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Dark PHOENiX - Taketori Hishou [OsuMania]

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FadillSan
Hello~

M4M req from my queue~

Easy
00:28:097 (28097|2) - make it LN till next note
03:33:097 (213097|1) - ^
01:39:347 - add note
01:40:597 - ^
01:41:847 - ^
01:44:347 - ^
01:45:597 - ^
01:46:847 - ^
Suggestion :
01:56:066 - add note
01:58:566 - ^
02:01:066 - ^
02:03:566 - ^
02:06:066 - ^
02:08:566 - ^
02:11:066 - ^
02:13:566 - ^
Normal
01:38:019 (98019|0) - move this to 01:37:941 -
01:38:097 - add note
01:38:253 - ^
01:39:347 - here too
01:40:597 - ^
01:41:847 - ^
01:44:347 - ^
01:45:597 - ^
01:46:847 - ^
02:05:441 (125441|2) - move to 4
Sorry just can mod Easy & Normal :(
Good luck~ :3
Topic Starter
Madoka2574

FadillSan wrote:

Hello~

M4M req from my queue~

Easy
00:28:097 (28097|2) - make it LN till next note Accepted
03:33:097 (213097|1) - ^ Accepted
01:39:347 - add note
01:40:597 - ^
01:41:847 - ^
01:44:347 - ^
01:45:597 - ^
01:46:847 - ^ No, I just focused on the synth,not the drum for the whole part
Suggestion :
01:56:066 - add note
01:58:566 - ^
02:01:066 - ^
02:03:566 - ^
02:06:066 - ^
02:08:566 - ^
02:11:066 - ^
02:13:566 - ^ If I do this the map will be above 1.5* so I can't
Normal
01:38:019 (98019|0) - move this to 01:37:941 - You may misunderstand this note.It's for the synth
01:38:097 - add note
01:38:253 - ^
01:39:347 - here too
01:40:597 - ^
01:41:847 - ^
01:44:347 - ^
01:45:597 - ^
01:46:847 - ^ I think you had misunderstood the whole part.No note for drum.They are just for synth.But you remind me to remove the notes for drum.Thanks~
02:05:441 (125441|2) - move to 4 Accepted
Sorry just can mod Easy & Normal :(
Good luck~ :3
Thanks for your mod :)
Yukari_Sama
marked owo)b
Fahrie6775
owo M4M from my queue
sorry for the wait :'3

i'll mod easy and normal diff only

easy
02:42:003 - missing note? if no then ignore it
02:43:253 - ^

normal
02:14:660 (134660|0,134816|1) - ctrl - G
02:15:910 (135910|0) - i think this should end at 02:16:691 - and this 02:16:535 (136535|3) - will be ghost note
03:10:910 (190910|3) - i think this should start at 03:10:753 -
03:42:785 - u should fill this, or maybe no

yet i can't find much, sorry for the wait once again, GL ranked
Topic Starter
Madoka2574

Fahrie6775 wrote:

owo M4M from my queue
sorry for the wait :'3

i'll mod easy and normal diff only

easy
02:42:003 - missing note? if no then ignore it
02:43:253 - ^ When you mod Normal diff you should have been aware that I ignored it on purpose since it would be too difficult for a Easy diff.But I made some changes

normal
02:14:660 (134660|0,134816|1) - ctrl - G OK fixed
02:15:910 (135910|0) - i think this should end at 02:16:691 - and this 02:16:535 (136535|3) - will be ghost note No,though they are of the same pitch,there really exist a sound,listen again
03:10:910 (190910|3) - i think this should start at 03:10:753 - The same reason ^
03:42:785 - u should fill this, or maybe no Don't quite understand what you mean.No sound here.

yet i can't find much, sorry for the wait once again, GL ranked
Well,anyway thank you for the mod and the star! :)
Feerum
Oh, randomly found this.
I remember when i played this song a lot in osu! years ago.

Cool map by the way. SV's feel a bit weird here and there and could get a bit more polished.
But overall a very interesting Map! Keep up!
Topic Starter
Madoka2574

Feerum wrote:

Oh, randomly found this.
I remember when i played this song a lot in osu! years ago.

Cool map by the way. SV's feel a bit weird here and there and could get a bit more polished.
But overall a very interesting Map! Keep up!
Thanks for supporting :) I am also just browsing my posts.I resurrented this map a few days ago and am working on it.Currently finding modders,especially SV modders.Then I will ask for check for a first attempt :D
Shima Rin
你被QAT盯上了
你要飞图owob
Topic Starter
Madoka2574

Tofu1222 wrote:

你被QAT盯上了
你要飞图owob
进度缓慢。。。能飞这一张我就很满足了;w;
Yukari_Sama

hii Madoka2574 M4M via Illusionary Border Mania


huuaa Hopefully many people to map a lot of touhou songs !!
aaah kaguya-sama


free reject
1|2|3|4


easy
OD : 6.5 / 6.8
HP : 6.5 / 6.8
  1. 01:17:472 (77472|3) - should be change into LN for drum roll to 01:18:410 - and 01:18:410 (78410|3) - col 2
  2. 02:44:972 - same as case 1
  3. 01:14:191 - 01:15:441 - 02:41:691 - 02:42:941 - you can add note
Normal
OD : 7 / 7.2
HP : 7 / 7.3
  1. 00:48:097 (48097|1,48253|2,48410|2,48410|1) - hmmm this hard for normal diff https://osu.ppy.sh/ss/9277096
Hard
seems good for me,take my star
Lunatic
seems good for me,take my star again

SV if you need


you can replace all old timing
Lunatic
910,312.5,4,2,1,20,1,0
18410,-100,4,2,1,40,0,0
18566,-125,4,2,1,40,0,0
18800,-76.9230769230769,4,2,1,40,0,0
18878,-100,4,2,1,40,0,0
19191,-125,4,2,1,40,0,0
19425,-76.9230769230769,4,2,1,40,0,0
19503,-100,4,2,1,40,0,0
19816,-125,4,2,1,40,0,0
20050,-76.9230769230769,4,2,1,40,0,0
20128,-100,4,2,1,40,0,0
21066,-125,4,2,1,40,0,0
21300,-76.9230769230769,4,2,1,40,0,0
21378,-100,4,2,1,40,0,0
21691,-125,4,2,1,40,0,0
21925,-76.9230769230769,4,2,1,40,0,0
22003,-100,4,2,1,40,0,0
22316,-125,4,2,1,40,0,0
22550,-76.9230769230769,4,2,1,40,0,0
22628,-100,4,2,1,40,0,0
23566,-125,4,2,1,40,0,0
23800,-76.9230769230769,4,2,1,40,0,0
23878,-100,4,2,1,40,0,0
24191,-125,4,2,1,40,0,0
24425,-76.9230769230769,4,2,1,40,0,0
24503,-100,4,2,1,40,0,0
24816,-125,4,2,1,40,0,0
25050,-76.9230769230769,4,2,1,40,0,0
25128,-100,4,2,1,40,0,0
28410,-100,4,2,1,50,0,1
38410,-100,4,2,1,40,0,0
68410,-100,4,2,1,40,0,1
73410,-100,4,2,1,40,0,0
75910,-200,4,2,1,40,0,0
75988,-66.6666666666667,4,2,1,40,0,0
76066,-200,4,2,1,40,0,0
76300,-66.6666666666667,4,2,1,40,0,0
76378,-200,4,2,1,40,0,0
76613,-66.6666666666667,4,2,1,40,0,0
76691,-200,4,2,1,40,0,0
76925,-66.6666666666667,4,2,1,40,0,0
77003,-200,4,2,1,40,0,0
77238,-66.6666666666667,4,2,1,40,0,0
77316,-200,4,2,1,40,0,0
77394,-66.6666666666667,4,2,1,40,0,0
77472,-100,4,2,1,40,0,0
114503,-200,4,2,1,40,0,0
114738,-66.6666666666667,4,2,1,40,0,0
114816,-200,4,2,1,40,0,0
114894,-66.6666666666667,4,2,1,40,0,0
114972,-333.333333333333,4,2,1,40,0,0
115441,-250,4,2,1,40,0,0
115519,-200,4,2,1,40,0,0
115597,-166.666666666667,4,2,1,40,0,0
115675,-142.857142857143,4,2,1,40,0,0
115753,-125,4,2,1,40,0,0
115831,-111.111111111111,4,2,1,40,0,0
115910,-100,4,2,1,50,0,1
145597,-100,4,2,1,40,0,0
155910,-100,4,2,1,40,0,1
160910,-100,4,2,1,40,0,0
163410,-200,4,2,1,40,0,0
163488,-66.6666666666667,4,2,1,40,0,0
163566,-200,4,2,1,40,0,0
163800,-66.6666666666667,4,2,1,40,0,0
163878,-200,4,2,1,40,0,0
164113,-66.6666666666667,4,2,1,40,0,0
164191,-200,4,2,1,40,0,0
164425,-66.6666666666667,4,2,1,40,0,0
164503,-200,4,2,1,40,0,0
164738,-66.6666666666667,4,2,1,40,0,0
164816,-200,4,2,1,40,0,0
164894,-66.6666666666667,4,2,1,40,0,0
164972,-100,4,2,1,40,0,0
202003,-200,4,2,1,40,0,0
202238,-66.6666666666667,4,2,1,40,0,0
202316,-200,4,2,1,40,0,0
202394,-66.6666666666667,4,2,1,40,0,0
202472,-333.333333333333,4,2,1,40,0,0
202941,-250,4,2,1,40,0,0
203019,-200,4,2,1,40,0,0
203097,-166.666666666667,4,2,1,40,0,0
203175,-142.857142857143,4,2,1,40,0,0
203253,-125,4,2,1,40,0,0
203331,-111.111111111111,4,2,1,40,0,0
203410,-100,4,2,1,40,0,0
203566,-125,4,2,1,40,0,0
203800,-76.9230769230769,4,2,1,40,0,0
203878,-100,4,2,1,40,0,0
204191,-125,4,2,1,40,0,0
204425,-76.9230769230769,4,2,1,40,0,0
204503,-100,4,2,1,40,0,0
204816,-125,4,2,1,40,0,0
205050,-76.9230769230769,4,2,1,40,0,0
205128,-100,4,2,1,40,0,0
206066,-125,4,2,1,40,0,0
206300,-76.9230769230769,4,2,1,40,0,0
206378,-100,4,2,1,40,0,0
206691,-125,4,2,1,40,0,0
206925,-76.9230769230769,4,2,1,40,0,0
207003,-100,4,2,1,40,0,0
207316,-125,4,2,1,40,0,0
207550,-76.9230769230769,4,2,1,40,0,0
207628,-100,4,2,1,40,0,0
208566,-125,4,2,1,40,0,0
208800,-76.9230769230769,4,2,1,40,0,0
208878,-100,4,2,1,40,0,0
209191,-125,4,2,1,40,0,0
209425,-76.9230769230769,4,2,1,40,0,0
209503,-100,4,2,1,40,0,0
209816,-125,4,2,1,40,0,0
210050,-76.9230769230769,4,2,1,40,0,0
210128,-100,4,2,1,40,0,0
213410,-100,4,2,1,50,0,1
223410,-200,4,2,1,40,0,0
225597,-100,4,2,1,40,0,0

