thank for mod.Yukiyo wrote:
m4m from q ;-;
http://puu.sh/whTOx/be3732d990.png LUL seriously though, aimod is drunk
seems like a fun map thanks.
00:01:333 - don't you think is note should be clickable? Idk it very much feels like it mmh i want to make rhythm less dense than final section.
00:04:075 - ^
00:06:818 - ^
00:09:561 - ^
00:05:275 (1,2,3,4) - is this supposed to be ugly? lol jk but either make it straight or let it have a good curve gonna fix
00:05:533 (4,1) - I don't think this streamjump is good emphasis for the downbeat, kickslider would fit better imo gonna fix
00:12:047 - missing note? 00:12:047 - having a 2 1/4 beat gap really messes up rhythm and expectation causing 100s and misses in remap list
00:13:418 - ^
00:14:790 - ^ D:
00:44:018 (1) - finish? hitsounds are wip, gonna get to them once i remap few parts
00:46:933 (2) - random drum sample?? oops, my program malfunctioned xd
00:48:647 (3) - ^ ;_; ^
00:53:962 (3,4) - why does this not have the same flow as 00:51:047 (2,3,4,5) - and 00:52:418 (2,3,4,5) - but rather straight flow? because why not? It proves no problem to a player, and that slider ends a section.
00:58:161 - where does this triple suddely come from? if you listen closely you can hear it xd
01:17:190 (2,3) - why are these triples suddenly stacked differently 01:17:704 (4,5) - 01:19:932 (2,3) - 01:20:447 (5,6) - etc. because giving such spacing to doubles would be obnoxious, and the triples emphasize snares. Think its fine.
01:37:161 - missing important sounds why not use the samne rhythms like 01:31:504 (2,3,4,5) - since it is essentaiyll y the same sounds. there's an added kick in that pattern compared to the previous one.
01:54:647 - I get thte switch in circular flow but why do it so soon again at 01:57:047 - at least let it be consistant in switching
in further parts you seem to have the same problem sections flow is easy, some variability is okay right, if it was consistant this would be seriously boring.
02:17:790 (2,3) - instead of completly stacking them I'd have the same shift as the sliders befroe nice
02:21:047 (4) - ^ ^
02:58:247 (7,1) - blanket fix
04:01:504 - rip hitsaounding? no bass drum no snare? use normal-hitnormal for bass and soft-hitclap for snare or smt wip
the flow all in all seems pretty arbitrary Don't really want to make dubstep sections to have obvious flow system, just doing comfy stuff and placing stuff where i feel like it. Kick jump sections insist on not having circular flow (think its linear im unsure). 04:23:447 - this section is kinda obvious to understand, clockwise into anticlockwise. 04:01:504 - this was done without a system, but focusing mostly on not having circular flow to show to randomness of the vocals, and to be emphasized compared to other sections which sound mostly the same. Sections before first dubstep part will be remapped a bit