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AU - Infinite of Nuclear Fusion [Osu|Taiko]

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Shinde

Kecco wrote:

Omg.

Shinde and Sandpig's hitsounds
Who what? o_o

Is there another Shinde, or did I map something and forget about it yet again?
Chewin
as promised my dear Ono ~.~/

General

  1. Checking your folder and AIBat there is a couple of things in your custom skin you must fix:
  2. There is something wrong. I will write it here and not in "Normal" field below. SV in the Normal diff is 1.40x and the SV in the Hard diff is 1.40x as well while in the Lunatic is 1.50x. It's not good that Normal have only that 0.10 from Lunatic diff. It's hard to play indeed.. Currently the Easy diff has 1.00x so I suggest you to reduce the SV in the Normal till 1.20x. This would fix your mapset spread. Yea, it will be boring but you should almost "remap" the Normal diff, actually it's not that rankable/acceptable :\\
  3. inb4 unrank for nsfw BG
Easy

  1. 00:15:851 (4) to 00:19:451 - If you check the previous 00:14:051 (1,2,3,4) and all next parts, this one has a different rhythm and it looks a bit weird. What about to make it consistent using this other rhythm instead? I feel it more enjoyable to play and hear and it'd be much better since it's consistent with all other parts with the same rhythm: http://puu.sh/4OozQ.jpg (to be short just reduce the slider 00:15:851 (4) by 1/1 and move the 00:16:751 (1) 1/1 earlier, like you did for 00:22:451 (2,3,1) / 00:24:851 (3,4,1) and so on.
Normal

  1. 00:10:451 (1,2,3) - I totally would avoid this kind of patterns in a Normal diff. Moreover, the (1) should be moved further from 00:08:651 (2)'s tail because this spacing is inconsistent, and it's not nice considering the kind of diff. Just place them in a different way. What about: http://osu.ppy.sh/ss/1034106 or using a slider (with 1.30x spacing for consistency): http://osu.ppy.sh/ss/1034108
  2. 00:50:051 - Add break time
  3. 01:52:151 (4,4,4) - Did you forget claps? I guess yes ;P
  4. 02:39:551 (7) - Clap?
Hard

  1. 00:27:101 (6) - You forgot new combo here
  2. 00:30:401 - Did you eat that poor circle here? D:
  3. 00:50:051 - Break time
  4. 01:17:651 (3) - I would set new combo on this slider if I was you
Lunatic

  1. 00:06:251 (1,2,3,4) - I don't like this pattern to be honestly, it plays too bad IMO. What about to make something like this? It plays pretty nice and it's cooler: http://osu.ppy.sh/ss/1034130 (you need to stack the 00:06:401 (2) with 00:06:851 (1) and making the 00:06:701 (4) symmetric to it)
  2. 00:09:251 (1,2,3,4) - I don't like this pattern as well how it flows <_< I would suggest you to place them in a different way or, how I prefer, in this one. I like very much how it flows and play:
    SPOILER

    432,340,9251,6,0,P|472:324|496:304,1,75
    232,332,9551,2,0,P|284:332|324:356,1,75
    368,220,9851,2,0,P|408:204|432:184,1,75
    168,212,10151,2,0,P|220:212|260:236,1,75
  3. 00:16:151 (7) - You forgot clap here
  4. 01:08:951 (1,2,3,4) - The stack between 01:09:701 (4,1) could be a bit confusing IMO.. What about to use this rhythm with removing that stack in this way? Personally, I testplayed it and I like how it flows and plays, I would really change it, but it's up to you. I'm just here to give you some suggestions because I'm enjoying this mapset already:
    SPOILER

    256,376,68951,6,0,L|256:288,1,75,8|0,0:0|0:0,0:0:0:0:
    256,176,69251,1,0,0:0:0:0:
    256,300,69401,1,0,0:0:0:0:
    150,279,69551,1,8,0:0:0:0:
    362,279,69701,1,8,0:0:0:0:
    256,176,69851,5,0,0:0:0:0:
  5. 01:23:651 (1,2,3,4,5,6,7,8,9) - I would use some new combo here, to make it easier to read: http://puu.sh/4OqMv.jpg
  6. 01:33:251 (1,2,3,4,5,6,7,8,9) - You should do the same here but you can also keep it because this pattern is easier to play than previous one
  7. 01:52:151 (5,5,5,5) - Forgot some claps?
  8. 02:11:051 (5) - New combo
  9. 02:31:901 (7) - CTRL + G is more intuitive and plays better since you made the spacing huger here from the previous slider
  10. 02:39:101 (7,8,9,1) - What about to stack them in this way? It looks better from an aesthetic point of view: http://osu.ppy.sh/ss/1034161
  11. 02:48:251 (7) - New combo here removing it from 02:49:151 (1)
  12. 02:49:451 (5) - New combo (this new combo setting is more logical)
  13. 02:53:051 (7) - New combo if you followed above and same for the next ones as well
  14. 02:56:651 (1) - This circle should be move further from the previous slider :\ You are using an inconsistent spacing atm stacking it with 02:55:901 (7) that is 1/2 while this one is 1/1.
Extra

