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Dark PHOENiX - Taketori Hishou [OsuMania]

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Topic Starter
Madoka2574

Rivals_7 wrote:

[E]

00:00:910 (910|0) - i know that you focusing on chord, but literally, every 1/1 is also chord. tho its less impactful but still worthy Fixed

00:18:566 - its also worthy to map the guitar. its literally jumping from 1/1 here to 1/2 with doubles in normal.

03:23:410 (203410|0) - same here Fixed.Well I mapped the guitar but then it will be harder than the kiai section after it so I chose to map the drum

01:42:003 (102003|0,102316|3,102472|1,102628|2,102785|0,102941|3,103097|1,103253|2,103410|0,103410|3) - apparently this has the same amount of note with normal. reduce them a bit for.... proper spread yea Fixed

link metadata reference pls https://en.touhouwiki.net/wiki/Arrow_Realize Tracks - 02. 竹取飛翔 (03:49) Is this fine? :D
----Updated----
Rivals_7
Source: 東方永夜抄 ~ Imperishable Night move touhou project to tags
Tags: Arrow Realize

https://gumroad.com/l/QUDf
Topic Starter
Madoka2574

Rivals_7 wrote:

Source: 東方永夜抄 ~ Imperishable Night move touhou project to tags
Tags: Arrow Realize

https://gumroad.com/l/QUDf
Done.

Moved "東方Project" to tags since it is the original Japanese name and "project" can be found in "東方Project" and "touhou" has appeared when adding "東方永夜抄” (touhou eiyashou) to tags.
Rivals_7
.
Topic Starter
Madoka2574

Rivals_7 wrote:

.
...Thanks...I can't think of other words to express my feelings now...
Topic Starter
Madoka2574
Hard:
03:13:410 - removed cymbal light in the storyboard.
03:19:660 - removed cymbal light in the storyboard.

Waiting for rebubble
Shima Rin
It's ok if you don't get rebubble as long as your new fixes are confirmed by the next BN, so you can simply process to find the next one to qualify this.
Maxus
Your metadata source should be "東方永夜抄 ~ Imperishable Night." , not "東方永夜抄 ~ Imperishable Night" (What i mean is that it lacks ".") , Rivals forgot the "." , and it's unrankable issues even when it's only one character.

Btw, Please take care of your hitsound while applying this mod.

Anyway the mod: (Since the section are repeating, please do the same at the other same section if you do apply the mod)

[Lunatic]

00:32:316 (32316|2) - Should be at col 2 to be consistent with how you patterning 00:29:660 (29660|3,29660|2,29816|2,29816|3) -

00:47:160 - I recommend to make trill pattern here so your pattern have differentiation with the one at 00:47:941 - , because both are different sound, but you made them have similar pattern, so it's not good enough. Try this pattern: http://puu.sh/AGVPB/b910c7cf4b.png

00:48:410 (48410|0) - This LN should be at 1/1 length to be consistent with LN you put at 00:53:410 (53410|3) -

00:54:035 (54035|3) - This LN is wrong, the 1/2 LN should be at 00:53:878 - instead, try to hear the music, the strong synth is at 00:53:878 - , and it's for consistency with the part at 00:48:878 -

02:07:264 (127264|0,127368|2) - I'm really sure there isn't 1/3 piano existed here. the 1/3 piano you follow start existed at 02:07:576 - , but not at 02:07:264 -

[Hard]
01:18:722 - I am really not sure why you make this section much harder than lunatic difficulty, doesn't make sense to me.

01:34:972 (94972|1,95285|1,95597|1,95910|1,96222|1,96535|1,96847|1,97160|1) - Quite unsightly tbh, i recommend you doing http://puu.sh/AGWoK/3adde195e7.png (pattern starts at 01:35:910 - )

02:07:264 (127264|0,127368|1) - Same as Lunatic difficulty.

