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posted
This beatmap was submitted using in-game submission on Friday, November 24, 2017 at 7:45:11

Artist: Celldweller
Title: Weaponized
Tags: Terraform Drums Vol. 01 Position Music Gun Symphony HPK Crowie
BPM: 100
Filesize: 3974kb
Play Time: 00:58
Difficulties Available:
  1. AWM (5.39 stars, 188 notes)
  2. Crowie's Normal (1.78 stars, 86 notes)
  3. Easy (1.16 stars, 70 notes)
  4. Futsuu (1.83 stars, 139 notes)
  5. Hard (2.82 stars, 128 notes)
  6. Insane (4.14 stars, 171 notes)
  7. Muzukashii (2.53 stars, 196 notes)
  8. Oni (2.89 stars, 220 notes)


Download: Celldweller - Weaponized
Information: Scores/Beatmap Listing
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The Accuracy International AWM rifle is a variant of the British Accuracy International Arctic Warfare (AW) rifle that was the basis of a family of sniper rifles using the Arctic Warfare name. As such the design details of the AWM variant are similar to the ones found in the basic AW rifle system. Compared to the AW, the AWM has a longer bolt to accommodate dimensionally larger magnum-length cartridges such as the .300 Winchester Magnum and the .338 Lapua Magnum. The bolt head, locking ring, and extractor and magazines were also revised to work with the increased size and operating pressures of magnum rifle cartridges.


Is that a motherfucking PUBG reference?
posted
Your audio file's bitrate is too high. Its bitrate is 320kbps while the maximum allowed bitrate is 192kbps. Consider compressing it or re-retrieving it at a lower quality.
Why is position in the tags? Perhaps include electronic in the tags? (It was in the tags of the song on the artist's bandcamp page
Your stack leniency is too low.
Your offset seems to be off. It seems to be late. Around 861 is more appropriate, but you should probably test more for the exact offset.
Easy:
00:53:670 (1,2,3,1,2,3,1) - You should probably remap this using more reversing sliders instead of so many circles since this section has such a sharp difficulty spike compared to the rest of the map.
Normal:
00:01:470 (2,3) - Consider placing the circle farther away from the slider since it may confuse the player at 00:20:070 (1,2) - because it is a similar pattern but the timing is drastically different. The pattern on its own would be okay, but since there can be confusion with later patterns it should probably be changed.
00:03:870 (2,3) - Same as above.
00:36:270 (5,1,2) - These overlapping slider heads are probably too confusing for a normal difficulty.
00:36:270 (5,1) - The body of slider 5 overlaps the body of slider 1 and it ends on the start of slider 1, this definitely can cause confusion.
Hard:
00:18:270 (2,1) - The gap between these two objects might confuse players into thinking the second object it is sooner than it really is.
00:58:170 - There might not be enough time for the player to recover at the end of the spinner here.
Insane:
00:54:870 (1,2,3,4,1,2,3,4,1) - The stream here is probably spaced too much for a Insane difficulty. I would have said stuff about the other streams, but they are too short to really complain about.
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