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Kenshi Yonezu - Peace Sign (TV edit.)

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Topic Starter
Finshie
This beatmap was submitted using in-game submission on Friday, July 14, 2017 at 10:59:35 PM

Artist: Kenshi Yonezu
Title: Peace Sign (TV edit.)
Source: 僕のヒーローアカデミア 第2期
Tags: boku no hero academia opening tv Size hachi ハチ Hydrocannon13
BPM: 200
Filesize: 9989kb
Play Time: 01:29
Difficulties Available:
  1. Hard (3.26 stars, 264 notes)
  2. HC's Advanced (2.39 stars, 185 notes)
  3. Insane (4.52 stars, 333 notes)
  4. Normal (1.73 stars, 143 notes)
  5. Plus Ultra (5.47 stars, 418 notes)
Download: Kenshi Yonezu - Peace Sign (TV edit.)
Download: Kenshi Yonezu - Peace Sign (TV edit.) (no video)
Information: Scores/Beatmap Listing
---------------


#2 Ranked Map
Advanced by HydroCannon13
Banner by VezAgera
Boku no Hero S2 Ending by Shishou
Hosthan

Finshie wrote:

This beatmap was submitted using in-game submission on Tuesday, April 04, 2017 at 10:36:13 AM

Artist: Kenshi Yonezu
Title: Peace Sign (TV Size)
Source: 僕のヒーローアカデミア 2ndシーズン
Tags: boku no hero academia opening tv Size
BPM: 200
Filesize: 3062kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.68 stars, 127 notes)
  2. Hard (3.39 stars, 242 notes)
  3. Ultra Plus (5.72 stars, 424 notes)
Download: Kenshi Yonezu - Peace Sign (TV Size)
Information: Scores/Beatmap Listing
---------------
for rank xD
need Insane and Normal
Can i try to do insane?
Topic Starter
Finshie

Hosthan wrote:

Can i try to do insane?
oops shouldve updated this before doing Insane. Sorry :(
Xinnoh
00:59:459 (1) - add silent sliderslide
01:24:359 (1) - remove kiai, it's identical to 00:09:959 (1) -

Hard
00:37:559 (1,2) - doesn't really work for hard, rhythm too dense
00:45:209 (2,3,4) - consider nerfing some of these patterns, bit much
01:19:259 (6) - change this to slider, too much for hard

Insane
General issue is that you're inconsistent with the way straight sliders are angled. Entire section at 00:53:759 (3) - is angled same way which looks odd, 00:15:209 (4) - everything around here is pretty much no angle, which is also uncommon. A lot of different parts use only one angle at a time. 5 degree angle mapping is best used when different rotations are constantly used together. Anxient's maps are probably the best example of this style, take a look at his stuff.
00:00:809 (2,3) - This is too far compared to other patterns, eg 00:05:609 (2,3) - no emphasis
00:08:459 (1,2) - These don't flow too well to each other, try rotating them by 30degrees give or take
00:09:959 (1) - way too low for starting position, move this up a bit
00:15:209 (4) - Can you be more consistent with how much you rotate straight sliders, try and keep the majority of them at the same angle or it looks a bit clunky
00:22:409 (2,3) - Give these a little more movement, very little up/down compared to other similar ones
00:27:209 (2,3) - ^
00:29:159 (1) - could give this more spacing emphasis since identical to other ones before
00:46:409 (2) - 00:46:859 (3,1) - these flow a little weird, when a slider leads to the direction it comes from, it gives more emphasis than one that goes with flow. These aren't so important, so I suggest reducing anti-flow
00:47:609 (2,3,4,1) - spacing error, 2,3 is much larger than 4,1
00:51:809 (5) - Too close, weird spacing would fit more under the head of 00:50:759 (1) - , but need to change stuff after it
00:57:509 (4) - that really doesn't play well, just change. maybe make 3 slider for vocal
01:07:259 (4) - also hard to read because directly stacked under head
01:28:859 (3) - up the spacing of 2,3 too small compared to 3,4

Plus Ultra
00:27:509 (4) - bad angle, too wide
00:47:159 (1) - this could probably be a slider to break up the constant circles
01:00:809 (3,4) - same thing about slider angles in 00:08:459 (1,2) - insane
01:12:059 (6) - Change this slider, doesn't fit or flow to anything
01:14:009 (3) - kinda boring slider for important sound, would use curved one imo
01:24:509 (2) - too close, especially compared to previous jumps
01:27:959 (1,2,3,4,5) - overmapped
Hosthan

Finshie wrote:

Hosthan wrote:

Can i try to do insane?
oops shouldve updated this before doing Insane. Sorry :(
and can i try to do advanced or normal? Np bro.
Topic Starter
Finshie

Sinnoh wrote:

00:59:459 (1) - add silent sliderslide added
01:24:359 (1) - remove kiai, it's identical to 00:09:959 (1) - fixed

Hard
00:37:559 (1,2) - doesn't really work for hard, rhythm too dense hm okay fixed
00:45:209 (2,3,4) - consider nerfing some of these patterns, bit much
01:19:259 (6) - change this to slider, too much for hard fixed

Insane
General issue is that you're inconsistent with the way straight sliders are angled. Entire section at 00:53:759 (3) - is angled same way which looks odd, 00:15:209 (4) - everything around here is pretty much no angle, which is also uncommon. A lot of different parts use only one angle at a time. 5 degree angle mapping is best used when different rotations are constantly used together. Anxient's maps are probably the best example of this style, take a look at his stuff. 00:53:759 (3) section is fine, though 00:15:209 (4) changed a bit. I tried to make angles as same as possible in every part to make it consistent but i guess i made it too far.
00:00:809 (2,3) - This is too far compared to other patterns, eg 00:05:609 (2,3) - no emphasis applied emphasis to 00:05:609 (2,3) - also nerfed 00:00:809 (2,3) - a little
00:08:459 (1,2) - These don't flow too well to each other, try rotating them by 30degrees give or take rotated about 15d.
00:09:959 (1) - way too low for starting position, move this up a bit moved 00:09:959 (1,2) - a little
00:15:209 (4) - Can you be more consistent with how much you rotate straight sliders, try and keep the majority of them at the same angle or it looks a bit clunky changes made becuase of mods above
00:22:409 (2,3) - Give these a little more movement, very little up/down compared to other similar ones fixed
00:27:209 (2,3) - ^ fixed
00:29:159 (1) - could give this more spacing emphasis since identical to other ones before adjusted 00:28:709 (3,4,5) - to make it farther.
00:46:409 (2) - 00:46:859 (3,1) - these flow a little weird, when a slider leads to the direction it comes from, it gives more emphasis than one that goes with flow. These aren't so important, so I suggest reducing anti-flow made the first reverser slider a normal one but keeping 00:46:859 (3,1). Flow feels fine.
00:47:609 (2,3,4,1) - spacing error, 2,3 is much larger than 4,1 emphasizing the finish. Also moved (2) for better flow but keeping the distance
00:51:809 (5) - Too close, weird spacing would fit more under the head of 00:50:759 (1) - , but need to change stuff after it it has a weak sound thats why i made it closer to 4.
00:57:509 (4) - that really doesn't play well, just change. maybe make 3 slider for vocal applied
01:07:259 (4) - also hard to read because directly stacked under head considered moving. thats the only play i could think of placing. the rest seem kinda far or too close
01:28:859 (3) - up the spacing of 2,3 too small compared to 3,4 fixed

Plus Ultra
00:27:509 (4) - bad angle, too wide fixed
00:47:159 (1) - this could probably be a slider to break up the constant circles considered changing. same with 00:51:959 (1,2) -
01:00:809 (3,4) - same thing about slider angles in 00:08:459 (1,2) - insane this looks and flows fine to me i feel like
01:12:059 (6) - Change this slider, doesn't fit or flow to anything making it curved up or down would make it even more weird so i went with the straight one. it flows fine to 01:12:359 (1) - . Also lowering the angle. Might change it to 2 notes.
01:14:009 (3) - kinda boring slider for important sound, would use curved one imo paralleled to 01:13:559 (1) - .Yeah its kinda boring but its not that bad i think.
01:24:509 (2) - too close, especially compared to previous jumps its the same from this part 00:09:959 - though.
01:27:959 (1,2,3,4,5) - overmapped i knew it lol. fixed
Thanks for mod! and Star :o :D
TyrantsEye2014
Paasa
Topic Starter
Finshie
oo paasa ka rank mo na shiny ray mo
TyrantsEye2014
Luuuuuuuh
Boruma
Insane
00:50:009 (3) - The 3rd note's placement can be easily confused with being the 2nd note you're supposed to hit where it's at currently. Maybe rotate it 180 degrees to the opposite side of the 2nd note and move the 4th note slider up and left to maintain the previous distance spacing.

01:24:359 (1) - Move the 1st note here http://imgur.com/a/hqY2B . It creates a nice small additional jump.

Plus Ultra
01:02:609 (7) - To me, this note seems a bit out of place and should probably be placed close to the slider right after it, since it's a transition note rather than an end note ie. it's in the brief pause in the vocals.

01:17:009 (7) - Seems to also be a transition note. Maybe make it closer to the slider. Though the situation seems to be a bit different from the first case as it has the previous jump indicating a back forth motion there, so this change may not be necessary.

Just small changes.

Good luck with getting your map ranked. :)
Topic Starter
Finshie

Boruma wrote:

Insane
00:50:009 (3) - The 3rd note's placement can be easily confused with being the 2nd note you're supposed to hit where it's at currently. Maybe rotate it 180 degrees to the opposite side of the 2nd note and move the 4th note slider up and left to maintain the previous distance spacing.
i dont think its confusing though. 00:49:859 (2) - is strong sound so obviously (2) is far.
01:24:359 (1) - Move the 1st note here http://imgur.com/a/hqY2B . It creates a nice small additional jump. kinda want to make 1>2 smaller jump than 2>3 since 1>2 is weaker but i might consider changing since its near the end of the song anyway

Plus Ultra
01:02:609 (7) - To me, this note seems a bit out of place and should probably be placed close to the slider right after it, since it's a transition note rather than an end note ie. it's in the brief pause in the vocals. moved a little

01:17:009 (7) - Seems to also be a transition note. Maybe make it closer to the slider. Though the situation seems to be a bit different from the first case as it has the previous jump indicating a back forth motion there, so this change may not be necessary. the intesity remains the same so im keeping it.

Just small changes.

Good luck with getting your map ranked. :)
Thanks for mod and star :D
Joe Castle
Hi! Came here from #modreq to see if i can try to mod you :o

So lets see what you have by now... (This is just my opinion)

Easy:

1. 00:43:559 (1,2,3) - The spacing between the first slider and the circle doesnt look good :( , you should move the first slider a Little bit down.

2. 01:07:559 (1,2) - In my opinion, this sliders need a Little bit of space, they look too close :o

3. 01:16:559 (5,1,2,3,4,1) - The pattern is the same, looks kinda repetitive, maybe you should consider another pattern?

4. 01:25:409 (3,4,1) - The Green sliders, looks a Little bit down (in comparison with the first one) you should put it a Little bit up

The rest looks good for me :D

Hard:

1. 01:28:859 (3,4) - My only problem with this, i dont get why the circle is "so far" to the end of that slider, maybe you should invert it?

Insane:

1. there are some tiny repetitive patters here and there, but hey, it kinda flows for me :P

Extra (Plus Ultra)

1. Stupid question, but why you decided to use that name?

2. 00:51:509 (4,5,6,1,2,3,4,5,6,7,8) - The spacing between all this circles looks weird, its kinda confusing, maybe separate them a Little bit more?

3. This part is just a suggestion, but most of the circle combos are too close, also they are kinda repetitive too, maybe you should play a Little bit more with the jumps and move circles to see what you can créate :o

In general, there are some repetitive parts, some of them flow with the song, some of them are just kinda boring, but your map looks great :D keep the good work buddy!
Topic Starter
Finshie

Joe Castle wrote:

Hi! Came here from #modreq to see if i can try to mod you :o

So lets see what you have by now... (This is just my opinion)

Easy:

1. 00:43:559 (1,2,3) - The spacing between the first slider and the circle doesnt look good :( , you should move the first slider a Little bit down. Did something different but hope this fixes it.

2. 01:07:559 (1,2) - In my opinion, this sliders need a Little bit of space, they look too close :o a little tight yea but theres nothing i could do since the sv is low

3. 01:16:559 (5,1,2,3,4,1) - The pattern is the same, looks kinda repetitive, maybe you should consider another pattern? fixed

4. 01:25:409 (3,4,1) - The Green sliders, looks a Little bit down (in comparison with the first one) you should put it a Little bit up fixed

The rest looks good for me :D

Hard:

1. 01:28:859 (3,4) - My only problem with this, i dont get why the circle is "so far" to the end of that slider, maybe you should invert it? its kind of intense so i made it far like what i did here 00:58:859 (3,4) -

Insane:

1. there are some tiny repetitive patters here and there, but hey, it kinda flows for me :P kinda like the reapeating stuff i did here though. Maybe i did too much.

Extra (Plus Ultra)

1. Stupid question, but why you decided to use that name? Its a phrase that is used in the anime xD.

2. 00:51:509 (4,5,6,1,2,3,4,5,6,7,8) - The spacing between all this circles looks weird, its kinda confusing, maybe separate them a Little bit more? hm, spacing looks fine to me though.

3. This part is just a suggestion, but most of the circle combos are too close, also they are kinda repetitive too, maybe you should play a Little bit more with the jumps and move circles to see what you can créate :o yea im not really a big fan of jumps everywhere (kinda) so i made it small movements for weak sounds and big spacings for strong sounds. You can look again and some of it arent small spacings but not that big either

In general, there are some repetitive parts, some of them flow with the song, some of them are just kinda boring, but your map looks great :D keep the good work buddy!
Thanks for mod!
zev
  1. no issues
  2. you need a normal diff
  3. did you reduce the volume of the clap? it ssounds so weak in the kiai

    00:01:109 (3) - & 00:02:009 (2) - x:345 y:219
    00:05:159 (1) - normal finish sounds better
    00:08:759 (1) - remove finish, no cymbal here
    00:08:759 (1) - stack on prev overlap!! is off :)
    01:04:859 (6) - this rly felt good do more like this good flow
    01:17:159 (1) - no cymbl here, remove finsih
    01:17:009 (7) - i think slider should start here cause thats where vocals change



Topic Starter
Finshie

zev wrote:

  1. no issues
  2. you need a normal diff its on the way.
  3. did you reduce the volume of the clap? it ssounds so weak in the kiai i dont?

    00:01:109 (3) - & 00:02:009 (2) - x:345 y:219 looks fine to me
    00:05:159 (1) - normal finish sounds better applied
    00:08:759 (1) - remove finish, no cymbal here fixed
    00:08:759 (1) - stack on prev overlap!! is off :) what
    01:04:859 (6) - this rly felt good do more like this good flow
    01:17:159 (1) - no cymbl here, remove finsih fixed
    01:17:009 (7) - i think slider should start here cause thats where vocals change hm i dont know. theres another sound here 01:17:159 (1) - that i followed so i guess its fine. Considered
Thanks for mod!
UndeadCapulet
From my queue:

edgy diff name

You have a really bad habit of making the player rotate their cursor in the same clockwise/counterclockwise direction for super long periods of time. This is really unpleasant for mouse players because of mouse drift, and not very engaging for tablet players because there's never any contrast in cursor motions. For future mapping I think you should try to mix more linear motions or strong direction changes into your object placements, it'll create a much better experience imo

Other than that:
01:06:659 (2,3,4,5,6,7) - and 01:16:259 (2,3,4,5,6,7,1) - are really big jump patterns compared to anything else and I don't the spacing is very necessary. They're the same spacing as the strong 01:18:509 (2,3,4,5,6,7,8,9) - drums but just basic vocal beats with little strength to them, I think it's weird to have them spaced the same way.

---

Insane

It's not very clear what you're following with objects like 01:03:959 (1) - , I think you should try to gear your rhythming closer to vocals, which you do a lot in later parts like 01:12:209 (1,2,3,4,5,1,2,3,4,5) - .

---

Hard

Not too sure what your spacing concept during the intro is supposed to be. You have big jumps like 00:00:809 (2,3) - at one point but then objects end up really close together like 00:05:159 (1,2,3) - at others. I think esp for this intro part where the song is really simple, you should just use the visual spacing concepts you use in later parts.

---

Easy

00:50:759 (1,2,3,4,5) - is a bit too complex 1/2 rhythming for an Easy diff, esp at 200bpm. Stuff like 01:19:559 (1,2) - is okay tho

---
Good luck with your future mapping!
JierYagtama
Yo hopefully my mod helps xd
Hard
00:45:209 (2,3) - ctrlg for flow
00:46:409 (2,3) - fix blanket
00:47:609 (2,3,4) - fix the spacing for 3 & 4 because it doesnt feel or look comfortable to me in gameplay
01:06:359 (1) - sharp elbow to sharp for me to look at just lessen it a bit to please my aesthethic eyes
the map almost looks clean xd
Insane
00:22:409 (2) - ctlg for better flow?
00:32:609 (4,1) - blanket?
00:59:009 (3,1) - overlap them properly
01:09:659 (4,5,6,7,1) - you can make this part into a stream
also this one pro mapper xd
Goodluck!
Topic Starter
Finshie

UndeadCapulet wrote:

From my queue:

edgy diff name

You have a really bad habit of making the player rotate their cursor in the same clockwise/counterclockwise direction for super long periods of time. This is really unpleasant for mouse players because of mouse drift, and not very engaging for tablet players because there's never any contrast in cursor motions. For future mapping I think you should try to mix more linear motions or strong direction changes into your object placements, it'll create a much better experience imo I'll keep this in mind. Thanks for the advise!

Other than that:
01:06:659 (2,3,4,5,6,7) - and 01:16:259 (2,3,4,5,6,7,1) - are really big jump patterns compared to anything else and I don't the spacing is very necessary. They're the same spacing as the strong 01:18:509 (2,3,4,5,6,7,8,9) - drums but just basic vocal beats with little strength to them, I think it's weird to have them spaced the same way. Nerf both parts. 01:06:659 (2,3,4,5,6,7) - still have big jumps but its just 2 notes before the slider.

---

Insane

It's not very clear what you're following with objects like 01:03:959 (1) - , I think you should try to gear your rhythming closer to vocals, which you do a lot in later parts like 01:12:209 (1,2,3,4,5,1,2,3,4,5) - . Fixed to note and slider

---

Hard

Not too sure what your spacing concept during the intro is supposed to be. You have big jumps like 00:00:809 (2,3) - at one point but then objects end up really close together like 00:05:159 (1,2,3) - at others. I think esp for this intro part where the song is really simple, you should just use the visual spacing concepts you use in later parts. hm yea ill make it all the same. Same goes to 00:05:609 (2,3) -

---

Easy

00:50:759 (1,2,3,4,5) - is a bit too complex 1/2 rhythming for an Easy diff, esp at 200bpm. Stuff like 01:19:559 (1,2) - is okay tho made the slider from 1/1 to 3/2

---
Good luck with your future mapping!

JeirYagtama wrote:

Yo hopefully my mod helps xd
Hard
00:45:209 (2,3) - ctrlg for flow hm i like it this way xd. Also ctrl+g makes the slider white tick but red is the strong sound.
00:46:409 (2,3) - fix blanket fixed
00:47:609 (2,3,4) - fix the spacing for 3 & 4 because it doesnt feel or look comfortable to me in gameplay made it into slider for now.
01:06:359 (1) - sharp elbow to sharp for me to look at just lessen it a bit to please my aesthethic eyes
the map almost looks clean xd made it less eyesore
Insane
00:22:409 (2) - ctlg for better flow? fixed
00:32:609 (4,1) - blanket? fixed
00:59:009 (3,1) - overlap them properly fixed
01:09:659 (4,5,6,7,1) - you can make this part into a stream kinda wanna keep the sr distance between hard and insane so i think thats fine
also this one pro mapper xd
Goodluck!
Thanks for mods!! :D
iYiyo
Hello, from Q


  • [General]
  1. I'd highly suggest to change the Easy to Normal because the high usage of 1/2
  2. Disable widescreen support on every diff.

    [Plus Ultra]
  3. 00:11:909 (5,6,2,3) - both DS are too high compared to previous 00:09:959 (1,2,3,5,6,2,3) - . Would recommend to stack 00:12:059 (6) - with 00:11:309 (2) - and move 00:12:659 (3) - around 157|248
  4. 00:16:709 (5,6,2,3) - Similar for these D:
  5. 00:19:559 - I don't think that keeping this section without hitsounds is a good idea... You skip important beat like 00:21:809 - 00:21:959 - 00:23:909 - 00:24:209 - 00:24:359 - etc etc
  6. 00:23:909 (3,4) - Those 3 beats are kinda notorious so it'd be better if you make them clickable. I say this because this is the highest diff of the set so it'd be cool~
  7. 00:28:709 (3,4) - ^
  8. 00:35:159 (1,2,3) - Would flow better if you ctrl+g each slider separately and move 00:35:459 (2) - to the new sliderhead.
  9. 00:43:559 (1,2,3,4,5) - https://puu.sh/vmbj6/6eb58e76de.jpg Imo something like this would play better o: Try it!
  10. 01:02:459 (6,2) - stack better?
  11. 01:09:434 (2) - I highly believe that this circle isn't really part of the stream.. So I'd recommend you to make it start from 01:09:509 - here instead.
  12. 01:12:809 (3,4,5) - Right now this transition is cutting the flow in a very strange/hard way.. Why not move 01:13:259 (5) - to around 361|17 ?
  13. 01:17:009 (7,1) - I'd say that thins transition would feel better if you 01:17:159 (1) - ctrl+g that slider so the cursor keeps this counterclockwise

Not a bad diff. Have good flow/structure. Looking forward to see this ranked. GL
Topic Starter
Finshie

iYiyo wrote:

Hello, from Q


  • [General]
  1. I'd highly suggest to change the Easy to Normal because the high usage of 1/2
  2. Disable widescreen support on every diff.
    Fixed both

    [Plus Ultra]
  3. 00:11:909 (5,6,2,3) - both DS are too high compared to previous 00:09:959 (1,2,3,5,6,2,3) - . Would recommend to stack 00:12:059 (6) - with 00:11:309 (2) - and move 00:12:659 (3) - around 157|248 it kinda sound different so i made the ds bigger
  4. 00:16:709 (5,6,2,3) - Similar for these D: ^same
  5. 00:19:559 - I don't think that keeping this section without hitsounds is a good idea... You skip important beat like 00:21:809 - 00:21:959 - 00:23:909 - 00:24:209 - 00:24:359 - etc etc hitsounded. Same goes to other diffs but i dont get what you i missed a beat
  6. 00:23:909 (3,4) - Those 3 beats are kinda notorious so it'd be better if you make them clickable. I say this because this is the highest diff of the set so it'd be cool~ fixed
  7. 00:28:709 (3,4) - ^ fixed
  8. 00:35:159 (1,2,3) - Would flow better if you ctrl+g each slider separately and move 00:35:459 (2) - to the new sliderhead. fixed
  9. 00:43:559 (1,2,3,4,5) - https://puu.sh/vmbj6/6eb58e76de.jpg Imo something like this would play better o: Try it! hm. Did something simplier and hope it fixes it. No rhythm changes though
  10. 01:02:459 (6,2) - stack better? fixed
  11. 01:09:434 (2) - I highly believe that this circle isn't really part of the stream.. So I'd recommend you to make it start from 01:09:509 - here instead. fixed
  12. 01:12:809 (3,4,5) - Right now this transition is cutting the flow in a very strange/hard way.. Why not move 01:13:259 (5) - to around 361|17 ? fixed. Also moved (6)
  13. 01:17:009 (7,1) - I'd say that thins transition would feel better if you 01:17:159 (1) - ctrl+g that slider so the cursor keeps this counterclockwise fixed. switch 01:18:059 (4,5) - too to follow the slider's flow.

Not a bad diff. Have good flow/structure. Looking forward to see this ranked. GL
Thanks for mod!
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