[Normal]
00:31:535 (31535|2,31847|0,32160|1) - Try move to col 1 , 2 and 4. much neater and more balance.

01:08:722 - I really recommend you buff this part so that every clap sound got one more note, otherwise the gap is too big with hard difficulty (ranking section holds so much high standard with spread gap issues, so you really need to consider it)

01:12:160 - This one is more serious and dangerous issues, the spread here with hard difficulty is too big as you can see how the density here is only 1/1, while in hard difficulty there's 1/4 jumpstream occurs. http://puu.sh/AGWKv/1c0111df3a.jpg , i recommend to map the 1/2 note so the gap is more balance.

01:17:628 - Map the 1/2 pattern too here for the drum, because the hard difficulty features 1/4 stream while this one have nothing.

01:42:316 (102316|0,102472|1,102628|2) - try move to col 2, 3 and 4. because the pitch at 01:42:628 - extremely high, so you should emphasis that.

02:24:816 - 02:25:285 - I know your intention, but for spread gap its better to map these too.

02:36:222 - same as 01:08:722

02:39:972 - same as 01:12:160 -

02:45:128 - same as 01:17:628 -

[Easy]
01:18:253 - try map these 1/2, the sound is too big to be ignored.

02:45:753 - same as before.

That's it, the map overall is really solid, but the main problem is in your metadata source, and the spread gap in normal difficulty.
Don't worry, after you apply those, the map should be fine, ask rivals for rebubble because there's unrankable issues with metadata, after that i will qualify.
Topic Starter
Madoka2574

Maxus wrote:

Your metadata source should be "東方永夜抄 ~ Imperishable Night." , not "東方永夜抄 ~ Imperishable Night" (What i mean is that it lacks ".") , Rivals forgot the "." , and it's unrankable issues even when it's only one character. Fixed

Btw, Please take care of your hitsound while applying this mod.

Anyway the mod: (Since the section are repeating, please do the same at the other same section if you do apply the mod)

[Lunatic]

00:32:316 (32316|2) - Should be at col 2 to be consistent with how you patterning 00:29:660 (29660|3,29660|2,29816|2,29816|3) - Fixed,moved to column 4

00:47:160 - I recommend to make trill pattern here so your pattern have differentiation with the one at 00:47:941 - , because both are different sound, but you made them have similar pattern, so it's not good enough. Try this pattern: http://puu.sh/AGVPB/b910c7cf4b.png Done

00:48:410 (48410|0) - This LN should be at 1/1 length to be consistent with LN you put at 00:53:410 (53410|3) -

00:54:035 (54035|3) - This LN is wrong, the 1/2 LN should be at 00:53:878 - instead, try to hear the music, the strong synth is at 00:53:878 - , and it's for consistency with the part at 00:48:878 - I understand what u mean in this part, but actually this part is mapped based on drum and bass (or guitar?), and polished with LNs for synth. Then the LNs seems less controversial I think cuz they are actually for bass.

02:07:264 (127264|0,127368|2) - I'm really sure there isn't 1/3 piano existed here. the 1/3 piano you follow start existed at 02:07:576 - , but not at 02:07:264 - Fixed

[Hard]
01:18:722 - I am really not sure why you make this section much harder than lunatic difficulty, doesn't make sense to me. They have different snaps. The design follows the style of the whole map

01:34:972 (94972|1,95285|1,95597|1,95910|1,96222|1,96535|1,96847|1,97160|1) - Quite unsightly tbh, i recommend you doing http://puu.sh/AGWoK/3adde195e7.png (pattern starts at 01:35:910 - )
I changed this 4 notes 01:34:816 (94816|1,94972|0,95128|1,95285|0) -
But these 01:35:910 (95910|1,96066|2,96222|0,96222|1,96535|1,96691|2,96847|1,96847|0) - should be the same cuz I also used it to represent the same synth sound.
02:07:264 (127264|0,127368|1) - Same as Lunatic difficulty. Fixed

[Normal]
00:31:535 (31535|2,31847|0,32160|1) - Try move to col 1 , 2 and 4. much neater and more balance. Fixed (remapped some of them)

01:08:722 - I really recommend you buff this part so that every clap sound got one more note, otherwise the gap is too big with hard difficulty (ranking section holds so much high standard with spread gap issues, so you really need to consider it) I knew this but here I think 1/2 LN is difficult enough for a Normal diff. Furthermore, if I mapped them this part will be even harder than the kiai part starting at 01:55:910 - which is not what I expected.

