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Moso Calibration - Sakurairo Diary

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Underforest
haha I also mapped this song
this map is great to be mapped by someone with no ranked maps but your metadata is incorrect

according to seakano flat website and group website, title should be "Sakura-iro Diary (TV-Size)" (in red what should be deleted)

I hope I helped you out :3 ofc no kds
Topic Starter
Ohwow

Mitkoff wrote:

Hello, O/
NM from q.

[Insane]
  1. 00:04:451 (4,5,1) - 00:05:824 (4,5,1) - Nowdays players don't like 90 degree patterns, perhaps, strong "line" based mechanic of cursor movement make it a bit harder to aim (idk). Anyway my opinion in current map: it's a bit off of your overall structure and will be better to make more sharp flow to down beats (NCed beats i mean), in this way these beats will be emphasised better and fits your more soft structure of the map. (smthing like 70 degree i guess). Current pattern works fine, just suggestion. Will consider
  2. 00:20:334 (1,2,1,2) - about spacing. What did You prioritize more strected sound 1 wich flows into 2 or strong beat on 1? This is important for me since i don't really feels difference between 00:20:334 (1,2) - and 00:20:530 (2,1) - jumps, it's looks like similar back-front jumps, so a natural question arises: why did You decide use NC? So, my main consern is your one consept for emphasis different stuff (big jumps for strong sounds and same big jumps for stretched sounds)
    Not fun of 1-2 jumps tbh, but if You use these, perhaps You may folow different consepts for show defference for player and reason for this NC. I think about something like https://puu.sh/wu1kC.jpg for spacing, but yeah again it's up for You... Not a big fan of the small spacing between the NC
  3. 00:22:981 - i agree here with Kisses... I think it's too forced for tap imo. Thre isn't any sound and vocal more fits structure like http://puu.sh/wu29O.jpg https://puu.sh/wu2bK.jpg same thing as You use in the beggening, wich make structure of map more consistent. What do You think? I actually like this. Changed
    00:25:824 - ^ same for rhythm
  4. 00:29:549 (5,1) - too close (ds), it's important beat right? So, give more space, also it should be similar to 00:30:726 (1) - as it repetitive thing (again ds i mean) ... Fixed
  5. 00:31:510 (5,1) - Swap NC, suggestion -> http://puu.sh/wu2BA.jpg Swapped NC, didn't take suggestion though cauz i want the slider to start on the vocal
  6. 00:37:785 (6) - You foget NC i guess, since You use it every down beat. (every 4 white ticks) My bad
  7. 00:47:196 - NC again, to be consistant with 00:50:334 (1) - K
  8. 00:59:549 (7,1) - should't it use same thythm as 01:12:098 (7,1) - for consistancy? (imo with kick slider better) Used a kick there cause there's a beat on the blue tick
  9. 01:19:745 (3,1) - better blanket? Fixed
[Hard]
  1. 00:29:941 (1,2) - imo it's too forced click bait :lol:. 00:29:941 - 00:30:137 - beats not even close to be equal, 1st much stronger, also it's off vocals a bit imo... And I think vocals here become more calm (words becomes streched instead of default, wich use more time and less letters, sounds like slider's mechanic, right? (less clickable objects with same time needed) So, i suggest to use less tense rhytm with emphasis on only for strong beats. What do You think about pattern like https://puu.sh/wu5gj.jpg ? Changed to something different. Similar to the way you have it, but yours have too big of a spac between the purple 2 and brown 1. I do agree with what you said though
    Btw, 00:30:726 (1,2) - 00:31:412 (4,1) - i don't recommend use stacks for different rhythm gaps, which placed so nearly, it is confusing for players. K
  2. 00:32:098 (2,3) - fix blanket pls
  3. 01:06:020 (1,2,4,5) - can You structure these a bit more similar, for be more recognizable for players as a repetitive thing (i guess You folow vocal right?), from a first look? Right it was questionable before i rechecked it in editor. I suggest make bigger curve flow for that, just a bit. Ehh, it is kinda similar; it's mirrored horizontally (actually it was suppose to be, but wasn't, so fixed i guess xD
[Normal]
  1. 00:04:647 (3,4) - for me feels bad while i should change my attention from filler rhytm to main (drums). Usually mapper force to keep smthing one for low diff... i suggest https://puu.sh/wu6Fw.jpg , 00:04:647 - this beat more important for rhythmic complexity then clap as intro, imo if i change it to how yours looks, then the melody at 00:05:432 - would be skipped. I'd rather skip 00:04:647 - cause it feels better to click on the big white tick at 00:04:843 -
  2. 00:37:000 (4,1) - blanket coud be cleaner Fixed
  3. 01:11:314 (5,1) - blanket coud be cleaner Fixed
  4. 01:28:177 (4) - i guess it should be NCed, like You did in higher diff? Yeah
  5. other looks fine, pretty neat diff
[Easy]
  1. 00:17:392 (1) - This Nc breaks Nc inheritance.. why? deleted NC
  2. Nothing usefull for You, good diff :o
[]
I guess that's it. Hope You'll find smthing usefull.
GL~
Thank you!!!! very helpful!

Underforest wrote:

haha I also mapped this song
this map is great to be mapped by someone with no ranked maps but your metadata is incorrect

according to seakano flat website and group website, title should be "Sakura-iro Diary (TV-Size)" (in red what should be deleted)

I hope I helped you out :3 ofc no kds
Thanks!
Nao Tomori
m4m

anime

[insane]
this diff has very poor contrast. ur kiai spacing and patterning is the exact same as the calm part and the only difference between those 2 parts is the triples you added in. for example:
00:11:118 (1,2,3,4,5) - 1/2 jumps in the calm part
00:56:608 (1,2,3,4) - 1/2 jumps in the kiai
basically theyre the same

yea so thats not good, u need to make the intro part a lot simpler / smaller spacing so it is different from the kiai and not just like the exact same thing except without triple cuz the song isnt the same thing all through and yea

modding stuff

00:02:294 (1,2,3,4,5,6) - if you're following the drums ere, you'd want them all to be clickable; having a kickslider for the first two notes was kind of lame

00:04:647 (5,1) - weeeee fullscreen jump.. but why? what is so strong about 1 (or 5) that it necessitates the largest spacing in the map so far?

00:20:334 (1,2,1,2) - the white ticks dont have sound on themmmmm

00:22:687 (3) - u never used kicksliders on this sound before or after, why here?

00:22:883 (4,5) - ctrl g seems to work better here cuz vocal rhythm

00:23:471 (6,1) - and here ctrl g if you really want to hard focus vocals

00:33:079 (1,2,3) - imo this isnt too easy to read, you could stack it instead o that players look at the approach circles for the timing since this is the first time you introduce this snapping

00:46:804 (4,5,1) - feels like 1 should be the bigger spacing here, cuz 5 is setting up for 00:47:196 (1,2) - to be impactful

00:55:628 (4,5) - this spacing is tinyyyy
00:50:530 (2,3) - similarly tiny btw like a lot of these are totally way too small / not angled enough to have any emphasis

00:56:412 (7,1) - slider here plz, 2 circles doesnt work well imo cuz 00:56:608 (1) - isnt on the same layer of rhythm (vocals) as a lot of the rest of it

01:18:569 (1,2,1,2,3,1) - personally i think this filling in with 01:18:765 (2,2) - sucks cuz it ruins the effect of the instruments having sudden stops by making everything constant 1/2

01:20:530 (2,3) - o cmon dont pussy out just put doubles

not a fan of the triples in the kiai - feels like you just stuck them there to add difficulty, when a slider would follow the vocal rhythm better. you should pay attention to the last note of the triple, since that gets emphasized the most; in a lot of these cases, the vocal that you covered with a triple is over at the white tick so the white tick you end up emphasizing doesn't follow the same layer as everything else around it.

[]
gonna stop here for now, you can pm me in game if you have questions about this mod
Topic Starter
Ohwow

Naotoshi wrote:

m4m

anime

[insane]
this diff has very poor contrast. ur kiai spacing and patterning is the exact same as the calm part and the only difference between those 2 parts is the triples you added in. for example:
00:11:118 (1,2,3,4,5) - 1/2 jumps in the calm part
00:56:608 (1,2,3,4) - 1/2 jumps in the kiai
basically theyre the same

yea so thats not good, u need to make the intro part a lot simpler / smaller spacing so it is different from the kiai and not just like the exact same thing except without triple cuz the song isnt the same thing all through and yea Fixed hopefully

modding stuff

00:02:294 (1,2,3,4,5,6) - if you're following the drums ere, you'd want them all to be clickable; having a kickslider for the first two notes was kind of lame

00:04:647 (5,1) - weeeee fullscreen jump.. but why? what is so strong about 1 (or 5) that it necessitates the largest spacing in the map so far?

00:20:334 (1,2,1,2) - the white ticks dont have sound on themmmmm

00:22:687 (3) - u never used kicksliders on this sound before or after, why here?

