Check! - Means it's been checked and nothing wrong has been found
Red - Indicates that an DQ worthy/Unrankable issue has been found
Red - Indicates that an DQ worthy/Unrankable issue has been found
General
- Your current background file has dimensions of 1900x1080, this is fine ofc but why not make the resolution something that most screens have nowadays... which is 1080p resolution (1920x1080), what you have currently is just like 20 pixels width wise short of it lol. Here I've edited the photo to match more accurate dimensions of screens.
- Difficulties from Easy to Hard, have no volume control at all. This is very bad since the music changes intensity across the board. Take these 2 parts of the song for example 00:09:750 - and compare that to 01:05:672 - the intensity rises whether it's the vocal pitch changes or the drums intensity building up... it's rising. You're not showing that clearly, what you should do is start off with 30% volume setting on 00:00:430 (1) - and gradually build up to 60-70% here 01:05:672 -. Do something similar that you done in the insane and Extra diffs.
- You may want to take another look at your combo colours, although they don't really matter... matching them with the bg seems so much better than having any random colours.
- Insane and Extra use a slower global SV than the rest of the map, I recommend you ammend that so that the settings on the maps seem fair and more spread out
- You will need a diff between ezek's and Lilyanna's Hard as well as between Lilyanna's Hard and Insane to make a equal spread. Right now it's very uneven. This is cause by the difference between Easy and ezek's Normal, whilst all other diffs are at least 1* apart.
- You must provide a statement somewhere in your description that your map goes above 2.0x sv in the map, not doing this is unrankable.
Timing
- You could change the offset to 435
Easy
- 00:07:420 (2) - I don't understand why you used a different shape to the previous slider here 00:05:090 (1) -, following the logic that you created in the beginning with the identical 2 sliders 00:00:430 (1,2) - why all of a sudden change your mindset and do something different?
- 00:16:740 (3) - you missed a whistle here
- Your easy diff is just a repetition of the same slider 2 circles patterns. Like just because it's a easy diff doesn't mean that creativity should just die out. Like take this for example: 00:37:711 (1) - here you could maybe change this slider and form this sort of rhythm, just to make things different and less repetetive and then repeat that till you get to 00:47:031 (1) - to start back again at the slider 2 circles rhythm. Besides the current slider and 2 circles is kind of off... what i mean by that is that it doesn't really follow much, see the 2/1 repeat slider would be better since on the repeat tick a vocal would come in just like on the ones I showed you, whilst on the one slider it kinda gets ignored since it finishes on it, if that makes sense. Anyway it's not just this section I'm talking about look at the easy again and think how could you make it more creative (like you did with the kiai), or how using different rhythms will impact the player. Stuff like that could be put into consideration. Do something like you did here 01:15:575 (1) - you changed the rhythm just a tiny bit so that it's more enjoyable for the player.
- 01:18:488 (5) - your whole kiai is ruined because of this one note. The intensity of the kiai is drastically increased because of this note. Since through out the whole map you never had a pattern that wasn't so "full" whilst this one is and it doesn't feel right. Removing this note may feel wrong at first but trust me, it makes the kiai less dense... which is something that should be. Just to make it more clear incase i haven't take a look at this 01:13:245 (3,4) - 1. it's inconsistent and 2. you ignored the sounds on the 01:14:119 - which is what you didn't do on the last objects in the kiai
ezek's Normal
- 00:04:216 (3) - I personally feel that not placing a slider here ruins the tension you built in the first notes of the song... yet nothing drastic happened, the song hasn't really changed much and is still providing you with the same sounds as it did 4 seconds back. I recommend you to make this (3) into a slider since you represented the same sound with sliders here for example 00:02:177 (5,2,3) - .
- 00:09:167 (3) - hmm why does this have a different shape, it would represent the vocals pretty nicely if you just copied the shape from 00:08:294 (1) - since the vocals are very similar intensity. I recommend doing something like this, it will also have such cute circular flow )
- 00:13:245 (2) - slider feels kinda off, since you represented the vocals using the same 2 shaped sliders for like a good chunk of this section (also considering you done it here 00:45:284 (1,2) - ), so I recommend you making this slider or vice versa similar to 00:13:828 (3) - which would make it look more organised imo.
- 00:42:371 (1) - I recommend removing the repeat of this slider since from what I'm understanding you're strongly focusing on vocals in the map (judging from 00:33:051 (1,2,3,4,5) - or 00:36:255 (1,2,3,4) - ), which would make more sense since if you compare it to the next repeat slider (which follows vocals) it seems rather off and questionable having the exact same note here 00:43:828 (4) - when this one is following vocals and the other one isn't. So yea removing the repeat will feel much
Lilyanna's Hard
Side Note: Change the AR to 7. AR 8 doesn't fit a song like this, it doesn't contain as many confusing patterns to read, besides this is not supported by it's star rating.
- 00:01:595 (3) - This slider isn't really following anything, it would seem to me that it's following absolutelly nothing actually. I recommend you change this to this rhythm, since it fits very well and it gets the kick sound on 00:01:886 - which otherwise is ignored through the tick of the repeat slider. Consider this rhythm to future instances of this as well, i.e. like here 00:06:255 (3) -
- 00:42:371 (1) - please make this slider a 1/2 slider only, not a extended 3/4 slider since 1. you didn't use extended sliders in this section of the song that often/ if not at all and 2. there is a vocal on the red tick which you are missing doing a extended slider.
- 00:49:944 (2,3) - reconsider your rhythm here, although there are sounds on the things you're mapping here, the only noticable ones are the ones at 00:49:944 (2,4) - whilst the (3) is a fill in the music, which shoudn't be a priority. Besides looking back at 00:48:488 (4,5,6) - and comparing both, it makes no sense since one follows vocals other follows different sounds. This is in the same section so it feels really odd. This is also the only time you done something like this i.e. overmapped so much... so please re-consider your rhythm here, I would suggest just deleting (3) and moving (2) somewhere else so that it matches the maps structure.
- 00:59:264 (2,3,4) - ^
- 01:17:760 (2,1) - this spacing is way too much, you went from a good spacing usage from here 01:06:109 (2,3) - and here 01:08:439 (2,1) - to suddenly mapping a "extra" diff like spacing, this jump is way too big for it's difficulty intention and I strongly advice that you change it! Placing the (1) closer to start off with is going to fix this inconsistency
- 01:17:905 (1,2,1,2,1,2) - speaking about this pattern, previously you increased the spacing on both the white tick note and red tick note, here you're only increasing the spacing in one of the objects, which makes it inconsistent... Dus making it rather weird whilst playing, since you emphasise the exact same sounds differently. I recommend you do something similar to what you done here 01:08:585 (1,2,1,2,1,2) -, chaning this will provide much better player feedback
- 01:23:439 (6) - You could NC this rather than this only 01:24:313 (1) - since that's where a change in music occurs, would underline that pretty well.
Insane
Side Note: Your settings are pretty messed up for a Insane difficulty especially since it's a slider map you need to take into account the hp drain. Sliders don't reward as much hp back as circles so you should change the HP to 5 and the OD to at least 8, since if someone plays this on HR he's automatically dead after one miss more or less.
- 00:08:148 (2,3) - because of visual spacing this reads as a 1/4 gap rather than the intended 1/2 gap, please re-arange this note so that it's more readable
- 00:17:614 (2,3,4,5) - Using less dense rhythms on more intense vocals doesn't seem right, consider changing this to something like this rhythm that way density won't get lost.
- 00:23:148 (5) - you're missing a clap here
- 00:24:167 - please add a note here, sometimes you map the drums sometimes you don't, besides there is a vocal at this point too so... it feels rather inconsistent you know. Do this for other instances too
- 00:25:478 (7) - missing a clap here
- 00:28:973 (2) - so from here onwards you sometimes stack this note, sometimes you don't ... yet nothing changes in the music to support that. It feels very random, I recommend you either stacking all similar instances or unstacking them for better structure and readability, also consistency.
- 00:32:760 (7) - this spacing is such a overkill, yet nothing has changed. Nerfing this patterns should be a requirement since if you compare it to 00:37:420 (7) - or 00:44:410 (7) - they don't even have as high spacing.
- 00:48:488 (1) - from here onwards you have a lot of weird NC's that don't really account to the song so much, you should use NC's to represent the music better... but NC'ing notes like 00:48:488 (1) - which are just a repetition of 00:47:905 (1,2,3) - is very bad. I suggest you keep NC's close to something like this for the best impact in the song. Apply this to all similar cases too. Remember NC spam isn't always good and wanted
- 01:05:672 (1) - Your kiai concept is good... but the execution not so much. The spacing density you're using from here onwards is too much. The kiai should be harder yes but you're introducing too many things into the kiai which makes it too unpredictable and too hard for beginner players, you also use very high SV speeds which players at this level can't cope with. I strongly recommend you take another deep look at the kiai and remap it since it contains stuff that got introduced so late in the map (01:06:109 (2,3) - or 01:07:274 (2,3) - ) and it also uses very high Slider Velocities that players can't understand/ follow/ cope with yet, on top of that the spacing feels really similar to something that would be placed in a Extra diff... which defeats the purpose of making a even spread anyway if you're going to make 2 diffs so similar to each other.
SpiderMan's Control
Side Note: Decrease the AR to 9.2, OD to 8.2 and HP to 5.8. Also the diffname... technically it makes sense, but at the same time it doesn't since the vocal only appears once in the entire song, please think of something more suitable... since this seems really random
- 00:02:760 (1) - delete the useless white points on the sliders... I'm pretty sure this could be DQ because of this but I'm not 100% sure so ...yea
- 00:28:973 (2) - again same as the other diff make sure to fix these inconsistent stacks, they feel odd
- 00:51:692 (1,2,3) - this kills all tension you were building by doing this, space it out like you did with everything else
- 00:53:148 (1) - remove NC
- 00:57:808 (1) - ^ make sure you apply stuff from insane to here as well (most of the stuff mentioned in insane applies here too somehow :thinking:)
- 01:04:507 (2,3) - this is unreadable, the visual spacing is exactly the same as 01:04:216 (1,2) - which makes the triple appear as if it's going to be 1/2 beat away. Fix this, decrease the spacing. Watch out for stuff like this since this is really important.
- 01:09:167 (1,2,3,4) - As last diffs kiai about overmapping, this kiai... is undermapped. Doing stuff like this kills all intensity that you were building up till this point. What's the point of high spacing from previous notes if you're going to kill it by doing something like this. Besides the music didn't get any quieter so idek why you would want to do something like this. Same applies to similar patterns like these.
Final Words
A promise is a promise!