forum

SawanoHiroyuki[nZk]: Tielle & Gemie - gravityWall

posted
Total Posts
62
Topic Starter
[Mad]
This beatmap was submitted using in-game submission on November-04-17 at 10:30:14 AM

Artist: SawanoHiroyuki[nZk]: Tielle & Gemie
Title: gravityWall
Source: Re:CREATORS
Tags: anime op opening short ver version tv size re creators recreators gravity wall
BPM: 117
Filesize: 16514kb
Play Time: 01:24
Difficulties Available:
  1. Easy (1.32 stars, 75 notes)
  2. Hard (2.95 stars, 196 notes)
  3. Normal (1.84 stars, 122 notes)
  4. Sekai no Chiisana Shuumatsu (3.67 stars, 262 notes)
Download: SawanoHiroyuki[nZk]: Tielle & Gemie - gravityWall
Download: SawanoHiroyuki[nZk]: Tielle & Gemie - gravityWall (no video)
Information: Scores/Beatmap Listing
---------------
#1



「gravityWall」






: Naotoshi
: Sinnoh
: Sinnoh
: Naotoshi
: Naxess
: Naxess
Thank you to everyone who helped make this set better!
Nov 28 Edit: yay 100 favourites
Fursum
Hello from my queue.

[General]

As the SR is low because of the BPM, newer player would think this as an easy map. I'd be pretty salty if I found out that this plays like an 234 BPM map. Most players that would download this map for a Normal-Hard diff aren't fast enough. Either increase the spacing and make it play like an 234 BPM map or lower the density.

Mapset is pretty clean in terms of object placement. Well done on that.

[Normal]

00:20:128 (2,2) - You can stack the circle with the slider end.

01:08:077 - Note density is way lower than non Kiai parts. Calmer parts should have this density.

[Hard]

Rip note density :(


The part before the break should be in a similar density as this part 00:32:436 - As you used lots of sliders, click density is 1/2 and it is fine.

01:08:077 (1,2,3) - 1 to 2 and 2 to 3 should be around the same spacing.

[Insane]

My fingers aren't fast enough to testplay this :c

00:48:590 (5) - Move this a bit to the down-left for a better visual.
Topic Starter
[Mad]

Fursum wrote:

Hello from my queue.

[General]

As the SR is low because of the BPM, newer player would think this as an easy map. I'd be pretty salty if I found out that this plays like an 234 BPM map. Most players that would download this map for a Normal-Hard diff aren't fast enough. Either increase the spacing and make it play like an 234 BPM map or lower the density. Little confused here since it does play like a 117bpm map, it just uses doubles though i will change the density in Hard

Mapset is pretty clean in terms of object placement. Well done on that.Thank you :)

[Normal]

00:20:128 (2,2) - You can stack the circle with the slider end. Fixed

01:08:077 - Note density is way lower than non Kiai parts. Calmer parts should have this density. Increased density, will change density on earlier parts if it's pointed out again

[Hard]

Rip note density :(


The part before the break should be in a similar density as this part 00:32:436 - As you used lots of sliders, click density is 1/2 and it is fine. Changed most of the doubles and the quads, but i'm keeping some of them the same because the vocals are doing cool stuff and i like the cool stuff

01:08:077 (1,2,3) - 1 to 2 and 2 to 3 should be around the same spacing. Fixed

[Insane]

My fingers aren't fast enough to testplay this :c

00:48:590 (5) - Move this a bit to the down-left for a better visual. Keeping it since its symmetrical with the other sliders

Thank you for the mod :)
SevenFrenzy
Any chance of you accepting guest maps? :)
Cool map btw.
SevenFrenzy
I'm also gonna mod this map ;)
Insane
00:36:667 (6) - Probably just me but that sounds out of beat.
00:44:872 (6) - Same here.
00:48:974 (6) - Same here.

AND THAT WAS ALL I FOUND. Nice!

Hard
00:09:487 (4) - I feel like that reverse ruins the flow. :?:
00:24:231 (5) - Make the note longer. Up to 00:25:000
01:22:179 (1) - Make the spinner end at 01:24:3359.

Not bad!

Normal

Ooooooh no issues from what I can see. :O

Not a bad map at all. Hope this helped. Good luck!
Topic Starter
[Mad]

SevenFrenzy wrote:

I'm also gonna mod this map ;)
Insane
00:36:667 (6) - Probably just me but that sounds out of beat. It's following the background instrument since i thought the vocals would be awkward to map/play
00:44:872 (6) - Same here.
00:48:974 (6) - Same here.

AND THAT WAS ALL I FOUND. Nice!

Hard
00:09:487 (4) - I feel like that reverse ruins the flow. :?: Flipped it
00:24:231 (5) - Make the note longer. Up to 00:25:000 Changed
01:22:179 (1) - Make the spinner end at 01:24:3359. I like how it ends at the same time as the drums

Not bad!

Normal

Ooooooh no issues from what I can see. :O ty :O

Not a bad map at all. Hope this helped. Good luck! Thank you!
Also sorry but im probably not gonna accept GD's, i wanna see if i can get a set ranked with just my own diffs :)
Affirmation
Q

[Insane]
00:01:410 (3,4,5) - This makes difficult reading since this part has same DS with 00:00:641 (2,3) -
00:18:846 (1,2,3) - ^
00:38:590 - 00:38:846 - should be clickable since this part has voval beat.

GL
Topic Starter
[Mad]

Neoskylove wrote:

Q

[Insane]
00:01:410 (3,4,5) - This makes difficult reading since this part has same DS with 00:00:641 (2,3) - Increased spacing on 00:00:641 (2,3)
00:18:846 (1,2,3) - ^ Fixed
00:38:590 - 00:38:846 - should be clickable since this part has voval beat. Remapped cause of multiple mentions

GL

Ty!
Smoothie
Hey there! M4M from



[Insane]
00:04:231 (7) - CTRL+G would make this slider less awkward to play~
00:23:718 (3) - CTRL+G for a better flow?
00:47:820 (2,3,4) - This pattern could look nicer~ 01:03:205 (3,4,5,6) - This doesn't play so well imo. How about arranging them like this? 01:03:718 (7) - NC
01:15:000 (4) - Slider end isn't stacked properly :x

[Hard]
00:06:282 (5,1) - Not sure about this jump. Seems a bit harsh for a hard. Maybe decrase the spacing just a little bit?
00:08:333 (6,1) - ^
00:40:641 (5) - NC... after that remove the NC here 00:41:410 (1) - add a new one here 00:42:436 (6) - and then remove the NC here 00:43:461 (1) ... fits the Vocals better imo.
01:22:179 (1) - A Drum finish here would be quite nice!

[Normal]
00:06:795 (2) - I know that the slider end follows the electric guitar sound-thingy. However, since it ends on a blue tick it makes the following slider a bit awkward to hit. How about something like this?
Well, that's all.
Keep in mind that these are just suggestions!

Good luck!
Topic Starter
[Mad]

Smoothie wrote:

Hey there! M4M from



[Insane]
00:04:231 (7) - CTRL+G would make this slider less awkward to play~ CTRL + G'd 00:03:846 (6) instead
00:23:718 (3) - CTRL+G for a better flow? Gonna keep it how it is cause of slider leniency and i like the little back and forth
00:47:820 (2,3,4) - This pattern could look nicer~ Hmm it was supposed to be a climbing ladder thing but i like what you have there better01:03:205 (3,4,5,6) - This doesn't play so well imo. How about arranging them like this? Changed
01:03:718 (7) - NC Crap
01:15:000 (4) - Slider end isn't stacked properly :x Changed :x

[Hard]
00:06:282 (5,1) - Not sure about this jump. Seems a bit harsh for a hard. Maybe decrase the spacing just a little bit? Nerfed
00:08:333 (6,1) - ^ ^
00:40:641 (5) - NC... after that remove the NC here 00:41:410 (1) - add a new one here 00:42:436 (6) - and then remove the NC here 00:43:461 (1) ... fits the Vocals better imo. Gonna keep it how it is since i've just been doing NC every bar, except i added NC at 00:40:641 (1) to emphasize it
01:22:179 (1) - A Drum finish here would be quite nice! I suck at hitsounding xd

[Normal]
00:06:795 (2) - I know that the slider end follows the electric guitar sound-thingy. However, since it ends on a blue tick it makes the following slider a bit awkward to hit. How about something like this? Changed
Well, that's all.
Keep in mind that these are just suggestions!

