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Xi - Rokujuu-nen Me no Shinsoku Saiban ~ Rapidi...

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Topic Starter
tokiko
This beatmap was submitted using in-game submission on 4 ноября 2022 г. at 13:40:43

Artist: Xi
Title: Rokujuu-nen Me no Shinsoku Saiban ~ Rapidity is a justice
Source: 東方花映塚 ~ Phantasmagoria of Flower View.
Tags: 東方Project touhou 9 th9 AQUAELIE 六十年目の東方裁判 judgement in the sixtieth year fate of sixty years reitaisai 6 shiki eiki yamaxanadu 花映塚 Kaeidzuka U2 例大祭 zun team shanghai alice metal instrumental
BPM: 185
Filesize: 12137kb
Play Time: 05:26
Difficulties Available:
  1. Extra Stage (6,67 stars, 2174 notes)
Download: Xi - Rokujuu-nen Me no Shinsoku Saiban ~ Rapidity is a justice
Information: Scores/Beatmap Listing
---------------
在这里向全世界的玩家介绍你做的图吧。如果有人帮你作图或mod,你也可以用这里记录下更新的历史。

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pre-loved version
Missing Link
красиво
Yohanes
Замечательно!
PandaHero
Чудесно :)
Mirash
Mempesona

Hi. Mod from me and neilperry

00:12:789 (4) - не уверен что нужна она тут. лучше наверно чстобы слайцдерэнд бил на этот тик
00:15:384 (4) - 00:17:979 (4) - 00:20:573 (4) - сейм (ибо в некст партах ты игноришь этот звук впринципе)
00:45:822 - тут слайдер энд заглушить бы 00:48:361 (2) - сейм
01:03:745 (8,9) - тут перебор немного. сделай объекты чуток подальше как ты делал до и после
02:09:438 (6,7,8) - угол слайдера выглядит не красиво относительно паттеринга. попробуй так http://puu.sh/vCPOj/535f1909a9.jpg
02:32:591 (4,5,6) - тут спейсинг проблемы. 4-5 должен быть ближе чем 5-6 чтобы фоловить общую концепцию твою, как например тут 02:37:514 (4,1,2) -
03:20:976 (1,2,3,4) - т.к. у тебя стак лэтанси маленький я бы предложил сделать небольшой спейсинг а не полностью стакать их https://puu.sh/vCQ2i/6c74430e44.jpg как-то так. Следующий тоже можно, но можно оставить и стакнутым чтобы логика проследовалась твоя
03:38:822 (2,3,4,5) - спейсинг чуток побольше 03:43:745 (2,3,4,5) - сейм
03:57:438 (7,8,1) - неуверен что линейный джамп тут хорошо работать будет
05:16:438 (2) - сделай чтобы бланкет идеально был в шейпе стрима. будет круто

Good map. Good luck with it o/
Topic Starter
tokiko
mirashb and neilperry

Mirash wrote:

Mempesona

Hi. Mod from me and neilperry

00:12:789 (4) - не уверен что нужна она тут. лучше наверно чстобы слайцдерэнд бил на этот тик
00:15:384 (4) - 00:17:979 (4) - 00:20:573 (4) - сейм (ибо в некст партах ты игноришь этот звук впринципе) поставил кул слайдеры
00:45:822 - тут слайдер энд заглушить бы 00:48:361 (2) - сейм оке
01:03:745 (8,9) - тут перебор немного. сделай объекты чуток подальше как ты делал до и после попробовал сделать
02:09:438 (6,7,8) - угол слайдера выглядит не красиво относительно паттеринга. попробуй так http://puu.sh/vCPOj/535f1909a9.jpg хорошо
02:32:591 (4,5,6) - тут спейсинг проблемы. 4-5 должен быть ближе чем 5-6 чтобы фоловить общую концепцию твою, как например тут 02:37:514 (4,1,2) - я хотел сделать красивый трейгольник! да и разнообразие не помешает
03:20:976 (1,2,3,4) - т.к. у тебя стак лэтанси маленький я бы предложил сделать небольшой спейсинг а не полностью стакать их https://puu.sh/vCQ2i/6c74430e44.jpg как-то так. Следующий тоже можно, но можно оставить и стакнутым чтобы логика проследовалась твоя анстакнул немного
03:38:822 (2,3,4,5) - спейсинг чуток побольше 03:43:745 (2,3,4,5) - сейм оке
03:57:438 (7,8,1) - неуверен что линейный джамп тут хорошо работать будет работает, не волнуйся
05:16:438 (2) - сделай чтобы бланкет идеально был в шейпе стрима. будет круто там спейсинг поломается тогда

Good map. Good luck with it o/

спасибо!
Suissie
Hello from my modding queue o/

03:21:591 (1,2,3,4) - why dont make it like there again 03:20:976 (1,2,3,4) - ? A bit random imo.
Even then you should make that one special too.
Idk maybe stack this 04:56:822 (3) - on a note before.
03:17:438 (1,2,3,4) - I think this spacing is not even. On purpose ?

Sry couldn't find more.
Pretty nice map good luck :D
Topic Starter
tokiko
thanks Suissie

Suissie wrote:

Hello from my modding queue o/

03:21:591 (1,2,3,4) - why dont make it like there again 03:20:976 (1,2,3,4) - ? A bit random imo. aaa i forgot about it
Even then you should make that one special too.
Idk maybe stack this 04:56:822 (3) - on a note before. it will destroy equal spacing!
03:17:438 (1,2,3,4) - I think this spacing is not even. On purpose ? oh~ corrected!

Sry couldn't find more.
Pretty nice map good luck :D
Yoshimaro
hi im modder c:

as per mappers' request

I asked Sprok Lover to do a testplay, and we agreed that there were some troubling things that I'll make sure to mention in my mod (the replay file can be found here: https://puu.sh/vEXBo/d567410f72.osr)

General

  1. I know that the metadata is taken from the ranked version of this song, but double check that the artist name is Xi (with a captial) as opposed to xi (with a lower case), older maps are never the standard for metadata so just make sure.
  2. Your hitsounds in some sections are theoretically inaudible since the samples fit the music near perfectly. This is an unrankable issue since the player needs to get audible feedback.

