to simplify this part from 1/4 snaps to 1/2 snaps. That will be a better way.
  4. 00:34:393 - 00:37:374 - 00:37:747 - 00:38:119 - I suggest add single notes to each line so as to at least give some attention to the drums.
  5. 00:38:492 - Add C.
  6. 00:45:945 - Add C.
  7. 00:46:318 - Add a note for drum and also add W on it.
  8. 00:48:368 - Add W in each diff that you mapped this note.
  9. 00:48:554 - Add W.
  10. 00:48:927 - Add C.
  11. 00:49:299 - The same suggestion as 00:46:318 - .
  12. 00:49:672 - Like above, but this time add C.
  13. 00:50:045 - Same as 00:49:299 - .
  14. 00:50:417 - Add C.
  15. 00:54:889 - 00:55:635 - Add C.
  16. 00:57:312 - Add W.
[Hard]
  1. 00:21:349 - 00:22:094 - 00:22:840 - 00:23:585 - 00:24:330 - 00:25:076 - 00:25:821 - 00:26:566 - 00:27:312 - 00:28:057 - 00:28:802 - 00:29:548 - Add C.
  2. 00:30:666 (30666|0) - Might wanna spread the two hitsounds to both notes.
  3. 00:51:908 - 00:52:653 - 00:53:399 - 00:54:144 - Add C.
  4. 00:54:517 (54517|1) - Spread hitsounds to both notes.
[Insaiyan]
  1. 00:20:231 - Might wanna do something like this to actually prevent the long stack on col2: https://osu.ppy.sh/ss/10404495
  2. 00:44:641 (44641|1) - Move to col1 for balance.
Topic Starter
Crumpey

Tofu1222 wrote:

Anyway.
Weber please check hitsounds next time ;w;

4K: 1|2|3|4



[Normal]
  1. 00:31:411 (31411|3,31504|2,31598|1,31784|2,31877|1,31970|0) - I can see your idea to simplify them, but it is kinda weird for me to intentionally not mapping only one of each. Might also wanna delete 00:31:504 (31504|2,31877|1) - so as to simplify this part from 1/4 snaps to 1/2 snaps. That will be a better way.
that was the only change i didnt implement because i feel it plays rather well.

Thanks for the mod <3
Shima Rin
Chat Log
10:50 Tofu1222: yo
10:50 Tofu1222: check normal now
10:51 CrumpetFiddler: Aight
10:51 Tofu1222: 00:34:765 - 00:35:511 - 00:46:691 - 00:47:436 - These places should all have C hitsounds
10:51 Tofu1222: no others, just C
10:51 Tofu1222: 00:50:045 - Here W
10:52 CrumpetFiddler: Only C
10:52 CrumpetFiddler: so if theres another remove it
10:52 Tofu1222: 00:51:908 - 00:52:653 - 00:53:399 - 00:54:144 - add c too
10:52 Tofu1222: yes exactly
10:52 CrumpetFiddler: ok
10:53 Tofu1222: Oh and easy seems have the same problems in kiai too
10:53 Tofu1222: you can just correct normal first, and then refer to normal to correct easy
10:53 CrumpetFiddler: 00:50:045 (50045|1) -
10:53 CrumpetFiddler: wc or w
10:54 Tofu1222: just W
10:54 CrumpetFiddler: cool comparing easy
10:55 Tofu1222: I will just go for Hard mod now
10:55 Tofu1222: 00:19:113 - add w
10:55 CrumpetFiddler: those are all done
10:56 Tofu1222: 00:20:604 - add c
10:56 Tofu1222: looks that hard has the same issue in kiai lol
10:57 CrumpetFiddler: gah alright
10:57 CrumpetFiddler: comparing
10:57 CrumpetFiddler: wait
10:57 CrumpetFiddler: no it doesnt?
10:58 CrumpetFiddler: they are all done correctly yeah?
10:58 Tofu1222: 00:39:983 - 00:40:728 - 00:41:473 - 00:42:219 - 00:42:964 - 00:43:709 - 00:44:455 - 00:45:014 - add c
10:59 Tofu1222: 00:44:455 - 00:45:014 - also think that these two C should be applied to easy and normal too
11:00 CrumpetFiddler: alright going back to those lol
11:00 CrumpetFiddler: easy also needs all those other c's so ill do those aswell
11:01 Tofu1222: Insane: 00:07:560 - 00:07:747 - 00:08:119 - add w
11:01 Tofu1222: yes go for it
11:01 Tofu1222: 00:19:299 - here doesnt need a W, apply to e, n, h
11:02 CrumpetFiddler: what does that mean
11:02 CrumpetFiddler: oh
11:02 CrumpetFiddler: i got u
11:02 Tofu1222: ok
11:03 CrumpetFiddler: alright
11:04 Tofu1222: 00:39:237 (39237|1) - to col1 for balance
11:04 CrumpetFiddler: insaiyan i assume
11:04 Tofu1222: yes
11:05 CrumpetFiddler: yep
11:06 Tofu1222: 00:35:790 - 00:47:716 - how about do doubles in insane for these two cuz they are actually snares, heavier than previous notes
11:06 Tofu1222: http://osu.ppy.sh/ss/10408161 sth like this
11:07 CrumpetFiddler: yeah i get ya
11:07 CrumpetFiddler: keeping the jack there as thats pretty much a staple in this diff
11:07 Tofu1222: maybe a screenshot?
11:07 Tofu1222: 00:51:349 - also here doesnt need double cuz guitar only no drums
11:08 CrumpetFiddler: 9https://osu.ppy.sh/ss/10408164
11:08 CrumpetFiddler: yeah that makes sens
11:08 CrumpetFiddler: e
11:09 Tofu1222: that jack with double doesnt really play very well lol
11:09 CrumpetFiddler: allright then
11:10 CrumpetFiddler: ill move em
11:10 CrumpetFiddler: done
11:11 Tofu1222: ok then
11:11 Tofu1222: update nhow
11:11 Tofu1222: now
11:12 CrumpetFiddler: :thumbsUp:
11:14 Tofu1222: 00:20:604 - 00:21:349 - 00:22:094 - 00:22:840 - 00:23:585 - 00:24:330 - 00:25:076 - 00:25:821 - 00:26:566 - 00:27:312 - 00:28:057 - 00:28:802 - 00:29:548 - 00:34:020 - 00:37:001 - 00:37:747 - 00:38:492 - 00:45:945 - 00:48:927 - 00:49:672 - 00:50:417 - 00:51:163 - 00:51:908 - 00:55:635 - add c
11:14 Tofu1222: in easy
11:14 CrumpetFiddler: holy shit
11:14 CrumpetFiddler: alright
11:15 Tofu1222: weber doesnt check any shit on hitsound fuck ;w;
11:16 CrumpetFiddler: all those are done
11:16 CrumpetFiddler: he doesnt like making your job easy
11:17 Tofu1222: 00:20:604 - 00:21:349 - 00:22:094 - 00:22:840 - 00:23:585 - 00:24:330 - 00:25:076 - 00:25:821 - 00:26:566 - 00:27:312 - 00:28:057 - 00:28:802 - 00:29:548 - 00:34:020 - 00:37:001 - 00:37:747 - change all to C
11:17 Tofu1222: i mean add c if there is nothing and if there is sth change to C
11:17 Tofu1222: 00:39:237 - also delete a C here
11:17 Tofu1222: yes normal
11:17 CrumpetFiddler: in each diff
11:17 CrumpetFiddler: becuz easy has it to
11:18 Tofu1222: well if you get my idea just apply to each diff then
11:18 Tofu1222: insane is good
11:18 CrumpetFiddler: ye
11:18 Tofu1222: just make your reference to insane
11:18 Tofu1222: find hitsound inconsistency
11:18 Tofu1222: correct them
11:18 CrumpetFiddler: uuuuuuugh gotta do all the claps in normal again lol
11:19 Tofu1222: at least you are not dealing with tons of custom hitsounds w
11:21 CrumpetFiddler: ikr lol
11:24 CrumpetFiddler: should be okay now
11:24 CrumpetFiddler: ill give it a quick skim
11:24 Tofu1222: yep
11:31 CrumpetFiddler: alright
11:31 CrumpetFiddler: all donoe
11:31 Tofu1222: ok
11:32 CrumpetFiddler: updated
11:34 Tofu1222: hopefully no more thing missedr
11:34 Tofu1222: go over a bit and I think it's fine
11:35 CrumpetFiddler: Thats the best case scenariop