Good luck! TY! I'll get on your mod as soon as i can
-Aerith-
Hello you asking me to do a HM (hitsound modding) from my queue for your beatmap right ?
ofc I already check it. and i dont see any problem with your hitsound tho. everything is fine except for me is too loud . i guess you have to lower the volume.

so......no Kudos please :)
Topic Starter
[Mad]

-Aerith- wrote:

Hello you asking me to do a HM (hitsound modding) from my queue for your beatmap right ?
ofc I already check it. and i dont see any problem with your hitsound tho. everything is fine except for me is too loud . i guess you have to lower the volume.

so......no Kudos please :)
Thanks for checking it over for me! I'll lower it a bit
LimePixel
Short NM.

[Hard]
-00:01:410 (3,4) - Make the spacing between extended sliders smaller. Currently the spacing between this and a normal 1/2 gap is the same. This happens multiple times in the map
-01:10:641 (5,6,7,8,9) - Clean out this shape so it looks like a perfect star. Use the Polygon Creation tool if you have to
-01:12:692 (2,3,4,5,6) - Same as above

[Insane]
-Again, spacing is very high and time between them is very low here: 00:42:436 (3,4).

Sorry for the length of this mod. Ignore the kudosu, please.
Topic Starter
[Mad]

LimePixel wrote:

Short NM.

[Hard]
-00:01:410 (3,4) - Make the spacing between extended sliders smaller. Currently the spacing between this and a normal 1/2 gap is the same. This happens multiple times in the map Made the 1/2 beat gaps bigger
-01:10:641 (5,6,7,8,9) - Clean out this shape so it looks like a perfect star. Use the Polygon Creation tool if you have to
-01:12:692 (2,3,4,5,6) - Same as above I prefer how they look now, and they are perfectly symmetrical anyways

[Insane]
-Again, spacing is very high and time between them is very low here: 00:42:436 (3,4). The slider leniency let's them play as smaller jumps

Sorry for the length of this mod. Ignore the kudosu, please. No problem! Everything helps!
Nao Tomori
hello!

[insane]
00:10:897 -
01:11:410 -

your rhythm density is completely backwards lol

anyway

the rhythm in the intro is okay, i think would be better to go all in on following the 00:05:513 (3,4) - this instrument. a lot of the 1/4 feels unneeded to me cuz of how calm the song is

00:12:179 (7,8,9,10) - something something you are not hanzer
there isnt really a reason to use something this uncomfortable here imo.

00:12:820 (2,3,4,5,6) - on patterns like these, using a more consistent visual spacing helps it look more organized

00:33:461 (2) - this rhythm feels really lame to play. considering that this is a pretty intense part in the song, having a long held out slider lowering the density this much is kinda lame imo.

and then 00:34:231 (3) - here you're following the vocals with the previous slider but then 00:34:231 (3,4) - go off of the vocals randomly

00:35:256 (1,2,3,4,5) - and 00:33:205 (1,2) - are a call-and-response structure in the song, so it should probably be mapped more similarly since theyre so related by the song.

00:36:282 (5) - this type of note really detracts from the rhythm of the map since you're using sliders for vocals and suddenly its a slider not on a vocal

00:37:308 (1,2) - these sliders don't really relate to each other too well. considering that they are so prominent in the song, you'd want to make them look nice together

the same rhythm issues kinda repeat through this entire section

01:04:743 (3) - o.0
shouldnt there be an object at 01:05:769 -

01:08:590 (2,3) - this is really bad cuz its the first time 3/4 jump out of a slider to a circle is ever used and its literally the biggest jump in the map so far
also i really don't think the 3/4s with jumps fit here at all. it puts a lot of emphasis on notes like 01:12:436 (2) - which are totally not important in the song

speaking of 1/4 jumps shouldnt there be one here 01:15:000 (4,5) - lol

idk the entire kiai feels reaaaaaaaaally forced and overspaced to me. this song is 117 bpm. there's no reason to be forcing massive fullscreen jumps on it.
since you did, there isnt any emphasis other than the extended sliders; stuff like 01:19:359 (5,6,7,1) - which has a clear up and down in intensity is completely and utterly ignored since it all plays exactly the same.

01:22:692 (2,3,4,5,6) - these are also kinda weird, i mean you're following an ostinato that's been going on for the entire song, but its the only time you ever really follow it in the kiai. and then you ignore the very clear drum rhythm as well by just putting a 1/4 burst

[]
yea, all in all your mapping still needs work before going for ranked; pm me in game if you have questions about this mod
Topic Starter
[Mad]

Naotoshi wrote:

hello!

[insane]
00:10:897 -
01:11:410 -

your rhythm density is completely backwards lol :x

anyway

the rhythm in the intro is okay, i think would be better to go all in on following the 00:05:513 (3,4) - this instrument. a lot of the 1/4 feels unneeded to me cuz of how calm the song is Changed, but now the verse feels even more overmapped than it did before, not sure how to change it

00:12:179 (7,8,9,10) - something something you are not hanzer It's not a phase DAD
there isnt really a reason to use something this uncomfortable here imo. Changed into regular ol' streams

00:12:820 (2,3,4,5,6) - on patterns like these, using a more consistent visual spacing helps it look more organized fixed

00:33:461 (2) - this rhythm feels really lame to play. considering that this is a pretty intense part in the song, having a long held out slider lowering the density this much is kinda lame imo. Replaced with sliders

and then 00:34:231 (3) - here you're following the vocals with the previous slider but then 00:34:231 (3,4) - go off of the vocals randomly Remapped

00:35:256 (1,2,3,4,5) - and 00:33:205 (1,2) - are a call-and-response structure in the song, so it should probably be mapped more similarly since theyre so related by the song. Both now follow the same rhythm choice

00:36:282 (5) - this type of note really detracts from the rhythm of the map since you're using sliders for vocals and suddenly its a slider not on a vocal Changed to a circle

00:37:308 (1,2) - these sliders don't really relate to each other too well. considering that they are so prominent in the song, you'd want to make them look nice together They should be more aesthetically pleasing now

the same rhythm issues kinda repeat through this entire section Basically remapped the whole section to fit with the vocals

01:04:743 (3) - o.0
shouldnt there be an object at 01:05:769 - oh shit i didnt think the change in pitch was so distinct

01:08:590 (2,3) - this is really bad cuz its the first time 3/4 jump out of a slider to a circle is ever used and its literally the biggest jump in the map so far OH that was completely unintentional
also i really don't think the 3/4s with jumps fit here at all. it puts a lot of emphasis on notes like 01:12:436 (2) - which are totally not important in the song Gonna keep the ones that emphasize certain notes

speaking of 1/4 jumps shouldnt there be one here 01:15:000 (4,5) - lol I'm bad lol

idk the entire kiai feels reaaaaaaaaally forced and overspaced to me. this song is 117 bpm. there's no reason to be forcing massive fullscreen jumps on it.
since you did, there isnt any emphasis other than the extended sliders; stuff like 01:19:359 (5,6,7,1) - which has a clear up and down in intensity is completely and utterly ignored since it all plays exactly the same. No excuse for the up and downs, I'm looking back at that and wondering why i mapped it like that, but for the actual spacing, I was hoping to space it out in order to make up for the lack of rhythm density compared to the other parts

01:22:692 (2,3,4,5,6) - these are also kinda weird, i mean you're following an ostinato that's been going on for the entire song, but its the only time you ever really follow it in the kiai. and then you ignore the very clear drum rhythm as well by just putting a 1/4 burst I'm a little confused by this,
since the 1/4 burst is supposed to be representing the drum rhythm


[]
yea, all in all your mapping still needs work before going for ranked; pm me in game if you have questions about this mod I was waiting for someone to tell me that
Now THIS is the mod I was waiting for, thank you!
I've attempted to apply everything, and I ended up basically remapping the entire end and middle section, will upload the remapped version tomorrow when i feel happy with the end section.
Not sure if I should continue trying to rank this or if i should jump ship :thinking:
Nao Tomori
Well, in order to rank this you'll need a lot of remapping lol which it seems like you got started on. Personally, I'd decide based on how much you like the song; if you really like it, I suggest practicing with other maps so that you don't get sick of the song or tunnel vision on one mapping concept for it. There's no problem with "jumping ship" to practice mapping and improving with many different songs and then returning once you can rank stuff.
SnowNiNo_
well so do i still need to mod this or should i wait till u remapped
Topic Starter
[Mad]

SnowNiNo_ wrote:

well so do i still need to mod this or should i wait till u remapped
hmm i remapped the insane but im gonna say wait to mod it, since im still not happy with the hard difficulty. I'll forum pm you once I'm done with remapping the hard if that's alright

edit: well i remapped everything so mod away!
SevenFrenzy
I am back again! (For some reason)

I like your map so much that I kept playing it a few times. DO YOU WANT THE VIDEO FOR YOUR BACKGROUND? Just asking. :)

THX!
SnowNiNo_
  • [Insane]
  1. 00:12:692 - undermapped, this should be mapped since its a strong sound
  2. 00:33:205 - 00:35:256 (1) - 00:43:461 (1) - this should be a kick slider either to stay consistent with 00:33:461 (2,3,4) - since ur all following the vocal
  3. 00:36:795 (7,1) - overlap, avoid it
  4. 00:55:513 (1) - make the sliderbody stack with 00:55:256 (4) - sliderend would be better
  5. 01:00:385 (3) - https://osu.ppy.sh/ss/8433098, this would be better imo since it dont overlap with the slider 00:59:615 (1) -
  6. 01:05:128 - make this clickable since yea ur following the vocal at this part so this should be a sliderhead or sth
  7. 01:17:564 (4) - i would prefer stack with sldierend instead since it cleaner to look
  8. 01:23:974 - u could make the spacing bigger here since the snare is quite intense, make the spacing bigger make more sense here
  • [Hard]
  1. 00:07:949 (4,5) - the spacing change to intense here, since it a hard diff, move to stack with 00:07:179 (2) - sliderend
  2. 00:11:154 (3,4) - inconsistent spacing
  3. 00:12:692 - 00:16:795 - 00:20:897 - 00:25:000 - same again u miss a strong sound here
  4. 00:47:308 (8,3) - 00:45:000 (4,6) - 00:51:410 (1,3) - 00:57:820 (1) - avoid overlap
  5. well avoid overlaps in hard diff, since its ar isnt high, so overlaps sometimes might cause misread and hard to read, so u better avoid those
  6. 00:08:590 - i dont agree u use the same concept as insane diff, since there are differnet difficulties, i suggest u can stack all of the 1/4 like 00:09:487 (4,5) - , 00:10:128 (7,8) - etc
Aeril
lol you need combo colors xd
[Insane]
  1. 00:12:692 - sounds odd when you just skip only the strong beat
  2. 00:33:205 (1) - 00:35:256 (1) - 00:43:461 (1) - you follow all the vocals with kicksliders but dont have a kicksliders on these because theyre the big beats?
    i think thats why but thats not a very good reason to just not follow the precedent you set.
  3. 00:36:538 (6,7,8,1,2) - the aesthetics here are very messy because of the 00:36:795 (7,1) - irregular spacing between these two objects.
  4. 00:46:026 (2,4) - avoid the overlap here
  5. 01:03:718 (1,2,3) - even though these vocals are two different rhythms theyre mapped the same way, completely skipping big beats in the first two on the white ticks.
[Hard]
  1. 00:08:333 (5,1) - more spacing between these two since a very big transition here with a cymbal emphasis on 1.
  2. 00:12:692 - 00:16:795 - 00:20:897 - 00:25:000 - adding a hit circle here would not skip a big white beat for basically no reason imo, even if your solely following vocals, if you can get a big beat in while still keeping focus on the main instrument it would be good.
  3. 00:47:308 (8,3) - ruins the precedent in aesthetics as before you kept them orderly but here its messy with both the slider start and end overlapping the other slider, why not just stack the start of 3 to the end of 8.
  4. 00:57:308 (4,1) - same here, why not stack either the start of 1 to the start of 4 or end of 1 to the start of 4 and blanket slider 1 to the end of 3.
  5. 01:05:128 - you have been faithfully following vocals for the entire song but then skip one here? i think it would be fine like insane difficulty to have a 3/4 slider repeat. (have it end on the next blue tick with the vocal then have a repeat)
  6. 01:22:179 (1) - dont really agree with just completely skipping all of the drum beats and everything else in the background to just have a spinner for the vocal. id suggest following that.
Topic Starter
[Mad]

SevenFrenzy wrote:

I am back again! (For some reason)

I like your map so much that I kept playing it a few times.Thank you! Hopefully I can improve enough to where this is rankable. DO YOU WANT THE VIDEO FOR YOUR BACKGROUND? Just asking. :) YES PLEASE I DONT KNOW HOW TO GET THE VIDEO lol ty

THX!

SnowNiNo_ wrote:

  • [Insane]
  1. 00:12:692 - undermapped, this should be mapped since its a strong sound Added a note to lead into the slider
  2. 00:33:205 - 00:35:256 (1) - 00:43:461 (1) - this should be a kick slider either to stay consistent with 00:33:461 (2,3,4) - since ur all following the vocal Changed
  3. 00:36:795 (7,1) - overlap, avoid it Fixed
  4. 00:55:513 (1) - make the sliderbody stack with 00:55:256 (4) - sliderend would be better Fixed
  5. 01:00:385 (3) - https://osu.ppy.sh/ss/8433098, this would be better imo since it dont overlap with the slider 00:59:615 (1) - I agree
  6. 01:05:128 - make this clickable since yea ur following the vocal at this part so this should be a sliderhead or sth Changed
  7. 01:17:564 (4) - i would prefer stack with sldierend instead since it cleaner to look Changed
  8. 01:23:974 - u could make the spacing bigger here since the snare is quite intense, make the spacing bigger make more sense here Increased the spacing leading into it and the burst itself
  • [Hard]
  1. 00:07:949 (4,5) - the spacing change to intense here, since it a hard diff, move to stack with 00:07:179 (2) - sliderend changed
  2. 00:11:154 (3,4) - inconsistent spacing Changed it to a stack anyways
  3. 00:12:692 - 00:16:795 - 00:20:897 - 00:25:000 - same again u miss a strong sound here Added lead ins for all of them, extended the last slider
  4. 00:47:308 (8,3) - 00:45:000 (4,6) - 00:51:410 (1,3) - 00:57:820 (1) - avoid overlap Changed as many overlaps as i could find
  5. well avoid overlaps in hard diff, since its ar isnt high, so overlaps sometimes might cause misread and hard to read, so u better avoid those
  6. 00:08:590 - i dont agree u use the same concept as insane diff, since there are differnet difficulties, i suggest u can stack all of the 1/4 like 00:09:487 (4,5) - , 00:10:128 (7,8) - etc Changed them into stacks

Aeril wrote:

lol you need combo colors xd o crud added on the hard dff, will add on the others later but i'm out of time for now
[Insane]
  1. 00:12:692 - sounds odd when you just skip only the strong beat The original intent was to just go ham following the vocals, but I agree it's really awkward not having something there. Fixed
  2. 00:33:205 (1) - 00:35:256 (1) - 00:43:461 (1) - you follow all the vocals with kicksliders but dont have a kicksliders on these because theyre the big beats?
    i think thats why but thats not a very good reason to just not follow the precedent you set. Ya that was the original idea, I've changed them to kicksliders with different slider shapes from the rest of the pattern
  3. 00:36:538 (6,7,8,1,2) - the aesthetics here are very messy because of the 00:36:795 (7,1) - irregular spacing between these two objects. Fixed
  4. 00:46:026 (2,4) - avoid the overlap here Rotated the pattern
  5. 01:03:718 (1,2,3) - even though these vocals are two different rhythms theyre mapped the same way, completely skipping big beats in the first two on the white ticks. Changed

[Hard]
  1. 00:08:333 (5,1) - more spacing between these two since a very big transition here with a cymbal emphasis on 1. Increased spacing,
    not sure if it's ok that the 1/2 gap and 1/4 gap are basically the same size now though
  2. 00:12:692 - 00:16:795 - 00:20:897 - 00:25:000 - adding a hit circle here would not skip a big white beat for basically no reason imo, even if your solely following vocals, if you can get a big beat in while still keeping focus on the main instrument it would be good. Added
  3. 00:47:308 (8,3) - ruins the precedent in aesthetics as before you kept them orderly but here its messy with both the slider start and end overlapping the other slider, why not just stack the start of 3 to the end of 8. Stacked, may change it to the end of 3 stacking the end of 8 if the gap between 8 and 1 is too big
  4. 00:57:308 (4,1) - same here, why not stack either the start of 1 to the start of 4 or end of 1 to the start of 4 and blanket slider 1 to the end of 3.
  5. 01:05:128 - you have been faithfully following vocals for the entire song but then skip one here? i think it would be fine like insane difficulty to have a 3/4 slider repeat. (have it end on the next blue tick with the vocal then have a repeat) Oh crap i missed that when remapping most of it, changed
  6. 01:22:179 (1) - dont really agree with just completely skipping all of the drum beats and everything else in the background to just have a spinner for the vocal. id suggest following that. Mapped it
Thanks everyone for the feedback!
Senko-san
Good anime.

General

- The song name is actually "gravityWall" according to the MAL page , kinda surprised previous modders didn't notice.

- Audio bitrate is too high according to AiMod. I still think its BS but you need to lower the audio bitrate to 192kbps. I'd tell you how but I evidently still haven't figured it out.

- The Hard diff has a different Red Line timing point than the other two diffs.

--------

Normal
- I noticed while playing through, you have multiple gaps that are mapped the same visually but have different timing between the notes

- The rhythm density is off in this map too. The rather calm first part is mapped a lot more dense than the second half and Kiai

- -Speaking on the Kiai, its entirely 1/1 slider, note, 1/1 slider, note repeated. The slider art is neat but is there any way you could put a little variance in here?

00:21:923 (3,1,2) - The stacking here is a little ugly. 1 Isn't quite stacked on the start of 3 and 2 is overlapping kinda ugly (and also the blanket is a bit off at the bottom)

00:43:461 (1,1) - Even with the NC, this being mapped almost the same visually as 00:41:410 (1,2) - threw me off while playtesting. Mind you this isn't a difficult map by any means, but sightreading I could see how people could misinterpret that.

01:22:179 (1) - Think this should end on the blue tic. The white tic seems off.

--------

Hard & Insane

01:06:026 - I'd suggest putting a spinner here just so theres one in the diff. Kinda fits imo. Can't do this on the normal though due to recovery time needed.


Map is pretty interesting overall. GL going forward with this.
mantasu
o/ quick check from #modreqs
Normal
00:10:385 (6,1,4) - a very obvious overlap
00:25:000 - a rather important sound, you should add a circle
00:32:436 (1) - I think ctrl+G is better for the flow
00:39:359 - missed sound there (I mean you put a sound there 00:40:385 (2) - so you should put one here too 00:39:359 - )
01:01:410 (4,1) - fix blanket
01:03:718 (4,1) - make a bigger gap between these objects so it can be better in a visual way
BTW I think you use too many NCs, consider lowering the amount of them
Good luck :)!
Topic Starter
[Mad]

Hiicantpk wrote:

Good anime.

General

- The song name is actually "gravityWall" according to the MAL page , kinda surprised previous modders didn't notice. oh lol fixed

- Audio bitrate is too high according to AiMod. I still think its BS but you need to lower the audio bitrate to 192kbps. I'd tell you how but I evidently still haven't figured it out. idk how to compress it either, i'll wait for someone to help me out with that

- The Hard diff has a different Red Line timing point than the other two diffs. oops fixed

--------

Normal
- I noticed while playing through, you have multiple gaps that are mapped the same visually but have different timing between the notes Fixed any i could find

- The rhythm density is off in this map too. The rather calm first part is mapped a lot more dense than the second half and KiaiRe:mapped the calm section

- -Speaking on the Kiai, its entirely 1/1 slider, note, 1/1 slider, note repeated. The slider art is neat but is there any way you could put a little variance in here? Added some variance in the rhythm choice

00:21:923 (3,1,2) - The stacking here is a little ugly. 1 Isn't quite stacked on the start of 3 and 2 is overlapping kinda ugly (and also the blanket is a bit off at the bottom) Cleaned it up as best as i could

00:43:461 (1,1) - Even with the NC, this being mapped almost the same visually as 00:41:410 (1,2) - threw me off while playtesting. Mind you this isn't a difficult map by any means, but sightreading I could see how people could misinterpret that.Added a note before it and CTRL+G'd the slider

01:22:179 (1) - Think this should end on the blue tic. The white tic seems off. Changed

--------

Hard & Insane

01:06:026 - I'd suggest putting a spinner here just so theres one in the diff. Kinda fits imo. Can't do this on the normal though due to recovery time needed. Leaving as is, since i want players to take a breath while the singer is taking a breath (get it xd)


Map is pretty interesting overall. GL going forward with this. Ty!