  1. 01:24:251 (3) - New combo to warn about new rhythm/jumping pattern?
  2. 01:26:501 (2) - This circle plays very bad where it's actually placed.. really, believe me. I suggest you to stack it with 01:26:951 (4)'s head or move it where the flow looks more natural
  3. 01:51:251 (3) - This slider is ugly D: It could sound nice but pls curve it on the middle
  4. 01:59:051 (5) - 2nd square = new combo pls xD
  5. 02:10:451 (5) - I would suggest you two things here. I would use new combo and I would also change this pattern 02:10:451 (5,6,7,8) placement because I don't like how it flows, honestly. What about this? Try to testplay it and see how it flows divinely:
    SPOILER

    256,352,130451,5,0,0:0:0:0:
    124,280,130601,1,8,0:0:0:0:
    232,256,130751,1,8,0:0:0:0:
    212,108,130901,1,0,0:0:0:0:
  6. Regou, I think this map is amazing. Good job, really ;3
This mapset is awesome and pretty solid. I just want you fix the problem in the normal diff I mentioned in "General" field. Don't hate me but it really needs to be changed. I'd be really glad to give you that bubble/osu! standard icon to get the map ranked.
Sephibro
Just noticed that timing offsets are ~15 ms late

00:02:037 first timing section
01:59:637 second timing section
02:01:437 third timing section

http://puu.sh/4OuT2.png

timing should be perfect with this little change - get this ranked asap pls i can't wait to play it :)
Krah
Dat ryuuta (for a taiko/std mapset)

Huehuehuehue

/me runs
Saten

Chewin wrote:

as promised my dear Ono ~.~/

General

  1. Checking your folder and AIBat there is a couple of things in your custom skin you must fix:
  2. There is something wrong. I will write it here and not in "Normal" field below. SV in the Normal diff is 1.40x and the SV in the Hard diff is 1.40x as well while in the Lunatic is 1.50x. It's not good that Normal have only that 0.10 from Lunatic diff. It's hard to play indeed.. Currently the Easy diff has 1.00x so I suggest you to reduce the SV in the Normal till 1.20x. This would fix your mapset spread. Yea, it will be boring but you should almost "remap" the Normal diff, actually it's not that rankable/acceptable :\\ You should take the circle size and beat/spacing usage into account as well. As you can see, I used SV 1.40 and 1,50 on the harder difficulties, but look at the spacing I used on them as well. This is acceptable from my view, and keep in mind that Normal isn't the easiest difficulty in this mapset. Don't judge solely because of the SV itself
  3. inb4 unrank for nsfw BG
Easy

  1. 00:15:851 (4) to 00:19:451 - If you check the previous 00:14:051 (1,2,3,4) and all next parts, this one has a different rhythm and it looks a bit weird. What about to make it consistent using this other rhythm instead? I feel it more enjoyable to play and hear and it'd be much better since it's consistent with all other parts with the same rhythm: http://puu.sh/4OozQ.jpg (to be short just reduce the slider 00:15:851 (4) by 1/1 and move the 00:16:751 (1) 1/1 earlier, like you did for 00:22:451 (2,3,1) / 00:24:851 (3,4,1) and so on. that was actually intended, but I changed it (I hope I did it right)
Normal

  1. 00:10:451 (1,2,3) - I totally would avoid this kind of patterns in a Normal diff. Moreover, the (1) should be moved further from 00:08:651 (2)'s tail because this spacing is inconsistent, and it's not nice considering the kind of diff. Just place them in a different way. What about: http://osu.ppy.sh/ss/1034106 or using a slider (with 1.30x spacing for consistency): http://osu.ppy.sh/ss/1034108 there's a reason why I went 2/1 here 00:06:851 (1,2,1) - is it really hard to notice? a normal stacking would go diagonally, but that wouldn't fit here
  2. 00:50:051 - Add break time I'm not really found of short breaks
  3. 01:52:151 (4,4,4) - Did you forget claps? I guess yes ;P it's intended c:
  4. 02:39:551 (7) - Clap? clap
Hard

