I see on this forum that a lot of people say that after mastering no-mod, one should start playing DT first before HR. Is there a reason behind this other than the fact that DT gives you easier PP?
For me DT it's hardest than HR. I can't find logical rythm playing DT. I can play it anyways If i turn music to 0 and play the map a couple times, but it's no sense do that. Maybe it's just a personal preference based on what it's easier to you, and what you like.Yukitemi wrote:
HR harder to learn than DT due high and spiky change in AR( and also small notes), while DT makes it's AR change smoother.
So yeah, basicaly learn DT first then HR. It's not because of easy pipi(actually, I pretyy sure it's the actual reason for some ppl)
I don't see how you can't find a logical rhythm when playing DT when it's just the same rhythm but faster. That's literally as logical as it can get. HR just makes everything harder, so surely wouldn't this be the illogical route...?ManuelOsuPlayer wrote:
For me DT it's hardest than HR. I can't find logical rythm playing DT. I can play it anyways If i turn music to 0 and play the map a couple times, but it's no sense do that. Maybe it's just a personal preference based on what it's easier to you, and what you like.
Not "real DT"N0thingSpecial wrote:
Anything lower than ~220BPM after DT is is basically no mod as those BPM appear more often in no mod, so that's where the concept that DT before HR comes from, in that context DT is like a bad stepping stone for HR.
The real DT route is playing anything that's above that BPM
DT also changes OD bc of the weird DT calculation thing or w/e1Alone wrote:
It's because of the high od and cs, DT generally only affects bpm and the AR, while with HR it changes the whole song elements completely (higher OD, AR, CS and HP + the song pattern is changed a bit/upside down). Playing HR directly is hard because of the high OD and HP drain, causing you to fail a lot faster compared to DT ones (unless you mastered high OD before) and higher cs requires you to have more accuracy over your aim compared to the normal cs4 mapping style. Smaller circle (cs5) also cause the apporach circle to travel longer than bigger ones (cs4), making them look faster compared to cs4. People use DT to get used to AR10 first (AR8 + DT), then they move on to HR mod, I personally think that playing DT is better to learn AR10 compared to playing HR, as HR completely changes the song elements (Tho singletapping speed might be a problem when entering DT)
You can't see it, it's hidden. It's harder to see even with a flashlight.Lolinator2000 wrote:
Where is HD route D:
Oh yeah I forgot, but the increase isn't really high as compared to HR. So lesser OD, lesser 100's, lesser HP drainZain Sugieres wrote:
DT also changes OD bc of the weird DT calculation thing or w/e
He's dirty nomod farmer. :^)Caradine wrote:
you said this and you have 0 hd scores in your top ranks, you are the bestCirno9 wrote:
Never abandon nomod and learn both :^)
Yeah, I like filthy nomod pp. Sometimes I disgust myself :cKupcaH wrote:
He's dirty nomod farmer. :^)
Doesn't matter. Still:Cirno9 wrote:
NINJAEDIT: I was referring to HR and DT when I said "learn both".
It's too early for me in my opinion and I enjoy nomod most. Btw is it wrong to play maps how they are supposed to be? :^)KupcaH wrote:
Doesn't matter. Still:Cirno9 wrote:
NINJAEDIT: I was referring to HR and DT when I said "learn both".
you said this and you have 0 scores with mods in your top ranks, you are the best
Keppo
Just joking, nothing serious.Cirno9 wrote:
It's too early for me in my opinion and I enjoy nomod most. Btw is it wrong to play maps how they are supposed to be? :^)KupcaH wrote:
Doesn't matter. Still:
you said this and you have 0 scores with mods in your top ranks, you are the best
Keppo
PS: If you are trying to mess with me find a reason first, retard.
We are in the G&R forum lol... Do I have to go any further? :^)KupcaH wrote:
Just joking, nothing serious.
And you called me a retard.