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posted
This beatmap was submitted using in-game submission on Senin, 18 September 2017 at 22.02.52

Artist: Maaya Sakamoto
Title: Sanagi
Tags: FOLLOW ME UP 北川勝利 Katsutoshi Kitagawa Flying Dog Pupa Chrysalis Delis avmidfvurtrtdrk Frostmourne FrostxE GhostFY yaldo_27
BPM: 160
Filesize: 11222kb
Play Time: 04:18
Difficulties Available:
  1. Butterfly (4,91 stars, 986 notes)
  2. Delis' Insane (4,44 stars, 931 notes)
  3. Easy (1,35 stars, 209 notes)
  4. Frostmourne's Normal (1,91 stars, 312 notes)
  5. Hard (3,12 stars, 591 notes)


Download: Maaya Sakamoto - Sanagi
Information: Scores/Beatmap Listing
---------------
Normal by Frostmourne
Insane by Delis
Storyboard by GhostFY

Play / Watch With Storyboard Enabled <3
posted
:3 xD >w< ;w; :^) :V
posted

Delis wrote:

:3 xD >w< ;w; :^) :V
dik
posted
dog delis
Storyboard files not found:
SB\bw6.png
SB\bw4.png
SB\bw3.png
SB\bw7.png
SB\bw5.png
idk whats this

[Butterfly]
honestly i don't like ar9 here, 160 bpm is too low for it.
tested 8.7 and it feels much better for me
01:08:642 (1) - hitnormal!
01:25:329 (1) - hitfinish!
02:35:079 (7,2,4,6) - suggesting to hitfinish them(soft), or chose your own places, i think it will fit here o.o! same for 02:40:704 (4) -
03:48:392 (2) - idk you can place it 03:49:329 (1) - movement from slider will be better maybe
hs mod bcs fc on 9/10 chances

[Delis]
ar8 is good here pls keep
01:39:579 (1,2) - it feels much better clicking an actual doublets than a fucking slider on blue tik thanks
02:12:579 (1,2) - swap pls for vocals and for not breaking square
02:14:642 (2) - heeey whistle drum
02:16:142 (1) - same i see no reason to not do it the way like normies do
02:32:079 (1,2,3,4,1) - tief
02:48:204 (8) - fuck i thought its after a 3/4 slider note and got 50!~ place it like you always do near next slider

[Hard]
00:53:641 (1) - it feels empty when you leave it like that with 0 hitsounds. normal whistle all 3 heads!
02:43:141 (6,1) - aaaa swap i almost clicked like its 1/2
03:53:454 (2,1) - idk overlap i'd cover it more

