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Maaya Sakamoto - Sanagi

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Total Posts
49
Topic Starter
Yohanes
This beatmap was submitted using in-game submission on Senin, 18 September 2017 at 22.02.52

Artist: Maaya Sakamoto
Title: Sanagi
Tags: FOLLOW ME UP 北川勝利 Katsutoshi Kitagawa Flying Dog Pupa Chrysalis Delis avmidfvurtrtdrk Frostmourne FrostxE GhostFY yaldo_27
BPM: 160
Filesize: 11222kb
Play Time: 04:18
Difficulties Available:
  1. Butterfly (4,91 stars, 986 notes)
  2. Delis' Insane (4,44 stars, 931 notes)
  3. Easy (1,35 stars, 209 notes)
  4. Frostmourne's Normal (1,91 stars, 312 notes)
  5. Hard (3,12 stars, 591 notes)
Download: Maaya Sakamoto - Sanagi
Information: Scores/Beatmap Listing
---------------
Normal by Frostmourne
Insane by Delis
Storyboard by GhostFY

Play / Watch With Storyboard Enabled <3
Delis
:3 xD >w< ;w; :^) :V
Frostmourne

Delis wrote:

:3 xD >w< ;w; :^) :V
dik
Mirash
dog delis

Storyboard files not found:
SB\bw6.png
SB\bw4.png
SB\bw3.png
SB\bw7.png
SB\bw5.png
idk whats this

[Butterfly]
honestly i don't like ar9 here, 160 bpm is too low for it.
tested 8.7 and it feels much better for me
01:08:642 (1) - hitnormal!
01:25:329 (1) - hitfinish!
02:35:079 (7,2,4,6) - suggesting to hitfinish them(soft), or chose your own places, i think it will fit here o.o! same for 02:40:704 (4) -
03:48:392 (2) - idk you can place it 03:49:329 (1) - movement from slider will be better maybe
hs mod bcs fc on 9/10 chances

[Delis]
ar8 is good here pls keep
01:39:579 (1,2) - it feels much better clicking an actual doublets than a fucking slider on blue tik thanks
02:12:579 (1,2) - swap pls for vocals and for not breaking square
02:14:642 (2) - heeey whistle drum
02:16:142 (1) - same i see no reason to not do it the way like normies do
02:32:079 (1,2,3,4,1) - tief
02:48:204 (8) - fuck i thought its after a 3/4 slider note and got 50!~ place it like you always do near next slider

[Hard]
00:53:641 (1) - it feels empty when you leave it like that with 0 hitsounds. normal whistle all 3 heads!
02:43:141 (6,1) - aaaa swap i almost clicked like its 1/2
03:53:454 (2,1) - idk overlap i'd cover it more

[Frostmourne]
01:38:454 (2,3) - you can try this rhythm, fits better for me http://i.imgur.com/TyB0Zor.png
04:12:016 (1) - end it on 04:18:579 like all others in this spread
Shiranai
知らない!!!!
14:41 Yohanes: Shiranai?
14:41 Yohanes: shiranai shiranai?
14:41 Yohanes: Mako Shiranai???
14:44 Shiranai: 知らない!!!!
14:44 Shiranai: 知らん
14:45 Yohanes: しらない wwww
14:46 Shiranai: パパ知らない!
14:49 Yohanes: わかりません
14:50 Shiranai: wwww
14:50 Yohanes: btw
14:50 Yohanes: boleh minta testplay nggak?
14:50 *Yohanes is listening to [https://osu.ppy.sh/b/1299081 Maaya Sakamoto - Sanagi]
14:50 Yohanes: :D
14:52 Shiranai: いいえ
14:52 Shiranai: :D
14:52 Shiranai: Bayar!!!!
14:52 Yohanes: pay for play
14:53 Shiranai: Bentar download
14:53 Yohanes: not nice
14:53 Yohanes: ._.
14:53 Shiranai: :(
14:53 Yohanes: kayyyyyy
14:53 Yohanes: butterfly ya
14:53 Yohanes: :D
14:54 Shiranai: Kok gambarnya pahaaaa
14:54 Yohanes: :D
14:55 Yohanes: :D
15:00 Shiranai: むずかしいすぎるzzz
15:00 Yohanes: わかりません
15:01 Yohanes: :D
15:01 Shiranai: :D
15:01 Shiranai: 00:49:329 (1,2,3,4,5,6,7,8) - Ini ga pake nc aja?
15:02 Shiranai: Kaya 1,2 1,1 gitu
15:02 Shiranai: Aku kaget sama jumpnya hahaha
15:03 Shiranai: 02:04:329 (1,2,3,4,5,6,7,8) - Dibandingin sama yang pertama yang ini jumpnya lebih kecil lol
15:03 Shiranai: 何でだろう?
15:04 Yohanes: hmm nc oke juga sih
15:04 Yohanes: applied!
15:04 Yohanes: nggak juga ah
15:04 Yohanes: kalo diliat 1-1, yg kedua lebih besar malah xd
15:05 Shiranai: :(
15:05 Shiranai: 02:37:329 (1) - Ini ga ctrl+g aja?
15:05 Shiranai: Kayanya flownya lebih enak kalo circular
15:06 Yohanes: aku lebih suka pake back and forth disitu
15:06 Yohanes: soalnya suara finish nya sharp
15:06 Shiranai: Sharp mah merk tv
15:07 Yohanes: kulkas juga
15:08 Shiranai: 02:42:017 (1,2,3,4,5,6,7,8,1) - Ritme streamnya ga kaya gini aja? https://osu.ppy.sh/ss/8141090
15:09 Shiranai: Kayanya lebih cocok kalo 7,8 agak jump gitu
15:09 Yohanes: hmm, itu bisa juga sih sebenernya
15:10 Shiranai: Bagian 1/4 slidernya aneh bgt -_-
15:10 Yohanes: tapi aku lebih prefer bikin build up stream disana
15:10 Yohanes: emang agak aneh sih
15:10 Yohanes: hmmm
15:10 Yohanes: ntar aku pikirin deh
15:11 Yohanes: soalnya kalo pake ritme kaya yg kamu kasih, rasanya terlalu empty
15:11 Yohanes: somehow
15:12 Shiranai: Aku udah ga bisa modding lagi wkwk
15:12 Shiranai: Itu aja sih kayanya
15:13 Yohanes: wkwkwk :D
15:13 Shiranai: Siniiii bayar
15:13 Yohanes: oke deh, thank you Makoo....... Shiranai
15:13 Yohanes: kudos :D
15:13 Yohanes: post
15:14 Yohanes: 1 kds = 100rb
15:14 Shiranai: OK
15:14 Yohanes: Yohanes' kudos converter
15:14 Shiranai: ;)
Heanday
Delis, AR8 is complicate :o
Winnie
Unless her bust size is somehow rational and normalized I won't be able to mod this map. THANKS :)
Topic Starter
Yohanes

