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DragonForce - WAR!

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Total Posts
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Topic Starter
fieryrage
This beatmap was submitted using in-game submission on Tuesday, February 27, 2018 at 4:09:26 PM

Artist: DragonForce
Title: WAR!
Tags: marathon df marc hudson herman li speedmetal powermetal power speed metal reaching into infinity idke
BPM: 120
Filesize: 9525kb
Play Time: 05:15
Difficulties Available:
  1. Legend (7.01 stars, 1960 notes)
Download: DragonForce - WAR!
Information: Scores/Beatmap Listing
---------------
collab with idke
(i mapped evens, he mapped odds)

welcome to cry thunder, part 2














7ambda
wheres the AR 8
Topic Starter
fieryrage
no
wilup
furries mapping cs5 dragonforce again?
zigizigiefe
Hey fiery, firstly thanks for letting me use your timing so I can map this epic song. But I must tell that title name must be WAR! according as written in official website.
Topic Starter
fieryrage
upvoted
Kilabarus
Wow, this is pretty nice map and nice Dragonforce's song as well!
Pls finish it :)

or else I will map it >:)
Topic Starter
fieryrage
its been finished tho
Kilabarus
oh shi my mistake, gj!

Tho r u planning rank it?
Topic Starter
fieryrage
if we get enough mods probably
zigizigiefe
Forgot to say, pls add "marc hudson" to tags cuz he is kawaii .w. (runs)
Swiftrax
holy jump streams
my_love4
please get this ranked pls
mxp
Wow, really enjoyed the song so I've decided to mod!


Texats
yeasss ! badass songs loveit [m/

lets goooOOo
Kastellan
I know you told me on Skype that I need to be AT LEAST 3 digit to mod this map... But honestly I don't think it should matter that much when there are so manny great mappers out there that don't even play the game. Anyway here's a couple bones I have to pick with this map.

03:01:104 (1,2,3,4,1,2,3,4,1,2,3,4) - I really like this pattern.

03:29:104 (1) - People might say this is unrankable (you can't really follow it that well) but I really like this slider.

03:37:104 (1,2,1,2,1,2,1,2) - Nagasaki Kanon got a lot of hate for doing these... quit mapping altogether too. Anyways I really like this pattern.

00:00:351 (1) - This is a really weird position to start the map. Especially with a mouse. Anyways I like it.

02:41:797 (2,3,4,5,6,7) - Ctrl+G these notes

I really like the map. If this were the new site I would also put hype on it but I don't know how to do that here (or what that even does. did they change it??) What does hype even do. Anyways +1 hype.
zigizigiefe
Although I am a Taiko mapper, I would love to see it in ranked section, so here is my opinions, no kudosu.

  1. Don't forget to add "marc hudson" and "herman li" on tags, sometimes I look for DragonForce songs by using those keywords, so must the others.
  2. 00:40:489 - ~ 00:46:643 - You didn't represent any 1/6 snare sound but 00:46:027 (1) -. It looks inconsistent and there's no point in representing those 1/6 snares as single circles doing that well.
  3. 03:21:720 - ~ 03:22:873 - When the density goes same as the kiai time, it goes down suddenly at 03:22:950 -. It's exactly weird, even for a Taiko mapper who isn't that experienced in STD mapping such as me lolol
  4. 03:47:566 - I just want to point out, the guitar turns to 1/3. It's still up to you what to use.
  5. 04:32:489 - The only thing I heard is low drum sound. After all, the song is pretty crazy, but, don't you think it's a bit harsh to have the streams that spaced?
That's it to me, good luck on ranking!
Foxy Grandpa
fieryrage - Today at 5:55 PM
@FoxyGrandpa
Hey
FoxyGrandpa - Today at 5:55 PM
FUCK
fieryrage - Today at 5:55 PM
black guy: hey

  • [Legend]
  1. 01:11:258 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Okay this like doesnt reflect the guitar sounds at all, since on 01:11:566 - the pitch is higher than 01:11:258 - but u have it as lower spacing
  2. 02:15:258 (1,2,1,2) - Tbh u;'d prolly be better off having these as like 1/2 sliders or jumps since how they are now it kinda skips over the guitar sounds and drums
  3. 02:22:643 - So for this part u sometimes map the triplet thats on the guitar like 02:26:335 (1,2) - and dont map it 02:25:720 (3) - I'd say like make this consistent cuz rn it seems kinnda random
  4. 02:32:489 - ^
  5. 03:29:104 (1) - This might be considered buriai? idk not sure
  6. 03:34:797 (5,6,7) - Why the stack on such a high intensity guitar sound
  7. 04:05:258 (3) - bRO what the fuck hello mr tail wyd

rank guilty all the same
idke

Kastellann wrote:

I know you told me on Skype that I need to be AT LEAST 3 digit to mod this map... But honestly I don't think it should matter that much when there are so manny great mappers out there that don't even play the game. Anyway here's a couple bones I have to pick with this map.

