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SawanoHiroyuki[nZk]: Tielle & Gemie - gravityWall

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Topic Starter
[Mad]
This beatmap was submitted using in-game submission on November-04-17 at 10:30:14 AM

Artist: SawanoHiroyuki[nZk]: Tielle & Gemie
Title: gravityWall
Source: Re:CREATORS
Tags: anime op opening short ver version tv size re creators recreators gravity wall
BPM: 117
Filesize: 16514kb
Play Time: 01:24
Difficulties Available:
  1. Easy (1.32 stars, 75 notes)
  2. Hard (2.95 stars, 196 notes)
  3. Normal (1.84 stars, 122 notes)
  4. Sekai no Chiisana Shuumatsu (3.67 stars, 262 notes)
Download: SawanoHiroyuki[nZk]: Tielle & Gemie - gravityWall
Download: SawanoHiroyuki[nZk]: Tielle & Gemie - gravityWall (no video)
Information: Scores/Beatmap Listing
---------------
#1



「gravityWall」






: Naotoshi
: Sinnoh
: Sinnoh
: Naotoshi
: Naxess
: Naxess
Thank you to everyone who helped make this set better!
Nov 28 Edit: yay 100 favourites
Fursum
Hello from my queue.

[General]

As the SR is low because of the BPM, newer player would think this as an easy map. I'd be pretty salty if I found out that this plays like an 234 BPM map. Most players that would download this map for a Normal-Hard diff aren't fast enough. Either increase the spacing and make it play like an 234 BPM map or lower the density.

Mapset is pretty clean in terms of object placement. Well done on that.

[Normal]

00:20:128 (2,2) - You can stack the circle with the slider end.

01:08:077 - Note density is way lower than non Kiai parts. Calmer parts should have this density.

[Hard]

Rip note density :(


The part before the break should be in a similar density as this part 00:32:436 - As you used lots of sliders, click density is 1/2 and it is fine.

01:08:077 (1,2,3) - 1 to 2 and 2 to 3 should be around the same spacing.

[Insane]

My fingers aren't fast enough to testplay this :c

00:48:590 (5) - Move this a bit to the down-left for a better visual.
Topic Starter
[Mad]

Fursum wrote:

Hello from my queue.

[General]

As the SR is low because of the BPM, newer player would think this as an easy map. I'd be pretty salty if I found out that this plays like an 234 BPM map. Most players that would download this map for a Normal-Hard diff aren't fast enough. Either increase the spacing and make it play like an 234 BPM map or lower the density. Little confused here since it does play like a 117bpm map, it just uses doubles though i will change the density in Hard

Mapset is pretty clean in terms of object placement. Well done on that.Thank you :)

[Normal]

00:20:128 (2,2) - You can stack the circle with the slider end. Fixed

01:08:077 - Note density is way lower than non Kiai parts. Calmer parts should have this density. Increased density, will change density on earlier parts if it's pointed out again

[Hard]

Rip note density :(


The part before the break should be in a similar density as this part 00:32:436 - As you used lots of sliders, click density is 1/2 and it is fine. Changed most of the doubles and the quads, but i'm keeping some of them the same because the vocals are doing cool stuff and i like the cool stuff

01:08:077 (1,2,3) - 1 to 2 and 2 to 3 should be around the same spacing. Fixed

[Insane]

My fingers aren't fast enough to testplay this :c

00:48:590 (5) - Move this a bit to the down-left for a better visual. Keeping it since its symmetrical with the other sliders

Thank you for the mod :)
SevenFrenzy
Any chance of you accepting guest maps? :)
Cool map btw.
SevenFrenzy
I'm also gonna mod this map ;)
Insane
00:36:667 (6) - Probably just me but that sounds out of beat.
00:44:872 (6) - Same here.
00:48:974 (6) - Same here.

AND THAT WAS ALL I FOUND. Nice!

Hard
00:09:487 (4) - I feel like that reverse ruins the flow. :?:
00:24:231 (5) - Make the note longer. Up to 00:25:000
01:22:179 (1) - Make the spinner end at 01:24:3359.

Not bad!

