my first mod please don't eat me u lewd
Just pointing out random stuff and pretend that I'm good at modding :'x
[General]
Regarding metadata. Chorogonzu consists of 4 members, and they all cast the female dragons in the series. Might want to include to them to tags. Source :
http://www.cdjapan.co.jp/person/700768467 . Adding respectively voice actresses is a pain you can decide if you want to do that on your own =A=/
Elma エルマ Tooru トール Quetzalcoatl ケツァルコアトル Lucoa Kanna Kamui カンナカムイAI mod being
retarded weird.
btw, Shironi is a she, please correct that to show your respect. I know you have had awful experiences with genders before
good times good times. But trust me on this owo!
[I think calling this diff ''Moe'' instead of Insane will distinguish your map from other set and legitimate concept on your sliders]
I think that AR is pretty low for such SV which can cause uncomfortable feelings while playing, maybe increase it to 8.5? I don't think it hurts the spread that much.
00:00:839 (2,3) - why are these unstacked and these 00:01:580 (1,2) - are stacked? They share the similar sound to me
00:00:839 (2,3,4) - And consider the visual distance they look like they have the same time distance, players would think 00:01:117 (3,4) - this as a jump. Luckily we are still in scorev1 era, but when scorev2 gets applied, this could be an unfair 100 for many (like me ecks deee).
00:03:341 (3) - I think this should be ctrl+g and adjust the pattern here somewhat because, it has normal-hitnormal on its head and the vocal goes higher on (3) then gets calmer on (4).
00:04:360 (4,5) - Is this stack simply for aesthetics? Because I feel like it has different concept than this stack 00:02:507 (4,1) - which is more obvious and reasonable. It should be unstacked like these 00:02:136 (3,4) - *2nazi4u*
00:20:293 (5,1) - oh I learned something here, thx
00:21:868 - I think it's played better if this is clickable
00:23:813 (5,6) - wut! why is this unstacked and this 00:19:367 (1,2) - isn't?
00:31:131 (6,7) - bee-el-ay-en-kay-ee-tee
00:35:022 (4,5) - can these curve less to slightly improve aesthetics?
00:37:801 (5,1) -
00:41:692 (1) - Since this switches to follow instrument because vocal ended a tick before, maybe make it straight slider?
00:49:751 (2,3) - This transition is pretty anoyying, players would swing whatever they use to play following this flow 00:48:361 (1,1,1,2) - but this spacing is small for this section. I think increasing a bit will make more sense
00:51:326 (4,5) - can you move these abit to the left so 00:51:418 (5,6) - spacing here get increased? Feel like this 00:51:696 - needs emphasis so bigger spacing! I think
01:01:608 (1,2) - this blanket needs serious fix, please
01:04:202 (2,3) - spacing feels like can be increased abit more here
01:06:703 (1,2) - Good job!
01:08:649 (2,1) - stack ):
01:10:223 (4,5) - can bring these to around x:383 y:307. Because ya, idk how to say, something about emphasizing stuff :v
01:12:817 - forgot your hitsound here?
and similar stuff I mentioned on the top, I think you are gonna deny them but in case you didn't apply the same on the last section
[Hard]
I hate this kind of maps when I was a noob at this game, so uncomfortable to read. But I guess it's fine (lazy excuse)
[Normal]
01:05:036 (1,2) - spacing?
100th kudosu !!!!! bad mod, sad life ;(