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posted
This beatmap was submitted using in-game submission on Saturday, October 28, 2017 at 7:53:59 PM

Artist: sakuzyo
Title: that day
Tags: L'aventale Laventale diverse system - Magic Bomb - MBomb DVSP-0096 ntny carmine
BPM: 80.55
Filesize: 2502kb
Play Time: 01:08
Difficulties Available:
  1. cup (1.19 stars, 94 notes)
  2. mbomb's salad (1.87 stars, 138 notes)


Download: sakuzyo - that day
Information: Scores/Beatmap Listing
---------------

Mp3, wallpaper, timing & metadata taken from this standard maps.

cup: Done by me.
mbomb's salad: Done by - Magic Bomb -.
Hitsound: Done by me & - Magic Bomb -.

Thanks to my friend & modders.
  1. - Magic Bomb - - GuestDifficulty
  2. Nokashi - Mod
  3. DavidEd - Mod
  4. alienflybot - Mod + #1 Check + Recheck + Bubbled
  5. RoseusJaeger - Mod
  6. Jusenkyo - Mod
  7. Spectator - Mod
  8. BoberOfDarkness - Mod
  9. -Sh1n1- - #2 Check + Qualified

Modding & GD Queue
My Beatmaps & GD
<< Previous || Next >>
posted
Changelog:
05/03/2017 - Upload maps.
05/03/2017 - Received Salad diff from - Magic Bomb -.
05/03/2017 - Moved to pending.
05/05/2017 - Mod from Nokashi.
05/06/2017 - Mod from DavidEd.
05/18/2017 - Mod from alienflybot.
06/01/2017 - Mod from RoseusJaeger.
06/08/2017 - Mod from Jusenkyo.
07/23/2017 - Mod from Spectator.
08/26/2017 - Mod from BoberOfDarkness.
10/15/2017 - Check Mod from alienflybot.
10/16/2017 - Recheck Mod from alienflybot.
10/22/2017 - Bubbled from alienflybot.
10/27/2017 - Second Check Mod from -Sh1n1-.
10/29/2017 - Qualified from -Sh1n1-.
11/05/2017 - Ranked.
[]
How I reply to your mod:
Blue: Means I applied your suggestions/I need to think again/I need other modders opinions.
Red: Means I rejected your suggestions.
posted
gd salad, not hitsounded yet.

salad
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 528
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:that day
TitleUnicode:that day
Artist:sakuzyo
ArtistUnicode:削除
Creator:SYAHME
Version:mbomb's salad
Source:
Tags:L'aventale diverse system
BeatmapID:0
BeatmapSetID:607985

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.80000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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posted
Salad diff added, thanks
posted
Hello there, NM on my accord

[ General]
  1. http://sakuzyo.net/laventale/ metadata if you are missing it , this looks pretty official
[ cup]
  1. I'll start off with a general pointer, since this is the biggest issue i have with this diff. I Will admit its simple in its execution, as justified by being a cup diff but its too simple. The base sv is super low and all the sliders are fully vertical offering no movement between them and you are only offering minimal movenment between other objects like circles. This hinders the structural integrity of this diff and the spread as a whole, since not only is the dash introduced in the following salad diff but the in-slider movement as well. I Believe this isnt the optimal thing to do and might result in a questionable spread by some. Try to encourage more horizontal slider movement on stronger held violin strings to accustom the player to adjusting their catcher mid-slider, a valuable technique that needs to be learned in order to move towards the salad diff. I Would definitely recommend investigating this. Also bump the SV to be consistent with Salad and also make it possible to make horizontal sliders that actually incorporate movement
  2. Following points are going to be focused of what can be improved, regardless of the full vertical sliders. You could however, incorporate these suggestions with a potential rearrangement of sliders, so they are more horizontal. some suggestion imply that the SV has been increased
  3. 00:06:242 (1) - Could cut and make it a 1/2 slider and place a circle here 00:06:956 - to differentiate the jumpy 3 note set better
  4. 00:08:384 (1,2,3) - I Would expect more movement to get to here, 00:07:670 (3,1) - is pretty underspaced for the gap that it conveys
  5. 00:19:813 (1,2,3) - Similar point here^
  6. 00:24:099 - 00:46:242 - this whole section makes it clear why the full vertical sliders dont work. The violin implies movement, the other instruments imply movement, yet the only movement is this slight nudge to the left or right every 1/1 interval. Variable Horizontality and spacing would add a nice touch here tbh
  7. 00:52:670 (2) - Turn into 3 circles for the extra movement and consistency with 00:18:385 (2,3,4) - or 00:08:384 (1,2,3)
  8. 00:59:067 (4,1) - This high string on (1) only appears once so its a shame to underspace it
  9. 01:05:527 (1,2,3) - Also underspace it more
[ mbomb's salad]
  1. 00:07:313 (2,1) - You could space this a bit more, i found myself having to cease movement for quite a bit even by walking it so the extra walking distance will emphasize the instrumental echo, since the catcher is still on the move
  2. 00:20:170 (2) - in my ears the blue tick of this reverse relies on the echo of the previous sound, so i dont think the tick by itself has a a dedicated sound on it. Might be a fault on my side but just to be safe, i would look into this and propbably go for a 1/2 slider instead.
  3. 00:24:099 - 00:46:956 - It feels like the normal-dash structure you have going on here is kinda wonky at times. Since there isnt anything that directly signals and justifies your placing of dashes ( i did check, for example 00:32:313 (3,1) - i thought u placed dashes on high piano notes but 00:35:170 (4,1) - this dash proved me wrong ) . You dashes are heavily concetrated on the middle of the section at about 30 to 37 seconds, even though more opportunities arose in sections before and after this section that could call for a normal dash, them being basically downbeats similar to the downbeat on 00:35:170 (4,1) - which is a dash. I think you get the point im trying to get across, not sure u can agree but a more open distribution of dashes in this section of music that basically repeats itself would be seem more consistent to me
  4. After noticing how you expressed this rhythm here 00:52:134 (4,5,6,1) - , it would seem like the more consistent choice to map 00:06:420 (4,5,1) - the same way, and not skipping a blue tick
Best of Luck~
posted

