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The Chainsmokers - Something Just Like This

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Total Posts
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Topic Starter
Invertable

- Frontier - wrote:

hi im gay Guuuuuuuuuuuud
[General]
  1. Your background image's dimension isn't 4:3. (idk it is available. So you may ask ezek for this. xD )
  2. Add "Memories...Do Not Open" in tags because it's an album name for this song. (Source)
  3. Maybe add "cut ver" in tags because it is! :V
  4. Maybe tick out "Enable Countdown" cuz it doesn't show in-game. :| But it's up to you to keep it or not.
  5. Hmmm..... soft-sliderslide is kinda lol. Is it 100-ms long?

    Ranking Criteria wrote:

    1. Every .wav file must be at least 100ms long to prevent issues with soundcards. If you want a silent/blank hitsound, then you must use a silent .wav file.
      NOTE: Due to a technical issue having any files that are 0 bytes in size in the beatmap folder will cause files after the (first) 0-byte file to be missing. Please do NOT use any 0-byte files. The one linked above is 44 bytes in size and won't cause issues.
  6. I think you could change the image file's type from .png to .jpg :3
  7. If your map is ready for mod then move it to pending section lol.
[Easy]
  1. "because this is the easiest diff of the set you're not allowed to have the stack leniency behind 6 nor 7" :roll:
  2. 00:19:070 (1) - it touches the hp-bar :o
  3. 00:28:391 (1) - I think you should change this to 1/1 slider and a circle, as you did on 00:33:051 (1,2), 00:37:711 (1,2), and 00:42:371 (1,2).
  4. 00:55:187 (5) - change it to 2 circles? like you did at 00:50:527 (5,6) and 00:59:847 (5,6). No need for that
  5. 01:09:750 (5,1) - stack? because you haven't used stack before and newbies might miss here cuz the 01:10:915 (1) is covered by (5)'s slider-tail. :|
imo but looks like in kiai part, you have used lots of 1/2 patterns which is kinda meh.

[Insane]
  1. You could change slider velocity to 2.8 because you always have sv (in green lines) above than 2x. (if you get what I mean lol)
  2. 00:51:255 (3) - may nc here because sv change
kool
Where i didn t write anything that means i changed it
TY FOR THE MOD :D
Lilyanna

- Frontier - wrote:

hi im gay


[Lilyanna's Hard]
  1. Tick out "Widescreen Support" because it has no storyboard :? fixed
  2. 00:26:061 (1,2) - Maybe make 3/4-beat slider? like you did on 00:21:400 (1), 00:19:070 (1), and 00:23:730 (1) fixed
  3. 00:28:391 - Just my opinion, you could change slider velocity here because the song is starts to crescendo. yes but instead of that i used more objects like 1/2 sliders and circles and bigger spacing
  4. 00:59:410 - add a note? like you did on 00:50:090 (3). fixed
  5. 01:24:313 (1) - Every diffs end at 01:24:313. So I think adding a spinner might make a consistency between diffs. fixed

kool[/notice]
update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 65672
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.5

[Metadata]
Title:Something Just Like This
TitleUnicode:Something Just Like This
Artist:The Chainsmokers & Coldplay
ArtistUnicode:The Chainsmokers & Coldplay
Creator:Invertable
Version:Lilyanna's Hard
Source:
Tags:Electropop Lilyanna ezek edm electronic pop dancepop Memories...Do Not Open cut ver
BeatmapID:1292284
BeatmapSetID:606021

[Difficulty]
HPDrainRate:6
CircleSize:4.3
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ertertertzwqertwertwertwertwertwertwert.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
430,582.52427184466,4,2,1,30,1,0
430,-125,4,2,1,30,0,0
65672,-83.3333333333333,4,2,1,30,0,1
84313,-100,4,2,1,30,0,0


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Combo2 : 255,255,0
Combo3 : 255,0,128
Combo4 : 0,128,255

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ZekeyHache
Applied everything from Keyboard's Frontier's mod~ Thanks!
UpDaTe
osu file format v14

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AudioLeadIn: 0
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[Editor]
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BeatDivisor: 4
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[Metadata]
Title:Something Just Like This
TitleUnicode:Something Just Like This
Artist:The Chainsmokers & Coldplay
ArtistUnicode:The Chainsmokers & Coldplay
Creator:Invertable
Version:ezek's Normal
Source:
Tags:Electropop Lilyanna ezek edm electronic pop dancepop Memories...Do Not Open cut ver
BeatmapID:1293794
BeatmapSetID:606021

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- Frontier -

ezek wrote:

Applied everything from Keyboard's Frontier's mod~ Thanks!

ezek wrote:

Keyboard's
:(
Rizen
from nm/m4m q

need more hitsound variation like in the insanes+ in the easy/normal/hard. 30% global is too quiet, especially during the kiai
not sure if the custom diff name would be allowed since it implies a GDer has mapped it... double check with a BN just to be safe ;(

Easy
  1. 00:16:740 (3) - missing whistle at slider end
  2. 00:23:148 (5) - missing clap?
  3. 00:28:391 (1) - missing whistle at slider head
  4. seems fine
ezek's Normal
  1. 00:05:963 (2) - use more dense rhythm as you have done at 00:01:303 (2,3,4,5) - ?
  2. need to pump up stack leniency so 1/1 things like 00:14:410 (1,3) - are stacked (according to standard ranking criteria)
  3. 00:23:148 (3) - missing clap at slider head I think?
  4. 00:23:730 (1,2,3,4,5,1,2,3) - missing claps for clap snare in music
  5. 00:53:148 (2,3,1) - perhaps reposition circle 3 so it's bulging in the other side? would be smoother flow to 00:54:313 (2) - imo
Lilyanna's Hard
  1. 00:08:148 (2,3) - just a 1/4 slider starting where circle 2 is would fit better imo, nothing audible on the blue tick where current slider 3 tail is. if not, perhaps move 2/3 closer to previous slider 1 so it's overlapping since this is the only time u increase spacing for a 1/4 pattern before the kiai kicks in
  2. 00:58:682 (1,2) - spacing here a bit too much imo, especially since the beat where circle 2 is isn't very strong.
  3. 01:02:468 (7,8) - add a circle here for a triplet to work with vocals? every time the vocalist hums that triplet, you tend to map it
  4. 01:11:497 (5,6) - space out a bit more? too similar to 1/4 spacing imo
  5. 01:16:158 (4,5,6) - position circle 5 so it's smoother flow off slider 4? like this
Insane
  1. 00:04:216 (2) - perhaps use a basic shape slider here instead? would contrast the sliders during this section better i.e. custom -> basic -> custom -> basic
  2. 00:07:420 (1,2,3) - don't like how 1/4 and 1/2 rhythm has the same spacing here, not very intuitive to read imo..
  3. may just be me but i don't like how you've given so much more spacing to 1/4 rhythm relative to 1/2 rhythm. makes readability more difficult imo, but that's just me :/ causes things like 00:20:527 (4,5,6) - to be harder to read. Happens a couple more time later on in the diff. again, this is just personal opinion
  4. 01:24:313 (1) - try position this at x:418 y:258 instead? would give nice spacing emphasis for last beat of the song

    gl!
Topic Starter
Invertable

Rizen wrote:

not sure if the custom diff name would be allowed since it implies a GDer has mapped it... double check with a BN just to be safe ;(
Cmon guys i made that diff xd its just a lyrics from the song "SpiderMan's Control" xd xd and since the kiai part kind moves like Spider Man (that is just in my mind xd) that is why I named it like that and its allowed to have highest star diff in your map set named differently :D

Also Ty for the mod will edit this later when il start applying mods :D

Rizen wrote:

Insane
  1. 00:04:216 (2) - perhaps use a basic shape slider here instead? would contrast the sliders during this section better i.e. custom -> basic -> custom -> basic I like the idea but il need to decline it cause i like these sliders at the start
  2. 00:07:420 (1,2,3) - don't like how 1/4 and 1/2 rhythm has the same spacing here, not very intuitive to read imo.. Fixed
  3. may just be me but i don't like how you've given so much more spacing to 1/4 rhythm relative to 1/2 rhythm. makes readability more difficult imo, but that's just me :/ causes things like 00:20:527 (4,5,6) - to be harder to read. Il have to disagree on this one cause slider velocity will actually give player some kind of hint that this will get faster and also I think its not that confusing :)
    Happens a couple more time later on in the diff. again, this is just personal opinion
  4. 01:24:313 (1) - try position this at x:418 y:258 instead? would give nice spacing emphasis for last beat of the song Done

    Easy
    1. 00:16:740 (3) - missing whistle at slider end
    2. 00:23:148 (5) - missing clap?
    3. 00:28:391 (1) - missing whistle at slider head
    4. seems fine Applied everything
Lilyanna

Rizen wrote:

from nm/m4m q



Lilyanna's Hard
  1. 00:08:148 (2,3) - just a 1/4 slider starting where circle 2 is would fit better imo, nothing audible on the blue tick where current slider 3 tail is. if not, perhaps move 2/3 closer to previous slider 1 so it's overlapping since this is the only time u increase spacing for a 1/4 pattern before the kiai kicks in but you said it urself there is nothing audible on tail thats why its on tail and i made the other clickable because its vocals so changingit up withh make the oposite whch is wrong imo
  2. 00:58:682 (1,2) - spacing here a bit too much imo, especially since the beat where circle 2 is isn't very strong. fixed
  3. 01:02:468 (7,8) - add a circle here for a triplet to work with vocals? every time the vocalist hums that triplet, you tend to map it oh yes true fixed
  4. 01:11:497 (5,6) - space out a bit more? too similar to 1/4 spacing imo okay fixed
  5. 01:16:158 (4,5,6) - position circle 5 so it's smoother flow off slider 4? like this fixed

gl![/list][/notice]
thx for mod
Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 65672
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.5

[Metadata]
Title:Something Just Like This
TitleUnicode:Something Just Like This
Artist:The Chainsmokers & Coldplay
ArtistUnicode:The Chainsmokers & Coldplay
Creator:Invertable
Version:Lilyanna's Hard
Source:
Tags:Electropop Lilyanna ezek edm electronic pop dancepop Memories...Do Not Open cut ver
BeatmapID:1292284
BeatmapSetID:606021

[Difficulty]
HPDrainRate:6
CircleSize:4.3
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ertertertzwqertwertwertwertwertwertwert.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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381,289,81400,2,0,L|380:208,1,53.9999983520508,8|0,1:0|0:0,0:0:0:0:
289,170,81692,2,0,L|289:223,1,53.9999983520508,0|0,0:0|0:0,0:0:0:0:
474,214,81983,6,0,L|475:106,1,107.999996704102,2|0,3:0|0:0,0:0:0:0:
403,66,82420,1,0,0:0:0:0:
328,98,82565,2,0,L|255:73,1,53.9999983520508,8|0,1:0|0:0,0:0:0:0:
289,170,82857,2,0,L|226:149,1,53.9999983520508,2|0,3:0|0:0,0:0:0:0:
227,233,83148,2,0,L|170:200,1,53.9999983520508
140,127,83439,1,2,3:0:0:0:
140,127,83585,1,0,0:0:0:0:
140,127,83730,2,0,L|73:140,1,53.9999983520508,8|0,1:0|0:0,0:0:0:0:
50,210,84022,2,0,L|117:223,1,53.9999983520508
180,205,84313,5,0,0:0:0:0:
C00L
Check! - Means it's been checked and nothing wrong has been found
Red - Indicates that an DQ worthy/Unrankable issue has been found

General
  1. Your current background file has dimensions of 1900x1080, this is fine ofc but why not make the resolution something that most screens have nowadays... which is 1080p resolution (1920x1080), what you have currently is just like 20 pixels width wise short of it lol. Here I've edited the photo to match more accurate dimensions of screens.
  2. Difficulties from Easy to Hard, have no volume control at all. This is very bad since the music changes intensity across the board. Take these 2 parts of the song for example 00:09:750 - and compare that to 01:05:672 - the intensity rises whether it's the vocal pitch changes or the drums intensity building up... it's rising. You're not showing that clearly, what you should do is start off with 30% volume setting on 00:00:430 (1) - and gradually build up to 60-70% here 01:05:672 -. Do something similar that you done in the insane and Extra diffs.
  3. You may want to take another look at your combo colours, although they don't really matter... matching them with the bg seems so much better than having any random colours.
  4. Insane and Extra use a slower global SV than the rest of the map, I recommend you ammend that so that the settings on the maps seem fair and more spread out
  5. You will need a diff between ezek's and Lilyanna's Hard as well as between Lilyanna's Hard and Insane to make a equal spread. Right now it's very uneven. This is cause by the difference between Easy and ezek's Normal, whilst all other diffs are at least 1* apart.
  6. You must provide a statement somewhere in your description that your map goes above 2.0x sv in the map, not doing this is unrankable.

