[General]
00:04:402 - Set both timing lines to the same sampleset, the conflicting settings are unrankable.
Change your white combo color to a lower luminosity, since your white currently has a luminosity of 240 which is too high for a map with heavy kiai time usage.
05:50:002 - I think that for a better play experience, the map should end here, especially since you aren't pressed for drain time even with your breaks. The section after this is just boring and repetitive instrumental filler that leads to nothing, so as a player having to go through all of this right after finishing the more dynamic parts of the song would leave a bad taste in their minds. You will need to cut the mp3 to do this as well as introduce a fadeout.
[A Universe Without Stars]
00:24:802 (5) - Add NC
00:27:602 (1,1) - Remove NC
00:58:827 (1) - Regarding this and every other spinner, currently you are starting the spinner 1/16 after the previous object, which makes getting score on spinners much harder than anything else in your map. Try starting spinners 1/4 after the previous circle instead, such as on 00:58:902 -.
00:52:402 (1,2,3) - I recommend using your rhythms from 00:49:202 (1,2,3,4) - instead here, since for this half of the kiai you ditched the 1/1 reverse idea for more intense rhythms, and I think it overall fits the section better than what you have.
00:54:802 (3,4) - Try ctrl+g on this rhythm to be more consistent with your emphasis choices from 00:48:402 (3,4,5) - as well as fitting the song's strong beats more appropriately.
00:57:202 (1,2) - I think you should try using three 1/2 sliders to have more tension going into the spinner from this measure, as well as being consistent with 00:50:802 (1,2,3,4) -
00:58:402 (3) - I recommend using two circles and a jump to add a strong finish to the kiai and acknowledge the pitch increase from the guitar.
01:04:802 (3,1) - Swap NC here.
01:27:202 - This section doesn't differentiate very well from the previous one, which leads to stale gameplay since more or less all the ideas are the same as the previous section, but there's a very prominent guitar layer in this section. I can see that compared to the previous section you are spacing out your 1/1 gaps as opposed to stacking them, but I think you could do something more dynamic like using extended sliders for the guitar at places like 01:27:602 (2,3,4) - (
this is an idea) and other parts throughout the section. If you don't want to mess around with that, you can also try just using higher overall spacing from slider ends.
02:02:402 (2) - Its fine if you decide to use extended sliders, but this right now stand out too much because you don't consistently use them throughout this section or the entire map. I recommend either integrating more extended sliders into the map to emphasize held vocals or changing this to a 1/2 slider.
03:05:602 (3,4) - I recommend changing this into a 1/2 slider to break up this this jump section that fails to acknowledge the vocals which you followed strictly up to this point and doesn't really fit as the hardest part of the kiai.
03:10:002 (1,2,3) - Rhythmically I think a 1/1 reverse + circle would fit better here than your reverse at 03:12:402 (3) -, since it expresses the vocal a lot better and contrasts with the previous rhythms very well.
03:12:402 (3) - I think a 1/2 slider + 1/1 slider works better here than a reverse since you're primarily focusing the vocals here, and the vocal isn't held enough to be effectively represented by the 1/1 reverse.
05:05:602 (2,3,4,5,6,7) - Currently this jump section doesn't effectively represent the vocals that they are mapping very well, since you're starting it on a weak transition point (upbeat rather than downbeat). I recommend changing 2,3 into a 1/2 slider and making the spacing between 4,5 and 6,7 more distinct.
05:14:802 (7) - Add NC.
05:15:202 (1,2,1,2,1,2,1) - This jump section is very out of place in terms of your NCs and spacing, since you've never used such drastic spacings even for the climaxes of kiais, and this shares the issue 05:05:602 (2,3,4,5,6,7) - has of starting on a weak transition point. Try toning down the spacing here to match the spacing of previous jump sections, since it will still have the straining effect due to a large amount of consecutive jumps.
05:30:802 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5) - This section is overall very stale in play, since the player spends almost a quarter of this kiai section moving around a cramped area of the playfield. While I mentioned that this is a general issue, it is particularly prominent in this section, so I recommend spread objects apart more by including more circular direction changes between combos.
05:40:402 (1,2,3,4,5) - This is a cool pattern, but it stands out in a boring fashion, since overall cursor speed is very low due to slider leniency abuse and low distance between slider ends and slider heads. A solution is arranging your objects
like this.
05:42:002 (5) - Add NC.
05:43:602 (1,2,3,4) - I do not recommend sticking to the star pattern here, since even though spacing differentiates them right now, two instances of the pattern for different parts makes them seem like they are different, but intensity is much higher here. If you want to stick to the star pattern, you could try designing your sliders differently or just using something completely different.
05:45:602 (2,3) - Since this is a 1/1 gap, I recommend drastically higher spacing, since this creates a massive cursor pacing drop at this bpm, and also differentiates poorly from your 1/2 spacings.
05:47:202 (2,3) - Your current rhythm fails to acknowledge the difference in the vocals here, so I recommend using a rhythm
like this for the vocals.
Good luck!