Recheck log here.
Shima Rin
Saiyajin in 2018 :thinking:
-mint-
overlapping note at 00:43:709 - nice
SpectorDG
Normal modders mentioned unrankable = Not accepted
Same problem mentioned by BN = Accepted .. why?


edit : nice
-mint-

SpectorDG wrote:

Normal modders mentioned unrankable = Not accepted
Same problem mentioned by BN = Accepted .. why?


edit : nice
because BN opinion >>>> "noob modder" opinion
its a problem how non-BN opinions are generally not taken as seriously because they dont have the giant gold and bold "nominator" underneath their name
we should have something similar for people who mod well but arent nominators, dont you think?
shionelove
we are influenced by power and one's status unconsciously.that's why such things are happened,but it doesn't mean your mod is useless.

from 00:33:647 idk why you stop using 1/4 sounds like previous parts.

and red timing should be 00:00:852 . It's unrankable issue you must fix. Because 00:00:480 (480|0,573|1,666|2,759|3) - this is auftakt.
JBHyperion
Mapper requested DQ to fix the stacked note

If others in the thread could stay on topic and focus on improving the map, rather than complaining about perceived injustices in the system, everyone would appreciate that thanks.

Once you have addressed the current issues, feel free to proceed with renominations as normal.

Good luck!
Topic Starter
Crumpey
How embarrassing, ontop of the overlap note (which is fixed now) id like to address one thing that has been posted in the thread during my absense

SpectorDG wrote:

mal modders mentioned unrankable = Not accepted
Same problem mentioned by BN = Accepted .. why?

edit : nice
Please dont say stuff like that when you dont have the context. i didnt change it because structurally its right and i was hesitant to change it because it made sense, weber did an irc with me and convinced me for playability it was for the better.

Thats all from me now however, everything should now be in order
SpectorDG

CrumpetFiddler wrote:

SpectorDG wrote:

applied all those changes bar the last 2, as i feel they don't really matter, no do they have an input on the song = I'm mentioned all unrankable issue, but you think it's not matter for the song. Also If you didn't change these next BN or some QAT will be mention that. You can ask them from Weber, Tofu1222 : These mods really not matter the song? If this guy not mentioned that you guys will notice that?

