forum

Halozy - Genryuu Kaiko

posted
Total Posts
23
Topic Starter
Pandano
This beatmap was submitted using in-game submission on Sunday, June 11, 2017 at 11:39:27 AM

Artist: Halozy
Title: Genryuu Kaiko
Source: 東方Project
Tags: touhou komachi onozuka ほたる hotaru すみじゅん sumijun くまりす kumarisu 東方花映塚 彼岸帰航 higan retour ~ riverside view 小野塚 小町
BPM: 173
Filesize: 10201kb
Play Time: 05:06
Difficulties Available:
  1. Divine Scythe (5.08 stars, 1043 notes)
Download: Halozy - Genryuu Kaiko
Information: Scores/Beatmap Listing
---------------
I moan hype whenever I hear this song lol

#2
For ranked, I guess. Idk
JierYagtama
HIya from queue
Divine Scepter
00:02:394 (5,1) - feels like theses sliders were made freehand yeaahh just copy paste either of those two so it does look symmetrical\
00:08:810 (4,5) - kinda feel like 5 should be spaced out more since its an important strong sound like 00:09:851 (2,1) -
00:16:267 (4,5) - 5 kinda breaks the flow also its another important strong sound suggesting to ctrl g it to continue the circular flow
00:27:712 (4) - hmm another important sound with low spacing ctrl g also this one 00:28:232 (5) -
00:32:047 (2,1) - 2 is stronger than 1 imo ctrl g?
00:55:458 (1,2) - ctrl g 2 for better flow and consistency with 1 and the following notes
01:09:330 (1,2,3) - yeah you can space this out more like what you did to 01:10:718 (1,2,3) -
01:21:989 (2,3) - I question why the low spacing since its pretty clear that you mapped vocals in this part but the spacing between them is pretty low cos strong vocal sounds right there
01:22:683 (6,7) - ^
01:34:995 (3,4) - please dont freehand these kinds of sliders
01:57:018 (6) - yeah ctrl g for better flow
01:57:538 (7,1) - flow.
02:27:018 (1,2,3) - if you want this to standout more then space it out more
02:51:989 (1,2,3,4) - fix 4 pls thx
03:30:833 (1) - why a spinner when theres clickable sounds here that can be mapped?
Mmmm didnt mod the parts afterwards since preetttyy gud nice aesthetic btw
gl
Topic Starter
Pandano

JeirYagtama wrote:

HIya from queue
Divine Scepter
00:02:394 (5,1) - feels like theses sliders were made freehand yeaahh just copy paste either of those two so it does look symmetrical\ It's to flow, not to be aesthetic but still readjusted a bit
00:08:810 (4,5) - kinda feel like 5 should be spaced out more since its an important strong sound like 00:09:851 (2,1) - Fixed
00:16:267 (4,5) - 5 kinda breaks the flow also its another important strong sound suggesting to ctrl g it to continue the circular flow It's much better. Fixed, thanks!
00:27:712 (4) - hmm another important sound with low spacing ctrl g also this one 00:28:232 (5) - Not sure what you really meant but fixed for now
00:32:047 (2,1) - 2 is stronger than 1 imo ctrl g? There is a concept with those 6 notes throughout the song but I still spaced out the (1) and (2)
00:55:458 (1,2) - ctrl g 2 for better flow and consistency with 1 and the following notes Fixed, I think
01:09:330 (1,2,3) - yeah you can space this out more like what you did to 01:10:718 (1,2,3) - Done
01:21:989 (2,3) - I question why the low spacing since its pretty clear that you mapped vocals in this part but the spacing between them is pretty low cos strong vocal sounds right there That does not seem strong imo
01:22:683 (6,7) - ^ ^
01:34:995 (3,4) - please dont freehand these kinds of sliders lol fixed
01:57:018 (6) - yeah ctrl g for better flow Fixed, along with the (7) after that
01:57:538 (7,1) - flow. ^
02:27:018 (1,2,3) - if you want this to standout more then space it out more Ok
02:51:989 (1,2,3,4) - fix 4 pls thx Done
03:30:833 (1) - why a spinner when theres clickable sounds here that can be mapped?There is a rising sound in the background tho
Mmmm didnt mod the parts afterwards since preetttyy gud nice aesthetic btw
gl
Nice mod. Thank you so much! :3
Sidetail
[divine scepter]
00:01:354 (1,2) - you dont need 00:01:527 (2) - just make 00:01:354 (1) - a slider. the song doesnt reflect on this part
00:06:903 (1,2) - ^
00:08:290 (1,2) - ^ (etc, if there are any)
00:14:880 (6) - end on blue tick, add clickable like circle where it was originally ended. and take 00:15:400 (7) - out. this is better emphasis what melody is representing.
00:22:336 (2) - ending on such a good emphasis note is meh :c at place where sliderend resides, clickable there should be nice.
00:23:203 (4) - i think that is just way too big of a jump of sv imo. 1.5x is enough there. dont forget NC to make easier for players whats coming up. (no one expects 1x to 2x sv increase just like that without knowing the song)
00:25:978 (6) - please use clickable on downbeats (major white tick) like this sliderend. (even youre using NC pattern that relies on downbeat note as well, so might as well emphasize a good note)
00:37:076 (5) - ^ I see it will ruin your symmetry, but its worth tho cuz major beat is clickable then. its a rhythm game so i take priority on rhythm over aesthetics any day.
00:32:047 (2) - really weird when you just leave this out when there is still a melody, change it to slider
00:20:949 (2) - ^
00:43:145 (2) - ^ (etc, please find the rest and fix the rest)
00:41:585 (1,2,3) - this is just personal preference, but i think you can do something better than this almost linear jump
00:42:625 (6,1) - ugly unintentional overlap
00:46:093 (1) - remove nc, since this does not deserve one. No reading problem there, no ds problem, no sv change, so no NC.
01:09:677 (2,3) - distance different of 01:09:330 (1,2) - . i do not see why you need to change distance here. you also used good distance 01:10:718 (1,2,3) - so just unify them
01:13:145 (2) - would just go for clickable triple
01:14:186 (2,4) - unintentional overlap
01:18:695 (3) - NC for this single note since there is SV change and makes it clear for players to understand whats coming
01:19:041 (1,2,3,4,5,6) - this entire rhythm is very awkward (like it doesnt seem to go alone with music )
01:24:590 (1,2,3,4,5,6,7,8) - ^
01:30:140 (1,2,3,4,5,6) - ^
01:35:689 (1,2,3,4,5,6) - ^ (applies for other kiais)
01:29:273 (1,2,3) - this is suddenly really far causing diff spikes cuz just before this part, entire kiai was pretty easy... you should buff up previous parts since it really doesnt look like kiai to me even though sv is 1.2x. rhythm are just too simple
01:38:463 (1) - start spinner 01:38:377 so that players have just a little more time to spin
02:56:151 (1) - ^
01:40:891 (4) - NC with same reason as SV change above
01:49:735 (2) - make into slider
02:00:833 (2) - (etc)
02:20:429 (1) - unNC
02:24:244 (6) - NC cuz significant SV change
02:30:313 (8,9,1) - :l
02:36:382 (3) - 1.5x is enough and add NC
02:47:307 (3,4) - just suddenly way too close
02:58:579 (4) - NC
02:58:926 (1) - I am really unsure if this is rankable. If there is a loop looking thing, it usually meant that it will loop but this doesnt. its illusion, so... you have to ask others? i dont recommend things that would trick players on with slider arts
03:25:284 (1,2,3) - distance. and 03:25:458 (2,3,4,5,6) - especially last two are not consistent in terms of distance as well among others
03:24:244 (1,1) - these two dont deserve nc especially 03:24:244 (1) - since 03:23:897 (1,1) - distance is pretty normal
03:29:446 (1,2,1,1,2,3) - these seem awkward since there is complex drum (which you mapped on just before) is now suddenly ignored and plainly maps on melody suddenly
03:33:434 - add a note. feels weird without it and you added 03:34:822 (5) - here tho.
03:36:209 - ^
03:42:972 (5) - NC
03:59:966 (1,2,3,4,5,6,1,2,3,4,1) - is it just me or this suddenly really easy for kiai
04:23:550 (1,3) - space them as much as 04:24:070 (3,5) -
04:27:365 (4) - NC
05:00:660 (1,2,3,4,1) - please dont do this... you never done this before until very last moment... i would categorize this as more of a troll mapping :c just end in a good note so make it simple.