00:22:883 (4,5) - ctrl g seems to work better here cuz vocal rhythm

00:23:471 (6,1) - and here ctrl g if you really want to hard focus vocals

00:33:079 (1,2,3) - imo this isnt too easy to read, you could stack it instead o that players look at the approach circles for the timing since this is the first time you introduce this snapping I don't think that's a problem

00:46:804 (4,5,1) - feels like 1 should be the bigger spacing here, cuz 5 is setting up for 00:47:196 (1,2) - to be impactful

00:55:628 (4,5) - this spacing is tinyyyy
00:50:530 (2,3) - similarly tiny btw like a lot of these are totally way too small / not angled enough to have any emphasis

00:56:412 (7,1) - slider here plz, 2 circles doesnt work well imo cuz 00:56:608 (1) - isnt on the same layer of rhythm (vocals) as a lot of the rest of it Mm I want to emphasize the white tick, will consider tho.

01:18:569 (1,2,1,2,3,1) - personally i think this filling in with 01:18:765 (2,2) - sucks cuz it ruins the effect of the instruments having sudden stops by making everything constant 1/2

01:20:530 (2,3) - o cmon dont pussy out just put doubles idk will consider, current pattern is fine

not a fan of the triples in the kiai - feels like you just stuck them there to add difficulty, when a slider would follow the vocal rhythm better. you should pay attention to the last note of the triple, since that gets emphasized the most; in a lot of these cases, the vocal that you covered with a triple is over at the white tick so the white tick you end up emphasizing doesn't follow the same layer as everything else around it. I want to make the repeating vocals stand out from the rest of the vocals by using triples.

[]
gonna stop here for now, you can pm me in game if you have questions about this mod
Everything else fixed, thanks C:
_Meep_
You are a man of culture.
polka


[General:]
  1. normal-hitclap.wav isn't being used.
  2. 00:00:138 You have two timing points stacked with different sample volume settings.
[Easy:]
  1. 00:01:510 (2) - Bend this at 00:01:902 - To match the music.
  2. 00:08:961 (4) - Your target audience cannot read sliders this short. Put a circle on the red tick instead. That way, it still maps the part you want. And you don't have to change that much.
    1. 00:21:510 (2) - ^ Here, put a circle on the white tick instead.
      1. 01:28:177 (2) - ^
    2. 01:14:843 (4) - ^ For this one, Just extend the slider before it to repeat once.
[Normal:]
  1. 00:55:039 (5,6) - To keep from having a giant chain of 1/2 notes, which your target audience can get lost in, make this a 1/1 slider instead.
    1. 01:01:314 (5,6) - ^
[Hard:]
  1. 00:09:157 (5) - This lands on such an important note, one that really should be clicked. You could shorten it to a 3/4 slider and put a circle on the downbeat, or a 1/2 slider with a circle on the downbeat, too.
  2. 00:30:334 (2,1) - This gap should be spaced like a 1/4 gap, not a 1/2 gap. Your target audience can't read split 1/4 patterns. A simple overlap will fix this.
    1. 00:31:118 (2,3,1) - ^ here especially. Split triplets are much too advanced of a pattern for hard modes. Save these for your insane mode.
  3. 01:12:294 (1,2,3,4,5,6) - Awww it would have been cool if you had mapped this part like the others. That was a fun pattern.
[Afteword:]
  • I could barely hear your hitsounds... Idk what it is with this anime songs with soft samples and barely audible bass and snare samples thing going on, but I don't think it would kill you to bump these up a bit.
Topic Starter
Ohwow

PolkaMocha wrote:



[General:]
  1. normal-hitclap.wav isn't being used. deleted
  2. 00:00:138 You have two timing points stacked with different sample volume settings. fixed
[Easy:]
  1. 00:01:510 (2) - Bend this at 00:01:902 - To match the music. k
  2. 00:08:961 (4) - Your target audience cannot read sliders this short. Put a circle on the red tick instead. That way, it still maps the part you want. And you don't have to change that much. I think the 1/2 sliders are fine
    1. 00:21:510 (2) - ^ Here, put a circle on the white tick instead. ^
      1. 01:28:177 (2) - ^ ^
    2. 01:14:843 (4) - ^ For this one, Just extend the slider before it to repeat once. ^
[Normal:]
  1. 00:55:039 (5,6) - To keep from having a giant chain of 1/2 notes, which your target audience can get lost in, make this a 1/1 slider instead. Changed to a different pattern, broke the chain into 2 so it's shorter now.
    1. 01:01:314 (5,6) - ^ ^
[Hard:]
  1. 00:09:157 (5) - This lands on such an important note, one that really should be clicked. You could shorten it to a 3/4 slider and put a circle on the downbeat, or a 1/2 slider with a circle on the downbeat, too. k
  2. 00:30:334 (2,1) - This gap should be spaced like a 1/4 gap, not a 1/2 gap. Your target audience can't read split 1/4 patterns. A simple overlap will fix this. k
    1. 00:31:118 (2,3,1) - ^ here especially. Split triplets are much too advanced of a pattern for hard modes. Save these for your insane mode. k
  3. 01:12:294 (1,2,3,4,5,6) - Awww it would have been cool if you had mapped this part like the others. That was a fun pattern. sorry, i'm a bad mapper :(
[Afteword:]
  • I could barely hear your hitsounds... Idk what it is with this anime songs with soft samples and barely audible bass and snare samples thing going on, but I don't think it would kill you to bump these up a bit. Hitsound volume is fine, i copied the hitsound volume from other maps (hitorigoto lol)
    so I think it should be fine.
Thanks for mod!
polka

Ohwow wrote:

Hitsound volume is fine, i copied the hitsound volume from other maps (hitorigoto lol)
so I think it should be fine.
But those are two different songs... It doesn't make much sense that if it works for one song, it's guaranteed to work for this (which imo it really doesn't).

In a game that works with audio feedback I think this is definitely affecting the quality of your map.
Topic Starter
Ohwow

PolkaMocha wrote:

Ohwow wrote:

Hitsound volume is fine, i copied the hitsound volume from other maps (hitorigoto lol)
so I think it should be fine.
But those are two different songs... It doesn't make much sense that if it works for one song, it's guaranteed to work for this (which imo it really doesn't).

In a game that works with audio feedback I think this is definitely affecting the quality of your map.
Ok I increased the volume of the clap (snare) and the whistle (drum), hopefully it's good now.
Shunao
hello!

nm from q

  • General
  1. maybe on the title "tv size" can better because it's should be confusing with the full ver http://mosoclbr.com/
  2. I found a hitsound can be emphasize this sound at 00:07:785 - 00:08:177 - 00:08:569 - 00:08:961 - 00:09:549 (1) - 00:12:687 (1) - 00:15:824 - 00:18:961 - 00:22:098 (1) - and more here it is, it's sound very well with the sound http://puu.sh/wBEfz/5a31d533c0.wav
  • Easy
  1. od should be 2 imo
  2. 00:01:510 (2) - need clap for drums
  3. 00:07:785 - finish for cymbals
  4. 00:25:236 (1,2) - flow works badly http://i.imgur.com/x2xoz2L.jpg?1 it's works better if you put it like this http://i.imgur.com/VS2BhVV.jpg?1
  5. 00:30:726 (3) - ctrl+j for better flow imo
  6. 00:47:196 (1,2,3) - i don't know why you not emphasize song on the red tick, try just a slider renverse 3/2 http://i.imgur.com/0BW2jsB.jpg?1
  7. 00:50:334 (1,2,3) - same here ^
  8. 00:55:628 - can be mapped sound good with a 3/2 slider renverse imo http://i.imgur.com/h2fqEJe.jpg?1
  9. 01:01:314 (3,4,5) - ^ similar for most of the kiai part
  10. 01:14:843 (4) - 1/2 slider aren't really nice on easy diffs should be fine if your spacing makes it clear that gap is different like https://puu.sh/wBDP7/f2f0449bc1.jpg but i prefer on the white tick
  11. 01:16:804 (1) - remove nc for consistence
  12. 01:26:216 - should be finish for emphasize cymbals
  • Normal
  1. 00:02:687 - you don't map this sound, so bad :c
  2. 00:12:490 - this sound it's most important that 00:10:922 (3) - it's should be the opposite lol, you should add a note
  3. 00:14:059 (3) - same ^ the note should be here 00:15:628
  4. 00:41:706 (2,5) - this overlap doesn't look nice tbh maybe try something like this it's work better http://i.imgur.com/RsBidAn.jpg?1
  5. 01:08:177 (5,2) - it's too close :/
  • Hard
  1. 00:02:883 (4,1) - Even no spacing for the changement of rhythm
  2. 00:02:392 - drums are really intense to fit a triple and slider make it easier on your insane it's a double with a slider so having some clickable 1/4 in this diff would also make sense http://i.imgur.com/iZBuvbU.jpg?1
  3. 00:17:196 (4,1) - why it's suddendly a stack when you usually spaced them?
  4. 00:21:118 (3,4) - cool jump but why you don't add a other one here 00:21:706 (4,1) - it's most intense then 00:21:118 (3,4)
  5. 00:36:216 (1) - nc not necessary the density is the same, if it just for sliders renverse it is not very clever to make that because just after you have 1/2 sliders without importing sounds
  6. 00:39:353 (1) - here too ^
  7. 00:53:471 (2,3,4,5,6) - you stack them, good idea but not here 01:06:020 (1,2,3,4,5,6)
  8. 00:53:275 (1,2) - no spacing? you can make like you did at 00:59:353 (3,1) - a x1.10 spacing is cool
  9. 01:05:628 (4,1) - ^
  10. 01:11:902 (3,1) - ^
  11. 01:12:294 (1,2,3,4,5,6) - like i said before about stacking
  12. 01:13:863 (1,2,3) - should be a slider renverse like you make before 01:01:314 (1) - or 01:07:588 (1)
  13. 01:16:804 (1,2) - this overlap is almost perfect you just need to not see the tail of the 1/2 slider http://i.imgur.com/BMlRumN.jpg?1
  • Insane
  1. 00:33:079 (1,2,3) - it's should be preferable to replace it by a slider renverse because the player can be a bit confusing for follow the rythm, when you don't know the music for example
  2. 01:17:981 (6) - nc maybe?
    nice diff!
gl!
polka