[Normal]
  1. 00:32:343 - This line should be single. It's normal diff not hard.
  2. 00:57:219 - ^ Change these too simple notes. Normal diff + 4/1 LN's didn't acceptable for rank.
i disagree, i think its fine = Look at these, you still didn't agree when im noticed again. And after "BN" noticed same as mine. Then you accepted. Same one mentioned by BN

[Easy]
  1. 00:20:231 (20231|3) - It's should be end 00:20:976 - here. Beginners never can catch this.
  2. 00:23:212 (23212|1) - ^ If you don't agree with this QAT or BN's will notice that.
No, the ln folows the vocal, ending it earlier would be structurely incorrect. how it is, is fine
= I'm very easily explained unrank issue but you not accepted when im noticed 4/1 patterns on Easy difficulty, But Weber mentioned that you was accepted. (cause im not the BN?) It's similar

goodluck!
thanks for the mod

Im modding since almost 4 years ago I know what is rankable, what is unrankable, BNs are how to checking maps, How QAT works. Also RC too. You can ask these mods from the QAT or some Random BN, they will notice that. Modders becomes BN. Not they signup to osu and get BN title. Sorry for that if im talking bad stuff. :( Best of luck for Rank man some stars here :)
error_exe777
what qqqant said was valid and still is. most people will listen to BNs over normal modders because after all, they are the ones ranking it. its nothing to beat yourself up over, it happens to everyone, and its not really the end of the world

though, both weber and tofu explained their points in more detail over spector, so i can see why crumpet would have veered towards them. unless you are a beginner you probably have some reasoning so you have to justify your points, rather than just stating the problem.

anyway, complaining on a map thread is not the best idea, lets just wait for the re-qual
shionelove
umm i can't tell what you have to fix before re-qf well,but offset must be 852 due to music theory issue
some songs have Auftakt melody and this has.

Maybe some BNs tell you with better English and you can fix without any concerns,or i will call QAT police to DQ again.

Insaiyan:add 00:57:452 here because there is same 1/8 snare sound as 00:57:405 .
Topic Starter
Crumpey

shionelove wrote:

umm i can't tell what you have to fix before re-qf well,but offset must be 852 due to music theory issue
some songs have Auftakt melody and this has.

Maybe some BNs tell you with better English and you can fix without any concerns,or i will call QAT police to DQ again.

Insaiyan:add 00:57:452 here because there is same 1/8 snare sound as 00:57:405 .
first of all if you have suggestions id advise not saying things like this "or i will call QAT police to DQ again" common sense please

offset was already confirmed and okay. this was done with tofu during one of out ircs

as for the note add thing. i dont think its the same. so no.
shionelove
because i mentioned technical issue,not quality one.
Actually sometimes BNs mistake because they are human too.for example, https://osu.ppy.sh/b/1288704 this one has same problem but no one mentioned and finally got ranked without fixing.
We shouldn't do same mistakes.

"i will call QAT police to DQ again"is not a threat this time,because you MUST fix this timing problem.
Topic Starter
Crumpey
You musnt of read properly the timing is something we are aware of. Me and tofu have already had the talk iirc. Its fine as is. If its that bad a qat will intervene without your help. But as it stands the offset is fine
shionelove

CrumpetFiddler wrote:

If its that bad a qat will intervene without your help.
QAT can't check all maps completely because there are so many QFed maps recently.
That's why t/447428 this forum exists to reduce QAT's time.

and this is really bad attitude as a mapper,because it means mods from non BNs or QATs are useless,and you don't have objective logic but have subjective one mentioned by some people

SpectorDG wrote:

Normal modders mentioned unrankable = Not accepted
Same problem mentioned by BN = Accepted .. why?


edit : nice
If you think that timing is fine then you can tell me objective reason and i understand.
Arzenvald
protip : always check aimod if unsure :^)
will take a look in case some other stuff slips away before nomination


mmm yes

[General]
> the folder size is inflated by 4 different image with unnecessarily big file size (because even its full hd, most people will dim 100% the playfield anyway)
so its strongly recommended to optimize the file size of the image background without reducing the image resolution, simply by converting the .png format into .jpg

> very minor but i found slight delay that could be fixed in soft-hitnormal, https://puu.sh/zBYP9/420614e4d0.wav

[Insane]
small note for this diff, 00:20:231 - 00:26:194 - the stanza change along the music, but the structure of the stream are similar (21112111 1/4 chain), imo this is something you should be aware because by design its kinda disregarding the structure of the music variation and mapping the safest (and arguably old-school) chart style.
(you did much better handling variation in Hard btw)

nothing else to say, be more careful on next check and good luck!
-mint-
crumpet, shione has a VERY good point about the offset. does it really make sense for all of the strong beats and kiai-starts and ends to be on "beat 2" of every measure? the first beat is clearly a pickup beat (which is what "auftakt" means as shione was saying). just because a BN says its okay doesnt mean its fine to immediately disregard this point; the feel of the beat wouldnt make sense for barline-skin players.

if you seriously dont think the timing is a problem i sincerely encourage you to talk to other BNs and QATs instead of entrusting it to merely yours and tofu's judgement.


(insane)
00:19:299 (19299|3,19299|2) - there's no reason for this to be a double, as literally every other double has the same kick drum sound whereas this double is just a hi hat. you dont do it here 00:29:734 (29734|2,29827|1,29827|0,29920|3,29920|2) - so might as well keep it consistent throughout the section

the structure of the map is kinda weird too. the most "exciting" part of the song should be the second half, yet the first half is significantly denser. in fact, the kiai sections have significant drops in kps

and why is the SV at the end necessary
Rivals_7
The timing is legit wrong. the downbeat of the song falls on - 00:00:852 - but your metronome downbeat (the big white tick) isn't. this is musically incorrect.
if you still insist with keeping the timing, you should at least add another red point there


i mean, by the looks of this, dont you think its just weird to see the kiai falls on a 2nd beat instead of the 1st?
Asherz007
Jeez, so many people posting the same thing, might as well rant a bit too lol

Yo, guess I ended up quickly checking this after all lol

Not looking through the charts themselves at this point (I will likely be doing it at a later date anyway), but I'm here to primarily address this timing issue, as raised by shionelove.

Got one word for ya: anacrusis (tl;dr it's essentially a pick-up measure)


So, the first beat (and only the first beat) is basically an anacrusis, which does mean that with the current timing, the new measure lines do indeed fall in the wrong place, so the red line should be at 00:00:852.

The extra timing point if you really want to put one in (although not necessary), would be around offset -638. Not a fan of negative offsets though so whether you want this one in or not is up to you, since there aren't any green lines altering anything about.