[Frostmourne]
01:38:454 (2,3) - you can try this rhythm, fits better for me http://i.imgur.com/TyB0Zor.png
04:12:016 (1) - end it on 04:18:579 like all others in this spread
posted
知らない!!!!
14:41 Yohanes: Shiranai?
14:41 Yohanes: shiranai shiranai?
14:41 Yohanes: Mako Shiranai???
14:44 Shiranai: 知らない!!!!
14:44 Shiranai: 知らん
14:45 Yohanes: しらない wwww
14:46 Shiranai: パパ知らない!
14:49 Yohanes: わかりません
14:50 Shiranai: wwww
14:50 Yohanes: btw
14:50 Yohanes: boleh minta testplay nggak?
14:50 *Yohanes is listening to [https://osu.ppy.sh/b/1299081 Maaya Sakamoto - Sanagi]
14:50 Yohanes: :D
14:52 Shiranai: いいえ
14:52 Shiranai: :D
14:52 Shiranai: Bayar!!!!
14:52 Yohanes: pay for play
14:53 Shiranai: Bentar download
14:53 Yohanes: not nice
14:53 Yohanes: ._.
14:53 Shiranai: :(
14:53 Yohanes: kayyyyyy
14:53 Yohanes: butterfly ya
14:53 Yohanes: :D
14:54 Shiranai: Kok gambarnya pahaaaa
14:54 Yohanes: :D
14:55 Yohanes: :D
15:00 Shiranai: むずかしいすぎるzzz
15:00 Yohanes: わかりません
15:01 Yohanes: :D
15:01 Shiranai: :D
15:01 Shiranai: 00:49:329 (1,2,3,4,5,6,7,8) - Ini ga pake nc aja?
15:02 Shiranai: Kaya 1,2 1,1 gitu
15:02 Shiranai: Aku kaget sama jumpnya hahaha
15:03 Shiranai: 02:04:329 (1,2,3,4,5,6,7,8) - Dibandingin sama yang pertama yang ini jumpnya lebih kecil lol
15:03 Shiranai: 何でだろう?
15:04 Yohanes: hmm nc oke juga sih
15:04 Yohanes: applied!
15:04 Yohanes: nggak juga ah
15:04 Yohanes: kalo diliat 1-1, yg kedua lebih besar malah xd
15:05 Shiranai: :(
15:05 Shiranai: 02:37:329 (1) - Ini ga ctrl+g aja?
15:05 Shiranai: Kayanya flownya lebih enak kalo circular
15:06 Yohanes: aku lebih suka pake back and forth disitu
15:06 Yohanes: soalnya suara finish nya sharp
15:06 Shiranai: Sharp mah merk tv
15:07 Yohanes: kulkas juga
15:08 Shiranai: 02:42:017 (1,2,3,4,5,6,7,8,1) - Ritme streamnya ga kaya gini aja? https://osu.ppy.sh/ss/8141090
15:09 Shiranai: Kayanya lebih cocok kalo 7,8 agak jump gitu
15:09 Yohanes: hmm, itu bisa juga sih sebenernya
15:10 Shiranai: Bagian 1/4 slidernya aneh bgt -_-
15:10 Yohanes: tapi aku lebih prefer bikin build up stream disana
15:10 Yohanes: emang agak aneh sih
15:10 Yohanes: hmmm
15:10 Yohanes: ntar aku pikirin deh
15:11 Yohanes: soalnya kalo pake ritme kaya yg kamu kasih, rasanya terlalu empty
15:11 Yohanes: somehow
15:12 Shiranai: Aku udah ga bisa modding lagi wkwk
15:12 Shiranai: Itu aja sih kayanya
15:13 Yohanes: wkwkwk :D
15:13 Shiranai: Siniiii bayar
15:13 Yohanes: oke deh, thank you Makoo....... Shiranai
15:13 Yohanes: kudos :D
15:13 Yohanes: post
15:14 Yohanes: 1 kds = 100rb
15:14 Shiranai: OK
15:14 Yohanes: Yohanes' kudos converter
15:14 Shiranai: ;)
posted
Delis, AR8 is complicate :o
posted
Unless her bust size is somehow rational and normalized I won't be able to mod this map. THANKS :)
posted

Kocari wrote:

Unless her bust size is somehow rational and normalized I won't be able to mod this map. THANKS :)
Use this
posted
sorry for super late i totally forgot ;;

Butterfly


03:07:048 - bugged break extension

For stuff like 00:14:454 (3,1) - , 00:26:454 (3,1) - , etc. maybe swap NC to line up with the composition better? If you do this maybe also add an NC to 00:15:579 (2) - etc.

Really think 02:27:392 (4,5,6,7) - detracts too much from the strong vocals, esp when up to this point you've been using the same rhythm for this part. I think you should just stick with the 02:15:392 (4,5,6) - for this vocal.

Please don't skip over the 01:27:298 - drumbeats ;w; really don't see any benefit to mapping parts like this with just 1/2 jumps, the only thing happening rn is the drumline. This happens later in the map as well iirc. (not talking about stuff like 03:22:329 (1,2,3,4,5) - where other instruments take priority, just the parts that are exclusively drums)

uh i guess that's it for this diff, bc its so simple I don't have much but general stuff

---
gd'ers diffs are too removed from my preferences for me to give any helpful advice, sorry for tiny mod :c
Good luck~
posted

Mirash wrote:

dog delis
Storyboard files not found:
SB\bw6.png
SB\bw4.png
SB\bw3.png
SB\bw7.png
SB\bw5.png
idk whats this I'll figure this out later

[Butterfly]
honestly i don't like ar9 here, 160 bpm is too low for it.
tested 8.7 and it feels much better for me Eeeee? I like them with AR 9 besides, my other maps that are around this bpm are all using AR 9. ( I also want to avoid decimal AR if possible)
01:08:642 (1) - hitnormal!
01:25:329 (1) - hitfinish! not nreally needed here because no prominent cymbal
02:35:079 (7,2,4,6) - suggesting to hitfinish them(soft), or chose your own places, i think it will fit here o.o! same for 02:40:704 (4) - I actually pretty like them as they're now, but I'll try to think about this
03:48:392 (2) - idk you can place it 03:49:329 (1) - movement from slider will be better maybe
hs mod bcs fc on 9/10 chances pro

[Hard]
00:53:641 (1) - it feels empty when you leave it like that with 0 hitsounds. normal whistle all 3 heads! aaaaaa I tend not to use normal whistle on my map, but lets ee
02:43:141 (6,1) - aaaa swap i almost clicked like its 1/2 its fine imo :3
03:53:454 (2,1) - idk overlap i'd cover it more

UndeadCapulet wrote:

sorry for super late i totally forgot ;;

Butterfly


03:07:048 - bugged break extension

For stuff like 00:14:454 (3,1) - , 00:26:454 (3,1) - , etc. maybe swap NC to line up with the composition better? If you do this maybe also add an NC to 00:15:579 (2) - etc. hmmm, I like to keep them as they're to be honest

Really think 02:27:392 (4,5,6,7) - detracts too much from the strong vocals, esp when up to this point you've been using the same rhythm for this part. I think you should just stick with the 02:15:392 (4,5,6) - for this vocal. alright changed

Please don't skip over the 01:27:298 - drumbeats ;w; really don't see any benefit to mapping parts like this with just 1/2 jumps, the only thing happening rn is the drumline. This happens later in the map as well iirc. (not talking about stuff like 03:22:329 (1,2,3,4,5) - where other instruments take priority, just the parts that are exclusively drums) I must've missed this, thanks

uh i guess that's it for this diff, bc its so simple I don't have much but general stuff

---
gd'ers diffs are too removed from my preferences for me to give any helpful advice, sorry for tiny mod :c
Good luck~
No reply = fix
Thanks Mirash and UC, sorry for the late reply
posted

Mirash wrote:

[Frostmourne]
01:38:454 (2,3) - you can try this rhythm, fits better for me http://i.imgur.com/TyB0Zor.png
04:12:016 (1) - end it on 04:18:579 like all others in this spread
fixed all for my part thank you!
Frostmourne's Normal
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 203173
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.800006

[Metadata]
Title:Sanagi
TitleUnicode:さなぎ
Artist:Maaya Sakamoto
ArtistUnicode:坂本真綾
Creator:Yohanes
Version:Frostmourne's Normal
Source:
Tags:FOLLOW ME UP 北川勝利 Katsutoshi Kitagawa Flying Dog Pupa Chrysalis Delis Frostmourne FrostxE GhostFY yaldo_27
BeatmapID:1299084
BeatmapSetID:615921

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,79154,87129
2,177029,187629
2,230829,231504
2,236829,238629
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1329,375,4,2,1,60,1,0
52329,-100,4,2,1,70,0,1
76329,-100,4,2,1,60,0,0
127329,-100,4,2,1,70,0,1
151329,-100,4,2,1,60,0,0
203829,-100,4,2,1,70,0,1
227829,-100,4,2,1,70,0,0
251829,-100,4,2,1,60,0,0


[Colours]
Combo1 : 255,94,55
Combo2 : 173,255,95
Combo3 : 17,254,176
Combo4 : 255,88,100

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posted
Hello, from my queue

Amazing Song + Full ver + Full Spread? This lad is out of control.
[Butterfly]
00:57:017 (2,3) - Change this to a slider to emphasize the vocal? I think it fits really well. (You did this on 01:05:642 (1,2,3) - hmmmm)
01:06:954 (6) - I know that you're trying to change the flow here, but the this looks so weird. Maybe just flip it?
02:06:579 (6,7,8,9,10) - should be constant 1/4 on every ticks, though not every ticks need to be clickable. My Suggestion http://i.imgur.com/X5VRPtF.png

02:09:017 (2,3) - inconsistent composition from the previous kiai. Make this a slider?
02:18:954 (9) - blue tick is audible, a triplet?

02:43:329 (1,2,3,4,5,1,2,3,4,5,6,7) - I think you can reflect the music better here
02:44:454 (5,3) - should be 1/2 sliders, 02:45:579 (6) - should be circles and perform a jump. My take on it http://i.imgur.com/nsm2P7X.png
02:46:142 (1) - should be circles as well

02:47:267 (4,5,6) - I think this triplet is on the wrong timeline lol, if you listen closely the drum is on the blue tick before and ends on the red tick after. but your triplet starts on the red tick and the blue tick after is silent. 02:48:392 (5,6,7) - for example everything after follows what I said here.

03:22:329 (1,2,3,4,5) - should be one long stream (make it look like this 02:56:079 (1,2,3,4,5,6,7,8,9) - because this stream looks so delicious seriously, I want to tap it)

04:08:267 (6) - this one looks weird why not just flip it


This map is fun to play, though a little bit jumpy.

Good luck with your mapset :)
posted
NM from my queue
Butterfly

00:08:267 (5,6) - maybe tone down on the spacing here by a little bit as 00:07:704 (2) - had the same sound but not nearly the same emphaisis by spacing

01:19:704 (2) -maybe find a way to give this note more sapcing like you did at 01:18:204 (3) -

01:23:267 (5,6) - This increase in spacing feels way too high, tone it down a bit

01:56:454 (3,4) - spacing of these 2 notes should be lower than 01:56:642 (4,5) - , if you want to keep following that sapcing emphasis for heavy frum beats

02:03:767 (4,5) - Also feels too big imo

02:18:954 (9) - this should be a triple

02:14:642 (1,2,3,4) - You could do something like http://i.imgur.com/x1JzAbE.png to still keep the sapcing emphasis you use at 02:13:142 (1,2,3,4) - and 02:13:892 (4,5,6,1) -

02:46:142 (1,2,3) - These feel really important (head and tail), so space them more or just jumps could also work

02:46:892 (3,4) - something on this blue tick, you don't have to map it but just putting it here in the case that you want to

03:22:329 (1,2,3,4,5) - stream pls

03:46:142 (1) - Also should be a triple

04:05:454 (5) - Would just make this a 1/2 slider as there is a sound on the red tick but not the blue tick where you are currently ending the slider

04:07:892 (5,6) - previously in the same part you put the cymbal sounds on tails like at 04:05:829 (1,2) -, try to be consistent and choose one of the 2
cool map and nice storyboarding
posted

timemon wrote:

Hello, from my queue

Amazing Song + Full ver + Full Spread? This lad is out of control.
[Butterfly]
00:57:017 (2,3) - Change this to a slider to emphasize the vocal? I think it fits really well. (You did this on 01:05:642 (1,2,3) - hmmmm) I can totally see your point here, but some reason I want this particular section to have the jump between them. Also, I think the vocal is adequately emphasized here ;thinking;
01:06:954 (6) - I know that you're trying to change the flow here, but the this looks so weird. Maybe just flip it? I personally think that one is fine, no change for now
02:06:579 (6,7,8,9,10) - should be constant 1/4 on every ticks, though not every ticks need to be clickable. My Suggestion http://i.imgur.com/X5VRPtF.png Yeah, it is. But I want to place jump on them to make the transition towards kiai more dramatic

02:09:017 (2,3) - inconsistent composition from the previous kiai. Make this a slider? I used to have a slider there, but I don't really like how they plays for some reason. Let's say that this is for variety lol
02:18:954 (9) - blue tick is audible, a triplet? I love the pattern there, and I think those section would benefitting more to have those kind of pattern instead of changing it into a triplet as there'll be more flow to it

02:43:329 (1,2,3,4,5,1,2,3,4,5,6,7) - I think you can reflect the music better here I'm trying. I also still looking for ways to improve that section
02:44:454 (5,3) - should be 1/2 sliders, 02:45:579 (6) - should be circles and perform a jump. My take on it http://i.imgur.com/nsm2P7X.png Hmm, I'll think about it, no change for now
02:46:142 (1) - should be circles as well

02:47:267 (4,5,6) - I think this triplet is on the wrong timeline lol, if you listen closely the drum is on the blue tick before and ends on the red tick after. but your triplet starts on the red tick and the blue tick after is silent. 02:48:392 (5,6,7) - for example everything after follows what I said here. Oh, you're right. But imo, the way guitar sound on that section makes my rhythm choice justifiable somehow

03:22:329 (1,2,3,4,5) - should be one long stream (make it look like this 02:56:079 (1,2,3,4,5,6,7,8,9) - because this stream looks so delicious seriously, I want to tap it) I want to emphasize the jump on 03:22:704 - and 03:22:892 (5) - as I think they're more prominent

04:08:267 (6) - this one looks weird why not just flip it I originally thought this was a good idea, but I'm wrong lol. changed

Thank you for the mod! Your mod points out many valid points, but I'd keep my choice more because of personal preferences
This map is fun to play, though a little bit jumpy.