  1. 00:27:101 (6) - You forgot new combo here added
  2. 00:30:401 - Did you eat that poor circle here? D: poor circle D:
  3. 00:50:051 - Break time I'm not really found of short breaks
  4. 01:17:651 (3) - I would set new combo on this slider if I was you Yeah I would :3
Lunatic

  1. 00:06:251 (1,2,3,4) - I don't like this pattern to be honestly, it plays too bad IMO. What about to make something like this? It plays pretty nice and it's cooler: http://osu.ppy.sh/ss/1034130 (you need to stack the 00:06:401 (2) with 00:06:851 (1) and making the 00:06:701 (4) symmetric to it) done
  2. 00:09:251 (1,2,3,4) - I don't like this pattern as well how it flows <_< I would suggest you to place them in a different way or, how I prefer, in this one. I like very much how it flows and play: changed, but that pattern looks kinda strange though o_O
    SPOILER

    432,340,9251,6,0,P|472:324|496:304,1,75
    232,332,9551,2,0,P|284:332|324:356,1,75
    368,220,9851,2,0,P|408:204|432:184,1,75
    168,212,10151,2,0,P|220:212|260:236,1,75
  3. 00:16:151 (7) - You forgot clap here not forgotten, intended :p
  4. 01:08:951 (1,2,3,4) - The stack between 01:09:701 (4,1) could be a bit confusing IMO.. What about to use this rhythm with removing that stack in this way? Personally, I testplayed it and I like how it flows and plays, I would really change it, but it's up to you. I'm just here to give you some suggestions because I'm enjoying this mapset already: I really like this cursor-pause before the stream though
    SPOILER

    256,376,68951,6,0,L|256:288,1,75,8|0,0:0|0:0,0:0:0:0:
    256,176,69251,1,0,0:0:0:0:
    256,300,69401,1,0,0:0:0:0:
    150,279,69551,1,8,0:0:0:0:
    362,279,69701,1,8,0:0:0:0:
    256,176,69851,5,0,0:0:0:0:
  5. 01:23:651 (1,2,3,4,5,6,7,8,9) - I would use some new combo here, to make it easier to read: http://puu.sh/4OqMv.jpg all the NCs can look a bit misleading imo, don't you think?
  6. 01:33:251 (1,2,3,4,5,6,7,8,9) - You should do the same here but you can also keep it because this pattern is easier to play than previous one ^
  7. 01:52:151 (5,5,5,5) - Forgot some claps? these are intended as well~
  8. 02:11:051 (5) - New combo done
  9. 02:31:901 (7) - CTRL + G is more intuitive and plays better since you made the spacing huger here from the previous slider it makes the slider in the center kinda awkward imo
  10. 02:39:101 (7,8,9,1) - What about to stack them in this way? It looks better from an aesthetic point of view: http://osu.ppy.sh/ss/1034161 it's about the same but sure
  11. 02:48:251 (7) - New combo here removing it from 02:49:151 (1) done
  12. 02:49:451 (5) - New combo (this new combo setting is more logical) done
  13. 02:53:051 (7) - New combo if you followed above and same for the next ones as well done
  14. 02:56:651 (1) - This circle should be move further from the previous slider :\ You are using an inconsistent spacing atm stacking it with 02:55:901 (7) that is 1/2 while this one is 1/1. if you saw my previous parts, this would make sense. This is a somewhat anti-jump, I didn't want to stack it this time because I wanted to start in the middle instead

This mapset is awesome and pretty solid. I just want you fix the problem in the normal diff I mentioned in "General" field. Don't hate me but it really needs to be changed. I'd be really glad to give you that bubble/osu! standard icon to get the map ranked. think about what I said please tomato


http://puu.sh/4OEqD/53dfd25766.rawr

rawr

ps. I totally "made" the taikos when I have no experience with it at all :DD
Regou