03:01:104 (1,2,3,4,1,2,3,4,1,2,3,4) - I really like this pattern.
hoyl shite thansk!!!! very much aperciated..
03:29:104 (1) - People might say this is unrankable (you can't really follow it that well) but I really like this slider.
turn on slider ends
00:00:351 (1) - This is a really weird position to start the map. Especially with a mouse. Anyways I like it.
everywhere is a weird place to start subjectively

I really like the map. If this were the new site I would also put hype on it but I don't know how to do that here (or what that even does. did they change it??) What does hype even do. Anyways +1 hype.
why did fiery say only 3 digits allowed wtf ? ? ? ? ? ? ? ?

FoxyGrandpa wrote:

01:11:258 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Okay this like doesnt reflect the guitar sounds at all, since on 01:11:566 - the pitch is higher than 01:11:258 - but u have it as lower spacing
the spacing of the jumps is what reflects the guitar not the spacing of the notes ur gya lol
02:15:258 (1,2,1,2) - Tbh u;'d prolly be better off having these as like 1/2 sliders or jumps since how they are now it kinda skips over the guitar sounds and drums
wtf dont u hear that annoying guitar in the background
03:29:104 (1) - This might be considered buriai? idk not sure
turn on slider ends then it wont be
03:34:797 (5,6,7) - Why the stack on such a high intensity guitar sound
this is fierys part but hes retarded lo lo lo lo lo lolo aosd load olaslod i always complain about this in every map to him
04:05:258 (3) - bRO what the fuck hello mr tail wyd
epic moments on osu?
holy shit!!! thansk for ur mods but i will unfortunately be denying everuything except for compliments because i think i am a perfect mapper and if u decide to bash on the map say hi to a block LOL! XD! anywayz heres some kudopsu frum fiery_rage_osu because hes a DICKhead..

honestly this map fucking sucks tho lol
Topic Starter
fieryrage
kastell

Kastellann wrote:

I know you told me on Skype that I need to be AT LEAST 3 digit to mod this map... But honestly I don't think it should matter that much when there are so manny great mappers out there that don't even play the game. Anyway here's a couple bones I have to pick with this map.

03:29:104 (1) - People might say this is unrankable (you can't really follow it that well) but I really like this slider. there's really nothing unrankable about this slider, it's in a similar boat to bonfire's curvy slider

03:37:104 (1,2,1,2,1,2,1,2) - Nagasaki Kanon got a lot of hate for doing these... quit mapping altogether too. Anyways I really like this pattern. issue with his was it was at 225 bpm, this is a lot more bearable on 195

02:41:797 (2,3,4,5,6,7) - Ctrl+G these notes uh i'd rather not increase the SR by 0.1

I really like the map. If this were the new site I would also put hype on it but I don't know how to do that here (or what that even does. did they change it??) What does hype even do. Anyways +1 hype. ty!

zig

zigizigiefe wrote:

Although I am a Taiko mapper, I would love to see it in ranked section, so here is my opinions, no kudosu.

  1. Don't forget to add "marc hudson" and "herman li" on tags, sometimes I look for DragonForce songs by using those keywords, so must the others. eeeeeeeeeeeeeee i dont really find it necessary but sure
  2. 00:40:489 - ~ 00:46:643 - You didn't represent any 1/6 snare sound but 00:46:027 (1) -. It looks inconsistent and there's no point in representing those 1/6 snares as single circles doing that well. i forgot the beginning had these oops, fixed where i found applicable
  3. 03:21:720 - ~ 03:22:873 - When the density goes same as the kiai time, it goes down suddenly at 03:22:950 -. It's exactly weird, even for a Taiko mapper who isn't that experienced in STD mapping such as me lolol it's to introduce the new rhythm slowly so the player doesn't randomly see it and accidentally overtap
  4. 03:47:566 - I just want to point out, the guitar turns to 1/3. It's still up to you what to use. following the guitar here gives me ass cancer (also the hitsounds are following the drums and i'm not really sure how to make this intuitive in that regard so uhh)
  5. 04:32:489 - The only thing I heard is low drum sound. After all, the song is pretty crazy, but, don't you think it's a bit harsh to have the streams that spaced? 04:32:797 (5,6,7,8) - at this part i'd agree, but i prefer keeping the stream spacing consistent in bunches of 4 to 8 notes, and 8 notes makes more sense here imo
That's it to me, good luck on ranking! ty!

fox

FoxyGrandpa wrote:

fieryrage - Today at 5:55 PM
@FoxyGrandpa
Hey
FoxyGrandpa - Today at 5:55 PM
FUCK
fieryrage - Today at 5:55 PM
black guy: hey

