Ahhh great thanks for your acceptance which is unexpected tbh lol
Thank u againRivals_7 wrote:
hitsound is arguably really faint (except soft-hitclap, finish, and whistle(? kinda)) so you need to at least amplify the rest of the HS, somehow. The piano is somehow too blended with the song and thats unrankable. there needs to be a distinctive border between hearable on 100% music 100% sfx and 0%sfx. so those piano, probably wont be hearable either in 100% so you should amplify them. probs dudehacker can help since he's the one who gave you the HS anyway Done.Actually this is something i did on purpose for the fear that the hs would sound too loudand u might find it off sounding.Cuz the sound in the original music is not so clear so i dont think i should have loud hs too.Well if u think i amplified too much this time i can adjust it again later
[L]
02:07:628 (127628|1,127628|3) - 02:08:253 (128253|2,128253|0) - these two things should not even a double since there's no kick or w/e that is. Like the pattern from 01:55:910 - to 02:05:910 - ,in Lunatic diff i made it continuous double regardless of the drum kick to emphasize the theme,so do the latter part.
Anyway, the whole single-double-single in 1/6 thing is kinda unecessary. personally i'd be ignoring the kick thing and straight 1/3 for piano. i think sacrificing one side for the sake of clearer readability and gameplay leniency is important to make the gameplay "distinctable" and giving the player the ideas what they follow. If i remove the 1/2,will that be too easy?And for the reason above I don't feel like changing it
>>>>01:40:753 (100753|2,100910|3) - this confuse me again. what are those two? Let me explain here.Have u seen the LNs here?01:38:253 (98253|0,98410|1) - There are 2 sounds ,one after another.And there are even 3 here imo 01:39:503 - 01:39:660 - 01:39:816 - .The 3rd sound is quite clear here 01:44:816 - So i used 2 LNs and let one of it ends 1/2 earlier and make room for the triple which represents the snare.The sound lasts for 3/2 beats but actually there are 3 sounds appear continously and they are in the same pitch.It's not easy to identify all of them,so in easier diffs i ignored some of it.In Normal,the LN is 3/2.In Hard,the LN is 1/1.It ends when the kick comes and then double for snare for better flow.
so wait you use 2 LNs for 3 sounds? what about something similar at - 01:27:472 (87472|3,87785|1) - ? basically - 01:27:628 - the pitch change here and the LN overhead are the same pitch with this one but dubbed with only two LNs. sounds inconsistent to me ? not quite understand.01:27:472 (87472|3,87785|1) - these LNs are for bass.But LNs like 01:39:503 (99503|0,99660|2) - are for synth.I can change the 2 LNs into one 3/2 LN but in that way i don't know what the notes at 01:38:253 (98253|0,98410|3) - and 01:43:253 (103253|1,103410|0) - should actually be,which is a bit confused to me cuz i think they are quite similar sounds
[H]
01:13:722 (73722|1,73878|0) - 01:14:972 (74972|3,75128|2) - why does this isnt being stacked like the 2nd half of the song has? might need to repattern the nearby. OK
01:19:347 (79347|1,79503|2) - Lunatic seems to be more simpler than this Hard diff focus on synth and Lunatic focus on bass.So they have different patterns and i think the Lunatic pattern is a bit more difficult overall with triples in it. If u do think the Hard pattern should not be so difficult i can change it into one LN like that in Normal diff
[N]
01:22:785 (82785|3,82941|1,83097|2,83253|0) - well maybe just single note them. i dont like how the spread going from 1/2 in EZ into a tricky 1/4 LN releases Changed them into 1/2 LNs