Normal

Ooooooh no issues from what I can see. :O

Not a bad map at all. Hope this helped. Good luck!
Topic Starter
[Mad]

SevenFrenzy wrote:

I'm also gonna mod this map ;)
Insane
00:36:667 (6) - Probably just me but that sounds out of beat. It's following the background instrument since i thought the vocals would be awkward to map/play
00:44:872 (6) - Same here.
00:48:974 (6) - Same here.

AND THAT WAS ALL I FOUND. Nice!

Hard
00:09:487 (4) - I feel like that reverse ruins the flow. :?: Flipped it
00:24:231 (5) - Make the note longer. Up to 00:25:000 Changed
01:22:179 (1) - Make the spinner end at 01:24:3359. I like how it ends at the same time as the drums

Not bad!

Normal

Ooooooh no issues from what I can see. :O ty :O

Not a bad map at all. Hope this helped. Good luck! Thank you!
Also sorry but im probably not gonna accept GD's, i wanna see if i can get a set ranked with just my own diffs :)
Affirmation
Q

[Insane]
00:01:410 (3,4,5) - This makes difficult reading since this part has same DS with 00:00:641 (2,3) -
00:18:846 (1,2,3) - ^
00:38:590 - 00:38:846 - should be clickable since this part has voval beat.

GL
Topic Starter
[Mad]

Neoskylove wrote:

Q

[Insane]
00:01:410 (3,4,5) - This makes difficult reading since this part has same DS with 00:00:641 (2,3) - Increased spacing on 00:00:641 (2,3)
00:18:846 (1,2,3) - ^ Fixed
00:38:590 - 00:38:846 - should be clickable since this part has voval beat. Remapped cause of multiple mentions

GL

Ty!
Smoothie
Hey there! M4M from



[Insane]
00:04:231 (7) - CTRL+G would make this slider less awkward to play~
00:23:718 (3) - CTRL+G for a better flow?
00:47:820 (2,3,4) - This pattern could look nicer~ 01:03:205 (3,4,5,6) - This doesn't play so well imo. How about arranging them like this? 01:03:718 (7) - NC
01:15:000 (4) - Slider end isn't stacked properly :x

[Hard]
00:06:282 (5,1) - Not sure about this jump. Seems a bit harsh for a hard. Maybe decrase the spacing just a little bit?
00:08:333 (6,1) - ^
00:40:641 (5) - NC... after that remove the NC here 00:41:410 (1) - add a new one here 00:42:436 (6) - and then remove the NC here 00:43:461 (1) ... fits the Vocals better imo.
01:22:179 (1) - A Drum finish here would be quite nice!

[Normal]
00:06:795 (2) - I know that the slider end follows the electric guitar sound-thingy. However, since it ends on a blue tick it makes the following slider a bit awkward to hit. How about something like this?
Well, that's all.
Keep in mind that these are just suggestions!

Good luck!
Topic Starter
[Mad]

Smoothie wrote:

Hey there! M4M from



[Insane]
00:04:231 (7) - CTRL+G would make this slider less awkward to play~ CTRL + G'd 00:03:846 (6) instead
00:23:718 (3) - CTRL+G for a better flow? Gonna keep it how it is cause of slider leniency and i like the little back and forth
00:47:820 (2,3,4) - This pattern could look nicer~ Hmm it was supposed to be a climbing ladder thing but i like what you have there better01:03:205 (3,4,5,6) - This doesn't play so well imo. How about arranging them like this? Changed
01:03:718 (7) - NC Crap
01:15:000 (4) - Slider end isn't stacked properly :x Changed :x

[Hard]
00:06:282 (5,1) - Not sure about this jump. Seems a bit harsh for a hard. Maybe decrase the spacing just a little bit? Nerfed
00:08:333 (6,1) - ^ ^
00:40:641 (5) - NC... after that remove the NC here 00:41:410 (1) - add a new one here 00:42:436 (6) - and then remove the NC here 00:43:461 (1) ... fits the Vocals better imo. Gonna keep it how it is since i've just been doing NC every bar, except i added NC at 00:40:641 (1) to emphasize it
01:22:179 (1) - A Drum finish here would be quite nice! I suck at hitsounding xd

[Normal]
00:06:795 (2) - I know that the slider end follows the electric guitar sound-thingy. However, since it ends on a blue tick it makes the following slider a bit awkward to hit. How about something like this? Changed
Well, that's all.
Keep in mind that these are just suggestions!