Hard
910,312.5,4,2,1,20,1,0
18410,-100,4,2,1,40,0,0
28410,-100,4,2,1,50,0,1
38410,-100,4,2,1,40,0,0
68410,-100,4,2,1,40,0,1
73410,-100,4,2,1,40,0,0
75910,-200,4,2,1,40,0,0
75988,-66.6666666666667,4,2,1,40,0,0
76066,-200,4,2,1,40,0,0
76300,-66.6666666666667,4,2,1,40,0,0
76378,-200,4,2,1,40,0,0
76613,-66.6666666666667,4,2,1,40,0,0
76691,-200,4,2,1,40,0,0
76925,-66.6666666666667,4,2,1,40,0,0
77003,-200,4,2,1,40,0,0
77238,-66.6666666666667,4,2,1,40,0,0
77316,-200,4,2,1,40,0,0
77394,-66.6666666666667,4,2,1,40,0,0
77472,-100,4,2,1,40,0,0
114503,-200,4,2,1,40,0,0
114738,-66.6666666666667,4,2,1,40,0,0
114816,-200,4,2,1,40,0,0
114894,-66.6666666666667,4,2,1,40,0,0
114972,-333.333333333333,4,2,1,40,0,0
115441,-250,4,2,1,40,0,0
115519,-200,4,2,1,40,0,0
115597,-166.666666666667,4,2,1,40,0,0
115675,-142.857142857143,4,2,1,40,0,0
115753,-125,4,2,1,40,0,0
115831,-111.111111111111,4,2,1,40,0,0
115910,-100,4,2,1,50,0,1
145597,-100,4,2,1,40,0,0
155910,-100,4,2,1,40,0,1
160910,-100,4,2,1,40,0,0
163410,-200,4,2,1,40,0,0
163488,-66.6666666666667,4,2,1,40,0,0
163566,-200,4,2,1,40,0,0
163800,-66.6666666666667,4,2,1,40,0,0
163878,-200,4,2,1,40,0,0
164113,-66.6666666666667,4,2,1,40,0,0
164191,-200,4,2,1,40,0,0
164425,-66.6666666666667,4,2,1,40,0,0
164503,-200,4,2,1,40,0,0
164738,-66.6666666666667,4,2,1,40,0,0
164816,-200,4,2,1,40,0,0
164894,-66.6666666666667,4,2,1,40,0,0
164972,-100,4,2,1,40,0,0
202003,-200,4,2,1,40,0,0
202238,-66.6666666666667,4,2,1,40,0,0
202316,-200,4,2,1,40,0,0
202394,-66.6666666666667,4,2,1,40,0,0
202472,-333.333333333333,4,2,1,40,0,0
202941,-250,4,2,1,40,0,0
203019,-200,4,2,1,40,0,0
203097,-166.666666666667,4,2,1,40,0,0
203175,-142.857142857143,4,2,1,40,0,0
203253,-125,4,2,1,40,0,0
203331,-111.111111111111,4,2,1,40,0,0
203410,-100,4,2,1,40,0,0
213410,-100,4,2,1,50,0,1
223410,-100,4,2,1,40,0,0

sorry short mod,this map is gud for me =w=
i hope this helpful,good luck
Topic Starter
Madoka2574

atian540 wrote:


hii Madoka2574 M4M via Illusionary Border Mania


huuaa Hopefully many people to map a lot of touhou songs !!
aaah kaguya-sama
You fool!Yukari will get angry!

free reject
1|2|3|4


easy
OD : 6.5 / 6.8
HP : 6.5 / 6.8

You may think the current setting values are a bit high.I checked some ranked maps.They seem suitable.So I will keep it unless someone mention it again
  1. 01:17:472 (77472|3) - should be change into LN for drum roll to 01:18:410 - and 01:18:410 (78410|3) - col 2
  2. 02:44:972 - same as case 1 No,since the drum starts at 01:17:628 - and it is 1/4 stream.So the LN should never start at 01:17:472 - But adding a LN doen't feel good so I ignored the drum.
  3. 01:14:191 - 01:15:441 - 02:41:691 - 02:42:941 - you can add note Seems fine.Applied.
Normal
OD : 7 / 7.2
HP : 7 / 7.3
  1. 00:48:097 (48097|1,48253|2,48410|2,48410|1) - hmmm this hard for normal diff https://osu.ppy.sh/ss/9277096 OK good,changed the pattern
Hard
seems good for me,take my star
Lunatic
seems good for me,take my star again

SV if you need


you can replace all old timing
Lunatic
910,312.5,4,2,1,20,1,0
18410,-100,4,2,1,40,0,0
18566,-125,4,2,1,40,0,0
18800,-76.9230769230769,4,2,1,40,0,0
18878,-100,4,2,1,40,0,0
19191,-125,4,2,1,40,0,0
19425,-76.9230769230769,4,2,1,40,0,0
19503,-100,4,2,1,40,0,0
19816,-125,4,2,1,40,0,0
20050,-76.9230769230769,4,2,1,40,0,0
20128,-100,4,2,1,40,0,0
21066,-125,4,2,1,40,0,0
21300,-76.9230769230769,4,2,1,40,0,0
21378,-100,4,2,1,40,0,0
21691,-125,4,2,1,40,0,0
21925,-76.9230769230769,4,2,1,40,0,0
22003,-100,4,2,1,40,0,0
22316,-125,4,2,1,40,0,0
22550,-76.9230769230769,4,2,1,40,0,0
22628,-100,4,2,1,40,0,0
23566,-125,4,2,1,40,0,0
23800,-76.9230769230769,4,2,1,40,0,0
23878,-100,4,2,1,40,0,0
24191,-125,4,2,1,40,0,0
24425,-76.9230769230769,4,2,1,40,0,0
24503,-100,4,2,1,40,0,0
24816,-125,4,2,1,40,0,0
25050,-76.9230769230769,4,2,1,40,0,0
25128,-100,4,2,1,40,0,0
28410,-100,4,2,1,50,0,1
38410,-100,4,2,1,40,0,0
68410,-100,4,2,1,40,0,1
73410,-100,4,2,1,40,0,0
75910,-200,4,2,1,40,0,0
75988,-66.6666666666667,4,2,1,40,0,0
76066,-200,4,2,1,40,0,0
76300,-66.6666666666667,4,2,1,40,0,0
76378,-200,4,2,1,40,0,0
76613,-66.6666666666667,4,2,1,40,0,0
76691,-200,4,2,1,40,0,0
76925,-66.6666666666667,4,2,1,40,0,0
77003,-200,4,2,1,40,0,0
77238,-66.6666666666667,4,2,1,40,0,0
77316,-200,4,2,1,40,0,0
77394,-66.6666666666667,4,2,1,40,0,0
77472,-100,4,2,1,40,0,0
114503,-200,4,2,1,40,0,0
114738,-66.6666666666667,4,2,1,40,0,0
114816,-200,4,2,1,40,0,0
114894,-66.6666666666667,4,2,1,40,0,0
114972,-333.333333333333,4,2,1,40,0,0
115441,-250,4,2,1,40,0,0
115519,-200,4,2,1,40,0,0
115597,-166.666666666667,4,2,1,40,0,0
115675,-142.857142857143,4,2,1,40,0,0
115753,-125,4,2,1,40,0,0
115831,-111.111111111111,4,2,1,40,0,0
115910,-100,4,2,1,50,0,1
145597,-100,4,2,1,40,0,0
155910,-100,4,2,1,40,0,1
160910,-100,4,2,1,40,0,0
163410,-200,4,2,1,40,0,0
163488,-66.6666666666667,4,2,1,40,0,0
163566,-200,4,2,1,40,0,0
163800,-66.6666666666667,4,2,1,40,0,0
163878,-200,4,2,1,40,0,0
164113,-66.6666666666667,4,2,1,40,0,0
164191,-200,4,2,1,40,0,0
164425,-66.6666666666667,4,2,1,40,0,0
164503,-200,4,2,1,40,0,0
164738,-66.6666666666667,4,2,1,40,0,0
164816,-200,4,2,1,40,0,0
164894,-66.6666666666667,4,2,1,40,0,0
164972,-100,4,2,1,40,0,0
202003,-200,4,2,1,40,0,0
202238,-66.6666666666667,4,2,1,40,0,0
202316,-200,4,2,1,40,0,0
202394,-66.6666666666667,4,2,1,40,0,0
202472,-333.333333333333,4,2,1,40,0,0
202941,-250,4,2,1,40,0,0
203019,-200,4,2,1,40,0,0
203097,-166.666666666667,4,2,1,40,0,0
203175,-142.857142857143,4,2,1,40,0,0
203253,-125,4,2,1,40,0,0
203331,-111.111111111111,4,2,1,40,0,0
203410,-100,4,2,1,40,0,0
203566,-125,4,2,1,40,0,0
203800,-76.9230769230769,4,2,1,40,0,0
203878,-100,4,2,1,40,0,0
204191,-125,4,2,1,40,0,0
204425,-76.9230769230769,4,2,1,40,0,0
204503,-100,4,2,1,40,0,0
204816,-125,4,2,1,40,0,0
205050,-76.9230769230769,4,2,1,40,0,0
205128,-100,4,2,1,40,0,0
206066,-125,4,2,1,40,0,0
206300,-76.9230769230769,4,2,1,40,0,0
206378,-100,4,2,1,40,0,0
206691,-125,4,2,1,40,0,0
206925,-76.9230769230769,4,2,1,40,0,0
207003,-100,4,2,1,40,0,0
207316,-125,4,2,1,40,0,0
207550,-76.9230769230769,4,2,1,40,0,0
207628,-100,4,2,1,40,0,0
208566,-125,4,2,1,40,0,0
208800,-76.9230769230769,4,2,1,40,0,0
208878,-100,4,2,1,40,0,0
209191,-125,4,2,1,40,0,0
209425,-76.9230769230769,4,2,1,40,0,0
209503,-100,4,2,1,40,0,0
209816,-125,4,2,1,40,0,0
210050,-76.9230769230769,4,2,1,40,0,0
210128,-100,4,2,1,40,0,0
213410,-100,4,2,1,50,0,1
223410,-200,4,2,1,40,0,0
225597,-100,4,2,1,40,0,0