Good luck with your mapset :)

gottagof4ast wrote:

NM from my queue
Butterfly

00:08:267 (5,6) - maybe tone down on the spacing here by a little bit as 00:07:704 (2) - had the same sound but not nearly the same emphaisis by spacing reduced by tiny amount

01:19:704 (2) -maybe find a way to give this note more sapcing like you did at 01:18:204 (3) - same, there're not much that I can do without touching the health bar

01:23:267 (5,6) - This increase in spacing feels way too high, tone it down a bit I personally think they're fine, because of how flow builds up to them

01:56:454 (3,4) - spacing of these 2 notes should be lower than 01:56:642 (4,5) - , if you want to keep following that sapcing emphasis for heavy frum beats hmm, thats true but Its not really that big of a deal xd

02:03:767 (4,5) - Also feels too big imo yeah, its rather big. But I still think they're justifiable considering how strong the emphasis there

02:18:954 (9) - this should be a triple gave my reasoning in previous mod ^^^

02:14:642 (1,2,3,4) - You could do something like http://i.imgur.com/x1JzAbE.png to still keep the sapcing emphasis you use at 02:13:142 (1,2,3,4) - and 02:13:892 (4,5,6,1) - I don't reallt like how they flows & looks, sorry ;;

02:46:142 (1,2,3) - These feel really important (head and tail), so space them more or just jumps could also work they have different kind of flow compared to the rest of the map, so I think that's enough

02:46:892 (3,4) - something on this blue tick, you don't have to map it but just putting it here in the case that you want to keep mine lol

03:22:329 (1,2,3,4,5) - stream pls I want to emphasize the jump on 03:22:704 - and 03:22:892 (5) - as I think they're more prominent

03:46:142 (1) - Also should be a triple I personally like the slider there, but I'll see of what I can do

04:05:454 (5) - Would just make this a 1/2 slider as there is a sound on the red tick but not the blue tick where you are currently ending the slider I want it to have similar feeling compared to the similar sounding / feeling section

04:07:892 (5,6) - previously in the same part you put the cymbal sounds on tails like at 04:05:829 (1,2) -, try to be consistent and choose one of the 2 on that one, I want to emphasize the piano sound, rather than the drum
cool map and nice storyboarding Thank you!
Thank you for the mod guys! Really appreciate that :D
posted
NM from my Queue

General
  1. 03:08:829 - Timing sounds off, feels like the offset should be later in this section
Easy
  1. 01:38:454 (2,3) - Maybe move the (2) to the left and then place the (3) in a way that doesn't overlap because the ovarlap looks ugly imo
  2. 02:35:829 (1) - I don't think this slider is necessary as nothing in the music is really prominent here
Normal
  1. 00:02:079 (1) - Think it would look nicer if this was at x:316 y:176, so 00:02:079 (1,2,3) - form a curve
  2. 00:27:579 (2,3) - I think the overlap of these two is ugly, moving the (3) down would resolve this
  3. 01:57:204 (2,3) - i think having as a repeat slider instead would better follow the vocals and drums whilst also cutting out the empty space the current pattern has
  4. 02:11:641 (3) - I think this would look nicer if moved down a tiny bit to better follow the direction the player is already heading
  5. 02:24:766 (1,2) - Ugly overlap
Butterfly
  1. 00:04:329 (1) - Either have this overlap more with previous sliderend or forget about the overlap and blanket it with the sliderend so it is more visually pleasing
  2. 02:47:829 (2,3) - Make a triple so the guitar at 02:47:923 - is followed
  3. 03:29:267 (4,5) - I would reduce spacing here so that the spacing builds up until the end of this vocal phrase


