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posted
This beatmap was submitted using in-game submission on Sunday, September 10, 2017 at 8:40:23 AM

Artist: sakuraburst
Title: FOLKLORE
Tags: mir mun plaudible anxient electronic mechanical ambient sakuraburst sample pack 5
BPM: 150
Filesize: 3784kb
Play Time: 02:20
Difficulties Available:
  1. anxient's normal (1.62 stars, 68 notes)
  2. conceptualize madness (4.95 stars, 218 notes)
  3. mir's insane (4.27 stars, 195 notes)
  4. mun's hard (3.1 stars, 160 notes)
  5. plaudible's advanced (2.46 stars, 139 notes)


Download: sakuraburst - FOLKLORE
Information: Scores/Beatmap Listing
---------------



A legend, a tale, a story to tell,
Of dragons, a princess, of evil to fell,
An age old answer to an age old question,
"Hey, uh, don't you think these sliders are a bit too fast?"


NO.
posted
subscription-botBOT - Today at 7:01 PM
New map by Shiirn: sakuraburst - FOLKLORE
https://osu.ppy.sh/s/617687
posted
I'm triggered because there's no long ass spinner at the end for point farming :c
[anxient's normal]
~ Is there a specific reason you switch between sliders on offbeats and then on downbeats...?
01:23:200 (1,4) - Stack my dude
01:30:400 (1,2) - I don't think this is too important, but these are the only two sliders with an overlap in this section. Again, not too important, but just fyi.
01:42:400 (3,1) - Loosen (3) to blanket (1) better.
01:56:400 - Your NC's are super inconsistent from here on out. 02:08:000 - Use the NCing from here and redo the first part.

[mun's hard]
mun's hard... mun is hard...? SHIIRN WHAT ARE YOU DOING PUT YOUR SHIRT BACK ON
This is by far the hardest-to-read "Hard" difficulty I've ever seen
01:19:600 (1,2) - Stack.
01:23:600 - NC this for consistency. All of the other times, you do an NC on the growl. Do the same here.
01:25:200 (2,1) - Loosen (2)'s bottom curve to more exactly match (1)'s curve.
01:29:600 (1,1) - Stack.
01:31:200 (2) - Stack etc.
lmao rip all your patterning ^. Gotta select them all and move 'em.
01:59:200 (2) - Rotate by -45 to complement 01:59:600 (1) - . It's also very covered up how it is now.
02:09:000 (3,1) - So is this a Hard difficulty or what because I have never in my entire life seen a 1/6 spacing between sliders like this...
02:15:800 (1,2) - Snap these to the grid and make them parallel. http://puu.sh/wac7t/9b28389938.jpg.
02:18:400 (3) - CTRL+H and replace. Again, it's really dense in this section and there's a heck-ton of overlaps. You can clear it up a bit.

[mir's insane]
mir's insane... mir is in- okno
01:36:000 (1) - this slider cute af
01:39:200 (1,2) - Stack.
01:43:200 (1,1) - Fix the bottom of this blanket a bit, my guy.
01:47:100 (2,2) - Stack.
01:48:400 (1) - This too ^.
01:57:600 (1,1) - Stack.
02:14:400 (1,2) - Stack?
02:19:600 (1,2) - Stack?

[conceptualize madness]
01:17:200 (1) - Stack this with the rest of the slider. Literally just drag it and let it snap.
01:26:800 (1,2,1) - I really think you should move (1 (the long slider)) down a little to match the visual spacing given by (1 (the short slider)) and (2). 'm assuming you were going for 01:29:000 (1,2,1) - This type of look. If not, ignore this.
01:29:600 (1) - This isn't a change or anything, but please explain why this is on the blue tick? I'm really only curious. Also, this slider reminds me of a staple.
inb4 Shiirn from Staples meme
01:38:800 (1,1) - I believe you should move (1 (shorter one)) closer to the first one. The reason I say this is because during this section of the map, you've been spacing them equally. 01:32:400 (1,1) - 01:35:600 (1,1) - etc. This one seems a bit weird. If you want to fix it, a very simple change would be to CTRL+, and CTRL+J, and replace.
01:39:200 (1) - Oh hey also this isn't snapped to 1/4. Is this deliberate?
01:45:200 (3) - Make the FIRST/MIDDLE curve a bit looser to match the other side. Afterwards, move the LAST/TOP curve to blanket 01:45:800 (2) - better.
01:45:600 (1,2,3,4,5,6,7) - While (1,3,5,7) are all snapped and stacked, (2,4,6) aren't the same way. I'm assuming you moved (4) down for visibility/readability, so I think it would be best to unsnap (6) from (2) and move it downward, following the motion as (2,4).
01:45:600 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - The spacing in the section is a bit anti-climactic (especially 01:47:200 (1,2,3,4,5,6,7,8) - ). I think the first set of 9 is okay because you do the same type of patterning 01:48:800 (1,2,3,4,5,6,1,2,3) - here, but with increased spacing. I think you should find a way to increase spacing. If you don't care, you don't have to open up that box.
This is assuming you took 01:45:600 - 's mod!
I would firstly move 01:47:200 (1) - down to around x:310|y:310 for emphasis from 01:46:800 (7,8,9) - this triple.
01:47:600 (3,4,5) -Then, I would snap (5) to 01:46:600 (6) - .
01:48:000 (6,7,8) - I would lastly snap (8) to 01:47:200 (1) - .

01:49:800 (6) - Move this out from so far under the sliders for visibility. I suggest putting it and the end of 01:49:400 (4) - this slider, much like you did with 01:49:000 (2) - . This doesn't mean to remove the overlap though, just to move it out a bit more.
02:07:900 (4) - I really think you should snap this to 02:08:800 (1) - so as not to break the rotating flow.
02:12:000 (2,1) - This spacing is inconsistent with the rest of this part. For this specific sound, you haven't been changing the spacing much. 01:56:200 (2,1) - , 01:59:200 (2,1) - , 02:05:600 (2,1) - , etc. These are all relatively equally distance. However, you have 02:12:000 (2,1) - almost stacked. Again, if you don't care, don't click the box.
02:12:000 (2,1) - Move (1) into the centre of (2) and give it a blanket. I then move 02:13:000 (1) - up, like this.

02:13:600 (1) - Move this to the right a little bit to even out the space between both slider borders. http://puu.sh/waeEg/0984cc69a5.jpg.

[In General...]
The 1/4 spacing/jumps in the lower diffs are really inconsistent. I understand the style of this mapset is quite different than most you'll see, but I still think that the spacing should be a lot cleaner.
posted
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