[General]
The Metadata is different between the 2 ranked maps and your map. I don't really know what means the things you modified so I guess it's ok
[Divine Scythe]
Sightread Testplay :
https://puu.sh/wiIDH/962a257af5.osr relax cuz i can't play this game :^)So, one huge problem with your map is that the slow and calm parts are mapped almost harder than the actual Kiai. You always stay at 1x slider velocity. With a 2.10 sv base.
In my opinion, you should lower the SV to at least 0.5 during non kiai.
For example : 02:58:926 (1,2,1,2,1,2,1,1,2,1,1,2,1) - Here 90% of players only playing up to 5* will just combobreak because of the slider velocity. There's only 1 instrument on thissection, so why is the SV so high? Because the base is 2.1 (which is insanely high btw) 0.8 looks like a kiai.
though these sliderarts are ok_hand00:01:354 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,1,2,1,1,2,3,1,2,1) - here there's only the piano. why this SV?
and it's the same for the rest of the map.
You should do something progressive, like the instruments do : low sv during piano part, medium sv during piano + drums, high sv when kiai
And keep the same value for every "type" of section
Anyway, i'll mod the rest
00:21:643 (1,2) - not the same distance as 00:20:775 (1,2) - , makes the map just inconsistent (and I say that for all the times this pattern is repeated)
00:23:203 (1) - Ok, it emphasize the drummy echo, but it's kinda cancerous.
00:26:325 (7,3) - overlap
00:35:169 (2) - why this curve when it's the violin you emphasize
01:18:174 (2) - slow this repeating slider a little beat down to really match with the drums
01:18:695 (1) - again, cancerous fast slider
The kiai is mapped like the beginning, even slower, this si what I was saying ^
02:32:394 (5,8) - stack
02:35:862 (2) - slow this repeating slider a little beat down to really match with the drums
02:57:538 (1,2,3,1,2,3) - just this part is harder than the kiai before LOL
02:58:926 (1,2,1) - why here you overlap the tail of the previous slider but not on the others? nice sliderarts though
03:42:452 (4) - slow this repeating slider a little beat down to really match with the drums
05:00:660 (1,2,3,4,1) - this pattern doesn't really make any sense. there's no "5hit" area where you can hit the 5 circles without moving the cursor. it's painfull to read and will make 99% of the player miss when sightreading. Especially for a 5min map, where retrying is just... meh
So overall your map is as I said overmapped, a lot of things needs to change. Since it's a 5 min map adding cancerous fast sliders and unreadable patterns are just not possible if you want to rank.