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SawanoHiroyuki[nZk]: Tielle & Gemie - gravityWall

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Topic Starter
[Mad]
hype

now i just need to find a second bn :^)
Nao Tomori
[insane]
00:02:981 (2,3) - sounds like u should ctrl g the rhythm then stack 2 on 3 head. fits better wwith the low instrument imo

00:48:109 (3,4,5) - this looks a bit cramped, can you spaced 5 a bit more out? and maybe move 3-4 a bit apart too

01:03:751 (1,2,3,4,5) - these sliders don't really match together too well. can you try to make a more cohesive pattern? try to keep the visual spacings equal so it looks more organized.

01:15:546 (5) - again i suggest a click on the white tick here, the sound is pretty noticeable imo. and could be nice way to break up the drop in rhythm density caused by all the 1/1 sliders xd

01:24:391 (5) - maybe you could separate this note a bit more? like a small angle change + jump or something

https://osu.ppy.sh/ss/9354057

[hard]
00:20:929 (1,2,3,4,5,6) - this is a bit long of a string of 1/4, can you try and add a 1/2 gap or two in there. maybe on the less important vocals

00:36:570 (4) - a triple into 1/2 slider makes sense here with the vocals, could be cool.

00:40:673 (1,2,3,1) - visual spacing plz..

actually all around the diff, there's like random tiny visual spacings after normally spaced patterns. try and find some and make them more equal, it'll make the map as a whole look a bit nicer.

01:22:724 (2,3,4,5,1,2,3,4,5) - a bit too hard imo. try to simplify the first few sliders

[normal]
00:31:186 - custom break snapping mod

00:57:852 (1,2,1,3) - visual spacing plz

01:12:724 (2,3,4) - pretty noticeable ds change.
[easy]
00:39:391 (3,1) - try to avoid having reverses covered up even for a bit like this. turn 1 to go the other way

00:57:340 (3) - make it a circle. this many sliders in a row is pretty hard for a noob.

[hitsounds]
overall your hitsounding could be a lot more interesting than it is right now. i know you're a bit inexperienced so i'm not asking for complex multiple sample kalibe pho pkk style hitsounding but try to use some soft whistles to highlight the melodies you're following, maybe drum claps /finishes on the louder deep drums, etc etc. atm it's just normal clap and finish which is extremely lackluster. let me know if you want some help with this.

also i recommend using soft sampleset for the entire map, normal is so freaking loud and intrusive lol

also sry for super late
Topic Starter
[Mad]

Naotoshi wrote:

[insane]
00:02:981 (2,3) - sounds like u should ctrl g the rhythm then stack 2 on 3 head. fits better wwith the low instrument imo ctrl-g would put weird emphasis on the blue tick, and i think the white tick is more important, i changed it so that the 00:03:237 (3,4) are more prominent though

00:48:109 (3,4,5) - this looks a bit cramped, can you spaced 5 a bit more out? and maybe move 3-4 a bit apart too fixed

01:03:751 (1,2,3,4,5) - these sliders don't really match together too well. can you try to make a more cohesive pattern? try to keep the visual spacings equal so it looks more organized. changed, hopefully they look better now

01:15:546 (5) - again i suggest a click on the white tick here, the sound is pretty noticeable imo. and could be nice way to break up the drop in rhythm density caused by all the 1/1 sliders xd changed and added a triple leading into 01:16:315 (1) for more emphasis

01:24:391 (5) - maybe you could separate this note a bit more? like a small angle change + jump or something oo i like that

https://osu.ppy.sh/ss/9354057

[hard]
00:20:929 (1,2,3,4,5,6) - this is a bit long of a string of 1/4, can you try and add a 1/2 gap or two in there. maybe on the less important vocals changed

00:36:570 (4) - a triple into 1/2 slider makes sense here with the vocals, could be cool. changed

00:40:673 (1,2,3,1) - visual spacing plz.. i want to murder me from 5 months ago hoyl
actually all around the diff, there's like random tiny visual spacings after normally spaced patterns. try and find some and make them more equal, it'll make the map as a whole look a bit nicer. aaaaaaa i think i got it all

01:22:724 (2,3,4,5,1,2,3,4,5) - a bit too hard imo. try to simplify the first few sliders nerfed the last few sliders, hope that works as well

[normal]
00:31:186 - custom break snapping mod i dont even remember putting that there, but now its on all diffs xd

00:57:852 (1,2,1,3) - visual spacing plz kms

01:12:724 (2,3,4) - pretty noticeable ds change. fixed
[easy]
00:39:391 (3,1) - try to avoid having reverses covered up even for a bit like this. turn 1 to go the other way fixed

00:57:340 (3) - make it a circle. this many sliders in a row is pretty hard for a noob. changed

[hitsounds]
overall your hitsounding could be a lot more interesting than it is right now. i know you're a bit inexperienced so i'm not asking for complex multiple sample kalibe pho pkk style hitsounding teach me to hitsound like fort plz but try to use some soft whistles to highlight the melodies you're following, maybe drum claps /finishes on the louder deep drums, etc etc. atm it's just normal clap and finish which is extremely lackluster. let me know if you want some help with this. i finished hitsounding on insane but its currently 136am and im tired so ill finish the rest in the morning, hopefully its good enough now EDIT: finished hitsounds on all diffs

also i recommend using soft sampleset for the entire map, normal is so freaking loud and intrusive lol changed

also sry for super late meh, i waited 5 months i can wait a few more weeks
Ty!
Nao Tomori
Little yeast of the world
Topic Starter
[Mad]


yeast
Xinnoh
Your map is not timed correctly
Adding 8 to the offset, 425 sounds much better to me