Extra Stage

  1. 00:15:870 (3) - Remove slider whistle
  2. 00:19:762 (4) - Ctrl J?
  3. 00:22:681 - Starting here, you drastically reduce the object density and switch to much more passive flow which does not seem warranted by the music. compare the density between 00:17:492 (1,2,1,2,3) - 00:22:681 (1,2,3,4,5) - . I suggest at least keeping consistent level of difficulty or combo aesthetic, keepinig one of the 2 would suffice but dropping both of them is inconsistently mapping the same section.
  4. 00:28:195 (3,4) - It did not matter as much for 00:23:006 (3,4) - since the flow is in the opposite direction, but i really recommend giving 00:28:519 (4) - some spacing because you use the same distance (in the same combo) to represent both 1/2 (i.e 00:27:870 (1,2) - ) and 1/1 (i.e 00:28:195 (3,4) - ). Imo, this would do wonders for expression as well.
  5. 00:40:843 (1,1) - These are fine, because the context given by the rest of the section makes it very obvious that these sliders will continue the pattern and lower in SV. Note that the context you give for this section is very important, as I will cover a point later in this mod that uses the same 0.01 SV and is unacceptable.
  6. 00:43:438 - Make sure your inherited point and timing point start as the same hitsound.
  7. 00:53:284 (1,2,3,4,5,1,2,1,2,1,2,3,4,5) - This applies for your entire map: Spork Lover and I both agree that it would be much more readable and understandable if you NC'd these sections by downbeats, rather than by the combo.
  8. 00:57:899 (3) - The flow you have set up from 00:56:976 (2,3,1,2,1,2) - makes it much more intuitive for the player to go back towards 00:57:591 (1) - instead of behind 00:57:745 (2) - . This would serve as a nice flourish to finish the combo and emphasize it better in a more intuitive way, although if you were to apply this, 00:57:899 (3) - would end up off screen. One solution would be to try some variation of 00:56:284 (1,2,1,2,1,2,3,1,2,1,2) - Ctrl H and then leave 00:57:899 (3) - where it is currently.
  9. 01:21:591 - soft-hitnormal55 is very unfitting right here, that goes for 04:16:361 - as well.
  10. 01:48:668 (1) - This is an unplayable, ambiguous, and unsupported by context. Furthermore, I don't think any BNs will agree to this either. What Spork Lover recommended was to create a shape that makes the player want to move the cursor across less distance:
    However, even then, there is 0 context supporting this slider. Remember that it was accetable here: 00:40:843 (1,1) - because the entire section leading up to those sliders had lowering SVs, so they were both supported by context and intuitive. However, 01:48:668 (1) - completely kills the momentum and gives no provided context to warrant the SV change (also the blanket is off). the player is given 1.5 slider ticks of time to realize that the slider is very slow, which is no where near enough time to be readable, this is a must-memorize element to FC the map, as first plays will 99% involve slider breaking.

    My suggestions in resolving this issue are:
    1 (most recommended). Raising the SV to a more readable level that is contextually supported by the section leading up to this moment.
    2. Use a slider shape that covers less area to prevent the player from instantly slider breaking.
  11. 01:54:053 (1,2,3,4,5,6) - Suggestion: since you have the player momentum come to a halt on 01:53:284 (7) - , maybe you could do the same here 01:54:053 (1,2,3,4,5,6) - to form a more synergistic flow?
  12. 01:57:284 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1) - Nice!
  13. 02:05:900 (1,2,3,1,2,3,1,2,3,1,2,3,4,5) - Again, just a reminder, refer to what I said here: 00:53:284 (1,2,3,4,5,1,2,1,2,1,2,3,4,5) -
  14. 02:40:361 - Hitsounds
  15. 03:21:284 (3,4) - Unrankable direct stack and visually inconsistent with prior combos
  16. 03:21:899 (3,4) - Unrankable direct stack and visually inconsistent with prior combos
  17. 03:57:745 - Good example of a section that could use some hitsound boosting since the samples mix in near perfectly with the music (there are plenty of sections before this too, so double check and apply).
  18. 04:28:668 (1) - Again, this won't go over well with both BNs and players.
  19. 04:45:438 - Hitsounds
  20. 04:50:438 (12) - This receives just as much flow emphasis as 04:49:591 (1) - and is not emphasized by the music. Consider making 04:50:438 (12,13,14,15,16,17,18,1) - a more rounded curve rather than a sharp turn.

There are some reeeaally beautiful looking stream sequences in this map, good job with aesthetic because I have literally 0 complaint about aesthetic.
Lama Poluna
placeholder for mod ( я тупой )
Topic Starter
tokiko
thanks - Yoshimaro -

- Yoshimaro - wrote:

hi im modder c:

as per mappers' request

I asked Sprok Lover to do a testplay, and we agreed that there were some troubling things that I'll make sure to mention in my mod (the replay file can be found here: https://puu.sh/vEXBo/d567410f72.osr)

General

  1. I know that the metadata is taken from the ranked version of this song, but double check that the artist name is Xi (with a captial) as opposed to xi (with a lower case), older maps are never the standard for metadata so just make sure. metadata was taken from here and here, so i think it's fine
  2. Your hitsounds in some sections are theoretically inaudible since the samples fit the music near perfectly. This is an unrankable issue since the player needs to get audible feedback. aah, i know that part's, will try to correct

