Rest in peace I guess? Would be great to see ProBox rank this before leaving
Kibbleru wrote:no fear, for kibbleru is here!
00:27:562 (3) - wouldnt it look nicer around the middle?ehh not rly imo, i dont like how it overlaps 00:26:512 (2) - sliderhead, plus i like the increased spacing it currently is helps transition into 00:27:712 (4) - which is at an even bigger spacing
02:01:912 (1) - can u move this up a bit, i dont think its actually off screen but its dangerously close so just in case sure
Kibbleru wrote:no fear, for kibbleru is here! heLLo tHEre
00:43:612 (1,2,3) - the spacing inconsistency here intentional? no it was just freehanded, fixed
02:23:212 (2) - ^ moved up
05:50:962 - im not too sure what the head is following here the instrument is on 05:51:112 - ? really faint melody, made it into a short slider and moved the initial one a bit
call me back
actully i just wanted the SV to decrease, but 01:58:762 (1) - is kickslider so i made it increase sv but still looks short lol
Yauxo wrote:It feels odd to me that noone has at least mentioned them, but the slowdown Sliders in the end of the first Kiai seem out-of-place to me
(02:35:212 (1) - 02:40:012 (1) - )
I assume you were going for A B A B, where A is fast and B is slowed down, but each B2 has a strong beat in the middle of it so you just didnt slow it down - effectively making it A B A A?
For consistency and probably less confusion while playing, I feel like a simple A A A A wouldve worked better here (or B A B A, really). You could argue that this doesnt matter in a 7* Wubmap, but there's just nothing that indicates such a change (neither design (same Slider length) nor music) and it buggs me :v
yeah ik but im too lazy to change it, didnt save the .psd file and it was tedious making this banner lmao
Monstrata wrote:Hi, I found a serious issue that needs to be fixed. Title should be "Feeling Sky"
to elaborate, the current snaps are well timed to the music so i thought that there wasn't an issue with the current setup.
ProfessionalBox wrote:imo the ending is accurate enough as it is and I also brought this up when bubbling the map and was told that there is no problem
The point of the current snaps is consistency. Instead of having everything precisely timed to the melody the objects currently have consistent gaps between them which is much more friendly in terms of playability and makes more sense imo than having the objects be snapped precisely to the music. What I mean by this is that if the objects were to be snapped to exactly like they are in the song they would have inconsistent gaps that differ by 5-10ms like you said and adapting to this 5-10ms difference while playing makes much more less sense to me than having the objects be consistent with their gaps as the players assume while playing that the objects are consistent and tied to a certain rhythm which in this instance is not the case (as this part appears to be made in a way that resembles actual instrument playing which is never 100% accurate with bpm). Also even though objects are 5-10ms off you can't really tell by ear anyways without slowing down to 25% speed which I think is a good proof that there is no need to do the changes as a player is more likely to play the objects with my current placements anyways supported by the consistency in rhythm argument pointed out earlier.
Raiden wrote:funnily enough around 50-60% of the notes after I applied my timing were not more than 1-2 ms off (some were even on point) however the 40-50% rest needed more than 5-10 ms shifts so... in my opinion timing the slowdown is way more accurate than the odd snaps that are currently in place. Let's wait and see what others think about it.
ty for elaboration, now that I read what I said it comes off in a different way than I intended for it to.
Doormat wrote:to elaborate, the current snaps are well timed to the music so i thought that there wasn't an issue with the current setup.
from the ranking criteria
ProfessionalBox wrote:Also even though objects are 5-10ms off you can't really tell by ear anyways without slowing down to 25% speed which I think is a good proof that there is no need to do the changes as a player is more likely to play the objects with my current placements anyways supported by the consistency in rhythm argument pointed out earlier.