That's all from me, GL
posted
From Q


  • [Easy]
  1. 00:49:329 (1,1) - At Easy please leave more than 4 beats
  2. 01:04:329 (1) - 00:52:329 (1) - You should do something the same
  3. 01:47:454 (2,3) - In your mapping way I think I am blanket
  4. 02:04:329 (1,1) - same
    03:20:829 (1,1) -

  • [Frostmourne]
  1. 00:37:329 (1,2,3,4,5) - 00:43:329 (1,2,3) - I think I should get it all together
  2. 00:59:266 (3,4,5) - Should be a slider
    02:14:266 (3) - just like here
  3. 01:14:454 (4,5) - stack is better
  4. 02:24:766 (1,2) - overlap
  5. 02:30:579 (1) - remove NC
  6. 03:29:266 (4) - Add NC 03:30:016 (1) - remove NC

  • [Hard]
  1. 00:15:017 (1) - I think there is no point in using NC here
  2. 00:18:017 (1) - 00:30:017 (1) - ^
  3. 00:49:329 (1,2,3,4) - Ctrl+G is better?
  4. 01:04:329 (1,3) - stack miss?
  5. 02:14:266 (1) - 02:26:266 (1) - remove NC
    00:59:266 (3) - just like here
  6. 02:20:641 (1,2) - Why is it different from other sounds here only?


Good luck :)
posted
Yo

Storyboard
- The characters in the introduction look kind of low quality since the diagonals look jagged. I would try scaling these files up.
Unused Files
sb\f\glow\004d.png
sb\f\glow\0053.png
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sb\lyrics\004d.png
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sb\lyrics\771f.png
sb\lyrics\7dbe.png
sb\lyrics\glow\004d.png
sb\lyrics\glow\0053.png
sb\lyrics\glow\0061.png
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sb\lyrics\glow\006b.png
sb\lyrics\glow\006d.png
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sb\lyrics\glow\5742.png
sb\lyrics\glow\672c.png
sb\lyrics\glow\771f.png
sb\lyrics\glow\7dbe.png
Missing files
SB\bw6.png
SB\bw4.png
SB\bw3.png
SB\bw7.png
SB\bw5.png


Easy
- 00:44:829 (2) - Touches the healthbar.
- 03:35:829 - Any reason why you mapped this as passive beat? This was active in the previous two choruses and it makes more sense to have this as active for the stronger beat.
- 03:41:829 (1,2) - 04:08:829 (1,2) - These are different to all your other 3/2 reverse patterns since usually you've had them be the same slider shape 00:58:329 (1,2) - 01:10:329 (1,2) - 01:52:329 (1,2,3) - however these break this theme for some reason. I would keep it consistent.

Frostmourne's Normal
- Diff is missing hitsounds, but you probably knew that already.
- 00:17:829 (2,3) - It makes more sense to continue with the 3/2 rhythms since the guitar continues it and the vocals isn't really doing anything interesting anyway. If you want to map the tom drum then I would try something like this:
- 00:29:829 (4) - 01:32:829 (5) - Similar thing, there's not much of a significant beat on the downbeat in my opinion.
- 02:24:766 (1,2) - This overlap can be avoided.
- 02:29:454 (4,5) - This seems to be the only place where you stacked 1/2 notes, where you offset them everywhere else. Might as well offset these too.
- 02:43:141 (6) - Putting the NC here instead might not be a bad idea.

Hard
- 00:19:516 - Any particular reason for missing this beat? There is a vocal note here.
- 00:46:329 (1,2) - 01:04:329 (1,3) - 02:00:954 (3,1) - 03:31:891 (6,1) - Minor thing, not perfectly stacked if you care about that.
- 01:01:516 (1,2,3) - You could increase the spacing or add some jumps to emphasise the louder vocals here. Maybe a Ctrl+G on 01:02:079 (3) would work.
- 01:33:016 - I feel this section would be better if you continued the white-red rhythm and map this beat here.
- 02:35:641 (4) - I'd whistle the head of this.
- 03:33:954 - This should be a clap I think.
- 04:11:079 (3,4) - I don't feel like this jump is necessary, of if you wanted a jump then this isn't the right beat to do it at since 4 to me isn't the strong beat in this combo. I would probably just make 2-3 the jump in some way and then stack 4 ontop of the tail of 04:10:329 (1).