Extra Stage

  1. 00:15:870 (3) - Remove slider whistle removed from sliderend
  2. 00:19:762 (4) - Ctrl J? naah, this is the same as 00:16:843 (3,4) -
  3. 00:22:681 - Starting here, you drastically reduce the object density and switch to much more passive flow which does not seem warranted by the music. compare the density between 00:17:492 (1,2,1,2,3) - 00:22:681 (1,2,3,4,5) - . I suggest at least keeping consistent level of difficulty or combo aesthetic, keepinig one of the 2 would suffice but dropping both of them is inconsistently mapping the same section. i did this for some variety, but dunno, may change later
  4. 00:28:195 (3,4) - It did not matter as much for 00:23:006 (3,4) - since the flow is in the opposite direction, but i really recommend giving 00:28:519 (4) - some spacing because you use the same distance (in the same combo) to represent both 1/2 (i.e 00:27:870 (1,2) - ) and 1/1 (i.e 00:28:195 (3,4) - ). Imo, this would do wonders for expression as well. gave some spacing to 00:28:519 (4) -
  5. 00:40:843 (1,1) - These are fine, because the context given by the rest of the section makes it very obvious that these sliders will continue the pattern and lower in SV. Note that the context you give for this section is very important, as I will cover a point later in this mod that uses the same 0.01 SV and is unacceptable.
  6. 00:43:438 - Make sure your inherited point and timing point start as the same hitsound.
    didn't notice, thank you
  7. 00:53:284 (1,2,3,4,5,1,2,1,2,1,2,3,4,5) - This applies for your entire map: Spork Lover and I both agree that it would be much more readable and understandable if you NC'd these sections by downbeats, rather than by the combo. eeeh, okay
  8. 00:57:899 (3) - The flow you have set up from 00:56:976 (2,3,1,2,1,2) - makes it much more intuitive for the player to go back towards 00:57:591 (1) - instead of behind 00:57:745 (2) - . This would serve as a nice flourish to finish the combo and emphasize it better in a more intuitive way, although if you were to apply this, 00:57:899 (3) - would end up off screen. One solution would be to try some variation of 00:56:284 (1,2,1,2,1,2,3,1,2,1,2) - Ctrl H and then leave 00:57:899 (3) - where it is currently. ctrl+h looks strange..
  9. 01:21:591 - soft-hitnormal55 is very unfitting right here, that goes for 04:16:361 - as well. i will look for a better sample
  10. 01:48:668 (1) - This is an unplayable, ambiguous, and unsupported by context. Furthermore, I don't think any BNs will agree to this either. What Spork Lover recommended was to create a shape that makes the player want to move the cursor across less distance:
    However, even then, there is 0 context supporting this slider. Remember that it was accetable here: 00:40:843 (1,1) - because the entire section leading up to those sliders had lowering SVs, so they were both supported by context and intuitive. However, 01:48:668 (1) - completely kills the momentum and gives no provided context to warrant the SV change (also the blanket is off). the player is given 1.5 slider ticks of time to realize that the slider is very slow, which is no where near enough time to be readable, this is a must-memorize element to FC the map, as first plays will 99% involve slider breaking. i don't think it's as bad as you described.. and i can't fix it right now for some reasons, sorry

    My suggestions in resolving this issue are:
    1 (most recommended). Raising the SV to a more readable level that is contextually supported by the section leading up to this moment.
    2. Use a slider shape that covers less area to prevent the player from instantly slider breaking.
  11. 01:54:053 (1,2,3,4,5,6) - Suggestion: since you have the player momentum come to a halt on 01:53:284 (7) - , maybe you could do the same here 01:54:053 (1,2,3,4,5,6) - to form a more synergistic flow? notes fits better, i think.
  12. 01:57:284 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1) - Nice! thank you
  13. 02:05:900 (1,2,3,1,2,3,1,2,3,1,2,3,4,5) - Again, just a reminder, refer to what I said here: 00:53:284 (1,2,3,4,5,1,2,1,2,1,2,3,4,5) - okay
  14. 02:40:361 - Hitsounds yeah
  15. 03:21:284 (3,4) - Unrankable direct stack and visually inconsistent with prior combos
  16. 03:21:899 (3,4) - Unrankable direct stack and visually inconsistent with prior combos didn't notice, sorry
  17. 03:57:745 - Good example of a section that could use some hitsound boosting since the samples mix in near perfectly with the music (there are plenty of sections before this too, so double check and apply). okay
  18. 04:28:668 (1) - Again, this won't go over well with both BNs and players. i can't come up something good with it, i'll try again when i'll have fresh thoughts and good mood
  19. 04:45:438 - Hitsounds yeah
  20. 04:50:438 (12) - This receives just as much flow emphasis as 04:49:591 (1) - and is not emphasized by the music. Consider making 04:50:438 (12,13,14,15,16,17,18,1) - a more rounded curve rather than a sharp turn. i like the sharp one

There are some reeeaally beautiful looking stream sequences in this map, good job with aesthetic because I have literally 0 complaint about aesthetic.
Deramok
it became somewhat sizeable after all i suppose
-
  1. 00:14:573 (4) - falls out of place with it's distinct movement that then is discarded again on 00:17:168 (4) - and 00:19:762 (4) -
  2. 00:28:195 (3,5,7,9) - would expect an orderly shape or line in these like in the other half of the pattern and the previous section like this. additionally it's weird how you start it anew on 00:28:843 (5) - instead of continuing the back and forth from 00:28:195 (3) - like in all the other iterations
  3. 00:32:249 (4,5,6) - it's also a pair of three just like 00:31:762 (1,2,3) - so with having 6 spaced off already you lose the emphasis on 7 completely and emphasise a less important sound instead
  4. 00:54:207 (9) - i'd suggest taking away the last repeat and replacing it with a note ontop of 00:54:438 (10) - since the sound pattern you map via tripple plus aftermath in 00:54:668 (2,3,4,1,2,3,4,5,6) - starts there already. so it would make sense to also start the mapped pattern there. by which it's unclear to me why you went with a single plus repeat in that part in the first place as the single doesn't sound to be emphasising anything in particular as it suggests with a peculiar pattern like that. but i guess that concept is not inherently wrong.
  5. 00:56:668 (9) - same thing here, the following pattern seems to start too late as this drags on for too long. the same comments also apply to the second half of this section
  6. 01:01:899 (1,2,1,2) - this rhythm seems pretty odd in general. the special drum beat here is started on a slider end and one of the important guitar sounds is on another slider end. i don't really see the purpose of handling it this way. with the guitar in 1/2 and the drums coming in a double starting on a blue plus a tripple, good ways to express this would be http://puu.sh/vFJMR/7b4e940390.jpg or if you want to give more emphasis to the drum than the guitar, which is viable since they're a special transiion and really stand out: http://puu.sh/vFJIl/ff8532a11a.jpg
  7. 01:02:822 (8) - i'd make this a longer slider since there's an audible break in all the instrumental beats. keeping it as a 1/4 makes it blend in and will count as a filler beat, which seems to be widely acceptable nowadays, so it's probably a preference matter.
  8. 01:07:899 (6) - ctrl g might be nice since the sound is so sharp and having the slider in the opposite way can represent that
  9. 01:07:284 (4,1) - 01:12:207 (4,1) - might want to increase the spacing here. awkward to play like this and might even be mistakable as a continuous stream. just going with the same spacing as 01:06:822 (1,2) - would be enough, so it's a minor adjustment
  10. 01:08:668 (5) - you usually put sliderheads on held notes while this one is a momentanous one. so i'd suggest starting the slider on where it ends now and adding a note in before. if you don't want the next tripple to start ona slider end personally, just two circles should do it too. but as it is it feels like the guitar isn't captured properly while it's an easy fix to do so without losing the focus on the drums
  11. 01:16:976 (7,8,9) - i see what you put thi s tripple on, but since you didn't map any of the tripples in this section before, it just seems out of place and disturbs the following pattern that seems to start out of nowhere since the start of the musical pattern is on the start of the tripple
  12. 01:40:361 (2,3,4,5,6,7) - i'd either gradually decrease the spacing like the pitch does in the song or if you want to keep the pattern as is, putting 01:39:745 (4,2) - in the proper middle would be nice for neatness. neither is a necessity though.
  13. 01:46:976 (3,4,5) - for concistency i'd change either this or 01:39:591 (3,4,5) - since they are the same in the song but vary vastly in spacing concepts. changing the first one would probably be better because of other patterns in this section
  14. 01:52:822 (1,2,3,4,5,6,7,5,6,1,2,3,4) - having two entirely different concepts in the very same section of a stream is jarring to play. if the movement was at least similar, that would be more acceptable, so if you lowered the spacing in the last five notes instead of at 01:54:283 (4,5,6) - . otherwise changing the slider into more notes also works. however the musically this part 01:54:283 (4,5,6) - doesn't really work as nothing implies drastically lower spacing for those three notes. it's all fixable without completely reworking the stream if you shift around some angles and use the reverse slider beats in a smart way. if you apply this i can make an example on messageing me.
  15. 02:03:053 (2,3) - the transition is lackluster due to angle and spacing conciering it's one of the more important sound of the part but is represented with less impact than these 02:02:207 (1,4,7) - . it's too fluent and indistinct
  16. 02:09:438 (6,7) - the curve just doesn't look nice with the slider, seems stubbed. going with a mirrored tripple into the same slider would be neater
  17. 02:13:207 (10,1) - 02:35:745 (7,8,9) - commented on these earlier, if applied, it also goes for this part
  18. 02:20:976 (3) - you're overgoing a unique tripple of the drums here (actually a quint even but for the sake of the following part a tripple plus slider works). as you have it it implies everything is about the same which misrepresents the song a bit so http://puu.sh/vFS4x/3613c09bf6.jpg is the suggestion. a minor complaint
  19. 02:41:899 (1,2) - confusing to play since there is not particular sound on the blue tick 2 starts on. making 1 a regular 1/4 slider and making 2 repeat once more instead solves this
  20. 02:44:053 (7) - there is actually a 1/2 break from the 1/4 here. so making 7 longer instead of repeating it can fix it while also solving an issue similar to the above point as it doesn't implie anymore that there is a continuous beat. however, you can also just make it a regular 1/4 filler beat like you did somewhere near the beginning and have a proper triple on the red tick if you so prefere
  21. 02:44:361 (2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10) - this might need some clarification on what you're following, i don't things it's very conclusive
  22. 02:46:822 (1,2) - 02:51:745 (1,2) - same as earlier
  23. 02:48:361 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - the contrast conveyed with the spacing in this stream seems off. 02:48:668 (1,2,3,4) - has a higher pitch, so it would make sense to have it be at a higher spacing than the previous four notes. probably neglectable
  24. 02:54:206 (5,1,2,3,4,1) - i take it you're going for the bakcground beat with these gaps. however they're not quite like you have them, simplified they'd probably play out more like http://puu.sh/vFODl/2fc24f3b17.jpg
  25. 02:55:130 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - the spacing choices seem very peculiear. the pitch increases on 02:55:130 02:54:822 (1,2,3,4,1,2,3,4) - and decreases again on 02:55:438 (1,2,3,4,1,2,3,4) - so your largest spacing ends up being on the least intense part of the stream 02:55:745 (1,2,3,4) - which is quite offputting. the unorderly shapes are quite fitting though, keep those
  26. 03:02:207 (7,1,2,3,4) - again it's jarring to have such vastly different concepts on the same sounds in the very same stream. it's fine to vary if it's at least seperate sections, but in the same one, it's highly recommended to also use the same concept. it only gets messy otherwise
  27. 03:19:745 (1,2,3,4,1,2,3,4) - bit of a waste to not emphasise the harder guitar sounds on the white ticks. since you already use pairs of two patterns, you could alternate between them every third slider rather than keeping them in stacks of four like sjoy's map does. like https://puu.sh/vFPiN/6d11ccea0a.jpg would capture both the 2/1 and the 1/1 beats properly. maybe a bit less spacing within the pair would give extra emphasis to the 2/1 beat if you find it necessary. similarly to that you could also split these 03:23:438 (1,2,3,4,5,6,7) - up into 2x tripple with 1/4 slider in pairs
  28. 03:28:361 (1,2,3,4) - 03:33:284 (7) - not a big deal, but i'd make these more similar at least in the object choice
  29. 03:38:822 (2,3) - these are the wrong way around. there's a 1/4 tripple on 2 while there is none on 3
  30. 03:39:745 (3,4) - stack another note on 4 between these due to the same reason you did 03:39:668 (2) -
  31. 03:41:207 (2,3,4,5) - false rhythm, it's the same as 03:39:745 (3,4,5) - including ^ same two points go for the repetition of the part ofc. also the untill the break the same points as already meantioned in earlier points arise again, so make sure to check for that if you applied anything.
  32. 03:49:745 (1,2,3,4,5,6) - 03:54:668 (1,2,3,4,5,6) - you usually keep two pairs of these in the same concept shapes behind them in each section, except here. so i'd recommend making th esecond of those also straight lines rather than curves for consistency
  33. 04:33:438 (10,1,2) - only 04:33:591 (1) - actually supports a 1/4 beat except for the constant beat that you however don't really map on for the rest of the section. and it should probably be represented as a note stack like in the rest of the section too
  34. 04:34:514 (3,4,5,1,2,3) - you always pair tripples in this section so you should probably do the same here while also stacking the second triple
  35. 04:40:514 (3,4,5) - it's unclear on why these are 1/4 instead of singles like in the previous iteration of the section.
  36. 04:45:898 (3,4,1,2,3,4,5,6) - for one part, there are breaks in the drum beat that you made a constatn stream out of here 04:45:975 (4,4) - you can simplify if and have it continuous, doubt anyone is going to complain, but since you don't simplify much elsewhere in the map i recommend not doing so here either. for the other part it doesn't make much sense to start 04:46:438 (6) - on the blue and leave the heavy beat unclickable. so this is what i recommend http://puu.sh/vFR0K/9c5c9b6981.jpg
  37. 04:47:668 (8,1,2) - as nice as it looks, i don't think it very feasable to have such a sharp turn on a stream on a held foreground note, just doesn't accentuate it properly. can't really be excused with the hard percussion sounds either since those are more frequent and would require turns on 5s as well if followed.
  38. 04:50:360 (11,12,13) - same as the above point plus the whole stream of this combo colour looks unnecessarily unorderly for a smooth held note. probably gonna need a rebuild
  39. 04:56:822 (3) - you can easily stack this on 04:56:129 (6) - like in the previous times you used this pattern while keeping equal spacing, blanket and even angle. you just need to adjust 04:56:899 (4,5,1,2,3,1,2,3) - very slightly. can also be made working with stacking on 7 instead of 6
  40. 05:09:283 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - same as earlier, unnecessarily unorderly and overly harsh turns, this time with an additional one on 05:10:514 (17) - even. if there's a reason behind these, i'd like clarification on that
  41. 05:16:361 (1,2,3,4,1) - could change the initial turn angle so 05:16:668 (1) - isn't quite as out of place and awkward to play, none of the previous ones were either. it's the only time you have it awkwardly like this too, i assume it's due to lack of space towards the top. if the angle of the last five notes gets too wide for your taste trying to fix it, you can also change the turn angle on 05:15:438 (1) - to make it sharper again
  42. 05:23:899 (1,2,1) - seems awkward to play and looks out of place. it's the ending, but it's still part of the musical structure and it stands out in a way that implies it's something completely different. the suggestion would be to rotate it by 50 degree and ctrl g to get it to the same deviation from the main axis as the rest of the part. it still stands out enough with it's spacing and the opposite angle to mark the end but it still fits in. would look somehow like http://puu.sh/vFSI9/485b0b5492.jpg variations of the concept or something completely different can also work ofc