final (third kiai) of second half was great and ending was pretty good, gl
Topic Starter
Pandano

Sidetail wrote:

[divine scepter]
00:01:354 (1,2) - you dont need 00:01:527 (2) - just make 00:01:354 (1) - a slider. the song doesnt reflect on this part k fixed
00:06:903 (1,2) - ^ ^
00:08:290 (1,2) - ^ (etc, if there are any) ^
00:14:880 (6) - end on blue tick, add clickable like circle where it was originally ended. and take 00:15:400 (7) - out. this is better emphasis what melody is representing. Fixed it
00:22:336 (2) - ending on such a good emphasis note is meh :c at place where sliderend resides, clickable there should be nice. Hmm this may affect the rest part of the song but did what you said for now
00:23:203 (4) - i think that is just way too big of a jump of sv imo. 1.5x is enough there. dont forget NC to make easier for players whats coming up. (no one expects 1x to 2x sv increase just like that without knowing the song) Considering this is a Light Expert diff and players that good must be flexible by now.
00:25:978 (6) - please use clickable on downbeats (major white tick) like this sliderend. (even youre using NC pattern that relies on downbeat note as well, so might as well emphasize a good note) Fixed
00:37:076 (5) - ^ I see it will ruin your symmetry, but its worth tho cuz major beat is clickable then. its a rhythm game so i take priority on rhythm over aesthetics any day. It's okay. I used different shape anyway
00:32:047 (2) - really weird when you just leave this out when there is still a melody, change it to slider No. Just no
00:20:949 (2) - ^ ^
00:43:145 (2) - ^ (etc, please find the rest and fix the rest) ^
Or maybe I would think otherwise someday
00:41:585 (1,2,3) - this is just personal preference, but i think you can do something better than this almost linear jump Hmm. No idea atm
00:42:625 (6,1) - ugly unintentional overlap lol fixed
00:46:093 (1) - remove nc, since this does not deserve one. No reading problem there, no ds problem, no sv change, so no NC. Ok
01:09:677 (2,3) - distance different of 01:09:330 (1,2) - . i do not see why you need to change distance here. you also used good distance 01:10:718 (1,2,3) - so just unify them Changed a bit
01:13:145 (2) - would just go for clickable triple ok
01:14:186 (2,4) - unintentional overlap srsly tho? lol fixed
01:18:695 (3) - NC for this single note since there is SV change and makes it clear for players to understand whats coming ok
01:19:041 (1,2,3,4,5,6) - this entire rhythm is very awkward (like it doesnt seem to go alone with music ) The (1); (3); (5) is for the vocal while (2); (4); (6) go for the background beat. May change into something else in the future, keeping them still for now
01:24:590 (1,2,3,4,5,6,7,8) - ^ ^
01:30:140 (1,2,3,4,5,6) - ^ ^
01:35:689 (1,2,3,4,5,6) - ^ (applies for other kiais) ^
01:29:273 (1,2,3) - this is suddenly really far causing diff spikes cuz just before this part, entire kiai was pretty easy... you should buff up previous parts since it really doesnt look like kiai to me even though sv is 1.2x. rhythm are just too simple I guess I could move those 3 closer together but not much
01:38:463 (1) - start spinner 01:38:377 so that players have just a little more time to spin The length between a red and blue tick is like 1/10 of a second lol but still fixed
02:56:151 (1) - ^ ^
01:40:891 (4) - NC with same reason as SV change above Done
01:49:735 (2) - make into slider ^ (way above)
02:00:833 (2) - (etc) ^
02:20:429 (1) - unNC Done
02:24:244 (6) - NC cuz significant SV change k
02:30:313 (8,9,1) - :l Too far?
02:36:382 (3) - 1.5x is enough and add NC Added NC only
02:47:307 (3,4) - just suddenly way too close Well the slider ends on blue tick tho
02:58:579 (4) - NC Ok
02:58:926 (1) - I am really unsure if this is rankable. If there is a loop looking thing, it usually meant that it will loop but this doesnt. its illusion, so... you have to ask others? i dont recommend things that would trick players on with slider arts Okay I'll consider this
03:25:284 (1,2,3) - distance. and 03:25:458 (2,3,4,5,6) - especially last two are not consistent in terms of distance as well among others Readjusted
03:24:244 (1,1) - these two dont deserve nc especially 03:24:244 (1) - since 03:23:897 (1,1) - distance is pretty normal k
03:29:446 (1,2,1,1,2,3) - these seem awkward since there is complex drum (which you mapped on just before) is now suddenly ignored and plainly maps on melody suddenly Yes. I'm gonna fix that real quick
03:33:434 - add a note. feels weird without it and you added 03:34:822 (5) - here tho. Fixed
03:36:209 - ^ ^
03:42:972 (5) - NC ^
03:59:966 (1,2,3,4,5,6,1,2,3,4,1) - is it just me or this suddenly really easy for kiai "The calm before the storm"
04:23:550 (1,3) - space them as much as 04:24:070 (3,5) - Fixed
04:27:365 (4) - NC Ok
05:00:660 (1,2,3,4,1) - please dont do this... you never done this before until very last moment... i would categorize this as more of a troll mapping :c just end in a good note so make it simple. But I love it :( Kinda like Lasse's Deconstruction Star

final (third kiai) of second half was great and ending was pretty good, gl
Great mod as expected. Thank so much! :3
Avenora
HELLO THERE
I'm from #modreqs

General
1. You're lacking lots of tags such as: komachi onozuka, touhou 9. phantasmagoria of flower view, halozy, hotaru, etc.
2. What's "origin of ancient"?
3. Use Komachi Onozuka bg. pls.
4. On the topic of Komachi, she's wielding a scythe, not a scepter. You might wanna change the diff name

The Map
1. 01:23:203 (1,2,3,4) - make these symmetrical horizontally
2. 01:28:579 (8) - stronger sound on tail than the head, consider changing
3. 01:28:926 (1,2,1,2,3) - why? so sudden and seemingly without following the patterns you've provided up until this. it's better suited for the kiai sections ending
4. 01:29:793 - kiai on and off? why?
5. 01:38:117 (4) - move to (40,100)
6. 01:51:989 (3,4,1) - you introduced jumps throughout the whole map and then suddenly stacks. consider changing
7. 02:01:180 (1) - don't NC on ticks other than white. maybe make the jump a bit further to emphasize pause (this also happens in the early part of the mapsbut I'm too lazy to point all out)
8. 02:06:122 (9) - overmapped. inconsistent with the other parts.
9. 02:07:163 (5) - ^
10. 02:11:671 (6) - ^
11. 02:17:221 (5) - ^
12. 02:46:267 (8) - refer #2
13. 02:46:614 (1,2,1,2,3) - refer #3
14. 02:47:481 - refer #4
15. 02:47:827 (1,2,3,4,5) - make these symmetrical horizontally
16. 02:55:804 (4) - move to (256,16), then 02:55:978 (1) - to (256,280) and no NC
17. 02:57:538 (1,2,3,1,2,3) - it's off centered
18. 02:58:926 - imo this section should be in 0.5x slider speed, but I know it'll also be a pain in the ass to fix those sliders. up to you
19. 03:27:885 - would be better if there's note (or sliderend) here
20. 03:29:273 - ^
21. 03:29:793 - ^
22. 03:33:434 - ^
24. 03:36:209 - ^
25. 03:43:319 - this kiai section up until 04:05:169 should be the climax of the song, yet the patterns here is very calm. patterns from #3 would be fitting here than 1/2 slider imo.
26. 03:54:070 - refer #4
27. 04:15:400 (1,2,1,2,3) - refer #3
28. 04:36:556 (1) - refer #7
29. 04:47:654 (1) - ^
30. 05:01:007 (1) - no need to NC