Delis' Insane
- 00:05:829 (6) - I can hear a note on the red tick, so I would probably consider a 1/2 slider into a triple.
- 00:11:829 (1) - Seems to be missing a whistle.
- 01:06:392 (7) - Similar thing as before, I hear something on the white tick. There are quite a few of these where I would personally shorten the slider though I probably won't list them all out for you unless you want me to.
- 01:28:704 (2,3,4,5,6,7) - Any reason why you perfect stacked them here when you offset them over at 00:13:704 (2,3,4,5,6,7)?

Butterfly
- 00:02:267 (5,6) - This jump seems a bit excessive given that there's not really much in the music to highlight. Placing it around (388, 16) should be fine.
- 00:03:954 (6) - 00:06:954 (5) - 00:09:204 (3) - I hear beat on the red tick and I don't feel like the notes on these sliders are strong enough to warrant using extended slider in my opinion.
- 02:47:829 (2) - NC should be here.
- 03:21:392 (4) - Consider maybe NCing this to make the pattern more recognisable, and since you used short combos for the next two anyway.
- 03:23:829 (1) - Using a 1/1 for this beat seems underwhelming and is inconsistent with your other choruses that use 1/2 to map the vocals on the red tick.
posted
@Yohanes feel free to fix any mods on my diff on your accord, about the hitsounds, can you copy them from any other diffs? thanks!
posted

Mirash wrote:

dog delis

[Delis]
ar8 is good here pls keep da
01:39:579 (1,2) - it feels much better clicking an actual doublets than a fucking slider on blue tik thanks this is because it was hard to read on first time, also the sound isn't pretty huge that sliders could fit better in this case
02:12:579 (1,2) - swap pls for vocals and for not breaking square lag
02:14:642 (2) - heeey whistle drum yea
02:16:142 (1) - same i see no reason to not do it the way like normies do wow much lag ez fix
02:32:079 (1,2,3,4,1) - tief tf wannabe
02:48:204 (8) - fuck i thought its after a 3/4 slider note and got 50!~ place it like you always do near next slider haha git gud :)

-Mo- wrote:

Yo

Delis' Insane
- 00:05:829 (6) - I can hear a note on the red tick, so I would probably consider a 1/2 slider into a triple. 2010 overmapping technique B)
actually I'd prefer to keep this because of my mapping concept, skipped some sounds on purpose

- 00:11:829 (1) - Seems to be missing a whistle. yea, nice
- 01:06:392 (7) - Similar thing as before, I hear something on the white tick. There are quite a few of these where I would personally shorten the slider though I probably won't list them all out for you unless you want me to. well same goes here, there's no real reason behind of doing this besides this is trying to be oldschool mapping orz.
- 01:28:704 (2,3,4,5,6,7) - Any reason why you perfect stacked them here when you offset them over at 00:13:704 (2,3,4,5,6,7)? I thought the perfect stacks on the very beginning of map could make players confusing, as AR is also low compared to maps in 2017.
thanks for the helpful mods, mirash and -mo-! most of people seem to not want modding my diff sadly

https://puu.sh/wlpWU/a6d8eff62c.zip
posted

LeQuack wrote:

NM from my Queue

General
  1. 03:08:829 - Timing sounds off, feels like the offset should be later in this section
Easy
  1. 01:38:454 (2,3) - Maybe move the (2) to the left and then place the (3) in a way that doesn't overlap because the ovarlap looks ugly imo
  2. 02:35:829 (1) - I don't think this slider is necessary as nothing in the music is really prominent here
Butterfly
  1. 00:04:329 (1) - Either have this overlap more with previous sliderend or forget about the overlap and blanket it with the sliderend so it is more visually pleasing
  2. 02:47:829 (2,3) - Make a triple so the guitar at 02:47:923 - is followed I get where you're coming from, but I'd rather emphasize the drum there
  3. 03:29:267 (4,5) - I would reduce spacing here so that the spacing builds up until the end of this vocal phrase they are fine to me


That's all from me, GL

Yasaija 714 wrote:

From Q


  • [Easy]
  1. 00:49:329 (1,1) - At Easy please leave more than 4 beats that applies for a map with 180bpm. on slower map like this, that is fine
  2. 01:04:329 (1) - 00:52:329 (1) - You should do something the same for variety between begining of kiai and in the middle of kiai
  3. 01:47:454 (2,3) - In your mapping way I think I am blanket I'm not feeling the blanket here
  4. 02:04:329 (1,1) - same
    03:20:829 (1,1) -

