can you try replacing the silenced sliderslide for a silenced slidertick for the very beginning of the song for easy/normal? to me, it would be way more professional if the ticks would be muted because they have no real impact at all in the music
easy
00:12:834 (1,2,1,2) - hitsounds on these? would be nice if you could add some drumwhistle or a softclap because 00:19:234 (1) - is hitsounded and it has a much more weaker beat
00:45:034 (1) - hitsound is waaaaay to loud, consider reducing it to 35%~40%
00:54:034 - not really getting why is this beat getting ignored. like i thought it would be consistent somewhere else on the kiai, but the truth is it's the only ignored beat. for example, you could have done it 00:56:834 (5) - 01:06:434 (4) - 01:12:834 (4) - on these places as well
01:09:634 (4) - whistle seems really unnecessary to me
01:16:434 (5) - make it consistent with the hard/insane, this kinda deserves to be a slider, and despite the weird snapping it might have it really is just a click, there is no need to even move the cursor due to leniency
normal
00:12:834 - check hitsounding again on these, applies to other difficulties as well
00:28:034 (4,1) - minor, but for the sake of visuals it would be nice if you could separate them further as they have the same distance as 00:28:034 (4,5) - (and also because the movement to (4,1) is way more comfortable than the one on (4,5))
00:45:034 (1) - same!!
01:09:634 (4) - i didn't mention this slider on easy because to me it was cool enough, but on normal you could have definitely tried some variation instead of using the same shape and rhythm as 01:08:034 (4) - 01:11:234 (4) - (basically surrounding combos) when 01:09:634 (4) - is clearly different, rhytmically speaking. what about a repeat slider instead?
01:16:434 (3) - same!!
hard
being honest, this feels like a light insane. everything felt just fine until 00:51:234 - where it turns into a massive circle-spam fiesta creating a huge difficulty spike from the normal to this difficulty. this difficulty contains the same amount of circles/objects than the insane difficulty and also has some weird angles that could be way harder than you think for the typical hard-type level of player such as 00:55:834 (7,1,2,3) - 01:01:434 (3,4,5) - 01:11:834 (7,1,2) - etc.
consider making a lower difficulty using less circles with a more balanced number of sliders
00:42:834 (5) - is this onscreen, right? i think it is, but some confirmation from you would be lit
00:46:834 (2) - i hope you are aware that this should be 1/12, but considering how the whole music is built around imma call this a mistake and forgive it because song is properly timed
insane
00:57:634 (1,2) - 1/6 tbh. also why is this inconsistent with 01:00:834 (1) - ?
while rechecking i found a lot of things that should be 1/6, 00:54:434 (1,2) - is another example. please, double check the snappings because they are more fucked up than what we think!
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