Timing
  1. You could change the offset to 435


Easy
  1. 00:07:420 (2) - I don't understand why you used a different shape to the previous slider here 00:05:090 (1) -, following the logic that you created in the beginning with the identical 2 sliders 00:00:430 (1,2) - why all of a sudden change your mindset and do something different?
  2. 00:16:740 (3) - you missed a whistle here
  3. Your easy diff is just a repetition of the same slider 2 circles patterns. Like just because it's a easy diff doesn't mean that creativity should just die out. Like take this for example: 00:37:711 (1) - here you could maybe change this slider and form this sort of rhythm, just to make things different and less repetetive and then repeat that till you get to 00:47:031 (1) - to start back again at the slider 2 circles rhythm. Besides the current slider and 2 circles is kind of off... what i mean by that is that it doesn't really follow much, see the 2/1 repeat slider would be better since on the repeat tick a vocal would come in just like on the ones I showed you, whilst on the one slider it kinda gets ignored since it finishes on it, if that makes sense. Anyway it's not just this section I'm talking about look at the easy again and think how could you make it more creative (like you did with the kiai), or how using different rhythms will impact the player. Stuff like that could be put into consideration. Do something like you did here 01:15:575 (1) - you changed the rhythm just a tiny bit so that it's more enjoyable for the player.
  4. 01:18:488 (5) - your whole kiai is ruined because of this one note. The intensity of the kiai is drastically increased because of this note. Since through out the whole map you never had a pattern that wasn't so "full" whilst this one is and it doesn't feel right. Removing this note may feel wrong at first but trust me, it makes the kiai less dense... which is something that should be. Just to make it more clear incase i haven't take a look at this 01:13:245 (3,4) - 1. it's inconsistent and 2. you ignored the sounds on the 01:14:119 - which is what you didn't do on the last objects in the kiai

ezek's Normal
  1. 00:04:216 (3) - I personally feel that not placing a slider here ruins the tension you built in the first notes of the song... yet nothing drastic happened, the song hasn't really changed much and is still providing you with the same sounds as it did 4 seconds back. I recommend you to make this (3) into a slider since you represented the same sound with sliders here for example 00:02:177 (5,2,3) - .
  2. 00:09:167 (3) - hmm why does this have a different shape, it would represent the vocals pretty nicely if you just copied the shape from 00:08:294 (1) - since the vocals are very similar intensity. I recommend doing something like this, it will also have such cute circular flow :))
  3. 00:13:245 (2) - slider feels kinda off, since you represented the vocals using the same 2 shaped sliders for like a good chunk of this section (also considering you done it here 00:45:284 (1,2) - ), so I recommend you making this slider or vice versa similar to 00:13:828 (3) - which would make it look more organised imo.
  4. 00:42:371 (1) - I recommend removing the repeat of this slider since from what I'm understanding you're strongly focusing on vocals in the map (judging from 00:33:051 (1,2,3,4,5) - or 00:36:255 (1,2,3,4) - ), which would make more sense since if you compare it to the next repeat slider (which follows vocals) it seems rather off and questionable having the exact same note here 00:43:828 (4) - when this one is following vocals and the other one isn't. So yea removing the repeat will feel much

Lilyanna's Hard

  • Side Note: Change the AR to 7. AR 8 doesn't fit a song like this, it doesn't contain as many confusing patterns to read, besides this is not supported by it's star rating.
  1. 00:01:595 (3) - This slider isn't really following anything, it would seem to me that it's following absolutelly nothing actually. I recommend you change this to this rhythm, since it fits very well and it gets the kick sound on 00:01:886 - which otherwise is ignored through the tick of the repeat slider. Consider this rhythm to future instances of this as well, i.e. like here 00:06:255 (3) -
  2. 00:42:371 (1) - please make this slider a 1/2 slider only, not a extended 3/4 slider since 1. you didn't use extended sliders in this section of the song that often/ if not at all and 2. there is a vocal on the red tick which you are missing doing a extended slider.
  3. 00:49:944 (2,3) - reconsider your rhythm here, although there are sounds on the things you're mapping here, the only noticable ones are the ones at 00:49:944 (2,4) - whilst the (3) is a fill in the music, which shoudn't be a priority. Besides looking back at 00:48:488 (4,5,6) - and comparing both, it makes no sense since one follows vocals other follows different sounds. This is in the same section so it feels really odd. This is also the only time you done something like this i.e. overmapped so much... so please re-consider your rhythm here, I would suggest just deleting (3) and moving (2) somewhere else so that it matches the maps structure.
  4. 00:59:264 (2,3,4) - ^
  5. 01:17:760 (2,1) - this spacing is way too much, you went from a good spacing usage from here 01:06:109 (2,3) - and here 01:08:439 (2,1) - to suddenly mapping a "extra" diff like spacing, this jump is way too big for it's difficulty intention and I strongly advice that you change it! Placing the (1) closer to start off with is going to fix this inconsistency
  6. 01:17:905 (1,2,1,2,1,2) - speaking about this pattern, previously you increased the spacing on both the white tick note and red tick note, here you're only increasing the spacing in one of the objects, which makes it inconsistent... Dus making it rather weird whilst playing, since you emphasise the exact same sounds differently. I recommend you do something similar to what you done here 01:08:585 (1,2,1,2,1,2) -, chaning this will provide much better player feedback
  7. 01:23:439 (6) - You could NC this rather than this only 01:24:313 (1) - since that's where a change in music occurs, would underline that pretty well.

Insane

  • Side Note: Your settings are pretty messed up for a Insane difficulty especially since it's a slider map you need to take into account the hp drain. Sliders don't reward as much hp back as circles so you should change the HP to 5 and the OD to at least 8, since if someone plays this on HR he's automatically dead after one miss more or less.
  1. 00:08:148 (2,3) - because of visual spacing this reads as a 1/4 gap rather than the intended 1/2 gap, please re-arange this note so that it's more readable
  2. 00:17:614 (2,3,4,5) - Using less dense rhythms on more intense vocals doesn't seem right, consider changing this to something like this rhythm that way density won't get lost.
  3. 00:23:148 (5) - you're missing a clap here
  4. 00:24:167 - please add a note here, sometimes you map the drums sometimes you don't, besides there is a vocal at this point too so... it feels rather inconsistent you know. Do this for other instances too
  5. 00:25:478 (7) - missing a clap here
  6. 00:28:973 (2) - so from here onwards you sometimes stack this note, sometimes you don't ... yet nothing changes in the music to support that. It feels very random, I recommend you either stacking all similar instances or unstacking them for better structure and readability, also consistency.
  7. 00:32:760 (7) - this spacing is such a overkill, yet nothing has changed. Nerfing this patterns should be a requirement since if you compare it to 00:37:420 (7) - or 00:44:410 (7) - they don't even have as high spacing.
  8. 00:48:488 (1) - from here onwards you have a lot of weird NC's that don't really account to the song so much, you should use NC's to represent the music better... but NC'ing notes like 00:48:488 (1) - which are just a repetition of 00:47:905 (1,2,3) - is very bad. I suggest you keep NC's close to something like this for the best impact in the song. Apply this to all similar cases too. Remember NC spam isn't always good and wanted
  9. 01:05:672 (1) - Your kiai concept is good... but the execution not so much. The spacing density you're using from here onwards is too much. The kiai should be harder yes but you're introducing too many things into the kiai which makes it too unpredictable and too hard for beginner players, you also use very high SV speeds which players at this level can't cope with. I strongly recommend you take another deep look at the kiai and remap it since it contains stuff that got introduced so late in the map (01:06:109 (2,3) - or 01:07:274 (2,3) - ) and it also uses very high Slider Velocities that players can't understand/ follow/ cope with yet, on top of that the spacing feels really similar to something that would be placed in a Extra diff... which defeats the purpose of making a even spread anyway if you're going to make 2 diffs so similar to each other.

SpiderMan's Control

  • Side Note: Decrease the AR to 9.2, OD to 8.2 and HP to 5.8. Also the diffname... technically it makes sense, but at the same time it doesn't since the vocal only appears once in the entire song, please think of something more suitable... since this seems really random
  1. 00:02:760 (1) - delete the useless white points on the sliders... I'm pretty sure this could be DQ because of this but I'm not 100% sure so ...yea
  2. 00:28:973 (2) - again same as the other diff make sure to fix these inconsistent stacks, they feel odd
  3. 00:51:692 (1,2,3) - this kills all tension you were building by doing this, space it out like you did with everything else
  4. 00:53:148 (1) - remove NC
  5. 00:57:808 (1) - ^ make sure you apply stuff from insane to here as well (most of the stuff mentioned in insane applies here too somehow :thinking:)
  6. 01:04:507 (2,3) - this is unreadable, the visual spacing is exactly the same as 01:04:216 (1,2) - which makes the triple appear as if it's going to be 1/2 beat away. Fix this, decrease the spacing. Watch out for stuff like this since this is really important.
  7. 01:09:167 (1,2,3,4) - As last diffs kiai about overmapping, this kiai... is undermapped. Doing stuff like this kills all intensity that you were building up till this point. What's the point of high spacing from previous notes if you're going to kill it by doing something like this. Besides the music didn't get any quieter so idek why you would want to do something like this. Same applies to similar patterns like these.


Final Words


  • A promise is a promise!
Winnie
Ill be here later
polka


[General:]
  1. Song cut lazyyyyyyyy
  2. Glad to see the recent "people standing in the middle of nowhere" background theme for drum and bass music is continuing nicely B)
[Easy:]
  1. 00:19:070 (1) - Passes through the HP bar looks kinda unpolished imo.
  2. 00:30:721 (4) - Move this to the white tick after it, where the vocal actually starts in a more intense manner, and put a circle here instead.
  3. 00:47:031 (1) - This isn't mapping anything ... The vocal starts on 00:47:323 - , so to start it here isn't even considered undermapping for the sake of it being an easy mode. Please start this where the vocal starts.
    1. 00:56:352 (1) - ^ Here as well.
  4. 01:00:138 - 01:00:721 - You've skipped really important vocals here. You should realign the circles to catch those.
  5. 01:01:158 (1) - Starting the spinner here gives your target audience no time to prepare. Start it on an actual sound like 01:01:158 (1) -.
  6. 01:07:420 (3) - This ends on a very important downbeat. Please adjust this to where something is clickable on the downbeat. This goes for every 1/1 slider after this, as none really properly capture the music as well as they could.
[Afteword:]
  1. Not sure I agree with your combo colours but they aren't terrible so I guess it's fine.
  2. Good luck!!
Topic Starter
Invertable

C00L wrote:

Check! - Means it's been checked and nothing wrong has been found
Red - Indicates that an DQ worthy/Unrankable issue has been found

General
  1. Your current background file has dimensions of 1900x1080, this is fine ofc but why not make the resolution something that most screens have nowadays... which is 1080p resolution (1920x1080), what you have currently is just like 20 pixels width wise short of it lol. Here I've edited the photo to match more accurate dimensions of screens.
  2. Difficulties from Easy to Hard, have no volume control at all. This is very bad since the music changes intensity across the board. Take these 2 parts of the song for example 00:09:750 - and compare that to 01:05:672 - the intensity rises whether it's the vocal pitch changes or the drums intensity building up... it's rising. You're not showing that clearly, what you should do is start off with 30% volume setting on 00:00:430 (1) - and gradually build up to 60-70% here 01:05:672 -. Do something similar that you done in the insane and Extra diffs. upsi forgot to fix it on my easy diff will do
  3. You may want to take another look at your combo colours, although they don't really matter... matching them with the bg seems so much better than having any random colours. I actually dont even know what combo colors im using cause i never cared about it since my skin has only 1 combo color in it xd
  4. Insane and Extra use a slower global SV than the rest of the map, I recommend you ammend that so that the settings on the maps seem fair and more spread out
  5. You will need a diff between ezek's and Lilyanna's Hard as well as between Lilyanna's Hard and Insane to make a equal spread. Right now it's very uneven. This is cause by the difference between Easy and ezek's Normal, whilst all other diffs are at least 1* apart.
  6. You must provide a statement somewhere in your description that your map goes above 2.0x sv in the map, not doing this is unrankable. Hmmmm not so sure about that tho but we shall see i think its preety fair since every diff has something new in it and easy and normal are always too similar and too easy so i think it wont matter cause next diffs are much harder its a nice spread only diff that should be here is light insane nothing else but we shall see about that

Timing
  1. You could change the offset to 435

Easy
  1. 00:07:420 (2) - I don't understand why you used a different shape to the previous slider here 00:05:090 (1) -, following the logic that you created in the beginning with the identical 2 sliders 00:00:430 (1,2) - why all of a sudden change your mindset and do something different? well they will all be different cause copy paste is just lame xx
  2. 00:16:740 (3) - you missed a whistle here
  3. Your easy diff is just a repetition of the same slider 2 circles patterns. Like just because it's a easy diff doesn't mean that creativity should just die out. Like take this for example: 00:37:711 (1) - here you could maybe change this slider and form this sort of rhythm, just to make things different and less repetetive and then repeat that till you get to 00:47:031 (1) - to start back again at the slider 2 circles rhythm. Besides the current slider and 2 circles is kind of off... what i mean by that is that it doesn't really follow much, see the 2/1 repeat slider would be better since on the repeat tick a vocal would come in just like on the ones I showed you, whilst on the one slider it kinda gets ignored since it finishes on it, if that makes sense. Anyway it's not just this section I'm talking about look at the easy again and think how could you make it more creative (like you did with the kiai), or how using different rhythms will impact the player. Stuff like that could be put into consideration. Do something like you did here 01:15:575 (1) - you changed the rhythm just a tiny bit so that it's more enjoyable for the player.
  4. 01:18:488 (5) - your whole kiai is ruined because of this one note. The intensity of the kiai is drastically increased because of this note. Since through out the whole map you never had a pattern that wasn't so "full" whilst this one is and it doesn't feel right. Removing this note may feel wrong at first but trust me, it makes the kiai less dense... which is something that should be. Just to make it more clear incase i haven't take a look at this 01:13:245 (3,4) - 1. it's inconsistent and 2. you ignored the sounds on the 01:14:119 - which is what you didn't do on the last objects in the kiai

Insane

  • Side Note: Your settings are pretty messed up for a Insane difficulty especially since it's a slider map you need to take into account the hp drain. Sliders don't reward as much hp back as circles so you should change the HP to 5 and the OD to at least 8, since if someone plays this on HR he's automatically dead after one miss more or less.
  1. 00:08:148 (2,3) - because of visual spacing this reads as a 1/4 gap rather than the intended 1/2 gap, please re-arange this note so that it's more readable
  2. 00:17:614 (2,3,4,5) - Using less dense rhythms on more intense vocals doesn't seem right, consider changing this to something like this rhythm that way density won't get lost.
  3. 00:23:148 (5) - you're missing a clap here
  4. 00:24:167 - please add a note here, sometimes you map the drums sometimes you don't, besides there is a vocal at this point too so... it feels rather inconsistent you know. Do this for other instances too
  5. 00:25:478 (7) - missing a clap here
  6. 00:28:973 (2) - so from here onwards you sometimes stack this note, sometimes you don't ... yet nothing changes in the music to support that. It feels very random, I recommend you either stacking all similar instances or unstacking them for better structure and readability, also consistency.
  7. 00:32:760 (7) - this spacing is such a overkill, yet nothing has changed. Nerfing this patterns should be a requirement since if you compare it to 00:37:420 (7) - or 00:44:410 (7) - they don't even have as high spacing. Idk if you can hear but on all these places where you said i should compare you cant hear on them such insane vocals right? some "BBBBody with some superhuman" he really did emphasis this word in a song :)
  8. 00:48:488 (1) - from here onwards you have a lot of weird NC's that don't really account to the song so much, you should use NC's to represent the music better... but NC'ing notes like 00:48:488 (1) - which are just a repetition of 00:47:905 (1,2,3) - is very bad. I suggest you keep NC's close to something like this for the best impact in the song. Apply this to all similar cases too. Remember NC spam isn't always good and wanted But its not bad and unwanted too :) you can see that i applied NCs if i changed sv drastically and on every tududu :) I think this NCing is fine and this new mapping meta is using a lot of NC so why not :D
  9. 01:05:672 (1) - Your kiai concept is good... but the execution not so much. The spacing density you're using from here onwards is too much. The kiai should be harder yes but you're introducing too many things into the kiai which makes it too unpredictable and too hard for beginner players, you also use very high SV speeds which players at this level can't cope with. I strongly recommend you take another deep look at the kiai and remap it since it contains stuff that got introduced so late in the map (01:06:109 (2,3) - or 01:07:274 (2,3) - ) and it also uses very high Slider Velocities that players can't understand/ follow/ cope with yet, on top of that the spacing feels really similar to something that would be placed in a Extra diff... which defeats the purpose of making a even spread anyway if you're going to make 2 diffs so similar to each other. There is no way il ever remap any of kiai parts in this map cause there is no reason too this is not a full version of a song its a cut version and the song has only 2 parts slow one which is first 1 min and then a kiai part which is the only 10/10 intensity of the song which means it should be mapped like 10/10 intensity also sv is not that big of a problem in my opinion cause i mapped whole kiai part in insane so its easy to play (it has good flow) also insane diff as it says is not for beginners its for people that already figured a concept of this game (lets say it like that) so not changing anything