  • [Legend]
  1. 02:22:643 - So for this part u sometimes map the triplet thats on the guitar like 02:26:335 (1,2) - and dont map it 02:25:720 (3) - I'd say like make this consistent cuz rn it seems kinnda random it's for intensity reasons
  2. 03:29:104 (1) - This might be considered buriai? idk not sure explained in the first mod
  3. 03:34:797 (5,6,7) - Why the stack on such a high intensity guitar sound lo l lets make it a triple instead

rank guilty all the same suick my nut

ty all! waiting for idkes response o/ nice response
Aoiyuuki-
00:53:873 (3,2) - this overlap doesn't read well; consider offsetting the stream a bit to the right
01:34:335 (3) - ctrl+g this, otherwise it completely breaks the flow of the section
01:46:950 (1,2,3,4,5) - this burst doesn't curve correctly compared to the bursts around it (it's too linear). mostly an aesthetic consistency problem; I recommend fixing it but feel free to ignore this if it was intentional
03:05:566 (7) - this overlap doesn't read well; consider moving this circle up
03:08:027 (3,2) - this overlap doesn't read well; consider moving the stream (and maybe the kicksliders too) a bit to the right
03:26:950 (2,3,4) - this overlap doesn't read well; consider moving the triple+kickslider away from the slider that's overlapping it. the direction change of the triple also doesn't read well; consider ctrl+J'ing the triple
05:05:720 (4,5,6,7,8,9,10,11) - this doesn't fit at all, especially considering how you used sliders to represent this part of the song every other time. change this to sliders like the rest of the map
05:11:873 (1,2,3,4,1,2,3,4,1) - nice choke stream!
zigizigiefe
quick reminder: 05:13:710 - you forgot 1/6 snares over here
i love you btw
Dashyy-
fiery requested mod

diffffff:
00:12:351 (1,2,1,2) - visually these would look better as straight sliders like you did 00:08:351 (1,2,1,2) - and 00:02:351 (1,2) - . same goes for the whole section
01:15:720 (3) - tbh i think u should start 01:15:873 (1,2,3,4) - here instead, since the guitar is louder here

for the first chorus, you really need to differentiate the spacing of 1/4 and 1/2 gaps. 01:48:797 (1,2) - the 1/4 gap here for example, is bigger than 01:49:412 (1,2) - , a pattern that comes right after it, this could cause misreads easily. i would suggest you try to lower the spacing of the 1/4 gaps (something like this), or use a certain pattern to indicate a 1/4 jump (like making 1/4 jump sliders sharp or smth idk). same goes for the second chorus zzzz

02:10:335 (1,2,1,2) - what foxy said about these 1/8 sliders is still a valid point lol. the guitar in the bg doesn't even have 1/8 sounds, and there are much better ways of representing the guitar, like doing the same thing u did here 02:09:104 (1,2,1,2,1,2,1,2) -
03:05:104 (5,6,7) - ik the rule's gone but it still would be better if you uncovered 6's slider end cuz rn it looks like the slider is much longer than it actually is
03:29:104 (1) - you gotta consider the fact that a lot of people dont play with sliderends on. as such, the player could easily misread this. would suggest placing the end somewhere more seeable, like so
03:32:797 (1,2,3,4,1,2,3,4) - dont get the spaced gap cuz u it wasn't that spaced 03:31:566 (1,2,3,4,1,2,3,4) - here and they're both representing the same sound
03:38:950 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - u could've done some cool things with this stream like u did the entire map, why not do it here?
03:58:643 (1,2,3,4,5) - again, why the sudden change in spacing? 03:56:181 (1,2,3,4,5) - is doing the same thing so why not just keep consistent lol

wait did u literally just copy paste and flip the first prechorus onto the second prechorus nice

other than that looks ok for the most part

for idke: you have some cool patterns and concepts, but u gotta present them better and be more consistent with them. players need to be introduced certain concepts slowly, not just thrown in there and hope that they know what they're doing. hope i helped!
Topic Starter
fieryrage

Dashyy- wrote:

fiery requested mod

diffffff:
03:05:104 (5,6,7) - ik the rule's gone but it still would be better if you uncovered 6's slider end cuz rn it looks like the slider is much longer than it actually is bro ur clicking 5 before 6 even appears on screen im pretty sure this is perfectly readable
03:29:104 (1) - you gotta consider the fact that a lot of people dont play with sliderends on. as such, the player could easily misread this. would suggest placing the end somewhere more seeable, like so have replied to this before but it's similar to other ranked sliders so there should be no issue (besides no one's gonna read the thing going the opposite fuckin way lets be real here)
03:32:797 (1,2,3,4,1,2,3,4) - dont get the spaced gap cuz u it wasn't that spaced 03:31:566 (1,2,3,4,1,2,3,4) - here and they're both representing the same sound it's to keep consistency with the first solo-ish part 1 minute in where there's cut streams everywhere, i have to at least put some zz
03:38:950 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - u could've done some cool things with this stream like u did the entire map, why not do it here? 03:39:412 (7,8,1) - i can only really do it here and that'd be kinda pointless
03:58:643 (1,2,3,4,5) - again, why the sudden change in spacing? 03:56:181 (1,2,3,4,5) - is doing the same thing so why not just keep consistent lol it's more for dramatic effect + it leads into the more intense kiai in terms of spacing

