fiery requested mod
diffffff:00:12:351 (1,2,1,2) - visually these would look better as straight sliders like you did 00:08:351 (1,2,1,2) - and 00:02:351 (1,2) - . same goes for the whole section
01:15:720 (3) - tbh i think u should start 01:15:873 (1,2,3,4) - here instead, since the guitar is louder here
for the first chorus, you really need to differentiate the spacing of 1/4 and 1/2 gaps. 01:48:797 (1,2) - the 1/4 gap here for example, is bigger than 01:49:412 (1,2) - , a pattern that comes right after it, this could cause misreads easily. i would suggest you try to lower the spacing of the 1/4 gaps (something like
this), or use a certain pattern to indicate a 1/4 jump (like making 1/4 jump sliders sharp or smth idk). same goes for the second chorus zzzz
02:10:335 (1,2,1,2) - what foxy said about these 1/8 sliders is still a valid point lol. the guitar in the bg doesn't even have 1/8 sounds, and there are much better ways of representing the guitar, like doing the same thing u did here 02:09:104 (1,2,1,2,1,2,1,2) -
03:05:104 (5,6,7) - ik the rule's gone but it still would be better if you uncovered 6's slider end cuz rn it looks like the slider is much longer than it actually is
03:29:104 (1) - you gotta consider the fact that a lot of people dont play with sliderends on. as such, the player could easily misread this. would suggest placing the end somewhere more seeable, like
so03:32:797 (1,2,3,4,1,2,3,4) - dont get the spaced gap cuz u it wasn't that spaced 03:31:566 (1,2,3,4,1,2,3,4) - here and they're both representing the same sound
03:38:950 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - u could've done some cool things with this stream like u did the entire map, why not do it here?
03:58:643 (1,2,3,4,5) - again, why the sudden change in spacing? 03:56:181 (1,2,3,4,5) - is doing the same thing so why not just keep consistent lol
wait did u literally just copy paste and flip the first prechorus onto the second prechorus nice
other than that looks ok for the most part
for idke: you have some cool patterns and concepts, but u gotta present them better and be more consistent with them. players need to be introduced certain concepts slowly, not just thrown in there and hope that they know what they're doing. hope i helped!