Just as a side note, the hitsounds here, besides the hitnormal, are all painfully quiet and perhaps blend into the song much more than they should. (A bit weird to call them hitsound additions when they add nothing to the song, right?) My suggestion would be to increase the general hitsound volume to around 60% and, if you feel that it's necessary, reduce the volume of the hitnormal a tad since at 60% that hitsound does become a bit too intrusive.

00:59:109 - nice timing point that doesn't really do anything, remove pls

Again, gentle reminder to remain civil in threads, thanks.
Topic Starter
Crumpey

qqqant wrote:

crumpet, shione has a VERY good point about the offset. does it really make sense for all of the strong beats and kiai-starts and ends to be on "beat 2" of every measure? the first beat is clearly a pickup beat (which is what "auftakt" means as shione was saying). just because a BN says its okay doesnt mean its fine to immediately disregard this point; the feel of the beat wouldnt make sense for barline-skin players.

if you seriously dont think the timing is a problem i sincerely encourage you to talk to other BNs and QATs instead of entrusting it to merely yours and tofu's judgement.
Now after this, im a bit more understanding and especially with rivals post.

Rivals_7 wrote:

The timing is legit wrong. the downbeat of the song falls on - 00:00:852 - but your metronome downbeat (the big white tick) isn't. this is musically incorrect.

simply saying your timing is wrong tells me nothing. from what i can tell it was fine, i wasnt thinking the same thing to what you were talking about. now that i can actually see the issue i understand why it would need fixing, and i'll do that


Arzenvald wrote:

protip : always check aimod if unsure :^)
will take a look in case some other stuff slips away before nomination
mmm yes

[General]
> the folder size is inflated by 4 different image with unnecessarily big file size (because even its full hd, most people will dim 100% the playfield anyway)
so its strongly recommended to optimize the file size of the image background without reducing the image resolution, simply by converting the .png format into .jpg
good catch, seriously thought i nailed these out.

What i havent responded to is what i havent changed because i deem it fine or ive already conferred with other people.

If theres anything else wrong feel free to leave a post but i think that should about do it

edit (insane)
00:19:299 (19299|3,19299|2) - there's no reason for this to be a double, as literally every other double has the same kick drum sound whereas this double is just a hi hat. you dont do it here 00:29:734 (29734|2,29827|1,29827|0,29920|3,29920|2) - so might as well keep it consistent throughout the section

forgot this, i did this change



also removed dead timing point
Kamikaze
as requested

[Insaiyan]
00:39:609 (39609|0) - I don't get the concept of the map in the second half of it, and especially I don't get why the LNs like this one exist and why the stable 1/4 rhythm you had going on for the first half of it is gone.
I kind of understand the minijacks for riffs I guess, but at the same time you're just ignoring other sounds you were following before and also the minijack oriented JS (filled in spots inbetween jump and minijack on each occasion) would flow okay even if it would be decently harder.
There's also the comparison between parts with longer LNs, for example 00:51:535 - :


versus 00:20:230 - :


yeah of course, the LN is shorter and it's also for the prominent vocal which is really easy to make out, but also that didn't stop you from continuing layering 1/4 jumpstream (you have jumps there and even an inherent 5 note long 23 trill) so it kind of makes no sense to me why you wouldn't continue doing that in the second half

I think I mentioned this when you asked me to test it, but it feels like the chart is just split into two charts, first verse being 1/4 jumpstream and second half being 1/2 with minijacks. It's just not coherent at all, that's what I would do myself for two diffrent difficulties and stuck to one idea through the entire chart. I mean, come on, you're not gonna complain about repetition on a 58 second chart, are you?

rest is fine tbh even if I would use some SVs on the strong chords, but that's just my own idea
Topic Starter
Crumpey
Alot has happened since this post, lets post an update.

As discussed with kami, 00:39:609 - and 00:51:535 - follow a 1/4 pattern similar to the start of the song.
For consistancies sake with the beginning of the song, it made alot more sense to implement. ( i spoke to multiple people all agreed that it was the best move to make )

00:33:647 - Regarding the Kami section, Kami and i considered making it 1/4 jacks to retain consistency but i feel doing something like that would take the essence of the map away, also from testing it became incredibly hard and un-fun to acc.
Kamikaze
bancho was being bancho so the chatlogs are really inconsistent and half of the discussion happened on discord so I won't post but that's a fair compromise and I'm now fine with the chart

Bubbled!
Arzenvald
Kamikaze nominating 4k tv size map in 2018 :thinking:
error_exe777
ugh my first qualify goes to an anime set

anyway, map seems cool
Lanturn
Greetings CrumpetFiddler! If this gets DQ'd for any other means (Or you wish to personally DQ this yourself to address this), there is slightly more accurate metadata you can use, though the current is fine. Your set currently matches the first option while the second option is more accurate and recommended.


- Unicode Title: Yeah!Break!Care!Break!
- or: Yeah! Break! Care! Break!
- Unicode Artist: 谷本貴義
- Romanised Artist: Tanimoto Takayoshi
or
- Unicode Title: Yeah! Break! Care! Break! (TVサイズ)
- Romanised Title: Yeah! Break! Care! Break! (TV Size)
- Unicode Artist: 谷本貴義(Dragon Soul)
- Romanised Artist: Tanimoto Takayoshi (Dragon Soul)
- Source: ドラゴンボール改

- References:
+ http://columbia.jp/prod-info/COCC-16283/
+ http://columbia.jp/prod-info/COCX-35922/
+ https://web.archive.org/web/20100619181 ... ai/topics/
+ https://lanturn.s-ul.eu/X4iSmH7O

谷本貴義(Dragon Soul) is more commonly found on the soundtracks / publisher website though standalone 谷本貴義 is found in the old website. TV Size is also found on the OST soundtrack/publisher website.