That's all from me. Good luck. :)
I'm modding this while half asleep, I may miss lots of things or sound rude or sth
Topic Starter
Pandano

C-Yuyuko wrote:

HELLO THERE
I'm from #modreqs Hi #modreqs! lol

General
1. You're lacking lots of tags such as: komachi onozuka, touhou 9. phantasmagoria of flower view, halozy, hotaru, etc. Gonna add all of them. Thanks!
2. What's "origin of ancient"? I suppose that's a false translation of the title lol. I found it was "Source of Nostalgia" on the Wiki but not gonna add it to the tag. And gonna remove that also lol
3. Use Komachi Onozuka bg. pls. I intended to do so but I think the current bg is fine. Or okay maybe change it to suit everyone's taste
4. On the topic of Komachi, she's wielding a scythe, not a scepter. You might wanna change the diff name The diff name doesn't have to be entirely related to the personal characteristics or any related objects of the subject. I used Scepter because I was holding one when I first heard this song. Hence the diff name lol

The Map
1. 01:23:203 (1,2,3,4) - make these symmetrical horizontally No. I like the way they are
2. 01:28:579 (8) - stronger sound on tail than the head, consider changing Hmm not quite
3. 01:28:926 (1,2,1,2,3) - why? so sudden and seemingly without following the patterns you've provided up until this. it's better suited for the kiai sections ending It fits with other parts tho
4. 01:29:793 - kiai on and off? why? I don't see why not
5. 01:38:117 (4) - move to (40,100) Way too far but readjusted a bit
6. 01:51:989 (3,4,1) - you introduced jumps throughout the whole map and then suddenly stacks. consider changing That holds the beat for a while
7. 02:01:180 (1) - don't NC on ticks other than white. maybe make the jump a bit further to emphasize pause (this also happens in the early part of the mapsbut I'm too lazy to point all out) No
8. 02:06:122 (9) - overmapped. inconsistent with the other parts. That's not overmapped. There's a beat here
9. 02:07:163 (5) - ^ ^
10. 02:11:671 (6) - ^ ^
11. 02:17:221 (5) - ^ ^
12. 02:46:267 (8) - refer #2 ^ #2
13. 02:46:614 (1,2,1,2,3) - refer #3 ^ #3
14. 02:47:481 - refer #4 ^ #4
15. 02:47:827 (1,2,3,4,5) - make these symmetrical horizontally Why?
16. 02:55:804 (4) - move to (256,16), then 02:55:978 (1) - to (256,280) and no NC They are following the vocal
17. 02:57:538 (1,2,3,1,2,3) - it's off centered I did that to avoid (1) overlapping the SV x2 (1) after that
18. 02:58:926 - imo this section should be in 0.5x slider speed, but I know it'll also be a pain in the ass to fix those sliders. up to you Considering we've just come out of the second kiai with x1.2 SV, x0.8 should be fine
19. 03:27:885 - would be better if there's note (or sliderend) here Okay
20. 03:29:273 - ^
21. 03:29:793 - ^
22. 03:33:434 - ^
24. 03:36:209 - ^ Guess you're modding the old version of my map. It's okay no matter. The newer version has all of them
25. 03:43:319 - this kiai section up until 04:05:169 should be the climax of the song, yet the patterns here is very calm. patterns from #3 would be fitting here than 1/2 slider imo. Hear the strong beat on every white tick after that? That's what I'm following
26. 03:54:070 - refer #4 ^ #4
27. 04:15:400 (1,2,1,2,3) - refer #3 ^ #3
28. 04:36:556 (1) - refer #7 ^ #7
29. 04:47:654 (1) - ^ ^
30. 05:01:007 (1) - no need to NC Hollow Wings did the same

That's all from me. Good luck. :)
I'm modding this while half asleep, I may miss lots of things or sound rude or sth
Thanks for the mod.
CucumberCuc
Hi :3

[Divine]
00:01:354 (1) move to x:192 y:160 for the same distance
00:02:394 (4) move to x:468 y:112 ^
00:04:475 (1,2) do far?
00:13:319 (5) move 1 up and 2 right for better flow
00:15:573 (1,2) do far? for example 2nd circle can move to x:184 y:384
00:18:174 (2) move 2 left and 2 down
00:20:255 (5) move to x:364 y:48 for the same distance
00:27:192 (2) move up
00:50:949 (2) move up for the same distance
00:56:671 (4) move left ^
01:11:932 (5,6,7) do far?
01:14:186 (4) move to x:344 y:144
01:16:787 (2) move down for better flow?
01:25:978 (7,8) ctrl+g on tick?
02:12:799 (5) maybe shorten to red tick and put circle on blue?
02:30:140 (7) move to x:360 y:68 and 02:30:486 (9) move to x:256 y:12?

P.S. fix map background
Topic Starter
Pandano

CucumberCuc wrote:

Hi :3

[Divine]
00:01:354 (1) move to x:192 y:160 for the same distance Ok
00:02:394 (4) move to x:468 y:112 ^ ^ (Not entirely)
00:04:475 (1,2) do far? Nope
00:13:319 (5) move 1 up and 2 right for better flow I can't make out what you meant
00:15:573 (1,2) do far? for example 2nd circle can move to x:184 y:384 Nope I like how it is
00:18:174 (2) move 2 left and 2 down Pls be more specific
00:20:255 (5) move to x:364 y:48 for the same distance Done
00:27:192 (2) move up That's for the blanket
00:50:949 (2) move up for the same distance Not really necessary tho
00:56:671 (4) move left ^ Readjusted a bit
01:11:932 (5,6,7) do far? Nope. The vocal provides same strength
01:14:186 (4) move to x:344 y:144 I can't see the point for putting it there
01:16:787 (2) move down for better flow? Lowered it down like 1 grid
01:25:978 (7,8) ctrl+g on tick? No
02:12:799 (5) maybe shorten to red tick and put circle on blue? Nope. The strong guitar is still going there
02:30:140 (7) move to x:360 y:68 and 02:30:486 (9) move to x:256 y:12? ???

P.S. fix map background (The thumbnail or the whole bg?)
Okay thanks for the note-rearranging mod
Jennifer
  • [

    as requested
    [Divine]
  1. 00:04:822 (3,4,5) - make 3 and 4 identical (copy 3, ctrl+h and +j flip the slider and move the 4 to blanket with 5) pic and might wanna get rid of 3 5 overlap
  2. 00:13:319 (5) - stack with tail of 00:11:585 (2) -
  3. 00:51:989 (3,4) - identical as well please (for visual)
  4. 01:18:695 (1) - this super fast slider might be a pain to play, you should considering a nerf to 1.8 or smth
  5. 01:44:012 (6) - 01:44:880 (2) - stack
  6. 02:14:533 (1,2,3,4) - you should try pairing them since they look a little randomly placed right now
  7. 02:15:920 (1,2,3,4) - above^
  8. 02:45:053 (1,2,3,4,5,6,7) - this is really unorganized, perhaps make it symmetrical?
  9. 02:58:926 - for the slider art section i'd suggest every slider to have its own nc, since that'll be easier to distinguish
  10. 03:07:249 (1) - turn one of the red joints white, and make the slider blanket itself (might have to adjust slider end) pic
  11. 04:31:354 (4,5) - this stack really destroyed the flow D:
  12. 05:00:660 (1,2,3,4,1) - i can just imagine countless rages because of thisI think you just go with something more simple, like a normal clockwise flower 12341 would do
  13. uhh what was the point of this
timemon
From my queue

[Divine Scepter]
02:07:510 - you're ignoring sound on the blue tick here
03:46:960 (6) - overlap
03:51:296 (7) - shouldn't be a slider imo, should follow the vocal and map 2 circles
03:55:284 (5) - this is not a good idea to use a repeat here, because the slider head has weaker sound than its tail. you could try this http://i.imgur.com/QccyaNs.png
01:26:151 (8) - ^

04:00:660 (4,5) - switch the both objects on the timeline. atm the slider ends on a stronger sound

04:33:608 (2,1) - overlap on 2 objects and blanket
05:00:660 (1,2,3,4,1) - I don't think weirdly shaped streams are properly introduced here. Just stick with a normal spaced stream.