seselis1 wrote:

o/ quick check from #modreqs
Normal
00:10:385 (6,1,4) - a very obvious overlap remapped the section anyways
00:25:000 - a rather important sound, you should add a circle The same sound is done throughout the break part, if i mapped it i'd have to map the rest
00:32:436 (1) - I think ctrl+G is better for the flow Changed
00:39:359 - missed sound there (I mean you put a sound there 00:40:385 (2) - so you should put one here too 00:39:359 - )Changed
01:01:410 (4,1) - fix blanket xd
01:03:718 (4,1) - make a bigger gap between these objects so it can be better in a visual way remapped that part, wasn't on time with the music anyways
BTW I think you use too many NCs, consider lowering the amount of them Theyre used every bar, if it's mentioned again ill change it to every 2 bars
Good luck :)! TY!
hoyl i didnt think modreqs would work at all. Thanks guys!
Nitrous
Heya! From my Modding Queue
[General]
  1. Remove "(TV size)" from title and place it in tags instead.
    Source: http://recreators.tv/music/#op
  2. Re-encode your Audio File to 192kbps. This is for keeping your file size small.
    Noticing your reply to a mod above, you can use Audacity to reduce the bit rate of the mp3. Just use Google to find downloads and tutorials on this topic.
  3. An Easy difficulty might be nice. Only having Normal to Insane is fine but kinda lacking with spread.
[Normal]
  1. OD 4 and HP 4 is more appropriate for this diff.
  2. 00:02:436 - to 00:06:538 - I get it that you're after the synth noise(?) but missing the downbeats (large white ticks) is kinda lacking.
  3. 00:05:513 (2,1) - Flow is forced here. (2) is pointing upwards but you force players to go down because of (1)'s position.
  4. 00:15:769 (3) - Weird and unbalanced Z slider.
  5. 00:19:615 (2,3) - Another case of forced flow. Same case, (2) is pointing downwards but you force players to go up just to hit (3).
  6. 00:08:590 - to 00:24:487 - It's pretty unclear on what you're trying to follow in this section. Your rhythm isn't solid here. Since this is a normal diff, try to keep it simple with 1/1 sliders.
  7. 01:01:410 (4,1) - Obligatory Blanket Mod
  8. 01:08:077 (1,2,3) - Flow is very much forced and weird here.
  9. 01:15:769 - Add circle here.
  10. 01:20:128 (1,2,3) - Another case of forced flow.
  11. 01:22:179 (1) - Replacing this spinner with other objects is more appropriate.
    This difficulty needs a bit more work on flow and rhythm in general.
[Hard]
  1. Distance Snap is everywhere in this difficulty. In Hard difficulties, try to keep DS simple but not as simple as consistent DS in Normals.
    For instance: 00:01:410 (3,4,5) - vs 00:03:461 (4,5,6) - (this one is really insane to be honest)
  2. Feels overmapped.
    For instance: 00:02:692 (1,2,3) - This is too overmapped for a Hard. Slider ends point to no sound at all. You can keep it simple by using a slider similar to 00:00:641 (2) -
  3. Rhythm is not again solid and inconsistent.
    00:00:641 (2) - vs 00:02:692 (1,2,3) - Same reasons above.
    To be fair, this goes on for the rest on the map, I did check it but I'm sorry but this is far from being rank-able as far as I can see. Please fix this as the my explanation shows the biggest concerns your diff.
[Insane]
  1. This feels like your Hard difficulty too but very much overmapped. Refer to my mods in Hard difficulty.

I hope this helps and thank you for using my Modding Queue! Good luck!
Topic Starter
[Mad]

-Nitrous wrote:

Heya! From my Modding Queue
[General]
  1. Remove "(TV size)" from title and place it in tags instead. fixed
    Source: http://recreators.tv/music/#op
  2. Re-encode your Audio File to 192kbps. This is for keeping your file size small.
    Noticing your reply to a mod above, you can use Audacity to reduce the bit rate of the mp3. Just use Google to find downloads and tutorials on this topic. done, ty!
  3. An Easy difficulty might be nice. Only having Normal to Insane is fine but kinda lacking with spread. If it's a huge issue i'll consider it
[Normal]
  1. OD 4 and HP 4 is more appropriate for this diff. Changed
  2. 00:02:436 - to 00:06:538 - I get it that you're after the synth noise(?) but missing the downbeats (large white ticks) is kinda lacking. Hmmm, i had it like that orignally and changed it due to a mod, but i do like how it was before, so i guess i'll change it back for now
  3. 00:05:513 (2,1) - Flow is forced here. (2) is pointing upwards but you force players to go down because of (1)'s position.
  4. 00:15:769 (3) - Weird and unbalanced Z slider. Wasn't meant to be a Z slider, adjusted it so it's clear
  5. 00:19:615 (2,3) - Another case of forced flow. Same case, (2) is pointing downwards but you force players to go up just to hit (3).
  6. 00:08:590 - to 00:24:487 - It's pretty unclear on what you're trying to follow in this section. Your rhythm isn't solid here. Since this is a normal diff, try to keep it simple with 1/1 sliders. Changed a few of the sliders in the beginning of the section so it's clearly following vocals
  7. 01:01:410 (4,1) - Obligatory Blanket Mod xd
  8. 01:08:077 (1,2,3) - Flow is very much forced and weird here.
  9. 01:15:769 - Add circle here. added
  10. 01:20:128 (1,2,3) - Another case of forced flow.
  11. 01:22:179 (1) - Replacing this spinner with other objects is more appropriate. Changed
    This difficulty needs a bit more work on flow and rhythm in general. Went through and changed as many awkward flow movements as i could, but if there are any other off rhythms i can't find them
[Hard]
  1. Distance Snap is everywhere in this difficulty. In Hard difficulties, try to keep DS simple but not as simple as consistent DS in Normals. I kept the spacing mostly consistent throughout the beginning parts since there's no real change in intensity, I do change spacing to emphasize certain notes though, so I'm kinda confused about your problem with it
    For instance: 00:01:410 (3,4,5) - vs 00:03:461 (4,5,6) - (this one is really insane to be honest) I don't see the issue here?
  2. Feels overmapped.
    For instance: 00:02:692 (1,2,3) - This is too overmapped for a Hard. Slider ends point to no sound at all. You can keep it simple by using a slider similar to 00:00:641 (2) - The sounds are completely different, 00:00:641 (2) is 3 simple notes, while the other has pitch changes on the blue ticks
  3. Rhythm is not again solid and inconsistent.
    00:00:641 (2) - vs 00:02:692 (1,2,3) - Same reasons above. If there are rhythm issues i'm not seeing them
    To be fair, this goes on for the rest on the map, I did check it but I'm sorry but this is far from being rank-able as far as I can see. Please fix this as the my explanation shows the biggest concerns your diff.
[Insane]
  1. This feels like your Hard difficulty too but very much overmapped. Refer to my mods in Hard difficulty. :/

I hope this helps and thank you for using my Modding Queue! Good luck! Thank you!
Tiff
HELLO from my queue!!!
maybe it's surprising because u request a NM about 3 weeks ago xD I am a bit lazy u know
Generals
IDK is my laptop's problem, it doesn't show up an video when I play your map ( I downloaded the map with video )
It will be better if the name Is Sawano Hiroyuki instead of sticking them together but nah that doesn't really matters XD
Normal
too many return slides, easy and normal are for the beginners and it will be uncomfortable for them
00:06:827 (2) - 00:07:596 (3) - end in the white tick, there is a strong beat there
00:32:468 (1) - it will be good to put kiai on it till 00:49:134 (4) - (also for other difficulties)
basically....yea :)
Hard
maybe is too low for a hard? (doesn't matter)
00:12:724 (1,2) - stack them like 00:13:622 (5,6) -
00:47:340 (8) - is a bit uncomfortable for me.. u can either put (8) more near to (1) or end in the white tick
insane I don't really have any advice :/ (i'm just a noob) :(
thank you for requesting in my queue, good luck !!! :)
Topic Starter
[Mad]

tiffany yu tyu wrote:

HELLO from my queue!!!
maybe it's surprising because u request a NM about 3 weeks ago xD I am a bit lazy u know
Generals
IDK is my laptop's problem, it doesn't show up an video when I play your map ( I downloaded the map with video ) Oh woops only added it on the insane diff fixed
It will be better if the name Is Sawano Hiroyuki instead of sticking them together but nah that doesn't really matters XD Took the metadata from MAL :P
Normal
too many return slides, easy and normal are for the beginners and it will be uncomfortable for them Not fully sure how to change it, but if it's really a problem i'll try to fix it
00:06:827 (2) - 00:07:596 (3) - end in the white tick, there is a strong beat there For the first one im not really sure what to do with it,
cause everything i try feels awkward, ending it on the white tick would ignore the synth sound of the blue tick, which is what i'm following, but ending it on the blue tick is also awkward, so i'll need another opionion on that.
For the second one i'm keeping it as it is since I'm following the synth and not the drums
00:32:468 (1) - it will be good to put kiai on it till 00:49:134 (4) - (also for other difficulties) Leaving as is since the current kiai time has a higher intensity
basically....yea :)
Hard
maybe is too low for a hard? (doesn't matter)
00:12:724 (1,2) - stack them like 00:13:622 (5,6) - Changed
00:47:340 (8) - is a bit uncomfortable for me.. u can either put (8) more near to (1) or end in the white tick Changed the order of the triangle so it flows better
insane I don't really have any advice :/ (i'm just a noob) :(
thank you for requesting in my queue, good luck !!! :) Thank you!
Jemzuu
Hello there~ random normal mod here cus I love this anime !