Let me know if you wish to change this. If this set does get DQ'd though from other means, please swap over to the second option.

Regardless, congrats!
SpectorDG
Welcome back here

oh rip 1000 post
Topic Starter
Crumpey

Lanturn wrote:

Greetings CrumpetFiddler! If this gets DQ'd for any other means (Or you wish to personally DQ this yourself to address this), there is slightly more accurate metadata you can use, though the current is fine. Your set currently matches the first option while the second option is more accurate and recommended.


- Unicode Title: Yeah!Break!Care!Break!
- or: Yeah! Break! Care! Break!
- Unicode Artist: 谷本貴義
- Romanised Artist: Tanimoto Takayoshi
or
- Unicode Title: Yeah! Break! Care! Break! (TVサイズ)
- Romanised Title: Yeah! Break! Care! Break! (TV Size)
- Unicode Artist: 谷本貴義(Dragon Soul)
- Romanised Artist: Tanimoto Takayoshi (Dragon Soul)
- Source: ドラゴンボール改

- References:
+ http://columbia.jp/prod-info/COCC-16283/
+ http://columbia.jp/prod-info/COCX-35922/
+ https://web.archive.org/web/20100619181 ... ai/topics/
+ https://lanturn.s-ul.eu/X4iSmH7O

谷本貴義(Dragon Soul) is more commonly found on the soundtracks / publisher website though standalone 谷本貴義 is found in the old website. TV Size is also found on the OST soundtrack/publisher website.

Let me know if you wish to change this. If this set does get DQ'd though from other means, please swap over to the second option.

Regardless, congrats!
the current should suffice as concluded in the metadata disc thing, however if its dqd by other means, i'll update
DoNotMess
beep boop , tried to play this, map is quite good owo but... something that i catch real quick when i was playing and then decided to go a bit of in-depth

Insaiyan

00:39:609 - Why is this part not mapped as hand? as i see here the layering is supposed to be hand because of the crash sound.
first kiai
second kiai
as far as i noticed , there is no significant difference with the music itself between mentioned part so it is supposed to be consistently mapped

00:41:100 - there is no crash here, i think 2 notes is enough to represent the kick

00:55:820 - u can actually do the same as what u did here 00:54:330 - given the sound is strong enough to be mapped as 3 notes and also 00:56:566 - u do mapped it as 3 notes
(lul sorry for the mod order)
00:05:883 - 3 notes crash sound as well

00:06:628 (6628|1) - this sounds like a ghost note, if u mapped vocal then 00:06:255 - should be mapped as well, the actual percussion sound is 00:06:721 - if u hear with 25%

Hard

00:36:069 - this part is fine imo but i think the sound here is already mapped as hand in insaiyan diff, i suggest to change the marked one with only 2 notes to represent increase in volume of the music, besides, it's only clap sound there and patterns can be distinct between diffs

00:44:081 - im pretty sure you are layering the melody as ln here as intended like in insaiyan diff, but this one is missing 1 ln here, it could honestly be added and not damaging any structure of the pattern there

00:45:386 - the kick here could be mapped as well since it's significant enough in H diff

00:47:994 - same with before

Hitsounds

00:41:100 (41100|2) - there is no crash here as i mentioned before,remove Finish

00:45:199 (45199|0) - i dont understand why is there Whistle here, there is clearly no kick sound here but instead 00:45:386 (45386|1) - there is clear kick sound here which should be mapped as Whistle, or there might be a reason? hm

00:57:171 (57171|1,57218|0,57265|3,57311|2,57358|1,57404|0) - i quite believe that the sound u are mapping there are actually snare sound but it's hitsounded as Whistle, when i played it , it did sound weird for me, i strongly recommend to change it into Clap for consistency with the clap sound from before

00:57:218 (57218|3) - beep boop some inconsistency of hitsounding here between Insaiyan and Hard diff :'(


the rest is looking pretty good to me, im looking forward to ur respond on mentioned parts

goodluck!! :)
Arzenvald
5 days before ranked don't discourage mapper spirit smh
btw those points are pretty much valid for me, so please address them properly
Feerum
Holla. Passing by because i got some reports here.
I would like to drop a Mod too because it really seems there is some stuff wrong.

[Easy]
00:00:852 (852|2) - I recommend you to move this note to 2. Newbies have a huge problem with finger independence. They could have a problem playing a note like this which is on the same hand like a LN release. Make it a bit easier for them and move it.

00:19:112 (19112|3,19299|2,19485|1,19671|0,19858|2,20044|1) - While this is not a big problem at all, i would recommend to delete 00:19:299 (19299|2) - and follow only the kicks here. these are quiet many 1/2 notes following and you could nerf this a bit by removing this note.
For a bit of "Variety" to the normal stair notes you could CTRL+G 00:19:485 (19485|1,19671|0) - these here and then you CTRL+G 00:20:044 (20044|1,20603|0) - these too. Plays pretty cool maybe you like it.

00:33:647 (33647|1) - Move this to 4. This column seems a little bit empty.

00:41:100 (41100|2) - This here has no cymbal. You should remove the Finish hitsound.

00:45:572 - I guess here's a note missing. You have here 00:33:647 - exactly the same case.. but differently mapped. That's an inconsistency which needs to get fixed

[Normal]
00:00:479 (479|0,572|1,665|2,758|3) - I'm really not a fan of such a start into a normal difficulty while Easy uses a single LN.. Mmh,..
My suggestion would be making it simple 1/2 notes or, what i personally like more, make two LNs out of it! Would look like this:

00:34:206 (34206|1) - Why is this LN 1/1 long? The vocal is here only 1/2.. do you follow something different? I have to assume you follow the vocals because the following LNs do so.