Good luck with your mapset
Topic Starter
Pandano

Jennglebells wrote:



  • as requested
    [Divine]
  1. 00:04:822 (3,4,5) - make 3 and 4 identical (copy 3, ctrl+h and +j flip the slider and move the 4 to blanket with 5) pic and might wanna get rid of 3 5 overlap Done
  2. 00:13:319 (5) - stack with tail of 00:11:585 (2) - Done
  3. 00:51:989 (3,4) - identical as well please (for visual) Ok
  4. 01:18:695 (1) - this super fast slider might be a pain to play, you should considering a nerf to 1.8 or smth ^ Mentioned in an above mod somewhere
  5. 01:44:012 (6) - 01:44:880 (2) - stack Done
  6. 02:14:533 (1,2,3,4) - you should try pairing them since they look a little randomly placed right now That should be okay
  7. 02:15:920 (1,2,3,4) - above^ ^
  8. 02:45:053 (1,2,3,4,5,6,7) - this is really unorganized, perhaps make it symmetrical? The speed goes up slightly, hence the different distance, making asymmetry. This should be good
  9. 02:58:926 - for the slider art section i'd suggest every slider to have its own nc, since that'll be easier to distinguish Not really. The whole slow part kinda depends on the strength of the song
  10. 03:07:249 (1) - turn one of the red joints white, and make the slider blanket itself (might have to adjust slider end) pic Fixed it (kinda)
  11. 04:31:354 (4,5) - this stack really destroyed the flow D: Pls provide a solution next time. Fixed it for now
  12. 05:00:660 (1,2,3,4,1) - i can just imagine countless rages because of thisI think you just go with something more simple, like a normal clockwise flower 12341 would do But I like it D: And considering their being that close to each other, that should be fine
  13. uhh what was the point of this lol I guessed I accidentally pressed the custom SV. Changed, thanks!

timemon wrote:

From my queue

[Divine Scepter]
02:07:510 - you're ignoring sound on the blue tick here Guess I could fix
03:46:960 (6) - overlap Okay
03:51:296 (7) - shouldn't be a slider imo, should follow the vocal and map 2 circles Guess I could fix for now but may change it in the future due to the 8 consecutive jumps after that. That may not be good for an Insane / Light Expert
03:55:284 (5) - this is not a good idea to use a repeat here, because the slider head has weaker sound than its tail. you could try this http://i.imgur.com/QccyaNs.png Fixed
01:26:151 (8) - ^ Done

04:00:660 (4,5) - switch the both objects on the timeline. atm the slider ends on a stronger sound Okay

04:33:608 (2,1) - overlap on 2 objects and blanket Done
05:00:660 (1,2,3,4,1) - I don't think weirdly shaped streams are properly introduced here. Just stick with a normal spaced stream. ^ Above mod

Good luck with your mapset
Thank you both for modding!
Edit: Some parts I colored blue have been rejected as I reconsidered. Thus they weren't applied
pingal1ty
From my mod queue

SPOILER
Where to start, there's a lot of inconsistencies... I can't really help you much but I can tell you how some stuff felt while playing the map.

00:23:203 (1) - Sudden change of the speed in the slider that makes it unpredictable and not funny, this is through all the song in various places
00:45:747 (1) - Why NC here? Shouldn't be on the next slider?
01:39:851 (1,2,3,1,2,3,1) - This whole pattern didn't feel good while playing, plus there's overlaps
02:03:434 (1,1) - Same NC as said before, but here you NCed both elements, for consistency choose what you want to do in both cases.
02:47:481 (4) - Spacing isn't the same as previous notes, bit confusing tbh
02:57:538 (1,2,3,1,2,3,1) - Same as before said in the other similar pattern, not likeable
02:58:926 (1) - All this section of sliders that ends at 3:20 it supposed to be very calmed, while in other genryuu kaiko version the sliders are super slow and actually fits the music, in your they're too fast.
03:21:469 (3,3,4) - Same as 2:47
04:05:169 (4,1) - The slider velocity change its too abrupt here
04:49:562 (1,2,3,4) - Why you do this? Before it was just a normal stream, now its a sliderstream, for consistency do one or another, variety is good but honestly while playing I was not expecting that and it made me miss, doesn't really feel good.
05:00:660 (1,2,3,4,1) - Also this what kind of unplayable pattern is?

And that's all I can help you, sorry If I can't do more to improve your mapping style, I'm learning as well and my stuff is even worstly mapped so can't give you more advice on how to do it better.
Icekalt
Hey
Coming from my Q (M4M)

(Dislcaimer - not everything i mention here needs to be implemented and nothing is personel against the mapper or similar)
  • General
- Your hitsounds are Great

- A main problem in your map is that you higher the difficulties per section but not per sound indivdualy
Example: 00:57:192 (1,2,3,4,5,6) - you use like for nearly every sound there the same DS - how intense every induvidual sound is doesnt matter 1. 00:57:192 (1,2,3) - the jump between 1-2 is equal as big as 2-3 - but the sound on 2 is so less intenser as 3
After this it follows with (4) which is on a huge white tick and is the most intense sound from theese 4 - but the DS here is even the samllest there
Instead i would map this like this: https://osu.ppy.sh/ss/8301202 - so the DS is accounting every sound (this is not a example how the section should be mapped - think about this more as an example / food for thought(

  • Polishing

(when i say blaket off, i mean "slightly" most of the time)

- blanket 00:01:874 (3,4) - a bit off: https://osu.ppy.sh/ss/8300898

- ^00:05:169 (4,5,6) - : https://osu.ppy.sh/ss/8300906

- not-so-nice Overlap 00:06:036 (6,1) -

- ^00:24:070 (3,1) -

- 00:26:671 (1,2) - blanket off: https://osu.ppy.sh/ss/8300934

- 00:29:099 (1,4) - + 00:30:140 (6,4) - inconsistent use of overlaps

- 00:32:914 (2,2) - wierd overlap - maybe blanket this (00:33:088 (3) - too) maybe something like this: https://osu.ppy.sh/ss/8300957

- 00:25:978 (6,7) - + 00:37:076 (5,6) - make this DS there equal (btw i dont really like the placement in both)

- i dont like your DS - decisions at 00:40:718 (4,5,6) - and 00:41:585 (1,2,3,4,5,6) - becuase the sound on 00:41:238 (6) - + 00:42:625 (6) -
stand out because its louder/intenser so i would suggest to increse the DS in 00:42:452 (5,6) - + 00:41:064 (5,6) - or remap the jumps there idk

- maybe place 00:51:989 (3,4) - like this so the sliderend stands exactly on 00:53:203 (6) - like: https://osu.ppy.sh/ss/8301006

- 01:08:290 (4,1) - dont like that overlap

- 01:08:897 (3,4,1) - blanket is off
You can solve both problems with putting 01:09:330 (1,2,3) - like this so (1) is direktly on 01:08:290 (4) - like this: 01:08:290 (4) -
(you need to replace 01:10:371 (4,5,6) - then a bit tho)

- 01:17:654 (1,1) - looks wierd together - maybe place it like this: https://osu.ppy.sh/ss/8301261

- 01:22:336 (4,5) - maybe place them so that (5) directly overlaps with 01:21:469 (8) - (sliderend)

- many "ugly" overlaps here 01:28:579 (8,1,2,1,2,3,4,5,1) -

- 01:32:914 (1,3,5,7,1) - you can make the curve a bit prettier (https://osu.ppy.sh/ss/8301344)

- 01:57:885 (1,5) - i guess something went wrong there with the overlap~

- 02:01:874 (3,1) - idk if you wanted to blanket this - when yes - its very off

- 02:31:180 (1,2,3) - doesnt flow too well

- 02:41:238 (2,3,4) - maybe impliment overlaps with 02:40:371 (6,8) -

- 02:58:579 (1,1) - VERY easy to missread

- 03:10:024 (1) - i can understand that you want to volume up that part but now the whole slider is that loud that it doesnt sound well
(but i really like the slider art - like really~)