ShogunMoon wrote:

[*]maybe on the title "tv size" can better because it's should be confusing with the full ver http://mosoclbr.com/
This isn't the actual title of the song. Please don't do this xD

Just add tv size or cut ver to the tags instead
CrystilonZ
hi from my queue
I totally was not slacking off

This set is actually pretty okay so gonna be a bit more nazi

[Insane]
  1. 00:01:510 (4) - extremely poor flow lmao. Kinda like wide stuff here 00:00:726 (2,3,4) - and also screw the circular flow cuz the 00:01:510 (4) -'s direction. Something like https://puu.sh/wCrQB/23575c0d71.jpg is better
  2. 00:04:843 (1) - tbh i will just go full melody here. I understand the slidertail is more passive thing but with everything else is so fitting with the melody except this slider is really annoying
  3. 00:13:079 (2) - 2 circles please. You are totally mapping the vocals here XD
  4. 00:18:765 (4) - also poor flow. Tbh just make 00:17:981 (2,3) - straight. I think you make them curved bcuz of variation stuff but imo no need to cuz this part is a bit like the echo so straight sliders also fit in a way.
  5. a bit concerned about the 1/4 spacings after sliders like 00:22:098 (1,2) - but eeh idk
  6. 00:27:196 (2,3,4,5) - don't rly make sense speaking about the intensity-spacing correlation. If you're mapping the vocals then the pitch just goes higher and higher and so does the intensity, but in contrast the spacing goes smaller and smaller. The music also peaks at 00:27:981 (5) - but it has the smallest spacing
  7. 00:30:334 (3,3) - prefer these two being larger cuz they're pretty much as intense as 00:29:941 (1,1) - are
  8. 00:40:922 (1) - 00:34:647 (1) - choose one. Don't do both lmao stack or spaced
  9. 00:38:569 (3) - too big. This is the calm part so please make the map reflect that
  10. 00:52:687 (1) - flow can be improved by moving this upwards. There's still the circular momentum from 00:51:902 (1,2,3) - . Maybe around 155/199 so that 00:51:902 (1,3,1) - form a triangle idk
  11. 00:53:667 (2,3,4) - not rly agree with these triples cuz the sound you are basing them on is almost inaudible lol. Tbh i would just go with normal 1/2 sliders but eeh at least you're consistent.
  12. 00:55:039 (1,2,3,4) - please keep the accelerating trend here stable lmao. Increase the spacing of 00:55:432 (3) - . Nice tbh i can see the relation of this and the vocal pitch
  13. 01:07:588 (1,2,3,4) - ^
  14. 00:56:020 (5,6,7) - but here the vocals go down but the spacings go up lmao. idk what you are basing these spacings on anymore. and the spacing peaks at 00:56:608 (1) - which is the weakest beat orz
  15. 01:08:569 (5,6,7,1) - ^ imo 01:08:569 (5) - should be around 1.8x (01:08:177 (4) - ), 01:08:765 (6) - should be around 01:07:981 (3) - and so on
  16. 01:13:863 (1,2,3,4,5,6,7) - LIKE THIS why did you do it correctly here lol
  17. 00:56:608 (1,2,3,4) - a square, a diamond, a rhombus. choose one
  18. 00:59:549 (7) - this is the only kickslider in the kiais and also with a jump afterwards so ya this really stick out. 01:18:373 (10) - this doesn't count cuz it's the transition phase. Also you map those almost inaudible stuff with triples but this with kick slider xd
  19. 01:17:981 (6) - why does the spacing drop here orz
  20. 01:19:745 (2) - decrease the spacing on this one to emphasize 01:19:941 (1) - more

[Easy]
  1. 00:11:118 (3,4,1,2) - you definitely can improve the aesthetics here xd
  2. The part starting at 00:09:549 (1) - is too dense rn imo. Just change 00:15:824 (1,2,3,4) - to https://puu.sh/wCtoO/d26ac8cfdb.jpg. Doing this you also emphasize the 00:20:334 (1) - cuz of the irregular rhythm there. This is easy so you don't have many choices when it comes to emphasis but this works.
  3. Also I recommend that you reduce the density there more. It's on par with the part starting at 00:22:098 (1) - while it should be around the part starting at 00:34:647 (1) -
  4. 00:24:451 (4,1,2) - poor flow
  5. 00:47:196 (1,2,3) - not really a fan of this rhythm cuz it skips all important beats XD. use this 00:48:765 (1) - or https://puu.sh/wCtBx/2679c01695.jpg
  6. 00:50:334 (1,2,3) - ^
  7. 00:51:902 (1) - change this to 2/1. The reverse is not snapped to anything.

That's all from me o/
Glgl
Topic Starter
Ohwow
Applying mods right now, hold off on mods if i asked for 1 from you

PolkaMocha wrote:

ShogunMoon wrote:

[*]maybe on the title "tv size" can better because it's should be confusing with the full ver http://mosoclbr.com/
This isn't the actual title of the song. Please don't do this xD

Just add tv size or cut ver to the tags instead
agreed
Shunao
it's just my opinion~ because when i see your map I have the impression that it is full ver when it's not describe (i don't have time to read the tags if it's the tv size or not lul)
Topic Starter
Ohwow
[quote="Ranking Criteria: Metadeta":1337]Do not alter the song's title. This includes adding any marker to describe the cut of the song such as "Short Ver.", "TV Size" and so forth unless those markers are part of the official song title as listed by a reputable source.

ShogunMoon wrote:

hello!