Hard
910,312.5,4,2,1,20,1,0
18410,-100,4,2,1,40,0,0
28410,-100,4,2,1,50,0,1
38410,-100,4,2,1,40,0,0
68410,-100,4,2,1,40,0,1
73410,-100,4,2,1,40,0,0
75910,-200,4,2,1,40,0,0
75988,-66.6666666666667,4,2,1,40,0,0
76066,-200,4,2,1,40,0,0
76300,-66.6666666666667,4,2,1,40,0,0
76378,-200,4,2,1,40,0,0
76613,-66.6666666666667,4,2,1,40,0,0
76691,-200,4,2,1,40,0,0
76925,-66.6666666666667,4,2,1,40,0,0
77003,-200,4,2,1,40,0,0
77238,-66.6666666666667,4,2,1,40,0,0
77316,-200,4,2,1,40,0,0
77394,-66.6666666666667,4,2,1,40,0,0
77472,-100,4,2,1,40,0,0
114503,-200,4,2,1,40,0,0
114738,-66.6666666666667,4,2,1,40,0,0
114816,-200,4,2,1,40,0,0
114894,-66.6666666666667,4,2,1,40,0,0
114972,-333.333333333333,4,2,1,40,0,0
115441,-250,4,2,1,40,0,0
115519,-200,4,2,1,40,0,0
115597,-166.666666666667,4,2,1,40,0,0
115675,-142.857142857143,4,2,1,40,0,0
115753,-125,4,2,1,40,0,0
115831,-111.111111111111,4,2,1,40,0,0
115910,-100,4,2,1,50,0,1
145597,-100,4,2,1,40,0,0
155910,-100,4,2,1,40,0,1
160910,-100,4,2,1,40,0,0
163410,-200,4,2,1,40,0,0
163488,-66.6666666666667,4,2,1,40,0,0
163566,-200,4,2,1,40,0,0
163800,-66.6666666666667,4,2,1,40,0,0
163878,-200,4,2,1,40,0,0
164113,-66.6666666666667,4,2,1,40,0,0
164191,-200,4,2,1,40,0,0
164425,-66.6666666666667,4,2,1,40,0,0
164503,-200,4,2,1,40,0,0
164738,-66.6666666666667,4,2,1,40,0,0
164816,-200,4,2,1,40,0,0
164894,-66.6666666666667,4,2,1,40,0,0
164972,-100,4,2,1,40,0,0
202003,-200,4,2,1,40,0,0
202238,-66.6666666666667,4,2,1,40,0,0
202316,-200,4,2,1,40,0,0
202394,-66.6666666666667,4,2,1,40,0,0
202472,-333.333333333333,4,2,1,40,0,0
202941,-250,4,2,1,40,0,0
203019,-200,4,2,1,40,0,0
203097,-166.666666666667,4,2,1,40,0,0
203175,-142.857142857143,4,2,1,40,0,0
203253,-125,4,2,1,40,0,0
203331,-111.111111111111,4,2,1,40,0,0
203410,-100,4,2,1,40,0,0
213410,-100,4,2,1,50,0,1
223410,-100,4,2,1,40,0,0

sorry short mod,this map is gud for me =w=
i hope this helpful,good luck
Will check the SV later.Applied some of it.(SV's really difficult ;w; hours of consideration again)
Thanks for the mod and the star! :)
Yukari_Sama

Madoka2574 wrote:

aaah kaguya-sama You fool!Yukari will get angry!
huaa
i'am forget aaaaaaaaaaaaa
now yukari come to me with yandere face,good bye cruel world
Couil
ello, NM mod from my q

Sorry for the late mod : (

SV check:
Insane
I don't know if you still need a SV mod since the last one had one, but i might as well give it a shot since i think some of the SVs are awkward to hit.

00:18:566 - This SV isn't 1x. Though it's generally not a problem to not use 1x I'd advice to do so since they are the most comfortable SVs to hit. To make these 1x just change either the .8x to .9x or the 1.3x to 1.6x.

Apply the above to all similar SVs up till 00:25:910.

03:23:566 - ^

03:45:597 - why? This is just mean and super awkward. I'd remove it or at least add some sort of hint that it's coming. Example

225285,-166.666666666667,4,2,1,40,0,0
225363,-142.857142857143,4,2,1,40,0,0
225441,-125,4,2,1,40,0,0
225519,-111.111111111111,4,2,1,40,0,0

Hard
01:54:972 - Should move this timing point to 01:54:816. Makes it easier to read.

03:22:472 - ^

The SVs seems fine tbh, all but that last one in the insane diff, please change it, it's so unintuitive.

No need to give kudosu since the mod was super short. GL ranking this!
Topic Starter
Madoka2574

Couil wrote:

ello, NM mod from my q

Sorry for the late mod : (

SV check:
Insane
I don't know if you still need a SV mod since the last one had one, but i might as well give it a shot since i think some of the SVs are awkward to hit.

00:18:566 - This SV isn't 1x. Though it's generally not a problem to not use 1x I'd advice to do so since they are the most comfortable SVs to hit. To make these 1x just change either the .8x to .9x or the 1.3x to 1.6x. OK.0.8x to 0.9x

Apply the above to all similar SVs up till 00:25:910.

03:23:566 - ^ done

03:45:597 - why? This is just mean and super awkward. I'd remove it or at least add some sort of hint that it's coming. Example Add one hint in the end.What is important,I want an effect that has a sudden drop.This is my design,to emphasize the song's ending.

225285,-166.666666666667,4,2,1,40,0,0
225363,-142.857142857143,4,2,1,40,0,0
225441,-125,4,2,1,40,0,0
225519,-111.111111111111,4,2,1,40,0,0

Hard
01:54:972 - Should move this timing point to 01:54:816. Makes it easier to read. Well the reason why I don't want to change it is that this change will lead to a speed-down here 01:54:816 - That's pretty uncomfortable I think

03:22:472 - ^

The SVs seems fine tbh, all but that last one in the insane diff, please change it, it's so unintuitive.