- 03:44:706 (1,4) - overlap pls~

- 04:00:486 (3,4) - blanket is off

- 04:16:614 (1,2) - ^ (when you want this to be a blanket in the first place)

- 04:28:059 (2,3) - blanket verrry slightly off: https://osu.ppy.sh/ss/8301595

- 05:00:660 (1,2,3,4,1) - ok this is hard af but ok i guess~

That was it from my (polishing) mod
Gl with your set and have a nice day~ ^^
Shiratori
I can't mod 4*+ sorry
Shoot a star
Neptunee
hi hi nm from q owo
w
00:23:117 - there's another beat here but you ended the reverse slider early
01:09:677 (2) - straighten this out pls
01:41:758 - lower the anchor to x:132 y:240 since it doesnt look good at the anchor it was at
02:13:690 (7) - move the second to last anchor to x:212 y:108 to make it look neater
02:47:481 (4) - move this to x:0 y:80
03:04:475 (1) - maybe redo this since it doesnt look all that great?
03:21:643 (1,3) - maybe use ctrl +G and see how that would flow? and adjust the stuff that comes after it. This is just a recommendation though
03:28:579 (1,2,3) - ^
03:29:966 (1,2,3) ^
05:00:660 (1,2,3,4,1) - this doesnt look good

that is all from me owo

GL with set
Topic Starter
Pandano

pingal1ty wrote:

From my mod queue

SPOILER
Where to start, there's a lot of inconsistencies... I can't really help you much but I can tell you how some stuff felt while playing the map.

00:23:203 (1) - Sudden change of the speed in the slider that makes it unpredictable and not funny, this is through all the song in various placesI guess I forgot to decrease only that down to x1.8 lol. Changed
00:45:747 (1) - Why NC here? Shouldn't be on the next slider? Ok
01:39:851 (1,2,3,1,2,3,1) - This whole pattern didn't feel good while playing, plus there's overlaps The overlaps can be fixed but I won't change the pattern.
02:03:434 (1,1) - Same NC as said before, but here you NCed both elements, for consistency choose what you want to do in both cases. Fixed as before
02:47:481 (4) - Spacing isn't the same as previous notes, bit confusing tbh If I had done the same, the note would have been out of playable area
02:57:538 (1,2,3,1,2,3,1) - Same as before said in the other similar pattern, not likeable ^
02:58:926 (1) - All this section of sliders that ends at 3:20 it supposed to be very calmed, while in other genryuu kaiko version the sliders are super slow and actually fits the music, in your they're too fast.This one has already been set to be fast from the very beginning. In order to balance the pace of the player, x0.8 would be my best choice
03:21:469 (3,3,4) - Same as 2:47 As long as it stays closer to (3)'s slider end, we're good to go. I think
04:05:169 (4,1) - The slider velocity change its too abrupt here Seems normal to me
04:49:562 (1,2,3,4) - Why you do this? Before it was just a normal stream, now its a sliderstream, for consistency do one or another, variety is good but honestly while playing I was not expecting that and it made me miss, doesn't really feel good. No one can expect an FC at the very first 5*+ play. Second try may get them to be more aware of that pattern. Additionally, that pattern kinda follows the music well imo. Nevertheless noted down your suggestion and may change it in the future if it's too uncomfortable.
05:00:660 (1,2,3,4,1) - Also this what kind of unplayable pattern is? Inspired by Lasse lol

And that's all I can help you, sorry If I can't do more to improve your mapping style, I'm learning as well and my stuff is even worstly mapped so can't give you more advice on how to do it better. Nobody's perfect

IceKalt wrote:

Hey
Coming from my Q (M4M)

(Dislcaimer - not everything i mention here needs to be implemented and nothing is personel against the mapper or similar)
  • General
- Your hitsounds are Great Thanks but I still think it lacks variety lol. May add some more

- A main problem in your map is that you higher the difficulties per section but not per sound indivdualy
Example: 00:57:192 (1,2,3,4,5,6) - you use like for nearly every sound there the same DS - how intense every induvidual sound is doesnt matter 1. 00:57:192 (1,2,3) - the jump between 1-2 is equal as big as 2-3 - but the sound on 2 is so less intenser as 3
After this it follows with (4) which is on a huge white tick and is the most intense sound from theese 4 - but the DS here is even the samllest there
Instead i would map this like this: https://osu.ppy.sh/ss/8301202 - so the DS is accounting every sound (this is not a example how the section should be mapped - think about this more as an example / food for thought( I intended to explain why I mapped it like so but let's just keep it simple: I followed the vocal.

  • Polishing

(when i say blaket off, i mean "slightly" most of the time)

- blanket 00:01:874 (3,4) - a bit off: https://osu.ppy.sh/ss/8300898 Done

- ^00:05:169 (4,5,6) - : https://osu.ppy.sh/ss/8300906 lol. Your suggestion accidentally made me realize the false flow rather than realize the off blanket. I should thank for that xD

- not-so-nice Overlap 00:06:036 (6,1) - I think they're forced to be overlapped there. There's not much I think I can do

- ^00:24:070 (3,1) - Ok

- 00:26:671 (1,2) - blanket off: https://osu.ppy.sh/ss/8300934 ^

- 00:29:099 (1,4) - + 00:30:140 (6,4) - inconsistent use of overlaps ^

- 00:32:914 (2,2) - wierd overlap - maybe blanket this (00:33:088 (3) - too) maybe something like this: https://osu.ppy.sh/ss/8300957 Ok...

- 00:25:978 (6,7) - + 00:37:076 (5,6) - make this DS there equal (btw i dont really like the placement in both) Ok

- i dont like your DS - decisions at 00:40:718 (4,5,6) - and 00:41:585 (1,2,3,4,5,6) - becuase the sound on 00:41:238 (6) - + 00:42:625 (6) -
stand out because its louder/intenser so i would suggest to increse the DS in 00:42:452 (5,6) - + 00:41:064 (5,6) - or remap the jumps there idk No

- maybe place 00:51:989 (3,4) - like this so the sliderend stands exactly on 00:53:203 (6) - like: https://osu.ppy.sh/ss/8301006 Done

- 01:08:290 (4,1) - dont like that overlap What overlap?

- 01:08:897 (3,4,1) - blanket is off Fixed (didn't follow yours)
You can solve both problems with putting 01:09:330 (1,2,3) - like this so (1) is direktly on 01:08:290 (4) - like this: 01:08:290 (4) -
(you need to replace 01:10:371 (4,5,6) - then a bit tho)

- 01:17:654 (1,1) - looks wierd together - maybe place it like this: https://osu.ppy.sh/ss/8301261 Fixed

- 01:22:336 (4,5) - maybe place them so that (5) directly overlaps with 01:21:469 (8) - (sliderend) Done

- many "ugly" overlaps here 01:28:579 (8,1,2,1,2,3,4,5,1) - Srsly tho?

- 01:32:914 (1,3,5,7,1) - you can make the curve a bit prettier (https://osu.ppy.sh/ss/8301344) Fixed (not like yours tho)

- 01:57:885 (1,5) - i guess something went wrong there with the overlap~ Slightly readjusted

- 02:01:874 (3,1) - idk if you wanted to blanket this - when yes - its very off ^

- 02:31:180 (1,2,3) - doesnt flow too well It was meant for jumps after that

- 02:41:238 (2,3,4) - maybe impliment overlaps with 02:40:371 (6,8) - No. That might ruin structure

- 02:58:579 (1,1) - VERY easy to missread This is a 5* star map

- 03:10:024 (1) - i can understand that you want to volume up that part but now the whole slider is that loud that it doesnt sound well
(but i really like the slider art - like really~) Hmm

- 03:44:706 (1,4) - overlap pls~ Idk if it's a good idea. Fixed it for now

- 04:00:486 (3,4) - blanket is off Not really

- 04:16:614 (1,2) - ^ (when you want this to be a blanket in the first place) Yea sure

- 04:28:059 (2,3) - blanket verrry slightly off: https://osu.ppy.sh/ss/8301595 ...