Kocari wrote:

Unless her bust size is somehow rational and normalized I won't be able to mod this map. THANKS :)
Use this
UndeadCapulet
sorry for super late i totally forgot ;;

Butterfly

03:07:048 - bugged break extension

For stuff like 00:14:454 (3,1) - , 00:26:454 (3,1) - , etc. maybe swap NC to line up with the composition better? If you do this maybe also add an NC to 00:15:579 (2) - etc.

Really think 02:27:392 (4,5,6,7) - detracts too much from the strong vocals, esp when up to this point you've been using the same rhythm for this part. I think you should just stick with the 02:15:392 (4,5,6) - for this vocal.

Please don't skip over the 01:27:298 - drumbeats ;w; really don't see any benefit to mapping parts like this with just 1/2 jumps, the only thing happening rn is the drumline. This happens later in the map as well iirc. (not talking about stuff like 03:22:329 (1,2,3,4,5) - where other instruments take priority, just the parts that are exclusively drums)

uh i guess that's it for this diff, bc its so simple I don't have much but general stuff

---
gd'ers diffs are too removed from my preferences for me to give any helpful advice, sorry for tiny mod :c
Good luck~
Topic Starter
Yohanes

Mirash wrote:

dog delis

Storyboard files not found:
SB\bw6.png
SB\bw4.png
SB\bw3.png
SB\bw7.png
SB\bw5.png
idk whats this I'll figure this out later

[Butterfly]
honestly i don't like ar9 here, 160 bpm is too low for it.
tested 8.7 and it feels much better for me Eeeee? I like them with AR 9 besides, my other maps that are around this bpm are all using AR 9. ( I also want to avoid decimal AR if possible)
01:08:642 (1) - hitnormal!
01:25:329 (1) - hitfinish! not nreally needed here because no prominent cymbal
02:35:079 (7,2,4,6) - suggesting to hitfinish them(soft), or chose your own places, i think it will fit here o.o! same for 02:40:704 (4) - I actually pretty like them as they're now, but I'll try to think about this
03:48:392 (2) - idk you can place it 03:49:329 (1) - movement from slider will be better maybe
hs mod bcs fc on 9/10 chances pro

[Hard]
00:53:641 (1) - it feels empty when you leave it like that with 0 hitsounds. normal whistle all 3 heads! aaaaaa I tend not to use normal whistle on my map, but lets ee
02:43:141 (6,1) - aaaa swap i almost clicked like its 1/2 its fine imo :3
03:53:454 (2,1) - idk overlap i'd cover it more

UndeadCapulet wrote:

sorry for super late i totally forgot ;;

Butterfly

03:07:048 - bugged break extension

For stuff like 00:14:454 (3,1) - , 00:26:454 (3,1) - , etc. maybe swap NC to line up with the composition better? If you do this maybe also add an NC to 00:15:579 (2) - etc. hmmm, I like to keep them as they're to be honest

Really think 02:27:392 (4,5,6,7) - detracts too much from the strong vocals, esp when up to this point you've been using the same rhythm for this part. I think you should just stick with the 02:15:392 (4,5,6) - for this vocal. alright changed

Please don't skip over the 01:27:298 - drumbeats ;w; really don't see any benefit to mapping parts like this with just 1/2 jumps, the only thing happening rn is the drumline. This happens later in the map as well iirc. (not talking about stuff like 03:22:329 (1,2,3,4,5) - where other instruments take priority, just the parts that are exclusively drums) I must've missed this, thanks

uh i guess that's it for this diff, bc its so simple I don't have much but general stuff

---
gd'ers diffs are too removed from my preferences for me to give any helpful advice, sorry for tiny mod :c
Good luck~
No reply = fix
Thanks Mirash and UC, sorry for the late reply
Frostmourne

Mirash wrote:

[Frostmourne]
01:38:454 (2,3) - you can try this rhythm, fits better for me http://i.imgur.com/TyB0Zor.png
04:12:016 (1) - end it on 04:18:579 like all others in this spread
fixed all for my part thank you!
Frostmourne's Normal
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 203173
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.800006

[Metadata]
Title:Sanagi
TitleUnicode:さなぎ
Artist:Maaya Sakamoto
ArtistUnicode:坂本真綾
Creator:Yohanes
Version:Frostmourne's Normal
Source:
Tags:FOLLOW ME UP 北川勝利 Katsutoshi Kitagawa Flying Dog Pupa Chrysalis Delis Frostmourne FrostxE GhostFY yaldo_27
BeatmapID:1299084
BeatmapSetID:615921

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,79154,87129
2,177029,187629
2,230829,231504
2,236829,238629
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1329,375,4,2,1,60,1,0
52329,-100,4,2,1,70,0,1
76329,-100,4,2,1,60,0,0
127329,-100,4,2,1,70,0,1
151329,-100,4,2,1,60,0,0
203829,-100,4,2,1,70,0,1
227829,-100,4,2,1,70,0,0
251829,-100,4,2,1,60,0,0


[Colours]
Combo1 : 255,94,55
Combo2 : 173,255,95
Combo3 : 17,254,176
Combo4 : 255,88,100

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479,276,149454,1,0,0:0:0:0:
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313,348,191079,1,0,0:0:0:0:
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256,192,252016,12,0,258579,0:0:0:0:
timemon
Hello, from my queue

Amazing Song + Full ver + Full Spread? This lad is out of control.
[Butterfly]
00:57:017 (2,3) - Change this to a slider to emphasize the vocal? I think it fits really well. (You did this on 01:05:642 (1,2,3) - hmmmm)
01:06:954 (6) - I know that you're trying to change the flow here, but the this looks so weird. Maybe just flip it?
02:06:579 (6,7,8,9,10) - should be constant 1/4 on every ticks, though not every ticks need to be clickable. My Suggestion http://i.imgur.com/X5VRPtF.png

02:09:017 (2,3) - inconsistent composition from the previous kiai. Make this a slider?
02:18:954 (9) - blue tick is audible, a triplet?

