hi
I try not to repeat myself too much so things might apply in several places
i'm not az fan of the combo colors
easy :00:08:423 (3,1) - current positioning implies that 1 is clickable on it's tail. I recommend easy difficulties stay as readable as possible so putting the object like that
https://puu.sh/vHGjz/9722934ffa.jpg is probably better since ambiguity is left out
00:11:247 (3,4,1) - same, i wouldn't assume beginners will be able to read 4 ast the next object here
00:16:894 (1) - rythm doesn't change and yet you decide to map a spinner. song doesnt justify it at all to me
00:27:482 - prominent sound you ignore for some reason. You mapped both others so map all of them
00:29:600 (1,3) - the whole mapping field is open and you force overlaps, idk dude
00:39:129 (2,3) - 00:44:952 (2,3) - why stack?
00:45:835 (1) - same remark as before, spinner is not justified here, the rythm of the section doesn't change in anyway
normal :
00:11:247 (1) - objects are far apart in the timeline but still this could be very easily misinterpreted
00:37:011 - part of the main melody but for some reason this is left out. also flow and readability wise this is lol 00:36:658 (4,5) -
00:38:600 (2,3) - flow pls, your slider is pointing away from this object
00:40:188 (5,6,2) - why overlap. like rn the next logical object to click after that stack is the end of the slider. They are on the screen at the same time too
00:43:011 (1,2,3) - 00:43:011 (1,2,3) - 1 points at 3's end thus making it less intuitive and hard to read
hard :There are alot of things that I disagree with in this diff
At that bpm, kickslider patterns are something you usually encounter in higher insanes and extras. things like 00:09:129 (2,3) - are very counterintuitive and certainly not fit for this diffivclty level
the diff is still kinda cluttered for the skill level it's aiming at imo 00:14:070 (1,2,3,4) - entangled patterns like this one are still a pain to read at low ar. If you're not convinced you could still ask a random #400k-#300k player and see if he's able to get through, might just be me after all
00:11:247 (1,1) - why do you follow 3/4 rythm and suddently 1/2
Same here 00:14:070 (1,1) - 1/1 seems the most logical one here
00:17:600 (1) - 1/4 repeating sliders are probably more suited to represent individual 1/4 beats that a spinner don't you think?
Insane :00:07:276 (1,1,1) - I don't quite get the nc spam. Imo it's not needed. Same for other diffs.
00:07:541 (1) - also seems to be quite inconsistent 00:09:129 (1) - here you should nc 00:08:952 (2) - to follow what you did in the first measure
sometimes you do weird things like single note nc 00:12:658 (1,1) -
00:20:070 - why not map this note as a filler same question for next iterations lol
00:41:600 (8,9) - idk if this is due to me alternating everything but this is very hard to play for me. I'd suggest you space the stacked note out so that it's easier to get what's happening here
Extra :
00:11:247 (1) - imo this should be spaced further. the beat the slider is mapped to is strong compared to it's predescessors (new phrase). There is no reason for it to be closer than 00:10:541 (1) -
00:19:011 (3,4) - why break flow here? The slider is mapped to a super weak beat. I'd suggest you ctrl g that
00:24:129 (1) - no reason to separate those either imo, there is no beat there si a simple buzz slider would represent that better
Ultimatum :
This is a bit hard for me tbh, not sure i'll give you meaningful comments lol
most of it seems fine though idk
I hope everythign makes sense. Gl!