No need to give kudosu since the mod was super short. GL ranking this!
Thanks for the SV mod!
Kuro Izaya
有空了来摸个图√
1|2|3|4
Easy
01:23:722 (83722|0,84191|0,84503|0) 和 01:28:722 (88722|3,89191|3,89503|3)、01:33:722 (93722|1,94191|1,94503|1) 三个部分都压在一个col上,虽然符合了原曲但是这样排列未免过于单调且这是easy,手法并不适合新手
02:17:160 (137160|3) - 移到col1,理由和上面相似,右手部分太多
02:46:222 (166222|1,166691|1,167003|1) 和 02:51:222 (171222|2,171691|2,172003|2) - 都和第一条一样
Normal
01:17:316 (77316|1,77316|3,77472|2,77472|0) - 可以尝试改成01:17:316 (77316|2,77316|3,77472|1,77472|0)
01:27:472 (87472|2) - move to 2,01:28:097 (88097|1) - move to 3
01:55:910 到 02:14:660 里的叠键太多,这首歌BPM也不低,这样做不像normal
02:44:816 (164816|2,164816|0,164972|1,164972|3) - 和第一条一样,改成同侧双押
Hard
00:15:441 (15441|1,15597|0) - 这里未必太难了点
00:48:097 (48097|0) - move to 2
总体来说感觉不像Hard了
Insane
01:15:910 (75910|1,75910|3,75910|0,75910|2,76066|2,76066|1,76066|0,76066|3) - 这里和后面的强度一样,建议改成三押
02:43:410 (163410|1,163410|3,163410|0,163410|2,163566|2,163566|3,163566|0,163566|1) - 同上
总体来说因为曲子的BPM很高所以做起来可能太密集了,加油 :P
Topic Starter
Madoka2574

Kuro Izaya wrote:

有空了来摸个图√
1|2|3|4
Easy
01:23:722 (83722|0,84191|0,84503|0) 和 01:28:722 (88722|3,89191|3,89503|3)、01:33:722 (93722|1,94191|1,94503|1) 三个部分都压在一个col上,虽然符合了原曲但是这样排列未免过于单调且这是easy,手法并不适合新手 即使是Easy难度也要有一定的趣味性吧
02:17:160 (137160|3) - 移到col1,理由和上面相似,右手部分太多 ???你确定你没标错地方?
02:46:222 (166222|1,166691|1,167003|1) 和 02:51:222 (171222|2,171691|2,172003|2) - 都和第一条一样
Normal
01:17:316 (77316|1,77316|3,77472|2,77472|0) - 可以尝试改成01:17:316 (77316|2,77316|3,77472|1,77472|0) emmm可以改
01:27:472 (87472|2) - move to 2,01:28:097 (88097|1) - move to 3 想了一下还是改了,emmm
01:55:910 到 02:14:660 里的叠键太多,这首歌BPM也不低,这样做不像normal 保留意见,毕竟是有意设计的,如果check的时候还是认为太难的话再说吧
02:44:816 (164816|2,164816|0,164972|1,164972|3) - 和第一条一样,改成同侧双押
Hard
00:15:441 (15441|1,15597|0) - 这里未必太难了点 哇不是吧,1/2的single不算难吧
00:48:097 (48097|0) - move to 2 这个可以考虑,我是知道有这个问题不过一直迟迟没有改,看看其他人怎么说
总体来说感觉不像Hard了
Insane
01:15:910 (75910|1,75910|3,75910|0,75910|2,76066|2,76066|1,76066|0,76066|3) - 这里和后面的强度一样,建议改成三押
02:43:410 (163410|1,163410|3,163410|0,163410|2,163566|2,163566|3,163566|0,163566|1) - 同上 我觉得这里强度比后面高呢,其实是为了突出一下高音
总体来说因为曲子的BPM很高所以做起来可能太密集了,加油 :P

感谢摸图,低难度的谱子有些地方可能有些难,我是希望谱子做的有趣一些,如果是在打图者的能力范围内的话我还是尽可能保持原设计的,虽然大多数意见都拒了,但你所说的问题我会酌情考虑以及看其他人的意见
恭喜你抢到2个kds(
晚些时候再来看
Thanks for modding!
_Hikari
M4M Request(第一次摸图,请多指教哈)

1|2|3|4

Lunatic
00:15:910 - 00:16:378 这段钢琴音还是存在的,建议和前面几段一样double
00:19:660 - 不triple好吗?前面几段都有triple,这段没有显得很怪异
00:20:441 - 建议可以这样(不喜可忽略) https://osu.ppy.sh/ss/9459888
00:22:160 - 参照 00:19:660 -
00:24:660 - ^
00:27:160 - ^
00:39:816 (39816|2,39816|3,39972|2,39972|1) - Ctrl+J(尽量遵循音调)
00:47:785 - 其实这里是可以加个ln的,有个摇滚音比较明显(不喜可忽略)
00:48:878 (48878|1) - column 2 的note最好不要,我好像没听出鼓点。(把ln移到column 2)
00:49:191 (49191|3) - 00:54:191 (54191|0) - ???这两个ln似乎不一样?(建议就像后者这样放ln,主旋律的音确实拉得很长,而且triple换成double 00:49:347 (49347|2,49347|0,49347|1,54347|2,54347|1,54347|3) - )
00:50:597 - 00:53:410 - 这一段我建议可以参照下这种排列 https://osu.ppy.sh/ss/9477062 https://osu.ppy.sh/ss/9477081 https://osu.ppy.sh/ss/9477091(因为你这段的ln应该是遵循主旋律的乐器,所以有些地方缺失了ln,然后遵循旋律重新排列了ln,鼓点的单键随意排放,顺手就行)
00:53:722 - 同00:49:347
00:53:722 - 00:57:160 - 可考虑ln的排列和添加
00:54:347 - 同00:49:347
00:58:410 - 建议后面的键位这样,一些1/2处没道理double(按鼓点来,鼓点+主旋律double,重鼓点+主旋律triple)。 https://osu.ppy.sh/ss/9477242
01:14:347 (74347|0,74503|1) - Ctrl+J(不喜可忽略)
01:15:910 (75910|0,76066|0) - 去掉最好,前面4 notes后面triple不科学,鼓点都一样,只是主旋律调子变了。
01:17:003 (77003|3) - 可以移位(column 1 2均可,遵循音调)参照 02:44:503 -
01:17:628 - 01:18:175 - 可以对拍(不喜可忽略)
01:19:503 (79503|1) - 移到column 3
01:22:785 - 这段可以换成jumpstream https://osu.ppy.sh/ss/9477297(不喜可忽略)
01:32:785 - 同^
01:38:722 (98722|1) - 这个位置最好是ln延长到01:38:878
01:49:816 (109816|0) - 去掉。。。似乎没听出什么需要ln的音
01:57:472 - 同样的道理。。。要么都像前面四押,要么前面和这个一样triple
02:10:128 - emmmm。。。jumpstream可以不用中断,持续到02:15:597 - (不喜可忽略)
02:25:910 - 参照 00:58:410 -
02:35:753 (155753|1) - 这个ln去掉
02:43:410 - 参照 01:15:910 (75910|0,76066|0) -
02:45:128 - 02:45:675 - 可以对拍(不喜可忽略)
02:50:285 - 参照 01:22:785 -
03:00:285 - ^
03:24:660 - 参照 00:19:660 -
03:27:160 - ^
03:29:660 - ^
03:32:160 - ^
03:42:160 - 03:43:331 - 这段参照 00:37:160 - 00:38:410 - (键型最好一致,尽量不要虎头蛇尾)
03:45:675 - 建议这样 https://osu.ppy.sh/ss/9477448(似乎是不能Ctrl+J了 hhh)

主要就这么多了,有问题的话qq私聊。基本上没什么大问题,个人建议仅供参考哈,非东方厨表示挺希望谱子rank的,有时间来collab或者gd吧。 :)
摸图确实耗时间。。。不过还好2333
Topic Starter
Madoka2574

Das-[Hikari]- wrote:

M4M Request(第一次摸图,请多指教哈)

1|2|3|4

Lunatic
00:15:910 - 00:16:378 这段钢琴音还是存在的,建议和前面几段一样double 是这样的,我这里一方面是提醒玩家准备进入下一个阶段,另一方面是强调00:17:160 (17160|0,17472|0,17785|0,18097|0) - 这一部分,如果音全抓的话显得有点乱
00:19:660 - 不triple好吗?前面几段都有triple,这段没有显得很怪异 你应该仔细听一下这里的音,前面的三押是因为有snare,而这里只有kick
00:20:441 - 建议可以这样(不喜可忽略) https://osu.ppy.sh/ss/9459888 暂时保留原设计,你这个我觉得也可以
00:22:160 - 参照 00:19:660 -
00:24:660 - ^
00:27:160 - ^
00:39:816 (39816|2,39816|3,39972|2,39972|1) - Ctrl+J(尽量遵循音调) 这个我觉得影响不大,这里的音排列向内收敛比较好,我用了另一个排列,具体可以看update之后的谱子
00:47:785 - 其实这里是可以加个ln的,有个摇滚音比较明显(不喜可忽略) 这个是因为排列放不下了。。。加LN的话,其他的note排列太密集了,而且不利于00:48:410 - 进行三押
00:48:878 (48878|1) - column 2 的note最好不要,我好像没听出鼓点。(把ln移到column 2) 这段可能你看起来会比较乱因为鼓点贝斯主旋律全都有加,这里的话你可以把LN当成主旋律也可以当成贝斯(因此才会两个LN放在一列里面),因此多放了一个note在这
00:49:191 (49191|3) - 00:54:191 (54191|0) - ???这两个ln似乎不一样?(建议就像后者这样放ln,主旋律的音确实拉得很长,而且triple换成double 00:49:347 (49347|2,49347|0,49347|1,54347|2,54347|1,54347|3) - ) 这个。。。你可以注意一下贝斯的音,因为最初这一段是抓的贝斯的LN,主旋律的LN是觉得太单调后来加上去的,与贝斯的音会有重叠交替的情况
00:50:597 - 00:53:410 - 这一段我建议可以参照下这种排列 https://osu.ppy.sh/ss/9477062 https://osu.ppy.sh/ss/9477081 https://osu.ppy.sh/ss/9477091(因为你这段的ln应该是遵循主旋律的乐器,所以有些地方缺失了ln,然后遵循旋律重新排列了ln,鼓点的单键随意排放,顺手就行) 这一段贝斯主旋律都有抓,优先考虑贝斯的LN的,再议
00:53:722 - 同00:49:347
00:53:722 - 00:57:160 - 可考虑ln的排列和添加
00:54:347 - 同00:49:347
00:58:410 - 建议后面的键位这样,一些1/2处没道理double(按鼓点来,鼓点+主旋律double,重鼓点+主旋律triple)。 https://osu.ppy.sh/ss/9477242 这里强调了主旋律,不是很想改。。。只用double的话强度有点低没感觉
01:14:347 (74347|0,74503|1) - Ctrl+J(不喜可忽略) 影响不大,是为了跟后面的同样位置有点区别
01:15:910 (75910|0,76066|0) - 去掉最好,前面4 notes后面triple不科学,鼓点都一样,只是主旋律调子变了。因为这里的音调比较高
01:17:003 (77003|3) - 可以移位(column 1 2均可,遵循音调)参照 02:44:503 - 这个是跟后面那个对称的呀
01:17:628 - 01:18:175 - 可以对拍(不喜可忽略) 这里声音不够重,跟结尾比较类似
01:19:503 (79503|1) - 移到column 3 影响不大。。不过还是采用了
01:22:785 - 这段可以换成jumpstream https://osu.ppy.sh/ss/9477297(不喜可忽略) 暂时不改了,因为这里有一个LN的pattern
01:32:785 - 同^
01:38:722 (98722|1) - 这个位置最好是ln延长到01:38:878 中间留个1/1的gap比较好吧,我是希望击打鼓点的同时松手,比较有感觉
01:49:816 (109816|0) - 去掉。。。似乎没听出什么需要ln的音 主旋律呀(虽然承认这个音只持续了1/4的样子但是那样不好玩)
01:57:472 - 同样的道理。。。要么都像前面四押,要么前面和这个一样triple 这个地方你可能没理解哦,我是为了前后一致才这么做的。首先,4押不能少,但是全是4押的话,在01:59:972 - 02:00:597 - 这样的位置放不了4押就不合适。所以我采用了4、4、3、3的循环排列,每4个一组。前两个来的猛一些,后面松2次,再来一轮,这么来的
02:10:128 - emmmm。。。jumpstream可以不用中断,持续到02:15:597 - (不喜可忽略) 我也不想中断,可是这里没有1/4的音啊qaq
02:25:910 - 参照 00:58:410 -
02:35:753 (155753|1) - 这个ln去掉 No no no这个LN是给bass的,这一段LN都是bass,有主旋律的地方是2根LN
02:43:410 - 参照 01:15:910 (75910|0,76066|0) -
02:45:128 - 02:45:675 - 可以对拍(不喜可忽略)
02:50:285 - 参照 01:22:785 -
03:00:285 - ^
03:24:660 - 参照 00:19:660 -
03:27:160 - ^
03:29:660 - ^
03:32:160 - ^ 相同的地方其实可以不用指出来,顶多交代一声就行,因为为了一致性如果我前面改的话后面肯定会一起改的,除非有不同之处可以单独指出
03:42:160 - 03:43:331 - 这段参照 00:37:160 - 00:38:410 - (键型最好一致,尽量不要虎头蛇尾) 不是的,这里的音比较轻,进入曲子的尾声时我希望能够渐渐有一个收尾的样子了,放对拍感觉音莫名的太重
03:45:675 - 建议这样 https://osu.ppy.sh/ss/9477448(似乎是不能Ctrl+J了 hhh) 这个其实无所谓了啦,左边那个我加的hitsound是clap,右边两个是whistle。你可能是考虑到音高的问题

主要就这么多了,有问题的话qq私聊。基本上没什么大问题,个人建议仅供参考哈,非东方厨表示挺希望谱子rank的,有时间来collab或者gd吧。 :) 可以可以,有需要欢迎找我(但最好还是for rank的)
摸图确实耗时间。。。不过还好2333
感谢摸图,摸的很仔细了,质量也还不错,
你指出的很多地方我都会有自己的理由,你可以参照着看一下2333这种涉及到设计风格的取舍对于我来说是一个非常需要反复斟酌的过程,一时决定不下来的,多数情况下我会遵循自己的设计qaq
infilect
1|2|3|4
LuNatic
00:28:097 (28097|0,28097|3,28175|2,28175|1,28253|0,28253|3,28331|2,28331|1,28410|3,28410|0) - 这一段的sv删了,细化对到1/4进行的sv没多大意义
00:52:472 (52472|3) - 去col2,然后00:52:003 (52003|3) - 后移1/2拍,要不然感觉你这段ln真的不跟歌,只是为了ln而ln
01:00:910 (60910|3) - col3,避免不必要的三连
01:03:253 (63253|2) - 删了,然后01:03:097 (63097|1,63097|0) - 延长1/2拍,01:03:410 (63410|1,63410|0) - 删一个,移一个到col3
01:05:910 (65910|3,66378|1,66691|2) - 你在抓什么的音?
01:17:628 (77628|0,77706|1,77785|2,77863|3,77941|0,78019|1,78097|2,78175|3) - 做成单note交互更有感觉
01:22:785 (82785|3,82863|2,82941|1,83019|0,83097|3,83175|2,83253|1,83331|0) - 改成切吧,ln总觉得不适合
01:35:285 (95285|3,95441|3,95597|3) - 一根手指按着ln的情况下另一根手指不好发力,所以尽量避免这种同手的ln+三连,把01:35:441 (95441|3) - 移到col2好点
01:53:878 (113878|1) - 删了吧,没必要
01:55:285 (115285|0,115441|1,115597|2,115753|3) - miss
02:05:441 (125441|0,125441|3,125519|2,125519|1) - 改成note
02:06:066 (126066|2) - 这之后这一整段切有点丑……re一下吧
02:20:441 (140441|0,140597|1,140753|2) - 没有新的长音就不要用ln了,你这段ln十分过度
后面有许多地方是重复的问题,我就不一一点出了
Topic Starter
Madoka2574

infilect wrote:

1|2|3|4
LuNatic
00:28:097 (28097|0,28097|3,28175|2,28175|1,28253|0,28253|3,28331|2,28331|1,28410|3,28410|0) - 这一段的sv删了,细化对到1/4进行的sv没多大意义 其实是跟前面的SV呼应,可以改柔和一点
00:52:472 (52472|3) - 去col2,然后00:52:003 (52003|3) - 后移1/2拍,要不然感觉你这段ln真的不跟歌,只是为了ln而ln 这段我再考虑一下
01:00:910 (60910|3) - col3,避免不必要的三连 remap
01:03:253 (63253|2) - 删了,然后01:03:097 (63097|1,63097|0) - 延长1/2拍,01:03:410 (63410|1,63410|0) - 删一个,移一个到col3 贝斯音,不删
01:05:910 (65910|3,66378|1,66691|2) - 你在抓什么的音? 贝斯
01:17:628 (77628|0,77706|1,77785|2,77863|3,77941|0,78019|1,78097|2,78175|3) - 做成单note交互更有感觉 emmm这个我觉得目前就可以了,另一方面这个衔接段节奏并不强,这里作为一个短暂的休息
01:22:785 (82785|3,82863|2,82941|1,83019|0,83097|3,83175|2,83253|1,83331|0) - 改成切吧,ln总觉得不适合 个人觉得还好
01:35:285 (95285|3,95441|3,95597|3) - 一根手指按着ln的情况下另一根手指不好发力,所以尽量避免这种同手的ln+三连,把01:35:441 (95441|3) - 移到col2好点 这个应该影响不大,不是难点,可能会改
01:53:878 (113878|1) - 删了吧,没必要 这个也是贝斯音,先保留
01:55:285 (115285|0,115441|1,115597|2,115753|3) - miss emmm这个SV我在看看
02:05:441 (125441|0,125441|3,125519|2,125519|1) - 改成note 改了(虽然我觉得其实也无所谓)
02:06:066 (126066|2) - 这之后这一整段切有点丑……re一下吧 OK
02:20:441 (140441|0,140597|1,140753|2) - 没有新的长音就不要用ln了,你这段ln十分过度 贝斯。。。
后面有许多地方是重复的问题,我就不一一点出了
感谢摸图 :)
Litharrale
hello it is my nm

1|2|3|4

bit of a long hitnormal.wav

Lunatic

00:18:410 (18410|0) - the SVs in this section feel janky and unfun. When I playtested this map I went very quickly from "oh this is cool!" to "oh this is not cool at all" because of these SVs. I don't have a suggestion for what you could change them because tbh I dont think they even need to exist.

01:08:644 (68644|2) - There are so many ghost notes in this section. Fix them all. There are 1/4 rhythms here but it's not constant

01:17:628 (77628|0,77706|1,77785|2,77863|3,77941|0,78019|1,78097|2,78175|3) - Rolls dont feel right for this drum sound, maybe a 1-2-4-3 pattern instead?