SpiderMan's Control

  • Side Note: Decrease the AR to 9.2, OD to 8.2 and HP to 5.8. Also the diffname... technically it makes sense, but at the same time it doesn't since the vocal only appears once in the entire song, please think of something more suitable... since this seems really random
  1. 00:02:760 (1) - delete the useless white points on the sliders... I'm pretty sure this could be DQ because of this but I'm not 100% sure so ...yea
  2. 00:28:973 (2) - again same as the other diff make sure to fix these inconsistent stacks, they feel odd wut i stacked 2 on 1 its consistent
  3. 00:51:692 (1,2,3) - this kills all tension you were building by doing this, space it out like you did with everything else I guess you didn t notice what i was doing so let me explain if you go thro the song again and pay attention you can see that i mapped vocals (no shit mister obvious) well sometimes i mapped the piano i think? you know what sound i mean and you can see that i always stacked it on the last note/slider end/whatever you should get it by now
  4. 00:53:148 (1) - remove NC ˇ
  5. 00:57:808 (1) - ^ make sure you apply stuff from insane to here as well (most of the stuff mentioned in insane applies here too somehow :thinking:) :^)
  6. 01:04:507 (2,3) - this is unreadable, the visual spacing is exactly the same as 01:04:216 (1,2) - which makes the triple appear as if it's going to be 1/2 beat away. Fix this, decrease the spacing. Watch out for stuff like this since this is really important.So you are saying that this part 01:04:216 (1,2,3) - is the same as 01:03:342 (1,2,3) - ? Cause i can clearly see the difference also i think its not unreadable its pretty easy actually
  7. 01:09:167 (1,2,3,4) - As last diffs kiai about overmapping, this kiai... is undermapped. Doing stuff like this kills all intensity that you were building up till this point. What's the point of high spacing from previous notes if you're going to kill it by doing something like this. Besides the music didn't get any quieter so idek why you would want to do something like this. Same applies to similar patterns like these.I actually think this rises the intensity of the part all these 1/4 jumps that are there they are just hard by them self. At first i thought this will be overmap but now im confused :S we shall see what others say then il think about buffing them :)

Final Words


  • A promise is a promise!
THAT IS NICE :D

btw where i didn t write anything that means i changed it :)
Ty for the mod il finish the reply's when il have more time since I found a job and im a full time worker i don t have much time now but i wont step away from this map hehhehehheheh


PolkaMocha wrote:

[General:]
  1. Song cut lazyyyyyyyy
  2. Glad to see the recent "people standing in the middle of nowhere" background theme for drum and bass music is continuing nicely B)
[Easy:]
  1. 00:19:070 (1) - Passes through the HP bar looks kinda unpolished imo.
  2. 00:30:721 (4) - Move this to the white tick after it, where the vocal actually starts in a more intense manner, and put a circle here instead.
  3. 00:47:031 (1) - This isn't mapping anything ... The vocal starts on 00:47:323 - , so to start it here isn't even considered undermapping for the sake of it being an easy mode. Please start this where the vocal starts. There is no need too, you can clearly see that all these sliders 00:44:701 (4,5,1) - doesnt follow vocals, they are something that i put to be different so its not the same whole the time and it fits perfectly the music cause im emphasising these parts with a lot of sliders
    1. 00:56:352 (1) - ^ Here as well. ^
  4. 01:00:138 - 01:00:721 - You've skipped really important vocals here. You should realign the circles to catch those.
  5. 01:01:158 (1) - Starting the spinner here gives your target audience no time to prepare. Start it on an actual sound like 01:01:158 (1) -. Same place maybe you didn t mark the right time :S
  6. 01:07:420 (3) - This ends on a very important downbeat. Please adjust this to where something is clickable on the downbeat. This goes for every 1/1 slider after this, as none really properly capture the music as well as they could.I will think about that if it becomes a big problem i will remap the kiai then but i still think that even tho im not emphasising the downbeats its not that big problem in easy diffs
[Afteword:]
  1. Not sure I agree with your combo colours but they aren't terrible so I guess it's fine.
  2. Good luck!!
Ty for the mod and the luck :DD
Vovan
It's not a mod, just a feedback from a testplay because I love this song :D (so don't kudo me please)

[Insane]

  1. 00:00:430 (1,2,1,2,1,2,1) - The speed of these sliders were really surprising, with a calm beginning like this, I was expecting for a slow slider, but these ones are really fast in my opinion, and that don't really follow the song very well, please make these sliders a bit slower.
  2. From this moment (00:08:002 - to the beginning of the kiai), I got really confused by the using of 1/4, using of 1/2 and the jumps, for example :
    1. This : 00:16:158 (5,6) -
    2. this : 00:18:779 (6,1) -
    3. this : 00:20:818 (5,6) -
    4. this : 00:23:148 (5,6) -
    5. and this : 00:24:896 (4,5) -
    The first one follows a spacing that we can see in previous patterns, so it's consistent, it's perfect
    On the second one, same time enter the two objects, but I can understand because that jumps emphasize the new section very well (I like it !)
    But I got confused by the 3rd thing I mentionned because the spacing is high, but there isn't really something to emphasize, so I was a bit confused when playing but ok.
    On the 4th thing I saw that this is the same spacing, so I thought you changed the spacing for all the section, so the 3rd thing became ok to me
    But the last thing is a return to original spacing for no reason, I was a bit confused about that, if you can be consistent in your spacing pleaseee, or explain it to me, I'm lost ;w;
  3. 00:31:303 (2) - https://osu.ppy.sh/ss/8537853 If you can move it a bit higher please :v
  4. 00:32:760 (7,1) - This jump seems really hard to me (in my opinion), this jump is clearly bigger than the other ones, maybe nerf a bit the spacing ?
  5. 00:51:255 (1) - Wow this slow slider is really wtf in my opinion, just after big jumps, it's a bit strange. Plus this slider isn't really following something; that beat 00:51:255 - is clearly empty, maybe follow this and replace 00:51:109 (2) - by a 1/2 slider
  6. 01:00:575 (7) - Same here; p.s if you don't change : This one haven't NC and the last one have
  7. Maybe some jumps may be a bit too hard in a insane in the kiai, but the other parts of the diffs aren't really hard so I understand.
P.S : If you want I can check some other diffs later :D
Edit : Just PM me if you want a check on other diffs

-------------------------------------------------------------------------------------------


Okay I got PMed and I don't really like doubleposts, so I'll just edit on this one

As requested by PM this time, I'm here for the highest diff.

[Spiderman's Control]

  1. 00:00:430 (1,2,1,2,1,2,1) - These sliders are quite fast too, like the insane, but it's really more understandable in an extra diff
  2. 00:09:750 (1,2,3) - You may try to do a triangle here, It could be good
  3. 00:38:876 (4,7) - Maybe stack them, they overlap a bit
  4. 00:58:391 (4) - This slider is really hard to see, clearly, the stack does that the slider is really difficult to see when playing
  5. 00:59:264 (2,3,5) - I don't really appreciate the stack & overlap, I don't think the overlap looks good and I don't understand why the stack, but, if that's intentional, you may keep it
  6. Just an info about my testplay, I failed here : 01:04:944 (1,2,3,4,5) -
  7. 01:09:167 (1,2,3,4) - Oh, I think that spacing is really too big, you can't do the same thing like the sliders, here for example : 01:08:585 (3,4) - that spacing can be ok, but for these circles it's not imo, the pattern with the sliders and the one that I mentionned (4 circles) don't require the same skills, these circles are in 1/4 and a lot of players will singletap that pattern and will miss due to the spacing
  8. 01:13:828 (5,6,7,8) - Same here + NC on (5) to be consistent with the previous pattern
  9. Nc on (9) too
My feedback may be less complete, I don't usually like modding extras, and this is harder to play for me :d

I'm also really interested by the Light Insane, so I'll try and we'll see
Renumi
the heck is this
Topic Starter
Invertable

Lexis wrote:

It's not a mod, just a feedback from a testplay because I love this song :D (so don't kudo me please)

[Insane]

  1. 00:00:430 (1,2,1,2,1,2,1) - The speed of these sliders were really surprising, with a calm beginning like this, I was expecting for a slow slider, but these ones are really fast in my opinion, and that don't really follow the song very well, please make these sliders a bit slower.
  2. From this moment (00:08:002 - to the beginning of the kiai), I got really confused by the using of 1/4, using of 1/2 and the jumps, for example :
    1. This : 00:16:158 (5,6) -
    2. this : 00:18:779 (6,1) -
    3. this : 00:20:818 (5,6) -
    4. this : 00:23:148 (5,6) -
    5. and this : 00:24:896 (4,5) -
    The first one follows a spacing that we can see in previous patterns, so it's consistent, it's perfect
    On the second one, same time enter the two objects, but I can understand because that jumps emphasize the new section very well (I like it !)
    But I got confused by the 3rd thing I mentionned because the spacing is high, but there isn't really something to emphasize, so I was a bit confused when playing but ok. I decreased the spacing
    On the 4th thing I saw that this is the same spacing, so I thought you changed the spacing for all the section, so the 3rd thing became ok to me ^
    But the last thing is a return to original spacing for no reason, I was a bit confused about that, if you can be consistent in your spacing pleaseee, or explain it to me, I'm lost ;w; Well this one maybe is confusing to you but what i mapped is that word "selll"-(long word means 1/4 slider after it) and then a circle cause he said "F and A" practically at the same time so and he didn t sing it long as he did the first word and other 2 so it should be a circle hope that explains
  3. 00:31:303 (2) - https://osu.ppy.sh/ss/8537853 If you can move it a bit higher please :v Ok its little higher :D
  4. 00:32:760 (7,1) - This jump seems really hard to me (in my opinion), this jump is clearly bigger than the other ones, maybe nerf a bit the spacing ? Already said why its so high when i reply the c00l mod :D
  5. 00:51:255 (1) - Wow this slow slider is really wtf in my opinion, just after big jumps, it's a bit strange. Plus this slider isn't really following something; that beat 00:51:255 - is clearly empty, maybe follow this and replace 00:51:109 (2) - by a 1/2 slider You can hear vocals right?
  6. 01:00:575 (7) - Same here; p.s if you don't change : This one haven't NC and the last one have Its not NCed cause i didn t change sv and this one is fast cause its not that calm part like one before it
  7. Maybe some jumps may be a bit too hard in a insane in the kiai, but the other parts of the diffs aren't really hard so I understand.Also already said why is like that :D in some oter reply but too lazy xx
P.S : If you want I can check some other diffs later :D
Edit : Just PM me if you want a check on other diffs

-------------------------------------------------------------------------------------------


Okay I got PMed and I don't really like doubleposts, so I'll just edit on this one

As requested by PM this time, I'm here for the highest diff.

[Spiderman's Control]

  1. 00:00:430 (1,2,1,2,1,2,1) - These sliders are quite fast too, like the insane, but it's really more understandable in an extra diff
  2. 00:09:750 (1,2,3) - You may try to do a triangle here, It could be good I hope that is what u mean cause im not sure that i did it right :S
  3. 00:38:876 (4,7) - Maybe stack them, they overlap a bit Nice
  4. 00:58:391 (4) - This slider is really hard to see, clearly, the stack does that the slider is really difficult to see when playing But it has to be like that
  5. 00:59:264 (2,3,5) - I don't really appreciate the stack & overlap, I don't think the overlap looks good and I don't understand why the stack, but, if that's intentional, you may keep it
  6. Just an info about my testplay, I failed here : 01:04:944 (1,2,3,4,5) - Cuzzz u baaad xd
  7. 01:09:167 (1,2,3,4) - Oh, I think that spacing is really too big, you can't do the same thing like the sliders, here for example : 01:08:585 (3,4) - that spacing can be ok, but for these circles it's not imo, the pattern with the sliders and the one that I mentionned (4 circles) don't require the same skills, these circles are in 1/4 and a lot of players will singletap that pattern and will miss due to the spacing
  8. 01:13:828 (5,6,7,8) - Same here + NC on (5) to be consistent with the previous pattern TY for the NCs :D but i wont change the jumps they are not too hard actually some mappers and players think that that is the easiest part in this kiai xd and jumps should be here for the emhasis
  9. Nc on (9) too
My feedback may be less complete, I don't usually like modding extras, and this is harder to play for me :d

I'm also really interested by the Light Insane, so I'll try and we'll see
TY for the mod and Ty for the Light Insane :DDDD

Renumi wrote:

the heck is this
Go away you nothing
Vovan
- Okay, I played some times my diff my myself and I found that section really weird : 00:28:396 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6) -
Especially on these circles : 00:30:726 (1,2) - 00:31:891 (4,5) - 00:35:386 (1,2) - 00:36:551 (4,5) -
I just think that the circles don't fit at all with this part, so I'll change them into sliders.