- 05:00:660 (1,2,3,4,1) - ok this is hard af but ok i guess~ Lasse

That was it from my (polishing) mod
Gl with your set and have a nice day~ ^^

ZhongRen wrote:

I can't mod 4*+ sorry
Shoot a star Thanks for the star <3

Neptunee wrote:

hi hi nm from q owo
w
00:23:117 - there's another beat here but you ended the reverse slider early The Ranking Criteria states that the reverse slider shouldn't end on 1/4 beat before the next note. That would cause sliderbreak
01:09:677 (2) - straighten this out pls Done
01:41:758 - lower the anchor to x:132 y:240 since it doesnt look good at the anchor it was at K
02:13:690 (7) - move the second to last anchor to x:212 y:108 to make it look neater I think you linked the wrong time point
02:47:481 (4) - move this to x:0 y:80 No
03:04:475 (1) - maybe redo this since it doesnt look all that great? It's sliderart. Don't question its weirdness
03:21:643 (1,3) - maybe use ctrl +G and see how that would flow? and adjust the stuff that comes after it. This is just a recommendation though No
03:28:579 (1,2,3) - ^ ^
03:29:966 (1,2,3) ^ ^
05:00:660 (1,2,3,4,1) - this doesnt look good Lasse :'(

that is all from me owo

GL with set
Thank you guys all for modding! >w<
blobdash
Hello, from my M4M queue!

mod
[General]
The Metadata is different between the 2 ranked maps and your map. I don't really know what means the things you modified so I guess it's ok

[Divine Scythe]
Sightread Testplay : https://puu.sh/wiIDH/962a257af5.osr relax cuz i can't play this game :^)

So, one huge problem with your map is that the slow and calm parts are mapped almost harder than the actual Kiai. You always stay at 1x slider velocity. With a 2.10 sv base.

In my opinion, you should lower the SV to at least 0.5 during non kiai.

For example : 02:58:926 (1,2,1,2,1,2,1,1,2,1,1,2,1) - Here 90% of players only playing up to 5* will just combobreak because of the slider velocity. There's only 1 instrument on thissection, so why is the SV so high? Because the base is 2.1 (which is insanely high btw) 0.8 looks like a kiai. though these sliderarts are ok_hand

00:01:354 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,1,2,1,1,2,3,1,2,1) - here there's only the piano. why this SV?
and it's the same for the rest of the map.

You should do something progressive, like the instruments do : low sv during piano part, medium sv during piano + drums, high sv when kiai
And keep the same value for every "type" of section


Anyway, i'll mod the rest

00:21:643 (1,2) - not the same distance as 00:20:775 (1,2) - , makes the map just inconsistent (and I say that for all the times this pattern is repeated)

00:23:203 (1) - Ok, it emphasize the drummy echo, but it's kinda cancerous.

00:26:325 (7,3) - overlap

00:35:169 (2) - why this curve when it's the violin you emphasize

01:18:174 (2) - slow this repeating slider a little beat down to really match with the drums

01:18:695 (1) - again, cancerous fast slider

The kiai is mapped like the beginning, even slower, this si what I was saying ^

02:32:394 (5,8) - stack

02:35:862 (2) - slow this repeating slider a little beat down to really match with the drums

02:57:538 (1,2,3,1,2,3) - just this part is harder than the kiai before LOL

02:58:926 (1,2,1) - why here you overlap the tail of the previous slider but not on the others? nice sliderarts though

03:42:452 (4) - slow this repeating slider a little beat down to really match with the drums

05:00:660 (1,2,3,4,1) - this pattern doesn't really make any sense. there's no "5hit" area where you can hit the 5 circles without moving the cursor. it's painfull to read and will make 99% of the player miss when sightreading. Especially for a 5min map, where retrying is just... meh

So overall your map is as I said overmapped, a lot of things needs to change. Since it's a 5 min map adding cancerous fast sliders and unreadable patterns are just not possible if you want to rank.
Reminder : my map
[Nemesis]
M4M

00:01:354 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,1,2,1,1,2,3,1,2) - silence the sliderends, it will feel so much better, trust me
00:34:648 (1) - replace with slider+circle
00:46:093 - decrease SV since this is a calmer section
00:55:458 (1,2) - blanket this
00:56:671 (4,5) - increase DS a little, it's a drop cmon
01:18:174 (2) - till 01:18:348 - it should be a stream, then you can add a buzz slider, imo
01:25:978 (7) - NC
01:51:989 (3,4,1) - this should be a jump
02:02:047 (1) - just use 1/4 jumps there
02:35:862 (2) - same as above with the stream+buzz thing
02:47:481 (3,4) - increase ds?
02:58:926 - orgasmic section holy
03:04:475 (1) - only this curve feels a little weird
03:10:024 - loud as hell slider noise, hitsound is cool but imo you could add a sliderslide silence in the map files
03:26:151 (6,7) - again, awkward spacing
03:42:972 - HOLY I LOVE THIS MOMENT SO MUCH AHSWIAWEHGWEA
03:44:706 (1) - copypaste this and add it onto 03:45:053 (2,3) - , just rotated
05:00:920 (4) - this clap doesn't really feel adequate

good map, good luck.
Dr Sensei-Hugo
M4M

Divine Scythe

01:09:330 (1,2,3) - Maybe make the spacing on these bigger? So to match the previous parts of the map (Same intensity, same spacing, higher intensity, higher spacing etc...)
01:10:718 (1,2,3,4,5) - Same deal here
01:14:880 (6,7) - Same as above (Pretty boring mod)
01:21:122 (7,8) - *sigh*
01:23:203 (1,2,3,4) - Noticing a pattern here? :P
01:28:926 (1,2,1,2,3) - Players havent been introduced to this type of stuff yet, maybe leave it to kiai...?
01:49:562 (1,2,1,1,2,3) - A bit sudden but its ok
01:51:989 (3,4,1) - Mistook this for a triplet, maybe do something about it...?
02:27:018 (1,2,3) - Same as earlier, make these types of things bigger for the sake of intensity
02:46:614 (1,2,1,2,3) - Kinda surprised but I guess it fits...?
03:30:920 (1) - Kind of ruins the mood... Dont know how to fix it though :/
03:37:770 (1,2,3) - 03:39:157 (1,2,3) - Ruins the mood :/
03:49:041 (2,3,4) - 03:50:429 (2,3,4) - Where did these come from?
04:02:741 (1) - It fits, but at the same time also kinda ruins the mood
04:04:128 (1,2,3) - Same here
04:20:775 (5,6) - Bigger spacing and faster sv?
04:36:036 (1,2,1,1,2,3) - Doesnt correspond to the intensity of the song
04:47:134 (1,2,1,1,2,3) - Same as before
04:56:845 - Here onwards the hitsounds get too loud, make them a bit lower
For the ending I recommend this formation https://osu.ppy.sh/ss/8405214

Sorry that this isnt a high quality mod (Its more of a rant at the very least.). However, if you found it helpful can you mod my map? I posted it in your queue.

Have a good day and good luck with this map ;) :) :D :oops:
waefwerf
m4m from queue
my map: https://osu.ppy.sh/s/567246

Hope the mod can be useful. Feel free to message me if anything is unclear :)

[Divine Scythe]
01:29:793 -, 02:47:481 - and 03:54:070 (4) - don't really agree with these uses of kiai time as the song isn't less intense when it's turned off.