00:37:187 (37187|1,37560|0) - same goes for these here.

Let me suggest you something for this part. Screen is at 00:36:628 -
It's pretty much just LNs for the vocal but more accurate. It gives a better feeling while playing this part because your focus and emphasis here is def. on the vocals.

00:41:100 (41100|1) - Like in Easy, this here has no cymbal. Remove the finish hitsound.

00:49:112 (49112|1,49485|2) - These LNs should be 1/2 too.

[Hard]
00:08:305 - to 00:19:299 - . I don't know how to say that but.. this part is boring.. like.. really :/
You have here constant 1/4 stream with some jumps for vocals
For example 00:13:895 - . Break the 1/4 here and make 3 jumps here. I would suggest [34][23][12].

But overall. You could do here way more with vocals for variety. Like.. from 00:08:305 - to 00:10:541 - try to map more the vocal.
From 00:10:541 - to 00:11:286 - fit the 1/4 excellent because the vocal make a break here and the 1/4 sound gets more emphasized.
Them from 00:11:286 - to 00:13:895 - again more vocals and then the jumps i suggested above. You can make way more out of this part than just simple 1/4 stream.

00:41:100 (41100|2) - Once again, remove the cymbal.

Overall the hard has a problem with variety. You used way too much simple 1/4 streams over the whole difficulty. I don't want to tell that you didn't put much effort into it.. but it simply seems the hard didn't got that much love from you like the other diffs xP

Try to make it a bit more exciting. Normal and Hard difficulties are usually the most played diff's in a ranked set.

[Insaiyan]
00:03:460 (3460|2) - So this LN start's like 1/1 beat too late. The "wooosh" sound begins at 00:03:088 - and ends at 00:03:740 - , this is actually the perfect place to map a shield. Maybe you are not a fan of it but i suggest it anyways because maybe you like it, since this diff is pretty jack heavy already:

00:16:876 - Okay, so far it's "okay" for an Insane. I am not a fan of the long jumpstream because again some potential get wasted.. but at this place i find you should put more emphasis on the vocal because it's very outstanding here.

00:42:591 (42591|1) - Again, no cymbal.

00:52:466 (52466|0,52653|0,52839|0,53025|0,53212|0,53398|0) - This hurt's my kokoro. Please arrange some notes here.

00:54:702 - This is weird.. like.. you have no 1/4 jacks before.. and nothing significant changes at this place, yet you mapped again jacks. It feels incredibly "forced" here. I think you shouldn't map the jacks here.

00:57:451 - Is it me or is here another 1/8 hit which got unmapped..?

So, i don't have anything against the jacks. It's something different and why not trying something different? But uhhh.. yeah.. the long jumpstreams bug me a bit because it looks a bit lack of variety.

Let me know what you think about this.
Protastic101
I spent like 5 minutes trying to find out how to get to back to the old forum before i realized there was a button, ok.

Anyways, concerns are valid, and I'm not quite sure where the hostility about mod responses is coming from, but I'd like to remind you all to be civil and nice to each other cause that's more fun than being mean.
Topic Starter
Crumpey

DoNotMess wrote:

beep boop , tried to play this, map is quite good owo but... something that i catch real quick when i was playing and then decided to go a bit of in-depth

Insaiyan

00:39:609 - Why is this part not mapped as hand? as i see here the layering is supposed to be hand because of the crash sound.
first kiai
second kiai
as far as i noticed , there is no significant difference with the music itself between mentioned part so it is supposed to be consistently mapped

a better question is, why would that matter at all? what your suggesting is absolutely absurd, how it is mapped as of current represents the music fine

00:41:100 - there is no crash here, i think 2 notes is enough to represent the kick

i dont think so, its also to keep consistancy throughout the entirety of the song


00:55:820 - u can actually do the same as what u did here 00:54:330 - given the sound is strong enough to be mapped as 3 notes and also 00:56:566 - u do mapped it as 3 notes

i think i understand what your saying here but i disagree

(lul sorry for the mod order)
00:05:883 - 3 notes crash sound as well

contemplated, but i feel how it is now flows better

00:06:628 (6628|1) - this sounds like a ghost note, if u mapped vocal then 00:06:255 - should be mapped as well, the actual percussion sound is 00:06:721 - if u hear with 25%

there is a faint sound that can be heard if you listen to it, the vocal isnt something thats mapped (here)

Hard

00:36:069 - this part is fine imo but i think the sound here is already mapped as hand in insaiyan diff, i suggest to change the marked one with only 2 notes to represent increase in volume of the music, besides, it's only clap sound there and patterns can be distinct between diffs

its fine how it is, theres plenty in the diff already to differentiate it with Insaiyan

00:44:081 - im pretty sure you are layering the melody as ln here as intended like in insaiyan diff, but this one is missing 1 ln here, it could honestly be added and not damaging any structure of the pattern there

true, but the main and clearly heard synth kicks in when the first ln i have is mapped, it'd be right either way

00:45:386 - the kick here could be mapped as well since it's significant enough in H diff

no, it would end up causing a weird jack

00:47:994 - same with before

same answer

Hitsounds

00:41:100 (41100|2) - there is no crash here as i mentioned before,remove Finish

00:45:199 (45199|0) - i dont understand why is there Whistle here, there is clearly no kick sound here but instead 00:45:386 (45386|1) - there is clear kick sound here which should be mapped as Whistle, or there might be a reason? hm

00:57:171 (57171|1,57218|0,57265|3,57311|2,57358|1,57404|0) - i quite believe that the sound u are mapping there are actually snare sound but it's hitsounded as Whistle, when i played it , it did sound weird for me, i strongly recommend to change it into Clap for consistency with the clap sound from before

00:57:218 (57218|3) - beep boop some inconsistency of hitsounding here between Insaiyan and Hard diff :'(