01:54:972 (114972|2) - not mapping the synth sounds in the gap after this is a weird choice as you have them all mapped in the previous section

01:08:644 (68644|2,127264|0,127368|2) - another ghost note section

02:45:128 (165128|3) - same comment before about the drums

get rid of the SV at the end as well


solid diff. Feels *very* copy pasted though

hard

00:02:160 (2160|2) - Having these strong chords be doubles would make this section feel a lot more diverse. Since the diff above has constant doubles, I don't think it'll be too much of a difficulty jump to add them. I understand you add them in the next section for the bass keys but it should be present here too. Maybe further the concept for the bass key section

00:42:160 (42160|2,42472|2) - definitely double these for the stronger piano, this part feels weird using continuous single patterns for both the drums and piano

00:48:253 (48253|0,48331|1,48410|0) - This trill feels very out of place in this map. Putting the single before the trill in col 2 might help relieve the awkwardness

01:10:519 (70519|2) - Ghost notes in this diff as well

02:39:035 (159035|3) - blah blah :ghost:

solid diff, also very copy pasted

Normal

00:01:222 (1222|2) - PR this whole section PR this whole map

pretty serious diff spike between this diff and hard https://osu.ppy.sh/ss/9544101

01:49:816 (109816|2) - skipping most of the drums and then including this one is weird

meh

easy

fine

Acceptable: Lunatic starts off fantastic and is good enough for me to want to bubble this set but it falls victim to the same problem that every diff has which is that they feel very copy pasted. I didn't check if they actually were but the second half feels close enough to the start that it's noticeable. Lunatic is by far the strongest diff because it has unique concepts executed well. As the diffs get easier they lose that uniqueness and strong execution and slowly become fairly samey. Call me back when you've looked over this and I'll do another check for hitsounds and the like
Topic Starter
Madoka2574

Litharrale wrote:

hello it is my nm

1|2|3|4

bit of a long hitnormal.wav cut out half of the file.should be OK now

Lunatic

00:18:410 (18410|0) - the SVs in this section feel janky and unfun. When I playtested this map I went very quickly from "oh this is cool!" to "oh this is not cool at all" because of these SVs. I don't have a suggestion for what you could change them because tbh I dont think they even need to exist. well since I failed to make them go smoothly I will have to delete them.Really disappointed ;_;

01:08:644 (68644|2) - There are so many ghost notes in this section. Fix them all. There are 1/4 rhythms here but it's not constant Fixed

01:17:628 (77628|0,77706|1,77785|2,77863|3,77941|0,78019|1,78097|2,78175|3) - Rolls dont feel right for this drum sound, maybe a 1-2-4-3 pattern instead? Current pattern is OK I think.Just 4 notes a group and rolls can serve as good transition imo.

01:54:972 (114972|2) - not mapping the synth sounds in the gap after this is a weird choice as you have them all mapped in the previous section that's my design,since I didn't feel it good when I mapped these 4 notes.You can have a try.Here I wanna show a clear ending of the previous part (with 3 finish sounds),and tell players to prepare for the kiai.If I mapped them,players will have only 1/2 gap for rest (the 4 sounds seem more suitable to be included in the former part).And in Lunatic diff,3/1 gap will give more room for SVs.

01:08:644 (68644|2,127264|0,127368|2) - another ghost note section ^

02:45:128 (165128|3) - same comment before about the drums ^

get rid of the SV at the end as well done


solid diff. Feels *very* copy pasted though

hard

00:02:160 (2160|2) - Having these strong chords be doubles would make this section feel a lot more diverse. Since the diff above has constant doubles, I don't think it'll be too much of a difficulty jump to add them. I understand you add them in the next section for the bass keys but it should be present here too. Maybe further the concept for the bass key section Well,added some doubles but just a few.Because it is the beginning of the music.I think it is enough for a 3.4* diff.

00:42:160 (42160|2,42472|2) - definitely double these for the stronger piano, this part feels weird using continuous single patterns for both the drums and piano I use doubles only when there're snare sounds.It is weird to add doubles for piano so no...Changed the pattern of the next section.Please have a look.

00:48:253 (48253|0,48331|1,48410|0) - This trill feels very out of place in this map. Putting the single before the trill in col 2 might help relieve the awkwardness Yeah many people have mentioned this.I tried to keep it but it is also OK to change it.

01:10:519 (70519|2) - Ghost notes in this diff as well ^

02:39:035 (159035|3) - blah blah :ghost: ^

solid diff, also very copy pasted

Normal

00:01:222 (1222|2) - PR this whole section PR this whole map Made some PR changes.dunno if it is good enough

pretty serious diff spike between this diff and hard https://osu.ppy.sh/ss/9544101 I think it is OK.The stream in Hard diff is not so difficult,and the LN pattern in Normal diff is difficult enough for newbies so I don't think it is serious spike

01:49:816 (109816|2) - skipping most of the drums and then including this one is weird not quite understand.All notes are for synth but not drum in this section

meh

easy

fine

Acceptable: Lunatic starts off fantastic and is good enough for me to want to bubble this set but it falls victim to the same problem that every diff has which is that they feel very copy pasted. I didn't check if they actually were but the second half feels close enough to the start that it's noticeable. Lunatic is by far the strongest diff because it has unique concepts executed well. As the diffs get easier they lose that uniqueness and strong execution and slowly become fairly samey. Call me back when you've looked over this and I'll do another check for hitsounds and the like
Changed samey patterns.Some are approximately mirrored since it seems neater...
Thank you very much :)

Another thing to ask:I just have added a new BG but the file will be over 10M.Does it matter?
Drum-Hitnormal
You finish hitsound sound is not really fitting imo
I can add more cymbals and hats for drum.
Maybe i can find some piano hitsound for the main melody, whats the original touhou song name?

map seems to be missing some important drum beat in the intro and near end.
00:19:972 (19972|0) - add
00:22:472 (22472|0) - add
00:22:785 (22785|1) - add
00:24:972 (24972|0) - add
00:25:285 (25285|0) - add
03:24:972 (204972|0) - add
03:25:285 (205285|1) - add
03:27:472 (207472|0) - add
03:29:972 (209972|0) - add

I wont have time to make hitsound until sometime during xmas/new year vacation.
What hell have i gotten myself into, at least 10h to make hitsound for this map if i find midi for piano...
Topic Starter
Madoka2574

dudehacker wrote:

You finish hitsound sound is not really fitting imo All right I will search for more samples
I can add more cymbals and hats for drum.
Maybe i can find some piano hitsound for the main melody, whats the original touhou song name?
Do you mean the song in the original Touhou STG game? The original song is "竹取飛翔 ~ Lunatic Princess" in the 8th 東方永夜抄 ~ Imperishable Night

map seems to be missing some important drum beat in the intro and near end.
00:19:972 (19972|0) - add
00:22:472 (22472|0) - add
00:22:785 (22785|1) - add
00:24:972 (24972|0) - add
00:25:285 (25285|0) - add
03:24:972 (204972|0) - add
03:25:285 (205285|1) - add
03:27:472 (207472|0) - add
03:29:972 (209972|0) - add
Well I knew this but there're no notes for me to add hitsounds in my design and i don't know how to add hitsounds without notes ;w;

I wont have time to make hitsound until sometime during xmas/new year vacation.
What hell have i gotten myself into, at least 10h to make hitsound for this map if i find midi for piano...
I feel sorry that I don't know much about music softwares.And many thanks for your devotion to this map!
Drum-Hitnormal
hitsound done.

Added piano for intro, and cymbals and hats.

Replaced your clap and finish.

https://puu.sh/yJxuk/ff8b68f103.rar

Use my Magic Copy to copy hitsound:
https://osu.ppy.sh/forum/p/5392330

Pls mod my map if you can, thx
https://osu.ppy.sh/s/657205
NishiwakiAyaka
Hello Madoka..
if you need, you can take my SV. I just added some it

New SV from NishA (Lunatic)
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may be useful
#NishA
Jasoulte
旧版是主难度4.39,今天刷出来了新版的主难度4.41,打完后觉得反而比旧版简单了。之前那段面海挺好的结果新版不见了。可能打组合在osumania才是政治正确吧。
Topic Starter
Madoka2574

Jasoulte wrote:

旧版是主难度4.39,今天刷出来了新版的主难度4.41,打完后觉得反而比旧版简单了。之前那段面海挺好的结果新版不见了。可能打组合在osumania才是政治正确吧。
首先还是很感谢你能玩我的谱
如果你是说中间高潮那点的话,这个确实抱歉了,面海是我最早的设计,后来删掉了,有几个原因。一个是有人提意见说突然面海比较突兀,另一个就是我对面海的排列还不是很有把握,这是我第一张谱子而且是for ranked,所以很多地方都改的比较保守了,包括一些删掉的变速。再就是这个星数出现面海可能略难,所以先就这样了。
如果你想玩面海的话可以自己改一个 :D
如果这次rank了还有下次的话我会做的大胆一点
再次感谢!