01:12:160 - This one is more serious and dangerous issues, the spread here with hard difficulty is too big as you can see how the density here is only 1/1, while in hard difficulty there's 1/4 jumpstream occurs. http://puu.sh/AGWKv/1c0111df3a.jpg , i recommend to map the 1/2 note so the gap is more balance. I only mapped synth here so I think it should be consistent with the part before it ^ Changed the pattern after discussed 'w'

01:17:628 - Map the 1/2 pattern too here for the drum, because the hard difficulty features 1/4 stream while this one have nothing. Fixed with 1/2 LNs

01:42:316 (102316|0,102472|1,102628|2) - try move to col 2, 3 and 4. because the pitch at 01:42:628 - extremely high, so you should emphasis that. Fixed

02:24:816 - 02:25:285 - I know your intention, but for spread gap its better to map these too. Fixed

02:36:222 - same as 01:08:722 - ^

02:39:972 - same as 01:12:160 - ^

02:45:128 - same as 01:17:628 - ^

[Easy]
01:18:253 - try map these 1/2, the sound is too big to be ignored. Fixed

02:45:753 - same as before. Fixed

That's it, the map overall is really solid, I know this...since it is the first map in mania so the song selected is not so complexed for me to map and the patterns are not so beatiful but I've tried my best to make it better.Thanks for your acceptance. :)
but the main problem is in your metadata source, and the spread gap in normal difficulty.
Don't worry, after you apply those, the map should be fine, ask rivals for rebubble because there's unrankable issues with metadata, after that i will qualify.
Rivals_7
was there a space before

[N]

*regarding spread spread thing thing, i think you could buff up the section before LN instead. such as - 00:58:722 (58722|1) - 00:59:347 (59347|0) - etc. because hard have triples but normal have singles is eeeeeeeeee u know.
and the 2nd half too

01:22:785 (82785|3) - change those LNs?

idk this is just made more sense in spread. E have 1/1, N have 1/2, H have 1/4, and I have 1/4 LNs
other places too

01:27:316 - note? yea 2nd half too

01:43:410 (103410|0) - probs double this becus cymbal. and 2nd ha- do i need to say it even lul

[E]

* 00:58:722 - in addition (same places btw) all those single i mentioned above could be a double as well (i dont think this will boost SR in particularly significant way so)

[H]

*02:16:847 (136847|0,136847|3,136847|2) - 02:17:472 (137472|2,137472|1,137472|3) - etc. ok so i dont think you need triples in any of this occasion. because Normal only have one LN to compromise it and Lunatic literally only have two because of density so i think H should be simplified a little bit
Topic Starter
Madoka2574

Rivals_7 wrote:

was there a space before

[N]

*regarding spread spread thing thing, i think you could buff up the section before LN instead. such as - 00:58:722 (58722|1) - 00:59:347 (59347|0) - etc. because hard have triples but normal have singles is eeeeeeeeee u know.
and the 2nd half too Since I don't want to fix Easy, here I will keep it too. The SR has jumped from 2.1* to 3.4* so I think it is justified.

01:22:785 (82785|3) - change those LNs?

idk this is just made more sense in spread. E have 1/1, N have 1/2, H have 1/4, and I have 1/4 LNs
other places too What about this and Easy diff like this

01:27:316 - note? yea 2nd half too Um I know but I mapped only synth here. Added snare sound for better flow and to make it different with Easy diff. It is inconsistent if I add notes for kick sound, so I finally decided to add kick notes in this whole part, plz check it.

