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Kenshi Yonezu - Peace Sign (TV edit.)

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Topic Starter
Finshie

zev wrote:

  1. no issues
  2. you need a normal diff its on the way.
  3. did you reduce the volume of the clap? it ssounds so weak in the kiai i dont?

    00:01:109 (3) - & 00:02:009 (2) - x:345 y:219 looks fine to me
    00:05:159 (1) - normal finish sounds better applied
    00:08:759 (1) - remove finish, no cymbal here fixed
    00:08:759 (1) - stack on prev overlap!! is off :)what
    01:04:859 (6) - this rly felt good do more like this good flow
    01:17:159 (1) - no cymbl here, remove finsih fixed
    01:17:009 (7) - i think slider should start here cause thats where vocals change hm i dont know. theres another sound here 01:17:159 (1) - that i followed so i guess its fine. Considered
Thanks for mod!
UndeadCapulet
From my queue:

edgy diff name


You have a really bad habit of making the player rotate their cursor in the same clockwise/counterclockwise direction for super long periods of time. This is really unpleasant for mouse players because of mouse drift, and not very engaging for tablet players because there's never any contrast in cursor motions. For future mapping I think you should try to mix more linear motions or strong direction changes into your object placements, it'll create a much better experience imo

Other than that:
01:06:659 (2,3,4,5,6,7) - and 01:16:259 (2,3,4,5,6,7,1) - are really big jump patterns compared to anything else and I don't the spacing is very necessary. They're the same spacing as the strong 01:18:509 (2,3,4,5,6,7,8,9) - drums but just basic vocal beats with little strength to them, I think it's weird to have them spaced the same way.

---

Insane


It's not very clear what you're following with objects like 01:03:959 (1) - , I think you should try to gear your rhythming closer to vocals, which you do a lot in later parts like 01:12:209 (1,2,3,4,5,1,2,3,4,5) - .

---

Hard


Not too sure what your spacing concept during the intro is supposed to be. You have big jumps like 00:00:809 (2,3) - at one point but then objects end up really close together like 00:05:159 (1,2,3) - at others. I think esp for this intro part where the song is really simple, you should just use the visual spacing concepts you use in later parts.

---

Easy


00:50:759 (1,2,3,4,5) - is a bit too complex 1/2 rhythming for an Easy diff, esp at 200bpm. Stuff like 01:19:559 (1,2) - is okay tho

---
Good luck with your future mapping!
JierYagtama
Yo hopefully my mod helps xd
00:45:209 (2,3) - ctrlg for flow
00:46:409 (2,3) - fix blanket
00:47:609 (2,3,4) - fix the spacing for 3 & 4 because it doesnt feel or look comfortable to me in gameplay
01:06:359 (1) - sharp elbow to sharp for me to look at just lessen it a bit to please my aesthethic eyes
the map almost looks clean xd
00:22:409 (2) - ctlg for better flow?
00:32:609 (4,1) - blanket?
00:59:009 (3,1) - overlap them properly
01:09:659 (4,5,6,7,1) - you can make this part into a stream
also this one pro mapper xd
Goodluck!
Topic Starter
Finshie

UndeadCapulet wrote:

From my queue:

edgy diff name


You have a really bad habit of making the player rotate their cursor in the same clockwise/counterclockwise direction for super long periods of time. This is really unpleasant for mouse players because of mouse drift, and not very engaging for tablet players because there's never any contrast in cursor motions. For future mapping I think you should try to mix more linear motions or strong direction changes into your object placements, it'll create a much better experience imo I'll keep this in mind. Thanks for the advise!

Other than that:
01:06:659 (2,3,4,5,6,7) - and 01:16:259 (2,3,4,5,6,7,1) - are really big jump patterns compared to anything else and I don't the spacing is very necessary. They're the same spacing as the strong 01:18:509 (2,3,4,5,6,7,8,9) - drums but just basic vocal beats with little strength to them, I think it's weird to have them spaced the same way. Nerf both parts. 01:06:659 (2,3,4,5,6,7) - still have big jumps but its just 2 notes before the slider.

---

Insane


It's not very clear what you're following with objects like 01:03:959 (1) - , I think you should try to gear your rhythming closer to vocals, which you do a lot in later parts like 01:12:209 (1,2,3,4,5,1,2,3,4,5) - . Fixed to note and slider

---

Hard


Not too sure what your spacing concept during the intro is supposed to be. You have big jumps like 00:00:809 (2,3) - at one point but then objects end up really close together like 00:05:159 (1,2,3) - at others. I think esp for this intro part where the song is really simple, you should just use the visual spacing concepts you use in later parts. hm yea ill make it all the same. Same goes to 00:05:609 (2,3) -

---

Easy


00:50:759 (1,2,3,4,5) - is a bit too complex 1/2 rhythming for an Easy diff, esp at 200bpm. Stuff like 01:19:559 (1,2) - is okay tho made the slider from 1/1 to 3/2

---
Good luck with your future mapping!

JeirYagtama wrote:

Yo hopefully my mod helps xd
00:45:209 (2,3) - ctrlg for flow hm i like it this way xd. Also ctrl+g makes the slider white tick but red is the strong sound.
00:46:409 (2,3) - fix blanket fixed
00:47:609 (2,3,4) - fix the spacing for 3 & 4 because it doesnt feel or look comfortable to me in gameplay made it into slider for now.
01:06:359 (1) - sharp elbow to sharp for me to look at just lessen it a bit to please my aesthethic eyes
the map almost looks clean xd made it less eyesore
00:22:409 (2) - ctlg for better flow? fixed
00:32:609 (4,1) - blanket? fixed
00:59:009 (3,1) - overlap them properly fixed
01:09:659 (4,5,6,7,1) - you can make this part into a stream kinda wanna keep the sr distance between hard and insane so i think thats fine
also this one pro mapper xd
Goodluck!
Thanks for mods!! :D
iYiyo
Hello, from Q


  • [General]
  1. I'd highly suggest to change the Easy to Normal because the high usage of 1/2
  2. Disable widescreen support on every diff.

    [Plus Ultra]
  3. 00:11:909 (5,6,2,3) - both DS are too high compared to previous 00:09:959 (1,2,3,5,6,2,3) - . Would recommend to stack 00:12:059 (6) - with 00:11:309 (2) - and move 00:12:659 (3) - around 157|248
  4. 00:16:709 (5,6,2,3) - Similar for these D:
  5. 00:19:559 - I don't think that keeping this section without hitsounds is a good idea... You skip important beat like 00:21:809 - 00:21:959 - 00:23:909 - 00:24:209 - 00:24:359 - etc etc
  6. 00:23:909 (3,4) - Those 3 beats are kinda notorious so it'd be better if you make them clickable. I say this because this is the highest diff of the set so it'd be cool~
  7. 00:28:709 (3,4) - ^
  8. 00:35:159 (1,2,3) - Would flow better if you ctrl+g each slider separately and move 00:35:459 (2) - to the new sliderhead.
  9. 00:43:559 (1,2,3,4,5) - https://puu.sh/vmbj6/6eb58e76de.jpg Imo something like this would play better o: Try it!
  10. 01:02:459 (6,2) - stack better?
  11. 01:09:434 (2) - I highly believe that this circle isn't really part of the stream.. So I'd recommend you to make it start from 01:09:509 - here instead.
  12. 01:12:809 (3,4,5) - Right now this transition is cutting the flow in a very strange/hard way.. Why not move 01:13:259 (5) - to around 361|17 ?
  13. 01:17:009 (7,1) - I'd say that thins transition would feel better if you 01:17:159 (1) - ctrl+g that slider so the cursor keeps this counterclockwise

Not a bad diff. Have good flow/structure. Looking forward to see this ranked. GL
Topic Starter
Finshie

iYiyo wrote:

Hello, from Q


  • [General]
  1. I'd highly suggest to change the Easy to Normal because the high usage of 1/2
  2. Disable widescreen support on every diff.
    Fixed both

    [Plus Ultra]
  3. 00:11:909 (5,6,2,3) - both DS are too high compared to previous 00:09:959 (1,2,3,5,6,2,3) - . Would recommend to stack 00:12:059 (6) - with 00:11:309 (2) - and move 00:12:659 (3) - around 157|248 it kinda sound different so i made the ds bigger
  4. 00:16:709 (5,6,2,3) - Similar for these D: ^same
  5. 00:19:559 - I don't think that keeping this section without hitsounds is a good idea... You skip important beat like 00:21:809 - 00:21:959 - 00:23:909 - 00:24:209 - 00:24:359 - etc etc hitsounded. Same goes to other diffs but i dont get what you i missed a beat
  6. 00:23:909 (3,4) - Those 3 beats are kinda notorious so it'd be better if you make them clickable. I say this because this is the highest diff of the set so it'd be cool~ fixed
  7. 00:28:709 (3,4) - ^ fixed
  8. 00:35:159 (1,2,3) - Would flow better if you ctrl+g each slider separately and move 00:35:459 (2) - to the new sliderhead. fixed
  9. 00:43:559 (1,2,3,4,5) - https://puu.sh/vmbj6/6eb58e76de.jpg Imo something like this would play better o: Try it! hm. Did something simplier and hope it fixes it. No rhythm changes though
  10. 01:02:459 (6,2) - stack better? fixed
  11. 01:09:434 (2) - I highly believe that this circle isn't really part of the stream.. So I'd recommend you to make it start from 01:09:509 - here instead. fixed
  12. 01:12:809 (3,4,5) - Right now this transition is cutting the flow in a very strange/hard way.. Why not move 01:13:259 (5) - to around 361|17 ? fixed. Also moved (6)
  13. 01:17:009 (7,1) - I'd say that thins transition would feel better if you 01:17:159 (1) - ctrl+g that slider so the cursor keeps this counterclockwise fixed. switch 01:18:059 (4,5) - too to follow the slider's flow.

Not a bad diff. Have good flow/structure. Looking forward to see this ranked. GL
Thanks for mod!
KeatonWe
I want to see this map in ranked duuuuuuudeeee this map is awesome :D
Topic Starter
Finshie

KeatonWe wrote:

I want to see this map in ranked duuuuuuudeeee this map is awesome :D
owo i'll try thanks xd
Pachiru
Ok so I'm gonna mod this set, but that will be hard to find issues on it, since the set is pretty clean already, anyway, that will be more suggestions than tips or else.

[Normal]
  1. 00:00:359 (1) - Why you're starting that slider so high in the grid? I don't think that's a problem for the HP bar, but it's more a problem if people have small screen (i hope people don't have it nowadays tho xd), but anyway, you don't have to change it, but it's just something I wanted to point.
  2. 00:19:559 - To be honest, I think that this break is really forced, because you're not in the obligation to make it. Why? Because this is the same kind of beats as this part: 00:29:159 - and this part, you map it, then why not before? I don't think that on a 1:30 song, a break should be done in an Normal diff, that would make more sense if that would be that kind of break in an Insane diff, but in an Normal, it's weird. Moreover, since you mapped the similar beats after this break, then that would imply that you should map it (in my opinion)
  3. 00:38:309 - I think that this beat should be mapped, because you did the same for all the previous part, so the player might click it earlier than expected, and he might fail or take a "100". If you don't want, you can do a reverse slider with this one 00:37:559 (3) - so it would be easier for the Normal player I guess


I guess that's all for the Normal diff

[Advanced]
  1. 00:12:809 (3,4,5,6) - That's maybe something with my personnal taste, but I don't really think that would be easy to read, and I think that you could rearrange it to a better way to make this part more "clear", I hope you get what I'm saying :o
  2. On the calm part, here: 00:21:959 (1) - I think that it's sometimes strange with the rhythm, because you're focusing on the vocal (and I think that's not a bad choice!) but it's maybe me... but it really looks sometimes hard to play because of the 1/2 ~ 1/1 clickable notes, and I can get confused, but I don't think there is something to change, that's more to inform you about it.
  3. 01:03:809 (5) - The angle of this slider is pretty questionnable, because it's going on an opposite direction, and there is no notable beat in the music to allow that.
  4. 01:26:609 (1,2,3,4,5,6,7,8) - This part looks pretty hard compared to the rest of the song, and it's not in the kiai so... :thinking: maybe nerf this?


[Hard]
  1. 00:45:659 (4) - Maybe changing the side of the clicking button slider here ? A ctrl+g would be better, or else, because I don't think that it's a good idea to keep it like that.
  2. 00:58:859 (3) - Maybe reducing the distance here? Because it's looks pretty far from the slider, and I don't think it's necessary to make such a jump here.
  3. 01:28:859 (3) - This one too, I think it can be reduced.


[Insane]
  1. 00:09:059 (3) - I think that this note should have a bit more spacing, like 2.20x so it would notice the bass sound
  2. 00:11:459 (2) - This note got less spacing between this: 00:11:009 (1,2) - than this: 00:11:459 (2,3) - but the sound here is more intense here: 00:11:459 (2) - so I guess that you should have more spacing here: 00:11:009 (1,2) - no?
  3. 00:12:059 (5) - Why such less distance here on this note? At least add some distance so we could noticed that it's an strong beat, I don't mean that it should have 11x DS but at least 1.80x / 2.0x. I point out this, because you usually do some jumps on those beat, so you can't avoid to make some here!
  4. 00:49:559 (1,2,3,4) - Wouldn't you make this pattern more "readable" so this would be better ?
  5. 01:09:584 - That's optionnal, but maybe add a note here if you want, it's not a problem at all if it's not I guess.


Done! Now push this to ranked state :)
6th
Hey !

[Hard]
00:01:559 (1,2,3) - I don't really understand why the spacing is suddenly lowering.
00:03:809 - Add a circle for consistency with 00:01:409 (4) - (or remove the previous circle) ? Having inconsistencies in such short lapse of time can be a bit annoying and confusing while playing.
00:04:559 (3,4) - And then, the spacing between them is suddenly 2x bigger than the spacing between 00:02:159 (3,4) - (especially when you take into account slider leniencies) but there's no real changement in the song... I can't get why tbh.
00:14:759 (1,2) - This doesn't really stand out as it should do because spacing and densities are high at 00:14:009 (2,3) - .
00:16:859 (4) - Consider increasing the spacing a bit to make it visually consistent.
01:04:409 (3,4) - CTRL+G rhythm ?
01:13:259 (3,4,1) - The stack brings too much emphasis to (1) although it doesn't deserve it.
01:23:909 (4,1) - Hard players will probaly see it as an 1/1 stack tbh.

[Insane]
00:02:009 (2,3) - In case you want to focus on the guitar, an 1/1 slider seems more appropriate.
00:11:609 (3,4) - Such low spacing kinda breaks the momentum imo... do you mind increasing it a bit ?
00:41:609 (3,4) - That stack feels rather random. Any reason to it ?
Considering the fact that the flow between 00:48:359 (1,2) - is circular and the fact that it sounds the same as 00:49:559 (1,2,3) -, the latter pattern should use circular flow too.

[Ultra]
01:12:359 (1,2,3) - Flow can be improved.
Seems clean.

Good luck !
RevengeZ
Posting for Lince

Random mod (i've seen this map in http://modreqs-web.tk/)
plz who made that BG kirishima has nothing to do with these boys :v
Plus Ultra!

• Enabled Countdown!? unexpected!
tfw most of the green lines are in times with "9" at the end lol
• 00:07:259 (4,2) - This looks pretty weird, you should stack that sliderend
• 00:13:784 (3) - You don't really need this circle (there isn't a sound) but if you want it to emphasize its fine
• 00:17:009 (1) - Reduce the curve a bit so it can blanket correctly with 00:16:709 (5) -
• 00:16:259 (3,4) - Stack
• 00:18:584 (3) - same than before
• 00:21:959 (1) - Move sliderend a bit to the right to fix blanket
• 00:26:309 (4,5,6) - This is just my opinion, but a triangle here would fit the map in a better way (since you used them a lot)
• 00:26:609 (6,2) - Fix stack
• 00:27:959 (1,4) - I had problems reading that 4 at the first time, maybe you can do Ctrl + G here:00:28:859 (4,5) - , it would fit the vocals in a better way imo
• 00:31:859 (2,3) - I know you're following the guitar on the background, but since the vocals are really notable here, i recommend you to change this rhythm
also it would be nice if you add a bit of spacing on this 00:32:459 (5,6) - to emphasize the vocals
• 00:49:859 (2,3) - Why did you change your way of patterning here? I think it should be 2 circles + Sliders like you did on the whole part ( 00:48:059 (7,8,1,2,3,4,5,6) - )
• 00:52:559 (5) - Add NC here to emphasize the vocals
• 00:57:959 (1,2,3,4) - I recommend you to close this jump a bit cuz this cursor movement: 00:58:109 (2,3,4) - is really weird
• 00:59:909 - shouldn't this be in the next slidertic? also 00:59:759 - idk why did you "silence" this one, it sounds like it fits the vocals
• 00:59:459 (1) - Sexy ♥
• 00:58:859 (2) - move this to the right to fix that triangle, Currently, 00:58:859 (2,3) - has bigger spacing than 00:58:709 (1,2) -
• 01:02:459 (6,7) - This might have less spacing than the other part of the jump, since the voice ends 01:02:309 - here
• 01:10:409 (3,4,5) - the flow here is kinda ... weird imo, i think it would be better if you move it to the right
• 01:10:859 (5,3) - anyway... fix stack
• 01:12:359 (1,2,3,4,5,6,1) - Here, i think you should follow the same kind of patterning (01:12:359 (1,2,3,4) - slider circle slider circle) to fit vocals in a better way
• 01:28:409 (4,5,6) - There's only one spaced triple in the map, and its at the very end.. uhm
, please zzz
• 01:28:709 (1,2) - I think that the spacing should be higher (it would be nice to do a perfect triangle there)
• 01:29:159 - Uhm unnecesary green line?

That's all! I want to see this ranked already, really interesting map :D Good luck!
Vespirit

Pachiru wrote:

Ok so I'm gonna mod this set, but that will be hard to find issues on it, since the set is pretty clean already, anyway, that will be more suggestions than tips or else.

[Advanced]
  1. 00:12:809 (3,4,5,6) - That's maybe something with my personnal taste, but I don't really think that would be easy to read, and I think that you could rearrange it to a better way to make this part more "clear", I hope you get what I'm saying :odidnt think it was that hard as it is
  2. On the calm part, here: 00:21:959 (1) - I think that it's sometimes strange with the rhythm, because you're focusing on the vocal (and I think that's not a bad choice!) but it's maybe me... but it really looks sometimes hard to play because of the 1/2 ~ 1/1 clickable notes, and I can get confused, but I don't think there is something to change, that's more to inform you about it.
  3. 01:03:809 (5) - The angle of this slider is pretty questionnable, because it's going on an opposite direction, and there is no notable beat in the music to allow that. ok i put it the other way
  4. 01:26:609 (1,2,3,4,5,6,7,8) - This part looks pretty hard compared to the rest of the song, and it's not in the kiai so... :thinking: maybe nerf this? the same thing was in the map before, the only difference is the ending which fits the song better like that


Done! Now push this to ranked state :)
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59384
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 5159,9959,14759,19559,35159,38759
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.000005

[Metadata]
Title:Peace Sign (TV Size)
TitleUnicode:ピースサイン (TV Size)
Artist:Kenshi Yonezu
ArtistUnicode:米津 玄師
Creator:Finshie
Version:HC's Advanced
Source:僕のヒーローアカデミア 2ndシーズン
Tags:boku no hero academia opening tv Size HydroCannon13
BeatmapID:1272916
BeatmapSetID:594429

[Difficulty]
HPDrainRate:4
CircleSize:3.4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.05
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bghero.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
359,300,4,2,1,70,1,0
359,-100,4,2,1,70,0,0
9959,-100,4,2,1,70,0,0
19559,-100,4,2,1,50,0,0
38759,-100,4,2,1,60,0,0
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84059,-100,4,2,1,70,0,0
84359,-100,4,2,1,70,0,0
89159,-100,4,2,1,70,0,0


[Colours]
Combo1 : 204,51,51
Combo2 : 153,34,68
Combo3 : 51,138,68
Combo4 : 187,170,51
Combo5 : 187,170,153

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115,265,18809,2,0,P|135:214|200:175,1,105,2|8,0:0|0:0,0:0:0:0:
229,170,19259,2,0,L|289:175,1,52.5,8|8,0:0|0:0,0:0:0:0:
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217,140,21809,1,0,0:0:0:0:
217,140,21959,6,0,L|97:128,1,105,0|0,0:0|0:0,0:0:0:0:
40,39,22559,2,0,L|144:28,1,105
259,38,23159,2,0,B|311:41|311:41|362:28|362:28|419:32,1,157.5
376,141,23909,2,0,P|349:185|342:237,1,105
346,294,24359,6,0,P|271:274|201:306,2,157.5
426,376,25559,2,0,P|459:325|434:223,2,157.5
372,382,26609,1,0,0:0:0:0:
372,382,26759,6,0,L|206:367,2,157.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
316,280,27959,2,0,L|150:265,1,157.5,0|0,0:0|0:0,0:0:0:0:
84,177,28709,2,0,P|140:155|199:162,1,105
240,169,29159,6,0,P|218:109|261:22,1,157.5,4|0,0:0|0:0,0:0:0:0:
339,106,29909,2,0,P|390:120|454:112,1,105
495,94,30359,2,0,B|490:149|490:149|493:198|493:198|489:254,1,157.5
444,357,31109,2,0,P|479:367|511:369,2,52.5
393,329,31559,6,0,L|284:338,1,105
178,374,32159,2,0,L|73:364,1,105
139,269,32759,2,0,P|182:216|165:118,1,157.5
109,34,33509,2,0,L|213:24,1,105
271,19,33959,6,0,P|346:3|425:60,1,157.5
436,155,34709,2,0,L|426:259,1,105
414,316,35159,6,0,B|337:300|337:332|257:316,1,157.5
149,275,35909,2,0,L|142:344,2,52.5
157,217,36359,2,0,P|86:247|12:224,2,157.5
219,119,37559,1,4,0:0:0:0:
290,210,37859,2,0,L|296:279,1,52.5,8|8,0:0|0:0,0:0:0:0:
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410,237,38759,5,4,0:0:0:0:
481,145,39059,2,0,B|435:110|379:125|379:125|332:113|332:113|279:126,1,210,8|8,0:0|0:0,0:0:0:0:
173,170,39959,1,2,0:0:0:0:
247,258,40259,2,0,P|298:279|405:248,1,157.5,8|2,0:0|0:0,0:0:0:0:
423,206,40859,1,8,0:0:0:0:
320,151,41159,6,0,P|308:100|320:49,1,105,2|8,0:0|0:0,0:0:0:0:
367,16,41609,2,0,L|244:10,1,105,8|8,0:0|0:0,0:0:0:0:
204,5,42059,1,0,0:0:0:0:
108,69,42359,2,0,L|117:182,1,105,2|8,0:0|0:0,0:0:0:0:
135,228,42809,2,0,P|181:221|245:237,1,105,8|0,0:0|0:0,0:0:0:0:
287,261,43259,2,0,L|343:256,1,52.5,8|0,0:0|0:0,0:0:0:0:
396,249,43559,6,0,P|440:186|436:142,1,105,2|2,0:0|0:0,0:0:0:0:
426,104,44009,1,0,0:0:0:0:
323,160,44309,2,0,P|263:149|225:107,1,105,2|0,0:0|0:0,0:0:0:0:
219,63,44759,2,0,B|110:55|110:55,1,105,2|2,0:0|0:0,0:0:0:0:
56,53,45209,1,0,0:0:0:0:
11,159,45509,2,0,B|120:167,1,105,2|2,0:0|0:0,0:0:0:0:
168,190,45959,6,0,P|176:241|159:290,1,105,2|8,0:0|0:0,0:0:0:0:
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288,333,46859,1,0,0:0:0:0:
398,296,47159,2,0,B|419:244|405:182|405:182,1,105,2|8,0:0|0:0,0:0:0:0:
394,136,47609,1,0,0:0:0:0:
356,26,47909,1,2,0:0:0:0:
356,26,48059,2,0,P|311:38|290:35,1,52.5,8|2,0:0|0:0,0:0:0:0:
249,25,48359,5,4,0:0:0:0:
185,121,48659,2,0,B|174:226|174:226|279:215,1,210,8|8,0:0|0:0,0:0:0:0:
371,147,49559,1,2,0:0:0:0:
431,244,49859,2,0,B|423:349|423:349|371:342,1,157.5,8|2,0:0|0:0,0:0:0:0:
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48,183,51659,1,0,0:0:0:0:
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328,88,52859,2,0,L|323:140,1,52.5,8|2,0:0|0:0,0:0:0:0:
319,198,53159,6,0,P|346:250|408:274,1,105,4|8,0:0|0:0,0:0:0:0:
442,282,53609,2,0,P|371:313|337:382,1,157.5,2|8,0:0|0:0,0:0:0:0:
229,339,54359,2,0,L|219:230,1,105,2|8,0:0|0:0,0:0:0:0:
213,176,54809,2,0,P|262:151|293:104,1,105,2|2,0:0|0:0,0:0:0:0:
300,54,55259,1,8,0:0:0:0:
184,58,55559,6,0,L|77:52,1,105,2|8,0:0|0:0,0:0:0:0:
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327,365,57659,1,0,0:0:0:0:
421,239,57959,6,0,B|370:224|370:224,1,52.5,4|2,0:0|0:0,0:0:0:0:
253,119,58409,6,0,B|151:90|151:90,2,105,2|2|2,0:0|0:0|0:0,0:0:0:0:
253,119,60359,6,0,P|236:167|259:240,1,120.750002303124,4|8,0:0|0:0,0:0:0:0:
282,285,60809,1,2,0:0:0:0:
375,361,61109,1,2,0:0:0:0:
432,256,61409,2,0,L|420:122,1,120.750002303124,2|0,0:0|0:0,0:0:0:0:
414,75,61859,1,8,0:0:0:0:
308,134,62159,2,0,P|267:137|232:128,1,60.3750011515618,2|2,0:0|0:0,0:0:0:0:
147,65,62609,6,0,P|126:112|137:182,1,120.750002303124,2|0,0:0|0:0,0:0:0:0:
164,232,63059,1,8,0:0:0:0:
206,274,63209,2,0,L|331:280,1,120.750002303124,2|2,0:0|0:0,0:0:0:0:
377,247,63659,1,10,0:0:0:0:
403,192,63809,2,0,P|392:125|346:84,1,120.750002303124,2|8,0:0|0:0,0:0:0:0:
298,70,64259,1,0,0:0:0:0:
239,86,64409,2,0,L|122:128,1,120.750002303124,2|2,0:0|0:0,0:0:0:0:
71,156,64859,1,8,0:0:0:0:
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424,252,66209,2,0,B|312:215|312:215|277:156,1,181.125003454685,2|8,0:0|0:0,0:0:0:0:
224,52,66959,2,0,L|142:75,1,60.3750011515618,2|0,0:0|0:0,0:0:0:0:
137,121,67259,2,0,L|80:139,1,60.3750011515618,8|0,0:0|0:0,0:0:0:0:
44,187,67559,6,0,P|61:327|227:265,1,362.250006909371,2|8,0:0|0:0,0:0:0:0:
261,157,68759,2,0,L|252:90,2,60.3750011515618,2|0|8,0:0|0:0|0:0,0:0:0:0:
355,277,69359,2,0,L|361:211,1,60.3750011515618,8|8,0:0|0:0,0:0:0:0:
392,165,69659,2,0,L|386:105,1,60.3750011515618,8|8,0:0|0:0,0:0:0:0:
372,44,69959,6,0,P|325:21|249:20,1,120.750002303124,4|8,0:0|0:0,0:0:0:0:
197,22,70409,1,2,0:0:0:0:
95,88,70709,1,2,0:0:0:0:
189,164,71009,2,0,B|312:191,1,120.750002303124
365,206,71459,1,8,0:0:0:0:
467,270,71759,2,0,B|453:335,1,60.3750011515618,2|2,0:0|0:0,0:0:0:0:
337,360,72209,6,0,P|280:366|208:331,1,120.750002303124,0|8,0:0|0:0,0:0:0:0:
168,314,72659,1,0,0:0:0:0:
145,258,72809,2,0,L|154:134,1,120.750002303124,2|2,0:0|0:0,0:0:0:0:
180,83,73259,1,8,0:0:0:0:
235,59,73409,2,0,B|285:49|285:49|354:63,1,120.750002303124,2|0,0:0|0:0,0:0:0:0:
393,108,73859,1,8,0:0:0:0:
425,158,74009,2,0,P|432:240|417:279,1,120.750002303124,2|8,0:0|0:0,0:0:0:0:
387,326,74459,1,0,0:0:0:0:
276,374,74759,6,0,L|152:369,1,120.750002303124,4|8,0:0|0:0,0:0:0:0:
111,327,75209,2,0,P|99:268|127:209,1,120.750002303124,2|2,0:0|0:0,0:0:0:0:
218,141,75809,2,0,P|153:99|51:115,1,181.125003454685,2|8,0:0|0:0,0:0:0:0:
19,229,76559,2,0,L|10:299,2,60.3750011515618,2|2|8,0:0|0:0|0:0,0:0:0:0:
256,192,77009,12,8,78959,0:0:0:0:
138,162,79559,6,0,P|185:178|263:171,1,120.750002303124
313,157,80009,1,0,0:0:0:0:
420,102,80309,2,0,L|432:184,1,60.3750011515618,2|8,0:0|0:0,0:0:0:0:
452,217,80609,2,0,B|433:335|433:335|366:359,1,181.125003454685,0|8,0:0|0:0,0:0:0:0:
314,362,81209,2,0,B|225:380|225:334|124:370,1,181.125003454685,2|8,0:0|0:0,0:0:0:0:
61,270,81959,6,0,L|65:143,1,120.750002303124,4|8,0:0|0:0,0:0:0:0:
68,89,82409,2,0,P|117:120|237:70,1,181.125003454685,2|8,0:0|0:0,0:0:0:0:
316,3,83159,1,4,0:0:0:0:
384,102,83459,1,2,0:0:0:0:
452,201,83759,2,0,L|438:276,1,60.3750011515618,8|8,0:0|0:0,0:0:0:0:
295,378,84359,6,0,L|283:326,1,52.5,4|0,0:0|0:0,0:0:0:0:
254,214,84809,2,0,P|208:191|138:202,1,105,2|2,0:0|0:0,0:0:0:0:
85,286,85409,2,0,P|131:309|183:305,1,105,2|2,0:0|0:0,0:0:0:0:
254,214,86009,1,2,0:0:0:0:
226,101,86309,2,0,L|171:90,1,52.5,2|8,0:0|0:0,0:0:0:0:
127,56,86609,6,0,L|24:76,1,105,2|2,0:0|0:0,0:0:0:0:
6,131,87059,1,8,0:0:0:0:
33,182,87209,2,0,L|135:202,1,105,2|2,0:0|0:0,0:0:0:0:
191,218,87659,2,0,P|199:265|196:291,1,52.5,8|0,0:0|0:0,0:0:0:0:
180,324,87959,2,0,P|153:325|128:331,2,52.5,2|2|12,0:0|0:0|0:0,0:0:0:0:
232,349,88409,1,2,0:0:0:0:
282,321,88559,2,0,L|343:298,1,52.5,2|8,0:0|0:0,0:0:0:0:
362,254,88859,2,0,L|423:231,1,52.5,8|8,0:0|0:0,0:0:0:0:
448,191,89159,5,0,0:0:0:0:
Topic Starter
Finshie

Pachiru wrote:

Ok so I'm gonna mod this set, but that will be hard to find issues on it, since the set is pretty clean already, anyway, that will be more suggestions than tips or else.

[Normal]
  1. 00:00:359 (1) - Why you're starting that slider so high in the grid? I don't think that's a problem for the HP bar, but it's more a problem if people have small screen (i hope people don't have it nowadays tho xd), but anyway, you don't have to change it, but it's just something I wanted to point. moved it somewhere else
  2. 00:19:559 - To be honest, I think that this break is really forced, because you're not in the obligation to make it. Why? Because this is the same kind of beats as this part: 00:29:159 - and this part, you map it, then why not before? I don't think that on a 1:30 song, a break should be done in an Normal diff, that would make more sense if that would be that kind of break in an Insane diff, but in an Normal, it's weird. Moreover, since you mapped the similar beats after this break, then that would imply that you should map it (in my opinion) ok mapping this part then. I feel like newbies might think this part is so boring since it repeat again and again so i halved it.
  3. 00:38:309 - I think that this beat should be mapped, because you did the same for all the previous part, so the player might click it earlier than expected, and he might fail or take a "100". If you don't want, you can do a reverse slider with this one 00:37:559 (3) - so it would be easier for the Normal player I guess made it into slider and placed it at 00:38:309 - since thats where the guitar starts anyway


I guess that's all for the Normal diff

[Hard]
  1. 00:45:659 (4) - Maybe changing the side of the clicking button slider here ? A ctrl+g would be better, or else, because I don't think that it's a good idea to keep it like that. fliped 00:45:209 (2,3) - flow instead. hope this fixes it
  2. 00:58:859 (3) - Maybe reducing the distance here? Because it's looks pretty far from the slider, and I don't think it's necessary to make such a jump here. hm i think its not that far and (3) is kinda strong so i moved it farther
  3. 01:28:859 (3) - This one too, I think it can be reduced. same reason as above though i might consider this since its kinda bigger.


[Insane]
  1. 00:09:059 (3) - I think that this note should have a bit more spacing, like 2.20x so it would notice the bass sound made it bigger somehow.
  2. 00:11:459 (2) - This note got less spacing between this: 00:11:009 (1,2) - than this: 00:11:459 (2,3) - but the sound here is more intense here: 00:11:459 (2) - so I guess that you should have more spacing here: 00:11:009 (1,2) - no? hm it looks fine honestly. The sound isnt that much different so i think im keeping this one. Kinda ruin the pattern too
  3. 00:12:059 (5) - Why such less distance here on this note? At least add some distance so we could noticed that it's an strong beat, I don't mean that it should have 11x DS but at least 1.80x / 2.0x. I point out this, because you usually do some jumps on those beat, so you can't avoid to make some here! fixed. made it a bit farther than what u said but i think its fine there xd
  4. 00:49:559 (1,2,3,4) - Wouldn't you make this pattern more "readable" so this would be better ? fixed i hope.
  5. 01:09:584 - That's optionnal, but maybe add a note here if you want, it's not a problem at all if it's not I guess. too big of a jump i think so im keeping it


Done! Now push this to ranked state :)
Thanks for mod!
Topic Starter
Finshie

6th wrote:

Hey !

[Hard]
00:01:559 (1,2,3) - I don't really understand why the spacing is suddenly lowering. made 00:00:359 (1,2) - lower ds instead.
00:03:809 - Add a circle for consistency with 00:01:409 (4) - (or remove the previous circle) ? Having inconsistencies in such short lapse of time can be a bit annoying and confusing while playing. added a note
00:04:559 (3,4) - And then, the spacing between them is suddenly 2x bigger than the spacing between 00:02:159 (3,4) - (especially when you take into account slider leniencies) but there's no real changement in the song... I can't get why tbh. fixed 00:04:409 (2,3,4) - spacing. made those 2 sliders bigger to make it not that boring and all the same. Its not that big too though
00:14:759 (1,2) - This doesn't really stand out as it should do because spacing and densities are high at 00:14:009 (2,3) - . fixed 00:14:909 (2,3) - but not 1>2 also did 00:15:659 (4,1) - while im at it.
00:16:859 (4) - Consider increasing the spacing a bit to make it visually consistent. fixed
01:04:409 (3,4) - CTRL+G rhythm ? i feel like 01:04:859 - should be clickable.
01:13:259 (3,4,1) - The stack brings too much emphasis to (1) although it doesn't deserve it. its not that bad? i stack 01:13:409 (4) - since its weak but its not from 1 since its just the regular spacing i have
01:23:909 (4,1) - Hard players will probaly see it as an 1/1 stack tbh. hm no changes for now but ill consider it.

[Insane]
00:02:009 (2,3) - In case you want to focus on the guitar, an 1/1 slider seems more appropriate. fixed
00:11:609 (3,4) - Such low spacing kinda breaks the momentum imo... do you mind increasing it a bit ? kinda wanna keep the pattern here. spacing isnt that bad though i think but ill consider.
00:41:609 (3,4) - That stack feels rather random. Any reason to it ? 00:41:459 (2,3) - sounds really weird. both have strong sounds so i made distance to both and just stacked the slider since the notes kinda made it a weak sound. Dunno if i explain this right :x
Considering the fact that the flow between 00:48:359 (1,2) - is circular and the fact that it sounds the same as 00:49:559 (1,2,3) -, the latter pattern should use circular flow too. i kinda based it too somehow on vocals and it kinda sound different. Also got changed from previous mod.

[Ultra]
01:12:359 (1,2,3) - Flow can be improved. flow seems fine to me though.
Seems clean.

Good luck !
Thanks for mod!

RevengeZ wrote:

Random mod (i've seen this map in http://modreqs-web.tk/)
plz who made that BG kirishima has nothing to do with these boys :v If i could find a bg that somehow relates to Season 2 and looks good thatd be great lol
Plus Ultra!

• Enabled Countdown!? unexpected! the map started quickly so i dont think this matters but unchecked it
tfw most of the green lines are in times with "9" at the end lol
• 00:07:259 (4,2) - This looks pretty weird, you should stack that sliderend lowered stack leniency to make this happen
• 00:13:784 (3) - You don't really need this circle (there isn't a sound) but if you want it to emphasize its fine its the sound that the guitar made so ye.
• 00:17:009 (1) - Reduce the curve a bit so it can blanket correctly with 00:16:709 (5) - id like to but i like this abit curved. looks abit straight to me already if i perfect blanket it lol
• 00:16:259 (3,4) - Stack you mean to stack these 2? cause then 4 will lose emphasis so no changes
• 00:18:584 (3) - same than before should be fixed now.
• 00:21:959 (1) - Move sliderend a bit to the right to fix blanket fixed
• 00:26:309 (4,5,6) - This is just my opinion, but a triangle here would fit the map in a better way (since you used them a lot) need to emphasize 1 and i kinda liked how this looks too though.
• 00:26:609 (6,2) - Fix stack
• 00:27:959 (1,4) - I had problems reading that 4 at the first time, maybe you can do Ctrl + G here:00:28:859 (4,5) - , it would fit the vocals in a better way imo hm i dont think so. looks ok to me though except the readabilty is a little hard.
• 00:31:859 (2,3) - I know you're following the guitar on the background, but since the vocals are really notable here, i recommend you to change this rhythm
also it would be nice if you add a bit of spacing on this 00:32:459 (5,6) - to emphasize the vocals i agree the vocals kinda weird here. i guess ill make an exception here. though ill keep 5>6 distance.
• 00:49:859 (2,3) - Why did you change your way of patterning here? I think it should be 2 circles + Sliders like you did on the whole part ( 00:48:059 (7,8,1,2,3,4,5,6) - ) yea thats what the previous rhythm but i forgot to change that part. fixed now.
• 00:52:559 (5) - Add NC here to emphasize the vocals fixed
• 00:57:959 (1,2,3,4) - I recommend you to close this jump a bit cuz this cursor movement: 00:58:109 (2,3,4) - is really weird fixed a little
• 00:59:909 - shouldn't this be in the next slidertic? also 00:59:759 - idk why did you "silence" this one, it sounds like it fits the vocals i started to where vocal started but made it silent till the red tick since thats where the noise thingy started. I dont wanna make it reverse slider here either for plus ultra
• 00:59:459 (1) - Sexy ♥
• 00:58:859 (2) - move this to the right to fix that triangle, Currently, 00:58:859 (2,3) - has bigger spacing than 00:58:709 (1,2) - fixed
• 01:02:459 (6,7) - This might have less spacing than the other part of the jump, since the voice ends 01:02:309 - here fixed
• 01:10:409 (3,4,5) - the flow here is kinda ... weird imo, i think it would be better if you move it to the right fixed
• 01:10:859 (5,3) - anyway... fix stack fixed
• 01:12:359 (1,2,3,4,5,6,1) - Here, i think you should follow the same kind of patterning (01:12:359 (1,2,3,4) - slider circle slider circle) to fit vocals in a better way i thought of it before but i think i used it way so many times so i had to do something different. The results isnt that bad though so i kinda wanna keep this.
• 01:28:409 (4,5,6) - There's only one spaced triple in the map, and its at the very end.. uhm, please zzz xd fixed
• 01:28:709 (1,2) - I think that the spacing should be higher (it would be nice to do a perfect triangle there) fixed 1>2 spacing.
• 01:29:159 - Uhm unnecesary green line? moved it to the last note.I just realized i forgot the drum is still going until that point lol. +1note

That's all! I want to see this ranked already, really interesting map :D Good luck!
Thanks for mods!! :D
CucumberCuc
Hi :3

Add video? :)

Normal]
00:51:209 (2,3) far

[HC's Advanced]
00:05:159 NC
00:07:559 ^
01:03:809 ^
01:08:759 (2,3) far
01:13:409 NC
01:17:009 (1) To make it shorter 01:18:359
01:27:959 NC

[Hard]
00:15:659 (4,1) slightly far
00:17:459 (2,3) ^
00:40:859 (3) move left
01:07:259 (4) move down
01:14:459 (5) move up and left
01:23:759 (3) move up
01:28:859 (3,4,5) Can be done like the picture?

[Insane]
00:00:809 (2) move down
00:31:259 (4) move down
00:36:059 (4) move up
00:43:259 (4,5) 4 circle stack 1 slider, 5 circle stack 2 slider?
Topic Starter
Finshie

CucumberCuc wrote:

Hi :3

Add video? :)Maybe if someone offered a good quality and low sized file but for now its fine

[Normal]
00:51:209 (2,3) far fixed

[Hard]
00:15:659 (4,1) slightly far fixed
00:17:459 (2,3) ^ 2.0x is fine. i did it intentionally
00:40:859 (3) move left
01:07:259 (4) move down
01:14:459 (5) move up and left
01:23:759 (3) move up
01:28:859 (3,4,5) Can be done like the picture? applied


[Insane]
00:00:809 (2) move down
00:31:259 (4) move down
00:36:059 (4) move up fixed
00:43:259 (4,5) - 4 circle stack 1 slider, 5 circle stack 2 slider? 4 is far because its a strong beat so no changes here.
no reply=no change
thanks for mod!
Vespirit

CucumberCuc wrote:

Hi :3

[HC's Advanced]
00:05:159 NC already is
00:07:559 ^ ok
01:03:809 ^ i have nc every 2 measures in this section
01:08:759 (2,3) far purposeful, because it is a stronger sound
01:13:409 NC same as above, i have nc every 2 measures
01:17:009 (1) To make it shorter 01:18:359 ah good idea
01:27:959 NC nc every 2 measures
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59384
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5159,9959,14759,19559,35159,38759
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.000005

[Metadata]
Title:Peace Sign (TV Size)
TitleUnicode:ピースサイン (TV Size)
Artist:Kenshi Yonezu
ArtistUnicode:米津 玄師
Creator:Finshie
Version:HC's Advanced
Source:僕のヒーローアカデミア 2ndシーズン
Tags:boku no hero academia opening tv Size HydroCannon13
BeatmapID:1272916
BeatmapSetID:594429

[Difficulty]
HPDrainRate:4
CircleSize:3.4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.05
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bggggg2.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
359,300,4,2,1,70,1,0
359,-100,4,2,1,70,0,0
9959,-100,4,2,1,70,0,0
19559,-100,4,2,1,50,0,0
38759,-100,4,2,1,60,0,0
60359,-86.9565217391304,4,2,1,70,0,1
84059,-100,4,2,1,70,0,0
84359,-100,4,2,1,70,0,0
89159,-100,4,2,1,70,0,0


[Colours]
Combo1 : 0,128,0
Combo2 : 238,34,51
Combo3 : 221,136,170
Combo4 : 136,85,170
Combo5 : 17,187,153
Combo6 : 238,153,102

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314,362,81209,2,0,B|225:380|225:334|124:370,1,181.125003454685,2|8,0:0|0:0,0:0:0:0:
61,270,81959,6,0,L|65:143,1,120.750002303124,4|8,0:0|0:0,0:0:0:0:
68,89,82409,2,0,P|117:120|237:70,1,181.125003454685,2|8,0:0|0:0,0:0:0:0:
316,3,83159,1,4,0:0:0:0:
384,102,83459,1,2,0:0:0:0:
452,201,83759,2,0,L|438:276,1,60.3750011515618,8|8,0:0|0:0,0:0:0:0:
295,378,84359,6,0,L|283:326,1,52.5,4|0,0:0|0:0,0:0:0:0:
254,214,84809,2,0,P|208:191|138:202,1,105,2|2,0:0|0:0,0:0:0:0:
85,286,85409,2,0,P|131:309|183:305,1,105,2|2,0:0|0:0,0:0:0:0:
254,214,86009,1,2,0:0:0:0:
226,101,86309,2,0,L|171:90,1,52.5,2|8,0:0|0:0,0:0:0:0:
127,56,86609,6,0,L|24:76,1,105,2|2,0:0|0:0,0:0:0:0:
6,131,87059,1,8,0:0:0:0:
33,182,87209,2,0,L|135:202,1,105,2|2,0:0|0:0,0:0:0:0:
191,218,87659,2,0,P|199:265|196:291,1,52.5,8|0,0:0|0:0,0:0:0:0:
180,324,87959,2,0,P|153:325|128:331,2,52.5,2|2|12,0:0|0:0|0:0,0:0:0:0:
232,349,88409,1,2,0:0:0:0:
282,321,88559,2,0,L|343:298,1,52.5,2|8,0:0|0:0,0:0:0:0:
362,254,88859,2,0,L|423:231,1,52.5,8|8,0:0|0:0,0:0:0:0:
448,191,89159,5,0,0:0:0:0:
pinataman
Hi. Here from my queue. Hope this helps!

[HC's Advanced]

00:09:959 (1) – Slider ends don't really emphasize notes. Clicks do. The note at 00:10:109 – is strong enough to warrant a click. Try a rhythm like: http://puu.sh/vwpyG/ad6ae0409d.jpg
00:14:759 (1) - ^
00:12:509 – Similar thing here. The melody is kind of strong here, and without me clicking this note, it's easy to lose the idea of what the melody is doing. Consider a rhythm like this: http://puu.sh/vwpDv/53747b238a.jpg
00:16:409 (4,1) - ^ . Make (4) a circle and do the same kind of rhythm as a above suggestion.

00:33:959 (1) – The slider is overlapping the HP bar a bit: https://puu.sh/vwpQH/dd5335302a.jpg. Move this down somehow.
00:42:059 (3) – ^ This isn't exactly overlapping, but it looks cluttered enough that it'd be nice if you could bring it down: https://puu.sh/vwpQH/dd5335302a.jpg

00:57:959 (1) – Try two circles

01:00:359 (1,2,3,4,1) – These objects look like they are going with the vocals. I consider myself a vocals guy, so I like seeing a rhythm like this. However, 01:01:859 (5,6) – not only go with the vocals, they go with the drum. In fact, they go so well with the drum, I really thought you were transitioning to that track of music, and so I expected to hit the drum note at 01:02:459 - . To make me not feel bad about missing this note, one option is to go with the drums and put a circle there, but I hope your intention is to go with the vocals which you certainly can do. In order for me to not want to hit the note at 01:02:459 - , you have to wear me down and make me want to take a break. A rhythm like this will do that: http://puu.sh/vwqTO/85505935af.jpg
01:11:009 (4,5,6) - ^

01:05:609 (2) – Try making this two 1/1 circles since you're note density is starting to become too low with the long slider at 01:06:209 (3) -
01:14:759 (1,2,3) - ^ similar complaint, though this time the solution might be to get some of the vocal notes at 01:16:109 – etc.

01:07:559 (1) – I can see some people liking that you go with the long vocal here using the long slider, and on an easier difficulty like this, it might actually work. However, it is way more conventional/easier to rank if you put more notes in this measure. Long sliders don't have many clicks, so they can easily lose the engagement of the player when held for so long. Consider a rhythm like this which has some amount of that held feeling the vocal has while still acknowledging some of the non-vocal tracks in the song: http://puu.sh/vwqLB/7a34598c10.jpg

01:12:209 (1,2) – clap hitsound is in the wrong place.

01:24:359 (1) – Since this last part is similar to the first part of the mod, see above.

[Normal]

00:56:759 (3,4,1) – Really just a minor preference, but I like putting the circle on this side: http://puu.sh/vwrlh/c442cb47ce.png

01:23:459 (4,5) – Consider these objects instead since 01:23:759 – is kind of strong: http://puu.sh/vwrtk/18f73aa1d9.png

[Hard]

00:05:759 (3,1) – I like that you put a 1/1 break here. The beginning is overall calm, and the break helps me recover and let more of the emphasis fall on the more important notes. The break is inconsistent with what you did at 00:00:959 (3,4,1) – though. Why not put more breaks at the beginning by deleting 00:01:409 (4) – and 00:03:809 (4) - ?

Believe it or not, I'm out of time, but I like the map/song and will do a little bit more.

00:10:109 – Strong guitar note here makes me wish this were clickable. I can see how you might be setting up to go with the drums, but I still think you should put a clickable object here since this wouldn't be the first time you put a sliderend on a strong sound in favor of the guitar like at 00:13:559 (1) – or 00:14:909 (2) - .
01:24:359 (1,2) - ^

01:06:059 (3,1) – This is one thing I really hate about osu. I totally see the reason behind you going with the drums, but look at how closely 01:02:609 (1,2,3,4,1,2,3,4,1,2) – follows the vocals. It's just so natural for me to want to go with the syncopation of the vocals and click at 01:06:209 - . But what am I supposed to do, make my choice of rhythm more important than yours? I mean, I feel like it is, but you'd feel the same way about yours. I just hate it when two strong tracks of the music don't match up and create this disagreement.

[Insane]

00:08:759 (2) – There is a feint guitar that starts here. I know you're following the drum, but making this two circles picks up those notes well.

00:20:759 (1) – This is what I see http://puu.sh/vwsij/87303163be.jpg. Please move this down to not overlap the HP bar.

00:25:559 (1) – Test out how it feels ctrl + G'ing this.

00:43:109 (3,4) – This is a pretty large jump relative to the previous rhythms like this. I didn't think the (4) note was that strong.

00:51:959 (1,4) – Try to avoid the overlap

01:03:809 (5,1) – jump feels weird. Singer's strong note is syncopated to the (5) circle and (1) isn't emphasized. Try reducing the jump into (1) to be less than the jump into (5).

01:27:209 (3) – This comment can apply to more than just this pattern. Notice how this note in the guitar has a significantly higher pitch and is held for longer than the previous guitar note at 01:26:609 (1) - . The (3) note feels different. Repetition of the flow doesn't feel expressive of that.

[Plus Ultra]

00:09:959 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) – Long spinners like this miss a lot of the cool notes that are playing in this section. :P

But really though, places like 00:11:009 (1) – or 00:14:009 (5) – are good opportunities to change the flow and contrast different sounds in the music through motion.

Good luck!
Topic Starter
Finshie

pinataman wrote:

Hi. Here from my queue. Hope this helps!
[Normal]

00:56:759 (3,4,1) – Really just a minor preference, but I like putting the circle on this side: http://puu.sh/vwrlh/c442cb47ce.png fixed

01:23:459 (4,5) – Consider these objects instead since 01:23:759 – is kind of strong: http://puu.sh/vwrtk/18f73aa1d9.png made 01:23:759 -clickable though i made the previous notes to slider since i feel like its too hard.

[Hard]

00:05:759 (3,1) – I like that you put a 1/1 break here. The beginning is overall calm, and the break helps me recover and let more of the emphasis fall on the more important notes. The break is inconsistent with what you did at 00:00:959 (3,4,1) – though. Why not put more breaks at the beginning by deleting 00:01:409 (4) – and 00:03:809 (4) - ? it was mentioned by previous modders if i wanted to have pause or notes but i guess having a pause is better here. removed those 2 notes.

Believe it or not, I'm out of time, but I like the map/song and will do a little bit more.

00:10:109 – Strong guitar note here makes me wish this were clickable. I can see how you might be setting up to go with the drums, but I still think you should put a clickable object here since this wouldn't be the first time you put a sliderend on a strong sound in favor of the guitar like at 00:13:559 (1) – or 00:14:909 (2) - .
01:24:359 (1,2) - ^ fixed. Made it like since i thought its weird to have a note after a long pause.

01:06:059 (3,1) – This is one thing I really hate about osu. I totally see the reason behind you going with the drums, but look at how closely 01:02:609 (1,2,3,4,1,2,3,4,1,2) – follows the vocals. It's just so natural for me to want to go with the syncopation of the vocals and click at 01:06:209 - . But what am I supposed to do, make my choice of rhythm more important than yours? I mean, I feel like it is, but you'd feel the same way about yours. I just hate it when two strong tracks of the music don't match up and create this disagreement. ok fixed this part. I kinda thought that this part is weird anyway and that slider.

[Insane]

00:08:759 (2) – There is a feint guitar that starts here. I know you're following the drum, but making this two circles picks up those notes well. I tihnk its fine. too many constant circles to click at the beginning feels not right.

00:20:759 (1) – This is what I see http://puu.sh/vwsij/87303163be.jpg. Please move this down to not overlap the HP bar. its not that close to the hp bar though? https://osu.ppy.sh/ss/7928604

00:25:559 (1) – Test out how it feels ctrl + G'ing this. too close and i like the flow its making now so no change.

00:43:109 (3,4) – This is a pretty large jump relative to the previous rhythms like this. I didn't think the (4) note was that strong. i almost used the same distance from here 00:41:159 (1,2) - with same sound but .2x lower. I dont think its that big? keeping for now.

00:51:959 (1,4) – Try to avoid the overlap fixed

01:03:809 (5,1) – jump feels weird. Singer's strong note is syncopated to the (5) circle and (1) isn't emphasized. Try reducing the jump into (1) to be less than the jump into (5). fixed

01:27:209 (3) – This comment can apply to more than just this pattern. Notice how this note in the guitar has a significantly higher pitch and is held for longer than the previous guitar note at 01:26:609 (1) - . The (3) note feels different. Repetition of the flow doesn't feel expressive of that. change the shape and increased sv a little

[Plus Ultra]

00:09:959 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) – Long spinners like this miss a lot of the cool notes that are playing in this section. :P

But really though, places like 00:11:009 (1) – or 00:14:009 (5) – are good opportunities to change the flow and contrast different sounds in the music through motion. Keeping everything for now. I cant think of a way to this since the sound just repeats and got louder so i made some part with bigger ds. Might change depending on future mods/

Good luck!
Thanks for mod!
pinataman
Hey, no kudosu since I just want to clarify my point about 00:20:759 (1) - . The overlap will happen on smaller screen sizes. See for yourself by going to options and setting the screen size to 1024 x 768. This is what I actually see, sorry for messing up the link: http://puu.sh/vx4KK/96480a3222.jpg
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