nm from q

  • General
  1. maybe on the title "tv size" can better because it's should be confusing with the full ver http://mosoclbr.com/
  2. I found a hitsound can be emphasize this sound at 00:07:785 - 00:08:177 - 00:08:569 - 00:08:961 - 00:09:549 (1) - 00:12:687 (1) - 00:15:824 - 00:18:961 - 00:22:098 (1) - and more here it is, it's sound very well with the sound http://puu.sh/wBEfz/5a31d533c0.wav link doesn't work for me :/
  • Easy
  1. od should be 2 imo k
  2. 00:01:510 (2) - need clap for drums k
  3. 00:07:785 - finish for cymbals
  4. 00:25:236 (1,2) - flow works badly http://i.imgur.com/x2xoz2L.jpg?1 it's works better if you put it like this http://i.imgur.com/VS2BhVV.jpg?1 where did the right angle flow you drew come from lol. remapped anyways
  5. 00:30:726 (3) - ctrl+j for better flow imo will consider, but i want to keep the current pattern.
  6. 00:47:196 (1,2,3) - i don't know why you not emphasize song on the red tick, try just a slider renverse 3/2 http://i.imgur.com/0BW2jsB.jpg?1 What is there to emphasize on the red tick? The clap? Plus I don't want to spame the 3/4 repeating slider for the whole section there. I'd rather just follow the vocals
  7. 00:50:334 (1,2,3) - same here ^ ^
  8. 00:55:628 - can be mapped sound good with a 3/2 slider renverse imo http://i.imgur.com/h2fqEJe.jpg?1 made it a circle and a 3/4 slider on the red tick. Kinda remapped the kiai so yah
  9. 01:01:314 (3,4,5) - ^ similar for most of the kiai part
  10. 01:14:843 (4) - 1/2 slider aren't really nice on easy diffs should be fine if your spacing makes it clear that gap is different like https://puu.sh/wBDP7/f2f0449bc1.jpg but i prefer on the white tick Changed to something different
  11. 01:16:804 (1) - remove nc for consistence k
  12. 01:26:216 - should be finish for emphasize cymbals it's a different kind of cymbal
  • Normal
  1. 00:02:687 - you don't map this sound, so bad :c
  2. 00:12:490 - this sound it's most important that 00:10:922 (3) - it's should be the opposite lol, you should add a note This section is the calm part. The white tick is the most important beats in the section. 00:10:922 - 00:14:059 - has the drums there so put a circle on the red tick. and wtf there's no sound on the time you mentioned
  3. 00:14:059 (3) - same ^ the note should be here 00:15:628 ^
  4. 00:41:706 (2,5) - this overlap doesn't look nice tbh maybe try something like this it's work better http://i.imgur.com/RsBidAn.jpg?1 I think it's fine
  5. 01:08:177 (5,2) - it's too close :/ Those two notes are so far apart in the song i really don't think it matters, but fixed anyways.
  • Hard
  1. 00:02:883 (4,1) - Even no spacing for the changement of rhythm spaced
  2. 00:02:392 - drums are really intense to fit a triple and slider make it easier on your insane it's a double with a slider so having some clickable 1/4 in this diff would also make sense http://i.imgur.com/iZBuvbU.jpg?1
  3. 00:17:196 (4,1) - why it's suddendly a stack when you usually spaced them?
  4. 00:21:118 (3,4) - cool jump but why you don't add a other one here 00:21:706 (4,1) - it's most intense then 00:21:118 (3,4)
  5. 00:36:216 (1) - nc not necessary the density is the same, if it just for sliders renverse it is not very clever to make that because just after you have 1/2 sliders without importing sounds
  6. 00:39:353 (1) - here too ^
  7. 00:53:471 (2,3,4,5,6) - you stack them, good idea but not here 01:06:020 (1,2,3,4,5,6) yeah didn't want to stack again on the 2nd half of the kiai
  8. 00:53:275 (1,2) - no spacing? you can make like you did at 00:59:353 (3,1) - a x1.10 spacing is cool
  9. 01:05:628 (4,1) - ^
  10. 01:11:902 (3,1) - ^
  11. 01:12:294 (1,2,3,4,5,6) - like i said before about stacking
  12. 01:13:863 (1,2,3) - should be a slider renverse like you make before 01:01:314 (1) - or 01:07:588 (1) this part is more intense than the others
  13. 01:16:804 (1,2) - this overlap is almost perfect you just need to not see the tail of the 1/2 slider http://i.imgur.com/BMlRumN.jpg?1 the only way to make the tail be completely inside the sliderbody is if the slider was straight, not curved. idk how to fix that, so this is the best i could do
  • Insane
  1. 00:33:079 (1,2,3) - it's should be preferable to replace it by a slider renverse because the player can be a bit confusing for follow the rythm, when you don't know the music for example I want to make these loud sounds clickable.
  2. 01:17:981 (6) - nc maybe? k
    nice diff!
gl!

CrystilonZ wrote:

hi from my queue
I totally was not slacking off

This set is actually pretty okay so gonna be a bit more nazi

[Insane]
  1. 00:01:510 (4) - extremely poor flow lmao. Kinda like wide stuff here 00:00:726 (2,3,4) - and also screw the circular flow cuz the 00:01:510 (4) -'s direction. Something like https://puu.sh/wCrQB/23575c0d71.jpg is better I don't think it's bad flow, it plays fine for me
  2. 00:04:843 (1) - tbh i will just go full melody here. I understand the slidertail is more passive thing but with everything else is so fitting with the melody except this slider is really annoying k
  3. 00:13:079 (2) - 2 circles please. You are totally mapping the vocals here XD I decided to map most of the vocals with sliders since it's the calm part.
  4. 00:18:765 (4) - also poor flow. Tbh just make 00:17:981 (2,3) - straight. I think you make them curved bcuz of variation stuff but imo no need to cuz this part is a bit like the echo so straight sliders also fit in a way. remapped
  5. a bit concerned about the 1/4 spacings after sliders like 00:22:098 (1,2) - but eeh idk
  6. 00:27:196 (2,3,4,5) - don't rly make sense speaking about the intensity-spacing correlation. If you're mapping the vocals then the pitch just goes higher and higher and so does the intensity, but in contrast the spacing goes smaller and smaller. The music also peaks at 00:27:981 (5) - but it has the smallest spacing
  7. 00:30:334 (3,3) - prefer these two being larger cuz they're pretty much as intense as 00:29:941 (1,1) - are
  8. 00:40:922 (1) - 00:34:647 (1) - choose one. Don't do both lmao stack or spaced
  9. 00:38:569 (3) - too big. This is the calm part so please make the map reflect that
  10. 00:52:687 (1) - flow can be improved by moving this upwards. There's still the circular momentum from 00:51:902 (1,2,3) - . Maybe around 155/199 so that 00:51:902 (1,3,1) - form a triangle idk
  11. 00:53:667 (2,3,4) - not rly agree with these triples cuz the sound you are basing them on is almost inaudible lol. Tbh i would just go with normal 1/2 sliders but eeh at least you're consistent.
  12. 00:55:039 (1,2,3,4) - please keep the accelerating trend here stable lmao. Increase the spacing of 00:55:432 (3) - . Nice tbh i can see the relation of this and the vocal pitch
  13. 01:07:588 (1,2,3,4) - ^
  14. 00:56:020 (5,6,7) - but here the vocals go down but the spacings go up lmao. idk what you are basing these spacings on anymore. and the spacing peaks at 00:56:608 (1) - which is the weakest beat orz
  15. 01:08:569 (5,6,7,1) - ^ imo 01:08:569 (5) - should be around 1.8x (01:08:177 (4) - ), 01:08:765 (6) - should be around 01:07:981 (3) - and so on
  16. 01:13:863 (1,2,3,4,5,6,7) - LIKE THIS why did you do it correctly here lol
  17. 00:56:608 (1,2,3,4) - a square, a diamond, a rhombus. choose one ? what's wrong with current shape?
  18. 00:59:549 (7) - this is the only kickslider in the kiais and also with a jump afterwards so ya this really stick out. 01:18:373 (10) - this doesn't count cuz it's the transition phase. Also you map those almost inaudible stuff with triples but this with kick slider xd
  19. 01:17:981 (6) - why does the spacing drop here orz
  20. 01:19:745 (2) - decrease the spacing on this one to emphasize 01:19:941 (1) - more
so remapped most of the stuff, hopefully i fixed most of the issues.

[Easy]
  1. 00:11:118 (3,4,1,2) - you definitely can improve the aesthetics here xd remapped
  2. The part starting at 00:09:549 (1) - is too dense rn imo. fixed (remapped) Just change 00:15:824 (1,2,3,4) - to https://puu.sh/wCtoO/d26ac8cfdb.jpg. Doing this you also emphasize the 00:20:334 (1) - cuz of the irregular rhythm there. This is easy so you don't have many choices when it comes to emphasis but this works. I like the extra note at the end. the transition from the current 2/1 and the 5/2 sliders to 1/1 slider already emphasizes that 1/1 slider fairly well imo
  3. Also I recommend that you reduce the density there more. It's on par with the part starting at 00:22:098 (1) - while it should be around the part starting at 00:34:647 (1) - remapped
  4. 00:24:451 (4,1,2) - poor flow ^
  5. 00:47:196 (1,2,3) - not really a fan of this rhythm cuz it skips all important beats XD. use this 00:48:765 (1) - or https://puu.sh/wCtBx/2679c01695.jpg
  6. 00:50:334 (1,2,3) - ^
  7. 00:51:902 (1) - change this to 2/1. The reverse is not snapped to anything.K

That's all from me o/
Glgl
Thanks for mods, ready for more mods now xD
Nvm not ready for mods yet
SparkNights
Why did you delete diff [Insane]?
Topic Starter
Ohwow

Mcen314 wrote:

Why did you delete diff [Insane]?
I'm getting gd for it, my insane has too many problems xD

Edit: K ready for more mods
lit120
sorry for being so late, too busy irl nowadays .-.

[aki's diary]
  1. welp~
[h]
  1. nice missing hitsounds there
  2. 00:07:785 (1,3,4,5) - wow, such a creative way to set a note without any hitsounds! nice!
  3. 00:35:236 (2) - missing whistle
  4. 00:42:490 (1,2) - is this blanketed enough? no, it isn't
[n]
  1. yay missing hitsounds again!
[e]
  1. yayy hitsounds again!
meh, pretty good enough
Topic Starter
Ohwow

lit120 wrote:

sorry for being so late, too busy irl nowadays .-.

