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Kenshi Yonezu - Peace Sign (TV edit.)

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Topic Starter
Finshie

Joe Castle wrote:

Hi! Came here from #modreq to see if i can try to mod you :o

So lets see what you have by now... (This is just my opinion)

Easy:

1. 00:43:559 (1,2,3) - The spacing between the first slider and the circle doesnt look good :( , you should move the first slider a Little bit down. Did something different but hope this fixes it.

2. 01:07:559 (1,2) - In my opinion, this sliders need a Little bit of space, they look too close :o a little tight yea but theres nothing i could do since the sv is low

3. 01:16:559 (5,1,2,3,4,1) - The pattern is the same, looks kinda repetitive, maybe you should consider another pattern? fixed

4. 01:25:409 (3,4,1) - The Green sliders, looks a Little bit down (in comparison with the first one) you should put it a Little bit up fixed

The rest looks good for me :D

Hard:

1. 01:28:859 (3,4) - My only problem with this, i dont get why the circle is "so far" to the end of that slider, maybe you should invert it? its kind of intense so i made it far like what i did here 00:58:859 (3,4) -

Insane:

1. there are some tiny repetitive patters here and there, but hey, it kinda flows for me :P kinda like the reapeating stuff i did here though. Maybe i did too much.

Extra (Plus Ultra)

1. Stupid question, but why you decided to use that name? Its a phrase that is used in the anime xD.

2. 00:51:509 (4,5,6,1,2,3,4,5,6,7,8) - The spacing between all this circles looks weird, its kinda confusing, maybe separate them a Little bit more? hm, spacing looks fine to me though.

3. This part is just a suggestion, but most of the circle combos are too close, also they are kinda repetitive too, maybe you should play a Little bit more with the jumps and move circles to see what you can créate :o yea im not really a big fan of jumps everywhere (kinda) so i made it small movements for weak sounds and big spacings for strong sounds. You can look again and some of it arent small spacings but not that big either

In general, there are some repetitive parts, some of them flow with the song, some of them are just kinda boring, but your map looks great :D keep the good work buddy!
Thanks for mod!
zev
  1. no issues
  2. you need a normal diff
  3. did you reduce the volume of the clap? it ssounds so weak in the kiai

    00:01:109 (3) - & 00:02:009 (2) - x:345 y:219
    00:05:159 (1) - normal finish sounds better
    00:08:759 (1) - remove finish, no cymbal here
    00:08:759 (1) - stack on prev overlap!! is off :)
    01:04:859 (6) - this rly felt good do more like this good flow
    01:17:159 (1) - no cymbl here, remove finsih
    01:17:009 (7) - i think slider should start here cause thats where vocals change



Topic Starter
Finshie

zev wrote:

  1. no issues
  2. you need a normal diff its on the way.
  3. did you reduce the volume of the clap? it ssounds so weak in the kiai i dont?

    00:01:109 (3) - & 00:02:009 (2) - x:345 y:219 looks fine to me
    00:05:159 (1) - normal finish sounds better applied
    00:08:759 (1) - remove finish, no cymbal here fixed
    00:08:759 (1) - stack on prev overlap!! is off :) what
    01:04:859 (6) - this rly felt good do more like this good flow
    01:17:159 (1) - no cymbl here, remove finsih fixed
    01:17:009 (7) - i think slider should start here cause thats where vocals change hm i dont know. theres another sound here 01:17:159 (1) - that i followed so i guess its fine. Considered
Thanks for mod!
UndeadCapulet
From my queue:

edgy diff name

You have a really bad habit of making the player rotate their cursor in the same clockwise/counterclockwise direction for super long periods of time. This is really unpleasant for mouse players because of mouse drift, and not very engaging for tablet players because there's never any contrast in cursor motions. For future mapping I think you should try to mix more linear motions or strong direction changes into your object placements, it'll create a much better experience imo

Other than that:
01:06:659 (2,3,4,5,6,7) - and 01:16:259 (2,3,4,5,6,7,1) - are really big jump patterns compared to anything else and I don't the spacing is very necessary. They're the same spacing as the strong 01:18:509 (2,3,4,5,6,7,8,9) - drums but just basic vocal beats with little strength to them, I think it's weird to have them spaced the same way.

---

Insane

It's not very clear what you're following with objects like 01:03:959 (1) - , I think you should try to gear your rhythming closer to vocals, which you do a lot in later parts like 01:12:209 (1,2,3,4,5,1,2,3,4,5) - .

---

Hard

Not too sure what your spacing concept during the intro is supposed to be. You have big jumps like 00:00:809 (2,3) - at one point but then objects end up really close together like 00:05:159 (1,2,3) - at others. I think esp for this intro part where the song is really simple, you should just use the visual spacing concepts you use in later parts.

---

Easy

00:50:759 (1,2,3,4,5) - is a bit too complex 1/2 rhythming for an Easy diff, esp at 200bpm. Stuff like 01:19:559 (1,2) - is okay tho

---
Good luck with your future mapping!
JierYagtama
Yo hopefully my mod helps xd
Hard
00:45:209 (2,3) - ctrlg for flow
00:46:409 (2,3) - fix blanket
00:47:609 (2,3,4) - fix the spacing for 3 & 4 because it doesnt feel or look comfortable to me in gameplay
01:06:359 (1) - sharp elbow to sharp for me to look at just lessen it a bit to please my aesthethic eyes
the map almost looks clean xd
Insane
00:22:409 (2) - ctlg for better flow?
00:32:609 (4,1) - blanket?
00:59:009 (3,1) - overlap them properly
01:09:659 (4,5,6,7,1) - you can make this part into a stream
also this one pro mapper xd
Goodluck!
Topic Starter
Finshie

UndeadCapulet wrote:

From my queue:

edgy diff name

You have a really bad habit of making the player rotate their cursor in the same clockwise/counterclockwise direction for super long periods of time. This is really unpleasant for mouse players because of mouse drift, and not very engaging for tablet players because there's never any contrast in cursor motions. For future mapping I think you should try to mix more linear motions or strong direction changes into your object placements, it'll create a much better experience imo I'll keep this in mind. Thanks for the advise!

Other than that:
01:06:659 (2,3,4,5,6,7) - and 01:16:259 (2,3,4,5,6,7,1) - are really big jump patterns compared to anything else and I don't the spacing is very necessary. They're the same spacing as the strong 01:18:509 (2,3,4,5,6,7,8,9) - drums but just basic vocal beats with little strength to them, I think it's weird to have them spaced the same way. Nerf both parts. 01:06:659 (2,3,4,5,6,7) - still have big jumps but its just 2 notes before the slider.

---

Insane

It's not very clear what you're following with objects like 01:03:959 (1) - , I think you should try to gear your rhythming closer to vocals, which you do a lot in later parts like 01:12:209 (1,2,3,4,5,1,2,3,4,5) - . Fixed to note and slider

---

Hard

Not too sure what your spacing concept during the intro is supposed to be. You have big jumps like 00:00:809 (2,3) - at one point but then objects end up really close together like 00:05:159 (1,2,3) - at others. I think esp for this intro part where the song is really simple, you should just use the visual spacing concepts you use in later parts. hm yea ill make it all the same. Same goes to 00:05:609 (2,3) -

---

Easy

00:50:759 (1,2,3,4,5) - is a bit too complex 1/2 rhythming for an Easy diff, esp at 200bpm. Stuff like 01:19:559 (1,2) - is okay tho made the slider from 1/1 to 3/2

---
Good luck with your future mapping!

JeirYagtama wrote:

Yo hopefully my mod helps xd
Hard
00:45:209 (2,3) - ctrlg for flow hm i like it this way xd. Also ctrl+g makes the slider white tick but red is the strong sound.
00:46:409 (2,3) - fix blanket fixed
00:47:609 (2,3,4) - fix the spacing for 3 & 4 because it doesnt feel or look comfortable to me in gameplay made it into slider for now.
01:06:359 (1) - sharp elbow to sharp for me to look at just lessen it a bit to please my aesthethic eyes
the map almost looks clean xd made it less eyesore
Insane
00:22:409 (2) - ctlg for better flow? fixed
00:32:609 (4,1) - blanket? fixed
00:59:009 (3,1) - overlap them properly fixed
01:09:659 (4,5,6,7,1) - you can make this part into a stream kinda wanna keep the sr distance between hard and insane so i think thats fine
also this one pro mapper xd
Goodluck!
Thanks for mods!! :D
iYiyo
Hello, from Q


  • [General]
  1. I'd highly suggest to change the Easy to Normal because the high usage of 1/2
  2. Disable widescreen support on every diff.

    [Plus Ultra]
  3. 00:11:909 (5,6,2,3) - both DS are too high compared to previous 00:09:959 (1,2,3,5,6,2,3) - . Would recommend to stack 00:12:059 (6) - with 00:11:309 (2) - and move 00:12:659 (3) - around 157|248
  4. 00:16:709 (5,6,2,3) - Similar for these D:
  5. 00:19:559 - I don't think that keeping this section without hitsounds is a good idea... You skip important beat like 00:21:809 - 00:21:959 - 00:23:909 - 00:24:209 - 00:24:359 - etc etc
  6. 00:23:909 (3,4) - Those 3 beats are kinda notorious so it'd be better if you make them clickable. I say this because this is the highest diff of the set so it'd be cool~
  7. 00:28:709 (3,4) - ^
  8. 00:35:159 (1,2,3) - Would flow better if you ctrl+g each slider separately and move 00:35:459 (2) - to the new sliderhead.
  9. 00:43:559 (1,2,3,4,5) - https://puu.sh/vmbj6/6eb58e76de.jpg Imo something like this would play better o: Try it!
  10. 01:02:459 (6,2) - stack better?
  11. 01:09:434 (2) - I highly believe that this circle isn't really part of the stream.. So I'd recommend you to make it start from 01:09:509 - here instead.
  12. 01:12:809 (3,4,5) - Right now this transition is cutting the flow in a very strange/hard way.. Why not move 01:13:259 (5) - to around 361|17 ?
  13. 01:17:009 (7,1) - I'd say that thins transition would feel better if you 01:17:159 (1) - ctrl+g that slider so the cursor keeps this counterclockwise

Not a bad diff. Have good flow/structure. Looking forward to see this ranked. GL
Topic Starter
Finshie

iYiyo wrote:

Hello, from Q


  • [General]
  1. I'd highly suggest to change the Easy to Normal because the high usage of 1/2
  2. Disable widescreen support on every diff.
    Fixed both

    [Plus Ultra]
  3. 00:11:909 (5,6,2,3) - both DS are too high compared to previous 00:09:959 (1,2,3,5,6,2,3) - . Would recommend to stack 00:12:059 (6) - with 00:11:309 (2) - and move 00:12:659 (3) - around 157|248 it kinda sound different so i made the ds bigger
  4. 00:16:709 (5,6,2,3) - Similar for these D: ^same
  5. 00:19:559 - I don't think that keeping this section without hitsounds is a good idea... You skip important beat like 00:21:809 - 00:21:959 - 00:23:909 - 00:24:209 - 00:24:359 - etc etc hitsounded. Same goes to other diffs but i dont get what you i missed a beat
  6. 00:23:909 (3,4) - Those 3 beats are kinda notorious so it'd be better if you make them clickable. I say this because this is the highest diff of the set so it'd be cool~ fixed
  7. 00:28:709 (3,4) - ^ fixed
  8. 00:35:159 (1,2,3) - Would flow better if you ctrl+g each slider separately and move 00:35:459 (2) - to the new sliderhead. fixed
  9. 00:43:559 (1,2,3,4,5) - https://puu.sh/vmbj6/6eb58e76de.jpg Imo something like this would play better o: Try it! hm. Did something simplier and hope it fixes it. No rhythm changes though
  10. 01:02:459 (6,2) - stack better? fixed
  11. 01:09:434 (2) - I highly believe that this circle isn't really part of the stream.. So I'd recommend you to make it start from 01:09:509 - here instead. fixed
  12. 01:12:809 (3,4,5) - Right now this transition is cutting the flow in a very strange/hard way.. Why not move 01:13:259 (5) - to around 361|17 ? fixed. Also moved (6)
  13. 01:17:009 (7,1) - I'd say that thins transition would feel better if you 01:17:159 (1) - ctrl+g that slider so the cursor keeps this counterclockwise fixed. switch 01:18:059 (4,5) - too to follow the slider's flow.

Not a bad diff. Have good flow/structure. Looking forward to see this ranked. GL
Thanks for mod!
KeatonWe
I want to see this map in ranked duuuuuuudeeee this map is awesome :D
Topic Starter
Finshie

KeatonWe wrote:

I want to see this map in ranked duuuuuuudeeee this map is awesome :D
owo i'll try thanks xd
Pachiru
Ok so I'm gonna mod this set, but that will be hard to find issues on it, since the set is pretty clean already, anyway, that will be more suggestions than tips or else.

[Normal]
  1. 00:00:359 (1) - Why you're starting that slider so high in the grid? I don't think that's a problem for the HP bar, but it's more a problem if people have small screen (i hope people don't have it nowadays tho xd), but anyway, you don't have to change it, but it's just something I wanted to point.
  2. 00:19:559 - To be honest, I think that this break is really forced, because you're not in the obligation to make it. Why? Because this is the same kind of beats as this part: 00:29:159 - and this part, you map it, then why not before? I don't think that on a 1:30 song, a break should be done in an Normal diff, that would make more sense if that would be that kind of break in an Insane diff, but in an Normal, it's weird. Moreover, since you mapped the similar beats after this break, then that would imply that you should map it (in my opinion)
  3. 00:38:309 - I think that this beat should be mapped, because you did the same for all the previous part, so the player might click it earlier than expected, and he might fail or take a "100". If you don't want, you can do a reverse slider with this one 00:37:559 (3) - so it would be easier for the Normal player I guess
I guess that's all for the Normal diff

[Advanced]
  1. 00:12:809 (3,4,5,6) - That's maybe something with my personnal taste, but I don't really think that would be easy to read, and I think that you could rearrange it to a better way to make this part more "clear", I hope you get what I'm saying :o
  2. On the calm part, here: 00:21:959 (1) - I think that it's sometimes strange with the rhythm, because you're focusing on the vocal (and I think that's not a bad choice!) but it's maybe me... but it really looks sometimes hard to play because of the 1/2 ~ 1/1 clickable notes, and I can get confused, but I don't think there is something to change, that's more to inform you about it.
  3. 01:03:809 (5) - The angle of this slider is pretty questionnable, because it's going on an opposite direction, and there is no notable beat in the music to allow that.
  4. 01:26:609 (1,2,3,4,5,6,7,8) - This part looks pretty hard compared to the rest of the song, and it's not in the kiai so... :thinking: maybe nerf this?
[Hard]
  1. 00:45:659 (4) - Maybe changing the side of the clicking button slider here ? A ctrl+g would be better, or else, because I don't think that it's a good idea to keep it like that.
  2. 00:58:859 (3) - Maybe reducing the distance here? Because it's looks pretty far from the slider, and I don't think it's necessary to make such a jump here.
  3. 01:28:859 (3) - This one too, I think it can be reduced.
[Insane]
  1. 00:09:059 (3) - I think that this note should have a bit more spacing, like 2.20x so it would notice the bass sound
  2. 00:11:459 (2) - This note got less spacing between this: 00:11:009 (1,2) - than this: 00:11:459 (2,3) - but the sound here is more intense here: 00:11:459 (2) - so I guess that you should have more spacing here: 00:11:009 (1,2) - no?
  3. 00:12:059 (5) - Why such less distance here on this note? At least add some distance so we could noticed that it's an strong beat, I don't mean that it should have 11x DS but at least 1.80x / 2.0x. I point out this, because you usually do some jumps on those beat, so you can't avoid to make some here!
  4. 00:49:559 (1,2,3,4) - Wouldn't you make this pattern more "readable" so this would be better ?
  5. 01:09:584 - That's optionnal, but maybe add a note here if you want, it's not a problem at all if it's not I guess.
Done! Now push this to ranked state :)
6th
Hey !