I can obviously agree to this

the rest is looking pretty good to me, im looking forward to ur respond on mentioned parts

i havent checked all the hitsounds as of current, im a bit foreign to the topic ( ill come back to the mod )


goodluck!! :)
DoNotMess
my response and my only response to the mod reply ive gotten and a bit of something that feels quite contradictory

CrumpetFiddler wrote:

DoNotMess wrote:

beep boop , tried to play this, map is quite good owo but... something that i catch real quick when i was playing and then decided to go a bit of in-depth

Insaiyan

00:39:609 - Why is this part not mapped as hand? as i see here the layering is supposed to be hand because of the crash sound.
first kiai
second kiai
as far as i noticed , there is no significant difference with the music itself between mentioned part so it is supposed to be consistently mapped

a better question is, why would that matter at all? what your suggesting is absolutely absurd, how it is mapped as of current represents the music fine

1. it's pretty funny because u asked "why would that matter" and then your respond to the 2nd mod is "it's also to keep consistency throughout the entirety of the song", im pretty sure now you know the answer to that question while you keep mapping all of the crash sound in 3 notes throughout the entire diff except that particular part
2. if my suggestion is absurd, my points wouldn't have been clarified as valid from the other mappers
3. "how it is mapped as of current represents the music fine" back to the point 1


00:41:100 - there is no crash here, i think 2 notes is enough to represent the kick

i dont think so, its also to keep consistancy throughout the entirety of the song


consistency is layering the same sound section with same structure of notes, people can map camellia maps with all jumpstreams and call it "consistent" with ur definition in osu mania context hue

00:55:820 - u can actually do the same as what u did here 00:54:330 - given the sound is strong enough to be mapped as 3 notes and also 00:56:566 - u do mapped it as 3 notes

i think i understand what your saying here but i disagree

with what reasons? "not gather opinions shut them down and do absolutely nothing"

(lul sorry for the mod order)
00:05:883 - 3 notes crash sound as well

contemplated, but i feel how it is now flows better

understandable :3

00:06:628 (6628|1) - this sounds like a ghost note, if u mapped vocal then 00:06:255 - should be mapped as well, the actual percussion sound is 00:06:721 - if u hear with 25%

there is a faint sound that can be heard if you listen to it, the vocal isnt something thats mapped (here)

pretty sure u want to only map audible sounds throughout the map and then suddenly u map a weak faint sound over there that is contrast with the actual (also kinda low) percussion sound in the blue line. but i guess it's not rly big of a problem if it has been qualified several times

Hard

00:36:069 - this part is fine imo but i think the sound here is already mapped as hand in insaiyan diff, i suggest to change the marked one with only 2 notes to represent increase in volume of the music, besides, it's only clap sound there and patterns can be distinct between diffs

its fine how it is, theres plenty in the diff already to differentiate it with Insaiyan

hm.


00:44:081 - im pretty sure you are layering the melody as ln here as intended like in insaiyan diff, but this one is missing 1 ln here, it could honestly be added and not damaging any structure of the pattern there

true, but the main and clearly heard synth kicks in when the first ln i have is mapped, it'd be right either way

ok

00:45:386 - the kick here could be mapped as well since it's significant enough in H diff

no, it would end up causing a weird jack

im not sure why u bring up "weird jack", i guess re-arranging something simple like this is not rocket science and wont take 10 seconds


00:47:994 - same with before

same answer

Hitsounds

00:41:100 (41100|2) - there is no crash here as i mentioned before,remove Finish

00:45:199 (45199|0) - i dont understand why is there Whistle here, there is clearly no kick sound here but instead 00:45:386 (45386|1) - there is clear kick sound here which should be mapped as Whistle, or there might be a reason? hm

00:57:171 (57171|1,57218|0,57265|3,57311|2,57358|1,57404|0) - i quite believe that the sound u are mapping there are actually snare sound but it's hitsounded as Whistle, when i played it , it did sound weird for me, i strongly recommend to change it into Clap for consistency with the clap sound from before

00:57:218 (57218|3) - beep boop some inconsistency of hitsounding here between Insaiyan and Hard diff :'(


I can obviously agree to this

the rest is looking pretty good to me, im looking forward to ur respond on mentioned parts

i havent checked all the hitsounds as of current, im a bit foreign to the topic ( ill come back to the mod )
i would suggest to ask the nominator for help with the current hitsound mod


goodluck!! :)
Topic Starter
Crumpey

Feerum wrote:

Holla. Passing by because i got some reports here.
I would like to drop a Mod too because it really seems there is some stuff wrong.

[Easy]
00:00:852 (852|2) - I recommend you to move this note to 2. Newbies have a huge problem with finger independence. They could have a problem playing a note like this which is on the same hand like a LN release. Make it a bit easier for them and move it.

i can see your reasoning

00:19:112 (19112|3,19299|2,19485|1,19671|0,19858|2,20044|1) - While this is not a big problem at all, i would recommend to delete 00:19:299 (19299|2) - and follow only the kicks here. these are quiet many 1/2 notes following and you could nerf this a bit by removing this note.

I think how it is should be fine :3

For a bit of "Variety" to the normal stair notes you could CTRL+G 00:19:485 (19485|1,19671|0) - these here and then you CTRL+G 00:20:044 (20044|1,20603|0) - these too. Plays pretty cool maybe you like it.

Big fan of this


00:33:647 (33647|1) - Move this to 4. This column seems a little bit empty.

Yeah u rite


00:41:100 (41100|2) - This here has no cymbal. You should remove the Finish hitsound.