Chewin wrote:

as promised my dear Ono ~.~/

General

  1. Checking your folder and AIBat there is a couple of things in your custom skin you must fix:
  2. There is something wrong. I will write it here and not in "Normal" field below. SV in the Normal diff is 1.40x and the SV in the Hard diff is 1.40x as well while in the Lunatic is 1.50x. It's not good that Normal have only that 0.10 from Lunatic diff. It's hard to play indeed.. Currently the Easy diff has 1.00x so I suggest you to reduce the SV in the Normal till 1.20x. This would fix your mapset spread. Yea, it will be boring but you should almost "remap" the Normal diff, actually it's not that rankable/acceptable :\\
  3. inb4 unrank for nsfw BG
Extra

  1. 01:24:251 (3) - New combo to warn about new rhythm/jumping pattern? ok~
  2. 01:26:501 (2) - This circle plays very bad where it's actually placed.. really, believe me. I suggest you to stack it with 01:26:951 (4)'s head or move it where the flow looks more natural good idea~
  3. 01:51:251 (3) - This slider is ugly D: It could sound nice but pls curve it on the middle fixed~
  4. 01:59:051 (5) - 2nd square = new combo pls xD LOLLLL alright
  5. 02:10:451 (5) - I would suggest you two things here. I would use new combo and I would also change this pattern 02:10:451 (5,6,7,8) placement because I don't like how it flows, honestly. What about this? Try to testplay it and see how it flows divinely:
    SPOILER

    256,352,130451,5,0,0:0:0:0:
    124,280,130601,1,8,0:0:0:0:
    232,256,130751,1,8,0:0:0:0:ou said212,108,130901,1,0,0:0:0:0:
    mmm I made a new pattern by myself xD , and the old one doesn't works as what you said :P
  6. Regou, I think this map is amazing. Good job, really ;3 <3 thanks
This mapset is awesome and pretty solid. I just want you fix the problem in the normal diff I mentioned in "General" field. Don't hate me but it really needs to be changed. I'd be really glad to give you that bubble/osu! standard icon to get the map ranked.
All fixed!
Rank this AHHHHHHHHHHHHHHHHHHHH
http://puu.sh/4OJlz.osu
Topic Starter
OnosakiHito
Updated everything.
Added ctb palet and "OnosakiHito" into the Taiko BG. And changed the hit0.png and so on.

@Sephibro: My god, this is indeed perfect. At first I thought "pff, perfect lol" and now I think "Wow, perfect!". Latency is 0ms for me. I had even 15ms before with a latency of 1ms. After I used your 14ms, I got 0ms. Great! Thanks!

Also thank you really much Chewin! As I told you before, you did me a big favor! Hopfully after 2 years we will be able to get this ranked...
Chewin
If you use "fruit-ryuuta.png" you need to complete the skinset using http://puu.sh/4PLJo.png as well
Topic Starter
OnosakiHito
Ryuuta stands alone, so it doesn't need any fruit skins. That's what is said. Asked in team.
So you have not to worry.
Chewin
Ok then C: I hope it will be ranked soon ♥

@TaikoBAT who will mod this: obv after your mod you can bubble it :)
Topic Starter
OnosakiHito
OH MY GOD it begins aaaaaaaaaah
after 2 years we might head to the eeeend.
Thank you chewin! @@
Andrea
Raging Bull
lol mad dog. od10
izzydemon
goddamn that okuudon is awesome
Yuzeyun
Rank it for me Ono.
I showed you the song so yeah
aabc271
I'd mod the taiko diffs tmr. Today is just too tired for me x_x
Sry for the delay :o
Topic Starter
OnosakiHito
I will wait.
Chewin

OnosakiHito wrote:

I will wait.
pls me 2
Stefan
Amazing to see the Map ranked soon. Wird aber auch mal Zeit, ne? :P *hides*




Last edited by Stefan on about 6 years ago, edited 1337 times in total.
Raging Bull

Stefan wrote:

Last edited by Stefan on about 6 years ago, edited 1337 times in total.

secret exposed gg
eikkaleyd
Yeah and I'll reply it again when it is ranked.XD
Topic Starter
OnosakiHito

Stefan wrote:

Amazing to see the Map ranked soon. Wird aber auch mal Zeit, ne? :P *hides*
Aber wirklich.

eikkaleyd wrote:

Yeah and I'll reply it again when it is ranked.XD
eikkaaaaaaaa. Nice to see you again. Was thinking about you few days ago. \o/
aabc271
So, it turns out that I am a few days late Orz
Anyway, let's go ~
Utsuho-don so cute www

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------

[ Inner Oni]

Already talked to ono in irc. Mod content in the spoilerbox as a reference. Log lost because both have osu crashed x_x

SPOILER
Looks quite fine, so I'll focus more on the minor things

00:53:037 (Triplets x4) and 01:02:637 (Triplets x4) - It'll be nice if there are some kind of connections in terms of hitsound pattern usage ( eg Pattern of ABAB x2, ABAC x2 )

01:17:637 (Finishes) - They're quite sudden to me because the previous parts do not contain consecutive 1/2 finishes. I'd prefer adding finishes at 01:18:837 (2,3) only, but that's my preference only.