Good luck! TY! I'll get on your mod as soon as i can
-Aerith-
Hello you asking me to do a HM (hitsound modding) from my queue for your beatmap right ?
ofc I already check it. and i dont see any problem with your hitsound tho. everything is fine except for me is too loud . i guess you have to lower the volume.

so......no Kudos please :)
Topic Starter
[Mad]

-Aerith- wrote:

Hello you asking me to do a HM (hitsound modding) from my queue for your beatmap right ?
ofc I already check it. and i dont see any problem with your hitsound tho. everything is fine except for me is too loud . i guess you have to lower the volume.

so......no Kudos please :)
Thanks for checking it over for me! I'll lower it a bit
LimePixel
Short NM.

[Hard]
-00:01:410 (3,4) - Make the spacing between extended sliders smaller. Currently the spacing between this and a normal 1/2 gap is the same. This happens multiple times in the map
-01:10:641 (5,6,7,8,9) - Clean out this shape so it looks like a perfect star. Use the Polygon Creation tool if you have to
-01:12:692 (2,3,4,5,6) - Same as above

[Insane]
-Again, spacing is very high and time between them is very low here: 00:42:436 (3,4).

Sorry for the length of this mod. Ignore the kudosu, please.
Topic Starter
[Mad]

LimePixel wrote:

Short NM.

[Hard]
-00:01:410 (3,4) - Make the spacing between extended sliders smaller. Currently the spacing between this and a normal 1/2 gap is the same. This happens multiple times in the map Made the 1/2 beat gaps bigger
-01:10:641 (5,6,7,8,9) - Clean out this shape so it looks like a perfect star. Use the Polygon Creation tool if you have to
-01:12:692 (2,3,4,5,6) - Same as above I prefer how they look now, and they are perfectly symmetrical anyways

[Insane]
-Again, spacing is very high and time between them is very low here: 00:42:436 (3,4). The slider leniency let's them play as smaller jumps

Sorry for the length of this mod. Ignore the kudosu, please. No problem! Everything helps!
Nao Tomori
hello!

[insane]
00:10:897 -
01:11:410 -

your rhythm density is completely backwards lol

anyway

the rhythm in the intro is okay, i think would be better to go all in on following the 00:05:513 (3,4) - this instrument. a lot of the 1/4 feels unneeded to me cuz of how calm the song is

00:12:179 (7,8,9,10) - something something you are not hanzer
there isnt really a reason to use something this uncomfortable here imo.

00:12:820 (2,3,4,5,6) - on patterns like these, using a more consistent visual spacing helps it look more organized

00:33:461 (2) - this rhythm feels really lame to play. considering that this is a pretty intense part in the song, having a long held out slider lowering the density this much is kinda lame imo.

and then 00:34:231 (3) - here you're following the vocals with the previous slider but then 00:34:231 (3,4) - go off of the vocals randomly

00:35:256 (1,2,3,4,5) - and 00:33:205 (1,2) - are a call-and-response structure in the song, so it should probably be mapped more similarly since theyre so related by the song.

00:36:282 (5) - this type of note really detracts from the rhythm of the map since you're using sliders for vocals and suddenly its a slider not on a vocal

00:37:308 (1,2) - these sliders don't really relate to each other too well. considering that they are so prominent in the song, you'd want to make them look nice together

the same rhythm issues kinda repeat through this entire section

01:04:743 (3) - o.0
shouldnt there be an object at 01:05:769 -

01:08:590 (2,3) - this is really bad cuz its the first time 3/4 jump out of a slider to a circle is ever used and its literally the biggest jump in the map so far
also i really don't think the 3/4s with jumps fit here at all. it puts a lot of emphasis on notes like 01:12:436 (2) - which are totally not important in the song

speaking of 1/4 jumps shouldnt there be one here 01:15:000 (4,5) - lol

idk the entire kiai feels reaaaaaaaaally forced and overspaced to me. this song is 117 bpm. there's no reason to be forcing massive fullscreen jumps on it.
since you did, there isnt any emphasis other than the extended sliders; stuff like 01:19:359 (5,6,7,1) - which has a clear up and down in intensity is completely and utterly ignored since it all plays exactly the same.