01:43:410 (103410|0) - probs double this becus cymbal. and 2nd ha- do i need to say it even lul Sure

Other fixes:
02:00:441 (120441|0) - 02:05:441 (125441|1) - 02:10:441 (130441|3) - changed them into LNs
01:14:035 (74035|0) - Added notes for drum like this since the fixes applied recently have increased notes for drum so I mapped them here too.


[E]

* 00:58:722 - in addition (same places btw) all those single i mentioned above could be a double as well (i dont think this will boost SR in particularly significant way so) But then this part will be harder than the kiai part 01:55:910 -

[H]

*02:16:847 (136847|0,136847|3,136847|2) - 02:17:472 (137472|2,137472|1,137472|3) - etc. ok so i dont think you need triples in any of this occasion. because Normal only have one LN to compromise it and Lunatic literally only have two because of density so i think H should be simplified a little bit Sure


Will update the map later.
----Updated----
Topic Starter
Madoka2574
[Hard]

00:38:410 - Rearranged this part

00:47:785 - Moved the note in column 2 making it a double

00:47:160 (47160|3,47785|2) - Added piano hs on these LNs so they will not play normal hs
Rivals_7
[N]

00:38:410 (38410|3) - eh idk this makes Normal more denser than Hard. Probs delete or move that LN to Hard

00:47:160 (47160|3) - this thing also missing piano you mentioned

well i guess everythings ok
Topic Starter
Madoka2574

Rivals_7 wrote:

[N]

00:38:410 (38410|3) - eh idk this makes Normal more denser than Hard. Probs delete or move that LN to Hard Fixed

00:47:160 (47160|3) - this thing also missing piano you mentioned Fixed

Also I buffed the section from 00:48:410 - to 00:57:160 - by changing some notes into LNs for better spread

well i guess everythings ok
:D
Rivals_7
r
Maxus
Q.
Topic Starter
Madoka2574
Thank you Rivals! Thank you Maxus!
error_exe777
hey, have some concerns about a couple patterns and SVs

  • [Lunatic]

    00:57:368 (57368|0) - the sound behind this is very vague, if not, arguably a ghost. while ghost mapping in this situation might not usually be a problem, i feel it would suit much better to have the sound as a grace note idea, with the note at 00:57:368 (57368|0) - being deleted. this way, the emphasis would be on the more prominent sound (00:57:420 (57420|1) - ) rather than it being taken away by having it as a full stream.

    02:05:441 (125441|3,125441|0,125519|2,125519|1) - feels a bit anti-climatic to have the guitar strum here as a split trill as it veers from your usual LN charting for these sounds in particular. it also gives it lots more emphasis than is really needed here, which should be reserved for the more deserving sounds, e.g. 00:28:097 - the fast drum rolls here. i would possibly change the split trill here into two separate LNs similar to https://i.imgur.com/sd4Odm2.png

    [SVs]

    01:16:066 - 02:43:566 - my main concern with the SVs here is how you have a really odd 1/8th snap to have you bump value as, which in my opinion is awfully complex, and detaches you from any more interesting ideas. not to mention, the quad at 01:16:066 (76066|2,76066|0,76066|1,76066|3) - isnt emphasised at all, as all the SV sequences start at that point, leaving both those quads untouched. For these, id personally recommend an idea that used 1/4th only (for the triples) as it will generally look more clean:

    01:15:910 - 0.5x
    01:16:027 - 2.5x
    01:16:066 - 0.5x
    01:16:300 - 2.5x
    01:16:378 - 0.5x
    01:16:613 - 2.5x
    01:16:691 - 0.5x
    01:16:925 - 2.5x
    01:17:003 - 0.75x
    01:17:238 - 1.75x
    01:17:316 - 0.5x
    01:17:433 - 2.5x
    01:17:472 - 1x

    a similar idea could be executed at 02:43:410 - , and the beginnings of 01:54:503 - and 03:22:003 -

