Sorry for delay
From my modding queue, casual mod here to point out eye-catching issues:Thanks for mod!
> OD= 3 for a better OD balance? Changed
> 00:20:232 (11,12,13) - triplet D in 1/1 may be a bit hard for Kantan level players. They may struggle a bit while double tapping the keys at the same time lol. I think D D is okay right here. Deleted note
> 00:40:947 (22,23) - kk for high-pitch vocal? Yeah, changed
> 00:48:804 (6,7) - they should be Finishers. The instrumental part here is pretty similar to that at 00:20:232 (11,12,13) - Added finishers
> 01:24:518 - this note should hit on the vocal at 01:24:161 - , right? Right, but here I am following the piano, I think if I follow the voice is inconsistent with the beginning of the song. I change it to don
> 00:12:375 (6,7) - this douplet sounds really off, I do not understand what is it for. Removing (7) is good to go. Removed
> 00:15:589 - one more kat right here to finish the instrumental part. The density will be acceptable even you link up 00:15:947 - (You may add it as well in Kantan) I had not added as I wanted to make it a little easier to play the finisher. Added (in kantan same)
> 00:40:947 (30,31) - same in Kantan Yeah
> 01:23:804 (27) - how about this: I feel that (30) isn't good, because here no sound. I changed the colors
01:24:518 - this timing is pretty void for vocal mapping. The actual vocal notes fall on 01:24:161 - / 01:24:875 - . Some difficulties have this issue as well, let's see how you are going to fix them. I try to follow the high tone of vocal like 01:24:518 - 01:25:232 -
> 01:25:947 - d k to show the pitch flow better? It's applicable in other difficulties. Ok
> 00:58:804 - / 01:00:411 - / 01:02:018 - they are meant to be right if you see them individually, but it is too boring in game play and too repetitive. Variations are needed obviously. I think the same, but I also think that adding another color when this is the same as the finisher it feels a bit hard. For now I keep
> 00:58:804 - same case in Muzukashii Same
> 01:04:518 (1,1,2,3,1) - mixing notes with spinner is weird. Most of the time players will finish the spinner earlier that it meant to be and they have to pay attention to some notes (01:05:589 (1,2,3) - ) which should be masked by the spinner actually. You can imagine that, it is really weird in game play effect. You're right, I extend the spinner until 01:05:768 -
> 01:06:750 - / 01:07:464 - you can remove them as they are too clumsy to express the melody. Stating out the vocal patterns cleanly is better than increasing the density over the vocal part.
> 01:12:464 - / 01:13:179 - same as above Really, I want to keep them, because they make the voice stand out more than the instrumental (plus it makes difference Oni). If I delete that would be equally that repetitive Oni. I'll try for the better sound
> 01:18:447 - / 01:19:875 - what if you put those SV changes right on the 'WAA~' ? That'd better imo. Nice, applied
> 01:20:589 - / 01:21:304 - ^ Applied
Just a quick screen of the mapset. You need more mods for feedback and advices for sure. Yeah, I still searching mods, thanks!