Normal


  • didn't really find anything here.. great job on this diff ;)

Hard

  1. 00:22:468 (1,2) - i feel like u should ctrl g the slider and put the circle to its front cus it gives better flow imo
  2. 01:20:929 (3) - i suggest u ctrl g here cus it follows the pattern you've done in the previous notes so might as well give this too, as a challenge ending c;
  3. 01:21:955 (3) - ^
  4. 01:22:211 (1) - same here ctrl g this slider pls


Insane

  1. 00:15:801 (1) - NC here perhaps?
  2. 01:01:443 (6) - ctrl g here? and then overlap it to 01:00:674 (4) -
  3. 01:03:494 (4) - this beat has strong sound so better crl g this
  4. 01:05:546 (5) - same here as the song intensifies before the kiai, it's better to make this a jump so i suggest u to ctrl g this
  5. 01:14:007 (1) - maybe ctrl g here
  6. 01:14:520 (2) - ^
  7. 01:14:776 (3) - ^
hope my mod helps! atleast some small things ;w;
hope this will get ranked~ also why not add Easy diff cus it kinda lacks the spread
welp, good luck!!
Topic Starter
[Mad]

AJamez wrote:

Hello there~ random normal mod here cus I love this anime !

Normal


  • didn't really find anything here.. great job on this diff ;) ty! :D

Hard

  1. 00:22:468 (1,2) - i feel like u should ctrl g the slider and put the circle to its front cus it gives better flow imo I prefer how it is now since it competes the pattern properly, and i feel like the flow is better like this
  2. 01:20:929 (3) - i suggest u ctrl g here cus it follows the pattern you've done in the previous notes so might as well give this too, as a challenge ending c;
  3. 01:21:955 (3) - ^
  4. 01:22:211 (1) - same here ctrl g this slider pls
    changed all the sliders, i agree the ending should be harder


Insane

  1. 00:15:801 (1) - NC here perhaps? Naw, i'm doing them every bar + important emphasis stuff, i dont find that very important
  2. 01:01:443 (6) - ctrl g here? and then overlap it to 01:00:674 (4) - Not gonna ctrl + g it, i like the up and down pattern, but i will overlap it
  3. 01:03:494 (4) - this beat has strong sound so better crl g this It would ruin the movement into the slider, and i'd have to do it for the rest of the section too
  4. 01:05:546 (5) - same here as the song intensifies before the kiai, it's better to make this a jump so i suggest u to ctrl g this I like how that plays, changed
  5. 01:14:007 (1) - maybe ctrl g here Oh wow the movement into that slider was awful, changed the slider entirely
  6. 01:14:520 (2) - ^ I like how it is, ctrl + g would break the flow
  7. 01:14:776 (3) - ^ ^
hope my mod helps! atleast some small things ;w;
hope this will get ranked~ also why not add Easy diff cus it kinda lacks the spread Multiple mentions so i'm gonna try to map one, if its bad ill remove it :P
welp, good luck!!TY!
kwk
q
~
[Insane]
I understand your prioritising the melody in the intro, but the truly interesting stuff happens with the drums imo so undermapping 00:04:006 - 00:04:391 - etc is a bit of a shame
00:29:134 (3) - 00:30:417 - end slider here
00:34:007 (4,5) - i would extend the slider to 5 and map the blue tick, the sound on 5 isnt that noticeable when your following the vocal melody same here 00:36:059 (4,5) - etc
00:37:341 (1,3) - move 3 a bit so it lines up with 1 http://puu.sh/xIhNW/673b268bf3.png
01:09:135 (3,4,5) - not really a fan of how this is patterned since in comparison to the rest of your arrangement, these are noticeably a lot less grouped together. Its like arranged in a way that its supposed to represent 3 distinctly different sounds.
01:18:110 (1,3) - try and open this up a bit so the blanket isnt so close together
[Hard]
00:02:981 (2,3) - note and then a 1/1 slider instead on the blue tick? it'll follow the melody more accurately
rest of the rhythm seems ok

[Normal]
try to keep your dsing the same throughout the map, time distance equality is an important thing in lower diffs since it varies a lot from 1.0x to 1.2x

~
i think your patterning could improve a bit more still but it seems ok
Topic Starter
[Mad]

kwk wrote:

q
~
[Insane]
I understand your prioritising the melody in the intro, but the truly interesting stuff happens with the drums imo so undermapping 00:04:006 - 00:04:391 - etc is a bit of a shame Added drum emphasis
00:29:134 (3) - 00:30:417 - end slider here Changed
00:34:007 (4,5) - i would extend the slider to 5 and map the blue tick, the sound on 5 isnt that noticeable when your following the vocal melody same here 00:36:059 (4,5) - etc Having the slider go to the blue tick feels weird to me since the vocal ends before them, and making them end on the white tick feels off aswell, gonna keep it how it is
00:37:341 (1,3) - move 3 a bit so it lines up with 1 http://puu.sh/xIhNW/673b268bf3.png Changed
01:09:135 (3,4,5) - not really a fan of how this is patterned since in comparison to the rest of your arrangement, these are noticeably a lot less grouped together. Its like arranged in a way that its supposed to represent 3 distinctly different sounds. Rearanged
01:18:110 (1,3) - try and open this up a bit so the blanket isnt so close together Changed
[Hard]
00:02:981 (2,3) - note and then a 1/1 slider instead on the blue tick? it'll follow the melody more accurately
rest of the rhythm seems ok With how it is now it follows the drums and the melody

[Normal]
try to keep your dsing the same throughout the map, time distance equality is an important thing in lower diffs since it varies a lot from 1.0x to 1.2x Went through and fixed DS

~
i think your patterning could improve a bit more still but it seems ok
TY for the mod :D
Mithia
Hi Hi! Here from My Modding Queue :)
Easy
00:02:981 (2) - stack this with Stacking this with the end of the slider would not be better?