00:01:354 - to 00:12:278 - normal sampleset sounds odd here when rest of the song has soft samples. Switch to soft instead
00:01:700 (2) -, 00:03:088 (2) - etc - feels odd to have this filler rhythm. Wouldn't it make more sense to have 00:01:354 (1) -, 00:02:741 (1) - etc. last a full beat instead?
00:21:296 (1,1,3) - , 00:43:492 (1,1,3) - etc - dislike repeating this hitsound, it loses a lot of impact when repeated.
00:21:643 (1,2,3,1,2,3) - this sort of linear flow can often be really hard to play. Suggest getting lower ranked players to try these patterns out, I'm unsure whether they are too hard to play. Will point out some iffy places though. Nothing inherently wrong with linear flow though, but be careful not to make it unnecessarily hard.
01:28:926 (1,2,1) - harsh flow
01:29:619 (3,4,5,1) - ^
02:01:527 (1,2,3,1) - ^
02:30:313 (8,9,10) - ^
02:46:960 (1,2,3,4,5,1) - ^this is kinda tough to read too
03:21:122 (1,2,3,1,2,3,4) - ^ especially 03:21:989 (3,4) -
03:35:515 (1,2,3,4) - ^
03:40:891 (3,4,5) - ^spacing decrease is rude, especially going into 03:41:238 (5,6,7,8,1,2,3) - another really hard pattern
04:15:400 (1,2,1,2,3,4) - ^

00:41:585 (1,2,3) - this feels a bit out of place, why not repeat the same type of flow as before?
00:56:671 (4,5,1) - needs more spacing contrast, this is a bit too ambiguous
01:18:174 (2) -, 02:35:862 (2) - and 03:42:452 (4) - rhythm feels off, should probably be more like http://i.imgur.com/6TBf59L.png
02:19:388 (3,4) - could do more with the rhythm here, such as something like https://osu.ppy.sh/ss/8400433
02:39:504 (1,2,3,4,5,6,7,8) - this felt a bit overwhelming compared to the rest of the song, but it kinda works. Would suggest a restructuring kinda like https://osu.ppy.sh/ss/8400457. Also, there probably should be less emphasis on 02:40:891 (1) - than on 02:40:718 (8) -
02:58:926 (1) - this slider is unfair and does the opposite of what every other slider like this in the game does. The loop should go like https://osu.ppy.sh/ss/8400485 (suboptimal blanket and all, but that kind of idea)
03:24:070 - and 03:25:111 - why not map these sounds?
03:25:458 (2,3,4,5,6) - this pattern is both hard to read and somewhat disregards the song. The drumbeat is closer to https://osu.ppy.sh/ss/8400501 than to what is currently in the map
04:49:562 (1,2,3,4) - A normal stream but with more spacing seems more natural
05:00:660 (1,2,3,4,1) - This kind of mapping is way out of place compared to the rest of the map and isn't really fair to play.
Topic Starter
Pandano

FruityEnLoops wrote:

Hello, from my M4M queue!

mod
[General]
The Metadata is different between the 2 ranked maps and your map. I don't really know what means the things you modified so I guess it's ok

[Divine Scythe]
Sightread Testplay : https://puu.sh/wiIDH/962a257af5.osr relax cuz i can't play this game :^)

So, one huge problem with your map is that the slow and calm parts are mapped almost harder than the actual Kiai. You always stay at 1x slider velocity. With a 2.10 sv base.

In my opinion, you should lower the SV to at least 0.5 during non kiai.

For example : 02:58:926 (1,2,1,2,1,2,1,1,2,1,1,2,1) - Here 90% of players only playing up to 5* will just combobreak because of the slider velocity. There's only 1 instrument on thissection, so why is the SV so high? Because the base is 2.1 (which is insanely high btw) 0.8 looks like a kiai. though these sliderarts are ok_hand

00:01:354 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,1,2,1,1,2,3,1,2,1) - here there's only the piano. why this SV?
and it's the same for the rest of the map.

You should do something progressive, like the instruments do : low sv during piano part, medium sv during piano + drums, high sv when kiai
And keep the same value for every "type" of section


Anyway, i'll mod the rest

00:21:643 (1,2) - not the same distance as 00:20:775 (1,2) - , makes the map just inconsistent (and I say that for all the times this pattern is repeated)

00:23:203 (1) - Ok, it emphasize the drummy echo, but it's kinda cancerous.

00:26:325 (7,3) - overlap

00:35:169 (2) - why this curve when it's the violin you emphasize

01:18:174 (2) - slow this repeating slider a little beat down to really match with the drums

01:18:695 (1) - again, cancerous fast slider

The kiai is mapped like the beginning, even slower, this si what I was saying ^

02:32:394 (5,8) - stack

02:35:862 (2) - slow this repeating slider a little beat down to really match with the drums

02:57:538 (1,2,3,1,2,3) - just this part is harder than the kiai before LOL

02:58:926 (1,2,1) - why here you overlap the tail of the previous slider but not on the others? nice sliderarts though

03:42:452 (4) - slow this repeating slider a little beat down to really match with the drums

05:00:660 (1,2,3,4,1) - this pattern doesn't really make any sense. there's no "5hit" area where you can hit the 5 circles without moving the cursor. it's painfull to read and will make 99% of the player miss when sightreading. Especially for a 5min map, where retrying is just... meh

So overall your map is as I said overmapped, a lot of things needs to change. Since it's a 5 min map adding cancerous fast sliders and unreadable patterns are just not possible if you want to rank.
Reminder : my map

[Nemesis] wrote:

M4M

00:01:354 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,1,2,1,1,2,3,1,2) - silence the sliderends, it will feel so much better, trust me
00:34:648 (1) - replace with slider+circle
00:46:093 - decrease SV since this is a calmer section
00:55:458 (1,2) - blanket this
00:56:671 (4,5) - increase DS a little, it's a drop cmon
01:18:174 (2) - till 01:18:348 - it should be a stream, then you can add a buzz slider, imo
01:25:978 (7) - NC
01:51:989 (3,4,1) - this should be a jump
02:02:047 (1) - just use 1/4 jumps there
02:35:862 (2) - same as above with the stream+buzz thing
02:47:481 (3,4) - increase ds?
02:58:926 - orgasmic section holy
03:04:475 (1) - only this curve feels a little weird
03:10:024 - loud as hell slider noise, hitsound is cool but imo you could add a sliderslide silence in the map files
03:26:151 (6,7) - again, awkward spacing
03:42:972 - HOLY I LOVE THIS MOMENT SO MUCH AHSWIAWEHGWEA
03:44:706 (1) - copypaste this and add it onto 03:45:053 (2,3) - , just rotated
05:00:920 (4) - this clap doesn't really feel adequate

good map, good luck.

DrSensei-Hugo wrote:

M4M

Divine Scythe

01:09:330 (1,2,3) - Maybe make the spacing on these bigger? So to match the previous parts of the map (Same intensity, same spacing, higher intensity, higher spacing etc...)
01:10:718 (1,2,3,4,5) - Same deal here
01:14:880 (6,7) - Same as above (Pretty boring mod)
01:21:122 (7,8) - *sigh*
01:23:203 (1,2,3,4) - Noticing a pattern here? :P
01:28:926 (1,2,1,2,3) - Players havent been introduced to this type of stuff yet, maybe leave it to kiai...?
01:49:562 (1,2,1,1,2,3) - A bit sudden but its ok
01:51:989 (3,4,1) - Mistook this for a triplet, maybe do something about it...?
02:27:018 (1,2,3) - Same as earlier, make these types of things bigger for the sake of intensity
02:46:614 (1,2,1,2,3) - Kinda surprised but I guess it fits...?
03:30:920 (1) - Kind of ruins the mood... Dont know how to fix it though :/
03:37:770 (1,2,3) - 03:39:157 (1,2,3) - Ruins the mood :/
03:49:041 (2,3,4) - 03:50:429 (2,3,4) - Where did these come from?
04:02:741 (1) - It fits, but at the same time also kinda ruins the mood
04:04:128 (1,2,3) - Same here
04:20:775 (5,6) - Bigger spacing and faster sv?
04:36:036 (1,2,1,1,2,3) - Doesnt correspond to the intensity of the song
04:47:134 (1,2,1,1,2,3) - Same as before
04:56:845 - Here onwards the hitsounds get too loud, make them a bit lower
For the ending I recommend this formation https://osu.ppy.sh/ss/8405214

Sorry that this isnt a high quality mod (Its more of a rant at the very least.). However, if you found it helpful can you mod my map? I posted it in your queue.

Have a good day and good luck with this map ;) :) :D :oops:

waefwerf wrote:

m4m from queue
my map: https://osu.ppy.sh/s/567246

Hope the mod can be useful. Feel free to message me if anything is unclear :)

[Divine Scythe]
01:29:793 -, 02:47:481 - and 03:54:070 (4) - don't really agree with these uses of kiai time as the song isn't less intense when it's turned off.