Nokashi wrote:

Hello there, NM on my accord

[ General]
  1. http://sakuzyo.net/laventale/ metadata if you are missing it , this looks pretty official - Okay
[ cup]
  1. I'll start off with a general pointer, since this is the biggest issue i have with this diff. I Will admit its simple in its execution, as justified by being a cup diff but its too simple. The base sv is super low and all the sliders are fully vertical offering no movement between them and you are only offering minimal movenment between other objects like circles. This hinders the structural integrity of this diff and the spread as a whole, since not only is the dash introduced in the following salad diff but the in-slider movement as well. I Believe this isnt the optimal thing to do and might result in a questionable spread by some. Try to encourage more horizontal slider movement on stronger held violin strings to accustom the player to adjusting their catcher mid-slider, a valuable technique that needs to be learned in order to move towards the salad diff. I Would definitely recommend investigating this. Also bump the SV to be consistent with Salad and also make it possible to make horizontal sliders that actually incorporate movement - I agree, I will re-map this diff.
  2. Following points are going to be focused of what can be improved, regardless of the full vertical sliders. You could however, incorporate these suggestions with a potential rearrangement of sliders, so they are more horizontal. some suggestion imply that the SV has been increased - Okay
  3. 00:06:242 (1) - Could cut and make it a 1/2 slider and place a circle here 00:06:956 - to differentiate the jumpy 3 note set better - Nice
  4. 00:08:384 (1,2,3) - I Would expect more movement to get to here, 00:07:670 (3,1) - is pretty underspaced for the gap that it conveys - Nice
  5. 00:19:813 (1,2,3) - Similar point here^ - Nice
  6. 00:24:099 - 00:46:242 - this whole section makes it clear why the full vertical sliders dont work. The violin implies movement, the other instruments imply movement, yet the only movement is this slight nudge to the left or right every 1/1 interval. Variable Horizontality and spacing would add a nice touch here tbh - Okay
  7. 00:52:670 (2) - Turn into 3 circles for the extra movement and consistency with 00:18:385 (2,3,4) - or 00:08:384 (1,2,3) - Nice
  8. 00:59:067 (4,1) - This high string on (1) only appears once so its a shame to underspace it - Okay
  9. 01:05:527 (1,2,3) - Also underspace it more - Okay
Best of Luck~ - Thanks, I will fix this diff.

Thanks for the mod.
posted

Nokashi wrote:

Hello there, NM on my accord

[ mbomb's salad]
  1. 00:07:313 (2,1) - You could space this a bit more, i found myself having to cease movement for quite a bit even by walking it so the extra walking distance will emphasize the instrumental echo, since the catcher is still on the move - Increased slightly, not too much though as I still want to account for a salad player's reaction time.
  2. 00:20:170 (2) - in my ears the blue tick of this reverse relies on the echo of the previous sound, so i dont think the tick by itself has a a dedicated sound on it. Might be a fault on my side but just to be safe, i would look into this and propbably go for a 1/2 slider instead. - I'm pretty sure there's a triplet in the violin here.
  3. 00:24:099 - 00:46:956 - It feels like the normal-dash structure you have going on here is kinda wonky at times. Since there isnt anything that directly signals and justifies your placing of dashes ( i did check, for example 00:32:313 (3,1) - i thought u placed dashes on high piano notes but 00:35:170 (4,1) - this dash proved me wrong ) . You dashes are heavily concetrated on the middle of the section at about 30 to 37 seconds, even though more opportunities arose in sections before and after this section that could call for a normal dash, them being basically downbeats similar to the downbeat on 00:35:170 (4,1) - which is a dash. I think you get the point im trying to get across, not sure u can agree but a more open distribution of dashes in this section of music that basically repeats itself would be seem more consistent to me - Dashes are currently to the strongest parts of the synths, this is just what sounds best to me, and as for the downbeats, the first one of each "section" specifically is stronger than the rest, so it makes more sense to have a dash to those than any of the others in my mind, and I'd like to avoid having a dash to every single one, as that would be too many dashes for a salad to me.
  4. After noticing how you expressed this rhythm here 00:52:134 (4,5,6,1) - , it would seem like the more consistent choice to map 00:06:420 (4,5,1) - the same way, and not skipping a blue tick - Originally wasn't sure about 1/4 dashes when I was mapping it but once I got to the end I decided they were fine, forgot to go back and change this, so fixed.
Best of Luck~


Thanks for the mod!

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 24099
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:that day
TitleUnicode:that day
Artist:sakuzyo
ArtistUnicode:削除
Creator:SYAHME
Version:mbomb's salad
Source:
Tags:L'aventale diverse system - Magic Bomb -
BeatmapID:1284571
BeatmapSetID:607985

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.80000000596046
SliderTickRate:1

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posted

- Magic Bomb - wrote:

Nokashi wrote:

Hello there, NM on my accord

[ mbomb's salad]
  1. 00:07:313 (2,1) - You could space this a bit more, i found myself having to cease movement for quite a bit even by walking it so the extra walking distance will emphasize the instrumental echo, since the catcher is still on the move - Increased slightly, not too much though as I still want to account for a salad player's reaction time.
  2. 00:20:170 (2) - in my ears the blue tick of this reverse relies on the echo of the previous sound, so i dont think the tick by itself has a a dedicated sound on it. Might be a fault on my side but just to be safe, i would look into this and propbably go for a 1/2 slider instead. - I'm pretty sure there's a triplet in the violin here.
  3. 00:24:099 - 00:46:956 - It feels like the normal-dash structure you have going on here is kinda wonky at times. Since there isnt anything that directly signals and justifies your placing of dashes ( i did check, for example 00:32:313 (3,1) - i thought u placed dashes on high piano notes but 00:35:170 (4,1) - this dash proved me wrong ) . You dashes are heavily concetrated on the middle of the section at about 30 to 37 seconds, even though more opportunities arose in sections before and after this section that could call for a normal dash, them being basically downbeats similar to the downbeat on 00:35:170 (4,1) - which is a dash. I think you get the point im trying to get across, not sure u can agree but a more open distribution of dashes in this section of music that basically repeats itself would be seem more consistent to me - Dashes are currently to the strongest parts of the synths, this is just what sounds best to me, and as for the downbeats, the first one of each "section" specifically is stronger than the rest, so it makes more sense to have a dash to those than any of the others in my mind, and I'd like to avoid having a dash to every single one, as that would be too many dashes for a salad to me.
  4. After noticing how you expressed this rhythm here 00:52:134 (4,5,6,1) - , it would seem like the more consistent choice to map 00:06:420 (4,5,1) - the same way, and not skipping a blue tick - Originally wasn't sure about 1/4 dashes when I was mapping it but once I got to the end I decided they were fine, forgot to go back and change this, so fixed.
Best of Luck~


Thanks for the mod!

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Title:that day
TitleUnicode:that day
Artist:sakuzyo
ArtistUnicode:削除
Creator:SYAHME
Version:mbomb's salad
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Tags:L'aventale diverse system - Magic Bomb -
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Updated, thanks
posted
from queue

mbomb salad
00:04:119 (1,2) - x304 for emphasize like you've done at 00:06:956 (1) -
00:49:813 (1) - ^
00:15:547 (1,2) - x38 for the same reason. but it will be very close to the edge, so you may have to move the entierty of 00:14:813 (3,4,1,2) - to make this dash work more smoothly 00:16:287 (2,1) -
00:16:957 (2) - convert to notes instead? looks better aestetically
00:29:099 (2,3,4,5,6,7) - this stream looks a bit awkward in game. how about something like this instead? https://osu.ppy.sh/ss/8017225
00:40:170 (2) - x144 for consistent spacing

cup
00:01:569 (2,3) - would represent the violin better if (2) had higher spacing than (3) since the beat on (2) is a higher pitch than (3). or maybe have consistent spacing?
00:16:600 (4) - try and make this higher spacing than 00:15:547 (1,2,3) - for emphasize. looks cool aswell
00:25:170 - Missing beat
00:28:027 - ^
00:32:313 - ^
60% of the map is missing ;_;

----

decent set so far. good luck!
posted

DavidEd wrote:

from queue

cup
00:01:569 (2,3) - would represent the violin better if (2) had higher spacing than (3) since the beat on (2) is a higher pitch than (3). or maybe have consistent spacing? - Maybe I will stick with this pattern at the moment.
00:16:600 (4) - try and make this higher spacing than 00:15:547 (1,2,3) - for emphasize. looks cool aswell - Okay
00:25:170 - Missing beat - Okay
00:28:027 - ^ - Okay
00:32:313 - ^ - Okay
60% of the map is missing ;_; - Huhu, I have to re-map

----

decent set so far. good luck!

Thanks for the mod.
posted

DavidEd wrote:

from queue

mbomb salad
00:04:119 (1,2) - x304 for emphasize like you've done at 00:06:956 (1) - - That one's a stronger pitch, and I wouldn't want to introduce too many 1/4 dashes at this level.
00:49:813 (1) - ^ - Same here.
00:15:547 (1,2) - x38 for the same reason. but it will be very close to the edge, so you may have to move the entierty of 00:14:813 (3,4,1,2) - to make this dash work more smoothly 00:16:287 (2,1) - - And again here.
00:16:957 (2) - convert to notes instead? looks better aestetically - Doesn't really make that much of a difference except removing one droplet, but sure.
00:29:099 (2,3,4,5,6,7) - this stream looks a bit awkward in game. how about something like this instead? https://osu.ppy.sh/ss/8017225 - That feels a bit too compact to play for me, my aim here was to keep movement going throughout the stream, and I think the current placement does that nicely.
00:40:170 (2) - x144 for consistent spacing - This sound is a bit weaker musically, so it makes more sense to have a lower distance to it than to 1.

decent set so far. good luck!


Thanks for the mod!

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TitleUnicode:that day
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ArtistUnicode:削除
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Source:
Tags:L'aventale diverse system - Magic Bomb -
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posted

- Magic Bomb - wrote:

DavidEd wrote:

from queue

mbomb salad
00:04:119 (1,2) - x304 for emphasize like you've done at 00:06:956 (1) - - That one's a stronger pitch, and I wouldn't want to introduce too many 1/4 dashes at this level.
00:49:813 (1) - ^ - Same here.
00:15:547 (1,2) - x38 for the same reason. but it will be very close to the edge, so you may have to move the entierty of 00:14:813 (3,4,1,2) - to make this dash work more smoothly 00:16:287 (2,1) - - And again here.
00:16:957 (2) - convert to notes instead? looks better aestetically - Doesn't really make that much of a difference except removing one droplet, but sure.
00:29:099 (2,3,4,5,6,7) - this stream looks a bit awkward in game. how about something like this instead? https://osu.ppy.sh/ss/8017225 - That feels a bit too compact to play for me, my aim here was to keep movement going throughout the stream, and I think the current placement does that nicely.
00:40:170 (2) - x144 for consistent spacing - This sound is a bit weaker musically, so it makes more sense to have a lower distance to it than to 1.

decent set so far. good luck!


Thanks for the mod!

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Updated, thanks
posted
█ Optional to change --- █ Suggested to change --- █ Unrankable
[ General]
  1. Good to go!
[cup]

  • Gameplay
  1. 00:10:527 (4) - Maybe make this slightly inclined to provide more movements? It is quite strange here to have a vertical slider and plays a bit dull.
  2. 00:20:885 (2,3) - I feel that the flow is a bit weird because the slider curved inwards, players would rather expect an outward / a vertical start for this slider. Maybe you want to change the shape of this slider to favor it, or a simpler method: Flip 00:21:242 (3,4) - horizontally by Ctrl+H and place this back to its original position, i.e. x:272. You may want to move some notes so the distance of 00:23:385 (4,1) - is notably larger than 00:21:242 (3,4) - like what you have done in the original pattern.
  3. 00:45:527 (1,2) - Same as above, would be out of players' expectation. I think the flow can be easier to follow and maybe a bit predictable for the pattern, so it will be good for beginners. In this case, maybe Ctrl+H 00:46:242 (2) - and place it at x:272.
  4. 00:54:813 (3) - The bending dot is out of the editor field. While it doesn't cause any problems during gameplay, I think it will be better to keep it inside the field.
  5. 00:56:241 (4) - Same thing, maybe bend this (if you want something different from the previous stanza) or slant this?
  6. 00:57:670 (1,2,3,1,1,2,1,2,3,1) - Probably a bit dense here for a Cup, in addition it is also a bit boring, with these circle movements. What about replacing 01:00:527 (1,2,1) - with a 1/1 slider like 00:54:813 (3) - ?
  7. 01:01:955 (3,1,2) - A bit weird to leave a big gap between both (3,1) and (1,2). I think leaving gap for one of them would be very nice enough. In this case, I would say putting a wider gap between 01:02:312 (1,2) - is better so (2) can be emphasized by a slightly larger distance.
  8. 01:02:669 (2,3,4,1,2,3,1) - Concerning the spinner pattern, it starts at the left but the last note is actually at the right, which is 01:06:241 (3) - . Maybe you can be more lenient here and try to end the notes at the left? One of the suggestions would be: *Screenshot, so the flow is nice while it favors the spinner pattern.

    Hitsounds
  9. Pretty much you forgot to hitsound the second half of the map starting from 00:24:099 - . Please complete it.

    New Combos
  10. The NC patterns are quite weird, I think it is best to have NC starting at the important beats, i.e. the notes with Finish hitsounds. For instance, take a look at 00:00:528 - 00:13:374 - this part: NC at 00:01:569 (2) - because it is after the Finish. Then, for 00:06:242 (1,2,3) - , remove NC at 00:06:242 (1) - and put NC at 00:07:313 (2) - . Lastly, for 00:11:956 (1,2,3) - , NC at 00:12:686 (2) - and remove the one at 00:11:956 (1) - , I think it matches the song with the combo continuation before the second stanza's kick off.
[mbomb's salad]

  • Gameplay
  1. 00:09:099 (3,4,5,6,1) - For aesthetics in gameplay, I think this can be improved a bit. Basically I think (4,5) should not be at the same x-position so the curve here looks better and the flow would be nicer. One of the suggestions: *Screenshot, or even better: Rework on this curve to make that (5) is the most-outward note.
  2. 00:11:956 (2,1,2) - Why not the dash at 00:11:956 (2,1) - instead? I know you tried to make it consistent with 00:00:528 (1,2,3) - for the position to dash, however I think 00:00:528 (1,2,3) - is an exceptional case because of the slider. While for 00:11:956 (2,1,2) - , it will be better to put dash at the suggested part to emphasize the prominent beat at (1).
  3. 00:17:671 (6,7,1) - A bit hard to jump from (7) to catch (1). Considering that (6,7) is actually linear and the players have to dash to catch (1), that means they may be in a rush and miss the tail of (7) from that haste. In this case, maybe you want to Ctrl+H (7) and place it back to original position, then add a dash between (7,1), it would be much easier.
  4. 00:52:313 (5,6,1) - Same thing actually. However I think the distance of (6,1) can be reduced if you wish to keep the pattern.
  5. 00:55:527 (1) - For aesthetics, this plays out really bizarre in gameplay, maybe curve more in the start?
  6. 00:57:670 (2,1,2) - Same as 00:11:956 (2,1,2) - .

    Hitsounds
  7. Finish it, there are no hitsounds in the difficulty.
Good luck!
posted

alienflybot wrote:

█ Optional to change --- █ Suggested to change --- █ Unrankable
[ General]
  1. Good to go! - Nice
[cup]

  • Gameplay
  1. 00:10:527 (4) - Maybe make this slightly inclined to provide more movements? It is quite strange here to have a vertical slider and plays a bit dull. - Okay, I have changed it into a new shape.
  2. 00:20:885 (2,3) - I feel that the flow is a bit weird because the slider curved inwards, players would rather expect an outward / a vertical start for this slider. Maybe you want to change the shape of this slider to favor it, or a simpler method: Flip 00:21:242 (3,4) - horizontally by Ctrl+H and place this back to its original position, i.e. x:272. You may want to move some notes so the distance of 00:23:385 (4,1) - is notably larger than 00:21:242 (3,4) - like what you have done in the original pattern. - Nice, fixed according to your suggestion and the distance is equally same for (4,1) with (3,4).
  3. 00:45:527 (1,2) - Same as above, would be out of players' expectation. I think the flow can be easier to follow and maybe a bit predictable for the pattern, so it will be good for beginners. In this case, maybe Ctrl+H 00:46:242 (2) - and place it at x:272. - Okay
  4. 00:54:813 (3) - The bending dot is out of the editor field. While it doesn't cause any problems during gameplay, I think it will be better to keep it inside the field. - Okay
  5. 00:56:241 (4) - Same thing, maybe bends this (if you want something different from the previous stanza) or slant this? - Okay, I have changed it into a new shape.
  6. 00:57:670 (1,2,3,1,1,2,1,2,3,1) - Probably a bit dense here for a Cup, in addition it is also a bit boring, with these circle movements. What about replacing 01:00:527 (1,2,1) - with a 1/1 slider like 00:54:813 (3) - ? - I will keep this 1/2 pattern because of the low BPM.
  7. 01:01:955 (3,1,2) - A bit weird to leave a big gap between both (3,1) and (1,2). I think leaving a gap for one of them would be very nice enough. In this case, I would say putting a wider gap between 01:02:312 (1,2) - is better so (2) can be emphasized by a slightly larger distance. - Okay
  8. 01:02:669 (2,3,4,1,2,3,1) - Concerning the spinner pattern, it starts to the left but the last note is actually at the right, which is 01:06:241 (3) - . Maybe you can be more lenient here and try to end the notes at the left? One of the suggestions would be: *Screenshot, so the flow is nice while it favors the spinner pattern. - I have fixed some inconsistent on the timeline and changed it into a new pattern.

    Hitsounds
  9. Pretty much you forgot to hitsound the second half of the map starting from 00:24:099 - . Please complete it. - Okay, don't worry.

    New Combos
  10. The NC patterns are quite weird, I think it is best to have NC starting at the important beats, i.e. the notes with Finish hitsounds. For instance, take a look at 00:00:528 - 00:13:374 - this part: NC at 00:01:569 (2) - because it is after the Finish. Then, for 00:06:242 (1,2,3) - , remove NC at 00:06:242 (1) - and put NC at 00:07:313 (2) - . Lastly, for 00:11:956 (1,2,3) - , NC at 00:12:686 (2) - and remove the one at 00:11:956 (1) - , I think it matches the song with the combo continuation before the second stanza's kick off. - Nice, all fixed.
Good luck! - Thanks

Thanks for the mod.
posted

alienflybot wrote:

[mbomb's salad]

  • Gameplay
  1. 00:09:099 (3,4,5,6,1) - For aesthetics in gameplay, I think this can be improved a bit. Basically I think (4,5) should not be at the same x-position so the curve here looks better and the flow would be nicer. One of the suggestions: *Screenshot, or even better: Rework on this curve to make that (5) is the most-outward note. - Tried to do something similar.
  2. 00:11:956 (2,1,2) - Why not the dash at 00:11:956 (2,1) - instead? I know you tried to make it consistent with 00:00:528 (1,2,3) - for the position to dash, however I think 00:00:528 (1,2,3) - is an exceptional case because of the slider. While for 00:11:956 (2,1,2) - , it will be better to put dash at the suggested part to emphasize the prominent beat at (1). - I think the pitch change here makes the sound on 2 stronger.
  3. 00:17:671 (6,7,1) - A bit hard to jump from (7) to catch (1). Considering that (6,7) is actually linear and the players have to dash to catch (1), that means they may be in a rush and miss the tail of (7) from that haste. In this case, maybe you want to Ctrl+H (7) and place it back to original position, then add a dash between (7,1), it would be much easier. - Reduced in a different way.
  4. 00:52:313 (5,6,1) - Same thing actually. However I think the distance of (6,1) can be reduced if you wish to keep the pattern. - Done.
  5. 00:55:527 (1) - For aesthetics, this plays out really bizarre in gameplay, maybe curve more in the start? - I kinda like how this looks.
  6. 00:57:670 (2,1,2) - Same as 00:11:956 (2,1,2) - . - Same as there.

    Hitsounds
  7. Finish it, there are no hitsounds in the difficulty. - Will be done soon.
Good luck!


Thanks for the mod!

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 24099
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:that day
TitleUnicode:that day
Artist:sakuzyo
ArtistUnicode:削除
Creator:SYAHME
Version:mbomb's salad
Source:
Tags:L'aventale diverse system - Magic Bomb -
BeatmapID:1284571
BeatmapSetID:607985

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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posted

- Magic Bomb - wrote:

alienflybot wrote:

[mbomb's salad]

  • Gameplay
  1. 00:09:099 (3,4,5,6,1) - For aesthetics in gameplay, I think this can be improved a bit. Basically I think (4,5) should not be at the same x-position so the curve here looks better and the flow would be nicer. One of the suggestions: *Screenshot, or even better: Rework on this curve to make that (5) is the most-outward note. - Tried to do something similar.
  2. 00:11:956 (2,1,2) - Why not the dash at 00:11:956 (2,1) - instead? I know you tried to make it consistent with 00:00:528 (1,2,3) - for the position to dash, however I think 00:00:528 (1,2,3) - is an exceptional case because of the slider. While for 00:11:956 (2,1,2) - , it will be better to put dash at the suggested part to emphasize the prominent beat at (1). - I think the pitch change here makes the sound on 2 stronger.
  3. 00:17:671 (6,7,1) - A bit hard to jump from (7) to catch (1). Considering that (6,7) is actually linear and the players have to dash to catch (1), that means they may be in a rush and miss the tail of (7) from that haste. In this case, maybe you want to Ctrl+H (7) and place it back to original position, then add a dash between (7,1), it would be much easier. - Reduced in a different way.
  4. 00:52:313 (5,6,1) - Same thing actually. However I think the distance of (6,1) can be reduced if you wish to keep the pattern. - Done.
  5. 00:55:527 (1) - For aesthetics, this plays out really bizarre in gameplay, maybe curve more in the start? - I kinda like how this looks.
  6. 00:57:670 (2,1,2) - Same as 00:11:956 (2,1,2) - . - Same as there.

    Hitsounds
  7. Finish it, there are no hitsounds in the difficulty. - Will be done soon.
Good luck!


Thanks for the mod!

osu file format v14

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Title:that day
TitleUnicode:that day
Artist:sakuzyo
ArtistUnicode:削除
Creator:SYAHME
Version:mbomb's salad
Source:
Tags:L'aventale diverse system - Magic Bomb -
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Updated, thanks
posted
NM from queue

General

Looks good.

Cup

00:01:569 (1,2) – For theses extended walks, you should used 1.6x instead of 1.7x because it's easier for newer player to not read as a dash. Move 00:00:528 (1,1) – to X=184

00:03:752 (2,1) – keep your spacing consistant, even for extended walks. Move 00:04:119 (1) – to X=104

00:04:824 (3,4) – Make this an extended walk, put emphasis on this piano by moving (4) to X=448

00:06:242 (5,1) – This anti-flow doesn't play nice for a Cup. 00:07:313 (1,2) – should be to the right of (5) since a newb is going to want to flow to the right, not the left. The only thing you'll have to do is move 00:08:384 (1,2,3) – more to the left.

00:10:527 (4,5) – Why isn't this more of a C-shape? It doesn't flow with the piano well and then awkwardly stacks into (5). I think the pattern should look like this to match the music and fix flow. (SCREENSHOT 1)

00:16:957 (2,1,1) – Doing anti-flow twice in a row is a bit much for a new player. Make the reverse on 00:19:813 (1) - flow to the left.

00:19:813 (1,2,3) – Increase walking distance to 1.15x here because the player has to stop catcher to catch.

00:25:527 (1,2,1) – This plays very awkwardly for a new player. Back and forth antiflow is very uncomfortable for a newer player. Move (2) to X=320.

00:38:384 (1,2,1) – Don;t do back and forth antiflow from a C-slider in a Cup, it plays very uncomfortably. Move (2) to X=200.

00:46:242 (2,1,2) - ^Like I said before, this plays awkardly. Move 00:47:333 (1,2) – to X=408 to fix.

00:50:527 (3,4,5,1) – Fix this anti-flow, this is too much for a Cup.

00:56:241 (1,2) – Same as 00:10:527 (4,5) , Re-posisition.

00:59:456 (1) – Make this flow to the left because the piano is softer here and the antiflow is too much for newer players after previous antiflow.

Why are your new combos in weird places? They should be consistant:

00:01:569 (1) – Remove NC

00:04:119 (1) – Remove NC

00:05:177 (6) – Add NC

00:07:313 (1) – Remove NC

00:11:956 (5) – Add NC

00:12:686 (1) – Remove NC

00:15:547 (1) – Remove NC

00:18:385 (1) – Remove NC

00:49:813 (1) – Remove NC

00:50:884 (6) – Add NC

00:53:027 (1) – Remove NC

00:56:241 (4) – Add NC

01:01:241 (1) – Remove NC


Mbomb's Salad

00:09:099 (3,4,5,6) – Make this look cleaner. Move (5) to X=56 and (6) to X=120

00:16:287 (2,1) – Reduce this dash a bit, it could appear intimidating to newer players.

00:29:099 (2,3,4,5,6,7) – Please condense this, I'm not gonna argue with you about using 1/8th in a Salad (which I dont approve) but please at least make the stream look clean.

01:04:455 (2,3,4,5) – Just make this a slider to be consistent with previous patterns. You're overmapping.


Good luck
posted

RoseusJaeger wrote:

NM from queue

General

Looks good. - 아주 NICE

Cup

00:01:569 (1,2) – For theses extended walks, you should used 1.6x instead of 1.7x because it's easier for newer player to not read as a dash. Move 00:00:528 (1,1) – to X=184 - Okay

00:03:752 (2,1) – keep your spacing consistant, even for extended walks. Move 00:04:119 (1) – to X=104 - The current distance is better, so no change.

00:04:824 (3,4) – Make this an extended walk, put emphasis on this piano by moving (4) to X=448 - I think I don't want to make a walk dash on this piano because of it's not that potential and to make a variety.

00:06:242 (5,1) – This anti-flow doesn't play nice for a Cup. 00:07:313 (1,2) – should be to the right of (5) since a newb is going to want to flow to the right, not the left. The only thing you'll have to do is move 00:08:384 (1,2,3) – more to the left. - The anti-flow(slider end) is good to emphasize the finish hitsound.

00:10:527 (4,5) – Why isn't this more of a C-shape? It doesn't flow with the piano well and then awkwardly stacks into (5). I think the pattern should look like this to match the music and fix flow. (SCREENSHOT 1) - No screenshot? To me, the pattern is okay and flow better. The stack is purposely like that and to make a variety.

00:16:957 (2,1,1) – Doing anti-flow twice in a row is a bit much for a new player. Make the reverse on 00:19:813 (1) - flow to the left. - Change to new pattern.

00:19:813 (1,2,3) – Increase walking distance to 1.15x here because the player has to stop catcher to catch. - It doesn't change anything.

00:25:527 (1,2,1) – This plays very awkwardly for a new player. Back and forth antiflow is very uncomfortable for a newer player. Move (2) to X=320. - 아주 NICE

00:38:384 (1,2,1) – Don;t do back and forth antiflow from a C-slider in a Cup, it plays very uncomfortably. Move (2) to X=200. - 아주 NICE

00:46:242 (2,1,2) - ^Like I said before, this plays awkardly. Move 00:47:333 (1,2) – to X=408 to fix. - I will keep this pattern at the moment.

00:50:527 (3,4,5,1) – Fix this anti-flow, this is too much for a Cup. - I will keep this pattern at the moment.

00:56:241 (1,2) – Same as 00:10:527 (4,5) , Re-posisition. - Same as above statement.

00:59:456 (1) – Make this flow to the left because the piano is softer here and the antiflow is too much for newer players after previous antiflow. - I will keep this pattern at the moment.

Why are your new combos in weird places? They should be consistant:

00:01:569 (1) – Remove NC - Done

00:04:119 (1) – Remove NC - Done

00:05:177 (6) – Add NC - Done

00:07:313 (1) – Remove NC - Done

00:11:956 (5) – Add NC - Done

00:12:686 (1) – Remove NC - Done

00:15:547 (1) – Remove NC - Done

00:18:385 (1) – Remove NC - Done

00:49:813 (1) – Remove NC - Done

00:50:884 (6) – Add NC - Done

00:53:027 (1) – Remove NC - Done

00:56:241 (4) – Add NC - Done

01:01:241 (1) – Remove NC - Done

Good luck - Thanks

Thanks for the mod.
posted
[General ]

  1. Perhaps you should add other 2 colors for combos, I will leave you some:
    R:189, G:206, B:185
    R:207, G:171, B:190


[cup ]

  1. Sincerely I do not see any problem with this difficulty, really loved it, continues with this work, really speaks well of you, lucky.




[mbomb's salad ]

  1. To get started, it is necessary to emphasize that hitsounds to this difficulty, on the other hand, it makes me rare to see how you use a dash 00:00:528 (1,2) - here, being the beginning of the song, is like playing something "difficult" being something normal, I suggest that if You want to add a dash, the correct place would be between these 00:01:569 (2,3) - notes and not as you use them at the beginning.
  2. 00:06:777 (6,1) - This pattern is counter-flow, it is very rare to see this, I feel that the dash is forced to do so, I would prefer to at least remove the pre-dash note or simply remove it.
  3. 00:08:384 (1) - If the previous suggestion were valid, in this note there should be a dash, but there is not, which is why with this I can support that the dash in the previous suggestion does not go.
  4. 00:11:956 (2,1) - I really think it's a good opportunity to see a dash between those notes, the sound is dense, prominent, which increases its effectiveness with the jump.
  5. 00:18:028 (7,1) - Here is repeated the conflict that is similar to the beginning, I do not know if it was done on purpose, but I do not like the way it flows in a song like this.
  6. Well, there is nothing more to mention, since from what I see it repeats the same patterns in the same sections where the sounds reside, but anyway, other than that I like the way you put each note, but I feel you can improve In a certain area, I wish you the best of luck, success.
I hope and my mod so short has been helpful, if not, tell me, success.~
posted

Jusenkyo wrote:

[General ]

  1. Perhaps you should add other 2 colors for combos, I will leave you some: - Thanks, I will try it :3
    R:189, G:206, B:185
    R:207, G:171, B:190


[cup ]

  1. Sincerely I do not see any problem with this difficulty, really loved it, continues with this work, really speaks well of you, lucky. - Thanks <3
I hope and my mod so short has been helpful, if not, tell me, success.~ - Thanks

Thanks for the mod.
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