hopefully this will help. would like to see the map getting somewhere as i rather like the concepts and the song
also feel free to ask for more mods if the opportunity arises again, twas good practice
Lama Poluna
[General]
  1. Доабвить в теги: 花映塚 Kaeidzuka U2 例大祭 (Раздели shikieiki на Eiki Shiki)
  2. По моему мнению артист должен быть AQUAELIE, а Xi в тегах. Да, это один человек, но везде он именует себя именно AQUAELIE, в том числе и твитере и на офф. сайте. Э
[Extra Stage]
  1. Чисто по твоему вкусу можно изменить диффнейм на какой то из этих (офф. титулов персонажей):
    Supreme Judge of Paradise
    Nagging Helpful Lecture
    Supreme Judge of Hell
  2. 00:11:654 (5) - НК?
  3. 00:23:006 (3,3,3,3) - НК, ибо 00:15:222 (1,1,1) - тут ты ставил нк, а вообще этот переход на ноты очень странный, я бы лучше дальше слайдерами мапал.
  4. 01:06:207 (5) - Мисс НК.
  5. 02:21:745 - В этой части НК очень сильно отличаются от первой 01:02:976 - , хотя музыка одна.
  6. 03:10:822 - 02:01:899 - и т.д , на этих партах разный спейсинг, не знаю почему.
  7. 03:38:899 - очень глупо мисать тут бит гитары, ибо дальше ты ее фоловишь.
    Коротко, потому что мне лень копаться глубоко, а так норм, но НК пиздос рандом.
удачи
Topic Starter
tokiko
thanks Deramok

Deramok wrote:

it became somewhat sizeable after all i suppose

  1. 00:14:573 (4) - falls out of place with it's distinct movement that then is discarded again on 00:17:168 (4) - and 00:19:762 (4) - 00:14:249 (3,4) - are standing on a pretty same sounds, soo i decided to make it like that
  2. 00:28:195 (3,5,7,9) - would expect an orderly shape or line in these like in the other half of the pattern and the previous section like this. additionally it's weird how you start it anew on 00:28:843 (5) - instead of continuing the back and forth from 00:28:195 (3) - like in all the other iterations eeeh that (3)
    is out of place, now i see. fixed
  3. 00:32:249 (4,5,6) - it's also a pair of three just like 00:31:762 (1,2,3) - so with having 6 spaced off already you lose the emphasis on 7 completely and emphasise a less important sound instead hmm.. i've heard different sound on 00:32:249 (4) - and very same sounds on 00:32:412 (5,6,7,8) - and because of it i decided to change the pattern
  4. 00:54:207 (9) - i'd suggest taking away the last repeat and replacing it with a note ontop of 00:54:438 (10) - since the sound pattern you map via tripple plus aftermath in 00:54:668 (2,3,4,1,2,3,4,5,6) - starts there already. so it would make sense to also start the mapped pattern there. by which it's unclear to me why you went with a single plus repeat in that part in the first place as the single doesn't sound to be emphasising anything in particular as it suggests with a peculiar pattern like that. but i guess that concept is not inherently wrong. good idea, applied it in all patterns like this
  5. 00:56:668 (9) - same thing here, the following pattern seems to start too late as this drags on for too long. the same comments also apply to the second half of this section also a good suggestion, thank you
  6. 01:01:899 (1,2,1,2) - this rhythm seems pretty odd in general. the special drum beat here is started on a slider end and one of the important guitar sounds is on another slider end. i don't really see the purpose of handling it this way. with the guitar in 1/2 and the drums coming in a double starting on a blue plus a tripple, good ways to express this would be http://puu.sh/vFJMR/7b4e940390.jpg or if you want to give more emphasis to the drum than the guitar, which is viable since they're a special transiion and really stand out: http://puu.sh/vFJIl/ff8532a11a.jpg changed and added something from myself
  7. 01:02:822 (8) - i'd make this a longer slider since there's an audible break in all the instrumental beats. keeping it as a 1/4 makes it blend in and will count as a filler beat, which seems to be widely acceptable nowadays, so it's probably a preference matter. that kind of slider don't give the former feelings..
  8. 01:07:899 (6) - ctrl g might be nice since the sound is so sharp and having the slider in the opposite way can represent that dunno really, that looks strange for me
  9. 01:07:284 (4,1) - 01:12:207 (4,1) - might want to increase the spacing here. awkward to play like this and might even be mistakable as a continuous stream. just going with the same spacing as 01:06:822 (1,2) - would be enough, so it's a minor adjustment it's fine for players and 01:12:361 (1,2,3,4) - here i hear a more elongated sound than 01:07:438 (1,2,3,4) - so that's why the spacing are different
  10. 01:08:668 (5) - you usually put sliderheads on held notes while this one is a momentanous one. so i'd suggest starting the slider on where it ends now and adding a note in before. if you don't want the next tripple to start ona slider end personally, just two circles should do it too. but as it is it feels like the guitar isn't captured properly while it's an easy fix to do so without losing the focus on the drums i don't like that placement much also thatkind of rhythm would be really strange as i think
  11. 01:16:976 (7,8,9) - i see what you put thi s tripple on, but since you didn't map any of the tripples in this section before, it just seems out of place and disturbs the following pattern that seems to start out of nowhere since the start of the musical pattern is on the start of the tripple i use the same triples in all following parts, i think it's fine
  12. 01:40:361 (2,3,4,5,6,7) - i'd either gradually decrease the spacing like the pitch does in the song or if you want to keep the pattern as is, putting 01:39:745 (4,2) - in the proper middle would be nice for neatness. neither is a necessity though. moved in middle (i hope it's middle)
  13. 01:46:976 (3,4,5) - for concistency i'd change either this or 01:39:591 (3,4,5) - since they are the same in the song but vary vastly in spacing concepts. changing the first one would probably be better because of other patterns in this section okie, changed
  14. 01:52:822 (1,2,3,4,5,6,7,5,6,1,2,3,4) - having two entirely different concepts in the very same section of a stream is jarring to play. if the movement was at least similar, that would be more acceptable, so if you lowered the spacing in the last five notes instead of at 01:54:283 (4,5,6) - . otherwise changing the slider into more notes also works. however the musically this part 01:54:283 (4,5,6) - doesn't really work as nothing implies drastically lower spacing for those three notes. it's all fixable without completely reworking the stream if you shift around some angles and use the reverse slider beats in a smart way. if you apply this i can make an example on messageing me. i heard other shades in music again! that's why i didn't follow one concept
  15. 02:03:053 (2,3) - the transition is lackluster due to angle and spacing conciering it's one of the more important sound of the part but is represented with less impact than these 02:02:207 (1,4,7) - . it's too fluent and indistinct changed spacings
  16. 02:09:438 (6,7) - the curve just doesn't look nice with the slider, seems stubbed. going with a mirrored tripple into the same slider would be neater hmm, okay!
  17. 02:13:207 (10,1) - 02:35:745 (7,8,9) - commented on these earlier, if applied, it also goes for this part yea
  18. 02:20:976 (3) - you're overgoing a unique tripple of the drums here (actually a quint even but for the sake of the following part a tripple plus slider works). as you have it it implies everything is about the same which misrepresents the song a bit so http://puu.sh/vFS4x/3613c09bf6.jpg is the suggestion. a minor complaint i focused more on the guitar than on beats
  19. 02:41:899 (1,2) - confusing to play since there is not particular sound on the blue tick 2 starts on. making 1 a regular 1/4 slider and making 2 repeat once more instead solves this okie, changed
  20. 02:44:053 (7) - there is actually a 1/2 break from the 1/4 here. so making 7 longer instead of repeating it can fix it while also solving an issue similar to the above point as it doesn't implie anymore that there is a continuous beat. however, you can also just make it a regular 1/4 filler beat like you did somewhere near the beginning and have a proper triple on the red tick if you so prefere triple looks better
  21. 02:44:361 (2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10) - this might need some clarification on what you're following, i don't things it's very conclusive i'm following some sounds which can be heard by attentively listening to this moment several times
  22. 02:46:822 (1,2) - 02:51:745 (1,2) - same as earlier
  23. 02:48:361 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - the contrast conveyed with the spacing in this stream seems off. 02:48:668 (1,2,3,4) - has a higher pitch, so it would make sense to have it be at a higher spacing than the previous four notes. probably neglectable i think it's okay..
  24. 02:54:206 (5,1,2,3,4,1) - i take it you're going for the bakcground beat with these gaps. however they're not quite like you have them, simplified they'd probably play out more like http://puu.sh/vFODl/2fc24f3b17.jpg that looks strange o.o
  25. 02:55:130 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - the spacing choices seem very peculiear. the pitch increases on 02:55:130 02:54:822 (1,2,3,4,1,2,3,4) - and decreases again on 02:55:438 (1,2,3,4,1,2,3,4) - so your largest spacing ends up being on the least intense part of the stream 02:55:745 (1,2,3,4) - which is quite offputting. the unorderly shapes are quite fitting though, keep those i heard stronger beats 02:56:053 (1,2,3,4) - that's why spacing is so strange
  26. 03:02:207 (7,1,2,3,4) - again it's jarring to have such vastly different concepts on the same sounds in the very same stream. it's fine to vary if it's at least seperate sections, but in the same one, it's highly recommended to also use the same concept. it only gets messy otherwise i think it's all because of my strange hearing
  27. 03:19:745 (1,2,3,4,1,2,3,4) - bit of a waste to not emphasise the harder guitar sounds on the white ticks. since you already use pairs of two patterns, you could alternate between them every third slider rather than keeping them in stacks of four like sjoy's map does. like https://puu.sh/vFPiN/6d11ccea0a.jpg would capture both the 2/1 and the 1/1 beats properly. maybe a bit less spacing within the pair would give extra emphasis to the 2/1 beat if you find it necessary. similarly to that you could also split these 03:23:438 (1,2,3,4,5,6,7) - up into 2x tripple with 1/4 slider in pairs i like what sjoy did in his map and i wanted to reapeat that in my own map, sounds not so bad imo
  28. 03:28:361 (1,2,3,4) - 03:33:284 (7) - not a big deal, but i'd make these more similar at least in the object choice okay!
  29. 03:38:822 (2,3) - these are the wrong way around. there's a 1/4 tripple on 2 while there is none on 3 true
  30. 03:39:745 (3,4) - stack another note on 4 between these due to the same reason you did 03:39:668 (2) - i don't like it for some reasons..
  31. 03:41:207 (2,3,4,5) - false rhythm, it's the same as 03:39:745 (3,4,5) - including ^ same two points go for the repetition of the part ofc. also the untill the break the same points as already meantioned in earlier points arise again, so make sure to check for that if you applied anything. changed it in my own way
  32. 03:49:745 (1,2,3,4,5,6) - 03:54:668 (1,2,3,4,5,6) - you usually keep two pairs of these in the same concept shapes behind them in each section, except here. so i'd recommend making th esecond of those also straight lines rather than curves for consistency okie
  33. 04:33:438 (10,1,2) - only 04:33:591 (1) - actually supports a 1/4 beat except for the constant beat that you however don't really map on for the rest of the section. and it should probably be represented as a note stack like in the rest of the section too made something here
  34. 04:34:514 (3,4,5,1,2,3) - you always pair tripples in this section so you should probably do the same here while also stacking the second triple sure
  35. 04:40:514 (3,4,5) - it's unclear on why these are 1/4 instead of singles like in the previous iteration of the section. naah, very quiet sounds here. again
  36. 04:45:898 (3,4,1,2,3,4,5,6) - for one part, there are breaks in the drum beat that you made a constatn stream out of here 04:45:975 (4,4) - you can simplify if and have it continuous, doubt anyone is going to complain, but since you don't simplify much elsewhere in the map i recommend not doing so here either. for the other part it doesn't make much sense to start 04:46:438 (6) - on the blue and leave the heavy beat unclickable. so this is what i recommend http://puu.sh/vFR0K/9c5c9b6981.jpg 01:21:899 - the same parts, i think
  37. 04:47:668 (8,1,2) - as nice as it looks, i don't think it very feasable to have such a sharp turn on a stream on a held foreground note, just doesn't accentuate it properly. can't really be excused with the hard percussion sounds either since those are more frequent and would require turns on 5s as well if followed. in this part i've followed more melodie than beats
  38. 04:50:360 (11,12,13) - same as the above point plus the whole stream of this combo colour looks unnecessarily unorderly for a smooth held note. probably gonna need a rebuild same as above
  39. 04:56:822 (3) - you can easily stack this on 04:56:129 (6) - like in the previous times you used this pattern while keeping equal spacing, blanket and even angle. you just need to adjust 04:56:899 (4,5,1,2,3,1,2,3) - very slightly. can also be made working with stacking on 7 instead of 6 i can't make it here..
    really
  40. 05:09:283 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - same as earlier, unnecessarily unorderly and overly harsh turns, this time with an additional one on 05:10:514 (17) - even. if there's a reason behind these, i'd like clarification on that the reason is my love to give attention to almost inaudible sounds and beats
  41. 05:16:361 (1,2,3,4,1) - could change the initial turn angle so 05:16:668 (1) - isn't quite as out of place and awkward to play, none of the previous ones were either. it's the only time you have it awkwardly like this too, i assume it's due to lack of space towards the top. if the angle of the last five notes gets too wide for your taste trying to fix it, you can also change the turn angle on 05:15:438 (1) - to make it sharper again fixed now i think
  42. 05:23:899 (1,2,1) - seems awkward to play and looks out of place. it's the ending, but it's still part of the musical structure and it stands out in a way that implies it's something completely different. the suggestion would be to rotate it by 50 degree and ctrl g to get it to the same deviation from the main axis as the rest of the part. it still stands out enough with it's spacing and the opposite angle to mark the end but it still fits in. would look somehow like http://puu.sh/vFSI9/485b0b5492.jpg variations of the concept or something completely different can also work ofc good suggestion
hopefully this will help. would like to see the map getting somewhere as i rather like the concepts and the song
also feel free to ask for more mods if the opportunity arises again, twas good practice