Alright

00:45:572 - I guess here's a note missing. You have here 00:33:647 - exactly the same case.. but differently mapped. That's an inconsistency which needs to get fixed

good catch


[Normal]
00:00:479 (479|0,572|1,665|2,758|3) - I'm really not a fan of such a start into a normal difficulty while Easy uses a single LN.. Mmh,..
My suggestion would be making it simple 1/2 notes or, what i personally like more, make two LNs out of it! Would look like this:

easier to play

00:34:206 (34206|1) - Why is this LN 1/1 long? The vocal is here only 1/2.. do you follow something different? I have to assume you follow the vocals because the following LNs do so.

nah u rite, my bad

00:37:187 (37187|1,37560|0) - same goes for these here.

(fixed in post below)

Let me suggest you something for this part. Screen is at 00:36:628 -
It's pretty much just LNs for the vocal but more accurate. It gives a better feeling while playing this part because your focus and emphasis here is def. on the vocals.

me likey

00:41:100 (41100|1) - Like in Easy, this here has no cymbal. Remove the finish hitsound.

Yep

00:49:112 (49112|1,49485|2) - These LNs should be 1/2 too.

got it

[Hard]
00:08:305 - to 00:19:299 - . I don't know how to say that but.. this part is boring.. like.. really :/
You have here constant 1/4 stream with some jumps for vocals
For example 00:13:895 - . Break the 1/4 here and make 3 jumps here. I would suggest [34][23][12].

good change of pace

But overall. You could do here way more with vocals for variety. Like.. from 00:08:305 - to 00:10:541 - try to map more the vocal.
From 00:10:541 - to 00:11:286 - fit the 1/4 excellent because the vocal make a break here and the 1/4 sound gets more emphasized.
Them from 00:11:286 - to 00:13:895 - again more vocals and then the jumps i suggested above. You can make way more out of this part than just simple 1/4 stream.

i disagree with vocal mapping here, i think the stream is far more important to emphasise

00:41:100 (41100|2) - Once again, remove the cymbal.

u rite

Overall the hard has a problem with variety. You used way too much simple 1/4 streams over the whole difficulty. I don't want to tell that you didn't put much effort into it.. but it simply seems the hard didn't got that much love from you like the other diffs xP

Try to make it a bit more exciting. Normal and Hard difficulties are usually the most played diff's in a ranked set.

[Insaiyan]
00:03:460 (3460|2) - So this LN start's like 1/1 beat too late. The "wooosh" sound begins at 00:03:088 - and ends at 00:03:740 - , this is actually the perfect place to map a shield. Maybe you are not a fan of it but i suggest it anyways because maybe you like it, since this diff is pretty jack heavy already:

im not a big fan of shields, but in this scenario with so little going on, it feels fine to play, so ill add this

00:16:876 - Okay, so far it's "okay" for an Insane. I am not a fan of the long jumpstream because again some potential get wasted.. but at this place i find you should put more emphasis on the vocal because it's very outstanding here.

Tried something and im a fan

00:42:591 (42591|1) - Again, no cymbal.

00:52:466 (52466|0,52653|0,52839|0,53025|0,53212|0,53398|0) - This hurt's my kokoro. Please arrange some notes here.

00:54:702 - This is weird.. like.. you have no 1/4 jacks before.. and nothing significant changes at this place, yet you mapped again jacks. It feels incredibly "forced" here. I think you shouldn't map the jacks here.

there are 1/4 jacks before, (every transition with the ln) im gunna keep it as it is for now, but ill still consider, and keep it in mind for its next check)

i take that back. error also suggested the same thing, repatterned

00:57:451 - Is it me or is here another 1/8 hit which got unmapped..?

i think you might be right

So, i don't have anything against the jacks. It's something different and why not trying something different? But uhhh.. yeah.. the long jumpstreams bug me a bit because it looks a bit lack of variety.

i can see why you would think that

Let me know what you think about this.
thanks alot for the mod <3
Topic Starter
Crumpey
Forgot to mention

Lanturn wrote:

Greetings CrumpetFiddler! If this gets DQ'd for any other means (Or you wish to personally DQ this yourself to address this), there is slightly more accurate metadata you can use, though the current is fine. Your set currently matches the first option while the second option is more accurate and recommended.


- Unicode Title: Yeah!Break!Care!Break!
- or: Yeah! Break! Care! Break!
- Unicode Artist: 谷本貴義
- Romanised Artist: Tanimoto Takayoshi
or
- Unicode Title: Yeah! Break! Care! Break! (TVサイズ)
- Romanised Title: Yeah! Break! Care! Break! (TV Size)
- Unicode Artist: 谷本貴義(Dragon Soul)
- Romanised Artist: Tanimoto Takayoshi (Dragon Soul)
- Source: ドラゴンボール改

- References:
+ http://columbia.jp/prod-info/COCC-16283/
+ http://columbia.jp/prod-info/COCX-35922/
+ https://web.archive.org/web/20100619181 ... ai/topics/
+ https://lanturn.s-ul.eu/X4iSmH7O

谷本貴義(Dragon Soul) is more commonly found on the soundtracks / publisher website though standalone 谷本貴義 is found in the old website. TV Size is also found on the OST soundtrack/publisher website.

Let me know if you wish to change this. If this set does get DQ'd though from other means, please swap over to the second option.

Regardless, congrats!
MetaData is now updated to this more accurately sourced material, thanks for that <3
Topic Starter
Crumpey
Just a little PSA for everyone, please respond on this thread if your going to post an actual mod or contribute to the map, i've had enough of the post and pms of people involving themselves in stupid unnecessary nonsense. you know who you are. I've had enough of it, keep it to yourselves
Protastic101
Removed irrelevant posts attacking mappers/modders. Let's keep discussion on topic and about the map instead of instigating personal attacks against each other here.

Basically, this is your warning, avoid irrelevant topics that don't contribute to the map.
error_exe777
fuck hitsounds

small irc on hitsounds and a small spread thing https://shibas.s-ul.eu/dBTlqzjR
Kamikaze
back
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