    01:55:285 - the slowdown here is pretty contradictory to the music, where it rises in intensity and volume before the chorus afterwards. due to the section being quiet, with no background noises, however, you could have it as a slowjam, up until 1/2 before the start of the chorus, where you can have it accelerate into the chorus, giving it extra emphasis:

    01:54:503 - 0.75x
    01:54:738 - 1.75x
    01:54:816 - 0.5x
    01:54:933 - 2.5x
    01:54:972 - 0.5x
    01:55:597 - 0.6x
    01:55:675 - 0.7x
    01:55:753 - 0.8x
    01:55:831 - 0.9x
    01:55:910 - 1x

    like beforehand, the same idea can be shown at 03:22:785 - as well (works as well since the sounds are more or less identical here)

    03:45:519 - this sudden bump here is really hard to sightread, as no hint is given as to the speedup here and really threw me off when i played it through. i reckon that the slowdown here isnt even necessary; just seems a bit overkill, topped with the drum rolls at the end, which peak that intensity before ending the song. honestly, just having nothing here works more than well enough. if you really want an effect here though, you could try adding some slowdowns on top of the drums rolls at 03:45:753 - , since they seem to dip down in pitch. up to you really
all of this being said, the maps pretty neat with some cool LNs patterns. best of luck!
Topic Starter
Madoka2574
Hello error,

Since it has been qualified and I wont have much time for it, I dont feel like fixing it, but I will still tell u why I dont apply them cuz I did have considered these issues months before. And it is my duty to reply to every mod thats intended to help perfect this map lol.

error_exe777 wrote:

hey, have some concerns about a couple patterns and SVs

  • [Lunatic]

    00:57:368 (57368|0) - the sound behind this is very vague, if not, arguably a ghost. while ghost mapping in this situation might not usually be a problem, i feel it would suit much better to have the sound as a grace note idea, with the note at 00:57:368 (57368|0) - being deleted. this way, the emphasis would be on the more prominent sound (00:57:420 (57420|1) - ) rather than it being taken away by having it as a full stream.
    Not sure what u mean. 00:57:368 (57368|0,57420|1) - they sounds equally prominent to me so I would prefer mapping them all.

    02:05:441 (125441|3,125441|0,125519|2,125519|1) - feels a bit anti-climatic to have the guitar strum here as a split trill as it veers from your usual LN charting for these sounds in particular. it also gives it lots more emphasis than is really needed here, which should be reserved for the more deserving sounds, e.g. 00:28:097 - the fast drum rolls here. i would possibly change the split trill here into two separate LNs similar to https://i.imgur.com/sd4Odm2.png
    hmmm i think it is worth emphasizing here. 02:04:660 - this part is designed to be in comparison with 01:59:660 -

    [SVs]

    01:16:066 - 02:43:566 - my main concern with the SVs here is how you have a really odd 1/8th snap to have you bump value as, which in my opinion is awfully complex, and detaches you from any more interesting ideas. not to mention, the quad at 01:16:066 (76066|2,76066|0,76066|1,76066|3) - isnt emphasised at all, as all the SV sequences start at that point, leaving both those quads untouched. For these, id personally recommend an idea that used 1/4th only (for the triples) as it will generally look more clean:

    01:15:910 - 0.5x
    01:16:027 - 2.5x
    01:16:066 - 0.5x
    01:16:300 - 2.5x
    01:16:378 - 0.5x
    01:16:613 - 2.5x
    01:16:691 - 0.5x
    01:16:925 - 2.5x
    01:17:003 - 0.75x
    01:17:238 - 1.75x
    01:17:316 - 0.5x
    01:17:433 - 2.5x
    01:17:472 - 1x

    a similar idea could be executed at 02:43:410 - , and the beginnings of 01:54:503 - and 03:22:003 -

    Well I think your SVs is a bit solid but I expect smoother flow of the map so I used 0.7x and 1.5x.