thanks Lama Poluna

Lama Poluna wrote:

[General]
  1. Доабвить в теги: 花映塚 Kaeidzuka U2 例大祭 (Раздели shikieiki на Eiki Shiki)
  2. По моему мнению артист должен быть AQUAELIE, а Xi в тегах. Да, это один человек, но везде он именует себя именно AQUAELIE, в том числе и твитере и на офф. сайте. Э

    теги добавил, насчёт артиста пока что сомневаюсь
[Extra Stage]
  1. Чисто по твоему вкусу можно изменить диффнейм на какой то из этих (офф. титулов персонажей):
    Supreme Judge of Paradise
    Nagging Helpful Lecture
    Supreme Judge of Hell меня текущее название устраивает, ну или я просто не привык давать длинные названия диффам..
  2. 00:11:654 (5) - НК? на четвёрке лучше будет, как по мне
  3. 00:23:006 (3,3,3,3) - НК, ибо 00:15:222 (1,1,1) - тут ты ставил нк, а вообще этот переход на ноты очень странный, я бы лучше дальше слайдерами мапал. нк поставил, а слайдерами всю эту часть мапать мне показалось скучным
  4. 01:06:207 (5) - Мисс НК. к
  5. 02:21:745 - В этой части НК очень сильно отличаются от первой 01:02:976 - , хотя музыка одна. тут и паттерны немного другие. это всё ради разнообразия
  6. 03:10:822 - 02:01:899 - и т.д , на этих партах разный спейсинг, не знаю почему. это вызвано небольшими отличиями в углах 02:00:976 (1,2,3,4,5,6,7,8,9,10,11,12) - подобных стримов
  7. 03:38:899 - очень глупо мисать тут бит гитары, ибо дальше ты ее фоловишь. исправил это с помощью предыдущего мода
    Коротко, потому что мне лень копаться глубоко, а так норм, но НК пиздос рандом.
удачи
CucumberCuc
Привет

[Extra Stage]
00:11:979 (4,1) может быть стак?
01:54:284 (4,5,6,1) мне кажется это можно сделать лучше
02:18:668 (1,2,3) ^
Не знаю, сделаешь ли ты это, но мне кажется что на таких моментах, как 01:03:745 (8,9) + 01:04:976 (5,6) + 01:11:130 (5,6) + 01:19:745 (7,8) + 01:20:976 (5,6) и т.д. стоит добавить NC, может если и не на всех таких похожих моментах, но всё же наверное стоит
05:10:438 (16,17,18,1) я думаю это можно сделать немного лучше
Ну это пока что всё, что я смог заметить

Классная музыка :3 Может мне тоже потом сыграть в тохо что-ли в первый раз...
Topic Starter
tokiko
thanks CucumberCuc

CucumberCuc wrote:

Привет

[Extra Stage]
00:11:979 (4,1) может быть стак? стак убьёт бедный квадратик
01:54:284 (4,5,6,1) мне кажется это можно сделать лучше даже не представляю как
02:18:668 (1,2,3) ^
Не знаю, сделаешь ли ты это, но мне кажется что на таких моментах, как 01:03:745 (8,9) + 01:04:976 (5,6) + 01:11:130 (5,6) + 01:19:745 (7,8) + 01:20:976 (5,6) и т.д. стоит добавить NC, может если и не на всех таких похожих моментах, но всё же наверное стоит страшно как-то выглядит
05:10:438 (16,17,18,1) я думаю это можно сделать немного лучше интересно
Ну это пока что всё, что я смог заметить

я заметил неправильную штуку из-за твоих предложений поставить нк, поэтому пускай будет один невидимый принятый пункт

Классная музыка :3 Может мне тоже потом сыграть в тохо что-ли в первый раз... попробуй, хорошая игра
Bokkie
Hello!