[Hard]
00:01:559 (1,2,3) - I don't really understand why the spacing is suddenly lowering.
00:03:809 - Add a circle for consistency with 00:01:409 (4) - (or remove the previous circle) ? Having inconsistencies in such short lapse of time can be a bit annoying and confusing while playing.
00:04:559 (3,4) - And then, the spacing between them is suddenly 2x bigger than the spacing between 00:02:159 (3,4) - (especially when you take into account slider leniencies) but there's no real changement in the song... I can't get why tbh.
00:14:759 (1,2) - This doesn't really stand out as it should do because spacing and densities are high at 00:14:009 (2,3) - .
00:16:859 (4) - Consider increasing the spacing a bit to make it visually consistent.
01:04:409 (3,4) - CTRL+G rhythm ?
01:13:259 (3,4,1) - The stack brings too much emphasis to (1) although it doesn't deserve it.
01:23:909 (4,1) - Hard players will probaly see it as an 1/1 stack tbh.

[Insane]
00:02:009 (2,3) - In case you want to focus on the guitar, an 1/1 slider seems more appropriate.
00:11:609 (3,4) - Such low spacing kinda breaks the momentum imo... do you mind increasing it a bit ?
00:41:609 (3,4) - That stack feels rather random. Any reason to it ?
Considering the fact that the flow between 00:48:359 (1,2) - is circular and the fact that it sounds the same as 00:49:559 (1,2,3) -, the latter pattern should use circular flow too.

[Ultra]
01:12:359 (1,2,3) - Flow can be improved.
Seems clean.

Good luck !
RevenKz
Posting for Lince

Random mod (i've seen this map in http://modreqs-web.tk/)
plz who made that BG kirishima has nothing to do with these boys :v
Plus Ultra!

• Enabled Countdown!? unexpected!
tfw most of the green lines are in times with "9" at the end lol
• 00:07:259 (4,2) - This looks pretty weird, you should stack that sliderend
• 00:13:784 (3) - You don't really need this circle (there isn't a sound) but if you want it to emphasize its fine
• 00:17:009 (1) - Reduce the curve a bit so it can blanket correctly with 00:16:709 (5) -
• 00:16:259 (3,4) - Stack
• 00:18:584 (3) - same than before
• 00:21:959 (1) - Move sliderend a bit to the right to fix blanket
• 00:26:309 (4,5,6) - This is just my opinion, but a triangle here would fit the map in a better way (since you used them a lot)
• 00:26:609 (6,2) - Fix stack
• 00:27:959 (1,4) - I had problems reading that 4 at the first time, maybe you can do Ctrl + G here:00:28:859 (4,5) - , it would fit the vocals in a better way imo
• 00:31:859 (2,3) - I know you're following the guitar on the background, but since the vocals are really notable here, i recommend you to change this rhythm
also it would be nice if you add a bit of spacing on this 00:32:459 (5,6) - to emphasize the vocals
• 00:49:859 (2,3) - Why did you change your way of patterning here? I think it should be 2 circles + Sliders like you did on the whole part ( 00:48:059 (7,8,1,2,3,4,5,6) - )
• 00:52:559 (5) - Add NC here to emphasize the vocals
• 00:57:959 (1,2,3,4) - I recommend you to close this jump a bit cuz this cursor movement: 00:58:109 (2,3,4) - is really weird
• 00:59:909 - shouldn't this be in the next slidertic? also 00:59:759 - idk why did you "silence" this one, it sounds like it fits the vocals
• 00:59:459 (1) - Sexy ♥
• 00:58:859 (2) - move this to the right to fix that triangle, Currently, 00:58:859 (2,3) - has bigger spacing than 00:58:709 (1,2) -
• 01:02:459 (6,7) - This might have less spacing than the other part of the jump, since the voice ends 01:02:309 - here
• 01:10:409 (3,4,5) - the flow here is kinda ... weird imo, i think it would be better if you move it to the right
• 01:10:859 (5,3) - anyway... fix stack
• 01:12:359 (1,2,3,4,5,6,1) - Here, i think you should follow the same kind of patterning (01:12:359 (1,2,3,4) - slider circle slider circle) to fit vocals in a better way
• 01:28:409 (4,5,6) - There's only one spaced triple in the map, and its at the very end.. uhm
, please zzz
• 01:28:709 (1,2) - I think that the spacing should be higher (it would be nice to do a perfect triangle there)
• 01:29:159 - Uhm unnecesary green line?

That's all! I want to see this ranked already, really interesting map :D Good luck!
Vespirit

Pachiru wrote:

Ok so I'm gonna mod this set, but that will be hard to find issues on it, since the set is pretty clean already, anyway, that will be more suggestions than tips or else.

[Advanced]
  1. 00:12:809 (3,4,5,6) - That's maybe something with my personnal taste, but I don't really think that would be easy to read, and I think that you could rearrange it to a better way to make this part more "clear", I hope you get what I'm saying :o didnt think it was that hard as it is
  2. On the calm part, here: 00:21:959 (1) - I think that it's sometimes strange with the rhythm, because you're focusing on the vocal (and I think that's not a bad choice!) but it's maybe me... but it really looks sometimes hard to play because of the 1/2 ~ 1/1 clickable notes, and I can get confused, but I don't think there is something to change, that's more to inform you about it.
  3. 01:03:809 (5) - The angle of this slider is pretty questionnable, because it's going on an opposite direction, and there is no notable beat in the music to allow that. ok i put it the other way
  4. 01:26:609 (1,2,3,4,5,6,7,8) - This part looks pretty hard compared to the rest of the song, and it's not in the kiai so... :thinking: maybe nerf this? the same thing was in the map before, the only difference is the ending which fits the song better like that
Done! Now push this to ranked state :)
also buffed on finshie's request
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59384
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 5159,9959,14759,19559,35159,38759
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.000005

[Metadata]
Title:Peace Sign (TV Size)
TitleUnicode:ピースサイン (TV Size)
Artist:Kenshi Yonezu
ArtistUnicode:米津 玄師
Creator:Finshie
Version:HC's Advanced
Source:僕のヒーローアカデミア 2ndシーズン
Tags:boku no hero academia opening tv Size HydroCannon13
BeatmapID:1272916
BeatmapSetID:594429

[Difficulty]
HPDrainRate:4
CircleSize:3.4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.05
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bghero.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
359,300,4,2,1,70,1,0
359,-100,4,2,1,70,0,0
9959,-100,4,2,1,70,0,0
19559,-100,4,2,1,50,0,0
38759,-100,4,2,1,60,0,0
60359,-86.9565217391304,4,2,1,70,0,1
84059,-100,4,2,1,70,0,0
84359,-100,4,2,1,70,0,0
89159,-100,4,2,1,70,0,0


[Colours]
Combo1 : 204,51,51
Combo2 : 153,34,68
Combo3 : 51,138,68
Combo4 : 187,170,51
Combo5 : 187,170,153

