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DustMoon wrote:
00:45:243 - add one note in 6
00:51:348 - advice:https://osu.ppy.sh/ss/9355330
01:59:809 (119809|2,119978|4) - Ctrl+g accepted
Protastic101 wrote:
spread is between easy and normal is most concerning to me at the moment, but there's also some sv inconsistencies I wanna mention
[atmosphere]
00:59:978 - 01:00:146 - Should be 1.75x to be consistent with 00:54:585 - fixed
01:03:180 - Tbh, I don't really understand the effect you're trying to get at here. It's obviously a slowdown but why do it with a spacing inconsistent to the speed up back to 1x at 01:13:629 - which also uses 1/6 which I think is inappropriate when the majority of the song is in straight timing. If you want a slowjam or something, I would make the effect more noticeable like down to 0.9x at the most, but 0.85x preferably. Additionally, I'd make the slow downs and speed ups consistently spaced. Really though, I think leaving it at 1x would be best since the song doesn't really lose its speed by going into half time or double time or whatever. k, removed slowjam
01:24:076 - Should be snapped at 01:24:079 - lol idk what is these time-codes but just refreshed snap
01:24:753 - Ok, so for these SVs, I want to ask why you would change the method of SVing midway through the map. You've used normal SVs up until 01:24:079 - where the mixture of ms units and snap units actually doesn't average out to 1x anymore. I get that you want to be new and innovative, but you also have to be consistent. If you want ms averages with unsnanpped green lines everywhere, go ahead, but do it in the beginning part of the map too, not just here because otherwise it looks innconsistent to have it be one way and then literally less than a second later go back to snap units at 01:26:944 - again
sounds like chicane for me, I don't think it can be any problem. Not sure but I guess no player will notice this thing, and I don't count it as inconsistency thing, song (/map) splits for 3 parts, second part (with ms ranged SVs) is main part of the song and why can I use some different way of SV?
01:26:944 - I dont really think a stutter here is necessary. For one, it's pretty much unnoticeable, and two, the song doesn't support it because there's only a 1/2 guitar riff going on and nothing else to even hint at the idea of a sound being broken apart or repeated as fast as the stutter is. I think it's completely uncalled for here and is unnatural to have since there's no musical support for it. Can't say much about this, I feel distortion of electro-
guitar and other peope (testplayers) were ok with it, I think it fits to sound. I know 1/2 is kinda much dominating here but 1/2 sv here looks awkward to me
01:30:146 - Not really understanding the purpose of these speed ups here either. It only lasts for 1/2 beat into the first measure where there's no emphasis or anything from the song to warrant it. I'd simply leave it at 1x at 01:30:146 - to avoid confusing the player or something. Also didn't do it at 01:35:540 - despite it being the same sound and style. Essentially a repeat of the previous bar k deleted since it's not even noticeable
01:34:697 - Again, please be consistent with how you do your SVs. Either choose to use snaps as units or milliseconds as units, but don't use them interchangeably because it's confusing to both the player to be presented with a different visual effect and the modder cause I have to use more steps to ensure it's averaged Q_Q. at 01:34:709 - though, you'll want to make the 0.65x SV into 0.67x to be as close as possible to 1x because now you're at 0.985x average. I still would make it consistent though with how you'd initially done your SVs.
01:34:781 - 01:34:865 - 01:35:034 - 01:35:202 - 01:35:371 - ^ Though for the first two notes that are singles, I would make the SV weaker since they don't have the same amount of strength in sound.
01:39:774 - Unaveraged, the 0.85x should be 0.67x instead since again, you switched to using snaps to average your SVs and literally this is so confusing having to switch back and forth all the time.
01:39:837 - ^ Would also weaken these compared to 01:39:922 - since the sound is weaker
01:39:922 - 01:40:090 - 01:40:259 - 01:40:427 - 01:40:596 - 01:40:764 - These are all unaveraged because you continued using 1/16 snaps for SVs that are averaged with four units in mind when these sequences actually contain 8. So you can either change the 2x to 2.05x or the 0.85x to 0.86x but that's an irrational number and who likes working with that tbh
remaking SVs on toms (01:34:697 - 01:39:753 )
01:51:719 - *crying*
01:53:573 - This is impossible to average with a 6x initial SV since there's only 5 units you can work with. Honestly though, I'd have just done a simple bump like this:02:02:000 - 02:02:169 - 1.75x in place of 1.70x fixed
- 01:53:573 - 01:53:573 - 4x
- 01:53:742 - 0.25x this SV wasn't supposed to be averaged
02:04:992 - Should be 3.4x to be averaged. ok
Basically, for this diff, figure out how you want to SV and then stick with it because changing the style of them midway through after every SV sequence is really difficult to follow and not in a fun way. It's just confusing to the player who won't have the time to understand what exactly you're trying to get at with the SVs in a 1:40 drain. I don't want to be baka but I don't agree with this at all (directly in this map), player won't be confused as long as SV are averaged (or almost averaged~), stutters in this map are pretty similar and I don't see any point that would confuse player
[Spread]
Assume left is easy and right is normal.
00:52:394 - So this is pretty much where the problem of spread begins. The introduction to both maps was great in terms of difference in difficulty being just enough to challenge the player in the top diff but not impossible to go between both, but here is where it's demanding too much from the player. The beginner is only using 1/1 with very small usage of 1/2, but the normal goes directly to 1/2 jumpstreams with jumps every 1/1.
If you had gone to 1/1 jumps in the normal, it might have been acceptable, or 1/2 streams in the normal without jumps,
that'd also be fine, but this added both chords and speed to the chart without giving a proper introduction to the newer players in the lowest diff. decreased doubles in normal diff
01:03:180 - Beginner using 2/1 singles and normal using 1/2 singles. If beginner used 1/1 singles, I think it would be fine,
but currently the difference in density is too high. The normal has a rhythm that is essentially 4x faster than the beginner. added notes for vocal in beginner
01:30:146 - This section isn't terribly spread apart, but there are some measures in the normal like at 01:46:326 - where it gets a bit wide. I suppose it's fine though since it's not as bad as other parts in terms of spread. also added some notes for vocal in beginner
01:54:416 - See what I said in the first timestamp.
Pretty much the only real problems I have with the map so far.
01:53:573 - also changed this sv from 6x to 5xProtastic101 wrote:
00:57:450 - this is just a really minor nitpick, but you should change the 2.00x to 1.99x if you want to secondary SV value to be a whole value. It doesn't really bother me if you change it though, as I said, it's just a really minor thing. ok
01:26:944 - I still think that this stutter is too sudden and out of place. I don't really hear the distortion you mentioned, but I making the effect a little weaker would be most fitting at the minimum. So instead of 1/8 stutters, they'd become 1/4 and you could probably lessen the value from 1.9x - 0.1x to 1.5x - 0.5x which still gets across the distortion but is a bit more subtle to avoid a sudden glitch type effect for a relatively smooth sound. changed but by other way
01:40:764 - I think it'd be nice to strengthen the SV here a little since it's a snare instead of a lower sounding tom. Maybe instead of 1.4x - 0.78x, you could do 1.65x - 0.72x like you have in the first kiai. ok
01:53:573 - What's the effect you're trying to go for here then by not averaging it? I think it's inconsistent to go the entire map with averaged SVs only to have the last one come at 2.52x the normal speed. It's a very large jump in average values that I don't think the sudden cut off of the song justifies.
All instruments disappear and only soft vocal stays, so effect's purpose is to make the convert empty for sudden calmness. Notes accuratly come down with vocal note. Not averaged because it wouldn't really give that effect I want to use. Sorry!
I'll think about 01:30:146 , will rework it again definetelyJulie wrote:
Sorry hope I wasn't too rude on discord, already explain most of the scratch part and mostly the freaking long LN on scratch with tons of notes. x.x...lel
Basically is not possible for controller play, and also the feels on keyboard isn't that great as well, it turn the map 7+1k to a normal 8k map on the last kiai.
The special scratch lane is meant to have some special note, yet it have been map to the guitar while that guitar sound also appear in normal lane as well.