02:43:329 (1,2,3,4,5,1,2,3,4,5,6,7) - I think you can reflect the music better here
02:44:454 (5,3) - should be 1/2 sliders, 02:45:579 (6) - should be circles and perform a jump. My take on it http://i.imgur.com/nsm2P7X.png
02:46:142 (1) - should be circles as well

02:47:267 (4,5,6) - I think this triplet is on the wrong timeline lol, if you listen closely the drum is on the blue tick before and ends on the red tick after. but your triplet starts on the red tick and the blue tick after is silent. 02:48:392 (5,6,7) - for example everything after follows what I said here.

03:22:329 (1,2,3,4,5) - should be one long stream (make it look like this 02:56:079 (1,2,3,4,5,6,7,8,9) - because this stream looks so delicious seriously, I want to tap it)

04:08:267 (6) - this one looks weird why not just flip it


This map is fun to play, though a little bit jumpy.

Good luck with your mapset :)
Stack
NM from my queue

Butterfly

00:08:267 (5,6) - maybe tone down on the spacing here by a little bit as 00:07:704 (2) - had the same sound but not nearly the same emphaisis by spacing

01:19:704 (2) -maybe find a way to give this note more sapcing like you did at 01:18:204 (3) -

01:23:267 (5,6) - This increase in spacing feels way too high, tone it down a bit

01:56:454 (3,4) - spacing of these 2 notes should be lower than 01:56:642 (4,5) - , if you want to keep following that sapcing emphasis for heavy frum beats

02:03:767 (4,5) - Also feels too big imo

02:18:954 (9) - this should be a triple

02:14:642 (1,2,3,4) - You could do something like https://imgur-archive.ppy.sh/x1JzAbE.png to still keep the sapcing emphasis you use at 02:13:142 (1,2,3,4) - and 02:13:892 (4,5,6,1) -

02:46:142 (1,2,3) - These feel really important (head and tail), so space them more or just jumps could also work

02:46:892 (3,4) - something on this blue tick, you don't have to map it but just putting it here in the case that you want to

03:22:329 (1,2,3,4,5) - stream pls

03:46:142 (1) - Also should be a triple

04:05:454 (5) - Would just make this a 1/2 slider as there is a sound on the red tick but not the blue tick where you are currently ending the slider

04:07:892 (5,6) - previously in the same part you put the cymbal sounds on tails like at 04:05:829 (1,2) -, try to be consistent and choose one of the 2

cool map and nice storyboarding
Topic Starter
Yohanes

timemon wrote:

Hello, from my queue

Amazing Song + Full ver + Full Spread? This lad is out of control.
[Butterfly]
00:57:017 (2,3) - Change this to a slider to emphasize the vocal? I think it fits really well. (You did this on 01:05:642 (1,2,3) - hmmmm) I can totally see your point here, but some reason I want this particular section to have the jump between them. Also, I think the vocal is adequately emphasized here ;thinking;
01:06:954 (6) - I know that you're trying to change the flow here, but the this looks so weird. Maybe just flip it? I personally think that one is fine, no change for now
02:06:579 (6,7,8,9,10) - should be constant 1/4 on every ticks, though not every ticks need to be clickable. My Suggestion http://i.imgur.com/X5VRPtF.png Yeah, it is. But I want to place jump on them to make the transition towards kiai more dramatic

02:09:017 (2,3) - inconsistent composition from the previous kiai. Make this a slider? I used to have a slider there, but I don't really like how they plays for some reason. Let's say that this is for variety lol
02:18:954 (9) - blue tick is audible, a triplet? I love the pattern there, and I think those section would benefitting more to have those kind of pattern instead of changing it into a triplet as there'll be more flow to it

02:43:329 (1,2,3,4,5,1,2,3,4,5,6,7) - I think you can reflect the music better here I'm trying. I also still looking for ways to improve that section
02:44:454 (5,3) - should be 1/2 sliders, 02:45:579 (6) - should be circles and perform a jump. My take on it http://i.imgur.com/nsm2P7X.png Hmm, I'll think about it, no change for now
02:46:142 (1) - should be circles as well

02:47:267 (4,5,6) - I think this triplet is on the wrong timeline lol, if you listen closely the drum is on the blue tick before and ends on the red tick after. but your triplet starts on the red tick and the blue tick after is silent. 02:48:392 (5,6,7) - for example everything after follows what I said here. Oh, you're right. But imo, the way guitar sound on that section makes my rhythm choice justifiable somehow

03:22:329 (1,2,3,4,5) - should be one long stream (make it look like this 02:56:079 (1,2,3,4,5,6,7,8,9) - because this stream looks so delicious seriously, I want to tap it) I want to emphasize the jump on 03:22:704 - and 03:22:892 (5) - as I think they're more prominent

04:08:267 (6) - this one looks weird why not just flip it I originally thought this was a good idea, but I'm wrong lol. changed

Thank you for the mod! Your mod points out many valid points, but I'd keep my choice more because of personal preferences
This map is fun to play, though a little bit jumpy.

Good luck with your mapset :)

gottagof4ast wrote:

NM from my queue

Butterfly

00:08:267 (5,6) - maybe tone down on the spacing here by a little bit as 00:07:704 (2) - had the same sound but not nearly the same emphaisis by spacing reduced by tiny amount

01:19:704 (2) -maybe find a way to give this note more sapcing like you did at 01:18:204 (3) - same, there're not much that I can do without touching the health bar

01:23:267 (5,6) - This increase in spacing feels way too high, tone it down a bit I personally think they're fine, because of how flow builds up to them

01:56:454 (3,4) - spacing of these 2 notes should be lower than 01:56:642 (4,5) - , if you want to keep following that sapcing emphasis for heavy frum beats hmm, thats true but Its not really that big of a deal xd

02:03:767 (4,5) - Also feels too big imo yeah, its rather big. But I still think they're justifiable considering how strong the emphasis there

02:18:954 (9) - this should be a triple gave my reasoning in previous mod ^^^

02:14:642 (1,2,3,4) - You could do something like https://imgur-archive.ppy.sh/x1JzAbE.png to still keep the sapcing emphasis you use at 02:13:142 (1,2,3,4) - and 02:13:892 (4,5,6,1) - I don't reallt like how they flows & looks, sorry ;;