wait did u literally just copy paste and flip the first prechorus onto the second prechorus nice L

other than that looks ok for the most part
ty!
also added the other 1/6s zig mentioned

edit: oops i forgot habib also known as aoiyuuki thanks for the Ghost Post Habibers

Aoiyuuki- wrote:

01:34:335 (3) - ctrl+g this, otherwise it completely breaks the flow of the section this shouldn't be a problem I don't think :s it doesn't really break flow since you can just consider it a hold slider in any case
01:46:950 (1,2,3,4,5) - this burst doesn't curve correctly compared to the bursts around it (it's too linear). mostly an aesthetic consistency problem; I recommend fixing it but feel free to ignore this if it was intentional tbh I don't know what your point is here, it looks curved like the others to me lo l

00:53:873 (3,2) - this overlap doesn't read well; consider offsetting the stream a bit to the right
03:05:566 (7) - this overlap doesn't read well; consider moving this circle up
03:08:027 (3,2) - this overlap doesn't read well; consider moving the stream (and maybe the kicksliders too) a bit to the right these overlaps are stuff i do frequently throughout the song, so i think it should be ok readability wise

03:26:950 (2,3,4) - this overlap doesn't read well; consider moving the triple+kickslider away from the slider that's overlapping it. the direction change of the triple also doesn't read well; consider ctrl+J'ing the triple I just moved the triple up, the way it was placed was kind of ew anyway, might change it back later though
ty!

pishi also modded so posting his discord mod here for keepsake

idke

Aoiyuuki- wrote:

05:05:720 (4,5,6,7,8,9,10,11) - this doesn't fit at all, especially considering how you used sliders to represent this part of the song every other time. change this to sliders like the rest of the map
it fits but isnt consistent with the rest of the map but i dont see why i need to so ill leave it as is for now
05:11:873 (1,2,3,4,1,2,3,4,1) - nice choke stream!
every pp farm map has a diff spike in the end and this isnt even the hardest part so

Dashyy- wrote:

diffffff:
00:12:351 (1,2,1,2) - visually these would look better as straight sliders like you did 00:08:351 (1,2,1,2) - and 00:02:351 (1,2) - . same goes for the whole section
too much of one thing is ugly and unappreciative
01:15:720 (3) - tbh i think u should start 01:15:873 (1,2,3,4) - here instead, since the guitar is louder here
completely goes against what i did there which is 8 low spaced notes and 8 high spaced notes alternating
for the first chorus, you really need to differentiate the spacing of 1/4 and 1/2 gaps. 01:48:797 (1,2) - the 1/4 gap here for example, is bigger than 01:49:412 (1,2) - , a pattern that comes right after it, this could cause misreads easily. i would suggest you try to lower the spacing of the 1/4 gaps (something like this), or use a certain pattern to indicate a 1/4 jump (like making 1/4 jump sliders sharp or smth idk). same goes for the second chorus zzzz
ok for first chorus no for second chorus because second chorus actually has spacing differentiation so
02:10:335 (1,2,1,2) - what foxy said about these 1/8 sliders is still a valid point lol. the guitar in the bg doesn't even have 1/8 sounds, and there are much better ways of representing the guitar, like doing the same thing u did here 02:09:104 (1,2,1,2,1,2,1,2) -
guitar doesnt even go with 1/2 1/4 or 1/8 but i chose to represent the sound wiht 1/8 and also your example doesnt make sense because its not the same sound anyways
03:29:104 (1) - you gotta consider the fact that a lot of people dont play with sliderends on. as such, the player could easily misread this. would suggest placing the end somewhere more seeable, like so
ur example goes against what i did which is make a perfect circle and also i never misread it without sliderends so yeah plus there are much more worse culprits of this overlap in other songs that got ranked so i dont see a need to change it

fishyfat wrote:

something about big spacing at the cutstream section
ya
something about the 1/2 and 1/4 spacing
ok fuck this completely ruins that structure fuckfuckfuckfuck
thankz all xD!!!
Topic Starter
fieryrage
upda3ted
LowAccuracySS
placeholder (im literally modding after i post this lolz) nvm had to eat ill do it tommorow LOL I love when I forget to do things >_>
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