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Wake Up, Girls! - Beyond the Bottom

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Total Posts
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Topic Starter
TyrantsEye2014
This beatmap was submitted using in-game submission on Thursday, May 10, 2018 at 6:53:12 PM

Artist: Wake Up, Girls!
Title: Beyond the Bottom
Source: Wake Up, Girls! Beyond the Bottom
Tags: Mayu Yoshioka 吉岡茉祐 Airi Eino 永野愛理 Minami Tanaka 田中美海 Yoshino Aoyama 青山吉能 Nanami Yamashita 山下七海 Kaya Okuno 奥野香耶 Miyu Takagi 高木美佑 Hidekazu Tanaka MONACA Bon Karaya wug
BPM: 200
Filesize: 12280kb
Play Time: 05:20
Difficulties Available:
  1. Fragile Heart (6.13 stars, 1126 notes)
Download: Wake Up, Girls! - Beyond the Bottom
Information: Scores/Beatmap Listing
---------------
tnx for hitsounds Shishou. <3
KantanDez
mahal mo ba ako?
Fraye
ean kc
2017-05-13 20:31 TyrantsEye2014: madali lang diba?
2017-05-13 20:31 Fraye: 04:16:398 (1,2,1) -
2017-05-13 20:31 Fraye: oo
2017-05-13 20:31 Fraye: pp mapper
2017-05-13 20:31 Fraye: di ko gusto pagkakaoverlap mo
2017-05-13 20:32 Fraye: 04:43:398 (4,5,6) -
2017-05-13 20:32 Fraye: saka eto
2017-05-13 20:32 Fraye: bakit bigla mong sinundan yung vocals?
2017-05-13 20:32 TyrantsEye2014: ano
2017-05-13 20:32 TyrantsEye2014: hatoo
2017-05-13 20:32 Fraye: hatoo
2017-05-13 20:33 TyrantsEye2014: oo
2017-05-13 20:33 TyrantsEye2014: ewan ko din
2017-05-13 20:33 Fraye: gusto mo mag mod ako
2017-05-13 20:33 TyrantsEye2014: wala akong kwentang mapper e
2017-05-13 20:33 Fraye: dami kong nakikita eh
2017-05-13 20:33 Fraye: gago ka ba
2017-05-13 20:33 Fraye: mapper ka eh
2017-05-13 20:33 TyrantsEye2014: sige
2017-05-13 20:33 Fraye: pwede ba irc mod nalang
2017-05-13 20:33 Fraye: tinatamad ako mag post ewe
2017-05-13 20:34 TyrantsEye2014: dami din naman sinundan ng vocals a
2017-05-13 20:34 TyrantsEye2014: oki
2017-05-13 20:34 TyrantsEye2014: 04:15:198 (1,1,1,1) -
2017-05-13 20:34 Fraye: ean
2017-05-13 20:34 Fraye: eksdee
2017-05-13 20:34 Fraye: tapos pagdating dito nawala nc mo
2017-05-13 20:34 Fraye: 04:16:398 (1,2) -
2017-05-13 20:35 TyrantsEye2014: o
2017-05-13 20:35 Fraye: sorry
2017-05-13 20:36 TyrantsEye2014: 01:21:198 (1,1,1,1,1,2) -
2017-05-13 20:36 TyrantsEye2014: dito din naman e
2017-05-13 20:36 Fraye: 00:38:598 (2,3) -
2017-05-13 20:36 Fraye: nc?
2017-05-13 20:36 Fraye: ah
2017-05-13 20:36 Fraye: ganun pala sinundan mong pattern
2017-05-13 20:37 Fraye: mas ok sakin kung nc-han mo na lahat pero depende rin sayo
2017-05-13 20:37 TyrantsEye2014: wait
2017-05-13 20:37 TyrantsEye2014: 1/2 kasi ih
2017-05-13 20:38 TyrantsEye2014: [http://osu.ppy.sh/ss/8075493 ano tingin mo dito?]