02:46:142 (1,2,3) - These feel really important (head and tail), so space them more or just jumps could also work they have different kind of flow compared to the rest of the map, so I think that's enough

02:46:892 (3,4) - something on this blue tick, you don't have to map it but just putting it here in the case that you want to keep mine lol

03:22:329 (1,2,3,4,5) - stream pls I want to emphasize the jump on 03:22:704 - and 03:22:892 (5) - as I think they're more prominent

03:46:142 (1) - Also should be a triple I personally like the slider there, but I'll see of what I can do

04:05:454 (5) - Would just make this a 1/2 slider as there is a sound on the red tick but not the blue tick where you are currently ending the slider I want it to have similar feeling compared to the similar sounding / feeling section

04:07:892 (5,6) - previously in the same part you put the cymbal sounds on tails like at 04:05:829 (1,2) -, try to be consistent and choose one of the 2 on that one, I want to emphasize the piano sound, rather than the drum

cool map and nice storyboarding Thank you!
Thank you for the mod guys! Really appreciate that :D
LeQuack
NM from my Queue

General
  1. 03:08:829 - Timing sounds off, feels like the offset should be later in this section
Easy
  1. 01:38:454 (2,3) - Maybe move the (2) to the left and then place the (3) in a way that doesn't overlap because the ovarlap looks ugly imo
  2. 02:35:829 (1) - I don't think this slider is necessary as nothing in the music is really prominent here

Normal
  1. 00:02:079 (1) - Think it would look nicer if this was at x:316 y:176, so 00:02:079 (1,2,3) - form a curve
  2. 00:27:579 (2,3) - I think the overlap of these two is ugly, moving the (3) down would resolve this
  3. 01:57:204 (2,3) - i think having as a repeat slider instead would better follow the vocals and drums whilst also cutting out the empty space the current pattern has
  4. 02:11:641 (3) - I think this would look nicer if moved down a tiny bit to better follow the direction the player is already heading
  5. 02:24:766 (1,2) - Ugly overlap

Butterfly
  1. 00:04:329 (1) - Either have this overlap more with previous sliderend or forget about the overlap and blanket it with the sliderend so it is more visually pleasing
  2. 02:47:829 (2,3) - Make a triple so the guitar at 02:47:923 - is followed
  3. 03:29:267 (4,5) - I would reduce spacing here so that the spacing builds up until the end of this vocal phrase

That's all from me, GL
DeletedUser_423548
From Q


  • [Easy]
  1. 00:49:329 (1,1) - At Easy please leave more than 4 beats
  2. 01:04:329 (1) - 00:52:329 (1) - You should do something the same
  3. 01:47:454 (2,3) - In your mapping way I think I am blanket
  4. 02:04:329 (1,1) - same
    03:20:829 (1,1) -

  • [Frostmourne]
  1. 00:37:329 (1,2,3,4,5) - 00:43:329 (1,2,3) - I think I should get it all together
  2. 00:59:266 (3,4,5) - Should be a slider
    02:14:266 (3) - just like here
  3. 01:14:454 (4,5) - stack is better
  4. 02:24:766 (1,2) - overlap
  5. 02:30:579 (1) - remove NC
  6. 03:29:266 (4) - Add NC 03:30:016 (1) - remove NC

  • [Hard]
  1. 00:15:017 (1) - I think there is no point in using NC here
  2. 00:18:017 (1) - 00:30:017 (1) - ^
  3. 00:49:329 (1,2,3,4) - Ctrl+G is better?
  4. 01:04:329 (1,3) - stack miss?
  5. 02:14:266 (1) - 02:26:266 (1) - remove NC
    00:59:266 (3) - just like here
  6. 02:20:641 (1,2) - Why is it different from other sounds here only?
Good luck :)
-Mo-
Yo

Storyboard
- The characters in the introduction look kind of low quality since the diagonals look jagged. I would try scaling these files up.
Unused Files
sb\f\glow\004d.png
sb\f\glow\0053.png
sb\f\glow\0061.png
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sb\f\glow\5742.png
sb\f\glow\672c.png
sb\f\glow\771f.png
sb\f\glow\7dbe.png
sb\lyrics\004d.png
sb\lyrics\0053.png
sb\lyrics\0061.png
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sb\lyrics\0069.png
sb\lyrics\006b.png
sb\lyrics\006d.png
sb\lyrics\006e.png
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sb\lyrics\0074.png
sb\lyrics\0079.png
sb\lyrics\5742.png
sb\lyrics\672c.png
sb\lyrics\771f.png
sb\lyrics\7dbe.png
sb\lyrics\glow\004d.png
sb\lyrics\glow\0053.png
sb\lyrics\glow\0061.png
sb\lyrics\glow\0067.png
sb\lyrics\glow\0069.png
sb\lyrics\glow\006b.png
sb\lyrics\glow\006d.png
sb\lyrics\glow\006e.png
sb\lyrics\glow\006f.png
sb\lyrics\glow\0074.png
sb\lyrics\glow\0079.png
sb\lyrics\glow\5742.png
sb\lyrics\glow\672c.png
sb\lyrics\glow\771f.png
sb\lyrics\glow\7dbe.png
Missing files
SB\bw6.png
SB\bw4.png
SB\bw3.png
SB\bw7.png
SB\bw5.png

Easy
- 00:44:829 (2) - Touches the healthbar.
- 03:35:829 - Any reason why you mapped this as passive beat? This was active in the previous two choruses and it makes more sense to have this as active for the stronger beat.
- 03:41:829 (1,2) - 04:08:829 (1,2) - These are different to all your other 3/2 reverse patterns since usually you've had them be the same slider shape 00:58:329 (1,2) - 01:10:329 (1,2) - 01:52:329 (1,2,3) - however these break this theme for some reason. I would keep it consistent.

Frostmourne's Normal
- Diff is missing hitsounds, but you probably knew that already.
- 00:17:829 (2,3) - It makes more sense to continue with the 3/2 rhythms since the guitar continues it and the vocals isn't really doing anything interesting anyway. If you want to map the tom drum then I would try something like this: - 00:29:829 (4) - 01:32:829 (5) - Similar thing, there's not much of a significant beat on the downbeat in my opinion.
- 02:24:766 (1,2) - This overlap can be avoided.
- 02:29:454 (4,5) - This seems to be the only place where you stacked 1/2 notes, where you offset them everywhere else. Might as well offset these too.
- 02:43:141 (6) - Putting the NC here instead might not be a bad idea.