[Atmosphere]
- 00:26:144 (26144|3) - Wrong snap, I'm 100% sure you're matching these LN 00:24:488 (24488|1,25011|2,25185|3,25534|7,25708|6,25883|4) - for the vocal. and this 00:26:144 (26144|3) - is for the change in the voice. I have no idea how you hear it here 00:26:144 - , but is clearly here 00:26:057 - the "kkkttt". Even the ending of the "kkkttt" the hitsound come after it finish. looks like I used 1/4 for simplification or something (maybe I'm just bad ), I guess it won't be bad if I place it more accurately on 00:26:101
- 00:31:464 (31464|1) - How about ending the LN to 00:31:639 - Since these 00:31:813 (31813|2,31988|3,32162|4,32511|6) - are match for the voice, the vocal here 00:31:464 (31464|1) - doesn't continue to 00:31:813 - but stop at 00:31:639 - . looks fine
- 00:38:964 (38964|2) - Move it somewhere in the right? Feel kinda empty on the right side. 00:38:964 - moved to 7
- 00:43:150 (43150|5,43325|5) - There is so much space, I'm not sure if this jack is intentional. this is intentional, for emphasizing the guitar sound (also similar thing 00:48:732 (48732|3,48906|3) - )
- 00:52:104 (52104|1) - hmm? I don't think I hear any drum here, and if you're going to use reason "voice"...uhh...don't think that's how it work. Just follow the clear drum at 00:52:162 (52162|7,52162|2,52220|3,52278|4,52336|5) - , you'Re making it kinda complicated. I clearly hear bass drum hear
- 00:56:776 (56776|5,56776|7,56776|3,56944|6,56944|2,57113|1,57113|3,57113|5,57281|4,57281|2,57450|7,57450|3,57450|5,57562|2,57562|4,57562|6,57674|1,57674|5,57674|3,57787|2,57787|7,57787|4) - Seriously what's up with this pattern?! Is the same pattern for different type of sound and different snap. rearranged
- 01:13:545 - Not mapping this sound anymore? my bad, fixed
- 01:24:753 - + What in the world happen with the 2nd and 8th column?!?! . intentionally using 5k style here to emphasize guitar part
- 01:30:146 (90146|1,90146|7) - and 01:35:540 (95540|4,95540|7,95540|1) - Your new change hew is killing me XD. For the same guitar sound one is 2 LNs the other is 3 LNs. Even thought the LN is not in the scratch part, it still feel like a 8k instead of a 7+1k and guess what it feel horrible to play on controller, nearly not possible for some style of play as well. Think about one hand holding a long note in first column, while trying to have your pinky turn the scratch while having tons of other notes on the left hands. There isn't a lots of people playing 8k on controller on osu, but if is keyboard, you probably want to make those LN consistent x.x.
- 01:53:068 (113068|0,113405|0) - I kinda hate how you change a bit the song with these 2 hitsound, it doesn't have the same loud cym as these 01:51:719 (111719|0,112056|0,112393|0,112731|0,113573|0) - . shifter first one and deleted second
- 01:51:719 - + Not not on the 2nd and 7th column.
- 01:54:416 - Doubt you'll change it but you're short LN are so not consistent, even if you is for the highest pitch, is still not consistent, because for example the highest pitch 01:56:776 - . actually highest pitch is here 01:59:304 , yes I'm using LNs for most highest pitches of the guitar but not mapping some of them to avoid making it to uncomfortable
- 02:01:045 (121045|3) - Wait what, why is there a drum-hitnormal in the sample sound, you're completly changing the song as well with the stream here 02:00:989 (120989|5,120989|2,121045|3,121101|4) - . I only hear a sound here 02:01:045 (121045|3) - not here 02:01:101 (121101|4) - . hit-normals are representing the guitar in this part, so to not miss this stream I used it as sample. Idk how you don't hear 02:01:101 (121101|4) - , it's pretty high pitch and very audible
I find the SVs so freaking random even thought is for the drum, it just doesn't fit, it feel like a force SV where you just want to put SV to make it "special" but it doesn't fit the song much orz.
To be fair, I honestly think this map need way more mods, I can't start pointing out every single little thing but is your choice, I'll let you think about it before telling me if you want your bubble back.
I'll continue tomorrow.