Hello from my queue.
[General]
As the SR is low because of the BPM, newer player would think this as an easy map. I'd be pretty salty if I found out that this plays like an 234 BPM map. Most players that would download this map for a Normal-Hard diff aren't fast enough. Either increase the spacing and make it play like an 234 BPM map or lower the density.
Mapset is pretty clean in terms of object placement. Well done on that.
[Normal]
00:20:128 (2,2) - You can stack the circle with the slider end.
01:08:077 - Note density is way lower than non Kiai parts. Calmer parts should have this density.
[Hard]
Rip note density
The part before the break should be in a similar density as this part 00:32:436 - As you used lots of sliders, click density is 1/2 and it is fine.
01:08:077 (1,2,3) - 1 to 2 and 2 to 3 should be around the same spacing.
[Insane]
My fingers aren't fast enough to testplay this :c
00:48:590 (5) - Move this a bit to the down-left for a better visual.
[General]
As the SR is low because of the BPM, newer player would think this as an easy map. I'd be pretty salty if I found out that this plays like an 234 BPM map. Most players that would download this map for a Normal-Hard diff aren't fast enough. Either increase the spacing and make it play like an 234 BPM map or lower the density.
Mapset is pretty clean in terms of object placement. Well done on that.
[Normal]
00:20:128 (2,2) - You can stack the circle with the slider end.
01:08:077 - Note density is way lower than non Kiai parts. Calmer parts should have this density.
[Hard]
Rip note density
The part before the break should be in a similar density as this part 00:32:436 - As you used lots of sliders, click density is 1/2 and it is fine.
01:08:077 (1,2,3) - 1 to 2 and 2 to 3 should be around the same spacing.
[Insane]
My fingers aren't fast enough to testplay this :c
00:48:590 (5) - Move this a bit to the down-left for a better visual.