Extra Stage

  1. 00:02:588 (1,2,1,2,1,2) - "stack" them the same way as you did here 00:05:183 - so that 2nd circle is moved to the side where next circle will be (I'm not sure how to explain it xd); same applies to 00:07:777 (1,2,1,2,1,2) -
  2. 00:15:237 - you probably should stick to slightly curved sliders as they look better imo
  3. 00:33:075 - I'm wet
  4. 00:38:264 (1) - but this blanket needs a fix
  5. 00:48:053 (1) - you should avoid overlaping like this; at this point it's almost reverse slider
  6. 00:48:361 (2) - this SV is a bit too much, 1.4x should be more than enough
  7. 01:22:207 (1,2,3,4,1,2,3,4,1) - flip horizontally for better flow
  8. 02:09:438 (1,2) - maybe like this?
  9. 02:22:514 (8,9,10) - wide angle jumps are really unpleasant to play; maybe try something like this?
  10. 02:54:361 (1,2,3) - sudden break of the flow makes this really awkward to play
  11. 02:54:822 - difficult stream shapes are okay but this looks rather clumsy
  12. 03:37:591 (1,2,3,4) - when I played it, I didn't expect it to be 1/2 but I suck at this game so you can ignore this
  13. 03:43:745 (2,3,4,5,6,1) - how about triangle here?
  14. 04:13:745 (1,2) - (1) slightly down, (2) up to make it more interesting
  15. 04:28:668 (1) - almost guaranteed sliderbrake at first try; this SV is too low
  16. 04:35:745 (9,10,11) - move it up to x:46 y:214 for less awkward flow(and 04:36:053 (1) - up to keep an emphasis
  17. 04:50:514 (13) - so far you were changing direction of the stream when there was a noticeable change in the guitar line, until now
  18. 05:08:053 - other way around this time
  19. 05:09:899 (9) - same issue as before

Map's great and fun to play c:
Keep it up!
Topic Starter
tokiko
thanks Catshy

Catshy wrote:

Hello!

Extra Stage

  1. 00:02:588 (1,2,1,2,1,2) - "stack" them the same way as you did here 00:05:183 - so that 2nd circle is moved to the side where next circle will be (I'm not sure how to explain it xd); same applies to 00:07:777 (1,2,1,2,1,2) - but i did it already!
  2. 00:15:237 - you probably should stick to slightly curved sliders as they look better imo 3 same parts - 3 different types of sliders for variety, i think it's fine
  3. 00:33:075 - I'm wet o.o
  4. 00:38:264 (1) - but this blanket needs a fix okok
  5. 00:48:053 (1) - you should avoid overlaping like this; at this point it's almost reverse slider this is the only one slider that overlapping like that soo.. i don't see a real problem with that
  6. 00:48:361 (2) - this SV is a bit too much, 1.4x should be more than enough i like how it works with the previous slider~
  7. 01:22:207 (1,2,3,4,1,2,3,4,1) - flip horizontally for better flow oke
  8. 02:09:438 (1,2) - maybe like this? current placement works good with the slider shape
  9. 02:22:514 (8,9,10) - wide angle jumps are really unpleasant to play; maybe try something like this? i don't want to make big spaceing 02:22:514 (8,9) - here since i have small spacing in all folloing patterns like that
  10. 02:54:361 (1,2,3) - sudden break of the flow makes this really awkward to play don't worry about it, i just wanted to emphasize some special sounds
  11. 02:54:822 - difficult stream shapes are okay but this looks rather clumsy clumsy shapes fits the music here
  12. 03:37:591 (1,2,3,4) - when I played it, I didn't expect it to be 1/2 but I suck at this game so you can ignore this don't blame yourself, everyone can misread something especially when it's so unexpected~
  13. 03:43:745 (2,3,4,5,6,1) - how about triangle here? i've repeated 03:38:822 (2,3,4,5,6) - this pattern so it's no need to place notes in different places here
  14. 04:13:745 (1,2) - (1) slightly down, (2) up to make it more interesting okie
  15. 04:28:668 (1) - almost guaranteed sliderbrake at first try; this SV is too low i knoow, but i like cute extra slow sliders!
  16. 04:35:745 (9,10,11) - move it up to x:46 y:214 for less awkward flow(and 04:36:053 (1) - up to keep an emphasis i've applied in my own way but i think it's fine now
  17. 04:50:514 (13) - so far you were changing direction of the stream when there was a noticeable change in the guitar line, until now
  18. 05:08:053 - other way around this time
  19. 05:09:899 (9) - same issue as before i heard some changes in music in all the points selected by you, maybe my hearing sucks but i like this shapes

Map's great and fun to play c: thank you!
Keep it up! i will..
Namki
03:37:438 (4) - явно 03:37:514 - сильный, сделай лучше кликабельным
04:50:438 - нк
05:09:899 (9) - и тут лучше поставить.
да, я вижу, что ты ставил нк каждый раз, когда инструментал менялся. но там из-за такого курва лучше выделить, имо. ведь тут выделил 04:47:745 - .
05:10:438 (16,17,18) - а еще я не совсем понимаю, зачем ты тут так закрутил стрим в конце.

просто быстро прошелся по карте, удачи
Topic Starter
tokiko
thanks Namki

Namki wrote:

03:37:438 (4) - явно 03:37:514 - сильный, сделай лучше кликабельным
04:50:438 - нк
05:09:899 (9) - и тут лучше поставить.
да, я вижу, что ты ставил нк каждый раз, когда инструментал менялся. но там из-за такого курва лучше выделить, имо. ведь тут выделил 04:47:745 - .
05:10:438 (16,17,18) - а еще я не совсем понимаю, зачем ты тут так закрутил стрим в конце.

просто быстро прошелся по карте, удачи

всё принял, спасибо. стрим закрутил из-за желания сделать такой треугольник из трёх нот где-нибудь (ну и из-за нехватки места само собой, но это другое)
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