[HitObjects]
205,112,359,6,0,L|321:101,1,105,2|0,0:0|0:0,0:0:0:0:
424,90,959,1,0,0:0:0:0:
296,282,1559,1,2,0:0:0:0:
296,282,1859,2,0,L|85:262,1,210,0|0,0:0|0:0,0:0:0:0:
17,169,2759,6,0,L|124:158,1,105,2|0,0:0|0:0,0:0:0:0:
212,86,3359,1,0,0:0:0:0:
426,171,3959,1,2,0:0:0:0:
426,171,4259,2,0,L|406:386,1,210,0|0,0:0|0:0,0:0:0:0:
305,323,5159,6,0,L|295:219,1,105,4|0,1:0|0:0,0:0:0:0:
278,103,5759,1,2,0:0:0:0:
63,16,6359,1,2,0:0:0:0:
63,16,6659,2,0,L|40:242,1,210,0|2,0:0|0:0,0:0:0:0:
75,335,7559,2,0,P|120:361|225:327,2,157.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
146,243,8759,2,0,P|217:214|288:243,1,157.5,2|2,0:0|0:0,0:0:0:0:
288,243,9959,6,0,L|293:179,1,52.5,4|2,0:0|0:0,0:0:0:0:
304,75,10409,1,0,0:0:0:0:
198,27,10709,1,0,0:0:0:0:
86,58,11009,2,0,L|96:178,1,105,2|2,0:0|0:0,0:0:0:0:
150,264,11609,1,2,0:0:0:0:
236,187,11909,2,0,P|277:178|310:179,1,52.5,2|8,0:0|0:0,0:0:0:0:
344,185,12209,6,0,P|371:231|360:308,1,105,2|2,0:0|0:0,0:0:0:0:
344,332,12659,1,8,0:0:0:0:
290,310,12809,2,0,B|227:306|227:306|171:320,1,105,2|2,0:0|0:0,0:0:0:0:
131,334,13259,2,0,L|124:265,1,52.5,8|2,0:0|0:0,0:0:0:0:
118,224,13559,2,0,L|57:229,2,52.5,2|2|8,0:0|0:0|0:0,0:0:0:0:
175,218,14009,2,0,B|219:195|224:136|224:136|241:162|283:172,1,157.5,2|8,0:0|0:0,0:0:0:0:
373,220,14759,6,0,L|368:283,1,52.5,4|2,0:0|0:0,0:0:0:0:
319,377,15209,1,2,0:0:0:0:
222,317,15509,2,0,P|159:307|93:336,2,105,2|2|2,0:0|0:0|0:0,0:0:0:0:
282,231,16409,2,0,L|272:110,1,105,2|2,0:0|0:0,0:0:0:0:
244,76,16859,1,8,0:0:0:0:
196,109,17009,6,0,P|139:127|79:118,1,105,2|2,0:0|0:0,0:0:0:0:
39,104,17459,1,8,0:0:0:0:
24,159,17609,2,0,L|14:280,1,105,2|2,0:0|0:0,0:0:0:0:
13,321,18059,2,0,P|41:330|71:327,1,52.5,8|2,0:0|0:0,0:0:0:0:
121,323,18359,2,0,L|126:383,2,52.5,4|2|12,0:0|0:0|0:0,0:0:0:0:
115,265,18809,2,0,P|135:214|200:175,1,105,2|8,0:0|0:0,0:0:0:0:
229,170,19259,2,0,L|289:175,1,52.5,8|8,0:0|0:0,0:0:0:0:
337,187,19559,6,0,B|346:294|346:294|330:343,2,157.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
259,100,20759,2,0,P|321:66|400:91,2,157.5
217,140,21809,1,0,0:0:0:0:
217,140,21959,6,0,L|97:128,1,105,0|0,0:0|0:0,0:0:0:0:
40,39,22559,2,0,L|144:28,1,105
259,38,23159,2,0,B|311:41|311:41|362:28|362:28|419:32,1,157.5
376,141,23909,2,0,P|349:185|342:237,1,105
346,294,24359,6,0,P|271:274|201:306,2,157.5
426,376,25559,2,0,P|459:325|434:223,2,157.5
372,382,26609,1,0,0:0:0:0:
372,382,26759,6,0,L|206:367,2,157.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
316,280,27959,2,0,L|150:265,1,157.5,0|0,0:0|0:0,0:0:0:0:
84,177,28709,2,0,P|140:155|199:162,1,105
240,169,29159,6,0,P|218:109|261:22,1,157.5,4|0,0:0|0:0,0:0:0:0:
339,106,29909,2,0,P|390:120|454:112,1,105
495,94,30359,2,0,B|490:149|490:149|493:198|493:198|489:254,1,157.5
444,357,31109,2,0,P|479:367|511:369,2,52.5
393,329,31559,6,0,L|284:338,1,105
178,374,32159,2,0,L|73:364,1,105
139,269,32759,2,0,P|182:216|165:118,1,157.5
109,34,33509,2,0,L|213:24,1,105
271,19,33959,6,0,P|346:3|425:60,1,157.5
436,155,34709,2,0,L|426:259,1,105
414,316,35159,6,0,B|337:300|337:332|257:316,1,157.5
149,275,35909,2,0,L|142:344,2,52.5
157,217,36359,2,0,P|86:247|12:224,2,157.5
219,119,37559,1,4,0:0:0:0:
290,210,37859,2,0,L|296:279,1,52.5,8|8,0:0|0:0,0:0:0:0:
405,295,38309,2,0,L|400:347,2,52.5,8|8|2,0:3|0:0|0:0,0:0:0:0:
410,237,38759,5,4,0:0:0:0:
481,145,39059,2,0,B|435:110|379:125|379:125|332:113|332:113|279:126,1,210,8|8,0:0|0:0,0:0:0:0:
173,170,39959,1,2,0:0:0:0:
247,258,40259,2,0,P|298:279|405:248,1,157.5,8|2,0:0|0:0,0:0:0:0:
423,206,40859,1,8,0:0:0:0:
320,151,41159,6,0,P|308:100|320:49,1,105,2|8,0:0|0:0,0:0:0:0:
367,16,41609,2,0,L|244:10,1,105,8|8,0:0|0:0,0:0:0:0:
204,5,42059,1,0,0:0:0:0:
108,69,42359,2,0,L|117:182,1,105,2|8,0:0|0:0,0:0:0:0:
135,228,42809,2,0,P|181:221|245:237,1,105,8|0,0:0|0:0,0:0:0:0:
287,261,43259,2,0,L|343:256,1,52.5,8|0,0:0|0:0,0:0:0:0:
396,249,43559,6,0,P|440:186|436:142,1,105,2|2,0:0|0:0,0:0:0:0:
426,104,44009,1,0,0:0:0:0:
323,160,44309,2,0,P|263:149|225:107,1,105,2|0,0:0|0:0,0:0:0:0:
219,63,44759,2,0,B|110:55|110:55,1,105,2|2,0:0|0:0,0:0:0:0:
56,53,45209,1,0,0:0:0:0:
11,159,45509,2,0,B|120:167,1,105,2|2,0:0|0:0,0:0:0:0:
168,190,45959,6,0,P|176:241|159:290,1,105,2|8,0:0|0:0,0:0:0:0:
126,338,46409,2,0,L|251:334,1,105,2|8,0:0|0:0,0:0:0:0:
288,333,46859,1,0,0:0:0:0:
398,296,47159,2,0,B|419:244|405:182|405:182,1,105,2|8,0:0|0:0,0:0:0:0:
394,136,47609,1,0,0:0:0:0:
356,26,47909,1,2,0:0:0:0:
356,26,48059,2,0,P|311:38|290:35,1,52.5,8|2,0:0|0:0,0:0:0:0:
249,25,48359,5,4,0:0:0:0:
185,121,48659,2,0,B|174:226|174:226|279:215,1,210,8|8,0:0|0:0,0:0:0:0:
371,147,49559,1,2,0:0:0:0:
431,244,49859,2,0,B|423:349|423:349|371:342,1,157.5,8|2,0:0|0:0,0:0:0:0:
316,322,50459,2,0,L|263:326,1,52.5,8|2,0:0|0:0,0:0:0:0:
205,326,50759,6,0,P|150:305|102:313,1,105,2|8,0:0|0:0,0:0:0:0:
53,338,51209,2,0,P|74:277|62:225,1,105,2|8,0:0|0:0,0:0:0:0:
48,183,51659,1,0,0:0:0:0:
4,79,51959,2,0,L|107:69,1,105,2|8,0:0|0:0,0:0:0:0:
167,71,52409,2,0,L|271:80,1,105,8|2,0:0|0:0,0:0:0:0:
328,88,52859,2,0,L|323:140,1,52.5,8|2,0:0|0:0,0:0:0:0:
319,198,53159,6,0,P|346:250|408:274,1,105,4|8,0:0|0:0,0:0:0:0:
442,282,53609,2,0,P|371:313|337:382,1,157.5,2|8,0:0|0:0,0:0:0:0:
229,339,54359,2,0,L|219:230,1,105,2|8,0:0|0:0,0:0:0:0:
213,176,54809,2,0,P|262:151|293:104,1,105,2|2,0:0|0:0,0:0:0:0:
300,54,55259,1,8,0:0:0:0:
184,58,55559,6,0,L|77:52,1,105,2|8,0:0|0:0,0:0:0:0:
10,145,56159,2,0,L|114:150,1,105,2|8,0:0|0:0,0:0:0:0:
215,210,56759,2,0,P|225:261|213:311,1,105,2|8,0:0|0:0,0:0:0:0:
172,353,57209,2,0,B|223:335|223:335|285:350|285:350,1,105,2|8,0:0|0:0,0:0:0:0:
327,365,57659,1,0,0:0:0:0:
421,239,57959,6,0,B|370:224|370:224,1,52.5,4|2,0:0|0:0,0:0:0:0:
253,119,58409,6,0,B|151:90|151:90,2,105,2|2|2,0:0|0:0|0:0,0:0:0:0:
253,119,60359,6,0,P|236:167|259:240,1,120.750002303124,4|8,0:0|0:0,0:0:0:0:
282,285,60809,1,2,0:0:0:0:
375,361,61109,1,2,0:0:0:0:
432,256,61409,2,0,L|420:122,1,120.750002303124,2|0,0:0|0:0,0:0:0:0:
414,75,61859,1,8,0:0:0:0:
308,134,62159,2,0,P|267:137|232:128,1,60.3750011515618,2|2,0:0|0:0,0:0:0:0:
147,65,62609,6,0,P|126:112|137:182,1,120.750002303124,2|0,0:0|0:0,0:0:0:0:
164,232,63059,1,8,0:0:0:0:
206,274,63209,2,0,L|331:280,1,120.750002303124,2|2,0:0|0:0,0:0:0:0:
377,247,63659,1,10,0:0:0:0:
403,192,63809,2,0,P|392:125|346:84,1,120.750002303124,2|8,0:0|0:0,0:0:0:0:
298,70,64259,1,0,0:0:0:0:
239,86,64409,2,0,L|122:128,1,120.750002303124,2|2,0:0|0:0,0:0:0:0:
71,156,64859,1,8,0:0:0:0:
177,212,65159,6,0,P|210:257|219:326,1,120.750002303124,4|8,0:0|0:0,0:0:0:0:
224,380,65609,2,0,L|342:333,1,120.750002303124,2|2,0:0|0:0,0:0:0:0:
424,252,66209,2,0,B|312:215|312:215|277:156,1,181.125003454685,2|8,0:0|0:0,0:0:0:0:
224,52,66959,2,0,L|142:75,1,60.3750011515618,2|0,0:0|0:0,0:0:0:0:
137,121,67259,2,0,L|80:139,1,60.3750011515618,8|0,0:0|0:0,0:0:0:0:
44,187,67559,6,0,P|61:327|227:265,1,362.250006909371,2|8,0:0|0:0,0:0:0:0:
261,157,68759,2,0,L|252:90,2,60.3750011515618,2|0|8,0:0|0:0|0:0,0:0:0:0:
355,277,69359,2,0,L|361:211,1,60.3750011515618,8|8,0:0|0:0,0:0:0:0:
392,165,69659,2,0,L|386:105,1,60.3750011515618,8|8,0:0|0:0,0:0:0:0:
372,44,69959,6,0,P|325:21|249:20,1,120.750002303124,4|8,0:0|0:0,0:0:0:0:
197,22,70409,1,2,0:0:0:0:
95,88,70709,1,2,0:0:0:0:
189,164,71009,2,0,B|312:191,1,120.750002303124
365,206,71459,1,8,0:0:0:0:
467,270,71759,2,0,B|453:335,1,60.3750011515618,2|2,0:0|0:0,0:0:0:0:
337,360,72209,6,0,P|280:366|208:331,1,120.750002303124,0|8,0:0|0:0,0:0:0:0:
168,314,72659,1,0,0:0:0:0:
145,258,72809,2,0,L|154:134,1,120.750002303124,2|2,0:0|0:0,0:0:0:0:
180,83,73259,1,8,0:0:0:0:
235,59,73409,2,0,B|285:49|285:49|354:63,1,120.750002303124,2|0,0:0|0:0,0:0:0:0:
393,108,73859,1,8,0:0:0:0:
425,158,74009,2,0,P|432:240|417:279,1,120.750002303124,2|8,0:0|0:0,0:0:0:0:
387,326,74459,1,0,0:0:0:0:
276,374,74759,6,0,L|152:369,1,120.750002303124,4|8,0:0|0:0,0:0:0:0:
111,327,75209,2,0,P|99:268|127:209,1,120.750002303124,2|2,0:0|0:0,0:0:0:0:
218,141,75809,2,0,P|153:99|51:115,1,181.125003454685,2|8,0:0|0:0,0:0:0:0:
19,229,76559,2,0,L|10:299,2,60.3750011515618,2|2|8,0:0|0:0|0:0,0:0:0:0:
256,192,77009,12,8,78959,0:0:0:0:
138,162,79559,6,0,P|185:178|263:171,1,120.750002303124
313,157,80009,1,0,0:0:0:0:
420,102,80309,2,0,L|432:184,1,60.3750011515618,2|8,0:0|0:0,0:0:0:0:
452,217,80609,2,0,B|433:335|433:335|366:359,1,181.125003454685,0|8,0:0|0:0,0:0:0:0:
314,362,81209,2,0,B|225:380|225:334|124:370,1,181.125003454685,2|8,0:0|0:0,0:0:0:0:
61,270,81959,6,0,L|65:143,1,120.750002303124,4|8,0:0|0:0,0:0:0:0:
68,89,82409,2,0,P|117:120|237:70,1,181.125003454685,2|8,0:0|0:0,0:0:0:0:
316,3,83159,1,4,0:0:0:0:
384,102,83459,1,2,0:0:0:0:
452,201,83759,2,0,L|438:276,1,60.3750011515618,8|8,0:0|0:0,0:0:0:0:
295,378,84359,6,0,L|283:326,1,52.5,4|0,0:0|0:0,0:0:0:0:
254,214,84809,2,0,P|208:191|138:202,1,105,2|2,0:0|0:0,0:0:0:0:
85,286,85409,2,0,P|131:309|183:305,1,105,2|2,0:0|0:0,0:0:0:0:
254,214,86009,1,2,0:0:0:0:
226,101,86309,2,0,L|171:90,1,52.5,2|8,0:0|0:0,0:0:0:0:
127,56,86609,6,0,L|24:76,1,105,2|2,0:0|0:0,0:0:0:0:
6,131,87059,1,8,0:0:0:0:
33,182,87209,2,0,L|135:202,1,105,2|2,0:0|0:0,0:0:0:0:
191,218,87659,2,0,P|199:265|196:291,1,52.5,8|0,0:0|0:0,0:0:0:0:
180,324,87959,2,0,P|153:325|128:331,2,52.5,2|2|12,0:0|0:0|0:0,0:0:0:0:
232,349,88409,1,2,0:0:0:0:
282,321,88559,2,0,L|343:298,1,52.5,2|8,0:0|0:0,0:0:0:0:
362,254,88859,2,0,L|423:231,1,52.5,8|8,0:0|0:0,0:0:0:0:
448,191,89159,5,0,0:0:0:0:
Topic Starter
Finshie

Pachiru wrote:

Ok so I'm gonna mod this set, but that will be hard to find issues on it, since the set is pretty clean already, anyway, that will be more suggestions than tips or else.

[Normal]
  1. 00:00:359 (1) - Why you're starting that slider so high in the grid? I don't think that's a problem for the HP bar, but it's more a problem if people have small screen (i hope people don't have it nowadays tho xd), but anyway, you don't have to change it, but it's just something I wanted to point. moved it somewhere else
  2. 00:19:559 - To be honest, I think that this break is really forced, because you're not in the obligation to make it. Why? Because this is the same kind of beats as this part: 00:29:159 - and this part, you map it, then why not before? I don't think that on a 1:30 song, a break should be done in an Normal diff, that would make more sense if that would be that kind of break in an Insane diff, but in an Normal, it's weird. Moreover, since you mapped the similar beats after this break, then that would imply that you should map it (in my opinion) ok mapping this part then. I feel like newbies might think this part is so boring since it repeat again and again so i halved it.
  3. 00:38:309 - I think that this beat should be mapped, because you did the same for all the previous part, so the player might click it earlier than expected, and he might fail or take a "100". If you don't want, you can do a reverse slider with this one 00:37:559 (3) - so it would be easier for the Normal player I guess made it into slider and placed it at 00:38:309 - since thats where the guitar starts anyway
I guess that's all for the Normal diff

[Hard]
  1. 00:45:659 (4) - Maybe changing the side of the clicking button slider here ? A ctrl+g would be better, or else, because I don't think that it's a good idea to keep it like that. fliped 00:45:209 (2,3) - flow instead. hope this fixes it
  2. 00:58:859 (3) - Maybe reducing the distance here? Because it's looks pretty far from the slider, and I don't think it's necessary to make such a jump here. hm i think its not that far and (3) is kinda strong so i moved it farther
  3. 01:28:859 (3) - This one too, I think it can be reduced. same reason as above though i might consider this since its kinda bigger.
[Insane]
  1. 00:09:059 (3) - I think that this note should have a bit more spacing, like 2.20x so it would notice the bass sound made it bigger somehow.
  2. 00:11:459 (2) - This note got less spacing between this: 00:11:009 (1,2) - than this: 00:11:459 (2,3) - but the sound here is more intense here: 00:11:459 (2) - so I guess that you should have more spacing here: 00:11:009 (1,2) - no? hm it looks fine honestly. The sound isnt that much different so i think im keeping this one. Kinda ruin the pattern too
  3. 00:12:059 (5) - Why such less distance here on this note? At least add some distance so we could noticed that it's an strong beat, I don't mean that it should have 11x DS but at least 1.80x / 2.0x. I point out this, because you usually do some jumps on those beat, so you can't avoid to make some here! fixed. made it a bit farther than what u said but i think its fine there xd
  4. 00:49:559 (1,2,3,4) - Wouldn't you make this pattern more "readable" so this would be better ? fixed i hope.
  5. 01:09:584 - That's optionnal, but maybe add a note here if you want, it's not a problem at all if it's not I guess. too big of a jump i think so im keeping it
Done! Now push this to ranked state :)
Thanks for mod!
Topic Starter
Finshie

6th wrote:

Hey !

[Hard]
00:01:559 (1,2,3) - I don't really understand why the spacing is suddenly lowering. made 00:00:359 (1,2) - lower ds instead.
00:03:809 - Add a circle for consistency with 00:01:409 (4) - (or remove the previous circle) ? Having inconsistencies in such short lapse of time can be a bit annoying and confusing while playing. added a note
00:04:559 (3,4) - And then, the spacing between them is suddenly 2x bigger than the spacing between 00:02:159 (3,4) - (especially when you take into account slider leniencies) but there's no real changement in the song... I can't get why tbh. fixed 00:04:409 (2,3,4) - spacing. made those 2 sliders bigger to make it not that boring and all the same. Its not that big too though
00:14:759 (1,2) - This doesn't really stand out as it should do because spacing and densities are high at 00:14:009 (2,3) - . fixed 00:14:909 (2,3) - but not 1>2 also did 00:15:659 (4,1) - while im at it.
00:16:859 (4) - Consider increasing the spacing a bit to make it visually consistent. fixed
01:04:409 (3,4) - CTRL+G rhythm ? i feel like 01:04:859 - should be clickable.
01:13:259 (3,4,1) - The stack brings too much emphasis to (1) although it doesn't deserve it. its not that bad? i stack 01:13:409 (4) - since its weak but its not from 1 since its just the regular spacing i have
01:23:909 (4,1) - Hard players will probaly see it as an 1/1 stack tbh. hm no changes for now but ill consider it.

[Insane]
00:02:009 (2,3) - In case you want to focus on the guitar, an 1/1 slider seems more appropriate. fixed
00:11:609 (3,4) - Such low spacing kinda breaks the momentum imo... do you mind increasing it a bit ? kinda wanna keep the pattern here. spacing isnt that bad though i think but ill consider.
00:41:609 (3,4) - That stack feels rather random. Any reason to it ? 00:41:459 (2,3) - sounds really weird. both have strong sounds so i made distance to both and just stacked the slider since the notes kinda made it a weak sound. Dunno if i explain this right :x
Considering the fact that the flow between 00:48:359 (1,2) - is circular and the fact that it sounds the same as 00:49:559 (1,2,3) -, the latter pattern should use circular flow too. i kinda based it too somehow on vocals and it kinda sound different. Also got changed from previous mod.

[Ultra]
01:12:359 (1,2,3) - Flow can be improved. flow seems fine to me though.
Seems clean.

Good luck !
Thanks for mod!

RevengeZ wrote:

Random mod (i've seen this map in http://modreqs-web.tk/)
plz who made that BG kirishima has nothing to do with these boys :v If i could find a bg that somehow relates to Season 2 and looks good thatd be great lol
Plus Ultra!

• Enabled Countdown!? unexpected! the map started quickly so i dont think this matters but unchecked it
tfw most of the green lines are in times with "9" at the end lol
• 00:07:259 (4,2) - This looks pretty weird, you should stack that sliderend lowered stack leniency to make this happen
• 00:13:784 (3) - You don't really need this circle (there isn't a sound) but if you want it to emphasize its fine its the sound that the guitar made so ye.
• 00:17:009 (1) - Reduce the curve a bit so it can blanket correctly with 00:16:709 (5) - id like to but i like this abit curved. looks abit straight to me already if i perfect blanket it lol
• 00:16:259 (3,4) - Stack you mean to stack these 2? cause then 4 will lose emphasis so no changes
• 00:18:584 (3) - same than before should be fixed now.
• 00:21:959 (1) - Move sliderend a bit to the right to fix blanket fixed
• 00:26:309 (4,5,6) - This is just my opinion, but a triangle here would fit the map in a better way (since you used them a lot) need to emphasize 1 and i kinda liked how this looks too though.
• 00:26:609 (6,2) - Fix stack
• 00:27:959 (1,4) - I had problems reading that 4 at the first time, maybe you can do Ctrl + G here:00:28:859 (4,5) - , it would fit the vocals in a better way imo hm i dont think so. looks ok to me though except the readabilty is a little hard.
• 00:31:859 (2,3) - I know you're following the guitar on the background, but since the vocals are really notable here, i recommend you to change this rhythm
also it would be nice if you add a bit of spacing on this 00:32:459 (5,6) - to emphasize the vocals i agree the vocals kinda weird here. i guess ill make an exception here. though ill keep 5>6 distance.
• 00:49:859 (2,3) - Why did you change your way of patterning here? I think it should be 2 circles + Sliders like you did on the whole part ( 00:48:059 (7,8,1,2,3,4,5,6) - ) yea thats what the previous rhythm but i forgot to change that part. fixed now.
• 00:52:559 (5) - Add NC here to emphasize the vocals fixed
• 00:57:959 (1,2,3,4) - I recommend you to close this jump a bit cuz this cursor movement: 00:58:109 (2,3,4) - is really weird fixed a little
• 00:59:909 - shouldn't this be in the next slidertic? also 00:59:759 - idk why did you "silence" this one, it sounds like it fits the vocals i started to where vocal started but made it silent till the red tick since thats where the noise thingy started. I dont wanna make it reverse slider here either for plus ultra
• 00:59:459 (1) - Sexy ♥
• 00:58:859 (2) - move this to the right to fix that triangle, Currently, 00:58:859 (2,3) - has bigger spacing than 00:58:709 (1,2) - fixed
• 01:02:459 (6,7) - This might have less spacing than the other part of the jump, since the voice ends 01:02:309 - here fixed
• 01:10:409 (3,4,5) - the flow here is kinda ... weird imo, i think it would be better if you move it to the right fixed
• 01:10:859 (5,3) - anyway... fix stack fixed
• 01:12:359 (1,2,3,4,5,6,1) - Here, i think you should follow the same kind of patterning (01:12:359 (1,2,3,4) - slider circle slider circle) to fit vocals in a better way i thought of it before but i think i used it way so many times so i had to do something different. The results isnt that bad though so i kinda wanna keep this.
• 01:28:409 (4,5,6) - There's only one spaced triple in the map, and its at the very end.. uhm, please zzz xd fixed
• 01:28:709 (1,2) - I think that the spacing should be higher (it would be nice to do a perfect triangle there) fixed 1>2 spacing.
• 01:29:159 - Uhm unnecesary green line? moved it to the last note.I just realized i forgot the drum is still going until that point lol. +1note

That's all! I want to see this ranked already, really interesting map :D Good luck!
Thanks for mods!! :D
CucumberCuc
Hi :3

Add video? :)

Normal]
00:51:209 (2,3) far

[HC's Advanced]
00:05:159 NC
00:07:559 ^
01:03:809 ^
01:08:759 (2,3) far
01:13:409 NC
01:17:009 (1) To make it shorter 01:18:359
01:27:959 NC

[Hard]
00:15:659 (4,1) slightly far
00:17:459 (2,3) ^
00:40:859 (3) move left
01:07:259 (4) move down
01:14:459 (5) move up and left
01:23:759 (3) move up
01:28:859 (3,4,5) Can be done like the picture?

[Insane]
00:00:809 (2) move down
00:31:259 (4) move down
00:36:059 (4) move up
00:43:259 (4,5) 4 circle stack 1 slider, 5 circle stack 2 slider?
Topic Starter
Finshie

CucumberCuc wrote:

Hi :3

Add video? :) Maybe if someone offered a good quality and low sized file but for now its fine

[Normal]
00:51:209 (2,3) far fixed

[Hard]
00:15:659 (4,1) slightly far fixed
00:17:459 (2,3) ^ 2.0x is fine. i did it intentionally
00:40:859 (3) move left
01:07:259 (4) move down
01:14:459 (5) move up and left
01:23:759 (3) move up
01:28:859 (3,4,5) Can be done like the picture? applied


[Insane]
00:00:809 (2) move down
00:31:259 (4) move down
00:36:059 (4) move up fixed
00:43:259 (4,5) - 4 circle stack 1 slider, 5 circle stack 2 slider? 4 is far because its a strong beat so no changes here.
no reply=no change
thanks for mod!
Vespirit

CucumberCuc wrote:

Hi :3

[HC's Advanced]
00:05:159 NC already is
00:07:559 ^ ok
01:03:809 ^ i have nc every 2 measures in this section
01:08:759 (2,3) far purposeful, because it is a stronger sound
01:13:409 NC same as above, i have nc every 2 measures
01:17:009 (1) To make it shorter 01:18:359 ah good idea
01:27:959 NC nc every 2 measures
update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59384
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5159,9959,14759,19559,35159,38759
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.000005

[Metadata]
Title:Peace Sign (TV Size)
TitleUnicode:ピースサイン (TV Size)
Artist:Kenshi Yonezu
ArtistUnicode:米津 玄師
Creator:Finshie
Version:HC's Advanced
Source:僕のヒーローアカデミア 2ndシーズン
Tags:boku no hero academia opening tv Size HydroCannon13
BeatmapID:1272916
BeatmapSetID:594429

[Difficulty]
HPDrainRate:4
CircleSize:3.4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.05
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bggggg2.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
359,300,4,2,1,70,1,0
359,-100,4,2,1,70,0,0
9959,-100,4,2,1,70,0,0
19559,-100,4,2,1,50,0,0
38759,-100,4,2,1,60,0,0
60359,-86.9565217391304,4,2,1,70,0,1
84059,-100,4,2,1,70,0,0
84359,-100,4,2,1,70,0,0
89159,-100,4,2,1,70,0,0


[Colours]
Combo1 : 0,128,0
Combo2 : 238,34,51
Combo3 : 221,136,170
Combo4 : 136,85,170
Combo5 : 17,187,153
Combo6 : 238,153,102

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Grrum
Hi. Here from my queue. Hope this helps!

[HC's Advanced]

00:09:959 (1) – Slider ends don't really emphasize notes. Clicks do. The note at 00:10:109 – is strong enough to warrant a click. Try a rhythm like: http://puu.sh/vwpyG/ad6ae0409d.jpg
00:14:759 (1) - ^
00:12:509 – Similar thing here. The melody is kind of strong here, and without me clicking this note, it's easy to lose the idea of what the melody is doing. Consider a rhythm like this: http://puu.sh/vwpDv/53747b238a.jpg
00:16:409 (4,1) - ^ . Make (4) a circle and do the same kind of rhythm as a above suggestion.

00:33:959 (1) – The slider is overlapping the HP bar a bit: https://puu.sh/vwpQH/dd5335302a.jpg. Move this down somehow.
00:42:059 (3) – ^ This isn't exactly overlapping, but it looks cluttered enough that it'd be nice if you could bring it down: https://puu.sh/vwpQH/dd5335302a.jpg

00:57:959 (1) – Try two circles

01:00:359 (1,2,3,4,1) – These objects look like they are going with the vocals. I consider myself a vocals guy, so I like seeing a rhythm like this. However, 01:01:859 (5,6) – not only go with the vocals, they go with the drum. In fact, they go so well with the drum, I really thought you were transitioning to that track of music, and so I expected to hit the drum note at 01:02:459 - . To make me not feel bad about missing this note, one option is to go with the drums and put a circle there, but I hope your intention is to go with the vocals which you certainly can do. In order for me to not want to hit the note at 01:02:459 - , you have to wear me down and make me want to take a break. A rhythm like this will do that: http://puu.sh/vwqTO/85505935af.jpg
01:11:009 (4,5,6) - ^

01:05:609 (2) – Try making this two 1/1 circles since you're note density is starting to become too low with the long slider at 01:06:209 (3) -
01:14:759 (1,2,3) - ^ similar complaint, though this time the solution might be to get some of the vocal notes at 01:16:109 – etc.

01:07:559 (1) – I can see some people liking that you go with the long vocal here using the long slider, and on an easier difficulty like this, it might actually work. However, it is way more conventional/easier to rank if you put more notes in this measure. Long sliders don't have many clicks, so they can easily lose the engagement of the player when held for so long. Consider a rhythm like this which has some amount of that held feeling the vocal has while still acknowledging some of the non-vocal tracks in the song: http://puu.sh/vwqLB/7a34598c10.jpg

01:12:209 (1,2) – clap hitsound is in the wrong place.

01:24:359 (1) – Since this last part is similar to the first part of the mod, see above.

[Normal]

00:56:759 (3,4,1) – Really just a minor preference, but I like putting the circle on this side: http://puu.sh/vwrlh/c442cb47ce.png

01:23:459 (4,5) – Consider these objects instead since 01:23:759 – is kind of strong: http://puu.sh/vwrtk/18f73aa1d9.png

[Hard]

00:05:759 (3,1) – I like that you put a 1/1 break here. The beginning is overall calm, and the break helps me recover and let more of the emphasis fall on the more important notes. The break is inconsistent with what you did at 00:00:959 (3,4,1) – though. Why not put more breaks at the beginning by deleting 00:01:409 (4) – and 00:03:809 (4) - ?

Believe it or not, I'm out of time, but I like the map/song and will do a little bit more.

00:10:109 – Strong guitar note here makes me wish this were clickable. I can see how you might be setting up to go with the drums, but I still think you should put a clickable object here since this wouldn't be the first time you put a sliderend on a strong sound in favor of the guitar like at 00:13:559 (1) – or 00:14:909 (2) - .
01:24:359 (1,2) - ^

01:06:059 (3,1) – This is one thing I really hate about osu. I totally see the reason behind you going with the drums, but look at how closely 01:02:609 (1,2,3,4,1,2,3,4,1,2) – follows the vocals. It's just so natural for me to want to go with the syncopation of the vocals and click at 01:06:209 - . But what am I supposed to do, make my choice of rhythm more important than yours? I mean, I feel like it is, but you'd feel the same way about yours. I just hate it when two strong tracks of the music don't match up and create this disagreement.

[Insane]

00:08:759 (2) – There is a feint guitar that starts here. I know you're following the drum, but making this two circles picks up those notes well.

00:20:759 (1) – This is what I see http://puu.sh/vwsij/87303163be.jpg. Please move this down to not overlap the HP bar.

00:25:559 (1) – Test out how it feels ctrl + G'ing this.

00:43:109 (3,4) – This is a pretty large jump relative to the previous rhythms like this. I didn't think the (4) note was that strong.

00:51:959 (1,4) – Try to avoid the overlap

01:03:809 (5,1) – jump feels weird. Singer's strong note is syncopated to the (5) circle and (1) isn't emphasized. Try reducing the jump into (1) to be less than the jump into (5).

01:27:209 (3) – This comment can apply to more than just this pattern. Notice how this note in the guitar has a significantly higher pitch and is held for longer than the previous guitar note at 01:26:609 (1) - . The (3) note feels different. Repetition of the flow doesn't feel expressive of that.

[Plus Ultra]

00:09:959 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) – Long spinners like this miss a lot of the cool notes that are playing in this section. :P

But really though, places like 00:11:009 (1) – or 00:14:009 (5) – are good opportunities to change the flow and contrast different sounds in the music through motion.

Good luck!
Topic Starter
Finshie

pinataman wrote:

Hi. Here from my queue. Hope this helps!
[Normal]

00:56:759 (3,4,1) – Really just a minor preference, but I like putting the circle on this side: http://puu.sh/vwrlh/c442cb47ce.png fixed

01:23:459 (4,5) – Consider these objects instead since 01:23:759 – is kind of strong: http://puu.sh/vwrtk/18f73aa1d9.png made 01:23:759 -clickable though i made the previous notes to slider since i feel like its too hard.

[Hard]

00:05:759 (3,1) – I like that you put a 1/1 break here. The beginning is overall calm, and the break helps me recover and let more of the emphasis fall on the more important notes. The break is inconsistent with what you did at 00:00:959 (3,4,1) – though. Why not put more breaks at the beginning by deleting 00:01:409 (4) – and 00:03:809 (4) - ? it was mentioned by previous modders if i wanted to have pause or notes but i guess having a pause is better here. removed those 2 notes.

Believe it or not, I'm out of time, but I like the map/song and will do a little bit more.

00:10:109 – Strong guitar note here makes me wish this were clickable. I can see how you might be setting up to go with the drums, but I still think you should put a clickable object here since this wouldn't be the first time you put a sliderend on a strong sound in favor of the guitar like at 00:13:559 (1) – or 00:14:909 (2) - .
01:24:359 (1,2) - ^ fixed. Made it like since i thought its weird to have a note after a long pause.

01:06:059 (3,1) – This is one thing I really hate about osu. I totally see the reason behind you going with the drums, but look at how closely 01:02:609 (1,2,3,4,1,2,3,4,1,2) – follows the vocals. It's just so natural for me to want to go with the syncopation of the vocals and click at 01:06:209 - . But what am I supposed to do, make my choice of rhythm more important than yours? I mean, I feel like it is, but you'd feel the same way about yours. I just hate it when two strong tracks of the music don't match up and create this disagreement. ok fixed this part. I kinda thought that this part is weird anyway and that slider.

[Insane]

00:08:759 (2) – There is a feint guitar that starts here. I know you're following the drum, but making this two circles picks up those notes well. I tihnk its fine. too many constant circles to click at the beginning feels not right.

00:20:759 (1) – This is what I see http://puu.sh/vwsij/87303163be.jpg. Please move this down to not overlap the HP bar. its not that close to the hp bar though? https://osu.ppy.sh/ss/7928604

00:25:559 (1) – Test out how it feels ctrl + G'ing this. too close and i like the flow its making now so no change.

00:43:109 (3,4) – This is a pretty large jump relative to the previous rhythms like this. I didn't think the (4) note was that strong. i almost used the same distance from here 00:41:159 (1,2) - with same sound but .2x lower. I dont think its that big? keeping for now.

00:51:959 (1,4) – Try to avoid the overlap fixed

01:03:809 (5,1) – jump feels weird. Singer's strong note is syncopated to the (5) circle and (1) isn't emphasized. Try reducing the jump into (1) to be less than the jump into (5). fixed

01:27:209 (3) – This comment can apply to more than just this pattern. Notice how this note in the guitar has a significantly higher pitch and is held for longer than the previous guitar note at 01:26:609 (1) - . The (3) note feels different. Repetition of the flow doesn't feel expressive of that. change the shape and increased sv a little

[Plus Ultra]

00:09:959 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) – Long spinners like this miss a lot of the cool notes that are playing in this section. :P

But really though, places like 00:11:009 (1) – or 00:14:009 (5) – are good opportunities to change the flow and contrast different sounds in the music through motion. Keeping everything for now. I cant think of a way to this since the sound just repeats and got louder so i made some part with bigger ds. Might change depending on future mods/

Good luck!
Thanks for mod!
Grrum
Hey, no kudosu since I just want to clarify my point about 00:20:759 (1) - . The overlap will happen on smaller screen sizes. See for yourself by going to options and setting the screen size to 1024 x 768. This is what I actually see, sorry for messing up the link: http://puu.sh/vx4KK/96480a3222.jpg
Topic Starter
Finshie

pinataman wrote:

Hey, no kudosu since I just want to clarify my point about 00:20:759 (1) - . The overlap will happen on smaller screen sizes. See for yourself by going to options and setting the screen size to 1024 x 768. This is what I actually see, sorry for messing up the link: http://puu.sh/vx4KK/96480a3222.jpg
forgot it looks different on 4:3. Fixed now thanks!
Vespirit

pinataman wrote:

Hi. Here from my queue. Hope this helps!

[HC's Advanced]

00:09:959 (1) – Slider ends don't really emphasize notes. Clicks do. The note at 00:10:109 – is strong enough to warrant a click. Try a rhythm like: http://puu.sh/vwpyG/ad6ae0409d.jpg would rather have this note unemphasized than (2), it doesnt feel as strong as the other notes imo
00:14:759 (1) - ^ ^
00:12:509 – Similar thing here. The melody is kind of strong here, and without me clicking this note, it's easy to lose the idea of what the melody is doing. Consider a rhythm like this: http://puu.sh/vwpDv/53747b238a.jpg i get you, added
00:16:409 (4,1) - ^ . Make (4) a circle and do the same kind of rhythm as a above suggestion. same

00:33:959 (1) – The slider is overlapping the HP bar a bit: https://puu.sh/vwpQH/dd5335302a.jpg. Move this down somehow. ok
00:42:059 (3) – ^ This isn't exactly overlapping, but it looks cluttered enough that it'd be nice if you could bring it down: https://puu.sh/vwpQH/dd5335302a.jpg hope its good now

00:57:959 (1) – Try two circles idk, like it better as a slider

01:00:359 (1,2,3,4,1) – These objects look like they are going with the vocals. I consider myself a vocals guy, so I like seeing a rhythm like this. However, 01:01:859 (5,6) – not only go with the vocals, they go with the drum. In fact, they go so well with the drum, I really thought you were transitioning to that track of music, and so I expected to hit the drum note at 01:02:459 - . To make me not feel bad about missing this note, one option is to go with the drums and put a circle there, but I hope your intention is to go with the vocals which you certainly can do. In order for me to not want to hit the note at 01:02:459 - , you have to wear me down and make me want to take a break. A rhythm like this will do that: http://puu.sh/vwqTO/85505935af.jpg added but instead of 2 circles i did a slider, dont want the map to get too hard
01:11:009 (4,5,6) - ^ ^

01:05:609 (2) – Try making this two 1/1 circles since you're note density is starting to become too low with the long slider at 01:06:209 (3) - i used that slider to make it stand out, it shouldnt effect what came before
01:14:759 (1,2,3) - ^ similar complaint, though this time the solution might be to get some of the vocal notes at 01:16:109 – etc. did this one, seems better to just map it

01:07:559 (1) – I can see some people liking that you go with the long vocal here using the long slider, and on an easier difficulty like this, it might actually work. However, it is way more conventional/easier to rank if you put more notes in this measure. Long sliders don't have many clicks, so they can easily lose the engagement of the player when held for so long. Consider a rhythm like this which has some amount of that held feeling the vocal has while still acknowledging some of the non-vocal tracks in the song: http://puu.sh/vwqLB/7a34598c10.jpg stayed with long slider, because it seems a weird transition to stop mapping vocals there

01:12:209 (1,2) – clap hitsound is in the wrong place. idk hitsounds were copied from highest diff

01:24:359 (1) – Since this last part is similar to the first part of the mod, see above. fixed

Good luck!
update, also recopied hitsounds
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59384
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5159,9959,14759,19559,35159,38759
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.000005

[Metadata]
Title:Peace Sign (TV Size)
TitleUnicode:ピースサイン (TV Size)
Artist:Kenshi Yonezu
ArtistUnicode:米津 玄師
Creator:Finshie
Version:HC's Advanced
Source:僕のヒーローアカデミア 2ndシーズン
Tags:boku no hero academia opening tv Size HydroCannon13
BeatmapID:1272916
BeatmapSetID:594429

[Difficulty]
HPDrainRate:4
CircleSize:3.4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.05
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bggggg2.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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359,-100,4,2,1,70,0,0
9959,-100,4,2,1,70,0,0
19559,-100,4,2,0,50,0,0
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84059,-100,4,2,1,70,0,0
84359,-100,4,2,1,70,0,0
89159,-100,4,2,1,70,0,0


[Colours]
Combo1 : 0,128,0
Combo2 : 238,34,51
Combo3 : 221,136,170
Combo4 : 136,85,170
Combo5 : 17,187,153
Combo6 : 238,153,102

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303,83,20759,2,0,P|365:49|444:74,2,157.5,2|2|0,0:0|0:0|0:0,0:0:0:0:
261,123,21809,1,0,0:0:0:0:
261,123,21959,6,0,L|141:111,1,105,2|0,0:0|0:0,0:0:0:0:
86,20,22559,2,0,L|190:9,1,105,0|0,0:0|0:0,0:0:0:0:
306,14,23159,2,0,B|358:17|358:17|409:4|409:4|466:8,1,157.5,2|2,0:0|0:0,0:0:0:0:
418,115,23909,2,0,P|391:159|384:211,1,105,0|0,0:0|0:0,0:0:0:0:
395,267,24359,6,0,P|320:247|250:279,2,157.5,2|2|0,0:0|0:0|0:0,0:0:0:0:
475,349,25559,2,0,P|508:298|483:196,2,157.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
421,355,26609,1,0,0:0:0:0:
421,355,26759,6,0,L|255:340,2,157.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
352,261,27959,2,0,L|186:246,1,157.5,2|2,0:0|0:0,0:0:0:0:
104,174,28709,2,0,P|149:140|199:131,1,105,2|0,0:0|0:0,0:0:0:0:
240,169,29159,6,0,P|218:109|261:22,1,157.5,4|2,0:0|0:0,0:0:0:0:
339,106,29909,2,0,P|390:120|454:112,1,105,2|0,0:0|0:0,0:0:0:0:
495,94,30359,2,0,B|490:149|490:149|493:198|493:198|489:254,1,157.5,2|2,0:0|0:0,0:0:0:0:
444,357,31109,2,0,P|479:367|511:369,2,52.5,0|2|0,0:0|0:0|0:0,0:0:0:0:
393,329,31559,6,0,L|284:338,1,105,2|0,0:0|0:0,0:0:0:0:
178,374,32159,2,0,L|73:364,1,105,0|2,0:0|0:0,0:0:0:0:
139,269,32759,2,0,P|182:216|165:118,1,157.5,2|2,0:0|0:0,0:0:0:0:
109,34,33509,2,0,L|215:31,1,105,0|0,0:0|0:0,0:0:0:0:
272,30,33959,6,0,P|346:22|430:43,1,157.5,2|2,0:0|0:0,0:0:0:0:
436,155,34709,2,0,L|426:259,1,105,2|0,0:0|0:0,0:0:0:0:
414,316,35159,6,0,B|337:300|337:332|257:316,1,157.5,2|2,0:0|0:0,0:0:0:0:
149,275,35909,2,0,L|142:344,2,52.5,0|2|0,0:0|0:0|0:0,0:0:0:0:
157,217,36359,2,0,P|86:247|12:224,2,157.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
219,119,37559,1,4,0:0:0:0:
290,210,37859,2,0,L|296:279,1,52.5,8|8,0:0|0:0,0:0:0:0:
405,295,38309,2,0,L|400:347,2,52.5,8|8|2,0:3|0:0|0:0,0:0:0:0:
410,237,38759,5,4,0:0:0:0:
481,145,39059,2,0,B|435:110|379:125|379:125|332:113|332:113|279:126,1,210,8|8,0:0|0:0,0:0:0:0:
173,170,39959,1,2,0:0:0:0:
247,258,40259,2,0,P|298:279|405:248,1,157.5,8|2,0:0|0:0,0:0:0:0:
423,206,40859,1,8,0:0:0:0:
320,151,41159,6,0,P|308:100|320:49,1,105,2|8,0:0|0:0,0:0:0:0:
363,11,41609,2,0,L|240:5,1,105,8|2,0:0|0:0,0:0:0:0:
200,0,42059,1,8,0:0:0:0:
108,69,42359,2,0,L|117:182,1,105,2|8,0:0|0:0,0:0:0:0:
135,228,42809,2,0,P|181:221|245:237,1,105,8|0,0:0|0:0,0:0:0:0:
287,261,43259,2,0,L|343:256,1,52.5,8|0,0:0|0:0,0:0:0:0:
396,249,43559,6,0,P|440:186|436:142,1,105,2|8,0:0|0:0,0:0:0:0:
426,104,44009,1,2,0:0:0:0:
323,160,44309,2,0,P|263:149|225:107,1,105,2|0,0:0|0:0,0:0:0:0:
219,63,44759,2,0,B|110:55|110:55,1,105,2|8,0:0|0:0,0:0:0:0:
56,53,45209,1,2,0:0:0:0:
11,159,45509,2,0,B|120:167,1,105,2|0,0:0|0:0,0:0:0:0:
168,190,45959,6,0,P|176:241|159:290,1,105,2|8,0:0|0:0,0:0:0:0:
126,338,46409,2,0,L|251:334,1,105,2|2,0:0|0:0,0:0:0:0:
288,333,46859,1,8,0:0:0:0:
398,296,47159,2,0,B|419:244|405:182|405:182,1,105,2|8,0:0|0:0,0:0:0:0:
394,136,47609,1,8,0:0:0:0:
356,26,47909,1,2,0:0:0:0:
356,26,48059,2,0,P|311:38|290:35,1,52.5,8|2,0:0|0:0,0:0:0:0:
249,25,48359,5,4,0:0:0:0:
185,121,48659,2,0,B|174:226|174:226|279:215,1,210,8|8,0:0|0:0,0:0:0:0:
371,147,49559,1,2,0:0:0:0:
431,244,49859,2,0,B|423:349|423:349|371:342,1,157.5,8|0,0:0|0:0,0:0:0:0:
316,322,50459,2,0,L|263:326,1,52.5,8|2,0:0|0:0,0:0:0:0:
205,326,50759,6,0,P|150:305|102:313,1,105,2|8,0:0|0:0,0:0:0:0:
53,338,51209,2,0,P|74:277|62:225,1,105,2|2,0:0|0:0,0:0:0:0:
48,183,51659,1,8,0:0:0:0:
4,79,51959,2,0,L|107:69,1,105,2|8,0:0|0:0,0:0:0:0:
167,71,52409,2,0,L|271:80,1,105,8|2,0:0|0:0,0:0:0:0:
328,88,52859,2,0,L|323:140,1,52.5,8|2,0:0|0:0,0:0:0:0:
319,198,53159,6,0,P|346:250|408:274,1,105,4|8,0:0|0:0,0:0:0:0:
442,282,53609,2,0,P|371:313|337:382,1,157.5,2|8,0:0|0:0,0:0:0:0:
229,339,54359,2,0,L|219:230,1,105,2|8,0:0|0:0,0:0:0:0:
213,176,54809,2,0,P|262:151|293:104,1,105,2|2,0:0|0:0,0:0:0:0:
300,54,55259,1,8,0:0:0:0:
184,58,55559,6,0,L|77:52,1,105,2|8,0:0|0:0,0:0:0:0:
41,96,56009,1,2,0:0:0:0:
10,145,56159,2,0,L|114:150,1,105,2|8,0:0|0:0,0:0:0:0:
215,210,56759,2,0,P|225:261|213:311,1,105,2|8,0:0|0:0,0:0:0:0:
172,353,57209,2,0,B|223:335|223:335|285:350|285:350,1,105,2|2,0:0|0:0,0:0:0:0:
327,365,57659,1,8,0:0:0:0:
421,239,57959,6,0,B|370:224|370:224,1,52.5,4|2,0:0|0:0,0:0:0:0:
253,119,58409,6,0,B|151:90|151:90,2,105,2|2|2,0:0|0:0|0:0,0:0:0:0:
253,119,60359,6,0,P|236:167|259:240,1,120.750002303124,4|8,0:0|0:0,0:0:0:0:
282,285,60809,1,2,0:0:0:0:
359,377,61109,1,2,0:0:0:0:
439,287,61409,2,0,L|427:153,1,120.750002303124,2|0,0:0|0:0,0:0:0:0:
420,106,61859,2,0,P|390:102|360:105,1,60.3750011515618,8|2,0:0|0:0,0:0:0:0:
308,134,62159,2,0,P|267:137|232:128,1,60.3750011515618,2|2,0:0|0:0,0:0:0:0:
147,65,62609,6,0,P|126:112|137:182,1,120.750002303124,2|0,0:0|0:0,0:0:0:0:
164,232,63059,1,8,0:0:0:0:
206,274,63209,2,0,L|331:280,1,120.750002303124,2|2,0:0|0:0,0:0:0:0:
377,247,63659,1,10,0:0:0:0:
403,192,63809,2,0,P|392:125|346:84,1,120.750002303124,0|0,0:0|0:0,0:0:0:0:
298,70,64259,1,8,0:0:0:0:
239,86,64409,2,0,L|122:128,1,120.750002303124,2|2,0:0|0:0,0:0:0:0:
71,156,64859,1,8,0:0:0:0:
177,212,65159,6,0,P|210:257|219:326,1,120.750002303124,4|8,0:0|0:0,0:0:0:0:
224,380,65609,2,0,L|342:333,1,120.750002303124,2|2,0:0|0:0,0:0:0:0:
424,252,66209,2,0,B|312:215|312:215|277:156,1,181.125003454685,2|8,0:0|0:0,0:0:0:0:
224,52,66959,2,0,L|142:75,1,60.3750011515618,2|0,0:0|0:0,0:0:0:0:
137,121,67259,2,0,L|80:139,1,60.3750011515618,8|0,0:0|0:0,0:0:0:0:
44,187,67559,6,0,P|61:327|227:265,1,362.250006909371,2|8,0:0|0:0,0:0:0:0:
261,157,68759,2,8,L|252:90,2,60.3750011515618,2|0|8,0:0|0:0|0:0,0:0:0:0:
355,277,69359,2,0,L|361:211,1,60.3750011515618,2|8,0:0|0:0,0:0:0:0:
392,165,69659,2,0,L|386:105,1,60.3750011515618,8|8,0:0|0:0,0:0:0:0:
372,44,69959,6,0,P|325:21|249:20,1,120.750002303124,4|8,0:0|0:0,0:0:0:0:
197,22,70409,1,2,0:0:0:0:
95,88,70709,1,2,0:0:0:0:
167,184,71009,2,0,B|290:211,1,120.750002303124,0|0,0:0|0:0,0:0:0:0:
344,219,71459,2,0,P|378:213|404:200,1,60.3750011515618,8|0,0:0|0:0,0:0:0:0:
459,185,71759,2,0,B|445:250,1,60.3750011515618,2|2,0:0|0:0,0:0:0:0:
364,332,72209,6,0,P|308:354|249:349,1,120.750002303124,0|0,0:0|0:0,0:0:0:0:
193,324,72659,1,8,0:0:0:0:
163,271,72809,2,0,L|172:147,1,120.750002303124,2|2,0:0|0:0,0:0:0:0:
185,91,73259,1,8,0:0:0:0:
235,59,73409,2,0,B|285:49|285:49|354:63,1,120.750002303124,2|0,0:0|0:0,0:0:0:0:
393,108,73859,1,8,0:0:0:0:
425,158,74009,2,0,P|432:240|417:279,1,120.750002303124,2|2,0:0|0:0,0:0:0:0:
387,326,74459,1,8,0:0:0:0:
276,374,74759,6,0,L|152:369,1,120.750002303124,4|8,0:0|0:0,0:0:0:0:
111,327,75209,2,0,P|99:268|127:209,1,120.750002303124,2|2,0:0|0:0,0:0:0:0:
218,141,75809,2,0,P|153:99|88:107,1,120.750002303124,2|2,0:0|0:0,0:0:0:0:
51,108,76259,2,0,L|25:162,1,60.3750011515618,8|0,0:0|0:0,0:0:0:0:
31,222,76559,2,0,L|5:276,2,60.3750011515618,2|2|8,0:0|0:0|0:0,0:0:0:0:
256,192,77009,12,2,78359,0:0:0:0:
87,267,79259,6,0,L|95:207,1,60.3750011515618,8|8,0:0|0:0,0:0:0:0:
138,162,79559,2,0,P|185:178|263:171,1,120.750002303124,4|8,0:0|0:0,0:0:0:0:
313,157,80009,1,2,0:0:0:0:
420,102,80309,2,0,L|432:184,1,60.3750011515618,2|8,0:0|0:0,0:0:0:0:
452,217,80609,2,0,B|433:335|433:335|366:359,1,181.125003454685,0|8,0:0|0:0,0:0:0:0:
314,362,81209,2,0,B|225:380|225:334|124:370,1,181.125003454685,2|8,0:0|0:0,0:0:0:0:
61,270,81959,6,0,L|65:143,1,120.750002303124,4|8,0:0|0:0,0:0:0:0:
68,89,82409,2,0,P|117:120|237:70,1,181.125003454685,2|8,0:0|0:0,0:0:0:0:
316,3,83159,1,4,0:0:0:0:
384,102,83459,1,2,0:0:0:0:
452,201,83759,2,0,L|438:276,1,60.3750011515618,8|8,0:0|0:0,0:0:0:0:
312,351,84359,5,4,0:0:0:0:
312,351,84509,2,0,L|292:247,1,105,0|2,0:0|0:0,0:0:0:0:
270,145,85109,1,2,0:0:0:0:
177,195,85409,2,0,P|165:238|184:309,2,105,2|2|2,0:0|0:0|0:0,0:0:0:0:
226,101,86309,2,0,L|171:90,1,52.5,2|8,0:0|0:0,0:0:0:0:
127,56,86609,6,0,L|24:76,1,105,2|2,0:0|0:0,0:0:0:0:
6,131,87059,1,8,0:0:0:0:
33,182,87209,2,0,L|135:202,1,105,2|2,0:0|0:0,0:0:0:0:
191,218,87659,2,0,P|199:265|196:291,1,52.5,8|0,0:0|0:0,0:0:0:0:
180,324,87959,2,0,P|153:325|128:331,2,52.5,2|2|12,0:0|0:0|0:0,0:0:0:0:
232,349,88409,1,2,0:0:0:0:
282,321,88559,2,0,L|343:298,1,52.5,2|8,0:0|0:0,0:0:0:0:
362,254,88859,2,0,L|423:231,1,52.5,8|8,0:0|0:0,0:0:0:0:
448,191,89159,5,2,0:0:0:0:
Eldergleam
hello, i appear here for random meta check, and also your map song same as me, but different version https://osu.ppy.sh/s/574119 (checked meta by IamKwaN)


Unicode Title: ピースサイン
Romanised Title: Peace Sign
Unicode Artist: 米津玄師
Romanised Artist: Kenshi Yonezu
Source: 僕のヒーローアカデミア or 僕のヒーローアカデミア 第2期

References:
http://heroaca.com/music.html
https://www.youtube.com/watch?v=tEPneR3KFK8
http://reissuerecords.net/profile/
https://www.toho.co.jp/anime/2017/heroaca2.html

no kudosu and good luck!
Topic Starter
Finshie

Eldergleam wrote:

hello, i appear here for random meta check, and also your map song same as me, but different version https://osu.ppy.sh/s/574119 (checked meta by IamKwaN)


Unicode Title: ピースサイン
Romanised Title: Peace Sign
Unicode Artist: 米津玄師
Romanised Artist: Kenshi Yonezu
Source: 僕のヒーローアカデミア or 僕のヒーローアカデミア 第2期

References:
http://heroaca.com/music.html
https://www.youtube.com/watch?v=tEPneR3KFK8
http://reissuerecords.net/profile/
https://www.toho.co.jp/anime/2017/heroaca2.html

no kudosu and good luck!
Thanks for the help! good luck with your mapset too :D
Eir_DELETED
from #modreqs

General

  1. dont need to insert space between 米津 and 玄師 on Unicode Artist.

    Eldergleam wrote:

    Unicode Artist: 米津玄師

Normal

  1. In term of Normal, sv0.8 is kinda slow i think. can you try to increase to 0.9? i feel all object is close a bit due to lower sv
  2. 00:00:359 - remove green line. it's unrankable.

    Ranking Criteria wrote:

    No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.
  3. 00:08:759 (4) - add NC since better to add NC on 2 mesure i guess
  4. 00:18:359 - more suit to be sample set drum whistle than Finish imo
  5. 00:19:559 - 00:37:109 - should be better to avoid same rhythm on the part cuz of monotonous so much.
    For instance, in case i am you, 00:32:309 (2) - removed and 00:31:559 (1) - to be reverse slider since i wanna beat strong vocal on 00:32:459 - and expand rhythm pattern. Then rest is changed to be consistency some corresponding parts i guess.
  6. 00:35:909 (4,1) - blanket properly

HC's Advanced

  1. 00:00:359 - same as Normal. please remove green line
  2. 00:18:359 - more suit to be sample set drum whistle than Finish imo
  3. 00:42:059 (3) - touching HP bar xd it's safer to avoid the overlap on lower diffculty
  4. 00:52:409 (5,6) - i feel weird rhythm pattern. can you try to use it below?
  5. 00:58:409 (1) - dont need to add NC
  6. 01:09:059 - should be better to be clickable this strong vocal since you tend to pick up vocals at all sections.
  7. 01:17:009 - add circle and start spinner at 01:17:159 - . it's justa my preference.

i have to go to bed early...zzz (in case you hope me mod rest, freely poke me)

Good Luck
Topic Starter
Finshie

joker- wrote:

from #modreqs

General

  1. dont need to insert space between 米津 and 玄師 on Unicode Artist.

    Eldergleam wrote:

    Unicode Artist: 米津玄師 fixed

Normal

  1. In term of Normal, sv0.8 is kinda slow i think. can you try to increase to 0.9? i feel all object is close a bit due to lower sv made it .85
  2. 00:00:359 - remove green line. it's unrankable. yea i was copying hitsounds thats why that happened. Fixed now.

    Ranking Criteria wrote:

    No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.
  3. 00:08:759 (4) - add NC since better to add NC on 2 mesure i guess fixed
  4. 00:18:359 - more suit to be sample set drum whistle than Finish imo fixed
  5. 00:19:559 - 00:37:109 - should be better to avoid same rhythm on the part cuz of monotonous so much.
    For instance, in case i am you, 00:32:309 (2) - removed and 00:31:559 (1) - to be reverse slider since i wanna beat strong vocal on 00:32:459 - and expand rhythm pattern. Then rest is changed to be consistency some corresponding parts i guess. remapped this whole part. should be ok now.
  6. 00:35:909 (4,1) - blanket properly got changed from mod above


i have to go to bed early...zzz (in case you hope me mod rest, freely poke me)

Good Luck
Thanks for mod! feel free to continue :D
eeezzzeee
I AM HERE

Focusing on low diffs as you requested

[Normal]
feels super repetitive, even all the sliders are copy paste straight lines. but whatever its normal lel
  1. 00:00:359 (1) - try adding a finish at the start
  2. 00:09:959 - 00:12:209 - delete ur current NC's and put NC on these so you don't end up with a random 1 object combo 00:13:559 (1) -
  3. 00:41:609 (2) - clap instead of whistle, its the same as 00:42:809 (4) -
  4. 00:43:559 (1) - maybe like this would flow better considering the placement of the next object http://puu.sh/vLdin/800a0e9fb9.jpg idk i guess it breaks the whole copy pasta sliders style but really the flow is much better
  5. 00:46:409 (2) - clap instead of whistle
  6. 00:49:559 (3) - same as 00:43:559 (1) -
  7. 00:51:209 (2) - clap instead
  8. 01:00:359 (1,2) - not a great rhythm cuz the vocal and drum is at the red tick 01:00:809 - and theres basically nothing on the white tick where slider 2 begins. maybe like this http://puu.sh/vLdCr/9e0b8cc25b.jpg
  9. 01:03:659 (2) - delete extra whistle
  10. 01:09:959 (1,2) - same as 01:00:359 (1,2) -
  11. 01:27:959 (1) - maybe 1/1 slider + 1/2 circle would be better since there is strong finish sound at the white tick http://puu.sh/vLdU2/1283cf8e64.jpg
[HC's Advanced]
good diff
  1. 00:00:359 (1) - try adding a finish at the beginning
  2. 00:12:509 (1,2,3,4,5) - try to make them flow into each other for better aesthetics http://puu.sh/vLeh0/822625988b.jpg (green is what u had red is what im suggesting)
  3. 00:14:009 (5) - this shape does not fit with the rest of the combo, they were all straight sliders and now we get this super curvy one lol
  4. 00:46:409 (2) - clap instead of whistle
  5. 00:49:859 (4,5) - try just using a 2/1 slider here so it can be the same as 00:48:659 (2) -
  6. 00:51:209 (2) - clap instead of whistle
  7. 00:58:409 (1) - dont need to NC this
  8. 01:03:659 (4) - delete extra whistle
  9. 01:08:759 (2,3) - this flow might be confusing for beginners since slider 3 the tail is closer than the head. maybe like this would be better http://puu.sh/vLeU5/ba068bddf5.jpg
  10. 01:22:409 (2) - sounds like theres strong vocal at the red tick 01:22:709 - so maybe shorten the slider to end there and add a circle at 01:22:859 -
  11. 01:26:309 (5,1,2,3,4,5,6,7) - really long chain of notes, maybe change the end like this http://puu.sh/vLeXO/0bdcdf0d8e.jpg
[Hard]
probably the same hitsounds stuff as what i suggested for the other diffs

pretty nice diff. flow is great
  1. 00:06:359 (1,2,3,4,1,2,3,4) - what happened to the ds? so small
  2. 00:27:209 (2,3) - these are overlapping because of stacking, should fix that aesthetics
  3. 00:28:409 (2,3) - ^
  4. 00:48:359 (1,2,3,4,1,2,3,4) - the rhythm here doesn't sound right considering the vocals at this part have it starting at 00:49:859 - . maybe try like this http://puu.sh/vLfAo/7fb7f38a59.jpg
  5. 01:01:859 (2,3) - ctrl+g both individually would flow better imo http://puu.sh/vLfG2/9928f946d7.jpg
took a quick look at Insane and Plus Ultra, nice and clean mapping style. good mapset!
that's all from me, good luck! c:
Eir_DELETED
im back again

Normal

  1. 00:08:309 - why you dont beat this sound in spite of you are taking same a short break with 00:04:859 - ?
    i recommend to add circle as well. and you dont forget add hitsound with the circle.
    Additionally, if you fixed as it is, can you try to change 00:08:759 (1) - to 3/2 slider? i feel kinda awkward twice circles on the calm part since you dont have to insert 1 mesure in my thought on here and i want you to beat the drum (00:09:209 - ). the reason why you tend to beat drum/kick sound primary, then more nicely so that i guess.
  2. joker- wrote:

    00:08:759 (4) - add NC since better to add NC on 2 measures i guess
    Sorry a lot about this, it's a just my link error... i suck lel
    add NC: 00:07:559 - 00:09:959 (2) - 00:12:209 (3) -
    remove NC: 00:08:759 - 00:11:009 (1) - 00:13:559 (1) -
    that's correct... probably tho
  3. 00:17:009 (1) - unsnapped
  4. 00:19:559 - 00:36:059 - and i have to apologize you again in order to lack of description and error my fkn grammar and vocabulary...i dont mean to "plz change to 3/2 reverse slider at almost all.", correctly "you try to judge yourself to change it or not on the section." can you look at the image?
    i meant that i wanted you to be the rhythm pattern like this. for example, 00:23:909 - put circle as your pre-pattern since "the reason why you tend to beat drum/kick sound primary". based on the thought, more better to beat this kick sound.
  5. 01:24:359 (1,2,3,4,1,2) - 00:09:959 (2,3,1,2,3,4) - can y unify rhythm pattern each other? strictly listening, there are different a musical scale. however more suitable to be same rhythm pattern on lowest diff for playing beginner. i recommend to unify previous part to later part.

Hard

  1. 00:09:959 (1,2,3,4,1) - look very nice aesthetic, although concern about these distances. 00:10:409 (3) - you emphasize the sound and you dont on 00:11:009 (1) - . i suggest you gain distance to emphasize like 00:15:809 (1) - .
  2. 00:18:359 (1) - missing whistle.
  3. 00:19:559 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - same as Normal. you dont have to be bound by consistency hardly. Too continuing same rhythm pattern bored players. you try to think more "should be consistent or not" on every sections. As a tip to be consistent, you look at upper image which i suggested a rhythm pattern on Normal. Hope it help to you. (not meaning to make same rhythm as Normal, thy are justa kind of reference how to make consistency)
  4. 00:50:159 (3,4,1) - why these distances are same? should be better to emphasize only 00:50:759 (1) -
  5. 01:12:059 (4,1) - Hmm... there are awkward pattern i guess. try to unify with 01:02:459 (4,1) -

Insane

  1. 00:15:209 (4) - if you are following melodies, more better to replace the slider not stack for pressing strong guitar sound
  2. 00:18:359 (1) - same as normal
  3. 00:54:659 (2) - it's not off-screen. however better to move upper a bit for safer
  4. 01:28:259 - you try to replace 1/2 slider + circle in order to be clickable symbol sound about harder diffs
  5. 01:29:159 (6) - Add NC like other diffs and it's kinda overdone imo. i know what you wanna gain more distance on here, however this sound is weaker than 01:28:859 (4,5) - .

Plus Ultra

  1. How does meaning of diff name lel
  2. 00:05:159 (1) - more distance on here since differentiate with 00:01:559 (1,1,1) -
  3. 00:38:459 (5,6) - it's a just my preference. can you change to sample-drum Finish? more suitable in my thought. same as others.
  4. 01:29:159 (4) - same as insane

Your mapping style is perfect on aesthetic stuffs and pp.
if you get more sophisticated rhythm pattern, you will be experienced mapper in not-so-distant future i guess.
If you have any questions for my shitty mod, call me irc or PM. i will answer with your ones~

I’m counting on you get ranked map seriously :D
GOOD LUCK ☆
TyrantsEye2014
ako bahala sa hitsounds
[Insane]
  1. 00:41:609 (3) - remove clap. whistle nalang
  2. 00:42:809 (2) - remove whistle tapos dito nalang lagay 00:43:109 (3) -
  3. 00:47:609 (2) - remove whistle
  4. 00:52:559 (3) - ^
  5. 00:55:259 (4) - ^
  6. 01:02:159 (3) - ^
  7. 01:03:659 (4) - ^
  8. 00:53:759 (3) - ^ tapos dito nalang din yung whistle 00:53:759 (3) -
  9. 01:06:659 (2,4) - whistle naman dito tapos tanggalin na whistle 01:06:959 (3) -
  10. 01:08:609 (5,6,1) - whistle nalang instead of clap
  11. 01:23:759 (3,4) - ops. bakit di nalang kaya stack ung 01:23:759 (3) - sa 01:23:009 (5) - at ung 01:23:909 (4) - sa 01:22:259 (2) - ??
[Plus Ultra]
  1. 00:09:209 (2) - clap nlng instead of whistle
  2. 00:18:359 (1) - bakit may sampleset na drum? gawin mo nalang auto tapos whistle
  3. 00:42:959 (4) - remove whistle tapos sa 00:43:109 (5) - lagay. mas okay
  4. 00:41:009 (5) - remove whistle
  5. 00:47:759 (1) - ^
  6. 00:48:959 (4) - remove whistle nalang din dito tapos sa 00:48:959 (4) - nalang
  7. 00:49:409 (6) - ^ tapos dito nalang ung whistle 00:50:009 (3) - at 00:50:159 (4) -
  8. 00:50:609 (6) - remove whistle
  9. 00:52:409 (4) - whistle nalang tapos tanggal whistle dito 00:52:559 (1) -
  10. 00:55:409 (5) - remove whistle
  11. 00:56:159 (4) - ^
  12. 00:56:609 (7) - ^
  13. 00:57:359 (4) - ^
  14. 01:02:159 (4) - ^
  15. 01:03:659 (5) -
  16. 01:02:609 (7) - ops. pwede mo stack to sa 01:01:859 (2) - :D
  17. 01:06:809 (3) - whistle naman dito at 01:07:109 (5) - then remove na dito 01:06:959 (4) -
  18. 01:08:159 (3) - whistle
  19. 01:11:609 (3) - ^ tapos dito tanggalin na 01:11:759 (4) -
  20. 01:16:409 (3) - ^ tapos dito tanggalin na 01:16:559 (4) -
  21. 01:17:759 (3) - ^
sensya na sa mukhang tangang mod xd
KantanDez
modder aq?
paasa bigyan moko kd
Topic Starter
Finshie

joker- wrote:

im back again

Normal

  1. 00:08:309 - why you dont beat this sound in spite of you are taking same a short break with 00:04:859 - ?
    i recommend to add circle as well. and you dont forget add hitsound with the circle.
    Additionally, if you fixed as it is, can you try to change 00:08:759 (1) - to 3/2 slider? i feel kinda awkward twice circles on the calm part since you dont have to insert 1 mesure in my thought on here and i want you to beat the drum (00:09:209 - ). the reason why you tend to beat drum/kick sound primary, then more nicely so that i guess. yea its better now with note+3/2
  2. joker- wrote:

    00:08:759 (4) - add NC since better to add NC on 2 measures i guess
    Sorry a lot about this, it's a just my link error... i suck lel I didnt realized 00:07:559 (1) - was on 3rd measure already thats why i got confused :x all fixed not ur fault xd
    add NC: 00:07:559 - 00:09:959 (2) - 00:12:209 (3) -
    remove NC: 00:08:759 - 00:11:009 (1) - 00:13:559 (1) -
    that's correct... probably tho
  3. 00:17:009 (1) - unsnapped fixed
  4. 00:19:559 - 00:36:059 - and i have to apologize you again in order to lack of description and error my fkn grammar and vocabulary...i dont mean to "plz change to 3/2 reverse slider at almost all.", correctly "you try to judge yourself to change it or not on the section." can you look at the image?
    i meant that i wanted you to be the rhythm pattern like this. for example, 00:23:909 - put circle as your pre-pattern since "the reason why you tend to beat drum/kick sound primary". based on the thought, more better to beat this kick sound.
  5. 01:24:359 (1,2,3,4,1,2) - 00:09:959 (2,3,1,2,3,4) - can y unify rhythm pattern each other? strictly listening, there are different a musical scale. however more suitable to be same rhythm pattern on lowest diff for playing beginner. i recommend to unify previous part to later part.

Hard

  1. 00:09:959 (1,2,3,4,1) - look very nice aesthetic, although concern about these distances. 00:10:409 (3) - you emphasize the sound and you dont on 00:11:009 (1) - . i suggest you gain distance to emphasize like 00:15:809 (1) - . fixed most of it.
  2. 00:18:359 (1) - missing whistle. fixed
  3. 00:19:559 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - same as Normal. you dont have to be bound by consistency hardly. Too continuing same rhythm pattern bored players. you try to think more "should be consistent or not" on every sections. As a tip to be consistent, you look at upper image which i suggested a rhythm pattern on Normal. Hope it help to you. (not meaning to make same rhythm as Normal, thy are justa kind of reference how to make consistency)
  4. 00:50:159 (3,4,1) - why these distances are same? should be better to emphasize only 00:50:759 (1) - fixed
  5. 01:12:059 (4,1) - Hmm... there are awkward pattern i guess. try to unify with 01:02:459 (4,1) - fixed

Insane

  1. 00:15:209 (4) - if you are following melodies, more better to replace the slider not stack for pressing strong guitar sound fixed
  2. 00:18:359 (1) - same as normal fixed
  3. 00:54:659 (2) - it's not off-screen. however better to move upper a bit for safer fixed.
  4. 01:28:259 - you try to replace 1/2 slider + circle in order to be clickable symbol sound about harder diffs applied
  5. 01:29:159 (6) - Add NC like other diffs and it's kinda overdone imo. i know what you wanna gain more distance on here, however this sound is weaker than 01:28:859 (4,5) - . nerfed and NC'd

Plus Ultra

  1. How does meaning of diff name lel its a term mostly used in the anime :v
  2. 00:05:159 (1) - more distance on here since differentiate with 00:01:559 (1,1,1) - moved down alittle
  3. 00:38:459 (5,6) - it's a just my preference. can you change to sample-drum Finish? more suitable in my thought. same as others. ok. applied to all diffs
  4. 01:29:159 (4) - same as insane nerfed and Nc'd

Normal and Hard should be fine now i feel like. I cant really make it not so boring since that sounds really repetitive to me. (00:19:559 - 00:37:559 -) Half of it used to be a break because i really dont wanna map that part :x

Your mapping style is perfect on aesthetic stuffs and pp.
if you get more sophisticated rhythm pattern, you will be experienced mapper in not-so-distant future i guess.
If you have any questions for my shitty mod, call me irc or PM. i will answer with your ones~

I’m counting on you get ranked map seriously :D
GOOD LUCK ☆
Thanks again for mods! :) :D
Topic Starter
Finshie

eeezzzeee wrote:

I AM HERE

Focusing on low diffs as you requested

[Normal]
feels super repetitive, even all the sliders are copy paste straight lines. but whatever its normal lel
  1. 00:00:359 (1) - try adding a finish at the start applied
  2. 00:09:959 - 00:12:209 - delete ur current NC's and put NC on these so you don't end up with a random 1 object combo 00:13:559 (1) - got fixed from joker's mod
  3. 00:41:609 (2) - clap instead of whistle, its the same as 00:42:809 (4) - applied
  4. 00:43:559 (1) - maybe like this would flow better considering the placement of the next object http://puu.sh/vLdin/800a0e9fb9.jpg idk i guess it breaks the whole copy pasta sliders style but really the flow is much better yea idk it looks really weird to me and my flow i have isnt that bad so im gonna keep it.
  5. 00:46:409 (2) - clap instead of whistle applied
  6. 00:49:559 (3) - same as 00:43:559 (1) - i guess i could make this vertical instead.
  7. 00:51:209 (2) - clap instead applied
  8. 01:00:359 (1,2) - not a great rhythm cuz the vocal and drum is at the red tick 01:00:809 - and theres basically nothing on the white tick where slider 2 begins. maybe like this http://puu.sh/vLdCr/9e0b8cc25b.jpg Applied. This sounds better
  9. 01:03:659 (2) - delete extra whistle fixed
  10. 01:09:959 (1,2) - same as 01:00:359 (1,2) - applied
  11. 01:27:959 (1) - maybe 1/1 slider + 1/2 circle would be better since there is strong finish sound at the white tick http://puu.sh/vLdU2/1283cf8e64.jpg applied. Also added finish
[Hard]
probably the same hitsounds stuff as what i suggested for the other diffs

pretty nice diff. flow is great
  1. 00:06:359 (1,2,3,4,1,2,3,4) - what happened to the ds? so small fixed
  2. 00:27:209 (2,3) - these are overlapping because of stacking, should fix that aesthetics fixed
  3. 00:28:409 (2,3) - ^ fixed
  4. 00:48:359 (1,2,3,4,1,2,3,4) - the rhythm here doesn't sound right considering the vocals at this part have it starting at 00:49:859 - . maybe try like this http://puu.sh/vLfAo/7fb7f38a59.jpg fixed
  5. 01:01:859 (2,3) - ctrl+g both individually would flow better imo http://puu.sh/vLfG2/9928f946d7.jpg Applied
took a quick look at Insane and Plus Ultra, nice and clean mapping style. good mapset!
that's all from me, good luck! c:
Thanks for mod!
Topic Starter
Finshie

TyrantsEye2014 wrote:

ako bahala sa hitsounds
[Insane]
  1. 00:41:609 (3) - remove clap. whistle nalang
  2. 00:42:809 (2) - remove whistle tapos dito nalang lagay 00:43:109 (3) -
  3. 00:47:609 (2) - remove whistle
  4. 00:52:559 (3) - ^
  5. 00:55:259 (4) - ^
  6. 01:02:159 (3) - ^
  7. 01:03:659 (4) - ^
  8. 00:53:759 (3) - ^ tapos dito nalang din yung whistle 00:53:759 (3) -
  9. 01:06:659 (2,4) - whistle naman dito tapos tanggalin na whistle 01:06:959 (3) -
  10. 01:08:609 (5,6,1) - whistle nalang instead of clap
  11. 01:23:759 (3,4) - ops. bakit di nalang kaya stack ung 01:23:759 (3) - sa 01:23:009 (5) - at ung 01:23:909 (4) - sa 01:22:259 (2) - ?? ops lumapit ung 3 masyado sa 01:23:459 (2) - saka us2 q tong patern xd
[Plus Ultra]
  1. 00:09:209 (2) - clap nlng instead of whistle ah. masyado malks clap para dyan
  2. 00:18:359 (1) - bakit may sampleset na drum? gawin mo nalang auto tapos whistle sabi ih :( saka kahawig tunog
  3. 00:42:959 (4) - remove whistle tapos sa 00:43:109 (5) - lagay. mas okay
  4. 00:41:009 (5) - remove whistle
  5. 00:47:759 (1) - ^
  6. 00:48:959 (4) - remove whistle nalang din dito tapos sa 00:48:959 (4) - nalang
  7. 00:49:409 (6) - ^ tapos dito nalang ung whistle 00:50:009 (3) - at 00:50:159 (4) -
  8. 00:50:609 (6) - remove whistle
  9. 00:52:409 (4) - whistle nalang tapos tanggal whistle dito 00:52:559 (1) - keeping the clap. lakas ih ewe
  10. 00:55:409 (5) - remove whistle
  11. 00:56:159 (4) - ^
  12. 00:56:609 (7) - ^
  13. 00:57:359 (4) - ^
  14. 01:02:159 (4) - ^
  15. 01:03:659 (5) -
  16. 01:02:609 (7) - ops. pwede mo stack to sa 01:01:859 (2) - :D malayo din xD kaya ang pangit tuloy hah
  17. 01:06:809 (3) - whistle naman dito at 01:07:109 (5) - then remove na dito 01:06:959 (4) -
  18. 01:08:159 (3) - whistle
  19. 01:11:609 (3) - ^ tapos dito tanggalin na 01:11:759 (4) -
  20. 01:16:409 (3) - ^ tapos dito tanggalin na 01:16:559 (4) -
  21. 01:17:759 (3) - ^
sensya na sa mukhang tangang mod xd
No Reply = Fixed. Salamat kaibigan.
Vespirit

joker- wrote:

from #modreqs

HC's Advanced

  1. 00:00:359 - same as Normal. please remove green line fixed
  2. 00:18:359 - more suit to be sample set drum whistle than Finish imo idk, hitsounds were copied from higher diffs
  3. 00:42:059 (3) - touching HP bar xd it's safer to avoid the overlap on lower diffculty moved it down a little
  4. 00:52:409 (5,6) - i feel weird rhythm pattern. can you try to use it below?
    i used the suggestion, but without the final circle, it might be too many 1/2 in a row
  5. 00:58:409 (1) - dont need to add NC removed
  6. 01:09:059 - should be better to be clickable this strong vocal since you tend to pick up vocals at all sections. maybe 2 stacked circles works?
  7. 01:17:009 - add circle and start spinner at 01:17:159 - . it's justa my preference. i think its better for the spinner to start without a circle, so the spinner starts when the held vocal does

i have to go to bed early...zzz (in case you hope me mod rest, freely poke me)

Good Luck

eeezzzeee wrote:

I AM HERE

Focusing on low diffs as you requested

[HC's Advanced]
good diff
  1. 00:00:359 (1) - try adding a finish at the beginning fixed with recopy of hitsounds
  2. 00:12:509 (1,2,3,4,5) - try to make them flow into each other for better aesthetics http://puu.sh/vLeh0/822625988b.jpg (green is what u had red is what im suggesting) attempted a fix
  3. 00:14:009 (5) - this shape does not fit with the rest of the combo, they were all straight sliders and now we get this super curvy one lol cant find a way to make it fit without being curvy, but its not as bad now
  4. 00:46:409 (2) - clap instead of whistle hitsounds were copied
  5. 00:49:859 (4,5) - try just using a 2/1 slider here so it can be the same as 00:48:659 (2) - then it doesnt really emphasize the strong vocal on what would be a sliderend
  6. 00:51:209 (2) - clap instead of whistle hs copied
  7. 00:58:409 (1) - dont need to NC this fixed by mod above
  8. 01:03:659 (4) - delete extra whistle hs copied
  9. 01:08:759 (2,3) - this flow might be confusing for beginners since slider 3 the tail is closer than the head. maybe like this would be better http://puu.sh/vLeU5/ba068bddf5.jpg used the suggestion
  10. 01:22:409 (2) - sounds like theres strong vocal at the red tick 01:22:709 - so maybe shorten the slider to end there and add a circle at 01:22:859 - good idea
  11. 01:26:309 (5,1,2,3,4,5,6,7) - really long chain of notes, maybe change the end like this http://puu.sh/vLeXO/0bdcdf0d8e.jpg
changed it a little, but made the gap a slider because the sound is held

took a quick look at Insane and Plus Ultra, nice and clean mapping style. good mapset!
that's all from me, good luck! c:
lots of changes
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59384
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5159,9959,14759,19559,35159,38759
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.000005

[Metadata]
Title:Peace Sign
TitleUnicode:ピースサイン
Artist:Kenshi Yonezu
ArtistUnicode:米津玄師
Creator:Finshie
Version:HC's Advanced
Source:僕のヒーローアカデミア 第2期
Tags:boku no hero academia opening tv Size HydroCannon13
BeatmapID:1272916
BeatmapSetID:594429

[Difficulty]
HPDrainRate:4
CircleSize:3.4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.05
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bggggg2.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
359,300,4,2,1,70,1,0
9959,-100,4,2,1,70,0,0
19559,-100,4,2,0,50,0,0
37559,-100,4,2,1,50,0,0
38759,-100,4,2,1,60,0,0
59459,-100,4,2,1,5,0,0
59759,-100,4,2,1,30,0,0
59909,-100,4,2,1,60,0,0
60284,-100,4,2,1,5,0,0
60359,-86.9565217391304,4,2,1,70,0,1
84059,-100,4,2,1,70,0,0
84359,-100,4,2,1,70,0,0
89159,-100,4,2,1,70,0,0


[Colours]
Combo1 : 0,128,0
Combo2 : 238,34,51
Combo3 : 221,136,170
Combo4 : 136,85,170
Combo5 : 17,187,153
Combo6 : 238,153,102

[HitObjects]
205,112,359,6,0,L|321:101,1,105,4|0,1:0|0:0,0:0:0:0:
424,90,959,1,0,0:0:0:0:
296,282,1559,1,2,0:0:0:0:
296,282,1859,2,0,L|85:262,1,210,0|2,0:0|0:0,0:0:0:0:
17,169,2759,6,0,L|124:158,1,105,2|0,0:0|0:0,0:0:0:0:
212,86,3359,1,0,0:0:0:0:
426,171,3959,1,2,0:0:0:0:
426,171,4259,2,0,L|406:386,1,210,0|2,0:0|0:0,0:0:0:0:
305,323,5159,6,0,L|295:219,1,105,4|0,1:0|0:0,0:0:0:0:
278,103,5759,1,2,0:0:0:0:
63,16,6359,1,2,0:0:0:0:
63,16,6659,2,0,L|40:242,1,210,0|2,0:0|0:0,0:0:0:0:
75,335,7559,6,0,P|120:361|225:327,2,157.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
146,243,8759,2,0,P|217:214|288:243,1,157.5,2|2,0:0|0:0,0:0:0:0:
288,243,9959,6,0,L|293:179,1,52.5,4|2,0:0|0:0,0:0:0:0:
304,75,10409,1,2,0:0:0:0:
198,27,10709,1,2,0:0:0:0:
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Cheesecake
hi there from the /r/osumapping

[Normal]

  1. 00:07:559 (1,2,3) - You might want to space this out horizontally a bit more, to a baby player the way that the tail of 00:07:559 (1) - points to 00:08:759 (3) - might be a bit misleading
  2. 00:17:609 (2,3) - Try and avoid small overlaps like this, they don't look great.
  3. 00:53:459 (2,3) - ^
  4. 00:58:709 (2) - You could make this two circles so those notes stand out more
  5. 01:08:759 (3,1) - This is pretty yikes
[HC's Advanced]

  1. 00:07:559 (1,2) - When you go for obvious blankets like this it's good to make them perfect
  2. 00:30:359 (3) - Might as well space the red nodes out more to make the slider visually impactful, right now there's barely any wiggle lol
  3. 00:48:659 (2,4) - These are really out of place visually, try and stick to the slider styles you've been using previously
[Hard]

  1. 00:00:959 (3,1) - Not really a fan of this, the stacking makes it quite ugly. Keep it unstacked like the rest of these patterns in this section
  2. 00:11:609 (3) - Stack error
  3. 00:14:459 (3) - ^
  4. 00:36:059 (1,2) - Why NC like this? Seems unusual
[Insane]

  1. 00:04:409 (2) - Odd overlap with 00:03:659 (3) -
  2. 00:14:459 (5,6) - This is ALSO a bit odd, looks quite cramped with the triple before
  3. 00:16:409 (3) - ee
  4. 00:20:309 (3) - Maybe ctrl+g if you like it that way
  5. 00:50:759 (1) - this is a very varied mod
  6. 01:23:759 (3,4) - Since these two notes are the most important here, you might want to make them distinct and not stacked underneath previous objects. What I mean is that the player makes the same motion for 01:23:159 (1,2) - as they do for 01:23:759 (3,4) - but they're very different sounds
[Plus Ultra]

  1. 00:02:759 (1) - Here in the beginning the rotation of flow doesn't change often which feels a bit bland to me, if you ctrl+g this slider then that gets fixed a little
  2. 00:05:159 (1) - I'd recommend doing a flow break here like I suggested in the previous point, but you'd probably have to restructure your jumps rather than just do a simple ctrl+g
  3. 00:19:109 (6,7,8) - Spacing on these is really small, even though they're quite prominent in the song (and you even hitsounded tham accordingly!). Like 00:17:309 (2,3,4,5,6,7,1,2,3,4,5) - this as a whole is bigger where really the previously mentioned pattern should be bigger
  4. 00:38:309 (4,5,6) - This could be a lot bigger too
  5. 01:06:209 (1) - Could make it a more interesting slider shape for a more... "interesting" vocal
  6. 01:23:759 (1,2) - Similar to Insane, you should make these more distinct from the objects around it. Perhaps something like this could do
Vespirit

Cheesecake wrote:

hi there from the /r/osumapping

[HC's Advanced]

  1. 00:07:559 (1,2) - When you go for obvious blankets like this it's good to make them perfect okay i fixed it
  2. 00:30:359 (3) - Might as well space the red nodes out more to make the slider visually impactful, right now there's barely any wiggle lol did this too
  3. 00:48:659 (2,4) - These are really out of place visually, try and stick to the slider styles you've been using previously really? i think they fit well tbh
sliders
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59384
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5159,9959,14759,19559,35159,38759
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.000005

[Metadata]
Title:Peace Sign
TitleUnicode:ピースサイン
Artist:Kenshi Yonezu
ArtistUnicode:米津玄師
Creator:Finshie
Version:HC's Advanced
Source:僕のヒーローアカデミア 第2期
Tags:boku no hero academia opening tv Size HydroCannon13
BeatmapID:1272916
BeatmapSetID:594429

[Difficulty]
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CircleSize:3.4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.05
SliderTickRate:1

[Events]
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Finshie

Cheesecake wrote:

hi there from the /r/osumapping

[Normal]

  1. 00:07:559 (1,2,3) - You might want to space this out horizontally a bit more, to a baby player the way that the tail of 00:07:559 (1) - points to 00:08:759 (3) - might be a bit misleading changed 00:08:759 (3) - shape to make it not confusing
  2. 00:17:609 (2,3) - Try and avoid small overlaps like this, they don't look great. fixed alittle.
  3. 00:53:459 (2,3) - ^ this cant be help and i really dont wanna curve it or change its position.
  4. 00:58:709 (2) - You could make this two circles so those notes stand out more fixed
  5. 01:08:759 (3,1) - This is pretty yikes fixed.
[Hard]

  1. 00:00:959 (3,1) - Not really a fan of this, the stacking makes it quite ugly. Keep it unstacked like the rest of these patterns in this section fixed
  2. 00:11:609 (3) - Stack error fixed
  3. 00:14:459 (3) - ^ fixed
  4. 00:36:059 (1,2) - Why NC like this? Seems unusual might be from copy pasting lol. fixed
[Insane]

  1. 00:04:409 (2) - Odd overlap with 00:03:659 (3) - fixed. also moved 00:04:409 (2,3,4) - closer from 00:03:959 (1) -
  2. 00:14:459 (5,6) - This is ALSO a bit odd, looks quite cramped with the triple before i guess ill revert it back to reverse to make it less messy
  3. 00:16:409 (3) - ee fixed
  4. 00:20:309 (3) - Maybe ctrl+g if you like it that way dont like the flow :(
  5. 00:50:759 (1) - this is a very varied mod fixed
  6. 01:23:759 (3,4) - Since these two notes are the most important here, you might want to make them distinct and not stacked underneath previous objects. What I mean is that the player makes the same motion for 01:23:159 (1,2) - as they do for 01:23:759 (3,4) - but they're very different sounds fixed.
    I really liked this pattern :'( but u got a point.
[Plus Ultra]

  1. 00:02:759 (1) - Here in the beginning the rotation of flow doesn't change often which feels a bit bland to me, if you ctrl+g this slider then that gets fixed a little yea but i mean i have to change everything afterwards plus i made a change of flow here 00:05:159 - anyway which is a second away.
  2. 00:05:159 (1) - I'd recommend doing a flow break here like I suggested in the previous point, but you'd probably have to restructure your jumps rather than just do a simple ctrl+g since i didnt apply the mod above this doesnt apply i guess
  3. 00:19:109 (6,7,8) - Spacing on these is really small, even though they're quite prominent in the song (and you even hitsounded tham accordingly!). Like 00:17:309 (2,3,4,5,6,7,1,2,3,4,5) - this as a whole is bigger where really the previously mentioned pattern should be bigger fixed but not that big
  4. 00:38:309 (4,5,6) - This could be a lot bigger too this is fine i think.
  5. 01:06:209 (1) - Could make it a more interesting slider shape for a more... "interesting" vocal im bad at being creative with slider so im keeping this for now.
  6. 01:23:759 (1,2) - Similar to Insane, you should make these more distinct from the objects around it. Perhaps something like this could do fixed
thanks for mod!
Kawashiro
thanks for accept m4m request :)

Plus Ultra
  1. 00:00:809 (2,3) - Ctrl G for rhythm. you already know that 00:00:959 - this point has pretty good sound to put clickable notes
  2. 00:05:759 (3,4) - Why you skip 00:05:909 - this and 00:06:059 - this sound? I think you can express whole sounds (like vocal, guitar, drum) like This
  3. 00:22:409 (3,4) - hmm, I don't think this is good beat. Because you skipped 00:22:559 - and 00:22:859 - these vocal sounds. This parts instruments sound is not strong so vocal is very highlighted. How about follow vocal like This?
  4. 00:39:059 (2,3) - Ctrl G will make better beat. At fitst, I thought 00:38:759 (1,2,3,4) - this rhythm is same as 00:39:959 (1,2,3,4,5) - here so put same beat will fit well. Second, the bass sound is in 00:39:209 - here.
  5. 00:56:309 (5) - Here is no sound to put circle. how about change 00:56:159 (4) - it to 1/2 slider?
  6. 01:14:009 (3) - How about change beat like 01:04:409 (3,4) - here? I just think 01:13:559 (1,2,3,4) - this rhythm is same as 01:03:959 (1,2,3,4,5) - here so put same beat will fit well
  7. 01:28:184 - put circle? I think 01:28:109 (2,3) - this guitar sound is same as 01:28:409 (4,5,6) - here

Insane
  1. 00:08:459 (1,2) - Swap NC? because the tone of guitar sound is going up at 00:08:759 (2) - here
  2. 00:31:109 (3,4,5) - There is no reason to change DS. How about keep same DS? Like 00:33:509 (3,4,5) - here
  3. 00:46:409 (2,3) - Change them to 1/1 slider? I felt this part is same as 00:43:559 (1,2,3) - here. so i hope you to make same beat
  4. 01:02:459 (4,1) - Change them like This? because I think these part has same vocal as 01:03:209 (3) - here.
  5. 01:27:209 (1,1) - Idk why you put nc like this. just following 4 bit will be better. If you express the guitar sound by NC, how about this??

Nice map, GL :)
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