2017-05-13 20:38 TyrantsEye2014: 04:43:398 (4,5,6) -
2017-05-13 20:39 Fraye: mahirap sundan
2017-05-13 20:39 Fraye: yung normal na beat na lang?
2017-05-13 20:39 TyrantsEye2014: ah
2017-05-13 20:40 Fraye: nabigla ako diyan eh grr
2017-05-13 20:41 TyrantsEye2014: ack
2017-05-13 20:41 TyrantsEye2014: sayang naman
2017-05-13 20:41 TyrantsEye2014: last chorus na naman
2017-05-13 20:41 Fraye: hah
2017-05-13 20:41 Fraye: 01:39:198 (1,2,3,4) - eto nga pala
2017-05-13 20:42 Fraye: ang hirap nung tumitigil yung flow tapos biglang paikotikot ulit
2017-05-13 20:42 TyrantsEye2014: yan
2017-05-13 20:42 Fraye: pwedeng gawin mo yan dito? 01:39:798 (1,2,3,4) -
2017-05-13 20:42 Fraye: pagbaliktarin mo lang? depende rin sayo
2017-05-13 20:42 Fraye: ah wait
2017-05-13 20:42 TyrantsEye2014: deeeeeeeeeeeeeeemmooooooooooooooooo
2017-05-13 20:42 TyrantsEye2014: ;w;
2017-05-13 20:43 Fraye: 01:40:998 (1,2,3,4) -
2017-05-13 20:43 Fraye: dito pala
2017-05-13 20:44 TyrantsEye2014: po
2017-05-13 20:44 Fraye: sorry
2017-05-13 20:44 Fraye: nazi ako
2017-05-13 20:44 Fraye: penge kd
2017-05-13 20:44 Fraye: xd
2017-05-13 20:44 TyrantsEye2014: post mo lang
2017-05-13 20:44 Fraye: 01:56:298 (7) -
2017-05-13 20:44 Fraye: medyo nakakalito yung pagkakatutok nito
2017-05-13 20:45 Fraye: di maintindihan kung saan sunod hah
2017-05-13 20:45 Fraye: ctrl h?
2017-05-13 20:45 Fraye: tas balik mo lang dun ewe
2017-05-13 20:46 TyrantsEye2014: suman
2017-05-13 20:46 TyrantsEye2014: masisira flow
2017-05-13 20:46 TyrantsEye2014: flaw
2017-05-13 20:46 Fraye: 02:21:048 (1,1) -
2017-05-13 20:46 Fraye: ?
2017-05-13 20:46 TyrantsEye2014: ah
2017-05-13 20:46 TyrantsEye2014: nc?
2017-05-13 20:46 Fraye: uu
2017-05-13 20:47 TyrantsEye2014: oki
2017-05-13 20:48 Fraye: muntik na magcrash osu ko
2017-05-13 20:48 Fraye: punyeta
2017-05-13 20:48 Fraye: nag ctrl z lang ako eh
2017-05-13 20:48 TyrantsEye2014: patawarin mo ako
2017-05-13 20:48 TyrantsEye2014: update ko muna
2017-05-13 20:49 Fraye: ge
2017-05-13 20:49 Fraye: 02:49:248 (1,1,1) -
2017-05-13 20:49 Fraye: arts
2017-05-13 20:49 TyrantsEye2014: haaashiiireeee
2017-05-13 20:49 Fraye: 02:55:398 (2,1) -
2017-05-13 20:50 Fraye: baliktarin mo nc?
2017-05-13 20:50 TyrantsEye2014: bakit
2017-05-13 20:50 Fraye: 03:24:198 (1,2,3,4,5,6) -
2017-05-13 20:50 TyrantsEye2014: ah
2017-05-13 20:50 Fraye: di ko nga pala maintindihan kung bakit mo nilagay to hah
2017-05-13 20:51 TyrantsEye2014: bakit
2017-05-13 20:51 Fraye: dito mo lang kaya ginawa
2017-05-13 20:51 Fraye: kung nilagay mo sa ibang parts siguro pwede
2017-05-13 20:52 Fraye: nakakabigla lang haha
2017-05-13 20:52 TyrantsEye2014: dyan lang naisip ko e
Yukiko Amagi
Pano po magmap?
Finshie
hi from r/osumapping !

[7 Goddess]
  1. remap
  2. 00:10:405 (1) - bingi na ba aq. remove whistle
  3. 00:26:455 (2) - stack
  4. 00:58:405 (1,2,3,4,5) - pwede https://osu.ppy.sh/ss/8159641 ok lang kung ayaw mo pero maganda sana dahil sa vocal. pag apply ilayo lang 00:59:605 (6,1) -
  5. 02:32:005 (1,2) - paglayuin mo kunti ang lapit masyado para sa 1/1
  6. 02:41:005 (4,5) - change to notes? bilis vocal
  7. 02:41:605 (1,2) - paglayuin
  8. 02:48:805 (1) - di bagay para 02:49:255 (2,3) - ih :(
  9. ops tapucn ko nalang bukas



gl!~
MasterHerobrine
From MH's STD Modding & Guest Difficulties Queue!



[General]
I'd prefer to disable countdown. It's annoying me.

[7 Goddesses]
00:33:798 (5) - I think, this slider will be better.
00:43:248 (3,4) - maybe do like triangle?
00:48:048 (3,4) - ^?
01:31:998 (4) - I don't think that slider is good. I think there need to re-make it.
01:53:898 (6,7,8,1,2,3) - I think this moment will be better, if you make like this - 1 - 2
01:56:298 (7) - delete it and make with 01:55:698 (4) - ctrl+j and ctrl+g. Looking nice, I think.
01:57:198 (1) - maybe like this?
02:12:048 (2,3) - like this? 1
02:56:598 (3,4) - I think better to do something like this. 1
02:59:748 (3,1) - maybe stack?
03:10:698 (2) - delete and try Ctrl+H 03:10:398 (1) - and stack it with 03:09:948 (2) -
04:37:398 (2,3) - try like this. 1
04:38:298 (2,5) - ^ continuing - 1
04:45:648 (4,2,3,4,5,6,7,1) - try this stream - 1
04:46:398 (1) - ^ 2


Hope this mod helped you. GL with your map!
Topic Starter
TyrantsEye2014

MasterHerobrine wrote:

From MH's STD Modding & Guest Difficulties Queue!



[General]
I'd prefer to disable countdown. It's annoying me. okay. fixed

[7 Goddesses]
00:33:798 (5) - I think, this slider will be better.
00:43:248 (3,4) - maybe do like triangle? it's fine. i guess, since this note 00:41:898 (2) - will blanket this slider 00:41:898 (2) -
00:48:048 (3,4) - ^? same here. the sliderend 00:47:598 (1) - will blanket this slider 00:48:048 (3) -
01:31:998 (4) - I don't think that slider is good. I think there need to re-make it. i do some reshaping on this slider. i think it's better now.
01:53:898 (6,7,8,1,2,3) - I think this moment will be better, if you make like this - 1 - 2 sure
01:56:298 (7) - delete it and make with 01:55:698 (4) - ctrl+j and ctrl+g. Looking nice, I think. okay
01:57:198 (1) - maybe like this? i don't need to reshape this slider. because of flow? i can't really explain it. ><
02:12:048 (2,3) - like this? 1 sure
02:56:598 (3,4) - I think better to do something like this. 1 my stlye is like i'll make a straight slider then i'll make curve slider. i want to keep this slider for some reason. ;w;
02:59:748 (3,1) - maybe stack? nah. it's fine
03:10:698 (2) - delete and try Ctrl+H 03:10:398 (1) - and stack it with 03:09:948 (2) - same here. i want to keep it like that.
04:37:398 (2,3) - try like this. 1 ^
04:38:298 (2,5) - ^ continuing - 1 ^
04:45:648 (4,2,3,4,5,6,7,1) - try this stream - 1 looks good!
04:46:398 (1) - ^ 2 it's fine


Hope this mod helped you. GL with your map!
thanks for modding! :D
Wishkey
Yow! From queue

General

unused files:
soft-hitfinish69.wav
soft-hitwhistle3.wav

Hitsound with delay:
soft-hitwhistle11.wav +-16ms delay while max allowed is 5 so gotta cut it a bit in audacity for example

Notes came a bit too early for me while playing maybe try +7 offset, not that much but still noticable bc of the od9

7 Godesses
  1. 00:24:648 (5) - sticking on the tail of 00:23:598 (1) - would be nice so you emphasize 00:24:798 (1) - better like all the similar ones in this section,
    might reduce ds a bit afterwards between 00:24:648 (5,1) - then if you agree
  2. 00:33:648 (3,4,5) - this being the only trip in this section feels a bit off since you ingored strongers ones like 00:31:848 (4,1) - for instance, maybe add some trips on the more noticable ones or go for a similar rythm like the rest of the section
  3. 00:43:548 (4,5,1) - pretty large jump here in this section compared to the others, could maybe control +h 00:43:548 (4) - and place 00:43:848 (5) - on top of 00:41:898 (2) - to reduce the ds a bit
  4. 00:59:298 (5) - could control g here so 00:59:148 (4,5) - movement is similar to 00:58:698 (2,3) - since these feel connected in the song
  5. 01:03:948 (4,5) - I'd just copy this and control h+j it so it feels this combo feels more connected with eachother since it looks a bit disorganised compared to the rest
  6. 01:08:598 - the skipped strong vocal threw me a bit off here, moving 01:08:748 (1) - to that spot and changing 01:08:898 (2) - into 2 circles could work nice here imo since you start the slider part on the downbeat aswell
  7. 01:17:298 (3,1) - can improve the blanket here
  8. 01:22:398 (1) - extended sound still going on so why not make this the same lenght as 01:22:998 (2) -
  9. 01:42:048 (4,1) - dunno why you stopped the buildup here prematurly I'd just just map 01:42:198 - aswell and change the clap into a whisle like the rest since the song is building up to 01:42:498 (2,3,4,5,6) - intensity wise so having that break there feels a bit off to me, bit like you did at 04:35:898 (3,4,1) -
  10. 02:17:598 (4) - NC
  11. 02:19:098 (1) - to 02:20:748 (8) - a bit lower sv and bit lower ds aswell for this section would be cool for this section here since the intensity drops quit a bit here in the song but it still kinda looks the same like other sections
  12. 02:35:748 (2) - pretty intense section here a that felt a bit out of place with the music, could delete this note or maybe make a slider-circle-slider-circle rythm for easier vocal follows to make this a bit less intense
  13. 02:48:798 (1,1,1,1,2,3,1,1,1,1,2,3) - why not do somthing similar NC and SV wise like at 01:16:398 (1,2,3,1,2,3,1,2,3) - since there kidna indentical with the second part of this being a bit stronger so the slight sv increase fits nicely imo
  14. 02:54:798 (1) - similar like 01:22:398 (1) -
  15. 03:17:598 (1) - 03:31:998 (1) - 03:34:398 (1) - the whisles here on the sliderslide seem unintenional
  16. 03:24:198 (1) - would blanket this with 03:23:898 (3) - instead so its a bit more in the flow and you don't have to make that large of an adjustment for the next trips
  17. 04:26:898 (4) - I'd just delete this to keep a less dense rythm and emphasize those decreasing bells more since these really stand out in this section
  18. 04:36:198 (1) - maybe a clap on this would be nice to differentiate it from the rest since it has that different tom sound same for these 04:36:348 (2,3) - claps would fit better since they all are relatively the same tom and snare sounds, I think you did it similar hitsound wise for the first kiai buildup thingy aswell
  19. 04:43:398 (4,5,6) - since its such a weird and unique rythm alrdy almost 5 minutes into the song this might be frustrating to play since there isnt really antything to warn it so if it gets brought up again changing this into a 3/4 return would fix that and have good polarity for the next slider but can leave it for now if you want
  20. 04:59:298 (3,4) - and similar why not just use and extended slider like in the intro, less dense and easier for the chillest part of the song seems fitting here, also since you copy'd the second half you might aswell copy this too :d
Aight gl man! digging the bell hitsounds!
Topic Starter
TyrantsEye2014

Wishkey wrote:

Yow! From queue

General

unused files:
soft-hitfinish69.wav
soft-hitwhistle3.wav both deleted

Hitsound with delay:
soft-hitwhistle11.wav +-16ms delay while max allowed is 5 so gotta cut it a bit in audacity for example gonna fix it later

Notes came a bit too early for me while playing maybe try +7 offset, not that much but still noticable bc of the od9 sure

7 Godesses
  1. 00:24:648 (5) - sticking on the tail of 00:23:598 (1) - would be nice so you emphasize 00:24:798 (1) - better like all the similar ones in this section,
    fixed
    might reduce ds a bit afterwards between 00:24:648 (5,1) - then if you agree i'll keep that since the next note has NC
  2. 00:33:648 (3,4,5) - this being the only trip in this section feels a bit off since you ingored strongers ones like 00:31:848 (4,1) - for instance, maybe add some trips on the more noticable ones or go for a similar rythm like the rest of the section
  3. 00:43:548 (4,5,1) - pretty large jump here in this section compared to the others, could maybe control +h 00:43:548 (4) - and place 00:43:848 (5) - on top of 00:41:898 (2) - to reduce the ds a bit okay
  4. 00:59:298 (5) - could control g here so 00:59:148 (4,5) - movement is similar to 00:58:698 (2,3) - since these feel connected in the song okay
  5. 01:03:948 (4,5) - I'd just copy this and control h+j it so it feels this combo feels more connected with eachother since it looks a bit disorganised compared to the rest
  6. 01:08:598 - the skipped strong vocal threw me a bit off here, moving 01:08:748 (1) - to that spot and changing 01:08:898 (2) - into 2 circles could work nice here imo since you start the slider part on the downbeat aswell
  7. 01:17:298 (3,1) - can improve the blanket here fixed
  8. 01:22:398 (1) - extended sound still going on so why not make this the same lenght as 01:22:998 (2) - sure
  9. 01:42:048 (4,1) - dunno why you stopped the buildup here prematurly I'd just just map 01:42:198 - aswell and change the clap into a whisle like the rest since the song is building up to 01:42:498 (2,3,4,5,6) - intensity wise so having that break there feels a bit off to me, bit like you did at 04:35:898 (3,4,1) - i really didn't notice it because my left earphone is broken so i'm only using one lols. btw fixed
  10. 02:17:598 (4) - NC okay
  11. 02:19:098 (1) - to 02:20:748 (8) - a bit lower sv and bit lower ds aswell for this section would be cool for this section here since the intensity drops quit a bit here in the song but it still kinda looks the same like other sections drop to 0.80x
  12. 02:35:748 (2) - pretty intense section here a that felt a bit out of place with the music, could delete this note or maybe make a slider-circle-slider-circle rythm for easier vocal follows to make this a bit less intense okay
  13. 02:48:798 (1,1,1,1,2,3,1,1,1,1,2,3) - why not do somthing similar NC and SV wise like at 01:16:398 (1,2,3,1,2,3,1,2,3) - since there kidna indentical with the second part of this being a bit stronger so the slight sv increase fits nicely imo fixed. looks better now! :D
  14. 02:54:798 (1) - similar like 01:22:398 (1) - okay
  15. 03:17:598 (1) - 03:31:998 (1) - 03:34:398 (1) - the whisles here on the sliderslide seem unintenional fixed
  16. 03:24:198 (1) - would blanket this with 03:23:898 (3) - instead so its a bit more in the flow and you don't have to make that large of an adjustment for the next trips i wanna keep this since it's chorus and it feels awkward to aim.
  17. 04:26:898 (4) - I'd just delete this to keep a less dense rythm and emphasize those decreasing bells more since these really stand out in this section okay
  18. 04:36:198 (1) - maybe a clap on this would be nice to differentiate it from the rest since it has that different tom sound same for these 04:36:348 (2,3) - claps would fit better since they all are relatively the same tom and snare sounds, I think you did it similar hitsound wise for the first kiai buildup thingy aswell fixed both
  19. 04:43:398 (4,5,6) - since its such a weird and unique rythm alrdy almost 5 minutes into the song this might be frustrating to play since there isnt really antything to warn it so if it gets brought up again changing this into a 3/4 return would fix that and have good polarity for the next slider but can leave it for now if you want then i'll keep this
  20. 04:59:298 (3,4) - and similar why not just use and extended slider like in the intro, less dense and easier for the chillest part of the song seems fitting here, also since you copy'd the second half you might aswell copy this too :d oki
Aight gl man! digging the bell hitsounds!
thank you and thank you for this mod! :D
Arutsuki
hi hi from your q

7 Godesses
•00:14:605 (4,5,6,7,8,9) - dont overmap pls, clickable objects should be on distinct sounds if that wasnt obvious already. same goes for: 01:05:605 (1,2,3,4) - 01:10:405 (1,2,3,4) - 01:00:805 (1,2,3,4) - 01:52:030 (3) - 02:00:805 (1,2,3,4) - etc
•00:44:005 (1,2) - might be harder to read, plus it's unlike anything else you did in the map so it doesnt really fit in. stick with one style
•01:39:205 - this section feels too plain tbh, you could make the jump increase spacing gradually to match what the song does
•01:56:005 (5,6,7) - for the most part your spacing emphasis is decent but look out for little goofs like this, it should be kept consistent throughout the map. some other examples: 02:57:205 (1,2,3) - 02:59:605 (1,2,3) - 03:00:205 (1,2,3,4) - 03:02:005 (1,2,3) - 03:09:205 (1,2,3) - 03:09:805 (1,2,3,4) - etc
•04:43:405 (4,5,6) - spacing doesnt really indicate any rhythm change so you should at least NC for better reading

good luck~
Topic Starter
TyrantsEye2014

Arutsuki wrote:

hi hi from your q

7 Godesses
•00:14:605 (4,5,6,7,8,9) - dont overmap pls, clickable objects should be on distinct sounds if that wasnt obvious already. same goes for: 01:05:605 (1,2,3,4) - 01:10:405 (1,2,3,4) - 01:00:805 (1,2,3,4) - 01:52:030 (3) - 02:00:805 (1,2,3,4) - etc fixed only the overmapped stream
•00:44:005 (1,2) - might be harder to read, plus it's unlike anything else you did in the map so it doesnt really fit in. stick with one style i just accidentally stack the (2) to (1). fixed
•01:39:205 - this section feels too plain tbh, you could make the jump increase spacing gradually to match what the song does okay but i didn't change in last chorus.
•01:56:005 (5,6,7) - for the most part your spacing emphasis is decent but look out for little goofs like this, it should be kept consistent throughout the map. some other examples: 02:57:205 (1,2,3) - 02:59:605 (1,2,3) - 03:00:205 (1,2,3,4) - 03:02:005 (1,2,3) - 03:09:205 (1,2,3) - 03:09:805 (1,2,3,4) - etc fixed
•04:43:405 (4,5,6) - spacing doesnt really indicate any rhythm change so you should at least NC for better reading okay

good luck~
thanks for modding! :D
Yoshimaro
hi im modder c:

bite sized

General

  1. soft-hitwhistle11.wav has a delay of over 5ms, I've gone ahead and cropped an acceptable version for you: soft-hitwhistle11.wav
  2. I really like that soft-hitwhistle5.wav hitsound =v=

7 Goddesses

  1. 01:17:755 (1) - Can better blanket 01:17:305 (3) - , try something closer to this:
  2. 01:23:605 (1) - The slider end is slightly poking outside of the 01:23:005 (2) - slider track. For an aesthetic boost, adjust the shape of 01:23:605 (1) - and adjust the following blankets on 01:23:905 (2,3) - :
  3. 02:48:805 (1) - Ever so slightly off screen on lowest resolution. This can be resolved with just a few pixels of space.
  4. 03:34:105 (5,6,7,8,1) - Fix the curvature of this slider, using 20 degree angles might help here when creating this stream. For the reference image, I used 20 degrees rotation between notes.
  5. 03:59:305 (5,1) - Fix blanket :P
  6. 04:00:805 (1,3) - I understand that this is a soft blanket but I think it might look nicer with a standard blanket on the slider end of 04:01:405 (3) - ...
  7. 04:11:305 (1,1) - A tiny bit of over stretch occuring here. Can be fixed with a couple pixels adjustment on the slider end of 04:11:755 (1) - , of course then go and readjust 04:12:805 (1,1,1) - .
  8. 04:17:605 (1) - Damn that looks good lol
  9. 04:43:405 (1,2,3) - I don't think this rhythm was introduced earlier in the map (if it was, I completely missed it lol I'm just doing a brief check here tbh). I recommend using a repeat slider instead to avoid playability issues considering this is 87% through the map and it's just now being introduced.

GL!
Topic Starter
TyrantsEye2014

- Yoshimaro - wrote:

hi im modder c:

bite sized

General

  1. soft-hitwhistle11.wav has a delay of over 5ms, I've gone ahead and cropped an acceptable version for you: soft-hitwhistle11.wav thank you ^^
  2. I really like that soft-hitwhistle5.wav hitsound =v= owo


7 Goddesses

  1. 01:17:755 (1) - Can better blanket 01:17:305 (3) - , try something closer to this: fixed
  2. 01:23:605 (1) - The slider end is slightly poking outside of the 01:23:005 (2) - slider track. For an aesthetic boost, adjust the shape of 01:23:605 (1) - and adjust the following blankets on 01:23:905 (2,3) - : fixed
  3. 02:48:805 (1) - Ever so slightly off screen on lowest resolution. This can be resolved with just a few pixels of space. fixed
  4. 03:34:105 (5,6,7,8,1) - Fix the curvature of this slider, using 20 degree angles might help here when creating this stream. For the reference image, I used 20 degrees rotation between notes. fixed
  5. 03:59:305 (5,1) - Fix blanket :P fixed
  6. 04:00:805 (1,3) - I understand that this is a soft blanket but I think it might look nicer with a standard blanket on the slider end of 04:01:405 (3) - ... fixed
  7. 04:11:305 (1,1) - A tiny bit of over stretch occuring here. Can be fixed with a couple pixels adjustment on the slider end of 04:11:755 (1) - , of course then go and readjust 04:12:805 (1,1,1) - . fixed
  8. 04:17:605 (1) - Damn that looks good lol lol
  9. 04:43:405 (1,2,3) - I don't think this rhythm was introduced earlier in the map (if it was, I completely missed it lol I'm just doing a brief check here tbh). I recommend using a repeat slider instead to avoid playability issues considering this is 87% through the map and it's just now being introduced.okay. i'll try to fix this later

GL!
thanks for mod!! :D
CucumberCuc
Hi :3

[7 goddesses]
00:01:405 - 00:02:305 - 00:03:805 - 00:04:705 - 00:06:205 - 00:07:105 maybe put circles?
00:24:655 (5,1,2) do slightly far?
01:04:555 put circle?
02:11:605 (1,1) stack?
02:30:805 (1,2,4) remove this circles and add slider?
04:56:605 - 04:57:505 - 04:59:005 - 04:59:905 - 05:01:405 - 05:02:305 maybe put circles?
Topic Starter
TyrantsEye2014

CucumberCuc wrote:

Hi :3

[7 goddesses]
00:01:405 - 00:02:305 - 00:03:805 - 00:04:705 - 00:06:205 - 00:07:105 maybe put circles? there's no specific sound here
00:24:655 (5,1,2) do slightly far? it's fine coz NC
01:04:555 put circle? im following the vocals here ;w;
02:11:605 (1,1) stack? done
02:30:805 (1,2,4) remove this circles and add slider? removed 02:30:805 (1,2) - but i'll keep that 02:31:255 (4) -
04:56:605 - 04:57:505 - 04:59:005 - 04:59:905 - 05:01:405 - 05:02:305 maybe put circles? same as above
thanks for modding!
Winnie
Hello from modding queue



[7 Goddesses]
Oh baby OD 9 You can leave it at that or have it lenient with 8.5 or 8
Only 2 combo colors? I think having more can work or to process a different BG with higher resolution so you can add new combo colors
Whoa those hitsounds are loud
00:12:730 (2) - I don't think this is necessary just yet. Even though I do hear the distinct sound in the music it doesn't really stand out much as it's the only note in this entire section that's a triplet and based on what you've already done other areas could've had them as well, but only this specific area had it
00:14:455 (3) - Instead of a single note how about making this a slider? Just another idea, to have distinct connection in the vocal cuts like at this part 00:14:005 (1) -
00:33:730 (4) - I can't hear anything in the music but maybe that's just me so it could've be "overmapped" by some BNs
00:43:105 (2,3) - This spacing could be improper by some people. Since (2) is the stronger beat and (3) is just a low volume beat. So having (3) spaced further then (2) maybe an imbalance in spacing
00:54:205 (3,4,5) - This pattern is a bit rough to hit compared to 00:44:305 (2,3,4) - So I would say moving that pattern around to keep the playability of them both somewhat equivalent
01:01:105 (3) - Having this equal spacing to (2) 01:00:955 (2) - from where 1 is at would be best so the it blends with the music Should be 1.5 DS from where (1) is at
01:07:405 (1,2,3) - Same as ^ here
01:10:855 (4) - Couldn't you also map this out to the vocal? Just to add a new variation instead of consistently doing the same type of rhythm over and over again. Plus having that pause seems so strange because it makes 01:11:305 (2,3,4) - not stand out as much and is just there to fill gaps
01:21:205 (1,1,1,1) - Seems so simple for such an incredible pattern. Ctrl+G some of them would really make this part feel great. Especially these 2 01:21:505 (1) - and 01:22:105 (1) -
01:37:555 (2) - having this stacked on the sliderend of 01:36:805 (1) - has much more of a playing impact transitioning from these sliders so then (2) can have the beat and spacing match with the strong clap
Rest is the same. It's much of a big transition in between the kiais So what I'll leave you with is just some ideas above. Keep up the good work it's about there. :)


Always be positive, and stay humble. Keep the driving force of osu! this way
Sometimes motivational words no matter how small can push a person's spirit to new heights
Topic Starter
TyrantsEye2014

Kocari wrote:

Hello from modding queue



[7 Goddesses]
Oh baby OD 9 You can leave it at that or have it lenient with 8.5 or 8 then i'll make it OD 8.7
Only 2 combo colors? I think having more can work or to process a different BG with higher resolution so you can add new combo colors still searching for new BG :c
Whoa those hitsounds are loud fixed. i guess
00:12:730 (2) - I don't think this is necessary just yet. Even though I do hear the distinct sound in the music it doesn't really stand out much as it's the only note in this entire section that's a triplet and based on what you've already done other areas could've had them as well, but only this specific area had it fixed
00:14:455 (3) - Instead of a single note how about making this a slider? Just another idea, to have distinct connection in the vocal cuts like at this part 00:14:005 (1) - it's fine. i'll keep it like that
00:33:730 (4) - I can't hear anything in the music but maybe that's just me so it could've be "overmapped" by some BNs fixed
00:43:105 (2,3) - This spacing could be improper by some people. Since (2) is the stronger beat and (3) is just a low volume beat. So having (3) spaced further then (2) maybe an imbalance in spacing stacked the 00:43:255 (3) - slidertail to 00:42:505 (5) - and made some adjustments
00:54:205 (3,4,5) - This pattern is a bit rough to hit compared to 00:44:305 (2,3,4) - So I would say moving that pattern around to keep the playability of them both somewhat equivalent
01:01:105 (3) - Having this equal spacing to (2) 01:00:955 (2) - from where 1 is at would be best so the it blends with the music Should be 1.5 DS from where (1) is at okay
01:07:405 (1,2,3) - Same as ^ here made only a little adjustments here
01:10:855 (4) - Couldn't you also map this out to the vocal? Just to add a new variation instead of consistently doing the same type of rhythm over and over again. Plus having that pause seems so strange because it makes 01:11:305 (2,3,4) - not stand out as much and is just there to fill gaps
01:21:205 (1,1,1,1) - Seems so simple for such an incredible pattern. Ctrl+G some of them would really make this part feel great. Especially these 2 01:21:505 (1) - and 01:22:105 (1) - done. looks really better now
01:37:555 (2) - having this stacked on the sliderend of 01:36:805 (1) - has much more of a playing impact transitioning from these sliders so then (2) can have the beat and spacing match with the strong clap done
Rest is the same. It's much of a big transition in between the kiais So what I'll leave you with is just some ideas above. Keep up the good work it's about there. :)


Always be positive, and stay humble. Keep the driving force of osu! this way
Sometimes motivational words no matter how small can push a person's spirit to new heights
thanks for modding! :)
Twiggles
frommy nmquee
7 too many goddesses
KEEP IT OD 9!!!!!(you have a solid tempo and many jumps that go along with the tempo, bad acc = you're bad; git gud)
  • 00:31:855 (4,5,1) - why is there a triple here when it's basically the same thing 00:34:105 (5,1) - ,but without the triple and the sound in between? i would suggest just removing it.
  • 01:23:605 - remove kiai here; also i dont know why theres a point here 01:23:680 -
  • 01:27:205 (4) - maybe make this a slower slider and nc it; 01:32:005 (4) -
  • 01:39:805 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - make these patterns increasing larger than the previous to emphasize the change into the kiai, right now it feels extremely bland
  • 01:44:755 (8) - stack properly on 01:43:705 (4) - 's head
  • 02:02:005 (8) - sounds like an nc
  • 03:07:105 (2) - stack properly on 03:06:505 (4) - 's head
  • 03:14:905 (2,3,4,5) - make this flow better with 03:14:755 (1) -, maybe just make the whole thing into a stream until 03:15:205 (1) - or fix it so 03:14:605 (5,6,1) - isn't too far away from the rest of the stream.
  • 03:27:205 (1) - ctrl+g or something, it breaks the flow if it's kept like this
  • 04:17:605 (1) - the beginning of this sliders looks ugly in my opinion
  • 04:30:805 (3) - change the look of this slider; also bad overlap 04:30:805 (3,2) -
  • 04:43:405 (1,2,3) - i would revise this somehow to make the change more obvious, maybe make 1 and 2 closer-er to each other?
  • 04:45:655 (4) - move this so it doesn't look awkward on top of 04:46:180 (5,6,7) -
prettygoodtho!!
Topic Starter
TyrantsEye2014

kookoo11 wrote:

frommy nmquee
7 too many goddesses
KEEP IT OD 9!!!!!(you have a solid tempo and many jumps that go along with the tempo, bad acc = you're bad; git gud) okay okay. will not change it anymore >:D
  • 00:31:855 (4,5,1) - why is there a triple here when it's basically the same thing 00:34:105 (5,1) - ,but without the triple and the sound in between? i would suggest just removing it.
  • 01:23:605 - remove kiai here; also i dont know why theres a point here 01:23:680 -
  • 01:27:205 (4) - maybe make this a slower slider and nc it; 01:32:005 (4) -
  • 01:39:805 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - make these patterns increasing larger than the previous to emphasize the change into the kiai, right now it feels extremely bland
  • 01:44:755 (8) - stack properly on 01:43:705 (4) - 's head
  • 02:02:005 (8) - sounds like an nc
  • 03:07:105 (2) - stack properly on 03:06:505 (4) - 's head
  • 03:14:905 (2,3,4,5) - make this flow better with 03:14:755 (1) -, maybe just make the whole thing into a stream until 03:15:205 (1) - or fix it so 03:14:605 (5,6,1) - isn't too far away from the rest of the stream.
made it all streams instead
  • 03:27:205 (1) - ctrl+g or something, it breaks the flow if it's kept like this
yeah but i don't want to ruin the flow in the next part
  • 04:17:605 (1) - the beginning of this sliders looks ugly in my opinion
made some reshape
  • 04:30:805 (3) - change the look of this slider; also bad overlap 04:30:805 (3,2) -
  • 04:43:405 (1,2,3) - i would revise this somehow to make the change more obvious, maybe make 1 and 2 closer-er to each other?
  • 04:45:655 (4) - move this so it doesn't look awkward on top of 04:46:180 (5,6,7) -
prettygoodtho!!
no reply=applied

thanks for modding! :D
Pennek
hi from modqueue o/

[General]



[7 Godesses]

00:06:505 (2) - The flow to this slider can be better by ctrl+h'ing it and replacing it
00:07:405 (1,2) - Ugly unintentional stack
00:09:805 (1) - Inconsistent NC - this needs to be NC'ed to follow the 6-measure
00:11:605 (6) - Inconsistent NC's in the next section aswell. You can fix this easily by following a concept of NC'ing every downbeat or every second downbeat. You currently do both. You do this really well in later sections: 00:40:405 (1,1) -
I won't mention this issue again.
00:09:205 (4,5) - Awkward rhythm as you emphasise the red tick, when you've followed the white ticks (vocals) all the way before. Doing this is more suitable https://puu.sh/vZeGF/5696d3d939.jpg
00:22:405 (1) - Inconsistent flow, as rotationchanges seem random. This is a good example of how to change rotation correctly. Eg. inconsistency: Here you follow the rotation and don't follow the distance-emphasis you set up for yourself before 00:24:805 (1) -
00:27:205 (1) - Again oneway flow. This creates a lot of mousedrag for players that play with mouse. Again, decide on a flow-concept for a section in a song and stick to it. Eg. this can be switching rotation on every downbeat, every second downbeat, or whatever you feel like as long as you do it consistently.
00:27:655 (2,3) - rotation-change? huh
00:34:405 (1) - This can be emphasised a lot more to follow the distance consistency with earlier sections eg. 00:34:405 (1,1) -
00:39:205 (1) - ^
00:56:905 (1) - This can be emphasised a lot more to follow the distance consistency with 00:56:005 (1) - and 00:56:455 (1) - I suggest moving this down more, and not following the blanket. You do this really well in later sections 01:03:205 (1,6) -
00:58:405 (1,6) - ^

I hope this was useful in some way. Good luck with your map!
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