01:22:692 (2,3,4,5,6) - these are also kinda weird, i mean you're following an ostinato that's been going on for the entire song, but its the only time you ever really follow it in the kiai. and then you ignore the very clear drum rhythm as well by just putting a 1/4 burst

[]
yea, all in all your mapping still needs work before going for ranked; pm me in game if you have questions about this mod
Topic Starter
[Mad]

Naotoshi wrote:

hello!

[insane]
00:10:897 -
01:11:410 -

your rhythm density is completely backwards lol :x

anyway

the rhythm in the intro is okay, i think would be better to go all in on following the 00:05:513 (3,4) - this instrument. a lot of the 1/4 feels unneeded to me cuz of how calm the song is Changed, but now the verse feels even more overmapped than it did before, not sure how to change it

00:12:179 (7,8,9,10) - something something you are not hanzer It's not a phase DAD
there isnt really a reason to use something this uncomfortable here imo. Changed into regular ol' streams

00:12:820 (2,3,4,5,6) - on patterns like these, using a more consistent visual spacing helps it look more organized fixed

00:33:461 (2) - this rhythm feels really lame to play. considering that this is a pretty intense part in the song, having a long held out slider lowering the density this much is kinda lame imo. Replaced with sliders

and then 00:34:231 (3) - here you're following the vocals with the previous slider but then 00:34:231 (3,4) - go off of the vocals randomly Remapped

00:35:256 (1,2,3,4,5) - and 00:33:205 (1,2) - are a call-and-response structure in the song, so it should probably be mapped more similarly since theyre so related by the song. Both now follow the same rhythm choice

00:36:282 (5) - this type of note really detracts from the rhythm of the map since you're using sliders for vocals and suddenly its a slider not on a vocal Changed to a circle

00:37:308 (1,2) - these sliders don't really relate to each other too well. considering that they are so prominent in the song, you'd want to make them look nice together They should be more aesthetically pleasing now

the same rhythm issues kinda repeat through this entire section Basically remapped the whole section to fit with the vocals

01:04:743 (3) - o.0
shouldnt there be an object at 01:05:769 - oh shit i didnt think the change in pitch was so distinct

01:08:590 (2,3) - this is really bad cuz its the first time 3/4 jump out of a slider to a circle is ever used and its literally the biggest jump in the map so far OH that was completely unintentional
also i really don't think the 3/4s with jumps fit here at all. it puts a lot of emphasis on notes like 01:12:436 (2) - which are totally not important in the song Gonna keep the ones that emphasize certain notes

speaking of 1/4 jumps shouldnt there be one here 01:15:000 (4,5) - lol I'm bad lol

idk the entire kiai feels reaaaaaaaaally forced and overspaced to me. this song is 117 bpm. there's no reason to be forcing massive fullscreen jumps on it.
since you did, there isnt any emphasis other than the extended sliders; stuff like 01:19:359 (5,6,7,1) - which has a clear up and down in intensity is completely and utterly ignored since it all plays exactly the same. No excuse for the up and downs, I'm looking back at that and wondering why i mapped it like that, but for the actual spacing, I was hoping to space it out in order to make up for the lack of rhythm density compared to the other parts

01:22:692 (2,3,4,5,6) - these are also kinda weird, i mean you're following an ostinato that's been going on for the entire song, but its the only time you ever really follow it in the kiai. and then you ignore the very clear drum rhythm as well by just putting a 1/4 burst I'm a little confused by this,
since the 1/4 burst is supposed to be representing the drum rhythm


[]
yea, all in all your mapping still needs work before going for ranked; pm me in game if you have questions about this mod I was waiting for someone to tell me that
Now THIS is the mod I was waiting for, thank you!
I've attempted to apply everything, and I ended up basically remapping the entire end and middle section, will upload the remapped version tomorrow when i feel happy with the end section.
Not sure if I should continue trying to rank this or if i should jump ship :thinking:
Nao Tomori
Well, in order to rank this you'll need a lot of remapping lol which it seems like you got started on. Personally, I'd decide based on how much you like the song; if you really like it, I suggest practicing with other maps so that you don't get sick of the song or tunnel vision on one mapping concept for it. There's no problem with "jumping ship" to practice mapping and improving with many different songs and then returning once you can rank stuff.
SnowNiNo_
well so do i still need to mod this or should i wait till u remapped
Topic Starter
[Mad]

