[Akitoshi's Insanei]
Okay so basically, i've accidentally accepted this m4m, so to escape, I will do a most complete detailed analysis of your difficulty. Please don't hate me for this, cus I don't know how to mod lower diffs. Will put in box cus its frustrating to see this much stuff pointed out at an experienced mapper in a tv size anime 4* song xdxdxd. actually i don't want to see my mod fully red, when its so big
Okay so basically, i've accidentally accepted this m4m, so to escape, I will do a most complete detailed analysis of your difficulty. Please don't hate me for this, cus I don't know how to mod lower diffs. Will put in box cus its frustrating to see this much stuff pointed out at an experienced mapper in a tv size anime 4* song xdxdxd. actually i don't want to see my mod fully red, when its so big
I want to endmyself
00:03:275 (1) - I would recommend making this to be 1/2 length not 1/1. Because it ends on a snare, which you basically always avoid, so by having the snare clickable, you will start off the rhythm more smoothly.
00:03:863 (2) - That means this could become a 1/1 slider, which you kinda do on offbeat sliders that follow the guitar and have nothing to do with snares: 00:05:432 (4,1) - like these two
00:04:451 (4,1,2,3) - idk I think that you should redo this pattern: (2) feels out of place, and you kinda have this uncomfy (3) to (4) jump. Like there's not visual distance of (2) to slider like there is visual distance between these objects 00:04:451 (4,3,4) -
00:09:941 (2,3,1) - don't like these aesthetics: The connection between the two big sliders is crude http://i.imgur.com/dAnKe7E.jpg would be better if you do something like this. Also before you comment on "wew lad, yu fkin scuk, luk wat u did to teh spacng llu?!" Imma comment on that:
The section is... calm, I agree. But that doesn't limit you to make the most boring section ever. You could potentially spicen it up by giving emphasis to the downbeat notes, having them with bigger spacing than other notes, to correlate for some contrast/fun, players that can they can look forward too. Having it all in same DS is not really fun imo. So one spacing idea would be that, like the picture suggests, and that could be applied to all downbeats in the section.
00:11:118 (1) - Am a little bit sad that this is the only straight 1/1 downbeat slider in the section, the rest are curved.
00:16:412 (2,3) - I don't want to be the nonmeta patterning police, but seriously, this could be made to look better with something like this, if you're using diagonal angles, makin em curved should look better: http://i.imgur.com/Gqsm6k1.jpg (repatterned though)
00:18:373 (3,1) - crude connection that i've mentioned 00:09:941 (2,1) - , look at the space between 3 and 1, no blanket no anythin: http://i.imgur.com/CsPq8D0.jpg this is my idea of a smoothly connected straight with curved slider without blanketing.
00:23:275 (5,3,4) - BWEEP bip bip BWEEP straight slider police right here! Tilted less than 5 degrees, please reconsider before you get arrested.
00:26:804 (1,4) - partially overlap, please make em fully overlapped, since that's the style ur going in this map.
00:36:216 (1,2) - if you rotate (2) by about 5 degrees, selection center/clockwise it should blanket (1) better and look better.
00:41:706 (2,1) - dont you think by doing this it would look better http://i.imgur.com/xkjdRIU.jpg i'm usually against linear patterning since its boring.
00:46:608 (4) - is an identical sound to 00:45:039 (4) - so I don't believe it should be stacked with (3).
00:48:765 (1,2) - when you heavily follow the vocals with clickable objects on blue ticks, then ignoring some on the following pattern is completely contradictive: 00:50:334 (1,3,5) - this all end on a vocal, meaning vocal is not emphasized.
00:53:863 (2,3,4,5) - ugh this kind of pattern doesn't kinda look good. reason being the left side is filled with these two objects 00:53:863 (2,4) - , when the pattern starts, 00:53:471 (1) - is already gone, so we're stuck in that position for a while, and the problem is the right side has a slider to balance it out. What you could do is to place 00:55:039 (1) - somewhere here http://i.imgur.com/26NpidR.jpg, or rearrange the pattern to fit the my aesthetic needs if you also agree with them xd
00:55:039 (1,3,4) - btw these are partial overlaps, not the structure of your map, so i say fully overlap or something, in the section no partial overlaps are repeated.
rhythm: I kinda disagree with not following vocals, so I won't argue much about that. You based the map on having a weak pattern before a downbeat: 00:54:451 (5) - for example this, even though there's a vocal on a red tick you've put a sliderend to be there, in order to give more emphasis to the downbeat or something. This repeats many times. However, I still think it could need some adjustments:
00:53:471 (1) - this kinda sounds the same as 00:54:255 (4) - with a lil bit less intensity, meaning it would make more sense that to be a slider.
00:54:451 (5) - dunno how you managed this, but this slider other than disregarding vocals, also shits on the drums by having a non clickable part of it landing on a snare 00:54:647 - , which feels completely meh. In fact I hate every possible rhythm that could be done in the kiai fuck this song fuck the composer asdfasfdag 01:00:726 (5) - also this and all such patterns i'm against off. It feels immensely weird when I tried to experiment with rhythm, since it's also on an offbeat, which is usually less comfy than an white tick slider.
01:01:510 (2) - This spacing is kinda low, I think the vocals here are kinda the climax of the kiai... repeated here 01:13:863 (1,2,3,4) - . Nobody would mind some bigger jumps on the climax, and pp farmers will be even happier if this increases sr.