00:33:237 - should not Kiai go there? XDD (nothing important)
01:15:545 (1,2) - improves blanket (Optional)
00:54:519 (2,3) - Isn't that better? xd

Normal
00:06:570 (1,2) - it sounds better this way :)

01:04:519 (5) - NC?¿
01:15:032 (3) - it looks weird, you can make it better, I think
01:24:496 - Kiai not adjusted
Should not be the normal slider speed be 1.2? :thinking:
Hard
I had not seen an AR 7.9 lol
00:45:545 (5) - NC?
Insane
Insane=Hard? Kappa
00:15:929 (7) - NC?
nothing else to say, excellent
I think your map is very good, I have nothing more to say about it, sorry that it was so brief :(
GL :3
I hope I have helped you :cry: :cry:
Topic Starter
[Mad]

OsuDans wrote:

Hi Hi! Here from My Modding Queue :)
Easy
00:02:981 (2) - stack this with Stacking this with the end of the slider would not be better?
I'm trying to avoid stacks so ill keep it how it is
00:33:237 - should not Kiai go there? XDD (nothing important) If i put kiai there it would span over half the song xd
01:15:545 (1,2) - improves blanket (Optional) fixed
00:54:519 (2,3) - Isn't that better? xd
Same as above

Normal
00:06:570 (1,2) - it sounds better this way :)
Changed to that
01:04:519 (5) - NC?¿ added
01:15:032 (3) - it looks weird, you can make it better, I think changed it slightly, hopefully it looks better
01:24:496 - Kiai not adjusted oops xd
Should not be the normal slider speed be 1.2? :thinking:idk :thinking:

Hard
I had not seen an AR 7.9 lol xd
00:45:545 (5) - NC? oops x2
Insane
Insane=Hard? Kappa kappa
00:15:929 (7) - NC? Naw, i prefer to keep the combos to each measure
nothing else to say, excellent
I think your map is very good, I have nothing more to say about it, sorry that it was so brief :(
GL :3
I hope I have helped you :cry: :cry: You did well :cry :cry:
Thank you for the mod!
terratropic
short mod incoming

  • General
  1. hard and insane have really high OD's (8.5 is overkill for 3.7 star map imo) and should be lowered to compromise for the low bpm. i suggest you drop them by 0.4-0.5 each
  2. Normal, hard, insane diff all share the same SV; SV should increase in small increments for each diff
  3. i'm pretty sure recommended video container should be .avi, but i don't see any relevant info in the ranking criteria so idk.
  4. it's required that you remove the audio from video file to save as much space as possible

    Normal
    00:08:622 (1) - check DS
    01:24:006 - avoid using fast reverse slider for normal diff, so make this 3/4 long slider instead

    Easy
  5. AR is way too high especially for a song this slow, lower it to 3
  6. how come this diff has SV changes and normal diff doesn't? and for Easy SV should stay at x1.00 to avoid confusing newer players anyway
  7. mapping isnt consistent at all here; starting from 00:49:647 you're introducing 1/2 rhythms and toward the end you've abandoned the drum patterns in favor of mapping the vocals. you might get away with this if its an advanced diff, but this is Easy; you can't throw curveballs at the player, you have to build your entire map around what you've started with.
i have no idea how to mod hard and insane, i have almost no experience with low bpm maps so i'll have to leave those two alone :(
good luck!
Topic Starter
[Mad]

terratropic wrote:

short mod incoming

  • General
  1. hard and insane have really high OD's (8.5 is overkill for 3.7 star map imo) and should be lowered to compromise for the low bpm. i suggest you drop them by 0.4-0.5 each Hard is now 6.4, insane is now 8
  2. Normal, hard, insane diff all share the same SV; SV should increase in small increments for each diff Remapped Normal with lower SV,
    gonna keep hard and insane the same
  3. i'm pretty sure recommended video container should be .avi, but i don't see any relevant info in the ranking criteria so idk.
  4. it's required that you remove the audio from video file to save as much space as possible

    Normal
    00:08:622 (1) - check DS remapped with new sv so it should be fixed anyways
    01:24:006 - avoid using fast reverse slider for normal diff, so make this 3/4 long slider instead changed

    Easy
  5. AR is way too high especially for a song this slow, lower it to 3 Changed
  6. how come this diff has SV changes and normal diff doesn't? and for Easy SV should stay at x1.00 to avoid confusing newer players anyway Oh woops that was unintentional, forgot to change when i created new diff
  7. mapping isnt consistent at all here; starting from 00:49:647 you're introducing 1/2 rhythms and toward the end you've abandoned the drum patterns in favor of mapping the vocals. you might get away with this if its an advanced diff, but this is Easy; you can't throw curveballs at the player, you have to build your entire map around what you've started with. RE:mapped the ending, kept some of the vocal parts, and ditched the weird reverse slider stuff
i have no idea how to mod hard and insane, i have almost no experience with low bpm maps so i'll have to leave those two alone :(
good luck! ty!
Also fixed some combo colour issues and changed the white to a gray, will try to figure out the video stuff in a bit
Nao Tomori
00:02:981 (2,3) - if u listen to the song there's a melody on the blue ticks, which you actually followed with 00:03:493 (4) - . i suggest you follow it fully

00:40:160 (4,5) - i dont get these.. like the emphasis is on the vocal so why is there a giant jump on the one thing that isn't a vocal...

01:11:699 (6) - to make it more varied you could put 2 clicks on the vocals with 2 syllables like this or 01:12:982 (3) -

not bad

other diffs look ok

set non default combo colors for green and blue plz they dont look good at all
Topic Starter
[Mad]

Naotoshi wrote:

00:02:981 (2,3) - if u listen to the song there's a melody on the blue ticks, which you actually followed with 00:03:493 (4) - . i suggest you follow it fully Changed

00:40:160 (4,5) - i dont get these.. like the emphasis is on the vocal so why is there a giant jump on the one thing that isn't a vocal... Lowered spacing leading into them

01:11:699 (6) - to make it more varied you could put 2 clicks on the vocals with 2 syllables like this or 01:12:982 (3) - Im gonna keep it how it is since the white tick has more emphasis than the blue tick, and i think a 10 second section should be fine without the variation

not bad

other diffs look ok

set non default combo colors for green and blue plz they dont look good at all Darkened the green blue and grey colours
ty! :)

also fixed the video so it shouldnt have audio anymore
Mithia
rank hype
Topic Starter
[Mad]
hype

now i just need to find a second bn :^)
Nao Tomori
[insane]
00:02:981 (2,3) - sounds like u should ctrl g the rhythm then stack 2 on 3 head. fits better wwith the low instrument imo

00:48:109 (3,4,5) - this looks a bit cramped, can you spaced 5 a bit more out? and maybe move 3-4 a bit apart too

01:03:751 (1,2,3,4,5) - these sliders don't really match together too well. can you try to make a more cohesive pattern? try to keep the visual spacings equal so it looks more organized.

01:15:546 (5) - again i suggest a click on the white tick here, the sound is pretty noticeable imo. and could be nice way to break up the drop in rhythm density caused by all the 1/1 sliders xd

01:24:391 (5) - maybe you could separate this note a bit more? like a small angle change + jump or something

https://osu.ppy.sh/ss/9354057

[hard]
00:20:929 (1,2,3,4,5,6) - this is a bit long of a string of 1/4, can you try and add a 1/2 gap or two in there. maybe on the less important vocals

00:36:570 (4) - a triple into 1/2 slider makes sense here with the vocals, could be cool.

00:40:673 (1,2,3,1) - visual spacing plz..

actually all around the diff, there's like random tiny visual spacings after normally spaced patterns. try and find some and make them more equal, it'll make the map as a whole look a bit nicer.

01:22:724 (2,3,4,5,1,2,3,4,5) - a bit too hard imo. try to simplify the first few sliders

[normal]
00:31:186 - custom break snapping mod

00:57:852 (1,2,1,3) - visual spacing plz

01:12:724 (2,3,4) - pretty noticeable ds change.
[easy]
00:39:391 (3,1) - try to avoid having reverses covered up even for a bit like this. turn 1 to go the other way

00:57:340 (3) - make it a circle. this many sliders in a row is pretty hard for a noob.