01:50:037 ~ 01:59:487 - Maybe you can add some 1/4s to make the notes less repetitive ? ( eg you can consider sth like o ooo loop at 01:54:837 and 01:57:237 )

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:24:687 (2) - Blue note, or maybe change a bit the surrounding notes too if necessary ? ( Well, just because of the previous dkk x2, I think (1,2) could stand out against background music. Also comparing with 00:26:337 ( ddk x4 ), maybe you can use dkk x4 here. It's more like my personal feelings though )

00:59:337 (1) - Blue note, so that it becomes ooooo ? ( Just a personal preference thinking that following the pitch of instrument will be better than following the less obvious drum. I guess you understand what I mean :3 )
01:00:837 (1) - ^
01:08:937 (1) - ^. This time changing the 5-plets into ooooo.

01:06:537 (x) - Maybe add o o (1/2) ? ( Suddenly sounds empty for me, since the previous part doesn't have such odd rest )

01:13:587 (2,1) - o o ? ( Hitsound preference on the pitch again. 01:13:287 has a lower pitch than 01:13:737 so I think d k fits this increase more naturally )

01:48:237 (7-plets) - ooooooo ? ( By referring to the hitsounds before this, I guess you're trying to follow the background hits and drums. kkddkkd somehow fits the drums better so you can consider this )

-----------------------

[ Oni]

Also modded in irc. Log below in spoilerbox as a reference.
SPOILER
20:58 aabc271: Osu just crashed
20:58 aabc271: I need the log ;w;
20:59 OnosakiHito: fuck
20:59 OnosakiHito: I don't have it either
20:59 OnosakiHito: lol
20:59 OnosakiHito: you know mine crashed as well...
20:59 aabc271: DDDDDDDD:
20:59 OnosakiHito: uuuuuh, nvm let's just continue. Just mention in thread that one part got lost due to error.
21:00 OnosakiHito: and save current one.
21:00 aabc271: It's ok
21:00 aabc271: Because I only modded the inner oni
21:00 aabc271: I'll just post
21:00 aabc271: Never mind
21:00 aabc271: I'll mention in my post that you've already responded to my inner oni mod
21:01 OnosakiHito: oh, okay.
21:01 aabc271: Unstable osu. Seems this build is not that well-debugged
21:05 OnosakiHito: So, we are done...?
21:06 OnosakiHito: Ah, I missunderstand..
21:06 OnosakiHito: Yeah, indeed.
21:07 aabc271: Well, I'm modding oni now
21:07 aabc271: So, done for irc maybe xD
21:08 OnosakiHito: k
21:08 OnosakiHito: only for inner we did iirc?
21:09 aabc271: But we can of course do others for irc
21:09 aabc271: That is, I mod now, then say instantly to you
21:09 OnosakiHito: sure
21:10 aabc271: 00:23:637 - I'm not so sure about the hitsounds of 1/2
21:10 aabc271: They sound ok yet don't really fit the music, or is that my illusion ?
21:11 aabc271: Maybe you can make a reference with 00:28:437
21:11 aabc271: 00:28:437 -
21:11 OnosakiHito: true lol
21:11 OnosakiHito: changed
21:11 aabc271: ok :3
21:13 aabc271: 00:48:837 - Oni is not that lenient, either lol
21:13 aabc271: Not an issue though, just saying www
21:16 aabc271: 01:11:637 (1,2) - Finish, just like inner oni ?
21:16 aabc271: Same for 01:14:037, 01:16:437
21:17 OnosakiHito: Nah, would like to keep it here.
21:17 OnosakiHito: It was intensional that I didn't used here finisher but in the Inner I did.
21:17 OnosakiHito: In this way I can emphasize 01:18:837 (1,2,1,1,1) - more
21:18 aabc271: ok then never mind
21:22 aabc271: 02:43:887 - Quite odd to have a slider here ? w
21:23 aabc271: At least the similar section has notes instead 02:52:887 -
21:23 OnosakiHito: changed to d k k d kkk d d
21:23 aabc271: ok :3
21:24 aabc271: Seems oni is quite structure-based, so I think I won't mod too much on minor patterns
21:24 OnosakiHito: ok.
21:24 aabc271: eg 01:50:037 - Hitsound is totally off for me, but I know it's the opposite of 01:52:437 -
21:25 OnosakiHito: yeah
21:25 OnosakiHito: lol
21:25 aabc271: I think there's a better way to create a contrast with 1:52
21:25 aabc271: But that depends on you whether to change
21:25 aabc271: It can be not 100% symmetrical, you know
21:27 aabc271: Maybe I'll go dinner first. 9:27 here
21:28 OnosakiHito: alright.
21:28 OnosakiHito: I have to go as well.
21:28 *aabc271 savelogs
21:28 aabc271: REMEMBER THAT LOL
21:28 OnosakiHito: Dunno, for muzu futsuu and kantan
21:28 OnosakiHito: you can post it in thread
21:28 OnosakiHito: and I will check.
21:28 aabc271: ok then :3
21:28 OnosakiHito: o7
21:28 OnosakiHito: See you later then.
21:28 aabc271: Bye :3
21:28 OnosakiHito: thanks for now~
21:28 aabc271: It's ok ww