NishiwakiAyaka wrote:

Hello Madoka..
if you need, you can take my SV. I just added some it

New SV from NishA (Lunatic)
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may be useful
#NishA
Thank u NishA.I will check it later,for now I'm having a hard time dealing with my fucking awful Internet.> <
Topic Starter
Madoka2574

NishiwakiAyaka wrote:

Hello Madoka..
if you need, you can take my SV. I just added some it

New SV from NishA (Lunatic)
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224347,-188.679245283019,4,2,1,20,0,0
224387,-185.185185185185,4,2,1,20,0,0
224425,-181.818181818182,4,2,1,20,0,0
224464,-178.571428571429,4,2,1,20,0,0
224503,-175.438596491228,4,2,1,20,0,0
224544,-172.413793103448,4,2,1,20,0,0
224583,-169.491525423729,4,2,1,20,0,0
224621,-166.666666666667,4,2,1,20,0,0
224659,-163.934426229508,4,2,1,20,0,0
224699,-161.290322580645,4,2,1,20,0,0
224739,-158.730158730159,4,2,1,20,0,0
224776,-156.25,4,2,1,20,0,0
224816,-153.846153846154,4,2,1,20,0,0
224856,-151.515151515152,4,2,1,20,0,0
224894,-149.253731343284,4,2,1,20,0,0
224934,-147.058823529412,4,2,1,20,0,0
224971,-144.927536231884,4,2,1,20,0,0
225013,-142.857142857143,4,2,1,20,0,0
225051,-140.845070422535,4,2,1,20,0,0
225089,-138.888888888889,4,2,1,20,0,0
225129,-136.986301369863,4,2,1,20,0,0
225169,-135.135135135135,4,2,1,20,0,0
225208,-133.333333333333,4,2,1,20,0,0
225519,-125,4,2,1,20,0,0
225597,-100,4,2,1,20,0,0

may be useful
#NishA
Good,but only applied the intro section.You should be aware that your SV which starts at 00:18:410 - is not average 1x.I can adjust it but I'm sorry that it's something I had made before but finally deleted.The section has 4 repeated parts,and it is not very good to have 3 added but 1 not added.Regarding the SV at the end,I think it would better to have a more rapid speed-up.
Thanks for your SV! :)
Rivals_7
1234
since the song is repeating, a couple of this point is applicable on any identical section

[Easy]

intro part kinda empty compared with Normal. just a heads up, but probably need to buff up those

01:16:378 (76378|3,76691|2) - 1|4 to make a little more leeway

01:17:316 (77316|1,77472|3) - 4|2 to balance them out ^

02:43:410 (163410|3,163566|1,163878|0,164191|1,164503|3,164816|2,164972|0) - feels like a copasta with ctrl+h from the exact same part. so 2 problem above ^ could works

02:46:222 (166222|1) - to 2. guess - 02:46:222 (166222|1,166535|0,166691|1,167003|1) - is not-so-ok for easy considering noobs need to practice their indenpendency

02:51:222 (171222|2,171535|3) - 4|2 same^

[Normal]

01:03:097 (63097|0,63410|0) - would recommend to never do this thing in Normal. handling got pretty cluttered here. plus your next patterning is very..... left - 01:03:410 (63410|0,63566|1,63878|1,64035|0,64191|1) -

01:19:347 (79347|2,79503|2) - yea

01:22:785 (82785|3,82941|1,83097|2,83253|0) - i would ratehr just make those 1/2 LNs instead

01:49:816 (109816|3) - this isnt the particular noise that is followed mainly by other LN? would just make this SN tbh

a couple of jacks on this diff doesnt seem to be correct for this diff although musically relevant. but its making the diff curve particularly far from Easy

[Hard]

00:33:410 (33410|2,33566|1) - 03:38:410 (218410|2,218566|1) - arent you should be jacking this instead?

00:42:472 (42472|2) - in particular this should be somewhere on col 4. different piano with - 00:42:160 (42160|2) - . just need to move -00:42:316 (42316|3,42785|3) - somewhere else

00:49:660 - for some reason this SB hitsound of cymbal light is kinda bothering. feel like they should be constantly added every 1/1. not just occasionaly

01:09:191 (69191|0,69269|1,69347|0) - tbf i'd like it to be more fluid rather than a trill. roughly look like this http://puu.sh/zgUx3/91de38d3f1.jpg but could use your creativity for everything else

01:39:503 (99503|1,99503|3) - different length with Normal. same as Lunatic but they had 2 separate noises. what?

01:49:816 (109816|2) - no particular same noises from the rest of the LNs. look at Normal

01:54:347 (114347|1) - double for clap?

02:10:910 (130910|3,130910|0) - same talk about fluid

02:49:035 (169035|1,169191|2,169191|1,169347|2) - not-so-comfortable so move - 02:49:035 (169035|1,169191|2,169347|3,169503|1) - to 3|4|1|2 respectively

[Lunatic]

00:14:035 (14035|1,14191|1,14347|1) - i'm a little bit uncomfortable with this....somehow

00:58:566 (58566|2,58722|2,58878|2,58878|1,59035|1,59191|2,59191|1,59347|2,59503|2) - uh... not a fan of this. could be better by not just simultaneously stacking them like thing you did here - 01:00:910 (60910|0,60910|3,61066|0,61066|1,61222|1,61222|2,61222|3,61378|2,61378|3,61535|0,61535|1,61691|0,61691|2,61847|1,61847|2,61847|3) -

01:37:706 (97706|1,98019|2) - probs ghost

01:40:753 (100753|2,100910|3) - this confuse me again. what are those two?

pretty fine concept tho. the only minus is the 2nd half of the song (which has particularly the same rhythm with first half) could use another layering rather than repeating the first one and moving things a little bit. just imo tho

GL anyway o/
Topic Starter
Madoka2574

Rivals_7 wrote:

1234
since the song is repeating, a couple of this point is applicable on any identical section

[Easy]

intro part kinda empty compared with Normal. just a heads up, but probably need to buff up those Hmmmm but the notes are for chord piano,and i have made it 4/1------2/1(00:18:410 - )------1/1(00:28:410 - )

01:16:378 (76378|3,76691|2) - 1|4 to make a little more leeway

01:17:316 (77316|1,77472|3) - 4|2 to balance them out ^ Fixed but not exactly the way you suggested

02:43:410 (163410|3,163566|1,163878|0,164191|1,164503|3,164816|2,164972|0) - feels like a copasta with ctrl+h from the exact same part. so 2 problem above ^ could works Made it different from the previous one

02:46:222 (166222|1) - to 2. guess - 02:46:222 (166222|1,166535|0,166691|1,167003|1) - is not-so-ok for easy considering noobs need to practice their indenpendency

02:51:222 (171222|2,171535|3) - 4|2 same^

[Normal]

01:03:097 (63097|0,63410|0) - would recommend to never do this thing in Normal. handling got pretty cluttered here. Ok plus your next patterning is very..... left - 01:03:410 (63410|0,63566|1,63878|1,64035|0,64191|1) - That's fun imo

01:19:347 (79347|2,79503|2) - yea That's intended.Try doing this in Normal!It's a just a single jack :D

01:22:785 (82785|3,82941|1,83097|2,83253|0) - i would ratehr just make those 1/2 LNs instead Then i will lose the 1/4.Why not make it more fun?

01:49:816 (109816|3) - this isnt the particular noise that is followed mainly by other LN? would just make this SN tbh Um but it is still the main melody.I can hear it in the whole 1/2 gap tho a bit low in volume.And more importantly,I used it to differentiate here from 03:17:316 -

a couple of jacks on this diff doesnt seem to be correct for this diff although musically relevant. but its making the diff curve particularly far from Easy

[Hard]

00:33:410 (33410|2,33566|1) - 03:38:410 (218410|2,218566|1) - arent you should be jacking this instead? only used jacks for kick.And if i make it jack i think it should also be jack here 00:28:410 (28410|2,28566|1) - that's difficult imo.i designed like that in Lunatic

00:42:472 (42472|2) - in particular this should be somewhere on col 4. different piano with - 00:42:160 (42160|2) - . just need to move -00:42:316 (42316|3,42785|3) - somewhere else fixed in another way

00:49:660 - for some reason this SB hitsound of cymbal light is kinda bothering. feel like they should be constantly added every 1/1. not just occasionaly because others are applied on the notes.Do you mean i should remove the hs from notes and throw them all into the SB?

01:09:191 (69191|0,69269|1,69347|0) - tbf i'd like it to be more fluid rather than a trill. roughly look like this http://puu.sh/zgUx3/91de38d3f1.jpg but could use your creativity for everything else Good,applied

01:39:503 (99503|1,99503|3) - different length with Normal. same as Lunatic but they had 2 separate noises. what? will explain in the mod for Lunatic.and here why there are 2 LNs is that a sound which starts at 01:38:410 - has caused resonance here,which doesn't appear in the 2nd half

01:49:816 (109816|2) - no particular same noises from the rest of the LNs. look at Normal ^

01:54:347 (114347|1) - double for clap?

02:10:910 (130910|3,130910|0) - same talk about fluid Here i think constant single-hand-play will be more suitable for the music.ya it is different from the section mentioned above imo

02:49:035 (169035|1,169191|2,169191|1,169347|2) - not-so-comfortable so move - 02:49:035 (169035|1,169191|2,169347|3,169503|1) - to 3|4|1|2 respectively

[Lunatic]

00:14:035 (14035|1,14191|1,14347|1) - i'm a little bit uncomfortable with this....somehow if is acceptable i will keep it ;)

00:58:566 (58566|2,58722|2,58878|2,58878|1,59035|1,59191|2,59191|1,59347|2,59503|2) - uh... not a fan of this. could be better by not just simultaneously stacking them like thing you did here - 01:00:910 (60910|0,60910|3,61066|0,61066|1,61222|1,61222|2,61222|3,61378|2,61378|3,61535|0,61535|1,61691|0,61691|2,61847|1,61847|2,61847|3) -

01:37:706 (97706|1,98019|2) - probs ghost For synth(main melody)

01:40:753 (100753|2,100910|3) - this confuse me again. what are those two? Let me explain here.Have u seen the LNs here?01:38:253 (98253|0,98410|1) - There are 2 sounds ,one after another.And there are even 3 here imo 01:39:503 - 01:39:660 - 01:39:816 - .The 3rd sound is quite clear here 01:44:816 - So i used 2 LNs and let one of it ends 1/2 earlier and make room for the triple which represents the snare.The sound lasts for 3/2 beats but actually there are 3 sounds appear continously and they are in the same pitch.It's not easy to identify all of them,so in easier diffs i ignored some of it.In Normal,the LN is 3/2.In Hard,the LN is 1/1.It ends when the kick comes and then double for snare for better flow.

pretty fine concept tho. the only minus is the 2nd half of the song (which has particularly the same rhythm with first half) could use another layering rather than repeating the first one and moving things a little bit. just imo tho OK,since some of you have mentioned this several times i will fix some of it

GL anyway o/
Green and not reply=accepted
Thanks for mod! :)
Rivals_7
hitsound is arguably really faint (except soft-hitclap, finish, and whistle(? kinda)) so you need to at least amplify the rest of the HS, somehow. The piano is somehow too blended with the song and thats unrankable. there needs to be a distinctive border between hearable on 100% music 100% sfx and 0%sfx. so those piano, probably wont be hearable either in 100% so you should amplify them. probs dudehacker can help since he's the one who gave you the HS anyway

[L]

02:07:628 (127628|1,127628|3) - 02:08:253 (128253|2,128253|0) - these two things should not even a double since there's no kick or w/e that is.
Anyway, the whole single-double-single in 1/6 thing is kinda unecessary. personally i'd be ignoring the kick thing and straight 1/3 for piano. i think sacrificing one side for the sake of clearer readability and gameplay leniency is important to make the gameplay "distinctable" and giving the player the ideas what they follow.

>>>>01:40:753 (100753|2,100910|3) - this confuse me again. what are those two? Let me explain here.Have u seen the LNs here?01:38:253 (98253|0,98410|1) - There are 2 sounds ,one after another.And there are even 3 here imo 01:39:503 - 01:39:660 - 01:39:816 - .The 3rd sound is quite clear here 01:44:816 - So i used 2 LNs and let one of it ends 1/2 earlier and make room for the triple which represents the snare.The sound lasts for 3/2 beats but actually there are 3 sounds appear continously and they are in the same pitch.It's not easy to identify all of them,so in easier diffs i ignored some of it.In Normal,the LN is 3/2.In Hard,the LN is 1/1.It ends when the kick comes and then double for snare for better flow.

so wait you use 2 LNs for 3 sounds? what about something similar at - 01:27:472 (87472|3,87785|1) - ? basically - 01:27:628 - the pitch change here and the LN overhead are the same pitch with this one but dubbed with only two LNs. sounds inconsistent to me

[H]

01:13:722 (73722|1,73878|0) - 01:14:972 (74972|3,75128|2) - why does this isnt being stacked like the 2nd half of the song has? might need to repattern the nearby.

01:19:347 (79347|1,79503|2) - Lunatic seems to be more simpler than this

[N]

01:22:785 (82785|3,82941|1,83097|2,83253|0) - well maybe just single note them. i dont like how the spread going from 1/2 in EZ into a tricky 1/4 LN releases
Topic Starter
Madoka2574
Ahhh great thanks for your acceptance which is unexpected tbh lol

Rivals_7 wrote:

hitsound is arguably really faint (except soft-hitclap, finish, and whistle(? kinda)) so you need to at least amplify the rest of the HS, somehow. The piano is somehow too blended with the song and thats unrankable. there needs to be a distinctive border between hearable on 100% music 100% sfx and 0%sfx. so those piano, probably wont be hearable either in 100% so you should amplify them. probs dudehacker can help since he's the one who gave you the HS anyway Done.Actually this is something i did on purpose for the fear that the hs would sound too loud and u might find it off sounding.Cuz the sound in the original music is not so clear so i dont think i should have loud hs too.Well if u think i amplified too much this time i can adjust it again later

[L]

02:07:628 (127628|1,127628|3) - 02:08:253 (128253|2,128253|0) - these two things should not even a double since there's no kick or w/e that is. Like the pattern from 01:55:910 - to 02:05:910 - ,in Lunatic diff i made it continuous double regardless of the drum kick to emphasize the theme,so do the latter part.
Anyway, the whole single-double-single in 1/6 thing is kinda unecessary. personally i'd be ignoring the kick thing and straight 1/3 for piano. i think sacrificing one side for the sake of clearer readability and gameplay leniency is important to make the gameplay "distinctable" and giving the player the ideas what they follow. If i remove the 1/2,will that be too easy?And for the reason above I don't feel like changing it :(

>>>>01:40:753 (100753|2,100910|3) - this confuse me again. what are those two? Let me explain here.Have u seen the LNs here?01:38:253 (98253|0,98410|1) - There are 2 sounds ,one after another.And there are even 3 here imo 01:39:503 - 01:39:660 - 01:39:816 - .The 3rd sound is quite clear here 01:44:816 - So i used 2 LNs and let one of it ends 1/2 earlier and make room for the triple which represents the snare.The sound lasts for 3/2 beats but actually there are 3 sounds appear continously and they are in the same pitch.It's not easy to identify all of them,so in easier diffs i ignored some of it.In Normal,the LN is 3/2.In Hard,the LN is 1/1.It ends when the kick comes and then double for snare for better flow.

so wait you use 2 LNs for 3 sounds? what about something similar at - 01:27:472 (87472|3,87785|1) - ? basically - 01:27:628 - the pitch change here and the LN overhead are the same pitch with this one but dubbed with only two LNs. sounds inconsistent to me ? not quite understand.01:27:472 (87472|3,87785|1) - these LNs are for bass.But LNs like 01:39:503 (99503|0,99660|2) - are for synth.I can change the 2 LNs into one 3/2 LN but in that way i don't know what the notes at 01:38:253 (98253|0,98410|3) - and 01:43:253 (103253|1,103410|0) - should actually be,which is a bit confused to me cuz i think they are quite similar sounds :?

[H]

01:13:722 (73722|1,73878|0) - 01:14:972 (74972|3,75128|2) - why does this isnt being stacked like the 2nd half of the song has? might need to repattern the nearby. OK

01:19:347 (79347|1,79503|2) - Lunatic seems to be more simpler than this Hard diff focus on synth and Lunatic focus on bass.So they have different patterns and i think the Lunatic pattern is a bit more difficult overall with triples in it. If u do think the Hard pattern should not be so difficult i can change it into one LN like that in Normal diff

[N]

01:22:785 (82785|3,82941|1,83097|2,83253|0) - well maybe just single note them. i dont like how the spread going from 1/2 in EZ into a tricky 1/4 LN releases Changed them into 1/2 LNs
Thank u again :)
Rivals_7
[E]

00:00:910 (910|0) - i know that you focusing on chord, but literally, every 1/1 is also chord. tho its less impactful but still worthy

00:18:566 - its also worthy to map the guitar. its literally jumping from 1/1 here to 1/2 with doubles in normal.

03:23:410 (203410|0) - same here

01:42:003 (102003|0,102316|3,102472|1,102628|2,102785|0,102941|3,103097|1,103253|2,103410|0,103410|3) - apparently this has the same amount of note with normal. reduce them a bit for.... proper spread yea

link metadata reference pls
Topic Starter
Madoka2574

Rivals_7 wrote:

[E]

00:00:910 (910|0) - i know that you focusing on chord, but literally, every 1/1 is also chord. tho its less impactful but still worthy Fixed

00:18:566 - its also worthy to map the guitar. its literally jumping from 1/1 here to 1/2 with doubles in normal.

03:23:410 (203410|0) - same here Fixed.Well I mapped the guitar but then it will be harder than the kiai section after it so I chose to map the drum

01:42:003 (102003|0,102316|3,102472|1,102628|2,102785|0,102941|3,103097|1,103253|2,103410|0,103410|3) - apparently this has the same amount of note with normal. reduce them a bit for.... proper spread yea Fixed

link metadata reference pls https://en.touhouwiki.net/wiki/Arrow_Realize Tracks - 02. 竹取飛翔 (03:49) Is this fine? :D
----Updated----
Rivals_7
Source: 東方永夜抄 ~ Imperishable Night move touhou project to tags
Tags: Arrow Realize

https://gumroad.com/l/QUDf
Topic Starter
Madoka2574

Rivals_7 wrote:

Source: 東方永夜抄 ~ Imperishable Night move touhou project to tags
Tags: Arrow Realize

https://gumroad.com/l/QUDf
Done.

Moved "東方Project" to tags since it is the original Japanese name and "project" can be found in "東方Project" and "touhou" has appeared when adding "東方永夜抄” (touhou eiyashou) to tags.
Rivals_7
.
Topic Starter
Madoka2574

Rivals_7 wrote:

.
...Thanks...I can't think of other words to express my feelings now...
Topic Starter
Madoka2574
Hard:
03:13:410 - removed cymbal light in the storyboard.
03:19:660 - removed cymbal light in the storyboard.

Waiting for rebubble
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