SnowNiNo_ wrote:

well so do i still need to mod this or should i wait till u remapped
hmm i remapped the insane but im gonna say wait to mod it, since im still not happy with the hard difficulty. I'll forum pm you once I'm done with remapping the hard if that's alright

edit: well i remapped everything so mod away!
SevenFrenzy
I am back again! (For some reason)

I like your map so much that I kept playing it a few times. DO YOU WANT THE VIDEO FOR YOUR BACKGROUND? Just asking. :)

THX!
SnowNiNo_
  • [Insane]
  1. 00:12:692 - undermapped, this should be mapped since its a strong sound
  2. 00:33:205 - 00:35:256 (1) - 00:43:461 (1) - this should be a kick slider either to stay consistent with 00:33:461 (2,3,4) - since ur all following the vocal
  3. 00:36:795 (7,1) - overlap, avoid it
  4. 00:55:513 (1) - make the sliderbody stack with 00:55:256 (4) - sliderend would be better
  5. 01:00:385 (3) - https://osu.ppy.sh/ss/8433098, this would be better imo since it dont overlap with the slider 00:59:615 (1) -
  6. 01:05:128 - make this clickable since yea ur following the vocal at this part so this should be a sliderhead or sth
  7. 01:17:564 (4) - i would prefer stack with sldierend instead since it cleaner to look
  8. 01:23:974 - u could make the spacing bigger here since the snare is quite intense, make the spacing bigger make more sense here
  • [Hard]
  1. 00:07:949 (4,5) - the spacing change to intense here, since it a hard diff, move to stack with 00:07:179 (2) - sliderend
  2. 00:11:154 (3,4) - inconsistent spacing
  3. 00:12:692 - 00:16:795 - 00:20:897 - 00:25:000 - same again u miss a strong sound here
  4. 00:47:308 (8,3) - 00:45:000 (4,6) - 00:51:410 (1,3) - 00:57:820 (1) - avoid overlap
  5. well avoid overlaps in hard diff, since its ar isnt high, so overlaps sometimes might cause misread and hard to read, so u better avoid those
  6. 00:08:590 - i dont agree u use the same concept as insane diff, since there are differnet difficulties, i suggest u can stack all of the 1/4 like 00:09:487 (4,5) - , 00:10:128 (7,8) - etc
Aeril
lol you need combo colors xd
[Insane]
  1. 00:12:692 - sounds odd when you just skip only the strong beat
  2. 00:33:205 (1) - 00:35:256 (1) - 00:43:461 (1) - you follow all the vocals with kicksliders but dont have a kicksliders on these because theyre the big beats?
    i think thats why but thats not a very good reason to just not follow the precedent you set.
  3. 00:36:538 (6,7,8,1,2) - the aesthetics here are very messy because of the 00:36:795 (7,1) - irregular spacing between these two objects.
  4. 00:46:026 (2,4) - avoid the overlap here
  5. 01:03:718 (1,2,3) - even though these vocals are two different rhythms theyre mapped the same way, completely skipping big beats in the first two on the white ticks.
[Hard]
  1. 00:08:333 (5,1) - more spacing between these two since a very big transition here with a cymbal emphasis on 1.
  2. 00:12:692 - 00:16:795 - 00:20:897 - 00:25:000 - adding a hit circle here would not skip a big white beat for basically no reason imo, even if your solely following vocals, if you can get a big beat in while still keeping focus on the main instrument it would be good.
  3. 00:47:308 (8,3) - ruins the precedent in aesthetics as before you kept them orderly but here its messy with both the slider start and end overlapping the other slider, why not just stack the start of 3 to the end of 8.
  4. 00:57:308 (4,1) - same here, why not stack either the start of 1 to the start of 4 or end of 1 to the start of 4 and blanket slider 1 to the end of 3.
  5. 01:05:128 - you have been faithfully following vocals for the entire song but then skip one here? i think it would be fine like insane difficulty to have a 3/4 slider repeat. (have it end on the next blue tick with the vocal then have a repeat)
  6. 01:22:179 (1) - dont really agree with just completely skipping all of the drum beats and everything else in the background to just have a spinner for the vocal. id suggest following that.
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