-----------------------

[ Muzukashii]

01:27:837 (1/2 x11) - Maybe you can cut this 1/2 x11 sections into smaller parts, like deleting 01:28:587 (1) and 01:29:187 (1) ( This 1/2 seems to be quite longer than the others with mostly < 7 hits, and so you might want to balance that a bit )

02:28:137 (3,1) - I'm not sure if it's me, but I think the 1 should be at 02:28:587 instead because that's where the new section of calmer music starts.

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

01:17:187 (1) - Remove finish ? ( imo the music isn't that strong to make finish a better choice. Comparing with K 01:20:637, this note isn't that significant because 01:16:737 (14,1,1) are all emphasized to a certain extent in 1/1 spacing , unlike 1:20 being the only emphasized in 1/1 spacing )

01:23:637 (1,2) - Add finish ? ( For consistency on use of finish with 01:33:237 (1,2) )

Overall really nice. The use of hitsounds and patterns are amazing, especially the first 50 seconds :)

-----------------------

[ Futsuu]

02:45:237 (1,1,1,1) - I think more note should be added in between these. Currently it feels quite empty as the previous parts of this kiai is denser.

Once again, the hitsounds fit well with the patterns and so this futsuu is nicely-made :3

-----------------------

[ Kantan]

01:39:237 (1) - I'm not sure about this short spinner. It can be too short for new players since they might fail to react quickly, causing the failure to complete the spinner. I'd suggest deleting it, and adding K at 01:39:237, then D 01:39:837.

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

01:09:537 (x) - Add a red note here ? ( So that the patterns are consistent with 00:54:837, 00:59:637 and 01:04:437 )

01:54:537 (x) - Add a blue note ? ( It could be boring to have 1/1 d k loop for 9 seconds )
01:59:337 (x) - ^ ( Depending if you mind using k k D 1/1 )

Again a nice kantan with appropriate newbie-friendly patterns :)

-----------------------

I'll say the taiko diffs are ready for rank :)

As usual, Ono makes good taiko mapset with great mix of hitsounds and patterns

Find me when you've fixed the above mods, since I'll bubble this :3

Star and good luck ~ ;)
Yuzeyun
IT'S HAPPENING
Topic Starter
OnosakiHito

aabc271 wrote:

So, it turns out that I am a few days late Orz
Anyway, let's go ~
Utsuho-don so cute www

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------

[ Inner Oni]

Already talked to ono in irc. Mod content in the spoilerbox as a reference. Log lost because both have osu crashed x_x

SPOILER
Looks quite fine, so I'll focus more on the minor things

00:53:037 (Triplets x4) and 01:02:637 (Triplets x4) - It'll be nice if there are some kind of connections in terms of hitsound pattern usage ( eg Pattern of ABAB x2, ABAC x2 )

01:17:637 (Finishes) - They're quite sudden to me because the previous parts do not contain consecutive 1/2 finishes. I'd prefer adding finishes at 01:18:837 (2,3) only, but that's my preference only.