    Regarding the 1/8 snap I may show u this chat:
    2017-10-13 22:34 Protastic101: 01:16:066 - Why use 1/3 / 1/6 SV here?
    2017-10-13 22:34 Protastic101: I would prefer if you kept them on 1/4 snaps or multiples of that
    2017-10-13 22:35 Protastic101: It makes the visual emphasis come on a swing note that isnt in the music which I think is a bit misleading to players
    2017-10-13 22:35 Madoka2574: Um 'cause I used 0.75x and 1/5x,to make it 1x average so...
    2017-10-13 22:35 Madoka2574: 1.5x
    2017-10-13 22:36 Protastic101: It's averaged, but you also could have averaged using 1/8 or 1/4 snaps too, like if you did 01:16:066 - 0.75x, 01:16:300 - 1.75x
    2017-10-13 22:36 Protastic101: or if you want to use the 1.5x value at the end, you can do 01:16:066 - 0.83x, 01:16:300 - 1.51x to average
    2017-10-13 22:37 Madoka2574: OK
    2017-10-13 22:37 Protastic101: but yeah, I discourage using 1/3 or 1/6 SVs when the sound is 1/2 or 1/4
    2017-10-13 22:37 Madoka2574: i see
    I think the velocity should be around 0.75x at the beginning and 1.5x at the end so I made it 5/8 and 3/8.

    01:55:285 - the slowdown here is pretty contradictory to the music, where it rises in intensity and volume before the chorus afterwards. due to the section being quiet, with no background noises, however, you could have it as a slowjam, up until 1/2 before the start of the chorus, where you can have it accelerate into the chorus, giving it extra emphasis:

    01:54:503 - 0.75x
    01:54:738 - 1.75x
    01:54:816 - 0.5x
    01:54:933 - 2.5x
    01:54:972 - 0.5x
    01:55:597 - 0.6x
    01:55:675 - 0.7x
    01:55:753 - 0.8x
    01:55:831 - 0.9x
    01:55:910 - 1x

    like beforehand, the same idea can be shown at 03:22:785 - as well (works as well since the sounds are more or less identical here)

    01:55:285 - I designed a speedup and a slowdown here to make the note come near before kiai, giving player a sense of pressure, announcing that the hardest part is approaching. We probably have opposite opinions about how to express the music. :oops:

    03:22:785 - But it is not the same case here. Since the part afterwards is the end of the music with lower density of charting, I made it gradually speed up. The player can feel relaxed now ^^


    03:45:519 - this sudden bump here is really hard to sightread, as no hint is given as to the speedup here and really threw me off when i played it through. i reckon that the slowdown here isnt even necessary; just seems a bit overkill, topped with the drum rolls at the end, which peak that intensity before ending the song. honestly, just having nothing here works more than well enough. if you really want an effect here though, you could try adding some slowdowns on top of the drums rolls at 03:45:753 - , since they seem to dip down in pitch. up to you really

    It is playable when u have some impressions of the music lul. The SV fits the rhythm imo tho it is a bit chanllenging.
all of this being said, the maps pretty neat with some cool LNs patterns. best of luck!
Anyways thank u for the mod! :)
Kawawa
I have seen this map for a while. 00:57:368 - for the 1/6th, there was a rhythm for hihat or small drum.
but the thing is true that player can hardly feel it at standard speed.
It may be considered as unnecessary rhythm because it's too fainted If we compare with 00:57:837 -
BPM is a quite fast, so correctly can't feel all the minor rhythms but It is not ghost sound at least so it seems to be okay imo.
Topic Starter
Madoka2574
It seems that I misunderstood the meaning of "Solid" _(:з」∠)_
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