I see on this forum that a lot of people say that after mastering no-mod, one should start playing DT first before HR. Is there a reason behind this other than the fact that DT gives you easier PP?
For me DT it's hardest than HR. I can't find logical rythm playing DT. I can play it anyways If i turn music to 0 and play the map a couple times, but it's no sense do that. Maybe it's just a personal preference based on what it's easier to you, and what you like.Yukitemi wrote:
HR harder to learn than DT due high and spiky change in AR( and also small notes), while DT makes it's AR change smoother.
So yeah, basicaly learn DT first then HR. It's not because of easy pipi(actually, I pretyy sure it's the actual reason for some ppl)
I don't see how you can't find a logical rhythm when playing DT when it's just the same rhythm but faster. That's literally as logical as it can get. HR just makes everything harder, so surely wouldn't this be the illogical route...?ManuelOsuPlayer wrote:
For me DT it's hardest than HR. I can't find logical rythm playing DT. I can play it anyways If i turn music to 0 and play the map a couple times, but it's no sense do that. Maybe it's just a personal preference based on what it's easier to you, and what you like.
Not "real DT"N0thingSpecial wrote:
Anything lower than ~220BPM after DT is is basically no mod as those BPM appear more often in no mod, so that's where the concept that DT before HR comes from, in that context DT is like a bad stepping stone for HR.
The real DT route is playing anything that's above that BPM
DT also changes OD bc of the weird DT calculation thing or w/e1Alone wrote:
It's because of the high od and cs, DT generally only affects bpm and the AR, while with HR it changes the whole song elements completely (higher OD, AR, CS and HP + the song pattern is changed a bit/upside down). Playing HR directly is hard because of the high OD and HP drain, causing you to fail a lot faster compared to DT ones (unless you mastered high OD before) and higher cs requires you to have more accuracy over your aim compared to the normal cs4 mapping style. Smaller circle (cs5) also cause the apporach circle to travel longer than bigger ones (cs4), making them look faster compared to cs4. People use DT to get used to AR10 first (AR8 + DT), then they move on to HR mod, I personally think that playing DT is better to learn AR10 compared to playing HR, as HR completely changes the song elements (Tho singletapping speed might be a problem when entering DT)
You can't see it, it's hidden. It's harder to see even with a flashlight.Lolinator2000 wrote:
Where is HD route D: