Free mod for sensei~
[Easy]
I can't find anything lol
noice[Normal]
- 00:14:627 (3,4) - Blanket hurts my soul
am I the only one not seeing it? lol I guess I fixed it... ?- 00:16:187 (1,2) - 00:17:575 (1,2) - Shouldn't these be the same sliders.. unless you want to represent the echo.. in which case they're the same phrase anyways o.o
since the echo is technically "quieter" than the main vocals I reduced the slider curve slightly- 00:39:424 (4) - Mmm this skips 00:39:598 - which is a vocal, and you followed vocals for 00:37:690 (1,2,3) - while skipping drums, so skipping all of a sudden the vocal is kinda weird. Doing 00:41:852 (3,4) - may work better?
managed something different :p- 01:26:072 (4,5) - Again skipping the vocals suddenly is a bit weird when you can probably do a rhythm like
this or similar. // 01:37:170 (4,5,6,1) -
if we talk about vocals you can hear that she starts a really long one from 01:26:592 - . That being the case, I tried to subtly switch over to instruments, since my hitsounding is also based on that[Hard]
- 00:45:840 - Somehow making this clickable would fit I think with your vocal-centric rhythm here, especially cuz it's clickable at 00:47:401 (1,2) - but a lot weaker, so it makes sense to me to click it also earlier where it's stronger.
thing is tho: if I add that beat then everything becomes a cluster with three beats at 00:45:494 - 00:45:667 - 00:45:840 - . Since I wanted the clap on 00:45:667 - that's the best thing I could do. I also added a different way to interpret it with drums at 00:43:760 (2,3) - to sort of introduce such a change :/- 00:57:199 (2) - Is it just me or is there nothing here? o.o I think that removing this might actually make this buildup a tad easier, cuz going from 8 1/2 taps to a triple isn't easy on the stamina or finger control of players at this level.
I probably imagined that lol. It sounds better- 01:01:447 (2,3) - Due to slider leniency these don't get nearly the same emphasis as 01:01:101 (1,2) - do and I'm not sure that's intentional because they're all the same intensity relatively and at 01:03:875 (1,2,3) - it gets reversed so now 1,2 have less emphasis.
ye, these heads aren't supposed to have a strong emphasis at all. Due to movement, all of them are rather passive so they are equal in the fact they have weak emphasis on head (well, maybe first one is a bit more emphasized, but it's really small difference)- 01:26:072 (1,2,3,4) - Another thing about skipping vocals as they're still going on, there's still the last two syllables of the vocal left but they're skipped after the previous full phrase had been mapped which kind of leads to a weird transition imo. // 01:37:170 (1,2,3,4) -
vocals start making too long notes to make them fit into the fast pace of the kiai. Hence why I opted for the instruments I used before (this way it is a bit easier to recognize them, right?)[Insane]
- 00:16:187 (3) - Maybe NCing this might work better with how 00:17:575 (1) - is NC'd along with the clear separation of these sounds with patterning from 00:15:840 (2) - and it was kinda done here 00:21:736 (1,1).
managed something- 00:25:725 (5,7) - How about stacking 5 on 7 and deleting 6 for that emphasis on the vocal stop?
that would kinda kill the introduction to other instruments later on tho. The player shouldn't rely on just one instrument alone in my maps- 01:02:141 (4,5) - Okay so this isn't a triple but after half of the kiai 01:13:239 (4,5,6) - now it's a triple? o.o I think making it a triple consistently would be better because you already use 1/4 sliders for multiple different sounds like 01:03:528 (6,7) - 01:10:465 (4,5) -
they are all on similar enough sounds tho. The matter about using actual triplets or simplified triplets was to make a progression towards the end of the kiai, which is more intense (relatively)- 01:16:361 (7,1) - Shouldn't this be a triple? o.o
since we're approaching a different section of the song I need a transition :p- 01:21:910 (7) - This can also be an actual triple since you used a lot of them earlier and using a 1/4 slider so close is actually a lot easier to play
// 01:34:049 (6,7) - 01:36:823 (4,5) - is weird cuz here it's not a triple and 01:35:435 (5,6,7) - it is a triple..
transition gets repeated to make the player go back to the first sort of rhythm. Think of this pattern as a door: I open it once to go from the kitchen to the living room and then I open it once again to go from the living room to the kitchen (if that makes sense)- 01:43:933 (1) - How about
moving it a bit for some emphasis? It's quite a noticeable sound.
not really part of the style of this map tho xD My way to emphasize that strong sound was through less spacing to the next note, actuallyOh ye and same thing about dropping the vocals in the Insane too.
:S!!!