[hitsounds]
overall your hitsounding could be a lot more interesting than it is right now. i know you're a bit inexperienced so i'm not asking for complex multiple sample kalibe pho pkk style hitsounding but try to use some soft whistles to highlight the melodies you're following, maybe drum claps /finishes on the louder deep drums, etc etc. atm it's just normal clap and finish which is extremely lackluster. let me know if you want some help with this.

also i recommend using soft sampleset for the entire map, normal is so freaking loud and intrusive lol

also sry for super late
Topic Starter
[Mad]

Naotoshi wrote:

[insane]
00:02:981 (2,3) - sounds like u should ctrl g the rhythm then stack 2 on 3 head. fits better wwith the low instrument imo ctrl-g would put weird emphasis on the blue tick, and i think the white tick is more important, i changed it so that the 00:03:237 (3,4) are more prominent though

00:48:109 (3,4,5) - this looks a bit cramped, can you spaced 5 a bit more out? and maybe move 3-4 a bit apart too fixed

01:03:751 (1,2,3,4,5) - these sliders don't really match together too well. can you try to make a more cohesive pattern? try to keep the visual spacings equal so it looks more organized. changed, hopefully they look better now

01:15:546 (5) - again i suggest a click on the white tick here, the sound is pretty noticeable imo. and could be nice way to break up the drop in rhythm density caused by all the 1/1 sliders xd changed and added a triple leading into 01:16:315 (1) for more emphasis

01:24:391 (5) - maybe you could separate this note a bit more? like a small angle change + jump or something oo i like that

https://osu.ppy.sh/ss/9354057

[hard]
00:20:929 (1,2,3,4,5,6) - this is a bit long of a string of 1/4, can you try and add a 1/2 gap or two in there. maybe on the less important vocals changed

00:36:570 (4) - a triple into 1/2 slider makes sense here with the vocals, could be cool. changed

00:40:673 (1,2,3,1) - visual spacing plz.. i want to murder me from 5 months ago hoyl
actually all around the diff, there's like random tiny visual spacings after normally spaced patterns. try and find some and make them more equal, it'll make the map as a whole look a bit nicer. aaaaaaa i think i got it all

01:22:724 (2,3,4,5,1,2,3,4,5) - a bit too hard imo. try to simplify the first few sliders nerfed the last few sliders, hope that works as well

[normal]
00:31:186 - custom break snapping mod i dont even remember putting that there, but now its on all diffs xd

00:57:852 (1,2,1,3) - visual spacing plz kms

01:12:724 (2,3,4) - pretty noticeable ds change. fixed
[easy]
00:39:391 (3,1) - try to avoid having reverses covered up even for a bit like this. turn 1 to go the other way fixed

00:57:340 (3) - make it a circle. this many sliders in a row is pretty hard for a noob. changed

[hitsounds]
overall your hitsounding could be a lot more interesting than it is right now. i know you're a bit inexperienced so i'm not asking for complex multiple sample kalibe pho pkk style hitsounding teach me to hitsound like fort plz but try to use some soft whistles to highlight the melodies you're following, maybe drum claps /finishes on the louder deep drums, etc etc. atm it's just normal clap and finish which is extremely lackluster. let me know if you want some help with this. i finished hitsounding on insane but its currently 136am and im tired so ill finish the rest in the morning, hopefully its good enough now EDIT: finished hitsounds on all diffs

also i recommend using soft sampleset for the entire map, normal is so freaking loud and intrusive lol changed

also sry for super late meh, i waited 5 months i can wait a few more weeks
Ty!
Nao Tomori
Little yeast of the world
Topic Starter
[Mad]


yeast
Xinnoh
Your map is not timed correctly
Adding 8 to the offset, 425 sounds much better to me

General
The default hitclap really does not suit at all. Add this hitsounds to your beatmap folder, then change all of your map's timing points to use soft-custom1 (SC1) https://puu.sh/ybiIM/b14782eee4.wav
It will take 5 minutes, and improve your map dramatically. Hitsounds will be a bit broken in some places on the lower diffs, but that's fixable. I'd suggest removing claps where there are no snares, and adding more whistles to follow the main synth melody


01:23:751 (1,2,3,4,5) - Add claps around this area after you add the sample
00:32:468 (1,2,3) - delete claps from existence here

Top diff
01:00:418 (3,4) - 4 is under emphasised, no angle/spacing emphasis was used compared to others.
01:21:187 (4) - Moving the tail downwards will make it so there's equal distance between 01:20:674 (2) - and 01:20:930 (3) -

Hard
00:34:263 (3) - 00:36:314 (3) - 00:38:365 (3) - etc. dude why is there a finish
Can you make sure that all diffs hitsounds are consistent / the same
01:19:391 (4,5,1) - Compare distance spacing here. 5 has large spacing, 1 has small, but emphasis should be swapped so 5 is small 1 is big.

Easy
I'd suggest to use the sample set I linked above and make it a slider tick, it will map many of the unmapped snares well.
01:11:955 (1) - Avoid using complicated slider shapes on an easy
Topic Starter
[Mad]

Sinnoh wrote:

Your map is not timed correctly
Adding 8 to the offset, 425 sounds much better to me well that explains my shit acc, fixed

General
The default hitclap really does not suit at all. Add this hitsounds to your beatmap folder, then change all of your map's timing points to use soft-custom1 (SC1) https://puu.sh/ybiIM/b14782eee4.wav
It will take 5 minutes, and improve your map dramatically. Hitsounds will be a bit broken in some places on the lower diffs, but that's fixable. I'd suggest removing claps where there are no snares, and adding more whistles to follow the main synth melody added the custom hitsound and added whistles to the intro


01:23:751 (1,2,3,4,5) - Add claps around this area after you add the sample added for all diffs
00:32:468 (1,2,3) - delete claps from existence here delet this

Top diff
01:00:418 (3,4) - 4 is under emphasised, no angle/spacing emphasis was used compared to others. Changed
01:21:187 (4) - Moving the tail downwards will make it so there's equal distance between 01:20:674 (2) - and 01:20:930 (3) - Changed

Hard
00:34:263 (3) - 00:36:314 (3) - 00:38:365 (3) - etc. dude why is there a finish i honestly dont know
Can you make sure that all diffs hitsounds are consistent / the same they should be consistent through the diffs
01:19:391 (4,5,1) - Compare distance spacing here. 5 has large spacing, 1 has small, but emphasis should be swapped so 5 is small 1 is big. changed it

Easy
I'd suggest to use the sample set I linked above and make it a slider tick, it will map many of the unmapped snares well. done
01:11:955 (1) - Avoid using complicated slider shapes on an easy changed
ty!
Xinnoh
00:02:476 (1) - 00:04:527 (1) - 00:06:578 (1) - are finishes, sound better without.

Easy
00:45:553 (4) - nc, rip colour hax lol
01:14:014 (1,2) - Can you avoid this overlap, should be fine if you make the slider like 01:11:963 (1) - rotated 180 degrees

Hard
00:16:450 (5) - Move this to the right so the finish is emphasised
00:55:553 (1) - Make the rhythm consistent with 01:03:758 (1,2,3) - , I'd suggest using the second since you can follow the snare better.

Insane
00:25:040 (1) - turn off custom hitsound for this green line
Topic Starter
[Mad]

Sinnoh wrote:

00:02:476 (1) - 00:04:527 (1) - 00:06:578 (1) - are finishes, sound better without. changed

Easy
00:45:553 (4) - nc, rip colour hax lol uuuuuuh its fine on my side, even after redownloading edit: oh i see it was in normal diff not easy
01:14:014 (1,2) - Can you avoid this overlap, should be fine if you make the slider like 01:11:963 (1) - rotated 180 degrees changed

Hard
00:16:450 (5) - Move this to the right so the finish is emphasised moved
00:55:553 (1) - Make the rhythm consistent with 01:03:758 (1,2,3) - , I'd suggest using the second since you can follow the snare better. changed it to the second one

Insane
00:25:040 (1) - turn off custom hitsound for this green line oh woops
hopefully nothing broke while i was changing stuff
show more
Please sign in to reply.

New reply