01:50:037 ~ 01:59:487 - Maybe you can add some 1/4s to make the notes less repetitive ? ( eg you can consider sth like o ooo loop at 01:54:837 and 01:57:237 )

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:24:687 (2) - Blue note, or maybe change a bit the surrounding notes too if necessary ? ( Well, just because of the previous dkk x2, I think (1,2) could stand out against background music. Also comparing with 00:26:337 ( ddk x4 ), maybe you can use dkk x4 here. It's more like my personal feelings though )

00:59:337 (1) - Blue note, so that it becomes ooooo ? ( Just a personal preference thinking that following the pitch of instrument will be better than following the less obvious drum. I guess you understand what I mean :3 )
01:00:837 (1) - ^
01:08:937 (1) - ^. This time changing the 5-plets into ooooo.

01:06:537 (x) - Maybe add o o (1/2) ? ( Suddenly sounds empty for me, since the previous part doesn't have such odd rest )

01:13:587 (2,1) - o o ? ( Hitsound preference on the pitch again. 01:13:287 has a lower pitch than 01:13:737 so I think d k fits this increase more naturally )

01:48:237 (7-plets) - ooooooo ? ( By referring to the hitsounds before this, I guess you're trying to follow the background hits and drums. kkddkkd somehow fits the drums better so you can consider this )

-----------------------

[ Oni]

Also modded in irc. Log below in spoilerbox as a reference.
SPOILER
20:58 aabc271: Osu just crashed
20:58 aabc271: I need the log ;w;
20:59 OnosakiHito: fuck
20:59 OnosakiHito: I don't have it either
20:59 OnosakiHito: lol
20:59 OnosakiHito: you know mine crashed as well...
20:59 aabc271: DDDDDDDD:
20:59 OnosakiHito: uuuuuh, nvm let's just continue. Just mention in thread that one part got lost due to error.
21:00 OnosakiHito: and save current one.
21:00 aabc271: It's ok
21:00 aabc271: Because I only modded the inner oni
21:00 aabc271: I'll just post
21:00 aabc271: Never mind
21:00 aabc271: I'll mention in my post that you've already responded to my inner oni mod
21:01 OnosakiHito: oh, okay.
21:01 aabc271: Unstable osu. Seems this build is not that well-debugged
21:05 OnosakiHito: So, we are done...?
21:06 OnosakiHito: Ah, I missunderstand..
21:06 OnosakiHito: Yeah, indeed.
21:07 aabc271: Well, I'm modding oni now
21:07 aabc271: So, done for irc maybe xD
21:08 OnosakiHito: k
21:08 OnosakiHito: only for inner we did iirc?
21:09 aabc271: But we can of course do others for irc
21:09 aabc271: That is, I mod now, then say instantly to you
21:09 OnosakiHito: sure
21:10 aabc271: 00:23:637 - I'm not so sure about the hitsounds of 1/2
21:10 aabc271: They sound ok yet don't really fit the music, or is that my illusion ?
21:11 aabc271: Maybe you can make a reference with 00:28:437
21:11 aabc271: 00:28:437 -
21:11 OnosakiHito: true lol
21:11 OnosakiHito: changed
21:11 aabc271: ok :3
21:13 aabc271: 00:48:837 - Oni is not that lenient, either lol
21:13 aabc271: Not an issue though, just saying www
21:16 aabc271: 01:11:637 (1,2) - Finish, just like inner oni ?
21:16 aabc271: Same for 01:14:037, 01:16:437
21:17 OnosakiHito: Nah, would like to keep it here.
21:17 OnosakiHito: It was intensional that I didn't used here finisher but in the Inner I did.
21:17 OnosakiHito: In this way I can emphasize 01:18:837 (1,2,1,1,1) - more
21:18 aabc271: ok then never mind
21:22 aabc271: 02:43:887 - Quite odd to have a slider here ? w
21:23 aabc271: At least the similar section has notes instead 02:52:887 -
21:23 OnosakiHito: changed to d k k d kkk d d
21:23 aabc271: ok :3
21:24 aabc271: Seems oni is quite structure-based, so I think I won't mod too much on minor patterns
21:24 OnosakiHito: ok.
21:24 aabc271: eg 01:50:037 - Hitsound is totally off for me, but I know it's the opposite of 01:52:437 -
21:25 OnosakiHito: yeah
21:25 OnosakiHito: lol
21:25 aabc271: I think there's a better way to create a contrast with 1:52
21:25 aabc271: But that depends on you whether to change
21:25 aabc271: It can be not 100% symmetrical, you know
21:27 aabc271: Maybe I'll go dinner first. 9:27 here
21:28 OnosakiHito: alright.
21:28 OnosakiHito: I have to go as well.
21:28 *aabc271 savelogs
21:28 aabc271: REMEMBER THAT LOL
21:28 OnosakiHito: Dunno, for muzu futsuu and kantan
21:28 OnosakiHito: you can post it in thread
21:28 OnosakiHito: and I will check.
21:28 aabc271: ok then :3
21:28 OnosakiHito: o7
21:28 OnosakiHito: See you later then.
21:28 aabc271: Bye :3
21:28 OnosakiHito: thanks for now~
21:28 aabc271: It's ok ww