[aki's diary]
  1. welp~
[h]
  1. nice missing hitsounds there
  2. 00:07:785 (1,3,4,5) - wow, such a creative way to set a note without any hitsounds! nice!aaaaaaaaaaaaa
  3. 00:35:236 (2) - missing whistleaaaaaaaaaaaaa
  4. 00:42:490 (1,2) - is this blanketed enough? no, it isn't aaaaaaaaaaaaaa
[n]
  1. yay missing hitsounds again! aaaaaaaaaaaaaaaaa
[e]
  1. yayy hitsounds again! aaaaaaaaaaaaaaaaaaaaaaaaaaaaa
meh, pretty good enough thx all fixed C:
Ora
[Easy]
00:20:334 (1) - NC unless this is intentional. If so, fix 00:29:941 (2,3) - because its the same music
00:33:079 (1) - NC?
00:39:353 (2,1) - It looks fine, but this is easy diff and it's the only place in the map you use an overlap (maybe avoid?)
00:45:628 (3) - not very symmetrical with 00:44:059 (1,2) - . could be nicer, easy fix
01:24:647 (1) - maybe be careful with this. Since the CS is big for easy diff the slider is going off screen a bit
[Normal]
00:17:196 (3,4) - getting pretty close to the HP bar
00:50:334 - I don't agree with the rhythm getting less intense than the previous section, specifically 00:50:922 - and the strong beat on 00:51:510 - (maybe try this rhythm: http://puu.sh/wRZ53/379ee97698.jpg) I think the music is intense enough to map with strong beats
[Hard]
01:01:314 (1) - I don't agree with this part being mapped so easy compared to 01:13:863 (1,2,3) - when they're basically the same part with the same intensity. I think they could be mapped both ways but I would be consistent
That's about it, set is looking good ^^ Sorry for late m4m
Topic Starter
Ohwow

Ora wrote:

[Easy]
00:20:334 (1) - NC unless this is intentional. If so, fix 00:29:941 (2,3) - because its the same music k
00:33:079 (1) - NC? k
00:39:353 (2,1) - It looks fine, but this is easy diff and it's the only place in the map you use an overlap (maybe avoid?) hmm i think it's fine
00:45:628 (3) - not very symmetrical with 00:44:059 (1,2) - . could be nicer, easy fix K
01:24:647 (1) - maybe be careful with this. Since the CS is big for easy diff the slider is going off screen a bit
[Normal]
00:17:196 (3,4) - getting pretty close to the HP bar mmm, not close enough. It's not touching the health bar so it should be good
00:50:334 - I don't agree with the rhythm getting less intense than the previous section, specifically 00:50:922 - and the strong beat on 00:51:510 - (maybe try this rhythm: http://puu.sh/wRZ53/379ee97698.jpg) I think the music is intense enough to map with strong beats K changed except instead of the 1/2 slider, i put a circle instead so it's not a long chain.
[Hard]
01:01:314 (1) - I don't agree with this part being mapped so easy compared to 01:13:863 (1,2,3) - when they're basically the same part with the same intensity. I think they could be mapped both ways but I would be consistent 01:13:863 - this background sound is a bit more intense here, hence why i mapped them with circles.
That's about it, looking good ^^ Sorry for late m4m thanks for the mod! :) :)
MaridiuS
[Akitoshi's Insanei]
Okay so basically, i've accidentally accepted this m4m, so to escape, I will do a most complete detailed analysis of your difficulty. Please don't hate me for this, cus I don't know how to mod lower diffs. Will put in box cus its frustrating to see this much stuff pointed out at an experienced mapper in a tv size anime 4* song xdxdxd. actually i don't want to see my mod fully red, when its so big


I want to endmyself
00:03:275 (1) - I would recommend making this to be 1/2 length not 1/1. Because it ends on a snare, which you basically always avoid, so by having the snare clickable, you will start off the rhythm more smoothly.
00:03:863 (2) - That means this could become a 1/1 slider, which you kinda do on offbeat sliders that follow the guitar and have nothing to do with snares: 00:05:432 (4,1) - like these two
00:04:451 (4,1,2,3) - idk I think that you should redo this pattern: (2) feels out of place, and you kinda have this uncomfy (3) to (4) jump. Like there's not visual distance of (2) to slider like there is visual distance between these objects 00:04:451 (4,3,4) -
00:09:941 (2,3,1) - don't like these aesthetics: The connection between the two big sliders is crude http://i.imgur.com/dAnKe7E.jpg would be better if you do something like this. Also before you comment on "wew lad, yu fkin scuk, luk wat u did to teh spacng llu?!" Imma comment on that:
The section is... calm, I agree. But that doesn't limit you to make the most boring section ever. You could potentially spicen it up by giving emphasis to the downbeat notes, having them with bigger spacing than other notes, to correlate for some contrast/fun, players that can they can look forward too. Having it all in same DS is not really fun imo. So one spacing idea would be that, like the picture suggests, and that could be applied to all downbeats in the section.
00:11:118 (1) - Am a little bit sad that this is the only straight 1/1 downbeat slider in the section, the rest are curved.
00:16:412 (2,3) - I don't want to be the nonmeta patterning police, but seriously, this could be made to look better with something like this, if you're using diagonal angles, makin em curved should look better: http://i.imgur.com/Gqsm6k1.jpg (repatterned though)
00:18:373 (3,1) - crude connection that i've mentioned 00:09:941 (2,1) - , look at the space between 3 and 1, no blanket no anythin: http://i.imgur.com/CsPq8D0.jpg this is my idea of a smoothly connected straight with curved slider without blanketing.
00:23:275 (5,3,4) - BWEEP bip bip BWEEP straight slider police right here! Tilted less than 5 degrees, please reconsider before you get arrested.
00:26:804 (1,4) - partially overlap, please make em fully overlapped, since that's the style ur going in this map.
00:36:216 (1,2) - if you rotate (2) by about 5 degrees, selection center/clockwise it should blanket (1) better and look better.
00:41:706 (2,1) - dont you think by doing this it would look better http://i.imgur.com/xkjdRIU.jpg i'm usually against linear patterning since its boring.
00:46:608 (4) - is an identical sound to 00:45:039 (4) - so I don't believe it should be stacked with (3).
00:48:765 (1,2) - when you heavily follow the vocals with clickable objects on blue ticks, then ignoring some on the following pattern is completely contradictive: 00:50:334 (1,3,5) - this all end on a vocal, meaning vocal is not emphasized.
00:53:863 (2,3,4,5) - ugh this kind of pattern doesn't kinda look good. reason being the left side is filled with these two objects 00:53:863 (2,4) - , when the pattern starts, 00:53:471 (1) - is already gone, so we're stuck in that position for a while, and the problem is the right side has a slider to balance it out. What you could do is to place 00:55:039 (1) - somewhere here http://i.imgur.com/26NpidR.jpg, or rearrange the pattern to fit the my aesthetic needs if you also agree with them xd
00:55:039 (1,3,4) - btw these are partial overlaps, not the structure of your map, so i say fully overlap or something, in the section no partial overlaps are repeated.
rhythm: I kinda disagree with not following vocals, so I won't argue much about that. You based the map on having a weak pattern before a downbeat: 00:54:451 (5) - for example this, even though there's a vocal on a red tick you've put a sliderend to be there, in order to give more emphasis to the downbeat or something. This repeats many times. However, I still think it could need some adjustments:
00:53:471 (1) - this kinda sounds the same as 00:54:255 (4) - with a lil bit less intensity, meaning it would make more sense that to be a slider.
00:54:451 (5) - dunno how you managed this, but this slider other than disregarding vocals, also shits on the drums by having a non clickable part of it landing on a snare 00:54:647 - , which feels completely meh. In fact I hate every possible rhythm that could be done in the kiai fuck this song fuck the composer asdfasfdag 01:00:726 (5) - also this and all such patterns i'm against off. It feels immensely weird when I tried to experiment with rhythm, since it's also on an offbeat, which is usually less comfy than an white tick slider.
01:01:510 (2) - This spacing is kinda low, I think the vocals here are kinda the climax of the kiai... repeated here 01:13:863 (1,2,3,4) - . Nobody would mind some bigger jumps on the climax, and pp farmers will be even happier if this increases sr.
01:03:863 (5,6,1) - this and the patterned I linked before are kinda the most intense and should have the biggest jumps. This one is good enough I think.
01:12:294 (1) - straight slider police, hands behind your back, seriously though, it should have the same angle as 01:13:275 (5) -
01:23:275 (1,2,3,4) - nerf this, we exited the chorus, jumps should be smaller, not bigger xdxd
Akitoshi

MaridiuS wrote:

[Akitoshi's Insanei]
Okay so basically, i've accidentally accepted this m4m, so to escape, I will do a most complete detailed analysis of your difficulty. Please don't hate me for this, cus I don't know how to mod lower diffs. Will put in box cus its frustrating to see this much stuff pointed out at an experienced mapper in a tv size anime 4* song xdxdxd. actually i don't want to see my mod fully red, when its so big ...


I want to endmyself
00:03:275 (1) - I would recommend making this to be 1/2 length not 1/1. Because it ends on a snare, which you basically always avoid, so by having the snare clickable, you will start off the rhythm more smoothly. this is to hold the burst from 00:02:294 (3,4,1,2,3,4,5,6) - and it has held sound from instrument, it wouldn't hurt if i put 1/1 here tbh
00:03:863 (2) - That means this could become a 1/1 slider, which you kinda do on offbeat sliders that follow the guitar and have nothing to do with snares: 00:05:432 (4,1) - like these two i mapped drum-heavy, if you see how i mapped, all whistles are clickable objects except for 00:06:608 - since there's a dominant high-pitch instruments on 00:06:216 -
00:04:451 (4,1,2,3) - idk I think that you should redo this pattern: (2) feels out of place, and you kinda have this uncomfy (3) to (4) jump. Like there's not visual distance of (2) to slider like there is visual distance between these objects 00:04:451 (4,3,4) - visually safe imo, also 2 has whistle for jump
00:09:941 (2,3,1) - don't like these aesthetics: The connection between the two big sliders is crude http://i.imgur.com/dAnKe7E.jpg would be better if you do something like this. Also before you comment on "wew lad, yu fkin scuk, luk wat u did to teh spacng llu?!" Imma comment on that:
The section is... calm, I agree. But that doesn't limit you to make the most boring section ever. You could potentially spicen it up by giving emphasis to the downbeat notes, having them with bigger spacing than other notes, to correlate for some contrast/fun, players that can they can look forward too. Having it all in same DS is not really fun imo. So one spacing idea would be that, like the picture suggests, and that could be applied to all downbeats in the section. 1.)I'm not a fan of doing that kind of spacing on calm sections anymore 2.)it's not same DS 3.) putting too much spacing on this song wouldn't fit as it's calm in general than energetic. but ye the default whistle related things boosted somehow
00:11:118 (1) - Am a little bit sad that this is the only straight 1/1 downbeat slider in the section, the rest are curved. kay
00:16:412 (2,3) - I don't want to be the nonmeta patterning police, but seriously, this could be made to look better with something like this, if you're using diagonal angles, makin em curved should look better: http://i.imgur.com/Gqsm6k1.jpg (repatterned though) sorry but it's alternating pattern with 00:17:981 (2,3) - , looking more diagonal / 45degree related for general was for my objective on main vocal
00:18:373 (3,1) - crude connection that i've mentioned 00:09:941 (2,1) - , look at the space between 3 and 1, no blanket no anythin: http://i.imgur.com/CsPq8D0.jpg this is my idea of a smoothly connected straight with curved slider without blanketing. nah it's not for blanket or anything.With that image i don't think putting opposite direction from the reverse 00:18:373 (3) - fits in first place w
00:23:275 (5,3,4) - BWEEP bip bip BWEEP straight slider police right here! Tilted less than 5 degrees, please reconsider before you get arrested. jail is just a room
00:26:804 (1,4) - partially overlap, please make em fully overlapped, since that's the style ur going in this map. i overlapped this for making easier to read than stacks but yeah i'll consider it
00:36:216 (1,2) - if you rotate (2) by about 5 degrees, selection center/clockwise it should blanket (1) better and look better. changed 2 a bit
00:41:706 (2,1) - dont you think by doing this it would look better http://i.imgur.com/xkjdRIU.jpg i'm usually against linear patterning since its boring. this anime is about raising a boring girl linear pattern on calm part is good as they aren't spaced much
00:46:608 (4) - is an identical sound to 00:45:039 (4) - so I don't believe it should be stacked with (3). ok
00:48:765 (1,2) - when you heavily follow the vocals with clickable objects on blue ticks, then ignoring some on the following pattern is completely contradictive: 00:50:334 (1,3,5) - this all end on a vocal, meaning vocal is not emphasized. 1.) Alternating 2.) I'm doing somehow consistent with 00:47:196 (1,2,3,4) - to make it less out of place (ye 2nd one has all 1/2 but this is my way how to increase intensity
00:53:863 (2,3,4,5) - ugh this kind of pattern doesn't kinda look good. reason being the left side is filled with these two objects 00:53:863 (2,4) - , when the pattern starts, 00:53:471 (1) - is already gone, so we're stuck in that position for a while, and the problem is the right side has a slider to balance it out. What you could do is to place 00:55:039 (1) - somewhere here http://i.imgur.com/26NpidR.jpg, or rearrange the pattern to fit the my aesthetic needs if you also agree with them xd ok sure 00:53:471 (1) - is gone but combo color? no?
00:55:039 (1,3,4) - btw these are partial overlaps, not the structure of your map, so i say fully overlap or something, in the section no partial overlaps are repeated. as i explained before, perfect stack isn't good for reading for such short amount of time. Also there's similar structure like 3 times even it's not on chorus so ye it wouldn't hurt to see anymore
rhythm: I kinda disagree with not following vocals ask DJPop for that, so I won't argue much about that. You based the map on having a weak pattern before a downbeat: 00:54:451 (5) - for example this, even though there's a vocal on a red tick you've put a sliderend to be there, in order to give more emphasis to the downbeat or something. This repeats many times. However, I still think it could need some adjustments: it's not sliderend, it's reverse hh
00:53:471 (1) - this kinda sounds the same as 00:54:255 (4) - with a lil bit less intensity, meaning it would make more sense that to be a slider. but repeating 23786213 times wouldn't make sense as "consistency", adding variation on high diffs aren't hurt anymore
00:54:451 (5) - dunno how you managed this, but this slider other than disregarding vocals, also shits on the drums by having a non clickable part of it landing on a snare 00:54:647 - , which feels completely meh. In fact I hate every possible rhythm that could be done in the kiai fuck this song fuck the composer asdfasfdag 01:00:726 (5) - also this and all such patterns i'm against off. It feels immensely weird when I tried to experiment with rhythm, since it's also on an offbeat, which is usually less comfy than an white tick slider.next section has higher pitch to emphasize a thing so i held with reverse. Other people might disagree, but it's clear explanation and it's not out of place as i did it several times on identical part already. And the last thing,
I mapped for vocals > drums btw

01:01:510 (2) - This spacing is kinda low, I think the vocals here are kinda the climax of the kiai... repeated here 01:13:863 (1,2,3,4) - . Nobody would mind some bigger jumps on the climax, and pp farmers will be even happier if this increases sr. mapping for pp eww. but i moved 01:01:510 (2) - leftward cuz visual distance with 01:01:902 (4) - was suck
01:03:863 (5,6,1) - this and the patterned I linked before are kinda the most intense and should have the biggest jumps. This one is good enough I think. k but dont expect for major spacing change, it's not even an extra/expert diff
01:12:294 (1) - straight slider police, hands behind your back, seriously though, it should have the same angle as 01:13:275 (5) - aye
01:23:275 (1,2,3,4) - nerf this, we exited the chorus, jumps should be smaller, not bigger xdxd ok
sorry but i didn't mapped without thinking anything so i have to write with roses for you as i mapped with specific idea (not all, but most)
our objectives might be different but hey at least i explained further than "it's my style" even my english sucks (no bully tho, but if ur perfectionist then k)

anyway thanks!

update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 53079
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2.6
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.2

[Metadata]
Title:Sakurairo Diary
TitleUnicode:桜色ダイアリー (TV Size)
Artist:Moso Calibration
ArtistUnicode:妄想キャリブレーション
Creator:Ohwow
Version:Akitoshi's Insane
Source:冴えない彼女の育てかた♭
Tags:saenai heroine no sodatekata flat season 2 saekano how to raise a boring girlfriend ending a-1 pictures tv size akitoshi
BeatmapID:1358243
BeatmapSetID:610987

[Difficulty]
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CircleSize:3.8
OverallDifficulty:7.5
ApproachRate:8.5
SliderMultiplier:1.9
SliderTickRate:1

[Events]
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Video,0,"video.avi"
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Plaudible
helo im here

Moso Calibration - Sakurairo Diary

General
  1. Got nothin' here, metadata, hitsounds, tags, lookin' good!


Easy

  1. Re-DS: 00:01:510 (2) -
  2. 00:14:255 (3) - Too low in the playfield.
  3. 00:22:098 (1) - Slightly concerned with this section, the rhythm is actually extremely dense here compared to other strong parts like the chorus persay. I think it'd be better to simplify the 00:22:098 (1,2) - rhythms into something else, as consecutive circles like this spike difficulty in an easy.
  4. Love the patterning at 00:09:549 (1,2,3) - , but just for improvements make the triangle a bit more evenly spaced, in this instance 2 is further from 1 and 3.
  5. 00:39:353 (2,1) - This really stands out in your aesthetic choices in the map and I think it'd be better to avoid the overlap, but if you do keep it I think you should make these two shapes a little more parallel - line up the slider in the middle of the loop.
  6. 00:56:608 (1,2) - Guessing this is following the piano, but the chorus is too intense to cover up so much with 3/2 sliders imo. It'd be better to map out more rhythms here like the drums to make the gameplay more intense as fitting for the chorus. Same at 01:09:157 (1,2) - .
  7. 01:19:941 (1) - and 01:26:608 (1) - For sake of consistency, remove the NC here to keep it every 2 measures.
  8. My only real concern with this diff is the difficulty spread - http://puu.sh/wYm8C/7975d86da5.png. A lot of the difficulty spikes fall early in the song which doesn't match the song's overall intensity, so I think you should buff the chorus a little more to compensate and make it stronger in gameplay. Nevertheless, clean, consistent, nice!