Hard
- 00:19:516 - Any particular reason for missing this beat? There is a vocal note here.
- 00:46:329 (1,2) - 01:04:329 (1,3) - 02:00:954 (3,1) - 03:31:891 (6,1) - Minor thing, not perfectly stacked if you care about that.
- 01:01:516 (1,2,3) - You could increase the spacing or add some jumps to emphasise the louder vocals here. Maybe a Ctrl+G on 01:02:079 (3) would work.
- 01:33:016 - I feel this section would be better if you continued the white-red rhythm and map this beat here.
- 02:35:641 (4) - I'd whistle the head of this.
- 03:33:954 - This should be a clap I think.
- 04:11:079 (3,4) - I don't feel like this jump is necessary, of if you wanted a jump then this isn't the right beat to do it at since 4 to me isn't the strong beat in this combo. I would probably just make 2-3 the jump in some way and then stack 4 ontop of the tail of 04:10:329 (1).

Delis' Insane
- 00:05:829 (6) - I can hear a note on the red tick, so I would probably consider a 1/2 slider into a triple.
- 00:11:829 (1) - Seems to be missing a whistle.
- 01:06:392 (7) - Similar thing as before, I hear something on the white tick. There are quite a few of these where I would personally shorten the slider though I probably won't list them all out for you unless you want me to.
- 01:28:704 (2,3,4,5,6,7) - Any reason why you perfect stacked them here when you offset them over at 00:13:704 (2,3,4,5,6,7)?

Butterfly
- 00:02:267 (5,6) - This jump seems a bit excessive given that there's not really much in the music to highlight. Placing it around (388, 16) should be fine.
- 00:03:954 (6) - 00:06:954 (5) - 00:09:204 (3) - I hear beat on the red tick and I don't feel like the notes on these sliders are strong enough to warrant using extended slider in my opinion.
- 02:47:829 (2) - NC should be here.
- 03:21:392 (4) - Consider maybe NCing this to make the pattern more recognisable, and since you used short combos for the next two anyway.
- 03:23:829 (1) - Using a 1/1 for this beat seems underwhelming and is inconsistent with your other choruses that use 1/2 to map the vocals on the red tick.
Frostmourne
@Yohanes feel free to fix any mods on my diff on your accord, about the hitsounds, can you copy them from any other diffs? thanks!
Delis

Mirash wrote:

dog delis

[Delis]
ar8 is good here pls keep da
01:39:579 (1,2) - it feels much better clicking an actual doublets than a fucking slider on blue tik thanks this is because it was hard to read on first time, also the sound isn't pretty huge that sliders could fit better in this case
02:12:579 (1,2) - swap pls for vocals and for not breaking square lag
02:14:642 (2) - heeey whistle drum yea
02:16:142 (1) - same i see no reason to not do it the way like normies do wow much lag ez fix
02:32:079 (1,2,3,4,1) - tief tf wannabe
02:48:204 (8) - fuck i thought its after a 3/4 slider note and got 50!~ place it like you always do near next slider haha git gud :)

-Mo- wrote:

Yo

Delis' Insane
- 00:05:829 (6) - I can hear a note on the red tick, so I would probably consider a 1/2 slider into a triple. 2010 overmapping technique B)
actually I'd prefer to keep this because of my mapping concept, skipped some sounds on purpose

- 00:11:829 (1) - Seems to be missing a whistle. yea, nice
- 01:06:392 (7) - Similar thing as before, I hear something on the white tick. There are quite a few of these where I would personally shorten the slider though I probably won't list them all out for you unless you want me to. well same goes here, there's no real reason behind of doing this besides this is trying to be oldschool mapping orz.
- 01:28:704 (2,3,4,5,6,7) - Any reason why you perfect stacked them here when you offset them over at 00:13:704 (2,3,4,5,6,7)? I thought the perfect stacks on the very beginning of map could make players confusing, as AR is also low compared to maps in 2017.
thanks for the helpful mods, mirash and -mo-! most of people seem to not want modding my diff sadly

https://puu.sh/wlpWU/a6d8eff62c.zip
Topic Starter
Yohanes

LeQuack wrote:

NM from my Queue

General
  1. 03:08:829 - Timing sounds off, feels like the offset should be later in this section
Easy
  1. 01:38:454 (2,3) - Maybe move the (2) to the left and then place the (3) in a way that doesn't overlap because the ovarlap looks ugly imo
  2. 02:35:829 (1) - I don't think this slider is necessary as nothing in the music is really prominent here

Butterfly
  1. 00:04:329 (1) - Either have this overlap more with previous sliderend or forget about the overlap and blanket it with the sliderend so it is more visually pleasing
  2. 02:47:829 (2,3) - Make a triple so the guitar at 02:47:923 - is followed I get where you're coming from, but I'd rather emphasize the drum there
  3. 03:29:267 (4,5) - I would reduce spacing here so that the spacing builds up until the end of this vocal phrase they are fine to me

That's all from me, GL

Yasaija 714 wrote:

From Q


  • [Easy]
  1. 00:49:329 (1,1) - At Easy please leave more than 4 beats that applies for a map with 180bpm. on slower map like this, that is fine
  2. 01:04:329 (1) - 00:52:329 (1) - You should do something the same for variety between begining of kiai and in the middle of kiai
  3. 01:47:454 (2,3) - In your mapping way I think I am blanket I'm not feeling the blanket here
  4. 02:04:329 (1,1) - same
    03:20:829 (1,1) -

  • [Hard]
  1. 00:15:017 (1) - I think there is no point in using NC herenew downbeat
  2. 00:18:017 (1) - 00:30:017 (1) - ^ same
  3. 00:49:329 (1,2,3,4) - Ctrl+G is better? I'd love them to have inward movement here
  4. 01:04:329 (1,3) - stack miss?
  5. 02:14:266 (1) - 02:26:266 (1) - remove NC for better readability
    00:59:266 (3) - just like here I think I'd NC this one instead lol
  6. 02:20:641 (1,2) - Why is it different from other sounds here only? not really, I make one of them to have different rhythm on each kiai
Good luck :)

-Mo- wrote:

Yohanes

Storyboard
- The characters in the introduction look kind of low quality since the diagonals look jagged. I would try scaling these files up. I'll get it done soon
Unused Files
sb\f\glow\004d.png
sb\f\glow\0053.png
sb\f\glow\0061.png
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sb\f\glow\5742.png
sb\f\glow\672c.png
sb\f\glow\771f.png
sb\f\glow\7dbe.png
sb\lyrics\004d.png
sb\lyrics\0053.png
sb\lyrics\0061.png
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sb\lyrics\5742.png
sb\lyrics\672c.png
sb\lyrics\771f.png
sb\lyrics\7dbe.png
sb\lyrics\glow\004d.png
sb\lyrics\glow\0053.png
sb\lyrics\glow\0061.png
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sb\lyrics\glow\0074.png
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sb\lyrics\glow\5742.png
sb\lyrics\glow\672c.png
sb\lyrics\glow\771f.png
sb\lyrics\glow\7dbe.png
Missing files
SB\bw6.png
SB\bw4.png
SB\bw3.png
SB\bw7.png
SB\bw5.png

Easy
- 00:44:829 (2) - Touches the healthbar.
- 03:35:829 - Any reason why you mapped this as passive beat? This was active in the previous two choruses and it makes more sense to have this as active for the stronger beat. I'm not feeling that 03:34:704 (3,4) - is proprely emphasized with a repeater like other places since it's significantly stronger and different, so I had to make compromise somewhere, so thats what I came up with
- 03:41:829 (1,2) - 04:08:829 (1,2) - These are different to all your other 3/2 reverse patterns since usually you've had them be the same slider shape 00:58:329 (1,2) - 01:10:329 (1,2) - 01:52:329 (1,2,3) - however these break this theme for some reason. I would keep it consistent.

Hard
- 00:19:516 - Any particular reason for missing this beat? There is a vocal note here. nothing really, its just for variation. As you might have noticed, other places have it mapped as slider. Since circle and 1/2 slider aren't that different in term of emphasis (slidertail) I think its still appropriate
- 00:46:329 (1,2) - 01:04:329 (1,3) - 02:00:954 (3,1) - 03:31:891 (6,1) - Minor thing, not perfectly stacked if you care about that.
- 01:01:516 (1,2,3) - You could increase the spacing or add some jumps to emphasise the louder vocals here. Maybe a Ctrl+G on 01:02:079 (3) would work.fix it my own way
- 01:33:016 - I feel this section would be better if you continued the white-red rhythm and map this beat here.
- 02:35:641 (4) - I'd whistle the head of this.
- 03:33:954 - This should be a clap I think.
- 04:11:079 (3,4) - I don't feel like this jump is necessary, of if you wanted a jump then this isn't the right beat to do it at since 4 to me isn't the strong beat in this combo. I would probably just make 2-3 the jump in some way and then stack 4 ontop of the tail of 04:10:329 (1). That is correct, however, I want to emphasize the drum sound change here, I think it's the more prominent and noticeable of the two so imo the jump is still justifiable

Butterfly
- 00:02:267 (5,6) - This jump seems a bit excessive given that there's not really much in the music to highlight. Placing it around (388, 16) should be fine.
- 00:03:954 (6) - 00:06:954 (5) - 00:09:204 (3) - I hear beat on the red tick and I don't feel like the notes on these sliders are strong enough to warrant using extended slider in my opinion. Hmm you're correct. But I still want to keep this as I feel that this section has that continuous feeling that needs to be differentiated from the rest of the track
- 02:47:829 (2) - NC should be here.
- 03:21:392 (4) - Consider maybe NCing this to make the pattern more recognisable, and since you used short combos for the next two anyway. I will keep it as it is because I want to keep them to have followpoints
- 03:23:829 (1) - Using a 1/1 for this beat seems underwhelming and is inconsistent with your other choruses that use 1/2 to map the vocals on the red tick. alright, I don't really like this pattern anyway
no reply means fixed
Thank you for the mods! That was helpful
Topic Starter
Yohanes
Changing things in Frost's stead

LeQuack wrote:

NM from my Q

Normal
  1. 00:02:079 (1) - Think it would look nicer if this was at x:316 y:176, so 00:02:079 (1,2,3) - form a curve I think it's made that way to differentiate the change in the drum sound
  2. 00:27:579 (2,3) - I think the overlap of these two is ugly, moving the (3) down would resolve this
  3. 01:57:204 (2,3) - i think having as a repeat slider instead would better follow the vocals and drums whilst also cutting out the empty space the current pattern has Hmm, I think I'll place a short slider instead
  4. 02:11:641 (3) - I think this would look nicer if moved down a tiny bit to better follow the direction the player is already heading
  5. 02:24:766 (1,2) - Ugly overlap
That's all from me, GL

Yasaija 714 wrote:

From Q

[Frostmourne]
  1. 00:37:329 (1,2,3,4,5) - 00:43:329 (1,2,3) - I think I should get it all together I think he want to capture different sound here. Sorry, I'd rather not change something major
  2. 00:59:266 (3,4,5) - Should be a slider
    02:14:266 (3) - just like here I don't think it matter much because both served the same purpose
  3. 01:14:454 (4,5) - stack is better No because I want to keep it consistent the whole kiai
  4. 02:24:766 (1,2) - overlap
  5. 02:30:579 (1) - remove NC
  6. 03:29:266 (4) - Add NC 03:30:016 (1) - remove NC
Good luck :)

-Mo- wrote:

Yo

Frostmourne's Normal
- Diff is missing hitsounds, but you probably knew that already.
- 00:17:829 (2,3) - It makes more sense to continue with the 3/2 rhythms since the guitar continues it and the vocals isn't really doing anything interesting anyway. If you want to map the tom drum then I would try something like this: I have to agree with you- 00:29:829 (4) - 01:32:829 (5) - Similar thing, there's not much of a significant beat on the downbeat in my opinion. Not on this one, I somewhat think it's pretty good to keep this pattern consistent
- 02:24:766 (1,2) - This overlap can be avoided.
- 02:29:454 (4,5) - This seems to be the only place where you stacked 1/2 notes, where you offset them everywhere else. Might as well offset these too.
- 02:43:141 (6) - Putting the NC here instead might not be a bad idea.
Sorry for the late reply
@Frost I hope you don't mind that I change some difficulty setting to even out the spread better. Here's the previous .osu files before I change things if you happen to made some changes by yourself http://puu.sh/wG3JI/a3754a51cb.rar

Updated!
Edit : SB is also updated!
Rakuen
(◕ᴗ◕✿) Rakuen Diva Trap Modding Queue [osu!standard]

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue

Easy

  1. 00:04:329 (1) - Plenty of space but outside the box XD *its rankable tho*
  2. 00:49:329 (1) - 4 beats recovery time for spinners in Easy
  3. 01:24:954 (4) - Avoid overlap? Since you rarely do it

Frostmourne's Normal

  1. 00:13:891 (1,2) - Inconsistency with 00:25:891 (1) - 01:28:329 (1) - and other parts, I'd recommend to use more reverse slider
  2. 00:18:016 (2,3) - ^ same, and this pattern here is pretty hard to catch for Normal difficulty
  3. 02:04:329 (1) - 2 beats break after spinner?
  4. 02:09:766 (5) - There is no sound at all for the slider start, try something like 02:20:079 (3,4,5) - or 03:24:954 (2,3,4,5) -
  5. 03:53:829 - Delay the spinner and put something here so that it matches with 03:47:829 (1) - , which has the exact same lyric and rhythm

Hard

  1. 00:10:892 (2) - Jumping in the mid of nothing does not make sense imo, would be better if you use jump around 00:11:642 (4,1) - or 00:12:767 (4,5,1) - , but you did good on 00:10:329 (1) - tho
  2. 00:19:517 - Please dont sacrifice vocal for pattern since you can do that everywhere else like at 00:30:579 (2,3,4,1,2,3) - , which provides you enough space to do that. Look at this 01:34:329 (1,2,3,4,5) - it's so matching the song c:
  3. 00:46:892 (2) - Not so good imo since the vocal is going lower pitch, especially not a far jump, something like 01:59:454 (3,1) - still acceptable, at least it's easier to read
  4. 01:36:579 (3,4,1) - Hmm what are these minor spacing mistakes
  5. 01:42:579 (5,6,1) - ^ hmm...
  6. 02:06:016 (3) - Don't think the reverse is needed here since there is no sound, look 00:50:829 (1,2,3) - XD

Delis' Insane

  1. 03:54:392 (3) - Anywhere else to place this? uwu Or make the overlap distance like 03:53:829 (1,2) -

Butterfly

  1. 00:20:642 (1,2,3) - The jump should be at 00:21:017 (2) - instead of 00:21:204 (3) - since the vocal is heavy there, look at 00:33:017 (2,3) - , looks nicer and constant c:
  2. 00:30:767 (5) - Could move this a bit down and make 00:30:392 (3,4,5) - more like a balanced triangle, no one would realise the stack on 00:29:454 (3) - since there's no trail (lighting)
  3. 00:48:767 (5,6) - Try Ctrl+G making it full clockwise jump
  4. 01:06:954 (6) - Ctrl+G?

Be careful with the notes placed near the edges :p I see you like to do that

Good luck!
~(=^・ω・^)/。・:*:・゚★,。・:*:・゚☆
Topic Starter
Yohanes

Rakuen wrote:

(◕ᴗ◕✿) Rakuen Diva Trap Modding Queue [osu!standard]

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue

Easy

  1. 00:04:329 (1) - Plenty of space but outside the box XD *its rankable tho* lol moved this entire first section to the middle by a little bit
  2. 00:49:329 (1) - 4 beats recovery time for spinners in Easy I'm still not sure about this, I'm gonna ask more opinion first
  3. 01:24:954 (4) - Avoid overlap? Since you rarely do it

Frostmourne's Normal

  1. 00:13:891 (1,2) - Inconsistency with 00:25:891 (1) - 01:28:329 (1) - and other parts, I'd recommend to use more reverse slider I honestly think it's fine since it still follows the same basic rhythm, so It wouldn't make that much of a difference in gameplay imo
  2. 00:18:016 (2,3) - ^ same, and this pattern here is pretty hard to catch for Normal difficulty Hmm, same thing I don't think this one should be a problem
  3. 02:04:329 (1) - 2 beats break after spinner? regardless of spinner, I do think the first slider after spinner are quite hard to catch, so I changed it
  4. 02:09:766 (5) - There is no sound at all for the slider start, try something like 02:20:079 (3,4,5) - or 03:24:954 (2,3,4,5) -
  5. 03:53:829 - Delay the spinner and put something here so that it matches with 03:47:829 (1) - , which has the exact same lyric and rhythm

Hard

  1. 00:10:892 (2) - Jumping in the mid of nothing does not make sense imo, would be better if you use jump around 00:11:642 (4,1) - or 00:12:767 (4,5,1) - , but you did good on 00:10:329 (1) - tho Its more to highlight the section change, rather than drum or emphasis on particular sound actually. I reduced the jump a bit though
  2. 00:19:517 - Please dont sacrifice vocal for pattern since you can do that everywhere else like at 00:30:579 (2,3,4,1,2,3) - , which provides you enough space to do that. Look at this 01:34:329 (1,2,3,4,5) - it's so matching the song c:
  3. 00:46:892 (2) - Not so good imo since the vocal is going lower pitch, especially not a far jump, something like 01:59:454 (3,1) - still acceptable, at least it's easier to read changed slightly
  4. 01:36:579 (3,4,1) - Hmm what are these minor spacing mistakes
  5. 01:42:579 (5,6,1) - ^ hmm...
  6. 02:06:016 (3) - Don't think the reverse is needed here since there is no sound, look 00:50:829 (1,2,3) - XD

Butterfly

  1. 00:20:642 (1,2,3) - The jump should be at 00:21:017 (2) - instead of 00:21:204 (3) - since the vocal is heavy there, look at 00:33:017 (2,3) - , looks nicer and constant c: O nice catch
  2. 00:30:767 (5) - Could move this a bit down and make 00:30:392 (3,4,5) - more like a balanced triangle, no one would realise the stack on 00:29:454 (3) - since there's no trail (lighting) I don't want this part to have the "perfect" triangle pattern per se, because it would make the parretn quite underwhelming for some reason, so I made it like that. No change
  3. 00:48:767 (5,6) - Try Ctrl+G making it full clockwise jump Don't really like how the play ;w; sry
  4. 01:06:954 (6) - Ctrl+G? same, don't really like it

Be careful with the notes placed near the edges :p I see you like to do that The World is Vast, So does the Playfield

Good luck!
~(=^・ω・^)/。・:*:・゚★,。・:*:・゚☆
no reply means fixed
Thank you very much Rakuen! There's plenty of nice catch you got there
@Mr. Delis 02:37:329 (5) - NC pl0x
Delis
both aren't my taste

also yea, a blank after the spinner in easy needs one more beat, on this bpm

aside that I've made some minor changes on among the suggestions belong, can i have the soft-hitclap on normal custom too btw
https://delisha.s-ul.eu/di96Sfix
-Mo-
Yeah I wanted to look at this again.