-----------------------

[ Muzukashii]

01:27:837 (1/2 x11) - Maybe you can cut this 1/2 x11 sections into smaller parts, like deleting 01:28:587 (1) and 01:29:187 (1) ( This 1/2 seems to be quite longer than the others with mostly < 7 hits, and so you might want to balance that a bit ) Oh, good idea!

02:28:137 (3,1) - I'm not sure if it's me, but I think the 1 should be at 02:28:587 instead because that's where the new section of calmer music starts. Hm, I think current pattern fits better since I mapped to the main sound here.

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

01:17:187 (1) - Remove finish ? ( imo the music isn't that strong to make finish a better choice. Comparing with K 01:20:637, this note isn't that significant because 01:16:737 (14,1,1) are all emphasized to a certain extent in 1/1 spacing , unlike 1:20 being the only emphasized in 1/1 spacing ) Oh, you are right.

01:23:637 (1,2) - Add finish ? ( For consistency on use of finish with 01:33:237 (1,2) )yes

Overall really nice. The use of hitsounds and patterns are amazing, especially the first 50 seconds :)

-----------------------

[ Futsuu]

02:45:237 (1,1,1,1) - I think more note should be added in between these. Currently it feels quite empty as the previous parts of this kiai is denser. Oh, this was due to difficulty. Kinda true what you say, but I really worry it becomes too hard on a BPM with 200.

Once again, the hitsounds fit well with the patterns and so this futsuu is nicely-made :3

-----------------------

[ Kantan]

01:39:237 (1) - I'm not sure about this short spinner. It can be too short for new players since they might fail to react quickly, causing the failure to complete the spinner. I'd suggest deleting it, and adding K at 01:39:237, then D 01:39:837. Oh, true. Changed~

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

01:09:537 (x) - Add a red note here ? ( So that the patterns are consistent with 00:54:837, 00:59:637 and 01:04:437 ) That was intensional to have a rise of notes here. 2/1 -> 11/1

01:54:537 (x) - Add a blue note ? ( It could be boring to have 1/1 d k loop for 9 seconds ) changed
01:59:337 (x) - ^ ( Depending if you mind using k k D 1/1 )changed

Again a nice kantan with appropriate newbie-friendly patterns :)

-----------------------

I'll say the taiko diffs are ready for rank :)

As usual, Ono makes good taiko mapset with great mix of hitsounds and patterns

Find me when you've fixed the above mods, since I'll bubble this :3

Star and good luck ~ ;)
Wow, you found some notable point out. Thank you really much aabc!
Updated~
aabc271
After talking to Ono in-game, I'm sure that this mapset is ready to go :)
Good luck on ranking this ~
Bubbled ~

Edit : it's happening.
Goji_old_1
it's happening.
Topic Starter
OnosakiHito
Yuzeyun
OnoPhone; vibrating like crazy
Frostmourne
Not sure if I am going to last hit this one 8-)
Chewin

OnosakiHito wrote:

Kurai
Should this map stay 2 more years into pendings ?
Answer : No.

SPOILER

Chewin wrote:

OnosakiHito wrote:

Loctav
Seems like Kurai ninja'd me on that. Congratulations.
Sushi
omg that sure took some time, Congratulations \o/
Aurele
oh
my
gooood
Suimya
wow...finally o.o/

Gratz Ono <3
BrokenArrow
Shit just got real.
TKS
╭( ・ㅂ・)و
DakeDekaane
Okuu <3
Congrats Ono <:
Stefan

Chewin wrote:

OnosakiHito wrote:

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