  • [Hard]
  1. 00:15:017 (1) - I think there is no point in using NC herenew downbeat
  2. 00:18:017 (1) - 00:30:017 (1) - ^ same
  3. 00:49:329 (1,2,3,4) - Ctrl+G is better? I'd love them to have inward movement here
  4. 01:04:329 (1,3) - stack miss?
  5. 02:14:266 (1) - 02:26:266 (1) - remove NC for better readability
    00:59:266 (3) - just like here I think I'd NC this one instead lol
  6. 02:20:641 (1,2) - Why is it different from other sounds here only? not really, I make one of them to have different rhythm on each kiai


Good luck :)

-Mo- wrote:

Yohanes

Storyboard
- The characters in the introduction look kind of low quality since the diagonals look jagged. I would try scaling these files up. I'll get it done soon
Unused Files
sb\f\glow\004d.png
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sb\lyrics\glow\004d.png
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sb\lyrics\glow\0061.png
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sb\lyrics\glow\5742.png
sb\lyrics\glow\672c.png
sb\lyrics\glow\771f.png
sb\lyrics\glow\7dbe.png
Missing files
SB\bw6.png
SB\bw4.png
SB\bw3.png
SB\bw7.png
SB\bw5.png


Easy
- 00:44:829 (2) - Touches the healthbar.
- 03:35:829 - Any reason why you mapped this as passive beat? This was active in the previous two choruses and it makes more sense to have this as active for the stronger beat. I'm not feeling that 03:34:704 (3,4) - is proprely emphasized with a repeater like other places since it's significantly stronger and different, so I had to make compromise somewhere, so thats what I came up with
- 03:41:829 (1,2) - 04:08:829 (1,2) - These are different to all your other 3/2 reverse patterns since usually you've had them be the same slider shape 00:58:329 (1,2) - 01:10:329 (1,2) - 01:52:329 (1,2,3) - however these break this theme for some reason. I would keep it consistent.

Hard
- 00:19:516 - Any particular reason for missing this beat? There is a vocal note here. nothing really, its just for variation. As you might have noticed, other places have it mapped as slider. Since circle and 1/2 slider aren't that different in term of emphasis (slidertail) I think its still appropriate
- 00:46:329 (1,2) - 01:04:329 (1,3) - 02:00:954 (3,1) - 03:31:891 (6,1) - Minor thing, not perfectly stacked if you care about that.
- 01:01:516 (1,2,3) - You could increase the spacing or add some jumps to emphasise the louder vocals here. Maybe a Ctrl+G on 01:02:079 (3) would work.fix it my own way
- 01:33:016 - I feel this section would be better if you continued the white-red rhythm and map this beat here.
- 02:35:641 (4) - I'd whistle the head of this.
- 03:33:954 - This should be a clap I think.
- 04:11:079 (3,4) - I don't feel like this jump is necessary, of if you wanted a jump then this isn't the right beat to do it at since 4 to me isn't the strong beat in this combo. I would probably just make 2-3 the jump in some way and then stack 4 ontop of the tail of 04:10:329 (1). That is correct, however, I want to emphasize the drum sound change here, I think it's the more prominent and noticeable of the two so imo the jump is still justifiable

Butterfly
- 00:02:267 (5,6) - This jump seems a bit excessive given that there's not really much in the music to highlight. Placing it around (388, 16) should be fine.
- 00:03:954 (6) - 00:06:954 (5) - 00:09:204 (3) - I hear beat on the red tick and I don't feel like the notes on these sliders are strong enough to warrant using extended slider in my opinion. Hmm you're correct. But I still want to keep this as I feel that this section has that continuous feeling that needs to be differentiated from the rest of the track
- 02:47:829 (2) - NC should be here.
- 03:21:392 (4) - Consider maybe NCing this to make the pattern more recognisable, and since you used short combos for the next two anyway. I will keep it as it is because I want to keep them to have followpoints
- 03:23:829 (1) - Using a 1/1 for this beat seems underwhelming and is inconsistent with your other choruses that use 1/2 to map the vocals on the red tick. alright, I don't really like this pattern anyway
no reply means fixed
Thank you for the mods! That was helpful
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