I got more time now. Placeholder for now.


Storyboard
A lot of unused files
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I'm using Modding Assistant to check these.

Also I still think the beginning characters could be improved. The lyrics characters look a lot cleaner because you used a larger file and scaled them down to 0.5x. If you could do something similar with the beginning characters, that would be good.

03:23:829 - 03:36:204 - Butterflies aren't really known for decelerating mid-flight are they? How would this look if they continued flying beyond the edge of the screen?

I also feel like there are too many lyrics on screen at quite a few points. Splitting them up to have one line on screen rather than multiple will make the storyboard look much more dynamic and engaging.

02:28:329 - Is one example, I would seperate "私だけが 私だけに" and "従うことができる" to be on at different times rather than combining them. For some reason you did it at 01:13:329 but not here.

01:13:379 - Is another place where I would seperate the lyrics. "教わることじゃない" and "細胞が覚えてるの" can be seperate.

00:31:704 - This one you could do it to, but isn't really as important. I would personally do it though.

The rule of thumb I'd give is if there's any pause in the lyrics, then I'd seperate it into a new line. I'd go through and sort the rest of the lyrics out rather than me pointing everything I would split.

Easy
- 00:02:829 (3) - Don't suppose you could change this curve slightly since with how close the body is to slider 2 it ruins the look of the blanket a little.
- 00:55:329 (1) - You could shift this to (220, 313) to make a triangle with 00:54:204 (3,4,1).
- 01:08:829 - Missing whistle.
- 02:41:829 (3) - Minor minor thing, shift it to x=156 so the visual spacing is consistent.

Frostmourne's Normal
- 00:29:829 (4) - This would be better off starting on 00:30:016 so that the rhythm is consistent with 00:18:016 (2,3). I guess if you wanted to map the drums you could do something like this - 00:31:329 (1,2,3,4) - I'm not really a fan of how this uses less dense rhythm compared to 00:19:329 (1,2,3,4,5,6). I'd try to make that consistent at least.
- 00:59:266 (3,4,5) - This should be a 1/2 reverse if it was to be consistent with 02:14:266 (3) - 02:26:266 (3).
- 01:09:766 (1,2,3,4,5,6,1,2,3) - This 1/2 chain feels a bit long and seems like a significant spike in the difficulty. I would just stick to using 1/2 rhythms like you did at the other places with this rhythm.
- 01:32:829 (5) - As before, it would be better to keep using 3/2 rhythms until the end of the measure to match the bass for this section. Just start this on 01:33:016.
- 02:46:329 (5) - NC since this combo feels kinda long right now.

Hard
- 00:10:892 (2) - Something like this doesn't really need emphasis via a spacing change. Might as well keep the spacing consistent here.
- 01:26:454 (2) - This spacing currently feels like a stretch to me. I'd place this at about (115, 299).

Delis' Insane
- 02:20:642 (9) - This seems like an underwhelming rhythm given you used denser, more active rhythms for this melody.

Butterfly
- I'd aim to place this at aroudn (332, 128) so that the triangle pattern is continued better and the wider angle between 3-4-5 doesn't feel as out of place (similar to 01:13:329 (1,2,3,4,5).)
- 01:56:829 - NC should be here.
- 04:01:142 (6) - I feel like this should be different since this is a much lower pitch guitar sound compared to the other sliders, so it doesn't make as much sense to do a direct copy-paste. Maybe a Ctrl+G?

Edit: Yes you can call me back.
Delis
thanks!

https://delisha.s-ul.eu/UDI0ArSY

I wanted the SBer to fix the chinese characters to be japanese kanji but he didn't want to hear me?
Topic Starter
Yohanes
alright, basically fixed all from -Mo-'s mod, thank you very much!

I'll let you know once the SB is fixed
Enon
digimon
-Mo-
Topic Starter
Yohanes
Yeah, I noticed that too. I already asked him to find out whats happening.
Lets hope we can get it done this weekend
-Mo-
Topic Starter
Yohanes
............
Slyk

-Mo- wrote:

Storyboard Life u cant judge it lmfao
Topic Starter
Yohanes
dun!
-Mo-
We got there in the end.
Topic Starter
Yohanes

-Mo- wrote:

We got there in the end.
Thanks! It only took 2 months :)
Okoayu
why is epilepsy warning on what

rainbows

03:24:204 (2,3) - since you seem to be spacing-obsessive: why is this so big lol
02:46:142 (1,2,3) - copy paste is not only lazy but also doesnt work too well with how unique the guitars are

anime
01:16:235 (1,2) - custom stack is weird because you dont usually custom stack anything ever
01:47:079 (5) - random complex slidershape why
02:37:329 (5) - nc this fuck you it looks better

other diffs generally unoffensive
-Mo-
Okorin made me look at the SB again.


pls dont hurt me.
Ephemeral
superb storyboard, one of the best atmospheric ones i've ever seen. everything from the pop-in on the lyrics to the colorization shift during the refrain and the little light motes and more, all of it is done pretty much superbly without being tremendously distracting. seriously, well done!

don't need epilepsy warning imo, nothing in here approaches strobing in any magnitude that should set off photosensitive people
Delis
https://delisha.s-ul.eu/MQ74PBpT edit: equalized the squares in spacing

sry thx owo all fixed xd


>w<


why nobody mentions avmidfgdkisadkdk in tags lmoa
Topic Starter
Yohanes
Still waiting for the SBer response
Topic Starter
Yohanes
All fixed from Oko's mod, Delis' diff updated, SB fixed
redi
Okoayu
Takeout mapping ft. Yohanes
Pho
cute stuff
Topic Starter
Yohanes
Drive Thru

Thanks Oko!
Mirash
oh, new page


flatchested ftw
Delis
mirash needs a girl
Blizs
abit late but.... grats!~~ ><
ABD007
SB is too beautiful ! love it :)
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