00:01:354 - to 00:12:278 - normal sampleset sounds odd here when rest of the song has soft samples. Switch to soft instead
00:01:700 (2) -, 00:03:088 (2) - etc - feels odd to have this filler rhythm. Wouldn't it make more sense to have 00:01:354 (1) -, 00:02:741 (1) - etc. last a full beat instead?
00:21:296 (1,1,3) - , 00:43:492 (1,1,3) - etc - dislike repeating this hitsound, it loses a lot of impact when repeated.
00:21:643 (1,2,3,1,2,3) - this sort of linear flow can often be really hard to play. Suggest getting lower ranked players to try these patterns out, I'm unsure whether they are too hard to play. Will point out some iffy places though. Nothing inherently wrong with linear flow though, but be careful not to make it unnecessarily hard.
01:28:926 (1,2,1) - harsh flow
01:29:619 (3,4,5,1) - ^
02:01:527 (1,2,3,1) - ^
02:30:313 (8,9,10) - ^
02:46:960 (1,2,3,4,5,1) - ^this is kinda tough to read too
03:21:122 (1,2,3,1,2,3,4) - ^ especially 03:21:989 (3,4) -
03:35:515 (1,2,3,4) - ^
03:40:891 (3,4,5) - ^spacing decrease is rude, especially going into 03:41:238 (5,6,7,8,1,2,3) - another really hard pattern
04:15:400 (1,2,1,2,3,4) - ^

00:41:585 (1,2,3) - this feels a bit out of place, why not repeat the same type of flow as before?
00:56:671 (4,5,1) - needs more spacing contrast, this is a bit too ambiguous
01:18:174 (2) -, 02:35:862 (2) - and 03:42:452 (4) - rhythm feels off, should probably be more like http://i.imgur.com/6TBf59L.png
02:19:388 (3,4) - could do more with the rhythm here, such as something like https://osu.ppy.sh/ss/8400433
02:39:504 (1,2,3,4,5,6,7,8) - this felt a bit overwhelming compared to the rest of the song, but it kinda works. Would suggest a restructuring kinda like https://osu.ppy.sh/ss/8400457. Also, there probably should be less emphasis on 02:40:891 (1) - than on 02:40:718 (8) -
02:58:926 (1) - this slider is unfair and does the opposite of what every other slider like this in the game does. The loop should go like https://osu.ppy.sh/ss/8400485 (suboptimal blanket and all, but that kind of idea)
03:24:070 - and 03:25:111 - why not map these sounds?
03:25:458 (2,3,4,5,6) - this pattern is both hard to read and somewhat disregards the song. The drumbeat is closer to https://osu.ppy.sh/ss/8400501 than to what is currently in the map
04:49:562 (1,2,3,4) - A normal stream but with more spacing seems more natural
05:00:660 (1,2,3,4,1) - This kind of mapping is way out of place compared to the rest of the map and isn't really fair to play.
Jesus. I can't reply to all of your mod specifically so I'm gonna say something general after going through 4 mods above.
Visually a lot of you point out the errors in spacing and aesthetics, I applied about 80% of them as the rest may ruin the patterns and the concepts of my map.
Same goes for the rhythm you guys pointed out.
Anyway, awesome mods from all of you. Thanks once again :3
cisphobia
hello! m4m from your queue (my map is in my post)

halozy map

00:01:354 (1) - weird choice of slider velocity for the intro, where there's only piano playing. it feels a bit too fast imo. it works, but the feeling doesn't match the song well to me.

00:13:319 (5,6) vs. 00:14:706 (5,6) - spacing difference on the same sounds for no reason; the first is bigger than the second. there's nothing that warrants a spacing change as big as this. make both spacings the same.

00:22:683 (4) - i feel this sound can be better emphasized by 2 sliders and a circle rather than 1 repeating slider.
00:44:880 (2) - ^, and etc.

00:23:550 (1,2,3,4,5) vs 00:24:937 (1,2,3,4,5,6,7) - same main rhythm is going on in the song (yet pitch changes), however the pattern changes from slider, circle, slider, circle, slider to circle, circle, circle, slider, circle, slider. why? you give more emphasis to the same exact rhythm that's playing for no reason; i'd make them the same pattern.
00:34:648 (1,2,3,4) - ^, same thing with unwarranted pattern change.

00:41:585 (1,2,3,4) - before, you were using wide/sharp angles to map the jumps in parts of the song like this. now you're suddenly using straight lines; although it's for variety, i feel that it's an unwarranted change in the map. there's nothing in the song here that calls for a different type of jump.

00:51:296 (4) - slider aesthetic is uneven; fix
00:55:978 (2) - ^, etc.

00:56:498 (3,4,5) - 90 degree angle seems unfitting compared to the sharp angles you have in the rest of the map. i'd make the jump sharper

in the whole section from 00:46:093 (1) to 01:06:209 (4) - has many different slider shapes. it's not a good idea to do this unless most, almost all, of the sliders are made to appeal to aesthethics. as such, this whole section feels quite random. i'd change some of the straight/curved sliders to be the same sort of aesthethic sliders or make all the curved sliders the same shape.

01:09:330 (1,2,3) - overlap makes this otherwise nice-looking pattern look bad. i'd fix it so that they're not overlapping.

01:19:041 (1,2,3,4,5,6,7,8) vs 01:24:590 (1,2,3,4,5,6,7,8,9,10,11) - vocals are being said & held to the same rhythm, yet two extremely different patterns for no reason. i'd make them the same rhythm of circles/sliders than changing it. you do this multiple times throughout the map.

01:27:018 (11) - i feel this should be 2 circles rather than a slider, to emphasize the vocals more. 2 circles have more power than 1 slider.

01:40:891 (1) - this should be a slower slider, landing on the blue tick, rather than the red. the slider velocity change is much too sudden for such a quiet background noise

02:07:076 (4,5,1) - nothing in the music calls for a triplet here.

02:12:799 (5,6) - i feel like you should include the doublet, as it's in the music. you can still emphasize the vocals at the same time while having the doublet be clickable. for example, you did it here: 02:11:671 (6,1) -

02:31:180 (1) - this slider doesn't fit the theme the previous aesthetic sliders set; it's very edgy, rather than circular.
03:05:862 (2) - ^

03:25:804 (4) - this should be a circle, not a slider. it's the same sound as 03:26:325 (7)

also, 03:26:325 (7) - the spacing is much too low, it doesnt follow the spacing of the rest of the pattern.

03:30:920 (1) - very awkward place to put a spinner, i would just continue mapping the rhythm.

03:40:197 (4,5,1) - this should be doing the same thing as 03:38:810 (4,5,1) . both are part of a square, thus should have the same pattern going on.

03:41:064 (4,5) - this circular flow isn't used anywhere else in this jump; this should be a sharp angle instead to repeat what's already happening in the jumps.

03:42:452 (4) - i'd place this where 03:41:932 (1) is, because the wide angle is really uncomfortable and doesn't fit.

04:12:452 (1,2,3,4,5) - the rest of your sliders before these circular sliders in this section are very straight, thus these circular sliders don't fit what's previously set as the pattern for this section. they feel out of place, and although gameplay is fine, they don't match what's already happening in this section. i'd replace these circular sliders with straighter sliders, like 04:06:556 (5,1) and such.

04:14:706 (4) - there is a new syllable on both the sliderhead and slidertail, so believe both should be emphasized with a click. i'd replace this one slider with two sliders; one on the sliderhead and one on the slidertail.

04:25:804 (4,1) - (1) can be placed better in front of the slider. atm it's too much to the left to look good.

04:49:562 (1,2,3,4) - nothing in the song calls for this, change to normal stream.

05:00:660 (1,2,3,4,1) - very unfair stream. comes out of nowhere and this has never happened in the map before, i'd change to normal spaced stream.

general

i feel like most of the map flows in a circle; this can be very boring. during gameplay i found that most of the flow was clockwise without much breaking the flow. i'd have more variety in the flow to make the map more interesting.

sorry for short mod!
most of what i said can be applied to the whole map :3
good luck with rank!
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply