spread is between easy and normal is most concerning to me at the moment, but there's also some sv inconsistencies I wanna mention
[atmosphere]
00:59:978 - 01:00:146 - Should be 1.75x to be consistent with 00:54:585 -
01:03:180 - Tbh, I don't really understand the effect you're trying to get at here. It's obviously a slowdown but why do it with a spacing inconsistent to the speed up back to 1x at 01:13:629 - which also uses 1/6 which I think is inappropriate when the majority of the song is in straight timing. If you want a slowjam or something, I would make the effect more noticeable like down to 0.9x at the most, but 0.85x preferably. Additionally, I'd make the slow downs and speed ups consistently spaced. Really though, I think leaving it at 1x would be best since the song doesn't really lose its speed by going into half time or double time or whatever.
01:24:076 - Should be snapped at 01:24:079 -
01:24:753 - Ok, so for these SVs, I want to ask why you would change the method of SVing midway through the map. You've used normal SVs up until 01:24:079 - where the mixture of ms units and snap units actually doesn't average out to 1x anymore. I get that you want to be new and innovative, but you also have to be consistent. If you want ms averages with unsnanpped green lines everywhere, go ahead, but do it in the beginning part of the map too, not just here because otherwise it looks innconsistent to have it be one way and then literally less than a second later go back to snap units at 01:26:944 - again
01:26:944 - I dont really think a stutter here is necessary. For one, it's pretty much unnoticeable, and two, the song doesn't support it because there's only a 1/2 guitar riff going on and nothing else to even hint at the idea of a sound being broken apart or repeated as fast as the stutter is. I think it's completely uncalled for here and is unnatural to have since there's no musical support for it.
01:30:146 - Not really understanding the purpose of these speed ups here either. It only lasts for 1/2 beat into the first measure where there's no emphasis or anything from the song to warrant it. I'd simply leave it at 1x at 01:30:146 - to avoid confusing the player or something. Also didn't do it at 01:35:540 - despite it being the same sound and style. Essentially a repeat of the previous bar
01:34:697 - Again, please be consistent with how you do your SVs. Either choose to use snaps as units or milliseconds as units, but don't use them interchangeably because it's confusing to both the player to be presented with a different visual effect and the modder cause I have to use more steps to ensure it's averaged Q_Q. at 01:34:709 - though, you'll want to make the 0.65x SV into 0.67x to be as close as possible to 1x because now you're at 0.985x average. I still would make it consistent though with how you'd initially done your SVs.
01:34:781 - 01:34:865 - 01:35:034 - 01:35:202 - 01:35:371 - ^ Though for the first two notes that are singles, I would make the SV weaker since they don't have the same amount of strength in sound.
01:39:774 - Unaveraged, the 0.85x should be 0.67x instead since again, you switched to using snaps to average your SVs and literally this is so confusing having to switch back and forth all the time.
01:39:837 - ^ Would also weaken these compared to 01:39:922 - since the sound is weaker
01:39:922 - 01:40:090 - 01:40:259 - 01:40:427 - 01:40:596 - 01:40:764 - These are all unaveraged because you continued using 1/16 snaps for SVs that are averaged with four units in mind when these sequences actually contain 8. So you can either change the 2x to 2.05x or the 0.85x to 0.86x but that's an irrational number and who likes working with that tbh
01:51:719 - *crying*
01:53:573 - This is impossible to average with a 6x initial SV since there's only 5 units you can work with. Honestly though, I'd have just done a simple bump like this:
- 01:53:573 - 01:53:573 - 4x
- 01:53:742 - 0.25x
02:02:000 - 02:02:169 - 1.75x in place of 1.70x
02:04:992 - Should be 3.4x to be averaged.
Basically, for this diff, figure out how you want to SV and then stick with it because changing the style of them midway through after every SV sequence is really difficult to follow and not in a fun way. It's just confusing to the player who won't have the time to understand what exactly you're trying to get at with the SVs in a 1:40 drain.
[Spread]
Assume left is easy and right is normal.
00:52:394 - So this is pretty much where the problem of spread begins. The introduction to both maps was great in terms of difference in difficulty being just enough to challenge the player in the top diff but not impossible to go between both, but here is where it's demanding too much from the player. The beginner is only using 1/1 with very small usage of 1/2, but the normal goes directly to 1/2 jumpstreams with jumps every 1/1.
If you had gone to 1/1 jumps in the normal, it might have been acceptable, or 1/2 streams in the normal without jumps,
that'd also be fine, but this added both chords and speed to the chart without giving a proper introduction to the newer players in the lowest diff.
01:03:180 - Beginner using 2/1 singles and normal using 1/2 singles. If beginner used 1/1 singles, I think it would be fine,
but currently the difference in density is too high. The normal has a rhythm that is essentially 4x faster than the beginner.
01:30:146 - This section isn't terribly spread apart, but there are some measures in the normal like at 01:46:326 - where it gets a bit wide. I suppose it's fine though since it's not as bad as other parts in terms of spread.
01:54:416 - See what I said in the first timestamp.
Pretty much the only real problems I have with the map so far.