Normal

  1. Very, very well done here, great diff!
  2. Stacking has popped off some of your distance spacing snaps, like at 00:05:432 (5,6,7,1,2) - for example - turn on stacking and re-snap, throughout the diff.
  3. 00:02:490 (5,6) - This feels pretty underwhelming for a buildup, maybe 2 1/2 sliders would be more appropriate imo.
  4. 00:09:549 (1) - Slightly hestitant at how low this is, would prefer it be brought up a bit in the playfield.
  5. 00:29:941 (1) - NC isn't really necessary here.
  6. 00:33:079 (4) - Based on your NC's in the scheme of changing sections, I believe you should NC this too?
  7. 01:05:628 (7) - The drum roll here makes this more suited as a 1/2 slider to better lead into the chorus repeat, give it that little more emphasis.
  8. 01:18:569 (1) - Putting a slider here feels a bit overmapped given that the song gets pretty dang empty, 2 circles could be cooler to emphasize that. That or do the rhythm you do in the hard, a lot more fitting, that way 01:19:745 - is clickable.
  9. It wouldn't hurt to include the rhythm at 00:53:275 now, would it? Maybe a stack for the vocals. Same thing at the repeat.


Hard

  1. 00:04:647 (1) - Feels a bit overemphasized in spacing given how you've been using spacing emphasis on finishes or stronger sounds, this doesn't fit too much.
  2. 00:30:334 (2,3,4,5,1) - It's a little weird to me that you incorporate so much 1/4 here, you don't anywhere else in the diff and this is the only real triple rhythm added. I'd either add more elsewhere or simplify these. Also, your spacing between them is a bit inconsistent, compare 00:30:334 (2,3) - to 00:31:118 (4,5) - to 00:09:157 (5,1) - .
  3. 00:34:647 (1) - Why do you start NCing every 2 measures here? Every measure works fine and fits the rest of the map better.
  4. 00:48:765 (7) - Also means NCing here and 00:51:902 (7) - .
  5. 00:49:941 (9) - Feels overly spaced.
  6. 01:17:392 (2) - Honestly really don't like the aesthetics of this, it stands out compared to the clean tidy organization in the rest of your map and just doesn't fit too well.
  7. Great rhythm choices here, got nothing else! Just try to incorporate more 1/4 imo.


Akitoshi's Insane

  1. Any particular reason for cs 3.8? :< 4 would be just fine.
  2. Could you use the polygon circle creation tool or something for 00:00:138 (1,2,3,4,1,2,3,1,2,3) - ? I like the way you represent the rhythm here but it's pretty noticeably handplaced.
  3. 00:02:490 (1,2,3,4,5,6) - So I'm guessing you focused on the buildup of the synth sounds here since this isn't supported entirely by the drum beats. Given that, I feel like it'd be better to make 00:04:647 - clickable by some means to keep that rhythm pattern going. ctrl+g'ing the rhythm at 00:04:451 (4,1) - would be great imo. Same applies to ending.
  4. 00:08:569 (1,2,3) - NCs could be better I think, maybe remove NC at (1) because it's the same sound as the others, but when the rhythm pattern changes at 00:08:961 (2) - NC?
  5. 00:09:941 (2) - This neglects a lot of the vocal rhythms that you focus on later at points like 00:13:275 (2,3,4,5) - , and feels a bit underwhelming, think you could map this out more.
  6. 00:22:098 (1,2,3,4,5) - I think this rhythm would be better represented like 00:25:236 (1,2,3,4) - , since they're repeating vocal patterns, it'd be more familiar in play.
  7. 00:23:667 (1,2,3,4) - Going with that, this rhythm would be more fitting as what you had at 00:22:098 (1,2,3,4,5) - imo.
  8. So from 00:22:098 (1) - to 00:27:981 (5) - you have two rhythm patterns - the first combo will be x at 00:22:098 (1) - , the 2nd at 00:23:667 (1) - will be y. Right now you have an xyyx pattern, though I think an yxyx would be much more appropriate, summing up my last two points.
  9. 00:33:079 (1,2,3) - Because of how you handle visual spacing between other objects this is pretty difficult to interpret as 1/4. If you're going to use this pattern (which I think the rhythm fits really well) you should handle it like you do 00:31:412 (4,1) - to make the 1/4 more recognizable, no? This occurs at other instances like 00:48:765 (1,2,3) - , and 00:51:902 (1,2,3) - . If not, perhaps bring them closer in spacing to something like this http://puu.sh/wYp7a/6af88258ac.jpg so that it stands out better.
  10. 00:52:687 (1) - This is pretty underwhelming for the buildup into the chorus. Would you consider a rhythm like this instead? http://puu.sh/wYoIe/a7d4d4c8fc.jpg. The little high pitched squeaks on the first half of the kickslider are pretty weak, but the last four are strong so distinguishing these might make this nicer. If not, maybe consider 2 kicksliders instead?
  11. 01:06:020 (1) - Just my personal preference but this feels weird aesthetically, would prefer it lined up with the stream.
  12. 01:17:392 (2,3) - Aesthetic nitpick, line up pls? <3
  13. 01:27:196 (3,4,5,6) - This just feels a bit lazy, maybe make a few jumps here based on the drums, this really oversimplifies the rhythm imo.

Alright, think I'm happy with this, call me back ^^
Akitoshi

Plaudible wrote:


Akitoshi's Insane

  1. Any particular reason for cs 3.8? :< 4 would be just fine. Utaha has bigger tiddies than Megumi I love 3.8 personally but ok i'll change it for u
  2. Could you use the polygon circle creation tool or something for 00:00:138 (1,2,3,4,1,2,3,1,2,3) - ? I like the way you represent the rhythm here but it's pretty noticeably handplaced. fixd
  3. 00:02:490 (1,2,3,4,5,6) - So I'm guessing you focused on the buildup of the synth sounds here since this isn't supported entirely by the drum beats. Given that, I feel like it'd be better to make 00:04:647 - clickable by some means to keep that rhythm pattern going. ctrl+g'ing the rhythm at 00:04:451 (4,1) - would be great imo. Same applies to ending. ok
  4. 00:08:569 (1,2,3) - NCs could be better I think, maybe remove NC at (1) because it's the same sound as the others, but when the rhythm pattern changes at 00:08:961 (2) - NC? aye
  5. 00:09:941 (2) - This neglects a lot of the vocal rhythms that you focus on later at points like 00:13:275 (2,3,4,5) - , and feels a bit underwhelming, think you could map this out more. sure
  6. 00:22:098 (1,2,3,4,5) - I think this rhythm would be better represented like 00:25:236 (1,2,3,4) - , since they're repeating vocal patterns, it'd be more familiar in play. i tried
  7. 00:23:667 (1,2,3,4) - Going with that, this rhythm would be more fitting as what you had at 00:22:098 (1,2,3,4,5) - imo.
  8. So from 00:22:098 (1) - to 00:27:981 (5) - you have two rhythm patterns - the first combo will be x at 00:22:098 (1) - , the 2nd at 00:23:667 (1) - will be y. Right now you have an xyyx pattern, though I think an yxyx would be much more appropriate, summing up my last two points. yupppp i hope i did it right
  9. 00:33:079 (1,2,3) - Because of how you handle visual spacing between other objects this is pretty difficult to interpret as 1/4. If you're going to use this pattern (which I think the rhythm fits really well) you should handle it like you do 00:31:412 (4,1) - to make the 1/4 more recognizable, no? This occurs at other instances like 00:48:765 (1,2,3) - , and 00:51:902 (1,2,3) - . If not, perhaps bring them closer in spacing to something like this http://puu.sh/wYp7a/6af88258ac.jpg so that it stands out better. it will be less challenging for reading and it has really strong drums compared to 00:31:118 (3,4) - to worth emphasize like that. also they aren't that hard to hit as 4* Insane tbh
  10. 00:52:687 (1) - This is pretty underwhelming for the buildup into the chorus. Would you consider a rhythm like this instead? http://puu.sh/wYoIe/a7d4d4c8fc.jpg. The little high pitched squeaks on the first half of the kickslider are pretty weak, but the last four are strong so distinguishing these might make this nicer. If not, maybe consider 2 kicksliders instead? followed with ur image
  11. 01:06:020 (1) - Just my personal preference but this feels weird aesthetically, would prefer it lined up with the stream. i tried
  12. 01:17:392 (2,3) - Aesthetic nitpick, line up pls? <3 ye i have rly bad sight at lining a thing :(
  13. 01:27:196 (3,4,5,6) - This just feels a bit lazy, maybe make a few jumps here based on the drums, this really oversimplifies the rhythm imo. sure, but i didn't buffed that much though
thanks!!

osu file format v14

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Title:Sakurairo Diary
TitleUnicode:桜色ダイアリー (TV Size)
Artist:Moso Calibration
ArtistUnicode:妄想キャリブレーション
Creator:Ohwow
Version:Akitoshi's Insane
Source:冴えない彼女の育てかた♭
Tags:saenai heroine no sodatekata flat season 2 saekano how to raise a boring girlfriend ending a-1 pictures tv size akitoshi
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303,304,76412,1,2,0:0:0:0:
360,73,76608,1,8,0:0:0:0:
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Topic Starter
Ohwow

Plaudible wrote:

helo im here

Moso Calibration - Sakurairo Diary

General
  1. Got nothin' here, metadata, hitsounds, tags, lookin' good!