- I also fixed some hitsounds and added some claps in this section (00:56:357 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,8,9) - ) to emphasize a bit more

- I remapped a bit that pattern who looked really bad : 00:56:357 (1,2,3,4,5,6) -

- I did a ctrl+g on this slider 01:00:434 (5) -

Here is the diff.
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 65672
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 430,9750,19070,28391,37711,47031,56352,65672,74993,84313
DistanceSpacing: 1.7
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Something Just Like This
TitleUnicode:Something Just Like This
Artist:The Chainsmokers & Coldplay
ArtistUnicode:The Chainsmokers & Coldplay
Creator:Invertable
Version:Lexis' Light Insane
Source:
Tags:Electropop Lilyanna ezek edm electronic pop dancepop Memories...Do Not Open cut ver
BeatmapID:1295437
BeatmapSetID:606021

[Difficulty]
HPDrainRate:6
CircleSize:4.3
OverallDifficulty:7.8
ApproachRate:8.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"erwerewrewrewrewrewr.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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56357,-117.647058823529,4,2,1,30,0,0
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84318,-100,4,2,1,30,0,0


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Combo2 : 255,255,0
Combo3 : 255,0,128
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Pachiru
[insane]
  1. 01:00:143 (5,6,7) - really the spacing here? it got more spacing gap between those two than between those 00:59:852 (4,5) - adn there is no reason
  2. 01:02:182 (3,1) - try to fix this anti-jump because its very frustrating
  3. 00:51:260 (1,1) - wf NC here?
  4. tbh in the begining, the speed is really really fast in the insane, even in the extra, but wtvr (its ur style)
    other wise the kiai is pretty good i like it
Underforest
m4m return from long time ago, sorry for late

quite rest of the difficulties are really good so gonna skip to insane

[insane]
00:45:289 (2,3,4,5) - this kind of jumps are a bit hard when music is still calm
this diff has a lot of jumps in kiai, might reduce the ds of them maybe

[spiderman's control]
00:12:085 (1) - why the "M" slider if not weird rhythm is present there?
00:53:444 (3,4) - this kind of ds triggers me lol
this diff needs a lot of work in structure and need to moderate jumps, music is not very intense for very high jumps

sorry for short mod, kinda busy in other things~
anyway, gl
Topic Starter
Invertable

Underforest wrote:

m4m return from long time ago, sorry for late

quite rest of the difficulties are really good so gonna skip to insane

[insane]
00:45:289 (2,3,4,5) - this kind of jumps are a bit hard when music is still calm Is it?
this diff has a lot of jumps in kiai, might reduce the ds of them maybe No lmao

[spiderman's control]
00:12:085 (1) - why the "M" slider if not weird rhythm is present there? ?
00:53:444 (3,4) - this kind of ds triggers me lol
this diff needs a lot of work in structure and need to moderate jumps, music is not very intense for very high jumps The music is actually really intense

sorry for short mod, kinda busy in other things~ Lmao what a guy
anyway, gl Ye ty

Pachiru wrote:

[insane]
  1. 01:00:143 (5,6,7) - really the spacing here? it got more spacing gap between those two than between those 00:59:852 (4,5) - adn there is no reason
  2. 01:02:182 (3,1) - try to fix this anti-jump because its very frustrating
  3. 00:51:260 (1,1) - wf NC here? Well with first NC changing of the SV and second for the new part
  4. tbh in the begining, the speed is really really fast in the insane, even in the extra, but wtvr (its ur style)
    other wise the kiai is pretty good i like it Tyy
Ty for the quick NM :D
Milan-
spiderman
-00:43:541 (4,6) - blanket looks better tbhxd
-00:58:104 (3,4) - shouldnt these stack? to somehow contrast 00:56:939 (2,3) - ?
-01:14:051 - 01:23:371 - you didnt skip it before the kiai but you did here, why tho

insane
-00:07:425 (1,2) - would use the same distance as 00:09:172 (5,6) - , looks more natural and constant
-00:17:910 (3,4,5,6) - it'd be cool if you increase the spacing little by little so the next section doesnt feel like a sudden change. something like https://osu.ppy.sh/ss/8609798
-00:46:454 (6,7,1) - these dont feel to connect like 00:45:289 (2,3,4,5) - at all.. try something like https://osu.ppy.sh/ss/8609824 ? (btw the square between 00:45:289 (2,3,4,5) - is off on (5) xd)
-would be nicer if you did something with the 1/4 drums tho;; so it's not so repetitive

lexis
-00:36:551 (1) - cancel nc
-01:01:891 (4,5,6) - so spaced when no much has changed in the music, should be more like 01:02:473 (7,8,9) -
-01:16:745 (3,4,1) - you map the whole kiai so spaced that this pattern doesnt look fitting. space these more like the rest i'd say

lilyanna
-00:07:425 (1,2) - shouldnt this be spaced like 00:18:493 (4,5) - ? the whole intro is the same basically so it looks bit odd to me
-01:08:590 - 01:17:910 - i dont think these ncs are necessary, they make me ask why you dont do it in similar verses uhm

ezek
-aaa so easy, 1/4 is like 1/2 for this song but you dont map any. would be better to add some at least in the kiai and at least as repeaters ;;

easy
-01:20:240 (2,3) - should be 1.1x ds tho

w
Vovan

Milan- wrote:

lexis
-00:36:551 (1) - cancel nc
oops, fixed
-01:01:891 (4,5,6) - so spaced when no much has changed in the music, should be more like 01:02:473 (7,8,9) -
Fix
-01:16:745 (3,4,1) - you map the whole kiai so spaced that this pattern doesnt look fitting. space these more like the rest i'd say
This is the same spacing, I followed DS when mapping that kiai
[+]
Reduced jumps in the kiai on the two hard patterns (01:13:250 (3,4,5,6,7,8) - and (01:17:910 (3,4,5,6,7,8) - )
I may change these jumps again.
Also fixed the double blanket (01:16:745 (3,4) - )

Here is the diff :
Click me :D
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 65672
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 430,9750,19070,28391,37711,47031,56352,65672,74993,84313
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Something Just Like This
TitleUnicode:Something Just Like This
Artist:The Chainsmokers & Coldplay
ArtistUnicode:The Chainsmokers & Coldplay
Creator:Invertable
Version:Lexis' Light Insane
Source:
Tags:Electropop Lilyanna ezek edm electronic pop dancepop Memories...Do Not Open cut ver
BeatmapID:1295437
BeatmapSetID:606021

[Difficulty]
HPDrainRate:6
CircleSize:4.3
OverallDifficulty:7.8
ApproachRate:8.5
SliderMultiplier:1.6
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[Events]
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Stack
returning m4m from Lexis' queue

Easy

I'm not going to say much about the Easy as it feels not really needed in the set beacause ezek's normal is imo the closest you can get to representing the music while simplifying the rhythms as much as possible, if they are simplified more like in this diff then it doesn't really feel like a fitting map to the song but thats just my opinion
ezek's Normal

00:40:046 (4) - Would maybe be better off as a slider beacause the vocal stop on the red tick is quite strong

00:57:813 (3,1) - would map the sound between these like you did at 00:47:910 (1,2,3,1) - as they feel really similar

damn ezek, your maps are too clean
Lilyanna's Hard

00:32:765 (6,1) - feels really similar in sound to 00:28:978 (2,3,4) - and you mapped the triple there so maybe also do that here

01:01:600 (3) - don't see the reason for a spacing increase

01:13:104 (2) - Would really not map this as the sound is really quiet almost insignificant and it's a hard diff

01:14:706 (8) - would be maybe better to put this somewhere around x20 y120 so you don't have that short jump for a vocal thats still pretty important

is gud
Lexis' Light Insane

00:01:600 (3,3) - the sounds on these tails should imo be mapped when they actually get quite alot of importance at 00:02:765 (1) - and 00:05:095 (1) -

00:16:745 (1) - you gave the downbeat alot more importance at 00:14:415 (1) - /00:12:085 (1) - /00:09:755 (1) - and I feel like this downbeat is a similar case and also deserves spacing

00:20:095 (4) - would feel alot better to play without this, really doesn't feel needed at all

00:22:425 (4) - same thing as ^

00:24:609 (2,3) - the weak vocal at 00:24:755 (3) - doesn't deserve a clickable object imo so would just replace these 2 by a 1/4 slider

00:26:502 (2,3) - would find another way to map this rhythm as rn it's being the only double in the song so it's a bit out of place

00:28:396 (1) - this part feels like a slowdown compared from the last sections object density and spacing so I would just up the spacing for all those 1/2 sliders here if only by a bit, the music gets louder so the spacing should also rise
Also some more importance to the downbeats with spacing liek you did at 00:14:415 (1) - woudln't hurt

00:44:706 (1,2,3,4) - feels awfully slow again right after something like 00:42:376 (1,2,3,4,5,6) -

00:47:328 (2,3,4,5,6,7) - you could map these like you mapped 00:51:988 (2,3,4,5,6,7) - for a clear difference between these and 00:49:658 (2,3,4,5,6,7) -

00:59:706 (3,5) - this small overlap doesn't feel intended

01:01:891 (4,5,6) - could easily lower this spacing as it does not need to be this high/difficult to contrast 01:02:473 (7,8,9) -

01:06:114 (2,3) - at spots like these I woudl really put some more spacing there as the same amount is given to 01:06:114 (2) - which is really quiet
same thing for similar cases

01:16:745 (3,4) - looks cool and has the same ds as the other sections but feels really tame beacause of slider leniency so would pattern these differently if you still want these to feel important

01:22:862 (4,5,6,7,8) - would try to reflect the sound getting more quiet like the insane and extra did
Insane

Minor but the sv for the intro isn't really that different from the part where the vocals start so it seems kinda fast, if it was your intetnion that there was a clear change

00:23:735 (1) - not really liking this being the only slider that actaully skips a vocal, it's kinda represented with the sharp corner but not enough imo

same things here as in the extra diff about rhythm (I modded that one first)

01:00:434 (6,7) - its kinda weird starting a sldier on a week change in vocals like this without any supporting sounds, would try to look for a rhythm that maps this to the sliderend

01:09:755 (7) - flows really bad compared to the other ones which actually try and keep circular flow

actually alot of my comments on the extra also fit here as they feel the same with the exception of some simplifications in rhythm here and there
I would make some changes here and there so they don't feel like copies when played
SpiderMan's Control

lol diffname, I personally don't have a problem with it but some people may have one
same as the insane about the sv difference

00:02:765 (1,2) - blanket is a bit off

00:08:153 (2) - how about nc'ing this to signal the start of the vocals and the higher sv that starts here

00:21:114 (6) - don't see a reason to go off from the calm and short jumps used up till now, If it had an extra sound like 00:20:823 (5) - has then maybe but since you also did not increase spacing there also don't do it here

00:42:376 (1) - Why not go for a 1/2 slider and a circle here instead, the 1/1 does not give the vocal on tail enough emphasis cause all other vocals were clickable

00:48:493 (4) - how about nc'ing this so you don't have that ugly followpoint at 00:48:201 (3,4) -, and so the triangle is clearer
You even nc'ed it at 00:53:153 (1) -

00:50:823 (4) - would also nc this for consistency in nc'ing twice every downbeat

00:53:735 (4,1) - would try and be consistent with 00:48:493 (4,5,6) - not only for conisistency in rhythm but also so you can take the vocal off of 00:54:027 (1) - 's tail and actually make it a clickable object

00:58:396 (4) - dunno how easily it is to read that this is a 1/1 gap with the impied spacing from 00:57:959 (2,3) - so ask some more people for opinions on this, and if they say it's not a problem then it should be fine

01:02:474 (4) - nc here if you also did it at the spot earlier in the mod

01:07:279 (2) - feels mapped to nothing, or at least it should not deserve this amount of spacing
I actually feel about this on almost all of those 2 notes after the 1/2 sliders

01:14:998 (1,2,3,4,1,2,3,4,1,2,3,4,5) - I get the gimmick of only using curved sliders in the first half and straight ones in teh second half but how about expanding that a bit to still have sliders with red anchors in the second half as all these sliders are pretty boring and all point to the middle which isn't that fun to play

gl with the map :)
Topic Starter
Invertable

Milan- wrote:

spiderman
-00:43:541 (4,6) - blanket looks better tbhxd ou shit
-00:58:104 (3,4) - shouldnt these stack? to somehow contrast 00:56:939 (2,3) - ? ye
-01:14:051 - 01:23:371 - you didnt skip it before the kiai but you did here, why tho i think this is the pre kiai place you are talking about
01:04:658 (3,4,5) - and if it is you can clearly hear 3 drum hits and you cant hear any on the next 2 so triple would be just a pure overmap


insane
-00:07:425 (1,2) - would use the same distance as 00:09:172 (5,6) - , looks more natural and constant ye
-00:17:910 (3,4,5,6) - it'd be cool if you increase the spacing little by little so the next section doesnt feel like a sudden change. something like https://osu.ppy.sh/ss/8609798 nice idea also blanket the 6,1 on top left corner
-00:46:454 (6,7,1) - these dont feel to connect like 00:45:289 (2,3,4,5) - at all.. try something like https://osu.ppy.sh/ss/8609824 ? (btw the square between 00:45:289 (2,3,4,5) - is off on (5) xd) nice
-would be nicer if you did something with the 1/4 drums tho;; so it's not so repetitive would be too hard

easy
-01:20:240 (2,3) - should be 1.1x ds tho I needs to be really easy xd

w
Ty for the modd
Vovan

gottagof4ast wrote:

returning m4m from Lexis' queue

Lexis' Light Insane

00:01:600 (3,3) - the sounds on these tails should imo be mapped when they actually get quite alot of importance at 00:02:765 (1) - and 00:05:095 (1) -
That's fine in my opinion~

00:16:745 (1) - you gave the downbeat alot more importance at 00:14:415 (1) - /00:12:085 (1) - /00:09:755 (1) - and I feel like this downbeat is a similar case and also deserves spacing
Oh, nice catch, fixed !

00:20:095 (4) - would feel alot better to play without this, really doesn't feel needed at al
00:22:425 (4) - same thing as ^
Fix x2 : Repaced by a 1/4 slider to follow the next thing you pointed.
00:24:609 (2,3) - the weak vocal at 00:24:755 (3) - doesn't deserve a clickable object imo so would just replace these 2 by a 1/4 slider

00:26:502 (2,3) - would find another way to map this rhythm as rn it's being the only double in the song so it's a bit out of place
Mmh no, I like this double a lot and it follows the song very well. Plus there's a lot of double in the insane, and that's supposed to be a "Light Insane", so it may fit as well.

00:28:396 (1) - this part feels like a slowdown compared from the last sections object density and spacing so I would just up the spacing for all those 1/2 sliders here if only by a bit, the music gets louder so the spacing should also rise
Also some more importance to the downbeats with spacing liek you did at 00:14:415 (1) - woudln't hurt
"this part feels like a slowdown compared from the last sections" → It was totally intentionnal, that "slowdown"
makes exactly what I want, I know it only use 1/2 sliders (I had some circles before that, I removed them) because that follow what I want to make on this part, and that slowdown emphasize a loooot the next part and the kiai by itself.

P.S : I don't agree with your second point because it don't follow the song imo.

00:44:706 (1,2,3,4) - feels awfully slow again right after something like 00:42:376 (1,2,3,4,5,6) -
Intentional too, I prefer emphasizing the next part (who will be clearly more intense with the triples)

00:47:328 (2,3,4,5,6,7) - you could map these like you mapped 00:51:988 (2,3,4,5,6,7) - for a clear difference between these and 00:49:658 (2,3,4,5,6,7) -
It's mapped exactly of the same way.

00:59:706 (3,5) - this small overlap doesn't feel intended
It is : I don't want to place (5) on (3) because, if you saw it, (5) is the ctrl+G of (3), and (2) is the ctrl+G of (1). That's exactly the same pattern. So I want to make this different. To make it more intentional, I move (3) a bit in the direction of (5)

01:01:891 (4,5,6) - could easily lower this spacing as it does not need to be this high/difficult to contrast 01:02:473 (7,8,9) -
Alreadt lowed on Milan-'s Mod

01:06:114 (2,3) - at spots like these I woudl really put some more spacing there as the same amount is given to 01:06:114 (2) - which is really quiet
same thing for similar cases
I don't understand .-.

01:16:745 (3,4) - looks cool and has the same ds as the other sections but feels really tame beacause of slider leniency so would pattern these differently if you still want these to feel important
I really like them, and they look good enough like this

01:22:862 (4,5,6,7,8) - would try to reflect the sound getting more quiet like the insane and extra did
Fix :D
TY for the mod ! Really helpful ^^

Diff :
osu file format v14

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Title:Something Just Like This
TitleUnicode:Something Just Like This
Artist:The Chainsmokers & Coldplay
ArtistUnicode:The Chainsmokers & Coldplay
Creator:Invertable
Version:Lexis' Light Insane
Source:
Tags:Electropop Lilyanna ezek edm electronic pop dancepop Memories...Do Not Open cut ver
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180,60,30726,6,0,P|217:38|245:30,1,64,2|0,0:0|0:0,0:0:0:0:
253,138,31308,2,0,P|281:174|289:198,1,64
337,290,31891,2,0,P|373:262|397:254,1,64,2|0,0:0|0:0,0:0:0:0:
421,358,32473,2,0,P|450:344|473:323,1,64
449,218,33056,6,0,L|489:169,1,64,2|0,0:0|0:0,0:0:0:0:
481,62,33638,2,0,L|441:111,1,64
394,209,34221,2,0,L|434:160,1,64,2|0,0:0|0:0,0:0:0:0:
426,53,34803,2,0,L|386:102,1,64
313,186,35386,6,0,B|277:178|277:178|245:186,1,64,2|0,0:0|0:0,0:0:0:0:
185,274,35968,2,0,P|157:242|145:206,1,64
105,122,36551,2,0,B|141:114|141:114|173:122,1,64,2|0,0:0|0:0,0:0:0:0:
233,34,37133,2,0,P|261:66|273:102,1,64
167,120,37716,5,6,0:0:0:0:
167,120,38007,1,0,0:0:0:0:
148,222,38299,1,0,0:0:0:0:
148,222,38590,1,0,0:0:0:0:
89,314,38881,2,0,P|125:330|165:330,1,64,2|0,0:0|0:0,0:0:0:0:
225,254,39464,2,0,P|261:270|301:270,1,64
285,162,40046,5,2,0:0:0:0:
285,162,40337,1,0,0:0:0:0:
349,74,40629,1,0,0:0:0:0:
349,74,40920,1,0,0:0:0:0:
417,158,41211,2,0,P|432:187|429:230,1,64,2|0,0:0|0:0,0:0:0:0:
337,266,41794,2,0,P|337:234|353:206,1,64
329,102,42376,5,2,0:0:0:0:
329,102,42668,1,0,0:0:0:0:
237,46,42959,1,0,0:0:0:0:
237,46,43250,1,0,0:0:0:0:
237,154,43541,2,0,P|252:181|253:213,1,64,2|0,0:0|0:0,0:0:0:0:
157,165,44124,2,0,P|158:133|173:105,1,64
273,66,44706,6,0,L|337:82,1,64,2|0,0:0|0:0,0:0:0:0:
433,130,45289,2,0,L|370:145,1,64
273,194,45871,2,0,L|337:210,1,64,2|0,0:0|0:0,0:0:0:0:
433,258,46454,2,0,L|370:273,1,64
265,302,47036,5,6,0:0:0:0:
157,302,47328,2,0,P|125:302|93:318,2,64
157,302,48056,1,0,0:0:0:0:
157,302,48201,1,2,0:0:0:0:
217,210,48493,1,0,0:0:0:0:
217,210,48638,1,0,0:0:0:0:
217,210,48784,1,0,0:0:0:0:
145,130,49075,1,0,0:0:0:0:
241,78,49367,5,2,0:0:0:0:
349,62,49658,2,0,B|385:54|385:54|421:62,2,64
349,62,50386,1,0,0:0:0:0:
349,62,50532,1,2,0:0:0:0:
313,166,50824,1,0,0:0:0:0:
313,166,50968,1,0,0:0:0:0:
313,166,51115,1,0,0:0:0:0:
385,246,51406,1,0,0:0:0:0:
313,330,51697,5,2,0:0:0:0:
205,314,51988,2,0,B|173:298|173:298|169:270,2,64
237,270,52716,1,0,0:0:0:0:
265,226,52862,1,2,0:0:0:0:
341,149,53153,1,0,0:0:0:0:
301,110,53299,1,0,0:0:0:0:
265,72,53444,1,0,0:0:0:0:
188,149,53735,1,0,0:0:0:0:
265,72,54027,5,2,0:0:0:0:
373,78,54318,2,0,P|401:78|433:94,2,64
265,72,55192,1,2,0:0:0:0:
188,149,55483,1,0,0:0:0:0:
265,226,55774,1,0,0:0:0:0:
341,149,56065,1,0,0:0:0:0:
441,210,56357,6,0,P|461:242|467:273,1,68.0000012969971,14|0,0:0|0:0,0:0:0:0:
380,348,56939,2,0,P|361:319|354:286,1,68.0000012969971
355,228,57376,1,0,0:0:0:0:
396,187,57522,2,0,L|444:235,1,68.0000012969971,10|0,0:0|0:0,0:0:0:0:
444,293,57959,1,0,0:0:0:0:
402,334,58104,2,0,L|354:286,1,68.0000012969971
265,200,58687,6,0,L|241:132,1,71.9999978027344,10|0,0:0|0:0,0:0:0:0:
101,24,59269,2,0,L|125:92,1,71.9999978027344
173,132,59706,1,0,0:0:0:0:
232,156,59852,2,0,L|256:224,1,71.9999978027344,10|0,0:0|0:0,0:0:0:0:
116,116,60434,2,0,L|92:48,1,71.9999978027344
209,242,61017,5,10,0:0:0:0:
348,86,61308,1,0,0:0:0:0:
327,294,61600,1,0,0:0:0:0:
222,113,61891,1,0,0:0:0:0:
281,142,62036,1,0,0:0:0:0:
341,170,62182,1,10,0:0:0:0:
451,236,62473,1,0,0:0:0:0:
388,254,62619,1,0,0:0:0:0:
326,273,62765,2,0,P|292:225|284:193,1,75.9999979705811
256,192,63347,12,0,65095,0:0:0:0:
52,88,65677,6,0,P|113:72|174:86,1,120.000004577637,6|0,0:0|0:0,0:0:0:0:
256,133,66114,1,0,0:0:0:0:
285,230,66260,2,0,L|349:220,1,60.0000022888184
306,315,66551,2,0,L|368:329,1,60.0000022888184
211,332,66842,6,0,B|123:352|123:352|94:323,1,120.000004577637,2|0,0:0|0:0,0:0:0:0:
38,250,67279,1,0,0:0:0:0:
103,171,67425,2,0,L|166:153,1,60.0000022888184
78,93,67716,2,0,L|124:48,1,60.0000022888184
216,88,68007,6,0,B|272:68|272:108|336:88,1,120.000004577637,2|0,0:0|0:0,0:0:0:0:
432,64,68444,1,0,0:0:0:0:
416,164,68590,2,0,L|460:208,1,60.0000022888184
296,164,68881,2,0,L|252:208,1,60.0000022888184
436,196,69173,2,0,L|480:240,1,60.0000022888184,2|0,0:0|0:0,0:0:0:0:
276,196,69464,2,0,L|232:240,1,60.0000022888184
456,228,69755,2,0,L|500:272,1,60.0000022888184
256,228,70047,2,0,L|212:272,1,60.0000022888184
152,352,70337,6,0,P|112:284|120:232,1,120.000004577637,6|0,0:0|0:0,0:0:0:0:
124,144,70774,1,0,0:0:0:0:
176,56,70920,2,0,L|236:60,1,60.0000022888184
292,144,71211,2,0,L|352:148,1,60.0000022888184
348,252,71502,6,0,L|228:244,1,120.000004577637,2|0,0:0|0:0,0:0:0:0:
128,236,71939,1,0,0:0:0:0:
136,336,72085,2,0,P|168:352|196:356,1,60.0000022888184
292,356,72376,2,0,P|324:340|352:336,1,60.0000022888184
452,332,72668,6,0,B|496:288|496:288|452:244,1,120.000004577637,2|0,0:0|0:0,0:0:0:0:
372,188,73104,1,0,0:0:0:0:
300,116,73250,2,0,P|328:96|360:88,1,60.0000022888184
160,180,73541,2,0,P|131:190|108:208,1,60.0000022888184
300,88,73833,2,0,P|328:68|360:60,1,60.0000022888184
160,152,74124,2,0,P|131:162|108:180,1,60.0000022888184
300,56,74415,2,0,P|328:36|360:28,1,60.0000022888184
160,120,74706,2,0,P|131:130|108:148,1,60.0000022888184
136,260,74998,6,0,B|208:276|208:276|232:244|272:232,1,136.000002593994,6|0,0:0|0:0,0:0:0:0:
372,256,75434,1,0,0:0:0:0:
420,152,75580,2,0,L|352:180,1,68.0000012969971
244,144,75871,2,0,L|312:116,1,68.0000012969971
200,68,76163,6,0,B|316:20|316:20|344:24,1,136.000002593994,2|0,0:0|0:0,0:0:0:0:
428,76,76600,1,0,0:0:0:0:
451,253,76745,2,0,P|454:219|439:190,1,68.0000012969971
397,298,77036,2,0,P|381:262|389:226,1,68.0000012969971
342,343,77328,6,0,B|278:323|278:363|206:343,1,136.000002593994,2|0,0:0|0:0,0:0:0:0:
102,299,77765,1,0,0:0:0:0:
194,227,77910,2,0,L|266:223,1,68.0000012969971
446,207,78201,2,0,L|378:203,1,68.0000012969971
194,155,78493,2,0,L|266:151,1,68.0000012969971
446,135,78784,2,0,L|378:131,1,68.0000012969971
194,83,79075,2,0,L|266:79,1,68.0000012969971
446,63,79366,2,0,L|378:59,1,68.0000012969971
337,183,79658,6,0,P|281:231|213:217,1,136.000002593994,6|0,0:0|0:0,0:0:0:0:
261,151,80095,1,0,0:0:0:0:
154,194,80240,2,0,P|147:237|164:271,1,68.0000012969971
182,92,80532,2,0,P|189:49|172:15,1,68.0000012969971
286,79,80823,6,0,P|357:47|429:59,1,136.000002593994,2|0,0:0|0:0,0:0:0:0:
371,160,81260,1,0,0:0:0:0:
453,240,81405,2,0,L|492:298,1,68.0000012969971
374,302,81697,2,0,L|335:360,1,68.0000012969971
222,339,81988,6,0,B|146:354|146:354|157:303|137:278,1,136.000002593994,2|0,0:0|0:0,0:0:0:0:
93,192,82425,1,0,0:0:0:0:
131,83,82570,2,0,P|165:59|196:52,1,68.0000012969971
306,46,82862,2,0,P|350:44|398:53,1,68.0000012969971
448,129,83153,2,0,B|472:153|472:153|472:187,1,68.0000012969971,2|0,0:0|0:0,0:0:0:0:
391,341,83444,2,0,B|367:317|367:317|367:283,1,68.0000012969971
286,139,83735,2,0,B|310:163|310:163|310:197,1,68.0000012969971
229,321,84027,2,0,B|205:297|205:297|205:263,1,68.0000012969971
131,159,84318,5,0,0:0:0:0:
Stack

Lexis wrote:

gottagof4ast wrote:

returning m4m from Lexis' queue

Lexis' Light Insane


00:47:328 (2,3,4,5,6,7) - you could map these like you mapped 00:51:988 (2,3,4,5,6,7) - for a clear difference between these and 00:49:658 (2,3,4,5,6,7) -
It's mapped exactly of the same way.
Here, I meant spacing them the same way
00:47:328 (2,3,4,5,6,7) - these are stacks
00:51:988 (2,3,4,5,6,7) - but these triples are spaced out


01:06:114 (2,3) - at spots like these I woudl really put some more spacing there as the same amount is given to 01:06:114 (2) - which is really quiet
same thing for similar cases
I don't understand .-.
All those (2)'s after 1/1 sliders (ex:01:07:279 (2) - /01:08:444 (2) - /01:10:774 (2) - ) feel really quite so I was expecting them to have less spacing then stuff like 01:06:260 (3) - but they had equal spacing instead (ex:01:05:677 (1,2,3) - /01:06:842 (1,2,3) - /01:08:007 (1,2,3) - )
Was a bit vague on the first point maybe :)
Vovan

Lexis wrote:

gottagof4ast wrote:

returning m4m from Lexis' queue

Lexis' Light Insane


00:47:328 (2,3,4,5,6,7) - you could map these like you mapped 00:51:988 (2,3,4,5,6,7) - for a clear difference between these and 00:49:658 (2,3,4,5,6,7) -
It's mapped exactly of the same way.
Here, I meant spacing them the same way
00:47:328 (2,3,4,5,6,7) - these are stacks
00:51:988 (2,3,4,5,6,7) - but these triples are spaced out

Oh okay xD didn't enven noticed that anyway~

01:06:114 (2,3) - at spots like these I woudl really put some more spacing there as the same amount is given to 01:06:114 (2) - which is really quiet
same thing for similar cases
I don't understand .-.
All those (2)'s after 1/1 sliders (ex:01:07:279 (2) - /01:08:444 (2) - /01:10:774 (2) - ) feel really quite so I was expecting them to have less spacing then stuff like 01:06:260 (3) - but they had equal spacing instead (ex:01:05:677 (1,2,3) - /01:06:842 (1,2,3) - /01:08:007 (1,2,3) - )
So if I understand, you request to give less spacing on that kind of that kind stuff 01:05:677 (1,2) - and more spacing to that stuff 01:06:114 (2,3) - it's not a bad idea at all, my kiai is constant so idk if I'll change it but I may do some tomorrow, for now I'm wayy too tired ^^'
Topic Starter
Invertable

gottagof4ast wrote:

returning m4m from Lexis' queue

Easy

I'm not going to say much about the Easy as it feels not really needed in the set beacause ezek's normal is imo the closest you can get to representing the music while simplifying the rhythms as much as possible, if they are simplified more like in this diff then it doesn't really feel like a fitting map to the song but thats just my opinion
Ok

Insane

Minor but the sv for the intro isn't really that different from the part where the vocals start so it seems kinda fast, if it was your intetnion that there was a clear change

00:23:735 (1) - not really liking this being the only slider that actaully skips a vocal, it's kinda represented with the sharp corner but not enough imo I will think about this one lets see how other thinks

same things here as in the extra diff about rhythm (I modded that one first) same

01:00:434 (6,7) - its kinda weird starting a sldier on a week change in vocals like this without any supporting sounds, would try to look for a rhythm that maps this to the sliderendIts not week vocals xd

01:09:755 (7) - flows really bad compared to the other ones which actually try and keep circular flow Its changed cause of the music the music changed on those 2 sliders so i pointed them other way but still made them have a nice flow idk why u say it doesnt flown well its pretty nice in my opinion

actually alot of my comments on the extra also fit here as they feel the same with the exception of some simplifications in rhythm here and there
I would make some changes here and there so they don't feel like copies when played They are supposed to be actually pretty simmilar cause when i was making this mapset i didn t wan t to make extra diff but then i realised that people would like to play actually even more harder than this insane i made so i made a spidermans control as a gimicky high diff
SpiderMan's Control

lol diffname, I personally don't have a problem with it but some people may have one
same as the insane about the sv difference

00:02:765 (1,2) - blanket is a bit off

00:08:153 (2) - how about nc'ing this to signal the start of the vocals and the higher sv that starts here That would be just NC spam

00:21:114 (6) - don't see a reason to go off from the calm and short jumps used up till now, If it had an extra sound like 00:20:823 (5) - has then maybe but since you also did not increase spacing there also don't do it here Hear the vocals they are diferent on those 2 sliders that is why they are not circles

00:42:376 (1) - Why not go for a 1/2 slider and a circle here instead, the 1/1 does not give the vocal on tail enough emphasis cause all other vocals were clickable Consistencyy

00:48:493 (4) - how about nc'ing this so you don't have that ugly followpoint at 00:48:201 (3,4) -, and so the triangle is clearer
You even nc'ed it at 00:53:153 (1) - Yeah didn t notice that this whole part was NCed wrong so ty for reminding me :D

00:50:823 (4) - would also nc this for consistency in nc'ing twice every downbeat yes

00:53:735 (4,1) - would try and be consistent with 00:48:493 (4,5,6) - not only for conisistency in rhythm but also so you can take the vocal off of 00:54:027 (1) - 's tail and actually make it a clickable object I think you copied wrong place or smth but its bugged on my screen so PM me about this place and what u wanted to change don t post on thread

00:58:396 (4) - dunno how easily it is to read that this is a 1/1 gap with the impied spacing from 00:57:959 (2,3) - so ask some more people for opinions on this, and if they say it's not a problem then it should be fine Lmao i cant see a problem here even milan said that i should stack it and its the most logic way to map that place so yeah not changing anything

01:02:474 (4) - nc here if you also did it at the spot earlier in the mod

01:07:279 (2) - feels mapped to nothing, or at least it should not deserve this amount of spacing Its spaced cause of the next note so it can have more emphasis and btw it is mapped on no sound but all the extra diffs and even less than extra has some overmapping in it :)
I actually feel about this on almost all of those 2 notes after the 1/2 sliders

01:14:998 (1,2,3,4,1,2,3,4,1,2,3,4,5) - I get the gimmick of only using curved sliders in the first half and straight ones in teh second half but how about expanding that a bit to still have sliders with red anchors in the second half as all these sliders are pretty boring and all point to the middle which isn't that fun to play I like it more this way

gl with the map :)
Nakano Itsuki
mod

[Control]
00:53:444 (3,4) - Im not really fine with this since the visual spacing difference is not too difference compared to 00:53:153 (1,2,3) - , yet its a 1/2 gap rather than a 1/4. Suggest spacing it out further (in any direction) or just stacking the two together to give an indication it is rhythmically different than the previous spacings.
01:00:143 (1,2) - This doesnt really sound different than 00:59:561 (1,2) - , so I don't see the need for the sudden angled flow compared to the previous two notes.
01:05:386 (4,5) - This is way too large spacing for a part of the song. In 01:04:949 (1,2,3,4) - you didnt have gradual spacing increase for these (which I think would be fitting actually), but then 01:05:532 (5) - is spaced way too far compared to the others. I think I know that you just dont want to stack notes or move them in another angle, but this spacing is just too big. How about this instead? https://puu.sh/wMHpU/60a6570717.png (It would also make hitting the following slider easier, which is something I have to mention as well)
00:19:949 (2) - starting from here, the claps sound really out of place. Consider using another hitsound instead?

There's not much glaring errors to point out, however I do think that as the top diff of the whole set, you can fill in the rhythm a bit more for the first half. Stuff like more sliders where the sliderend can compliment a silent sound, instead of just circles that aren't really suitable for representing a calm part of the song. Feels like you could improve this diff a bit more before you go for ranking.

[Insane]
same issue with the claps

Im not really sure how to mod this tbh: the spacings are really inconsistent in Insane; it would be recommended if you go over them on your own since there's a lot of them.

gl
Zexous
M4M from Lexis' queue

lmao what is this a tv size coldplay song

[General]
  1. In your tags there is this string: "Memories...Do", because of the lack of spaces they are being counted as one tag, and will probably not return the right results.
  2. Insane has lower HP than Hard and Light Insane, you might want to switch those around.
  3. AR from Easy>Normal>Hard goes 3>4>8, you might want to bump up Normal's AR to fit better in the middle.
[SpiderMan's Control]
  1. First of all, I know it's in the song, but this is a pretty weird diffname. It's from a pretty offhand line in the song. Why not do some other lyric? Also, I think it should be "Spiderman" without the capital M.
  2. 00:02:765 (1,2) - Fix blanket
    [*}00:08:153 - In this section, I don't really think the 1/4 sliders like 00:08:153 (2) - 00:10:629 (2) - 00:13:833 (5) - etc. are appropriate, the song doesn't really provide any sounds to suggest sliders there, and they feel strange to play.
    00:50:532 (3,1) - It's spaced too closely, the previous pattern may make the player play this like 1/4 instead of 1/2
  3. 00:56:939 (2,1) - ^ same
  4. 01:04:221 (1,2) - I think you should NC on the 2, instead of the 1. The 2 is where the stanza changes (these 4 notes are the same 01:03:347 (1,2,3,1) - ), and the NC would also help a lot with readability, since that's where your high jump spacing starts.
  5. 01:04:512 (2,3,4,5,1,2,3,4,5) - The hitsounds are really weak here, just one whistle, it's kind of disappointing :( please make these more awesome lol
  6. 01:12:085 (3) - Missed clap (and N set)
[Insane]
  1. 00:12:085 (1,2) - Slider 1 ends very close to its head, so the spacing is misleadingly close to the next slider, the player may misplay it
  2. 00:18:784 (6) - Not snapped
  3. 00:51:260 (1,1) - Why this SV slowdown? You don't really do it anywhere else, it's weird
  4. 01:04:658 - Why didn't you map the drums here in the Insane? They're pretty prominent sounds, and would make a much cooler buildup than your 1/2 circles
  5. 01:05:677 - Uhh, this spacing in the kiai feels like it's too high for an Insane that plays like 206 bpm, lol, and it's very similar to your topdiff too, I think you should nerf the spacing here
[Lexis' Light Insane]
  1. 00:23:153 (7,8,1) - These overlaps are kinda ugly, they're sliders so I think it's ok if you space them out more
  2. 00:35:386 (1,3) - These sliders aren't symmetric, they look ugly lol
  3. 01:05:677 - I feel like your hitsounds in the kiai are really weak, I can't hear the hitnormals, and that's bad lol
  4. 01:16:163 (1) - Why does this slider have a red node so far at the end? It doesn't really create a recognizable shape, it's just barely enough to look weird
  5. 01:19:658 (1,2) - You did it for the blanket, but regardless, this spacing is inconsistent with the rest of your map, you do 1.20x here but every other phrase like that you do 1.70x
[Lilyanna's Hard]
choke me daddy
  1. You have a lot more 1/4 mapped in the first half of the song than any of the diffs above you, that's a pretty bad spread problem, and almost all of it is just overmapped, like 00:08:153 (2,3) - , 00:09:172 (5) - , 00:10:629 (2) - , etc. This would be a lot of the diff to change, but I think it's important enough of an issue that you should remove many of these 1/4 patterns.
  2. 00:20:823 (5,1) - Your other overlaps are mostly okay, but this one is so slight that it's just awkward, imo you should either overlap it more or just space it apart completely.
  3. 00:42:376 (1,2) - Just wanted to point out, you have a 3/4 slider into 1/4 circle pattern here that looks like it's trying to capture what the vocals do, but then the slider should be stopping here 00:42:668 - instead. The current pattern is off by a tick, so you should either make it a 1/2 slider with 2 circles, or just a full 1/1 slider imo.
  4. 01:08:590 (1,2,1,2,1,2) - This pattern might be a little too....hard....for a Hard xd also I think this exact pattern is in the Light Insane, so in the interests of spread you might want to change it.
  5. 01:17:910 (1,2,1,2,1,2) - lol same I think this might be pretty tough for a Hard
gl
Topic Starter
Invertable

StarrStyx wrote:

mod

[Control]
00:53:444 (3,4) - Im not really fine with this since the visual spacing difference is not too difference compared to 00:53:153 (1,2,3) - , yet its a 1/2 gap rather than a 1/4. Suggest spacing it out further (in any direction) or just stacking the two together to give an indication it is rhythmically different than the previous spacings.
01:00:143 (1,2) - This doesnt really sound different than 00:59:561 (1,2) - , so I don't see the need for the sudden angled flow compared to the previous two notes.
01:05:386 (4,5) - This is way too large spacing for a part of the song. In 01:04:949 (1,2,3,4) - you didnt have gradual spacing increase for these (which I think would be fitting actually), but then 01:05:532 (5) - is spaced way too far compared to the others. I think I know that you just dont want to stack notes or move them in another angle, but this spacing is just too big. How about this instead? https://puu.sh/wMHpU/60a6570717.png (It would also make hitting the following slider easier, which is something I have to mention as well) Well at first it was like you just shoved in screenshot but you can see that this is a pattern 01:04:221 (1,2,3,4,5,1,2,3,4,5,2) - and i wont change it and you said its better flow to next slider well it does have good flow but this one also has good flow and better emphasis on that slider and that slider is big its a start of a kiai which is the main part here
00:19:949 (2) - starting from here, the claps sound really out of place. Consider using another hitsound instead? Well lilyanna hitsounded it so yeah

There's not much glaring errors to point out, however I do think that as the top diff of the whole set, you can fill in the rhythm a bit more for the first half. Stuff like more sliders where the sliderend can compliment a silent sound, instead of just circles that aren't really suitable for representing a calm part of the song. Feels like you could improve this diff a bit more before you go for ranking. That is why you have modders :3
[Insane]
same issue with the claps

Im not really sure how to mod this tbh: the spacings are really inconsistent in Insane; it would be recommended if you go over them on your own since there's a lot of them. Hmmm

gl

Zexous wrote:

M4M from Lexis' queue

lmao what is this a tv size coldplay song

[General]
  1. In your tags there is this string: "Memories...Do", because of the lack of spaces they are being counted as one tag, and will probably not return the right results.
  2. Insane has lower HP than Hard and Light Insane, you might want to switch those around. No cause Insane would be really hard to pass if hp was above 5 but will think about it cause HR is preety hard :S
  3. AR from Easy>Normal>Hard goes 3>4>8, you might want to bump up Normal's AR to fit better in the middle. Lmao ezek wont do that for sure xd
[SpiderMan's Control]
  1. First of all, I know it's in the song, but this is a pretty weird diffname. It's from a pretty offhand line in the song. Why not do some other lyric? Also, I think it should be "Spiderman" without the capital M. Its not weird name its actually one way of describing the whole difficulty cause it has some weird gimmicky jumps in kiai which lets say looks like spiderman jumping around with his web etc etc hope you get it also the capital M just so it looks nice :D
  2. 00:02:765 (1,2) - Fix blanket
    [*}00:08:153 - In this section, I don't really think the 1/4 sliders like 00:08:153 (2) - 00:10:629 (2) - 00:13:833 (5) - etc. are appropriate, the song doesn't really provide any sounds to suggest sliders there, and they feel strange to play. Im just emphasizing some words that stood out in music they sounded little bit different and it was nice to put slider on these
    00:50:532 (3,1) - It's spaced too closely, the previous pattern may make the player play this like 1/4 instead of 1/2 i just ctrl+G the slider
  3. 00:56:939 (2,1) - ^ same This one is not a problem its stacked on slider end so it wont make player stuff you said
  4. 01:04:221 (1,2) - I think you should NC on the 2, instead of the 1. The 2 is where the stanza changes (these 4 notes are the same 01:03:347 (1,2,3,1) - ), and the NC would also help a lot with readability, since that's where your high jump spacing starts.
  5. 01:04:512 (2,3,4,5,1,2,3,4,5) - The hitsounds are really weak here, just one whistle, it's kind of disappointing :( please make these more awesome lol
  6. 01:12:085 (3) - Missed clap (and N set)
[Insane]
  1. 00:12:085 (1,2) - Slider 1 ends very close to its head, so the spacing is misleadingly close to the next slider, the player may misplay it the part is too calm to tention players to actually miss slider xd
  2. 00:18:784 (6) - Not snapped
  3. 00:51:260 (1,1) - Why this SV slowdown? You don't really do it anywhere else, it's weird Well it might be anticlimactic but i think it actually fits the place perfect
  4. 01:04:658 - Why didn't you map the drums here in the Insane? They're pretty prominent sounds, and would make a much cooler buildup than your 1/2 circles It would ruin the pattern and i don t wan t to map 1/8 streams in Insane even tho its pretty hard like this i won t put triple there there is just no need cause
  5. 01:05:677 - Uhh, this spacing in the kiai feels like it's too high for an Insane that plays like 206 bpm, lol, and it's very similar to your topdiff too, I think you should nerf the spacing here Im bored of writing that i won t change it and why just read the reply to mods that also said its too fast
Ty for the mods guysss :D
Lilyanna

C00L wrote:

Check! - Means it's been checked and nothing wrong has been found
Red - Indicates that an DQ worthy/Unrankable issue has been found



Lilyanna's Hard

  • Side Note: Change the AR to 7. AR 8 doesn't fit a song like this, it doesn't contain as many confusing patterns to read, besides this is not supported by it's star rating. sure
  1. 00:01:595 (3) - This slider isn't really following anything, it would seem to me that it's following absolutelly nothing actually. I recommend you change this to this rhythm, since it fits very well and it gets the kick sound on 00:01:886 - which otherwise is ignored through the tick of the repeat slider. Consider this rhythm to future instances of this as well, i.e. like here 00:06:255 (3) - the sound on the red tick is not very audible i would like to keep it expressed like that
  2. 00:42:371 (1) - please make this slider a 1/2 slider only, not a extended 3/4 slider since 1. you didn't use extended sliders in this section of the song that often/ if not at all and 2. there is a vocal on the red tick which you are missing doing a extended slider. fixed
  3. 00:49:944 (2,3) - reconsider your rhythm here, although there are sounds on the things you're mapping here, the only noticable ones are the ones at 00:49:944 (2,4) - whilst the (3) is a fill in the music, which shoudn't be a priority. Besides looking back at 00:48:488 (4,5,6) - and comparing both, it makes no sense since one follows vocals other follows different sounds. This is in the same section so it feels really odd. This is also the only time you done something like this i.e. overmapped so much... so please re-consider your rhythm here, I would suggest just deleting (3) and moving (2) somewhere else so that it matches the maps structure. 00:50:095 - i deleted this circle i think that should do i thought of rhythm here also now it make sense since idid same as 00:51:697 (1,2,3) -
  4. 00:59:264 (2,3,4) - ^ yes fixed
  5. 01:17:760 (2,1) - this spacing is way too much, you went from a good spacing usage from here 01:06:109 (2,3) - and here 01:08:439 (2,1) - to suddenly mapping a "extra" diff like spacing, this jump is way too big for it's difficulty intention and I strongly advice that you change it! Placing the (1) closer to start off with is going to fix this inconsistency imo should be fine its 104 bpm its not that hard tbh -_-
  6. 01:17:905 (1,2,1,2,1,2) - speaking about this pattern, previously you increased the spacing on both the white tick note and red tick note, here you're only increasing the spacing in one of the objects, which makes it inconsistent... Dus making it rather weird whilst playing, since you emphasise the exact same sounds differently. I recommend you do something similar to what you done here 01:08:585 (1,2,1,2,1,2) -, chaning this will provide much better player feedback they both have same intensity that what matters im starting to hate consistency since they both plays fine with the dens of music tbh so what if they spacing is different i could have variated the playablity or emphasize but ill get more opinion ,w,
  7. 01:23:439 (6) - You could NC this rather than this only 01:24:313 (1) - since that's where a change in music occurs, would underline that pretty well.
not really needed


lilyanna
-00:07:425 (1,2) - shouldnt this be spaced like 00:18:493 (4,5) - ? the whole intro is the same basically so it looks bit odd to me fixed xd
-01:08:590 - 01:17:910 - i dont think these ncs are necessary, they make me ask why you dont do it in similar verses uhm because of the spacing increasing and i would like to express each 2 sounds saperatly



w[/quote]

gottagof4ast wrote:

returning m4m from Lexis' queue



Lilyanna's Hard

00:32:765 (6,1) - feels really similar in sound to 00:28:978 (2,3,4) - and you mapped the triple there so maybe also do that here in term of vocals doesnt sound same the first one has more intensity

01:01:600 (3) - don't see the reason for a spacing increase its intro of kiai the music getting louder so i thought i add some emphasize

01:13:104 (2) - Would really not map this as the sound is really quiet almost insignificant and it's a hard diff it should be fine i didnt do it many times

01:14:706 (8) - would be maybe better to put this somewhere around x20 y120 so you don't have that short jump for a vocal thats still pretty important fixed

is gud


gl with the map :)

Zexous wrote:

M4M from Lexis' queue



[Lilyanna's Hard]
choke me daddy :^)
  1. You have a lot more 1/4 mapped in the first half of the song than any of the diffs above you, that's a pretty bad spread problem, and almost all of it is just overmapped, like 00:08:153 (2,3) - , 00:09:172 (5) - , 00:10:629 (2) - , etc. This would be a lot of the diff to change, but I think it's important enough of an issue that you should remove many of these 1/4 patterns. i fixed the first one to 2 notes but i dont see a big problem since its slow sv and i dont think i used them more than the higher diffs xd since u only one who complained about this im keep if more say same ill change
  2. 00:20:823 (5,1) - Your other overlaps are mostly okay, but this one is so slight that it's just awkward, imo you should either overlap it more or just space it apart completely. true fixed
  3. 00:42:376 (1,2) - Just wanted to point out, you have a 3/4 slider into 1/4 circle pattern here that looks like it's trying to capture what the vocals do, but then the slider should be stopping here 00:42:668 - instead. The current pattern is off by a tick, so you should either make it a 1/2 slider with 2 circles, or just a full 1/1 slider imo. yes was mentioned previous mod fixed x)
  4. 01:08:590 (1,2,1,2,1,2) - This pattern might be a little too....hard....for a Hard xd also I think this exact pattern is in the Light Insane, so in the interests of spread you might want to change it. i dont rly think soo its rly low bpm xd also the fix is easy ill ask about it !!
  5. 01:17:910 (1,2,1,2,1,2) - lol same I think this might be pretty tough for a Hard same ill just ask about it more if so ill change
gl
thank you for mod everyone !

Update
osu file format v14

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Title:Something Just Like This
TitleUnicode:Something Just Like This
Artist:The Chainsmokers & Coldplay
ArtistUnicode:The Chainsmokers & Coldplay
Creator:Invertable
Version:Lilyanna's Hard
Source:
Tags:Electropop Lilyanna ezek edm electronic pop dancepop Memories...Do Not Open cut ver
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neonat
General

SpiderMan's Control are just 2 random words picked from the lyrics, it doesn't really have any meaning and does not seem appropriate here
The clap pattern I mentioned in Lilyanna's Hard for the 20 - 30s section applies to all difficulties

Easy

00:02:765 (2) - remove the whistle from the slider body
00:09:755 (1,2) - could blanket as nicely as 00:14:415 (1,2)
00:28:396 (1,2,3,4,5,6) - only 1 whistle as hitsound for this whole section?
Spacing suddenly changes from 01:13:250 (3,4,1) - and suddenly it is no longer 0.9 but 1.0 or 1.1x

Lilyanna's Hard

There's clap sounds at 00:22:862 - 00:23:153
00:25:483 - clap as well, it's like 00:20:823 (5)
00:27:522 - 00:27:813 - claps as well
01:01:891 (4,5,6,7,8,9) - two consecutive triplets though, do note Normal doesn't have
01:05:677 (1,2,3,4,5) - this spacing here is overkill for the Hard in this spread
01:07:425 (6,7,1,2,1,2,1,2,1,2,1) - ^
01:15:580 (2,3,4,5,6,7,1,2,1,2,1,2,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1) - there is no rest, everything is almost 1/4 sliders, Normal has 1/1 and 1/2 breaks after almost every beat. I would be seeing such rhythm and patterns in an Insane for this


good luck
ZekeyHache

Rizen wrote:

ezek's Normal
  1. 00:05:963 (2) - use more dense rhythm as you have done at 00:01:303 (2,3,4,5) - ? applied
  2. need to pump up stack leniency so 1/1 things like 00:14:410 (1,3) - are stacked (according to standard ranking criteria) applied
  3. 00:23:148 (3) - missing clap at slider head I think? nein
  4. 00:23:730 (1,2,3,4,5,1,2,3) - missing claps for clap snare in music added them
  5. 00:53:148 (2,3,1) - perhaps reposition circle 3 so it's bulging in the other side? would be smoother flow to 00:54:313 (2) - imo maybe if it gets mentioned again

C00L wrote:

ezek's Normal
  1. 00:04:216 (3) - I personally feel that not placing a slider here ruins the tension you built in the first notes of the song... yet nothing drastic happened, the song hasn't really changed much and is still providing you with the same sounds as it did 4 seconds back. I recommend you to make this (3) into a slider since you represented the same sound with sliders here for example 00:02:177 (5,2,3) - . ah, okay, applied
  2. 00:09:167 (3) - hmm why does this have a different shape, it would represent the vocals pretty nicely if you just copied the shape from 00:08:294 (1) - since the vocals are very similar intensity. I recommend doing something like this, it will also have such cute circular flow :)) applied
  3. 00:13:245 (2) - slider feels kinda off, since you represented the vocals using the same 2 shaped sliders for like a good chunk of this section (also considering you done it here 00:45:284 (1,2) - ), so I recommend you making this slider or vice versa similar to 00:13:828 (3) - which would make it look more organised imo. applied
  4. 00:42:371 (1) - I recommend removing the repeat of this slider since from what I'm understanding you're strongly focusing on vocals in the map (judging from 00:33:051 (1,2,3,4,5) - or 00:36:255 (1,2,3,4) - ), which would make more sense since if you compare it to the next repeat slider (which follows vocals) it seems rather off and questionable having the exact same note here 00:43:828 (4) - when this one is following vocals and the other one isn't. So yea removing the repeat will feel much It may not fall directly on the vocal, but it still follows the music anyway, and I'm keeping it simple

Milan- wrote:

ezek
-aaa so easy, 1/4 is like 1/2 for this song but you dont map any. would be better to add some at least in the kiai and at least as repeaters ;; I'm focusing on the most obvious rhythm since this is a low diff, and also, I did use many 1/4 as repeats starting at 00:47:910 -

gottagof4ast wrote:

ezek's Normal

00:40:046 (4) - Would maybe be better off as a slider beacause the vocal stop on the red tick is quite strong actually, stronger notes are better off as clickable objects~

00:57:813 (3,1) - would map the sound between these like you did at 00:47:910 (1,2,3,1) - as they feel really similar nice catch there, applied!

damn ezek, your maps are too clean how do u know my maps tho
Thanks a lot everyone that modded my diff! :3

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 65672
Countdown: 0
SampleSet: Soft
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.5

[Metadata]
Title:Something Just Like This
TitleUnicode:Something Just Like This
Artist:The Chainsmokers & Coldplay
ArtistUnicode:The Chainsmokers & Coldplay
Creator:Invertable
Version:ezek's Normal
Source:
Tags:Electropop Lilyanna ezek edm electronic pop dancepop Memories...Do Not Open cut ver
BeatmapID:1293794
BeatmapSetID:606021

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"erwerewrewrewrewrewr.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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65677,-100,4,2,1,30,0,1
84318,-100,4,2,1,30,0,0


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Title:Something Just Like This
TitleUnicode:Something Just Like This
Artist:The Chainsmokers & Coldplay
ArtistUnicode:The Chainsmokers & Coldplay
Creator:Invertable
Version:Lexis' Light Insane
Source:
Tags:Electropop Lilyanna ezek edm electronic pop dancepop Memories...Do Not Open cut ver
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Zexous wrote:

[Lexis' Light Insane]
  1. 00:23:153 (7,8,1) - These overlaps are kinda ugly, they're sliders so I think it's ok if you space them out more
    All the part is spaced like that, it would make this inconsistent for no reason
  2. 00:35:386 (1,3) - These sliders aren't symmetric, they look ugly lol
    Fixed
  3. 01:05:677 - I feel like your hitsounds in the kiai are really weak, I can't hear the hitnormals, and that's bad lol
    Fix
  4. 01:16:163 (1) - Why does this slider have a red node so far at the end? It doesn't really create a recognizable shape, it's just barely enough to look weird
    Try to place that node earlier, it will look more weird than this one.
  5. 01:19:658 (1,2) - You did it for the blanket, but regardless, this spacing is inconsistent with the rest of your map, you do 1.20x here but every other phrase like that you do 1.70x
    I know. 01:19:658 (1,2,3,4) - Is a good pattern imo & I really want to keep it.

neonat wrote:

General

The clap pattern I mentioned in Lilyanna's Hard for the 20 - 30s section applies to all difficulties

There's clap sounds at 00:22:862 - 00:23:153
00:25:483 - clap as well, it's like 00:20:823 (5)
00:27:522 - 00:27:813 - claps as well

All fix
Winnie
[SpiderMan's Control]
Only my opinion but SV seems a little fast for how the song is in the beginning only the long ones but should be ok
00:29:269 (3,4,5) - This is a strange pattern to have, flow is a little boshed up. Doesn't seem like a great flow pattern Especially with the rotation patterns you have at 00:28:396 (1,2,3,4,5) - https://puu.sh/wUYXh/be57e9738e.png
Compared to 00:36:551 (4,5,6) - where it zig zags back and forth and feels smoother
01:00:434 (2,3) - That's quite large compared to 00:51:114 (2,3) -

[Deppy's Extra]
Seems like this just ends on a weird beat compared to the others 00:20:240 (1) - but your call
00:24:901 (2,1) - Why are these 2 trying to match up? There's not much in common but the shape is identical which defeats the purpose of them.
00:36:842 (4,5) - Strange how this is mapped according to vocals but then the next slider 00:37:425 (1) - skips not only the clear bass sound but also the vocal in itself just to form the R strange but your choice
00:59:561 (1,2,3,1,2,3,4) - Notes spammed stacked on one another sure


TBH other diffs are there but I still would ask for a lot more mods and get more thoughts, as of now I still don't think it's at the level it should be even with how polished it may look.
Topic Starter
Invertable

Kocari wrote:

[SpiderMan's Control]
Only my opinion but SV seems a little fast for how the song is in the beginning only the long ones but should be ok
00:29:269 (3,4,5) - This is a strange pattern to have, flow is a little boshed up. Doesn't seem like a great flow pattern Especially with the rotation patterns you have at 00:28:396 (1,2,3,4,5) - https://puu.sh/wUYXh/be57e9738e.png Changed a pattern a little bit hope its better now
Compared to 00:36:551 (4,5,6) - where it zig zags back and forth and feels smoother
01:00:434 (2,3) - That's quite large compared to 00:51:114 (2,3) - It is large but its cause of the intensity but i did nerf it a little bit so it should be fine now polished it a little bit

TBH other diffs are there but I still would ask for a lot more mods and get more thoughts, as of now I still don't think it's at the level it should be even with how polished it may look. It definitely will go tho a lot of mods we shall see how it ends :D
Ty for the mod :D
Deppyforce

Kocari wrote:

[Deppy's Extra]
Seems like this just ends on a weird beat compared to the others 00:20:240 (1) - but your call ye cant make B slider with shorter track lol
00:24:901 (2,1) - Why are these 2 trying to match up? There's not much in common but the shape is identical which defeats the purpose of them. hello i make sliders representing the alphabet on start of vocals, in this case first 1 is for 'self' and next one is for 'she'
00:36:842 (4,5) - Strange how this is mapped according to vocals but then the next slider 00:37:425 (1) - skips not only the clear bass sound but also the vocal in itself just to form the R strange but your choice ye i focus on vocals as u may or may not see from how i map sliders to the vocals in the start already but this may actually be kinda weird cuz i already stopped doing that when the song gets stronger in this verse, might change to smh else later
00:59:561 (1,2,3,1,2,3,4) - Notes spammed stacked on one another sure sure i fix
thank

add me to tags ploxa
osu file format v14

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163,77,17910,38,0,B|120:67|77:101|77:101|130:178|130:178|96:216|48:212,1,276,0|0,0:0|0:0,0:0:0:0:
226,206,19075,2,0,B|350:186|350:186|292:210|303:317,1,276,2|8,0:0|0:0,0:0:0:0:
151,138,20240,6,0,B|186:70|186:-6|186:-6|219:-12|255:-26|296:11|294:69|232:91|232:91|274:116|274:165|230:200|182:183|182:183|113:170|50:212,1,644
50,211,22862,1,10,0:0:0:0:
50,211,23153,1,8,0:0:0:0:
50,211,23735,38,0,L|68:24,1,184,2|0,0:0|0:0,0:0:0:0:
249,305,24901,2,0,B|321:332|363:227|299:193|299:193|233:155|284:58|357:93,1,368,0|2,0:0|0:0,0:0:0:0:
356,103,26648,6,0,B|283:68|232:165|298:203|298:203|362:237|320:342|248:315,1,368,0|8,0:0|0:0,0:0:0:0:
248,315,28104,1,0,0:0:0:0:
50,211,28396,38,0,B|95:44|95:44|178:194,1,345.000013160706,2|0,0:0|0:0,0:0:0:0:
185,287,29270,6,0,L|207:203,1,86.2500032901765,0|0,0:0|0:0,0:0:0:0:
207,203,29561,2,0,L|229:119,1,86.2500032901765,0|0,0:0|0:0,0:0:0:0:
230,120,29852,2,0,L|271:195,1,86.2500032901765,2|0,0:0|0:0,0:0:0:0:
271,195,30143,2,0,L|312:270,1,86.2500032901765,0|0,0:0|0:0,0:0:0:0:
312,270,30434,2,0,L|334:186,1,86.2500032901765,0|0,0:0|0:0,0:0:0:0:
334,186,30725,2,0,L|356:102,1,86.2500032901765,2|0,0:0|0:0,0:0:0:0:
359,90,31017,1,0,0:0:0:0:
135,90,31308,37,0,0:0:0:0:
185,287,31600,1,0,0:0:0:0:
336,325,31891,1,0,0:0:0:0:
430,283,32182,1,2,0:0:0:0:
448,235,32473,1,0,0:0:0:0:
448,235,32765,1,0,0:0:0:0:
64,253,33056,5,2,0:0:0:0:
448,131,33347,1,0,0:0:0:0:
448,235,33638,37,0,0:0:0:0:
448,235,33930,1,0,0:0:0:0:
430,283,34221,1,0,0:0:0:0:
336,325,34512,1,2,0:0:0:0:
185,287,34803,1,0,0:0:0:0:
135,90,35095,1,0,0:0:0:0:
135,90,35386,6,0,B|185:287|185:287|336:325,1,358.800012044678,2|0,0:0|0:0,0:0:0:0:
448,235,36260,1,0,0:0:0:0:
335,324,36551,1,0,0:0:0:0:
185,287,36842,1,2,0:0:0:0:
118,178,37134,2,0,L|135:90,1,89.7000030111695,0|0,0:0|0:0,0:0:0:0:
135,90,37425,38,0,B|148:29|148:29|201:5|259:48|256:110|166:125|166:125|219:165|235:231,1,358.800012044678,0|0,0:0|0:0,0:0:0:0:
185,287,38590,6,0,L|98:283,1,86.2500032901765,0|0,0:0|0:0,0:0:0:0:
99,283,38881,2,0,L|31:229,1,86.2500032901765,0|0,0:0|0:0,0:0:0:0:
32,229,39172,2,0,L|9:145,1,86.2500032901765,2|0,0:0|0:0,0:0:0:0:
9,145,39464,38,0,L|341:177,1,258.75000987053,0|0,0:0|0:0,0:0:0:0:
325,47,40047,2,0,L|32:229,1,345.000013160706,2|0,0:0|0:0,0:0:0:0:
119,42,40920,5,0,0:0:0:0:
237,234,41212,1,0,0:0:0:0:
285,71,41502,1,2,0:0:0:0:
341,177,41794,1,0,0:0:0:0:
402,145,42085,1,0,0:0:0:0:
237,234,42303,5,0,0:0:0:0:
285,71,42740,5,0,0:0:0:0:
402,145,43250,5,0,0:0:0:0:
341,177,43541,1,0,0:0:0:0:
285,71,43833,1,2,0:0:0:0:
237,234,44123,1,0,0:0:0:0:
119,42,44415,1,0,0:0:0:0:
441,235,44706,6,0,B|451:68|451:68|402:145,1,258.75000987053,2|0,0:0|0:0,0:0:0:0:
440,234,45289,38,0,P|441:272|404:264,1,86.2500032901765,0|0,0:0|0:0,0:0:0:0:
193,199,45580,2,0,P|193:244|237:234,1,103.499996841431,0|0,0:0|0:0,0:0:0:0:
455,223,45871,2,0,P|456:275|404:264,1,120.749996315003,0|0,0:0|0:0,0:0:0:0:
179,186,46163,2,0,P|178:246|237:234,1,137.999995788574,2|0,0:0|0:0,0:0:0:0:
467,209,46454,2,0,P|470:277|404:264,1,155.250000592232
164,174,46745,22,0,P|163:249|237:233,1,172.500006580353
271,115,47619,1,0,0:0:0:0:
271,115,47910,21,0,0:0:0:0:
376,88,48056,1,0,0:0:0:0:
460,19,48201,1,0,0:0:0:0:
271,115,48493,5,2,0:0:0:0:
376,88,48639,1,0,0:0:0:0:
460,19,48784,2,0,B|376:88|376:88|270:114,1,217.349993367005
186,184,50240,37,0,0:0:0:0:
110,106,50386,1,0,0:0:0:0:
8,68,50531,1,0,0:0:0:0:
186,184,50823,5,2,0:0:0:0:
110,106,50969,1,0,0:0:0:0:
186,184,51114,1,0,0:0:0:0:
8,68,51260,2,0,B|109:106|109:106|185:184,1,217.349993367005,0|0,0:0|0:0,0:0:0:0:
271,115,52570,37,0,0:0:0:0:
376,88,52716,1,0,0:0:0:0:
460,19,52861,1,0,0:0:0:0:
271,115,53153,5,2,0:0:0:0:
376,88,53299,1,0,0:0:0:0:
460,19,53444,2,0,B|376:88|376:88|270:114,1,217.349993367005,0|0,0:0|0:0,0:0:0:0:
3,184,54609,1,0,0:0:0:0:
225,213,54901,1,0,0:0:0:0:
102,290,55192,1,0,0:0:0:0:
202,315,55483,1,2,0:0:0:0:
197,334,55774,1,0,0:0:0:0:
197,333,56066,38,0,P|131:349|102:289,1,144.899995578003,0|0,0:0|0:0,0:0:0:0:
315,299,56939,1,0,0:0:0:0:
315,298,57231,5,0,0:0:0:0:
338,192,57376,1,0,0:0:0:0:
419,265,57522,1,0,0:0:0:0:
315,298,57813,37,2,0:0:0:0:
338,192,57958,1,0,0:0:0:0:
419,265,58104,2,0,B|338:192|338:192|315:297,1,217.349993367005,0|0,0:0|0:0,0:0:0:0:
131,210,59561,5,0,0:0:0:0:
108,104,59706,1,0,0:0:0:0:
27,177,59852,1,0,0:0:0:0:
131,210,60143,37,2,0:0:0:0:
108,104,60289,1,0,0:0:0:0:
133,224,60434,1,0,0:0:0:0:
27,177,60580,2,0,B|108:104|108:104|130:209,1,217.349993367005,0|0,0:0|0:0,0:0:0:0:
338,192,61891,5,0,0:0:0:0:
373,28,62036,1,0,0:0:0:0:
499,142,62182,1,0,0:0:0:0:
338,192,62473,37,2,0:0:0:0:
373,28,62618,1,0,0:0:0:0:
499,142,62765,2,0,B|372:28|372:28|338:192,1,338.099996904602,0|0,0:0|0:0,0:0:0:0:
442,238,63930,5,0,0:0:0:0:
338,191,64221,1,0,0:0:0:0:
215,274,64512,1,0,0:0:0:0:
394,342,64803,1,2,0:0:0:0:
499,142,65095,1,0,0:0:0:0:
499,142,65386,38,0,B|484:273|394:342|394:342|290:336|215:274|215:274|270:210|338:190|338:190|394:203|442:238,1,694.599992050934,0|0,0:0|0:0,0:0:0:0:
397,88,66114,1,0,0:0:0:0:
395,87,66260,22,0,B|350:64|315:72|315:72|277:109|277:109|215:16|83:20|44:131,1,431.25,8|0,1:0|0:0,0:0:0:0:
165,361,66551,2,0,B|235:371|287:320|287:320|344:340|394:341|394:341|432:238|349:171,1,431.25,2|0,3:0|0:0,0:0:0:0:
258,203,66842,38,0,L|260:260,1,57.5,2|0,3:0|0:0,0:0:0:0:
260,260,67425,6,0,B|212:196|192:134|192:134|44:144|44:144|5:278|5:278|66:315|111:372,2,575,8|0|2,0:0|0:0|3:0,0:0:0:0:
260,260,68444,1,0,0:0:0:0:
231,356,68590,6,0,B|504:342|504:342|352:299,1,431.25,8|0,1:0|0:0,0:0:0:0:
281,34,68881,2,0,B|8:48|8:48|160:91,1,431.25,2|0,3:0|0:0,0:0:0:0:
471,167,69172,38,0,B|497:129|503:91|503:91|406:71|246:108|260:260,1,431.25
140,206,69464,2,0,B|115:168|109:130|109:130|206:110|366:147|352:299,1,431.25,0|0,0:0|0:0,0:0:0:0:
18,317,69755,6,0,B|-23:30|-23:30|118:11,1,431.25,8|0,1:0|0:0,0:0:0:0:
148,34,70046,2,0,B|7:53|7:53|48:340,1,431.25,0|0,0:0|0:0,0:0:0:0:
129,227,70337,6,0,P|153:226|140:206,1,57.5,2|0,3:0|0:0,0:0:0:0:
139,205,70774,1,0,0:0:0:0:
453,293,70920,22,0,B|493:356|493:356|517:66|517:66|472:114,1,431.25,8|0,1:0|0:0,0:0:0:0:
260,260,71211,2,0,B|220:323|220:323|196:33|196:33|240:81,1,431.25,2|0,3:0|0:0,0:0:0:0:
404,198,71502,38,0,L|347:200,1,57.5,0|0,0:0|0:0,0:0:0:0:
47,48,72085,22,0,B|90:89|79:155|79:155|138:162|169:108|169:108|220:100|263:140|263:140|285:46|384:15|454:77,2,575,0|0|2,0:0|0:0|3:0,0:0:0:0:
47,48,73104,1,0,0:0:0:0:
454,77,73250,5,8,1:0:0:0:
472,113,73541,1,2,3:0:0:0:
444,260,73833,1,0,0:0:0:0:
258,337,74124,1,2,3:0:0:0:
96,143,74415,1,8,1:0:0:0:
454,77,74706,6,0,B|457:99|472:113|472:113|423:172|444:260|444:260|338:247|258:337|258:337|269:160|96:143,1,694.599992050934,0|0,0:0|0:0,0:0:0:0:
95,142,75580,5,8,1:0:0:0:
260,91,75653,1,0,0:0:0:0:
95,142,75871,5,2,3:0:0:0:
260,91,75943,1,0,0:0:0:0:
95,142,76163,37,2,3:0:0:0:
260,91,76235,1,0,0:0:0:0:
157,45,76454,38,0,L|163:72,1,28.75,0|0,0:0|0:0,0:0:0:0:
430,269,76745,5,8,1:0:0:0:
274,190,76818,1,0,0:0:0:0:
430,269,77036,5,0,0:0:0:0:
274,190,77109,1,0,0:0:0:0:
430,269,77328,37,2,3:0:0:0:
274,190,77401,1,0,0:0:0:0:
389,166,77619,22,0,L|372:189,1,28.75,0|0,0:0|0:0,0:0:0:0:
176,269,77910,37,8,1:0:0:0:
219,97,77983,1,0,0:0:0:0:
57,270,78201,22,0,P|52:247|53:226,1,43.125,2|0,3:0|0:0,0:0:0:0:
181,267,78493,5,0,0:0:0:0:
218,94,78566,1,0,0:0:0:0:
60,273,78784,22,0,P|55:250|56:229,1,43.125
186,264,79075,37,8,1:0:0:0:
217,90,79148,1,0,0:0:0:0:
63,276,79367,22,0,P|58:253|59:232,1,43.125,0|0,0:0|0:0,0:0:0:0:
134,367,79658,1,2,3:0:0:0:
219,97,79949,38,0,L|252:99,1,28.75,0|0,0:0|0:0,0:0:0:0:
302,21,80240,21,8,1:0:0:0:
349,191,80312,1,0,0:0:0:0:
302,21,80531,5,2,3:0:0:0:
349,191,80604,1,0,0:0:0:0:
302,21,80823,37,2,3:0:0:0:
349,191,80896,1,0,0:0:0:0:
509,205,81114,38,0,L|477:203,1,28.75,0|0,0:0|0:0,0:0:0:0:
428,125,81405,21,8,1:0:0:0:
394,298,81477,1,0,0:0:0:0:
428,125,81696,37,0,0:0:0:0:
394,298,81769,1,0,0:0:0:0:
428,125,81987,5,2,3:0:0:0:
394,298,82060,1,0,0:0:0:0:
200,253,82279,6,0,L|198:224,1,28.75,0|0,0:0|0:0,0:0:0:0:
136,332,82570,21,8,1:0:0:0:
290,294,82643,1,0,0:0:0:0:
150,337,82862,5,2,3:0:0:0:
280,304,82934,1,0,0:0:0:0:
394,298,83153,5,0,0:0:0:0:
256,192,83226,12,0,84318,3:0:0:0:
Vovan
I'm not in tags too xd
Pachiru
@Deppy: 00:20:240 (1) - next time you should place it more outscreen, srsly
01:15:580 (1,2,1,2,1,2) - 01:16:745 (1,2,1,2,1,2) - 01:17:910 (1,2,1,2,1,2) - tf is this spacing???? make it more spaaaaaaaced
Kalibe
uhh

lexis

would decrease od to fit more with spread settings, od 7 is perfect for this g
also can u decrease hp thing, it's higher than in insane diff ):

00:19:512 (2,3) - seems like missing hitsounds on heads, they should be emphasised by claps or something, same to others 00:21:842 (2,3) - and etc
00:33:638 (2,3,4) - isn't really nessesary overlap tho
00:51:988 (2,3,4,5,6,7) - it's becoming even more harder than 00:56:939 (2,3,4,5,6) - when it's less intense????
01:06:260 (3) - hitsound missing, same to 01:07:425 (3,3,7) - and rest of these uhhh
01:23:153 (5) - looks like nc should be here too

insane

00:07:425 (1,2,3) - strange looking pattern visually D:
00:15:289 (2,3) - would be more natural to actually do ctrl g on these https://osu.ppy.sh/ss/8720408 then do something for 00:15:871 (4,5) -

deppy

01:05:386 (1) - 01:14:706 (1) - what is this
it does follow vocal, but why.. u skipping powerful downbeat that starts the kiai time???????

also these hw sliders seems uhhh
odd is that 01:17:910 (1,2) - everytime u using that, clicking on (2) is like clicking on nothing, gj having it everytime on 5% -_
personally i don't agree with 01:19:075 (1,2) - elements but ye..
raise ar at least to 9.2

last diff

looks like spaced insane tbh

01:05:386 (4,5) - what? it would be ok when u stack 01:05:532 (5) - on 01:04:949 (1) - but right now it's not okay :c
01:07:279 (2,4) - nice stacking on sliderend
so you mapped a triplet here 01:04:658 (2,3,4) - but 01:13:978 (2,3) - no? they're literally the same sounds ...

.
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