01:03:863 (5,6,1) - this and the patterned I linked before are kinda the most intense and should have the biggest jumps. This one is good enough I think.
01:12:294 (1) - straight slider police, hands behind your back, seriously though, it should have the same angle as 01:13:275 (5) -
01:23:275 (1,2,3,4) - nerf this, we exited the chorus, jumps should be smaller, not bigger xdxd
00:03:863 (2) - That means this could become a 1/1 slider, which you kinda do on offbeat sliders that follow the guitar and have nothing to do with snares: 00:05:432 (4,1) - like these two
00:04:451 (4,1,2,3) - idk I think that you should redo this pattern: (2) feels out of place, and you kinda have this uncomfy (3) to (4) jump. Like there's not visual distance of (2) to slider like there is visual distance between these objects 00:04:451 (4,3,4) -
00:09:941 (2,3,1) - don't like these aesthetics: The connection between the two big sliders is crude http://i.imgur.com/dAnKe7E.jpg would be better if you do something like this. Also before you comment on "wew lad, yu fkin scuk, luk wat u did to teh spacng llu?!" Imma comment on that:
The section is... calm, I agree. But that doesn't limit you to make the most boring section ever. You could potentially spicen it up by giving emphasis to the downbeat notes, having them with bigger spacing than other notes, to correlate for some contrast/fun, players that can they can look forward too. Having it all in same DS is not really fun imo. So one spacing idea would be that, like the picture suggests, and that could be applied to all downbeats in the section.
00:11:118 (1) - Am a little bit sad that this is the only straight 1/1 downbeat slider in the section, the rest are curved.
00:16:412 (2,3) - I don't want to be the nonmeta patterning police, but seriously, this could be made to look better with something like this, if you're using diagonal angles, makin em curved should look better: http://i.imgur.com/Gqsm6k1.jpg (repatterned though)
00:18:373 (3,1) - crude connection that i've mentioned 00:09:941 (2,1) - , look at the space between 3 and 1, no blanket no anythin: http://i.imgur.com/CsPq8D0.jpg this is my idea of a smoothly connected straight with curved slider without blanketing.
00:23:275 (5,3,4) - BWEEP bip bip BWEEP straight slider police right here! Tilted less than 5 degrees, please reconsider before you get arrested.
00:26:804 (1,4) - partially overlap, please make em fully overlapped, since that's the style ur going in this map.
00:36:216 (1,2) - if you rotate (2) by about 5 degrees, selection center/clockwise it should blanket (1) better and look better.
00:41:706 (2,1) - dont you think by doing this it would look better http://i.imgur.com/xkjdRIU.jpg i'm usually against linear patterning since its boring.
00:46:608 (4) - is an identical sound to 00:45:039 (4) - so I don't believe it should be stacked with (3).
00:48:765 (1,2) - when you heavily follow the vocals with clickable objects on blue ticks, then ignoring some on the following pattern is completely contradictive: 00:50:334 (1,3,5) - this all end on a vocal, meaning vocal is not emphasized.
00:53:863 (2,3,4,5) - ugh this kind of pattern doesn't kinda look good. reason being the left side is filled with these two objects 00:53:863 (2,4) - , when the pattern starts, 00:53:471 (1) - is already gone, so we're stuck in that position for a while, and the problem is the right side has a slider to balance it out. What you could do is to place 00:55:039 (1) - somewhere here http://i.imgur.com/26NpidR.jpg, or rearrange the pattern to fit the my aesthetic needs if you also agree with them xd
00:55:039 (1,3,4) - btw these are partial overlaps, not the structure of your map, so i say fully overlap or something, in the section no partial overlaps are repeated.
rhythm: I kinda disagree with not following vocals, so I won't argue much about that. You based the map on having a weak pattern before a downbeat: 00:54:451 (5) - for example this, even though there's a vocal on a red tick you've put a sliderend to be there, in order to give more emphasis to the downbeat or something. This repeats many times. However, I still think it could need some adjustments:
00:53:471 (1) - this kinda sounds the same as 00:54:255 (4) - with a lil bit less intensity, meaning it would make more sense that to be a slider.
00:54:451 (5) - dunno how you managed this, but this slider other than disregarding vocals, also shits on the drums by having a non clickable part of it landing on a snare 00:54:647 - , which feels completely meh. In fact I hate every possible rhythm that could be done in the kiai fuck this song fuck the composer asdfasfdag 01:00:726 (5) - also this and all such patterns i'm against off. It feels immensely weird when I tried to experiment with rhythm, since it's also on an offbeat, which is usually less comfy than an white tick slider.
01:01:510 (2) - This spacing is kinda low, I think the vocals here are kinda the climax of the kiai... repeated here 01:13:863 (1,2,3,4) - . Nobody would mind some bigger jumps on the climax, and pp farmers will be even happier if this increases sr.
01:03:863 (5,6,1) - this and the patterned I linked before are kinda the most intense and should have the biggest jumps. This one is good enough I think.
01:12:294 (1) - straight slider police, hands behind your back, seriously though, it should have the same angle as 01:13:275 (5) -
01:23:275 (1,2,3,4) - nerf this, we exited the chorus, jumps should be smaller, not bigger xdxd