Easy

  1. Re-DS: 00:01:510 (2) - wops fixed
  2. 00:14:255 (3) - Too low in the playfield. k
  3. 00:22:098 (1) - Slightly concerned with this section, the rhythm is actually extremely dense here compared to other strong parts like the chorus persay. I think it'd be better to simplify the 00:22:098 (1,2) - rhythms into something else, as consecutive circles like this spike difficulty in an easy. k
  4. Love the patterning at 00:09:549 (1,2,3) - , but just for improvements make the triangle a bit more evenly spaced, in this instance 2 is further from 1 and 3. fixed
  5. 00:39:353 (2,1) - This really stands out in your aesthetic choices in the map and I think it'd be better to avoid the overlap, but if you do keep it I think you should make these two shapes a little more parallel - line up the slider in the middle of the loop. aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa k fixed
  6. 00:56:608 (1,2) - Guessing this is following the piano, but the chorus is too intense to cover up so much with 3/2 sliders imo. It'd be better to map out more rhythms here like the drums to make the gameplay more intense as fitting for the chorus. Same at 01:09:157 (1,2) - . k
  7. 01:19:941 (1) - and 01:26:608 (1) - For sake of consistency, remove the NC here to keep it every 2 measures. k
  8. My only real concern with this diff is the difficulty spread - http://puu.sh/wYm8C/7975d86da5.png. A lot of the difficulty spikes fall early in the song which doesn't match the song's overall intensity, so I think you should buff the chorus a little more to compensate and make it stronger in gameplay. Nevertheless, clean, consistent, nice! hopefully fixed, but there's this 1 part that i changed but i'm a bit skeptical myself. 00:21:510 (3) - I changed from 1/2 slider + circle into a 3/2 slider to lower spike, but in return, i'm mapping that loud sound to the sliderend :(

    So yeah i ended up changing a lot of stuff in this diff as a result of applying these mods, might want to look over again :D :D


Normal

  1. Very, very well done here, great diff!
  2. Stacking has popped off some of your distance spacing snaps, like at 00:05:432 (5,6,7,1,2) - for example - turn on stacking and re-snap, throughout the diff. oh my god It doesn't even let me snap it correctly even with stacking on. I manually spaced them myself, hopefully they are all fixed.
  3. 00:02:490 (5,6) - This feels pretty underwhelming for a buildup, maybe 2 1/2 sliders would be more appropriate imo. Made the 2nd circle a 1/2 slider, didn't want to make the chain too long since it's only the beginning of the song.
  4. 00:09:549 (1) - Slightly hestitant at how low this is, would prefer it be brought up a bit in the playfield. When I testplay it, it's not off the screen, so it should be good
  5. 00:29:941 (1) - NC isn't really necessary here. k
  6. 00:33:079 (4) - Based on your NC's in the scheme of changing sections, I believe you should NC this too? k
  7. 01:05:628 (7) - The drum roll here makes this more suited as a 1/2 slider to better lead into the chorus repeat, give it that little more emphasis. k
  8. 01:18:569 (1) - Putting a slider here feels a bit overmapped given that the song gets pretty dang empty, 2 circles could be cooler to emphasize that. That or do the rhythm you do in the hard, a lot more fitting, that way 01:19:745 - is clickable. k
  9. It wouldn't hurt to include the rhythm at 00:53:275 now, would it? Maybe a stack for the vocals. Same thing at the repeat. K, had to rotate the whole kiai and the rest of the end 180 degrees to fit the spacing LOL


Hard

  1. 00:04:647 (1) - Feels a bit overemphasized in spacing given how you've been using spacing emphasis on finishes or stronger sounds, this doesn't fit too much. fixed
  2. 00:30:334 (2,3,4,5,1) - It's a little weird to me that you incorporate so much 1/4 here, you don't anywhere else in the diff and this is the only real triple rhythm added. I'd either add more elsewhere or simplify these. Also, your spacing between them is a bit inconsistent, compare 00:30:334 (2,3) - to 00:31:118 (4,5) - to 00:09:157 (5,1) - . Fixed
  3. 00:34:647 (1) - Why do you start NCing every 2 measures here? Every measure works fine and fits the rest of the map better. fixed
  4. 00:48:765 (7) - Also means NCing here and 00:51:902 (7) - .fixed
  5. 00:49:941 (9) - Feels overly spaced. fixed
  6. 01:17:392 (2) - Honestly really don't like the aesthetics of this, it stands out compared to the clean tidy organization in the rest of your map and just doesn't fit too well. changed hopefully it's better
  7. Great rhythm choices here, got nothing else! Just try to incorporate more 1/4 imo. added 2 more 00:34:255 (3,1) - 00:40:530 (3,1) - Hopefully that's enough cause i can't find anywhere else I could put these nifty 1/4s

Alright, think I'm happy with this, call me back ^^ ^^ Thanks! Updated Aki's
Plaudible
pm'd stuff for lower diffs for recheck, one more thing aki sorry D:

i figured out why 00:48:765 (1,2,3) - bugs me so much, you don't really follow vocals at all in this section, mostly prioritizing drums, so when you do map the vocals out here it's a bit uncomfortable. 00:51:902 (1,2,3) - is more supported by drums and such, so it's fine, but i really think you should change the rhythm on that first one mentioned
Akitoshi
copypasted the rhythm from 00:47:196 (1,2,3,4) - but a bit intense
also fixed drum-hitnormal things on 00:09:941 (2,3,4,5,1,2,3,4,1,2,3,4) - cuz few of them were missing and inconsistent
thanks again!

edit : another minor hs change, @Ohwow pls change sth for me in future if there's hitsound issues again tfw using discord, not on in-game chat lole

osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 53079
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

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[Metadata]
Title:Sakurairo Diary
TitleUnicode:桜色ダイアリー (TV Size)
Artist:Moso Calibration
ArtistUnicode:妄想キャリブレーション
Creator:Ohwow
Version:Akitoshi's Insane
Source:冴えない彼女の育てかた♭
Tags:saenai heroine no sodatekata flat season 2 saekano how to raise a boring girlfriend ending a-1 pictures tv size akitoshi
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BeatmapSetID:610987

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Plaudible
onegai (ノ◕ヮ◕)ノ*:・゚✧ onegai ~('▽^人)
pishifat
akytoshy
01:18:569 (1,2,3) - should try to differentiate this section from the usual kiai stuff. all instrumental stuff goes away yet ur treating it like nothing changed :(
some possibilities are lowering sv and/or using less dense rhythm

easy
00:33:079 (3) - go with a 2/1 slider like 00:51:902 (3) - . mapping 1/1 over what should be a 3/4 thing makes it sound like something's unsnapped lol (00:36:216 (2) - these are ok cuz clear sound on white tick tho)

call me back!!!!
Akitoshi
@pishifat i fixed with ur suggestion aka less dense rhythm with som anti-jump, thanks :D

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TitleUnicode:桜色ダイアリー (TV Size)
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ArtistUnicode:妄想キャリブレーション
Creator:Ohwow
Version:Akitoshi's Insane
Source:冴えない彼女の育てかた♭
Tags:saenai heroine no sodatekata flat season 2 saekano how to raise a boring girlfriend ending a-1 pictures tv size akitoshi
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pishifat
zzzzz
Topic Starter
Ohwow
<3
Pachiru
Congratz for your first ranked beatmap ! :)
Eir_DELETED
wow Congratz your first qualified map!
Shunao
Gratz bro!~ \o/
Akitoshi
gratz w

also i love Utaha
IamKwaN
need clarification about the inconsistency between unicode and romansied title, thanks!

title         Sakurairo Diary
title_unicode 桜色ダイアリー (TV Size)
Underforest
Pretty sure it's a mistake because meta source doesn't have "(TV Size)" tag

@Ohwow gratz in 1st qualified map
Topic Starter
Ohwow

Underforest wrote:

Pretty sure it's a mistake because meta source doesn't have "(TV Size)" tag

@Ohwow gratz in 1st qualified map
Yeah I took it off on the English title but forgot to take it off on the Japanese title Fuk.

Thanks BTW c:
IamKwaN
let's get it fixed
IamKwaN
why are slidertick and sliderslide both silent?
Topic Starter
Ohwow

IamKwaN wrote:

why are slidertick and sliderslide both silent?
I just dislike the sound of sliderslide, it just sound off when combined with the bass of the music.

As for slidertick, I added back in since it helps follow the missing beats in Easy & Normal~
Topic Starter
Ohwow
still waiting for a response :(
IamKwaN
since you change something other than meta, i only rebubble
Topic Starter
Ohwow
hmm ok cool thanks :p
pishifat
back
Topic Starter
Ohwow
woohoooo :D :D
Kyouren
Re-Congratulations! :3
Agatsu
grats!!
Akitoshi
regrats :3
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