General
The default hitclap really does not suit at all. Add this hitsounds to your beatmap folder, then change all of your map's timing points to use soft-custom1 (SC1) https://puu.sh/ybiIM/b14782eee4.wav
It will take 5 minutes, and improve your map dramatically. Hitsounds will be a bit broken in some places on the lower diffs, but that's fixable. I'd suggest removing claps where there are no snares, and adding more whistles to follow the main synth melody


01:23:751 (1,2,3,4,5) - Add claps around this area after you add the sample
00:32:468 (1,2,3) - delete claps from existence here

Top diff
01:00:418 (3,4) - 4 is under emphasised, no angle/spacing emphasis was used compared to others.
01:21:187 (4) - Moving the tail downwards will make it so there's equal distance between 01:20:674 (2) - and 01:20:930 (3) -

Hard
00:34:263 (3) - 00:36:314 (3) - 00:38:365 (3) - etc. dude why is there a finish
Can you make sure that all diffs hitsounds are consistent / the same
01:19:391 (4,5,1) - Compare distance spacing here. 5 has large spacing, 1 has small, but emphasis should be swapped so 5 is small 1 is big.

Easy
I'd suggest to use the sample set I linked above and make it a slider tick, it will map many of the unmapped snares well.
01:11:955 (1) - Avoid using complicated slider shapes on an easy
Topic Starter
[Mad]

Sinnoh wrote:

Your map is not timed correctly
Adding 8 to the offset, 425 sounds much better to me well that explains my shit acc, fixed

General
The default hitclap really does not suit at all. Add this hitsounds to your beatmap folder, then change all of your map's timing points to use soft-custom1 (SC1) https://puu.sh/ybiIM/b14782eee4.wav
It will take 5 minutes, and improve your map dramatically. Hitsounds will be a bit broken in some places on the lower diffs, but that's fixable. I'd suggest removing claps where there are no snares, and adding more whistles to follow the main synth melody added the custom hitsound and added whistles to the intro


01:23:751 (1,2,3,4,5) - Add claps around this area after you add the sample added for all diffs
00:32:468 (1,2,3) - delete claps from existence here delet this

Top diff
01:00:418 (3,4) - 4 is under emphasised, no angle/spacing emphasis was used compared to others. Changed
01:21:187 (4) - Moving the tail downwards will make it so there's equal distance between 01:20:674 (2) - and 01:20:930 (3) - Changed

Hard
00:34:263 (3) - 00:36:314 (3) - 00:38:365 (3) - etc. dude why is there a finish i honestly dont know
Can you make sure that all diffs hitsounds are consistent / the same they should be consistent through the diffs
01:19:391 (4,5,1) - Compare distance spacing here. 5 has large spacing, 1 has small, but emphasis should be swapped so 5 is small 1 is big. changed it

Easy
I'd suggest to use the sample set I linked above and make it a slider tick, it will map many of the unmapped snares well. done
01:11:955 (1) - Avoid using complicated slider shapes on an easy changed
ty!
Xinnoh
00:02:476 (1) - 00:04:527 (1) - 00:06:578 (1) - are finishes, sound better without.

Easy
00:45:553 (4) - nc, rip colour hax lol
01:14:014 (1,2) - Can you avoid this overlap, should be fine if you make the slider like 01:11:963 (1) - rotated 180 degrees

Hard
00:16:450 (5) - Move this to the right so the finish is emphasised
00:55:553 (1) - Make the rhythm consistent with 01:03:758 (1,2,3) - , I'd suggest using the second since you can follow the snare better.

Insane
00:25:040 (1) - turn off custom hitsound for this green line
Topic Starter
[Mad]

Sinnoh wrote:

00:02:476 (1) - 00:04:527 (1) - 00:06:578 (1) - are finishes, sound better without. changed

Easy
00:45:553 (4) - nc, rip colour hax lol uuuuuuh its fine on my side, even after redownloading edit: oh i see it was in normal diff not easy
01:14:014 (1,2) - Can you avoid this overlap, should be fine if you make the slider like 01:11:963 (1) - rotated 180 degrees changed

Hard
00:16:450 (5) - Move this to the right so the finish is emphasised moved
00:55:553 (1) - Make the rhythm consistent with 01:03:758 (1,2,3) - , I'd suggest using the second since you can follow the snare better. changed it to the second one

Insane
00:25:040 (1) - turn off custom hitsound for this green line oh woops
hopefully nothing broke while i was changing stuff
Xinnoh
Your map is timed correctly

We added and removed a slider tick, fixed some aesthetics, and removed some finishes
Nao Tomori
changed some random pixel stuff
Xinnoh
grats!
Topic Starter
[Mad]
heck yea
Gaia
hi gratz but source
http://recreators.tv/



CREATORS should be caps :9 it's in ur bg too
Topic Starter
[Mad]

Gaia wrote:

hi gratz but source
http://recreators.tv/



CREATORS should be caps :9 it's in ur bg too
o
Naxess
^
Xinnoh
I didn't bother checking because it was bubbled 👏
Now I understand why new BNs are on probation at first.
Nao Tomori
woops
Topic Starter
[Mad]
ok updated hopefully theres no more metadata issues
Naxess
back
Topic Starter
[Mad]

Naxess wrote:

back
Woot woot
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