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KEYTALK - STARRING STAR [OsuMania]

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Lefrave
Yo~! ;D Took a while but woo :3

IRC Mod
15:07 Lefrave: That "Normal" thing I sent you is what osu interprets your Easy as
15:07 Lefrave: So, you got to lower the difficulty
15:07 Lefrave: So it says Easy instead
15:08 CrumpetFiddler: howd you get that menu
15:08 Lefrave: It's from AiMod
15:08 CrumpetFiddler: idk what that is
15:08 CrumpetFiddler: but ok
15:08 Lefrave: tells you stuff you missed, warnings etc.
15:08 Lefrave: File > Open AiMod
15:08 CrumpetFiddler: would it matter that its a tiny bit harder
15:09 CrumpetFiddler: oh
15:09 CrumpetFiddler: no, i see
15:09 CrumpetFiddler: so how easy must it be to be classified as easy
15:10 CrumpetFiddler: more importantly
15:10 CrumpetFiddler: what should i remove?
15:11 Lefrave: Sorry, one sec
15:13 Lefrave: Sorry about that, back
15:14 Lefrave: Well
15:14 Lefrave: Easy enough to be boring for us
15:15 Lefrave: Not saying it should have like 1 note every 3 seconds
15:15 Lefrave: But you kind of get me
15:15 CrumpetFiddler: i was just tryin to be consistant
15:15 CrumpetFiddler: but yeah im not sure how to remove notes
15:15 CrumpetFiddler: without reaking the complete flow of the song
15:16 Lefrave: For one
15:16 Lefrave: 00:16:555 (16555|0,16658|2) - remove these.
15:16 Lefrave: :P
15:16 CrumpetFiddler: both?
15:17 Lefrave: Yeah, better stay away from jumps on Easy diffs
15:19 Lefrave: So instead of this 00:19:946 (19946|3,19946|2) - I'd use two LNs and the first one I'd have it at 4 and have it start from the beat to the halfbeat (red line in 1/4)
15:19 Lefrave: And the other one start from the halfbeat until the next beat and on column 3
15:20 Lefrave: Too lazy to take screenshots
15:20 Lefrave: xD
15:20 CrumpetFiddler: i actually
15:20 CrumpetFiddler: dont get what your saying to do here
15:20 Lefrave: Screenshot it is, lol
15:20 CrumpetFiddler: the reason 2 lns is for the drum in the bg
15:21 Lefrave: I know
15:22 Lefrave: Something like this should work https://osu.ppy.sh/ss/7677313
15:23 Lefrave: As much as it pains me to say, none of these on Easy 00:29:398 (29398|0,29500|2,29603|1) -
15:23 Lefrave: ;^;
15:23 Lefrave: Basically remove notes like these 00:29:500 (29500|2) -
15:24 Lefrave: Actually
15:24 Lefrave: Not gonna set that in stone yet
15:24 Lefrave: One second
15:26 Lefrave: Ok yeah sorted my shit out
15:26 Lefrave: It's ok if they stay
15:26 Lefrave: At some points they're kind of "rough" though
15:27 CrumpetFiddler: sorry im back
15:27 Lefrave: Wb :3
15:28 Lefrave: Move this 00:32:891 (32891|0) - on 4
15:28 CrumpetFiddler: so i basically removed all notes on the blue lines
15:29 Lefrave: Nope, I take back what I first said, my bad :P It's okay if they stay, some just need a bit of moving here and there
15:29 CrumpetFiddler: wym
15:30 Lefrave: Well, can you undo the notes you removed from the blue lines?
15:30 CrumpetFiddler: aaaah
15:30 Lefrave: Sorryyy xD
15:30 CrumpetFiddler: fixed
15:30 Lefrave: Alright, so
15:31 Lefrave: As I said, move this 00:32:891 (32891|0) - on 4
15:31 CrumpetFiddler: small jack
15:31 CrumpetFiddler: should i move the next note down?
15:32 Lefrave: My line, move the next one to 3
15:32 CrumpetFiddler: done
15:33 Lefrave: Alright, moving onto my biggest complaint of this diff xD
15:34 Lefrave: Way too hard for beginner 00:39:261 (39261|2,39261|0,39261|1,39672|3,40083|0) -
15:34 CrumpetFiddler: not even that big
15:34 Lefrave: I know, but still
15:34 CrumpetFiddler: it happens twice in the song
15:34 CrumpetFiddler: lol
15:34 Lefrave: That one gonna go to as well xD
15:34 CrumpetFiddler: hard part is
15:34 CrumpetFiddler: how to fix it
15:37 Lefrave: Fixing it can be a simple this (Suggestion): https://osu.ppy.sh/ss/7677423
15:37 CrumpetFiddler: huh
15:37 CrumpetFiddler: i didnt think of that
15:38 Lefrave: Same with this one if you liked the suggestion 00:26:110 (26110|0,26110|2,26110|1,26521|3,26932|0) -
15:38 CrumpetFiddler: done
15:39 Lefrave: Remove such notes 00:31:863 (31863|2) - if they're next to an LN like that
15:40 CrumpetFiddler: you sure?
15:40 CrumpetFiddler: it has a ding sound for it
15:41 Lefrave: Yep, it's better to save the jumps for what I'm about to say
15:41 CrumpetFiddler: well paste what ones you want me to delete
15:41 CrumpetFiddler: so i dontgood
15:41 CrumpetFiddler: goof*
15:41 CrumpetFiddler: wanna get thru this as quick as we can
15:41 CrumpetFiddler: still 3 other diffs lol
15:42 CrumpetFiddler: probs could ignore hard
15:42 Lefrave: the others are simpler
15:42 Lefrave: Yeah, Hard is nice
15:42 CrumpetFiddler: i still havent thought of a replacement
15:42 CrumpetFiddler: goku's hard
15:42 CrumpetFiddler: "/
15:42 CrumpetFiddler: :/
15:42 CrumpetFiddler: i think i like it to much XD
15:42 Lefrave: 00:33:507 - In moments like these where the almighty crash cymbal hits, use jumps
15:43 Lefrave: https://osu.ppy.sh/ss/7677458
15:43 CrumpetFiddler: Wa wa wait
15:43 CrumpetFiddler: you skipped the part before XD
15:43 CrumpetFiddler: i said paste where the notes near the lns should be deleted
15:43 Lefrave: Oh
15:43 Lefrave: lol
15:43 CrumpetFiddler: so that i dont fuck up XD
15:44 Lefrave: 00:03:918 -
15:45 Lefrave: And the next one
15:45 Lefrave: (also move this 00:03:713 (3713|2) - to 4 to avoid the jacks)
15:47 CrumpetFiddler: ok
15:47 Lefrave: 00:03:713 (3713|2) - Ctrl + H
15:47 CrumpetFiddler: had to replace hitsounds aswell
15:47 Lefrave: 00:07:000 (7000|3) - this to 2
15:48 CrumpetFiddler: the fuck does control H do
15:48 CrumpetFiddler: just moved it to the far left?
15:48 CrumpetFiddler: why is that a shortcut
15:48 Lefrave: It flips horizontally
15:48 CrumpetFiddler: `00:07:000 (7000|2) - call this col 3
15:48 Lefrave: Remove this little dude 00:08:028 (8028|2) -
15:49 CrumpetFiddler: because its the 3rd one we see
15:49 CrumpetFiddler: XD
15:49 CrumpetFiddler: avoid confusion 1|2|3|4
15:49 CrumpetFiddler: already removed that note
15:50 CrumpetFiddler: im assuming 1.5* is "easy"
15:50 Lefrave: Yep
15:50 CrumpetFiddler: almost there then
15:50 CrumpetFiddler: currently at 1.58
15:50 Lefrave: Did we change this yet? 00:08:028 (8028|2) -
15:50 Lefrave: Think we did
15:50 Lefrave: hope we did
15:50 CrumpetFiddler: i did
15:51 Lefrave: Ok, which one did you remove?
15:51 CrumpetFiddler: 00:13:165 (13165|1,13165|2) - because we changed the others, we can change this too
15:51 CrumpetFiddler: the note beside the ln
15:51 Lefrave: Alrighty
15:51 CrumpetFiddler: but what can we change that into
15:51 Lefrave: I'm confuzzled
15:51 CrumpetFiddler: and for those areas i re-fixed the hitsounds
15:51 CrumpetFiddler: What you said
15:51 CrumpetFiddler: i fixed
15:52 CrumpetFiddler: there was a note beside the ln
15:52 CrumpetFiddler: and i removed it
15:52 CrumpetFiddler: https://osu.ppy.sh/ss/7677507
15:52 Lefrave: OOH WHOOPS
15:52 Lefrave: my badd
15:53 Lefrave: Didn't copy what I meant
15:53 Lefrave: Meant to ask that about this 00:13:165 (13165|1,13165|2) -
15:53 CrumpetFiddler: we changed them above by splitting them into 2 lns
15:53 CrumpetFiddler: 00:26:110 (26110|0,26521|3) - like here
15:54 Lefrave: Oh ok, that was the one, good
15:54 CrumpetFiddler: what could we change that into
15:54 CrumpetFiddler: or should that stay
15:54 Lefrave: How is it atm?
15:54 CrumpetFiddler: its currently hwo it was
15:54 CrumpetFiddler: 2 lns in the middle
15:55 Lefrave: Do what we said earlier about this
15:55 Lefrave: About splitting them
15:56 Lefrave: But this time make the first LN on 2 and the other on 3
15:57 CrumpetFiddler: it doesnt really sound right i dont think'
15:57 CrumpetFiddler: cause theres no different beat
15:57 CrumpetFiddler: its one straight drum
15:57 Lefrave: Ohh
15:58 Lefrave: Didn't see that it starts on a half beat
15:58 Lefrave: Then just remove the LN on 3
15:58 CrumpetFiddler: that works
15:59 Lefrave: Same with this one 00:19:946 (19946|2) - since practically the same thing
15:59 CrumpetFiddler: single ln on 3 it is
16:00 Lefrave: :3
16:00 CrumpetFiddler: neither of those affected the difficulty
16:01 Lefrave: That's ok
16:01 Lefrave: Cool, now as I mentioned it earlier, on moment like these 00:33:507 - where the crash cymbal hits, use jumps
16:02 Lefrave: https://osu.ppy.sh/ss/7677458
16:02 CrumpetFiddler: how would that make it easier
16:02 Lefrave: That one's not to make it easier
16:02 Lefrave: But it should be fine
16:02 CrumpetFiddler: i dont think i really need it tho
16:03 Lefrave: Well, it isn't needed yeah
16:03 Lefrave: This one's opinion, you can have it either way
16:03 Lefrave: single or jump :3
16:03 CrumpetFiddler: ll keep it a single for now
16:04 Lefrave: Just suggested cause it emphasizes the cymbal
16:04 Lefrave: Alrighty
16:04 Lefrave: And the last part
16:04 CrumpetFiddler: yus
16:07 CrumpetFiddler: ???
16:08 Lefrave: Change these 00:52:411 (52411|0,52514|2,52617|1,52720|0,52822|3,52925|2,53028|1) - to this: https://osu.ppy.sh/ss/7677599
16:09 Lefrave: Oh almost forgot
16:09 CrumpetFiddler: done
16:09 Lefrave: xDD
16:09 CrumpetFiddler: that felt better than i thought
16:10 Lefrave: 00:53:233 (53233|0,53644|3) - I'd suggest you have them end at the same time
16:10 CrumpetFiddler: im mapping to 2 different sounds
16:10 Lefrave: I know
16:10 Lefrave: But
16:10 Lefrave: hmm
16:11 Lefrave: Nvm, think it's alright
16:11 Lefrave: updatelino
16:11 Lefrave: :3
16:11 CrumpetFiddler: no can do
16:11 CrumpetFiddler: still not "easy
16:11 CrumpetFiddler: "
16:11 Lefrave: Really?
16:11 Lefrave: awh
16:11 CrumpetFiddler: 1.53
16:11 Lefrave: Oh wait
16:12 Lefrave: Ok nvm yeah
16:12 Lefrave: Update though, just so I know what we're working with
16:13 CrumpetFiddler: done
16:14 Lefrave: Ohh nicee
16:14 Lefrave: alrightyy
16:14 Lefrave: Let's end this diff >:3
16:14 CrumpetFiddler: ill get the gun
16:15 Lefrave: I'll get the rope
16:15 CrumpetFiddler: the guns for me
16:15 Lefrave: the rope's for the notes
16:15 Lefrave: huehuehue
16:15 Lefrave: anyway
16:15 Lefrave: go back to editor-chan :3
16:16 CrumpetFiddler: im there
16:16 Lefrave: Oh now it did its thing
16:16 CrumpetFiddler: i just went in there tbh
16:16 CrumpetFiddler: anyway
16:16 Lefrave: 00:01:041 (1041|2,1863|2) - these guys aren't needed and the map's better off without them
16:17 CrumpetFiddler: thats bad tho
16:17 CrumpetFiddler: they need them cause thats what the hitsounds are on
16:18 Lefrave: *sniffle* It's okay, though
16:19 Lefrave: I don't hear much of a difference without them
16:19 CrumpetFiddler: just for now tho
16:19 CrumpetFiddler: what else could we get rid of>
16:20 Lefrave: Sorry, if it hurts but it's part of the previous pattern so these guys probably too 00:04:124 (4124|1,4946|1) -
16:20 CrumpetFiddler: that hurts less
16:20 Lefrave: Okie gud
16:20 Lefrave: lol
16:21 CrumpetFiddler: but consistancy
16:21 CrumpetFiddler: ill have to remove the notes above on the lns aswell
16:22 CrumpetFiddler: it feels fine without them tbh
16:22 CrumpetFiddler: but theres a problem
16:22 Lefrave: Yeah
16:22 Lefrave: and hm?
16:22 CrumpetFiddler: 1.52*
16:22 Lefrave: Still?
16:22 CrumpetFiddler: yep
16:22 Lefrave: Hm
16:23 Lefrave: Did you remove the ones that are at the end of the LNs?
16:24 CrumpetFiddler: no i kept them cuz hitsounds
16:25 Lefrave: hmm, that might end up a bit of a problem
16:25 Lefrave: Well
16:25 Lefrave: we'll see
16:25 CrumpetFiddler: do we really need these
16:25 Lefrave: Might be able to do without removing those
16:25 CrumpetFiddler: 00:26:110 (26110|1,26521|2) -
16:25 Lefrave: That was my point
16:25 CrumpetFiddler: or even the double at the end?
16:25 Lefrave: didn't think it through when I suggested
16:26 CrumpetFiddler: 00:26:932 (26932|1,26932|0) -
16:26 Lefrave: They increase the diff a lot
16:26 Lefrave: The double at the end is alright
16:26 CrumpetFiddler: removed it for both of em
16:26 Lefrave: Whoops nvm
16:26 CrumpetFiddler: AAAAAAA
16:26 CrumpetFiddler: even with the double removed
16:26 CrumpetFiddler: 1.51
16:26 Lefrave: Can make that a single
16:27 Lefrave: Well
16:27 CrumpetFiddler: Thats so annoying!
16:27 Lefrave: you didn't change the next one, yet, did you?
16:27 CrumpetFiddler: i did\
16:27 Lefrave: Really?
16:27 CrumpetFiddler: ;u;
16:28 CrumpetFiddler: .01 too hard
16:29 Lefrave: Changing this into a normal note helps 00:51:589 (51589|3) -
16:29 CrumpetFiddler: should i?
16:30 CrumpetFiddler: ITS STILL 1.51!
16:30 Lefrave: XDD
16:30 CrumpetFiddler: 00:51:795 (51795|0) - might not need this
16:31 Lefrave: Yep ^
16:31 CrumpetFiddler: but taking that out
16:31 CrumpetFiddler: means i need the ln back
16:31 CrumpetFiddler: which is still 1.51
16:31 CrumpetFiddler: fuck
16:31 Lefrave: Only other choice I can think of is to remove those snares on the blue lines
16:32 Lefrave: Which will definitely make it Easy
16:32 CrumpetFiddler: i could make this one ln
16:32 CrumpetFiddler: 00:26:110 (26110|0,26521|3) -
16:32 CrumpetFiddler: its sacrifices difficulty but the blue lines gotta stay
16:33 CrumpetFiddler: wait
16:33 CrumpetFiddler: this here can go
16:33 CrumpetFiddler: 00:31:863 (31863|2) -
16:34 Lefrave: Did it do anything?
16:34 CrumpetFiddler: NO
16:34 CrumpetFiddler: FUCK
16:35 CrumpetFiddler: ill update
16:36 CrumpetFiddler: updated
16:38 Lefrave: Yep, there's no other choice
16:38 CrumpetFiddler: theres gotta be
16:38 Lefrave: The blue line notes...
16:38 Lefrave: ..I'm sorry....
16:38 Lefrave: ...you need to let go...
16:39 Lefrave: It's just an Easy...
16:39 Lefrave: I know it hurts..
16:39 CrumpetFiddler: there isnt another choice ;u;
16:39 CrumpetFiddler: we've legit simplified it all it can be
16:40 Lefrave: boop
16:40 Lefrave: And that, my friend, is what EZ diffs are..
16:41 Lefrave: that's the extent of what I meant when I said it has to be boring for us
16:41 Lefrave: didn't exaggerate
16:41 Lefrave: Also
16:41 Lefrave: Change HP and OD to 7
16:42 CrumpetFiddler: 1.38*
16:42 Lefrave: Yep, should be Easy now
16:42 CrumpetFiddler: ill add some of the removed notes back
16:43 Lefrave: Yep
16:43 Lefrave: Don't overdo it though
16:43 CrumpetFiddler: 1.4 is okay
16:43 Lefrave: Yep
16:45 CrumpetFiddler: why is the warning still there
16:45 CrumpetFiddler: i have an easy
16:45 Lefrave: Nah, the warning's okay, don't worry about that too much
16:45 CrumpetFiddler: well easy is dont
16:45 CrumpetFiddler: done
16:45 CrumpetFiddler: it hurt a bit
16:45 CrumpetFiddler: but its done
16:45 Lefrave: My qualified map has it too and it's an Easy and Normal
16:45 Lefrave: Yep
16:46 CrumpetFiddler: we've been doing this for some time now XD
16:46 Lefrave: xD
16:46 CrumpetFiddler: wanna do normal / insane or cut it there
16:46 Lefrave: Next ones' are gonna be simple since we don't need to work at cutting the diff and whatnot
16:46 CrumpetFiddler: okay then
16:46 CrumpetFiddler: lets make it quick
16:47 *Lefrave is editing [https://osu.ppy.sh/b/1247427 KEYTALK - Starring Star [Lefrave's Normal]]
16:47 CrumpetFiddler: you dont need to np
16:47 CrumpetFiddler: i know XD
16:47 CrumpetFiddler: anyway
16:47 CrumpetFiddler: this is supposedly the "best diff"
16:48 CrumpetFiddler: people had trouble finding things wrong with it
16:48 Lefrave: This is just nitpicking and opinions, but these here 00:16:452 (16452|1,16555|0,16658|3,16658|1) -
16:49 Lefrave: Could become this https://osu.ppy.sh/ss/7677883
16:49 Lefrave: Oh
16:49 Lefrave: nvm nvm
16:49 Lefrave: Was fine the way it was
16:49 CrumpetFiddler: lol
16:49 Lefrave: xD
16:50 CrumpetFiddler: this diff i dont think theres too much to be improved on?
16:50 Lefrave: After all those fluent patterns, having a random jack seems off, so move this 00:22:206 (22206|2) - to 4
16:51 CrumpetFiddler: woops
16:51 CrumpetFiddler: moved to |4|
16:51 CrumpetFiddler: no jacks in normal ty
16:52 Lefrave: Why "woops"? it's my diff xD
16:52 CrumpetFiddler: no (un intentional) jacks
16:52 Lefrave: boop
16:52 CrumpetFiddler: When you gave it to me i gave it a mod cause you were missing some small beats
16:52 CrumpetFiddler: i probs made a jack
16:53 Lefrave: Might had just been mine though
16:53 Lefrave: you never know
16:53 CrumpetFiddler: possibly
16:53 CrumpetFiddler: anything else?
16:53 Lefrave: Hmm
16:56 Lefrave: I think you used the same end in one diff
16:56 Lefrave: So
16:56 CrumpetFiddler: i did
16:56 CrumpetFiddler: in insane
16:56 CrumpetFiddler: is that all you can see XD
16:56 Lefrave: lol
16:56 CrumpetFiddler: if so, thats a damn good sign
16:57 Lefrave: It is tbh
16:57 Lefrave: But yeah
16:57 Lefrave: I'd do something like this https://osu.ppy.sh/ss/7677935
16:58 Lefrave: (Soz for massive zoom, only way you can see the whole thing in one screenshot)
16:58 CrumpetFiddler: hmm
16:58 CrumpetFiddler: i think the outer ones should end at the same time still
16:58 CrumpetFiddler: make no sense for the other to end early
16:58 Lefrave: Just to add to the subtle fade-out
16:59 CrumpetFiddler: no other diff has that either
16:59 CrumpetFiddler: im not sure if thats a good idea
16:59 Lefrave: WELL IT SHOULD
16:59 Lefrave: jk lol
16:59 CrumpetFiddler: aaa
16:59 CrumpetFiddler: dont rope me
17:00 CrumpetFiddler: this is interesting
17:00 CrumpetFiddler: https://osu.ppy.sh/ss/7677957
17:01 Lefrave: It is, but I don't like it for this xD
17:01 Lefrave: Prefer to end with the 2 outer ones
17:01 CrumpetFiddler: HMM
17:01 CrumpetFiddler: good point
17:01 Lefrave: Well, do what I did in the screenshot, just with the outer ones ending the same time
17:01 CrumpetFiddler: would it matter 2 diffs ending the same anyway?
17:01 CrumpetFiddler: okay
17:02 Lefrave: Well, it kinda shows a lot
17:02 CrumpetFiddler: like thie then
17:02 CrumpetFiddler: https://osu.ppy.sh/ss/7677966
17:02 Lefrave: too much zoom too much zoom
17:02 CrumpetFiddler: it plays fine
17:02 Lefrave: xD
17:02 CrumpetFiddler: XD\
17:03 Lefrave: Middle ends here 00:55:288 - ,outer end here 00:57:343 - right?
17:04 CrumpetFiddler: outers ending here
17:04 CrumpetFiddler: 00:53:130 (53130|2) -
17:04 Lefrave: Well, idrc about the outer ones' end xD
17:04 Lefrave: Wrong paste
17:04 CrumpetFiddler: woops
17:05 CrumpetFiddler: \00:57:857 -
17:05 Lefrave: Yup
17:05 Lefrave: :3
17:05 Lefrave: That's about all here
17:05 CrumpetFiddler: realized inconsistancies
17:05 CrumpetFiddler: fixing where the other maps end
17:06 CrumpetFiddler: ill make em end here 00:57:754 - on the white line
17:06 Lefrave: boop
17:06 CrumpetFiddler: coolio
17:06 CrumpetFiddler: insane now yeah?
17:07 Lefrave: yep
17:07 CrumpetFiddler: also
17:07 CrumpetFiddler: might i say
17:07 CrumpetFiddler: the bgs turned out super good XD
17:08 Lefrave: :D
17:08 Lefrave: Just a suggestion, but since it's Insane, it's fine to add details like https://osu.ppy.sh/ss/7678007
17:09 Lefrave: at moments like these 00:03:814 -
17:09 CrumpetFiddler: i dont like overmapping, even tho its really not
17:09 CrumpetFiddler: id probably rather not slide those in
17:09 CrumpetFiddler: unless
17:10 CrumpetFiddler: are they only in the intro?
17:10 Lefrave: Yeah, just for that guitar
17:11 CrumpetFiddler: timestamp where it happens, and i'll implement
17:11 Lefrave: There's just two anyways
17:11 Lefrave: The one I gave earlier
17:11 Lefrave: and this one
17:11 CrumpetFiddler: i just fount the second
17:11 Lefrave: 00:07:103 -
17:12 CrumpetFiddler: thats fine then
17:12 CrumpetFiddler: i did that
17:13 Lefrave: Next, you have this pattern a lot 00:34:329 (34329|1,34432|2,34432|0,34535|3,34535|1) -
17:13 CrumpetFiddler: yus
17:13 Lefrave: The two first ones are fine, but after here 00:34:329 - it'd seem like overusing
17:13 Lefrave: So
17:14 CrumpetFiddler: give me some suggestions boss man
17:14 Lefrave: Doing this should do https://osu.ppy.sh/ss/7678053
17:14 Lefrave: When I stop while talking I'm either thinking of a pattern or taking a screenshot
17:15 Lefrave: Usually the screenshots, since I think of patterns quickly
17:16 Lefrave: And try the same with the next one, just using Ctrl + H
17:16 CrumpetFiddler: i can dig that pattern
17:16 Lefrave: Basically, what you did before, just using that pattern
17:16 Lefrave: nice :D
17:17 CrumpetFiddler: and here
17:17 CrumpetFiddler: 00:42:548 (42548|1,42651|0,42651|2,42754|3,42754|1) -
17:17 Lefrave: Since in the first pattern I gave there's this 00:34:740 (34740|1,34740|2) - do the opposite in the other one
17:17 Lefrave: basically
17:17 CrumpetFiddler: the next part of that pattern
17:17 CrumpetFiddler: aka fith use
17:18 Lefrave: Make this 00:36:384 (36384|0,36384|2) - 14
17:18 CrumpetFiddler: 00:36:589 (36589|3) - moved to 3
17:19 CrumpetFiddler: wb this tho
17:19 CrumpetFiddler: 00:42:548 (42548|1,42651|0,42651|2,42754|3,42754|1) -
17:19 CrumpetFiddler: 00:45:836 (45836|1,45939|2,45939|0,46041|3,46041|1) -
17:19 CrumpetFiddler: i use that same pattern twice more
17:20 Lefrave: How about this? https://osu.ppy.sh/ss/7678082
17:20 CrumpetFiddler: spicy
17:21 CrumpetFiddler: reversed for the second one
17:21 CrumpetFiddler: 00:47:480 (47480|0,47583|1,47685|0,47685|2) - its here again
17:21 CrumpetFiddler: but its already changed so its fine
17:22 Lefrave: Doesn't make much sense to me to have this 00:47:480 (47480|0) - single though
17:23 Lefrave: can add one at 4
17:23 CrumpetFiddler: gnn
17:23 CrumpetFiddler: hmm
17:23 CrumpetFiddler: 4 or 3?
17:24 CrumpetFiddler: i was thinking 3, also avoids jack
17:25 Lefrave: Can just move this 00:47:274 (47274|3) - to 2 to avoid jack
17:25 CrumpetFiddler: aight
17:25 CrumpetFiddler: done dat
17:25 CrumpetFiddler: damn this looks smooth now
17:26 Lefrave: 00:48:096 (48096|3,48302|0,48302|2,48507|1,48713|0,48713|2,48713|3,48918|1,49124|2,49124|3,49226|0,49329|3,49535|0,49535|1,49535|2) - Ctrl + H
17:27 CrumpetFiddler: yep
17:27 CrumpetFiddler: makes sense
17:28 Lefrave: And this 00:49:329 (49329|0) - to 2
17:28 Lefrave: And to avoid it not being fluent 00:49:535 (49535|1) - that to 1
17:28 CrumpetFiddler: Yuhuh
17:28 CrumpetFiddler: understandable
17:29 Lefrave: Think the rest is all good
17:29 CrumpetFiddler: Whew
17:30 CrumpetFiddler: hopefully everyone else likes it as much as we do XD
17:33 Lefrave: :D
:3
Topic Starter
Crumpey

Lefrave wrote:

Yo~! ;D Took a while but woo :3

IRC Mod
15:07 Lefrave: That "Normal" thing I sent you is what osu interprets your Easy as
15:07 Lefrave: So, you got to lower the difficulty
15:07 Lefrave: So it says Easy instead
15:08 CrumpetFiddler: howd you get that menu
15:08 Lefrave: It's from AiMod
15:08 CrumpetFiddler: idk what that is
15:08 CrumpetFiddler: but ok
15:08 Lefrave: tells you stuff you missed, warnings etc.
15:08 Lefrave: File > Open AiMod
15:08 CrumpetFiddler: would it matter that its a tiny bit harder
15:09 CrumpetFiddler: oh
15:09 CrumpetFiddler: no, i see
15:09 CrumpetFiddler: so how easy must it be to be classified as easy
15:10 CrumpetFiddler: more importantly
15:10 CrumpetFiddler: what should i remove?
15:11 Lefrave: Sorry, one sec
15:13 Lefrave: Sorry about that, back
15:14 Lefrave: Well
15:14 Lefrave: Easy enough to be boring for us
15:15 Lefrave: Not saying it should have like 1 note every 3 seconds
15:15 Lefrave: But you kind of get me
15:15 CrumpetFiddler: i was just tryin to be consistant
15:15 CrumpetFiddler: but yeah im not sure how to remove notes
15:15 CrumpetFiddler: without reaking the complete flow of the song
15:16 Lefrave: For one
15:16 Lefrave: 00:16:555 (16555|0,16658|2) - remove these.
15:16 Lefrave: :P
15:16 CrumpetFiddler: both?
15:17 Lefrave: Yeah, better stay away from jumps on Easy diffs
15:19 Lefrave: So instead of this 00:19:946 (19946|3,19946|2) - I'd use two LNs and the first one I'd have it at 4 and have it start from the beat to the halfbeat (red line in 1/4)
15:19 Lefrave: And the other one start from the halfbeat until the next beat and on column 3
15:20 Lefrave: Too lazy to take screenshots
15:20 Lefrave: xD
15:20 CrumpetFiddler: i actually
15:20 CrumpetFiddler: dont get what your saying to do here
15:20 Lefrave: Screenshot it is, lol
15:20 CrumpetFiddler: the reason 2 lns is for the drum in the bg
15:21 Lefrave: I know
15:22 Lefrave: Something like this should work https://osu.ppy.sh/ss/7677313
15:23 Lefrave: As much as it pains me to say, none of these on Easy 00:29:398 (29398|0,29500|2,29603|1) -
15:23 Lefrave: ;^;
15:23 Lefrave: Basically remove notes like these 00:29:500 (29500|2) -
15:24 Lefrave: Actually
15:24 Lefrave: Not gonna set that in stone yet
15:24 Lefrave: One second
15:26 Lefrave: Ok yeah sorted my shit out
15:26 Lefrave: It's ok if they stay
15:26 Lefrave: At some points they're kind of "rough" though
15:27 CrumpetFiddler: sorry im back
15:27 Lefrave: Wb :3
15:28 Lefrave: Move this 00:32:891 (32891|0) - on 4
15:28 CrumpetFiddler: so i basically removed all notes on the blue lines
15:29 Lefrave: Nope, I take back what I first said, my bad :P It's okay if they stay, some just need a bit of moving here and there
15:29 CrumpetFiddler: wym
15:30 Lefrave: Well, can you undo the notes you removed from the blue lines?
15:30 CrumpetFiddler: aaaah
15:30 Lefrave: Sorryyy xD
15:30 CrumpetFiddler: fixed
15:30 Lefrave: Alright, so
15:31 Lefrave: As I said, move this 00:32:891 (32891|0) - on 4
15:31 CrumpetFiddler: small jack
15:31 CrumpetFiddler: should i move the next note down?
15:32 Lefrave: My line, move the next one to 3
15:32 CrumpetFiddler: done
15:33 Lefrave: Alright, moving onto my biggest complaint of this diff xD
15:34 Lefrave: Way too hard for beginner 00:39:261 (39261|2,39261|0,39261|1,39672|3,40083|0) -
15:34 CrumpetFiddler: not even that big
15:34 Lefrave: I know, but still
15:34 CrumpetFiddler: it happens twice in the song
15:34 CrumpetFiddler: lol
15:34 Lefrave: That one gonna go to as well xD
15:34 CrumpetFiddler: hard part is
15:34 CrumpetFiddler: how to fix it
15:37 Lefrave: Fixing it can be a simple this (Suggestion): https://osu.ppy.sh/ss/7677423
15:37 CrumpetFiddler: huh
15:37 CrumpetFiddler: i didnt think of that
15:38 Lefrave: Same with this one if you liked the suggestion 00:26:110 (26110|0,26110|2,26110|1,26521|3,26932|0) -
15:38 CrumpetFiddler: done
15:39 Lefrave: Remove such notes 00:31:863 (31863|2) - if they're next to an LN like that
15:40 CrumpetFiddler: you sure?
15:40 CrumpetFiddler: it has a ding sound for it
15:41 Lefrave: Yep, it's better to save the jumps for what I'm about to say
15:41 CrumpetFiddler: well paste what ones you want me to delete
15:41 CrumpetFiddler: so i dontgood
15:41 CrumpetFiddler: goof*
15:41 CrumpetFiddler: wanna get thru this as quick as we can
15:41 CrumpetFiddler: still 3 other diffs lol
15:42 CrumpetFiddler: probs could ignore hard
15:42 Lefrave: the others are simpler
15:42 Lefrave: Yeah, Hard is nice
15:42 CrumpetFiddler: i still havent thought of a replacement
15:42 CrumpetFiddler: goku's hard
15:42 CrumpetFiddler: "/
15:42 CrumpetFiddler: :/
15:42 CrumpetFiddler: i think i like it to much XD
15:42 Lefrave: 00:33:507 - In moments like these where the almighty crash cymbal hits, use jumps
15:43 Lefrave: https://osu.ppy.sh/ss/7677458
15:43 CrumpetFiddler: Wa wa wait
15:43 CrumpetFiddler: you skipped the part before XD
15:43 CrumpetFiddler: i said paste where the notes near the lns should be deleted
15:43 Lefrave: Oh
15:43 Lefrave: lol
15:43 CrumpetFiddler: so that i dont fuck up XD
15:44 Lefrave: 00:03:918 -
15:45 Lefrave: And the next one
15:45 Lefrave: (also move this 00:03:713 (3713|2) - to 4 to avoid the jacks)
15:47 CrumpetFiddler: ok
15:47 Lefrave: 00:03:713 (3713|2) - Ctrl + H
15:47 CrumpetFiddler: had to replace hitsounds aswell
15:47 Lefrave: 00:07:000 (7000|3) - this to 2
15:48 CrumpetFiddler: the fuck does control H do
15:48 CrumpetFiddler: just moved it to the far left?
15:48 CrumpetFiddler: why is that a shortcut
15:48 Lefrave: It flips horizontally
15:48 CrumpetFiddler: `00:07:000 (7000|2) - call this col 3
15:48 Lefrave: Remove this little dude 00:08:028 (8028|2) -
15:49 CrumpetFiddler: because its the 3rd one we see
15:49 CrumpetFiddler: XD
15:49 CrumpetFiddler: avoid confusion 1|2|3|4
15:49 CrumpetFiddler: already removed that note
15:50 CrumpetFiddler: im assuming 1.5* is "easy"
15:50 Lefrave: Yep
15:50 CrumpetFiddler: almost there then
15:50 CrumpetFiddler: currently at 1.58
15:50 Lefrave: Did we change this yet? 00:08:028 (8028|2) -
15:50 Lefrave: Think we did
15:50 Lefrave: hope we did
15:50 CrumpetFiddler: i did
15:51 Lefrave: Ok, which one did you remove?
15:51 CrumpetFiddler: 00:13:165 (13165|1,13165|2) - because we changed the others, we can change this too
15:51 CrumpetFiddler: the note beside the ln
15:51 Lefrave: Alrighty
15:51 CrumpetFiddler: but what can we change that into
15:51 Lefrave: I'm confuzzled
15:51 CrumpetFiddler: and for those areas i re-fixed the hitsounds
15:51 CrumpetFiddler: What you said
15:51 CrumpetFiddler: i fixed
15:52 CrumpetFiddler: there was a note beside the ln
15:52 CrumpetFiddler: and i removed it
15:52 CrumpetFiddler: https://osu.ppy.sh/ss/7677507
15:52 Lefrave: OOH WHOOPS
15:52 Lefrave: my badd
15:53 Lefrave: Didn't copy what I meant
15:53 Lefrave: Meant to ask that about this 00:13:165 (13165|1,13165|2) -
15:53 CrumpetFiddler: we changed them above by splitting them into 2 lns
15:53 CrumpetFiddler: 00:26:110 (26110|0,26521|3) - like here
15:54 Lefrave: Oh ok, that was the one, good
15:54 CrumpetFiddler: what could we change that into
15:54 CrumpetFiddler: or should that stay
15:54 Lefrave: How is it atm?
15:54 CrumpetFiddler: its currently hwo it was
15:54 CrumpetFiddler: 2 lns in the middle
15:55 Lefrave: Do what we said earlier about this
15:55 Lefrave: About splitting them
15:56 Lefrave: But this time make the first LN on 2 and the other on 3
15:57 CrumpetFiddler: it doesnt really sound right i dont think'
15:57 CrumpetFiddler: cause theres no different beat
15:57 CrumpetFiddler: its one straight drum
15:57 Lefrave: Ohh
15:58 Lefrave: Didn't see that it starts on a half beat
15:58 Lefrave: Then just remove the LN on 3
15:58 CrumpetFiddler: that works
15:59 Lefrave: Same with this one 00:19:946 (19946|2) - since practically the same thing
15:59 CrumpetFiddler: single ln on 3 it is
16:00 Lefrave: :3
16:00 CrumpetFiddler: neither of those affected the difficulty
16:01 Lefrave: That's ok
16:01 Lefrave: Cool, now as I mentioned it earlier, on moment like these 00:33:507 - where the crash cymbal hits, use jumps
16:02 Lefrave: https://osu.ppy.sh/ss/7677458
16:02 CrumpetFiddler: how would that make it easier
16:02 Lefrave: That one's not to make it easier
16:02 Lefrave: But it should be fine
16:02 CrumpetFiddler: i dont think i really need it tho
16:03 Lefrave: Well, it isn't needed yeah
16:03 Lefrave: This one's opinion, you can have it either way
16:03 Lefrave: single or jump :3
16:03 CrumpetFiddler: ll keep it a single for now
16:04 Lefrave: Just suggested cause it emphasizes the cymbal
16:04 Lefrave: Alrighty
16:04 Lefrave: And the last part
16:04 CrumpetFiddler: yus
16:07 CrumpetFiddler: ???
16:08 Lefrave: Change these 00:52:411 (52411|0,52514|2,52617|1,52720|0,52822|3,52925|2,53028|1) - to this: https://osu.ppy.sh/ss/7677599
16:09 Lefrave: Oh almost forgot
16:09 CrumpetFiddler: done
16:09 Lefrave: xDD
16:09 CrumpetFiddler: that felt better than i thought
16:10 Lefrave: 00:53:233 (53233|0,53644|3) - I'd suggest you have them end at the same time
16:10 CrumpetFiddler: im mapping to 2 different sounds
16:10 Lefrave: I know
16:10 Lefrave: But
16:10 Lefrave: hmm
16:11 Lefrave: Nvm, think it's alright
16:11 Lefrave: updatelino
16:11 Lefrave: :3
16:11 CrumpetFiddler: no can do
16:11 CrumpetFiddler: still not "easy
16:11 CrumpetFiddler: "
16:11 Lefrave: Really?
16:11 Lefrave: awh
16:11 CrumpetFiddler: 1.53
16:11 Lefrave: Oh wait
16:12 Lefrave: Ok nvm yeah
16:12 Lefrave: Update though, just so I know what we're working with
16:13 CrumpetFiddler: done
16:14 Lefrave: Ohh nicee
16:14 Lefrave: alrightyy
16:14 Lefrave: Let's end this diff >:3
16:14 CrumpetFiddler: ill get the gun
16:15 Lefrave: I'll get the rope
16:15 CrumpetFiddler: the guns for me
16:15 Lefrave: the rope's for the notes
16:15 Lefrave: huehuehue
16:15 Lefrave: anyway
16:15 Lefrave: go back to editor-chan :3
16:16 CrumpetFiddler: im there
16:16 Lefrave: Oh now it did its thing
16:16 CrumpetFiddler: i just went in there tbh
16:16 CrumpetFiddler: anyway
16:16 Lefrave: 00:01:041 (1041|2,1863|2) - these guys aren't needed and the map's better off without them
16:17 CrumpetFiddler: thats bad tho
16:17 CrumpetFiddler: they need them cause thats what the hitsounds are on
16:18 Lefrave: *sniffle* It's okay, though
16:19 Lefrave: I don't hear much of a difference without them
16:19 CrumpetFiddler: just for now tho
16:19 CrumpetFiddler: what else could we get rid of>
16:20 Lefrave: Sorry, if it hurts but it's part of the previous pattern so these guys probably too 00:04:124 (4124|1,4946|1) -
16:20 CrumpetFiddler: that hurts less
16:20 Lefrave: Okie gud
16:20 Lefrave: lol
16:21 CrumpetFiddler: but consistancy
16:21 CrumpetFiddler: ill have to remove the notes above on the lns aswell
16:22 CrumpetFiddler: it feels fine without them tbh
16:22 CrumpetFiddler: but theres a problem
16:22 Lefrave: Yeah
16:22 Lefrave: and hm?
16:22 CrumpetFiddler: 1.52*
16:22 Lefrave: Still?
16:22 CrumpetFiddler: yep
16:22 Lefrave: Hm
16:23 Lefrave: Did you remove the ones that are at the end of the LNs?
16:24 CrumpetFiddler: no i kept them cuz hitsounds
16:25 Lefrave: hmm, that might end up a bit of a problem
16:25 Lefrave: Well
16:25 Lefrave: we'll see
16:25 CrumpetFiddler: do we really need these
16:25 Lefrave: Might be able to do without removing those
16:25 CrumpetFiddler: 00:26:110 (26110|1,26521|2) -
16:25 Lefrave: That was my point
16:25 CrumpetFiddler: or even the double at the end?
16:25 Lefrave: didn't think it through when I suggested
16:26 CrumpetFiddler: 00:26:932 (26932|1,26932|0) -
16:26 Lefrave: They increase the diff a lot
16:26 Lefrave: The double at the end is alright
16:26 CrumpetFiddler: removed it for both of em
16:26 Lefrave: Whoops nvm
16:26 CrumpetFiddler: AAAAAAA
16:26 CrumpetFiddler: even with the double removed
16:26 CrumpetFiddler: 1.51
16:26 Lefrave: Can make that a single
16:27 Lefrave: Well
16:27 CrumpetFiddler: Thats so annoying!
16:27 Lefrave: you didn't change the next one, yet, did you?
16:27 CrumpetFiddler: i did\
16:27 Lefrave: Really?
16:27 CrumpetFiddler: ;u;
16:28 CrumpetFiddler: .01 too hard
16:29 Lefrave: Changing this into a normal note helps 00:51:589 (51589|3) -
16:29 CrumpetFiddler: should i?
16:30 CrumpetFiddler: ITS STILL 1.51!
16:30 Lefrave: XDD
16:30 CrumpetFiddler: 00:51:795 (51795|0) - might not need this
16:31 Lefrave: Yep ^
16:31 CrumpetFiddler: but taking that out
16:31 CrumpetFiddler: means i need the ln back
16:31 CrumpetFiddler: which is still 1.51
16:31 CrumpetFiddler: fuck
16:31 Lefrave: Only other choice I can think of is to remove those snares on the blue lines
16:32 Lefrave: Which will definitely make it Easy
16:32 CrumpetFiddler: i could make this one ln
16:32 CrumpetFiddler: 00:26:110 (26110|0,26521|3) -
16:32 CrumpetFiddler: its sacrifices difficulty but the blue lines gotta stay
16:33 CrumpetFiddler: wait
16:33 CrumpetFiddler: this here can go
16:33 CrumpetFiddler: 00:31:863 (31863|2) -
16:34 Lefrave: Did it do anything?
16:34 CrumpetFiddler: NO
16:34 CrumpetFiddler: FUCK
16:35 CrumpetFiddler: ill update
16:36 CrumpetFiddler: updated
16:38 Lefrave: Yep, there's no other choice
16:38 CrumpetFiddler: theres gotta be
16:38 Lefrave: The blue line notes...
16:38 Lefrave: ..I'm sorry....
16:38 Lefrave: ...you need to let go...
16:39 Lefrave: It's just an Easy...
16:39 Lefrave: I know it hurts..
16:39 CrumpetFiddler: there isnt another choice ;u;
16:39 CrumpetFiddler: we've legit simplified it all it can be
16:40 Lefrave: boop
16:40 Lefrave: And that, my friend, is what EZ diffs are..
16:41 Lefrave: that's the extent of what I meant when I said it has to be boring for us
16:41 Lefrave: didn't exaggerate
16:41 Lefrave: Also
16:41 Lefrave: Change HP and OD to 7
16:42 CrumpetFiddler: 1.38*
16:42 Lefrave: Yep, should be Easy now
16:42 CrumpetFiddler: ill add some of the removed notes back
16:43 Lefrave: Yep
16:43 Lefrave: Don't overdo it though
16:43 CrumpetFiddler: 1.4 is okay
16:43 Lefrave: Yep
16:45 CrumpetFiddler: why is the warning still there
16:45 CrumpetFiddler: i have an easy
16:45 Lefrave: Nah, the warning's okay, don't worry about that too much
16:45 CrumpetFiddler: well easy is dont
16:45 CrumpetFiddler: done
16:45 CrumpetFiddler: it hurt a bit
16:45 CrumpetFiddler: but its done
16:45 Lefrave: My qualified map has it too and it's an Easy and Normal
16:45 Lefrave: Yep
16:46 CrumpetFiddler: we've been doing this for some time now XD
16:46 Lefrave: xD
16:46 CrumpetFiddler: wanna do normal / insane or cut it there
16:46 Lefrave: Next ones' are gonna be simple since we don't need to work at cutting the diff and whatnot
16:46 CrumpetFiddler: okay then
16:46 CrumpetFiddler: lets make it quick
16:47 *Lefrave is editing [https://osu.ppy.sh/b/1247427 KEYTALK - Starring Star [Lefrave's Normal]]
16:47 CrumpetFiddler: you dont need to np
16:47 CrumpetFiddler: i know XD
16:47 CrumpetFiddler: anyway
16:47 CrumpetFiddler: this is supposedly the "best diff"
16:48 CrumpetFiddler: people had trouble finding things wrong with it
16:48 Lefrave: This is just nitpicking and opinions, but these here 00:16:452 (16452|1,16555|0,16658|3,16658|1) -
16:49 Lefrave: Could become this https://osu.ppy.sh/ss/7677883
16:49 Lefrave: Oh
16:49 Lefrave: nvm nvm
16:49 Lefrave: Was fine the way it was
16:49 CrumpetFiddler: lol
16:49 Lefrave: xD
16:50 CrumpetFiddler: this diff i dont think theres too much to be improved on?
16:50 Lefrave: After all those fluent patterns, having a random jack seems off, so move this 00:22:206 (22206|2) - to 4
16:51 CrumpetFiddler: woops
16:51 CrumpetFiddler: moved to |4|
16:51 CrumpetFiddler: no jacks in normal ty
16:52 Lefrave: Why "woops"? it's my diff xD
16:52 CrumpetFiddler: no (un intentional) jacks
16:52 Lefrave: boop
16:52 CrumpetFiddler: When you gave it to me i gave it a mod cause you were missing some small beats
16:52 CrumpetFiddler: i probs made a jack
16:53 Lefrave: Might had just been mine though
16:53 Lefrave: you never know
16:53 CrumpetFiddler: possibly
16:53 CrumpetFiddler: anything else?
16:53 Lefrave: Hmm
16:56 Lefrave: I think you used the same end in one diff
16:56 Lefrave: So
16:56 CrumpetFiddler: i did
16:56 CrumpetFiddler: in insane
16:56 CrumpetFiddler: is that all you can see XD
16:56 Lefrave: lol
16:56 CrumpetFiddler: if so, thats a damn good sign
16:57 Lefrave: It is tbh
16:57 Lefrave: But yeah
16:57 Lefrave: I'd do something like this https://osu.ppy.sh/ss/7677935
16:58 Lefrave: (Soz for massive zoom, only way you can see the whole thing in one screenshot)
16:58 CrumpetFiddler: hmm
16:58 CrumpetFiddler: i think the outer ones should end at the same time still
16:58 CrumpetFiddler: make no sense for the other to end early
16:58 Lefrave: Just to add to the subtle fade-out
16:59 CrumpetFiddler: no other diff has that either
16:59 CrumpetFiddler: im not sure if thats a good idea
16:59 Lefrave: WELL IT SHOULD
16:59 Lefrave: jk lol
16:59 CrumpetFiddler: aaa
16:59 CrumpetFiddler: dont rope me
17:00 CrumpetFiddler: this is interesting
17:00 CrumpetFiddler: https://osu.ppy.sh/ss/7677957
17:01 Lefrave: It is, but I don't like it for this xD
17:01 Lefrave: Prefer to end with the 2 outer ones
17:01 CrumpetFiddler: HMM
17:01 CrumpetFiddler: good point
17:01 Lefrave: Well, do what I did in the screenshot, just with the outer ones ending the same time
17:01 CrumpetFiddler: would it matter 2 diffs ending the same anyway?
17:01 CrumpetFiddler: okay
17:02 Lefrave: Well, it kinda shows a lot
17:02 CrumpetFiddler: like thie then
17:02 CrumpetFiddler: https://osu.ppy.sh/ss/7677966
17:02 Lefrave: too much zoom too much zoom
17:02 CrumpetFiddler: it plays fine
17:02 Lefrave: xD
17:02 CrumpetFiddler: XD\
17:03 Lefrave: Middle ends here 00:55:288 - ,outer end here 00:57:343 - right?
17:04 CrumpetFiddler: outers ending here
17:04 CrumpetFiddler: 00:53:130 (53130|2) -
17:04 Lefrave: Well, idrc about the outer ones' end xD
17:04 Lefrave: Wrong paste
17:04 CrumpetFiddler: woops
17:05 CrumpetFiddler: \00:57:857 -
17:05 Lefrave: Yup
17:05 Lefrave: :3
17:05 Lefrave: That's about all here
17:05 CrumpetFiddler: realized inconsistancies
17:05 CrumpetFiddler: fixing where the other maps end
17:06 CrumpetFiddler: ill make em end here 00:57:754 - on the white line
17:06 Lefrave: boop
17:06 CrumpetFiddler: coolio
17:06 CrumpetFiddler: insane now yeah?
17:07 Lefrave: yep
17:07 CrumpetFiddler: also
17:07 CrumpetFiddler: might i say
17:07 CrumpetFiddler: the bgs turned out super good XD
17:08 Lefrave: :D
17:08 Lefrave: Just a suggestion, but since it's Insane, it's fine to add details like https://osu.ppy.sh/ss/7678007
17:09 Lefrave: at moments like these 00:03:814 -
17:09 CrumpetFiddler: i dont like overmapping, even tho its really not
17:09 CrumpetFiddler: id probably rather not slide those in
17:09 CrumpetFiddler: unless
17:10 CrumpetFiddler: are they only in the intro?
17:10 Lefrave: Yeah, just for that guitar
17:11 CrumpetFiddler: timestamp where it happens, and i'll implement
17:11 Lefrave: There's just two anyways
17:11 Lefrave: The one I gave earlier
17:11 Lefrave: and this one
17:11 CrumpetFiddler: i just fount the second
17:11 Lefrave: 00:07:103 -
17:12 CrumpetFiddler: thats fine then
17:12 CrumpetFiddler: i did that
17:13 Lefrave: Next, you have this pattern a lot 00:34:329 (34329|1,34432|2,34432|0,34535|3,34535|1) -
17:13 CrumpetFiddler: yus
17:13 Lefrave: The two first ones are fine, but after here 00:34:329 - it'd seem like overusing
17:13 Lefrave: So
17:14 CrumpetFiddler: give me some suggestions boss man
17:14 Lefrave: Doing this should do https://osu.ppy.sh/ss/7678053
17:14 Lefrave: When I stop while talking I'm either thinking of a pattern or taking a screenshot
17:15 Lefrave: Usually the screenshots, since I think of patterns quickly
17:16 Lefrave: And try the same with the next one, just using Ctrl + H
17:16 CrumpetFiddler: i can dig that pattern
17:16 Lefrave: Basically, what you did before, just using that pattern
17:16 Lefrave: nice :D
17:17 CrumpetFiddler: and here
17:17 CrumpetFiddler: 00:42:548 (42548|1,42651|0,42651|2,42754|3,42754|1) -
17:17 Lefrave: Since in the first pattern I gave there's this 00:34:740 (34740|1,34740|2) - do the opposite in the other one
17:17 Lefrave: basically
17:17 CrumpetFiddler: the next part of that pattern
17:17 CrumpetFiddler: aka fith use
17:18 Lefrave: Make this 00:36:384 (36384|0,36384|2) - 14
17:18 CrumpetFiddler: 00:36:589 (36589|3) - moved to 3
17:19 CrumpetFiddler: wb this tho
17:19 CrumpetFiddler: 00:42:548 (42548|1,42651|0,42651|2,42754|3,42754|1) -
17:19 CrumpetFiddler: 00:45:836 (45836|1,45939|2,45939|0,46041|3,46041|1) -
17:19 CrumpetFiddler: i use that same pattern twice more
17:20 Lefrave: How about this? https://osu.ppy.sh/ss/7678082
17:20 CrumpetFiddler: spicy
17:21 CrumpetFiddler: reversed for the second one
17:21 CrumpetFiddler: 00:47:480 (47480|0,47583|1,47685|0,47685|2) - its here again
17:21 CrumpetFiddler: but its already changed so its fine
17:22 Lefrave: Doesn't make much sense to me to have this 00:47:480 (47480|0) - single though
17:23 Lefrave: can add one at 4
17:23 CrumpetFiddler: gnn
17:23 CrumpetFiddler: hmm
17:23 CrumpetFiddler: 4 or 3?
17:24 CrumpetFiddler: i was thinking 3, also avoids jack
17:25 Lefrave: Can just move this 00:47:274 (47274|3) - to 2 to avoid jack
17:25 CrumpetFiddler: aight
17:25 CrumpetFiddler: done dat
17:25 CrumpetFiddler: damn this looks smooth now
17:26 Lefrave: 00:48:096 (48096|3,48302|0,48302|2,48507|1,48713|0,48713|2,48713|3,48918|1,49124|2,49124|3,49226|0,49329|3,49535|0,49535|1,49535|2) - Ctrl + H
17:27 CrumpetFiddler: yep
17:27 CrumpetFiddler: makes sense
17:28 Lefrave: And this 00:49:329 (49329|0) - to 2
17:28 Lefrave: And to avoid it not being fluent 00:49:535 (49535|1) - that to 1
17:28 CrumpetFiddler: Yuhuh
17:28 CrumpetFiddler: understandable
17:29 Lefrave: Think the rest is all good
17:29 CrumpetFiddler: Whew
17:30 CrumpetFiddler: hopefully everyone else likes it as much as we do XD
17:33 Lefrave: :D
:3
Yes 3 hours is a long time XD
thanks for the mod buddy
John Doe
From my modding queue

Just to clarify this, if i say something about 0/1/2/3, i mean the 4 keys you are using for playing (1 = most left key, 4 = most right key).
Anyways, let's go!!!

Gohan's Easy
00:15:425 (15425|0) This LN ends at 00:16:041
00:16:041 Put a LN here until 00:16:452
00:16:452 Start one here until 00:17:069 (This seems more right then what you had before)
00:22:617 (22617|0) This LN ends at 00:23:233

The notes seem all right, only found the LN mistakes. Good Luck with your map!
Topic Starter
Crumpey

LordTimeWaste wrote:

From my modding queue

Just to clarify this, if i say something about 0/1/2/3, i mean the 4 keys you are using for playing (1 = most left key, 4 = most right key).
Anyways, let's go!!!

Gohan's Easy
00:15:425 (15425|0) This LN ends at 00:16:041
00:16:041 Put a LN here until 00:16:452
00:16:452 Start one here until 00:17:069 (This seems more right then what you had before)
00:22:617 (22617|0) This LN ends at 00:23:233

The notes seem all right, only found the LN mistakes. Good Luck with your map!
I disagree with most of your changes here, personally i believe it sounds better the way it is, although the last one needed to be modified, and that change has been fixed, thanks for your input

(i implement very few of the changes so im not sure if i should kudosu this, but for the time being ill give it)
Dellvangel
SPOILER
19:28 CrumpetFiddler: Hello?
19:29 Dellvangel: hi
19:29 CrumpetFiddler: so im still new to this, so if something doesnt make sense please tell me XD
19:30 Dellvangel: eh? new in this game?
19:30 CrumpetFiddler: ehh no no XD
19:30 CrumpetFiddler: ive got a map, modders and I alike think that its good enough to go to the next stage
19:30 Dellvangel: what map?
19:31 *CrumpetFiddler is listening to [https://osu.ppy.sh/b/1247426 KEYTALK - Starring Star]
19:31 Dellvangel: umm, all diffs are a gd?
19:31 Dellvangel: *gds
19:31 CrumpetFiddler: Uhh no just the "normal" diff
19:31 CrumpetFiddler: are those naming conventions bad?
19:32 Dellvangel: then you can't use <gd name>'s diffname to a diff that isnt a gd
19:33 Dellvangel: otherwise ppl would think those diffs are from gds
19:33 CrumpetFiddler: Oh, should i just change them to easy, hard and insane then?
19:33 Dellvangel: yea
19:33 CrumpetFiddler: aight ill get on that right now ^u6
19:33 CrumpetFiddler: ^u^*
19:33 Dellvangel: call me after you update it, probably i can give you some basic suggestion
19:34 CrumpetFiddler: Coolio, thanks
19:34 Dellvangel: yea, kinda free now for an irc chat
19:34 CrumpetFiddler: Oh, thats good to hear
19:35 CrumpetFiddler: i was just speaking with another BN whom said it looked pretty good from his end and asked me to confer with another to be sure
19:35 Dellvangel: who is the bn?
19:36 Dellvangel: well bns sure have different opnions
19:36 Dellvangel: i havent look into your map at all btw
19:36 CrumpetFiddler: Yeah thats all good
19:36 CrumpetFiddler: i did see that for it to progress 2 bns need to give the all clear, which is fair
19:37 Dellvangel: yea
19:37 CrumpetFiddler: Its all updated by the way
19:38 *Dellvangel is editing [https://osu.ppy.sh/b/1247702 KEYTALK - Starring Star [Insane]]
19:39 Dellvangel: 00:01:041 (1041|2) - move to col 2 would be nice, since col 2 is kinda empty
19:40 Dellvangel: 00:11:315 - add a note for kick sound
19:40 Dellvangel: one more note i mean
19:40 CrumpetFiddler: Yeah i gotcha bud
19:40 Dellvangel: 00:20:562 (20562|3) - move to col 1 for hand balance
19:40 Dellvangel: 00:21:795 (21795|2) - col 4 pls, btter for playability
19:40 Dellvangel: *better
19:41 CrumpetFiddler: Yup that makes sense
19:41 Dellvangel: 00:22:822 (22822|3) - to col 3, same reason as above
19:42 Dellvangel: 00:24:055 - 2 notes is enough, it is a kick sound, not a snare
19:42 Dellvangel: 00:25:288 - add one more note here, for snare
19:43 Dellvangel: 00:31:658 (31658|0) - move to col 4 should be better, to avoid 00:31:863 (31863|0) -
19:43 Dellvangel: 00:35:151 (35151|1) - move to col 1 for hand balance
19:43 Dellvangel: 00:35:357 (35357|2,35562|2,35767|2) - personally dislike this unnecessary jack
19:44 Dellvangel: 00:36:076 (36076|1,36178|1) - this mini jack too
19:44 CrumpetFiddler: ah, i did try to remove all those earlier
19:44 Dellvangel: 00:45:425 (45425|3,45630|3,45836|3,46041|3,46247|3) - this one too
19:45 Dellvangel: 00:49:740 (49740|2) - move to col 2 avoid that scratch pattern
19:45 Dellvangel: 00:52:617 (52617|2,52617|0,52720|1,52822|2,52925|1,53028|2,53028|0,53130|1) - too heavy for left side, might need to rearrange this
19:46 Dellvangel: persoally think this map still need to get more mods tbh
19:47 CrumpetFiddler: I wouldnt mind that, some people keep saying things liike it feels like ranked, tbh that doesnt help at all :/
19:48 Dellvangel: lol, iktf, i also like that in the past, but time by time you will understand xd
19:49 CrumpetFiddler: Yeah id rather people really nitpick things out instead of saying i cant find anything
19:49 Dellvangel: eh, should i mod other diffs too? or one diff is enough?
19:49 CrumpetFiddler: well last night i spent a hell of a long time on easy and normal so if you check those 2 there should be little to nothing bad with it *hopefully*
19:50 Dellvangel: yea, probably try to ask mappers who already have enough experience in modding, the inputs would be nice
19:50 CrumpetFiddler: Normal is especially suspect to the "i cant find anything wrong with this" remarks
19:50 Dellvangel: ok lets see to easy diff
19:50 *Dellvangel is editing [https://osu.ppy.sh/b/1247426 KEYTALK - Starring Star [Easy]]
19:50 CrumpetFiddler: I asked parachor about insane, where instread of jumptrills (now) i had 1/8th rolls
19:51 Dellvangel: i see, its up to you to decide though
19:51 CrumpetFiddler: yeah, he said to keep them in, but theyd need alot of work
19:51 Dellvangel: 00:01:863 (1863|2,2069|3,2274|2) - too heavy for right side
19:51 Dellvangel: probably move 00:02:069 (2069|3) - to col 1
19:52 CrumpetFiddler: ^ would that make a jack?
19:52 Dellvangel: 00:05:151 - until 00:07:206 - col 1 feels too empty
19:52 Dellvangel: eh col 4 i mean
19:52 CrumpetFiddler: Oh, that makes more sense
19:53 Dellvangel: why jack? col 1 sure is empty
19:53 Dellvangel: easy diff btw
19:53 *Dellvangel is editing [https://osu.ppy.sh/b/1247426 KEYTALK - Starring Star [Easy]]
19:53 Dellvangel: 1|2|3|4
19:53 Dellvangel: i usually use that format
19:53 CrumpetFiddler: Yeah, i fixed the note that was " too heavy for the right side"
19:53 CrumpetFiddler: moving the next note would cause a jack
19:53 Dellvangel: more common to use instead of 0|1|2|3
19:54 CrumpetFiddler: i prefer 1|2|3|4
19:54 Dellvangel: [https://osu.ppy.sh/ss/7684904 where's the jack?]
19:54 Dellvangel: thats what i mean move to col 1
19:54 CrumpetFiddler: oh
19:55 Dellvangel: 00:06:384 (6384|1,6589|0,6795|1) - too heavy for left side
19:55 CrumpetFiddler: no its fine i fixed it XD
19:55 CrumpetFiddler: i did something dumb
19:55 Dellvangel: oh ok
19:55 Dellvangel: 00:07:617 (7617|1) - did i pint this already? if no, move to col 1 for hand balance3
19:55 Dellvangel: *point out
19:55 CrumpetFiddler: you didnt, fixed
19:56 Dellvangel: 00:08:439 (8439|2,8644|3,8850|2) - hmm, persoannly dont like 343 or 121 for easy diff tbh
19:56 Dellvangel: 00:10:288 (10288|2) - move to col 4 since col 4 feels too empty for me
19:56 Dellvangel: 00:10:904 (10904|2,11110|3,11315|2) - 343 ;w;
19:57 CrumpetFiddler: ill fix that one ^u^ XD
19:57 CrumpetFiddler: all done
19:57 Dellvangel: 00:13:165 (13165|1) - move to col 1 would be better, avoi 00:12:754 (12754|1) -
19:57 Dellvangel: *avoid
19:58 CrumpetFiddler: Yep, i getcha
19:58 Dellvangel: 00:22:617 (22617|0,22822|3) - too tricky for easy diff tbh
19:58 Dellvangel: 00:24:877 - until 00:26:110 - rearrange to fill the col 4?
19:59 CrumpetFiddler: ill line it up with the first ln
19:59 CrumpetFiddler: On it
19:59 Dellvangel: 00:27:548 (27548|3,27754|2,27959|0,28165|1,28370|3,28576|2,28781|0,28987|1) - hmm, would be better if you dont use similar pattern too much in a row, for variation
20:00 Dellvangel: 00:35:973 (35973|2) - move to col 2 for hand balance
20:00 Dellvangel: 00:37:617 (37617|2,37822|0,38028|2,38233|0,38439|2) - same here, too repetitive for me
20:01 Dellvangel: and col 4 feels empty
20:01 Dellvangel: 00:39:672 (39672|3,40288|3) - probably kinda tricky for easy diff
20:01 Dellvangel: 00:43:165 (43165|3,43370|2,43576|3,43781|2) - rip right hand
20:02 Dellvangel: 00:48:918 - until 00:51:589 - col 4 feels too empty
20:02 Dellvangel: 00:51:589 (51589|3,52206|3) - same, probably kinda tricky for easy diff
20:02 CrumpetFiddler: hmmm, "to tricky" are you meaning the ln, or the notes beside the ln
20:02 Dellvangel: note after the ln
20:03 Dellvangel: the note shielding the ln on the same column
20:03 CrumpetFiddler: oh, i didnt see that cheeky note
20:03 Dellvangel: 00:53:233 (53233|0,53644|3) - kinda tricky too i think
20:04 CrumpetFiddler: Hmm, i was thinking over that one last night with the person who did the GD for normal
20:04 Dellvangel: thats all for easy diff i think
20:04 Dellvangel: the last part?
20:04 CrumpetFiddler: the options we considered were removing the second ln all together or lining it up with the first
20:04 CrumpetFiddler: 00:53:644 (53644|3) -
20:05 Dellvangel: if you want to keep it is fine too i think, since it is the last part
20:06 Dellvangel: make sense to make it harder for the last part
20:06 CrumpetFiddler: Yeah your right
20:06 CrumpetFiddler: I might keep that in the back of my mind, just in case
20:07 Dellvangel: oki, done for this diff, might be better to find more mods too for this diff
20:07 CrumpetFiddler: Yeah
20:08 CrumpetFiddler: Its good to hear someones opinion whom knows what they are on about tho XD
20:08 Dellvangel: yea xd
20:11 Dellvangel: should i post this chat to the thread?
20:11 CrumpetFiddler: absolutely XD
20:11 CrumpetFiddler: Get some kudosu for your troubles
20:11 CrumpetFiddler: i appreciate the mod
20:11 Dellvangel: oki, will post it then
Good luck!
Topic Starter
Crumpey

Dellvangel wrote:

SPOILER
19:28 CrumpetFiddler: Hello?
19:29 Dellvangel: hi
19:29 CrumpetFiddler: so im still new to this, so if something doesnt make sense please tell me XD
19:30 Dellvangel: eh? new in this game?
19:30 CrumpetFiddler: ehh no no XD
19:30 CrumpetFiddler: ive got a map, modders and I alike think that its good enough to go to the next stage
19:30 Dellvangel: what map?
19:31 *CrumpetFiddler is listening to [https://osu.ppy.sh/b/1247426 KEYTALK - Starring Star]
19:31 Dellvangel: umm, all diffs are a gd?
19:31 Dellvangel: *gds
19:31 CrumpetFiddler: Uhh no just the "normal" diff
19:31 CrumpetFiddler: are those naming conventions bad?
19:32 Dellvangel: then you can't use <gd name>'s diffname to a diff that isnt a gd
19:33 Dellvangel: otherwise ppl would think those diffs are from gds
19:33 CrumpetFiddler: Oh, should i just change them to easy, hard and insane then?
19:33 Dellvangel: yea
19:33 CrumpetFiddler: aight ill get on that right now ^u6
19:33 CrumpetFiddler: ^u^*
19:33 Dellvangel: call me after you update it, probably i can give you some basic suggestion
19:34 CrumpetFiddler: Coolio, thanks
19:34 Dellvangel: yea, kinda free now for an irc chat
19:34 CrumpetFiddler: Oh, thats good to hear
19:35 CrumpetFiddler: i was just speaking with another BN whom said it looked pretty good from his end and asked me to confer with another to be sure
19:35 Dellvangel: who is the bn?
19:36 Dellvangel: well bns sure have different opnions
19:36 Dellvangel: i havent look into your map at all btw
19:36 CrumpetFiddler: Yeah thats all good
19:36 CrumpetFiddler: i did see that for it to progress 2 bns need to give the all clear, which is fair
19:37 Dellvangel: yea
19:37 CrumpetFiddler: Its all updated by the way
19:38 *Dellvangel is editing [https://osu.ppy.sh/b/1247702 KEYTALK - Starring Star [Insane]]
19:39 Dellvangel: 00:01:041 (1041|2) - move to col 2 would be nice, since col 2 is kinda empty
19:40 Dellvangel: 00:11:315 - add a note for kick sound
19:40 Dellvangel: one more note i mean
19:40 CrumpetFiddler: Yeah i gotcha bud
19:40 Dellvangel: 00:20:562 (20562|3) - move to col 1 for hand balance
19:40 Dellvangel: 00:21:795 (21795|2) - col 4 pls, btter for playability
19:40 Dellvangel: *better
19:41 CrumpetFiddler: Yup that makes sense
19:41 Dellvangel: 00:22:822 (22822|3) - to col 3, same reason as above
19:42 Dellvangel: 00:24:055 - 2 notes is enough, it is a kick sound, not a snare
19:42 Dellvangel: 00:25:288 - add one more note here, for snare
19:43 Dellvangel: 00:31:658 (31658|0) - move to col 4 should be better, to avoid 00:31:863 (31863|0) -
19:43 Dellvangel: 00:35:151 (35151|1) - move to col 1 for hand balance
19:43 Dellvangel: 00:35:357 (35357|2,35562|2,35767|2) - personally dislike this unnecessary jack
19:44 Dellvangel: 00:36:076 (36076|1,36178|1) - this mini jack too
19:44 CrumpetFiddler: ah, i did try to remove all those earlier
19:44 Dellvangel: 00:45:425 (45425|3,45630|3,45836|3,46041|3,46247|3) - this one too
19:45 Dellvangel: 00:49:740 (49740|2) - move to col 2 avoid that scratch pattern
19:45 Dellvangel: 00:52:617 (52617|2,52617|0,52720|1,52822|2,52925|1,53028|2,53028|0,53130|1) - too heavy for left side, might need to rearrange this
19:46 Dellvangel: persoally think this map still need to get more mods tbh
19:47 CrumpetFiddler: I wouldnt mind that, some people keep saying things liike it feels like ranked, tbh that doesnt help at all :/
19:48 Dellvangel: lol, iktf, i also like that in the past, but time by time you will understand xd
19:49 CrumpetFiddler: Yeah id rather people really nitpick things out instead of saying i cant find anything
19:49 Dellvangel: eh, should i mod other diffs too? or one diff is enough?
19:49 CrumpetFiddler: well last night i spent a hell of a long time on easy and normal so if you check those 2 there should be little to nothing bad with it *hopefully*
19:50 Dellvangel: yea, probably try to ask mappers who already have enough experience in modding, the inputs would be nice
19:50 CrumpetFiddler: Normal is especially suspect to the "i cant find anything wrong with this" remarks
19:50 Dellvangel: ok lets see to easy diff
19:50 *Dellvangel is editing [https://osu.ppy.sh/b/1247426 KEYTALK - Starring Star [Easy]]
19:50 CrumpetFiddler: I asked parachor about insane, where instread of jumptrills (now) i had 1/8th rolls
19:51 Dellvangel: i see, its up to you to decide though
19:51 CrumpetFiddler: yeah, he said to keep them in, but theyd need alot of work
19:51 Dellvangel: 00:01:863 (1863|2,2069|3,2274|2) - too heavy for right side
19:51 Dellvangel: probably move 00:02:069 (2069|3) - to col 1
19:52 CrumpetFiddler: ^ would that make a jack?
19:52 Dellvangel: 00:05:151 - until 00:07:206 - col 1 feels too empty
19:52 Dellvangel: eh col 4 i mean
19:52 CrumpetFiddler: Oh, that makes more sense
19:53 Dellvangel: why jack? col 1 sure is empty
19:53 Dellvangel: easy diff btw
19:53 *Dellvangel is editing [https://osu.ppy.sh/b/1247426 KEYTALK - Starring Star [Easy]]
19:53 Dellvangel: 1|2|3|4
19:53 Dellvangel: i usually use that format
19:53 CrumpetFiddler: Yeah, i fixed the note that was " too heavy for the right side"
19:53 CrumpetFiddler: moving the next note would cause a jack
19:53 Dellvangel: more common to use instead of 0|1|2|3
19:54 CrumpetFiddler: i prefer 1|2|3|4
19:54 Dellvangel: [https://osu.ppy.sh/ss/7684904 where's the jack?]
19:54 Dellvangel: thats what i mean move to col 1
19:54 CrumpetFiddler: oh
19:55 Dellvangel: 00:06:384 (6384|1,6589|0,6795|1) - too heavy for left side
19:55 CrumpetFiddler: no its fine i fixed it XD
19:55 CrumpetFiddler: i did something dumb
19:55 Dellvangel: oh ok
19:55 Dellvangel: 00:07:617 (7617|1) - did i pint this already? if no, move to col 1 for hand balance3
19:55 Dellvangel: *point out
19:55 CrumpetFiddler: you didnt, fixed
19:56 Dellvangel: 00:08:439 (8439|2,8644|3,8850|2) - hmm, persoannly dont like 343 or 121 for easy diff tbh
19:56 Dellvangel: 00:10:288 (10288|2) - move to col 4 since col 4 feels too empty for me
19:56 Dellvangel: 00:10:904 (10904|2,11110|3,11315|2) - 343 ;w;
19:57 CrumpetFiddler: ill fix that one ^u^ XD
19:57 CrumpetFiddler: all done
19:57 Dellvangel: 00:13:165 (13165|1) - move to col 1 would be better, avoi 00:12:754 (12754|1) -
19:57 Dellvangel: *avoid
19:58 CrumpetFiddler: Yep, i getcha
19:58 Dellvangel: 00:22:617 (22617|0,22822|3) - too tricky for easy diff tbh
19:58 Dellvangel: 00:24:877 - until 00:26:110 - rearrange to fill the col 4?
19:59 CrumpetFiddler: ill line it up with the first ln
19:59 CrumpetFiddler: On it
19:59 Dellvangel: 00:27:548 (27548|3,27754|2,27959|0,28165|1,28370|3,28576|2,28781|0,28987|1) - hmm, would be better if you dont use similar pattern too much in a row, for variation
20:00 Dellvangel: 00:35:973 (35973|2) - move to col 2 for hand balance
20:00 Dellvangel: 00:37:617 (37617|2,37822|0,38028|2,38233|0,38439|2) - same here, too repetitive for me
20:01 Dellvangel: and col 4 feels empty
20:01 Dellvangel: 00:39:672 (39672|3,40288|3) - probably kinda tricky for easy diff
20:01 Dellvangel: 00:43:165 (43165|3,43370|2,43576|3,43781|2) - rip right hand
20:02 Dellvangel: 00:48:918 - until 00:51:589 - col 4 feels too empty
20:02 Dellvangel: 00:51:589 (51589|3,52206|3) - same, probably kinda tricky for easy diff
20:02 CrumpetFiddler: hmmm, "to tricky" are you meaning the ln, or the notes beside the ln
20:02 Dellvangel: note after the ln
20:03 Dellvangel: the note shielding the ln on the same column
20:03 CrumpetFiddler: oh, i didnt see that cheeky note
20:03 Dellvangel: 00:53:233 (53233|0,53644|3) - kinda tricky too i think
20:04 CrumpetFiddler: Hmm, i was thinking over that one last night with the person who did the GD for normal
20:04 Dellvangel: thats all for easy diff i think
20:04 Dellvangel: the last part?
20:04 CrumpetFiddler: the options we considered were removing the second ln all together or lining it up with the first
20:04 CrumpetFiddler: 00:53:644 (53644|3) -
20:05 Dellvangel: if you want to keep it is fine too i think, since it is the last part
20:06 Dellvangel: make sense to make it harder for the last part
20:06 CrumpetFiddler: Yeah your right
20:06 CrumpetFiddler: I might keep that in the back of my mind, just in case
20:07 Dellvangel: oki, done for this diff, might be better to find more mods too for this diff
20:07 CrumpetFiddler: Yeah
20:08 CrumpetFiddler: Its good to hear someones opinion whom knows what they are on about tho XD
20:08 Dellvangel: yea xd
20:11 Dellvangel: should i post this chat to the thread?
20:11 CrumpetFiddler: absolutely XD
20:11 CrumpetFiddler: Get some kudosu for your troubles
20:11 CrumpetFiddler: i appreciate the mod
20:11 Dellvangel: oki, will post it then
Good luck!
Thanks alot for the help, really in depth ^u^
Evening
kinda
22:19 CrumpetFiddler: Hey, evening
22:19 Evening: hello
22:19 CrumpetFiddler: Can i ask you 2 questions real quick?
22:20 Evening: yes
22:20 CrumpetFiddler: How long have you been a BN, ive never noticed XD
22:21 CrumpetFiddler: and also i
22:22 CrumpetFiddler: i've spoken to another BN, who considers my map as "ready" But he asked me to get other Bns opinions on the map before doing anything
22:22 Evening: 1year+
22:22 CrumpetFiddler: How have i not noticed :/
22:25 Evening: and your second question?
22:26 CrumpetFiddler: oh, what i said about speaking to a bn
22:26 Evening: yea, was waiting for like a specific question or something
22:26 CrumpetFiddler: i was wondering if you would be able to check my map, to make sure its up to par about the standards
22:26 Evening: i can just look through it
22:26 CrumpetFiddler: oh, no not really :/ i didnt word that very well
22:26 Evening: is there anything specific
22:26 CrumpetFiddler: Insane diff is the one to watch the most closely
22:27 CrumpetFiddler: and the patterns towards the end of the song
22:27 *CrumpetFiddler is listening to [https://osu.ppy.sh/b/1247426 KEYTALK - Starring Star]
22:28 CrumpetFiddler: but overall other guy i spoke to the next stage after having the song all modded and up to par, is to get the map bubbled?
22:28 CrumpetFiddler: im not 100% sure what that entails though
22:28 Evening: wot
22:28 Evening: im really bad at like, reading long sentences
22:29 CrumpetFiddler: Im bad at explaining them lol
22:29 Evening: well basically
22:29 Evening: you ask a bn to bubble your map, if he/she thinks it's ok you get a bubble
22:29 Evening: next bn you ask for a heart/rank
22:29 Evening: if he thinks it's really not ok he'll pop the bubble and you go back to square one
22:30 CrumpetFiddler: Whats the difference between a heart and a rank?
22:30 Evening: if it's ok he'll mod it and possibly rank it
22:30 Evening: nothing
22:30 CrumpetFiddler: oh
22:30 Evening: heart is the icon that bns put
22:30 Evening: rank is the action
22:30 CrumpetFiddler: that makes sense
22:30 Evening: if you get a mod that is large and you self pop, you have to go back to the very first bn
22:30 Evening: if it's minor you can proceed with heart/rank
22:31 CrumpetFiddler: that makes sense
22:31 CrumpetFiddler: so i guess what im here for, is if you deem this bubble worthy
22:31 Evening: too lazy to rank
22:31 CrumpetFiddler: XD
22:31 Evening: and i have like, bad responsibility
22:31 Evening: if it gets unranked you have to ask some other guy to rank it
22:32 CrumpetFiddler: wym
22:32 Evening: idk what to feel about this map
22:32 Evening: 00:12:343 (12343|0,12754|1) - like i feel these could be lns
22:32 Evening: no major things i really think should be changed basically
22:33 CrumpetFiddler: phew, thats a good sign
22:33 CrumpetFiddler: thats the diff i was most worried for
22:33 Evening: 00:29:398 (29398|1,29500|0,29500|2,29603|1,29603|3) - what i feel odd is that the first 2 notes here are the louder sounds and you emphasized the 2nd and 3rd
22:33 CrumpetFiddler: oh i see
22:33 CrumpetFiddler: ill fix that
22:33 Evening: 00:47:480 (47480|3,47480|0,47583|1,47685|2,47685|0) - inconsistent with the rest
22:33 Evening: 00:49:124 (49124|0,49124|1,49226|3,49329|1) - same here
22:34 Evening: you could add some tags if you wanna
22:34 Evening: feels empty
22:34 Evening: helps in getting your map known anyways
22:34 CrumpetFiddler: Oh yeah
22:35 CrumpetFiddler: i was meaning to ask
22:35 CrumpetFiddler: in tags, what are appropriate things to put in there
22:35 Evening: pretty much anything that isn't a duplicate of everything else in that tab
22:35 Evening: tags are meant to help people search your map
22:35 CrumpetFiddler: oh
22:36 CrumpetFiddler: so simple things like, anime, japanese, dragon ball etc etc
22:36 Evening: yea, i think you can omit japanese and anime
22:36 Evening: since they will be the genre
22:36 CrumpetFiddler: True
22:37 *Evening is editing [https://osu.ppy.sh/b/1247174 KEYTALK - Starring Star [Hard]]
22:37 Evening: the double drum snare i talked about isn't quite consistent here
22:37 Evening: you did like 13 24 13 some times and you do like 13 24 3 at some other time
22:38 Evening: and like 12 4 1 at another time
22:39 CrumpetFiddler: so consistancy seems to be the main issue
22:39 Evening: it's quite obvious when it's a prominent and unique instrumental pattern
22:39 Evening: not too picky on like, those that players will not care about lol
22:40 CrumpetFiddler: thats fine
22:40 CrumpetFiddler: im happy with any feedback at all tbh
22:40 Evening: cool
22:40 CrumpetFiddler: just fixing those consistancy issues
22:40 CrumpetFiddler: now
22:43 CrumpetFiddler: Quick question about one of the suggestions you gave for insane though
22:46 CrumpetFiddler: you said these 2 notes could be emphasised as lns 00:12:343 (12343|0,12754|1) -
22:47 CrumpetFiddler: what beats would they be following?
22:47 Evening: for the hihats yea
22:47 Evening: i mean cymbal
22:47 Evening: sustained cymbal
22:47 CrumpetFiddler: oh,
22:47 CrumpetFiddler: so like a short ln
22:47 CrumpetFiddler: yeah i can hear that
22:48 Evening: 00:19:740 (19740|1) - you have to do it here too i guess, or not
22:48 Evening: up to you
22:48 CrumpetFiddler: i might leave that one out. would that be a big deal
22:49 Evening: not really
22:49 CrumpetFiddler: or for consistancy i have to remove the other lns just added?
22:49 Evening: like, consistency is good if the player can notice it
22:49 Evening: otherwise it's not really worth the effort
22:49 CrumpetFiddler: Heh
22:49 CrumpetFiddler: Nah i see what you mean
22:54 CrumpetFiddler: you should post this to my beatmaps thread
22:55 Evening: uh oka
Topic Starter
Crumpey

Evening wrote:

kinda
22:19 CrumpetFiddler: Hey, evening
22:19 Evening: hello
22:19 CrumpetFiddler: Can i ask you 2 questions real quick?
22:20 Evening: yes
22:20 CrumpetFiddler: How long have you been a BN, ive never noticed XD
22:21 CrumpetFiddler: and also i
22:22 CrumpetFiddler: i've spoken to another BN, who considers my map as "ready" But he asked me to get other Bns opinions on the map before doing anything
22:22 Evening: 1year+
22:22 CrumpetFiddler: How have i not noticed :/
22:25 Evening: and your second question?
22:26 CrumpetFiddler: oh, what i said about speaking to a bn
22:26 Evening: yea, was waiting for like a specific question or something
22:26 CrumpetFiddler: i was wondering if you would be able to check my map, to make sure its up to par about the standards
22:26 Evening: i can just look through it
22:26 CrumpetFiddler: oh, no not really :/ i didnt word that very well
22:26 Evening: is there anything specific
22:26 CrumpetFiddler: Insane diff is the one to watch the most closely
22:27 CrumpetFiddler: and the patterns towards the end of the song
22:27 *CrumpetFiddler is listening to [https://osu.ppy.sh/b/1247426 KEYTALK - Starring Star]
22:28 CrumpetFiddler: but overall other guy i spoke to the next stage after having the song all modded and up to par, is to get the map bubbled?
22:28 CrumpetFiddler: im not 100% sure what that entails though
22:28 Evening: wot
22:28 Evening: im really bad at like, reading long sentences
22:29 CrumpetFiddler: Im bad at explaining them lol
22:29 Evening: well basically
22:29 Evening: you ask a bn to bubble your map, if he/she thinks it's ok you get a bubble
22:29 Evening: next bn you ask for a heart/rank
22:29 Evening: if he thinks it's really not ok he'll pop the bubble and you go back to square one
22:30 CrumpetFiddler: Whats the difference between a heart and a rank?
22:30 Evening: if it's ok he'll mod it and possibly rank it
22:30 Evening: nothing
22:30 CrumpetFiddler: oh
22:30 Evening: heart is the icon that bns put
22:30 Evening: rank is the action
22:30 CrumpetFiddler: that makes sense
22:30 Evening: if you get a mod that is large and you self pop, you have to go back to the very first bn
22:30 Evening: if it's minor you can proceed with heart/rank
22:31 CrumpetFiddler: that makes sense
22:31 CrumpetFiddler: so i guess what im here for, is if you deem this bubble worthy
22:31 Evening: too lazy to rank
22:31 CrumpetFiddler: XD
22:31 Evening: and i have like, bad responsibility
22:31 Evening: if it gets unranked you have to ask some other guy to rank it
22:32 CrumpetFiddler: wym
22:32 Evening: idk what to feel about this map
22:32 Evening: 00:12:343 (12343|0,12754|1) - like i feel these could be lns
22:32 Evening: no major things i really think should be changed basically
22:33 CrumpetFiddler: phew, thats a good sign
22:33 CrumpetFiddler: thats the diff i was most worried for
22:33 Evening: 00:29:398 (29398|1,29500|0,29500|2,29603|1,29603|3) - what i feel odd is that the first 2 notes here are the louder sounds and you emphasized the 2nd and 3rd
22:33 CrumpetFiddler: oh i see
22:33 CrumpetFiddler: ill fix that
22:33 Evening: 00:47:480 (47480|3,47480|0,47583|1,47685|2,47685|0) - inconsistent with the rest
22:33 Evening: 00:49:124 (49124|0,49124|1,49226|3,49329|1) - same here
22:34 Evening: you could add some tags if you wanna
22:34 Evening: feels empty
22:34 Evening: helps in getting your map known anyways
22:34 CrumpetFiddler: Oh yeah
22:35 CrumpetFiddler: i was meaning to ask
22:35 CrumpetFiddler: in tags, what are appropriate things to put in there
22:35 Evening: pretty much anything that isn't a duplicate of everything else in that tab
22:35 Evening: tags are meant to help people search your map
22:35 CrumpetFiddler: oh
22:36 CrumpetFiddler: so simple things like, anime, japanese, dragon ball etc etc
22:36 Evening: yea, i think you can omit japanese and anime
22:36 Evening: since they will be the genre
22:36 CrumpetFiddler: True
22:37 *Evening is editing [https://osu.ppy.sh/b/1247174 KEYTALK - Starring Star [Hard]]
22:37 Evening: the double drum snare i talked about isn't quite consistent here
22:37 Evening: you did like 13 24 13 some times and you do like 13 24 3 at some other time
22:38 Evening: and like 12 4 1 at another time
22:39 CrumpetFiddler: so consistancy seems to be the main issue
22:39 Evening: it's quite obvious when it's a prominent and unique instrumental pattern
22:39 Evening: not too picky on like, those that players will not care about lol
22:40 CrumpetFiddler: thats fine
22:40 CrumpetFiddler: im happy with any feedback at all tbh
22:40 Evening: cool
22:40 CrumpetFiddler: just fixing those consistancy issues
22:40 CrumpetFiddler: now
22:43 CrumpetFiddler: Quick question about one of the suggestions you gave for insane though
22:46 CrumpetFiddler: you said these 2 notes could be emphasised as lns 00:12:343 (12343|0,12754|1) -
22:47 CrumpetFiddler: what beats would they be following?
22:47 Evening: for the hihats yea
22:47 Evening: i mean cymbal
22:47 Evening: sustained cymbal
22:47 CrumpetFiddler: oh,
22:47 CrumpetFiddler: so like a short ln
22:47 CrumpetFiddler: yeah i can hear that
22:48 Evening: 00:19:740 (19740|1) - you have to do it here too i guess, or not
22:48 Evening: up to you
22:48 CrumpetFiddler: i might leave that one out. would that be a big deal
22:49 Evening: not really
22:49 CrumpetFiddler: or for consistancy i have to remove the other lns just added?
22:49 Evening: like, consistency is good if the player can notice it
22:49 Evening: otherwise it's not really worth the effort
22:49 CrumpetFiddler: Heh
22:49 CrumpetFiddler: Nah i see what you mean
22:54 CrumpetFiddler: you should post this to my beatmaps thread
22:55 Evening: uh oka

Thanks for the mod bud ^u^
Protastic101
*irc boop*
2017-03-29 17:22 CrumpetFiddler: hey?
2017-03-29 17:22 Protastic101: Hello ~
2017-03-29 17:23 CrumpetFiddler: a friend of mine recommended that i speak to you about a map that him and I consider bubble-worthy,
2017-03-29 17:24 CrumpetFiddler: it was lefrave
2017-03-29 17:24 Protastic101: link me the map and I'll check it out
2017-03-29 17:24 Protastic101: no promises or anything
2017-03-29 17:24 CrumpetFiddler: ACTION is listening to [https://osu.ppy.sh/b/1247174 KEYTALK - Starring Star]
2017-03-29 17:24 CrumpetFiddler: no big deal mate
2017-03-29 17:27 Protastic101: pretty solid map overall minus a couple things, but I seriously cannot stand the song
2017-03-29 17:28 CrumpetFiddler: its not everyones thing but im happy to hear that it looks solid
2017-03-29 17:29 Protastic101: Yeah =w=)b
2017-03-29 17:29 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1247702 KEYTALK - Starring Star [Insane]]
2017-03-29 17:29 Protastic101: 00:07:411 (7411|2) - real quick though, shouldn't this be in column 2 if you're going to be consistent with the structure at 00:00:836 (836|3,1041|3,1247|0,1452|0,1658|2,1863|2) - ?
2017-03-29 17:30 CrumpetFiddler: Yeah your right, just fixed
2017-03-29 17:31 Protastic101: https://osu.ppy.sh/ss/7689096 kind of like this or something
2017-03-29 17:31 Protastic101: 00:10:083 (10083|0) - not a big deal, but it would be better to make all the hitsounds spread across all three notes here so that even if the player misses one, they still get some kind of feedback
2017-03-29 17:32 Protastic101: 00:09:261 (9261|3,9466|3,10083|2,10288|2) - kind of similar to what was mentioned above. I cant figure out why you're sometimes using stacks and often times not :/
2017-03-29 17:32 CrumpetFiddler: where you took that picture, could you give me a timestamp for that?
2017-03-29 17:33 Protastic101: 00:07:411 - starts here
2017-03-29 17:36 CrumpetFiddler: Cool, sorted the things, besides hitsounds
2017-03-29 17:37 CrumpetFiddler: so on the "finish" have it span across all the notes? incase one of them is missed
2017-03-29 17:37 Protastic101: that's just what I recommend, but it's not required
2017-03-29 17:38 Protastic101: 00:13:165 (13165|1,13267|2,13370|1,13473|2,13576|1,13678|2) - same applies here. You can put the hitsounds on the same note, but it's better if you spread them out like this instead https://osu.ppy.sh/ss/7689131
2017-03-29 17:38 CrumpetFiddler: ah, ok, Im still pretty new to the ranking scene
2017-03-29 17:38 Protastic101: lmao sameee
2017-03-29 17:38 CrumpetFiddler: are you?
2017-03-29 17:39 Protastic101: I dont have a ranked map anyways so yeah :thinking:
2017-03-29 17:40 CrumpetFiddler: oh, thats surprising
2017-03-29 17:41 Protastic101: 00:12:343 (12343|0) - I would suggest moving this onto column 2 and making it a 1/2 LN to represent the open hat, like this or something similar https://osu.ppy.sh/ss/7689141
2017-03-29 17:41 Protastic101: ima bn without a circle jerk :/
2017-03-29 17:41 CrumpetFiddler: isnt that better
2017-03-29 17:42 Protastic101: I mean, I dont get dragged into drama regarding ranked section, but no ranked maps is like D:
2017-03-29 17:43 CrumpetFiddler: im sure youd be able to get one ranked pretty easily
2017-03-29 17:43 Protastic101: 00:19:535 (19535|3,19740|1) - I'd switch the columns here so the first note is in 2 and the 2nd note in 4
2017-03-29 17:43 Protastic101: It's to avoid the 4 note stack with 00:19:740 (19740|1,19946|1,20151|1,20357|1) -
2017-03-29 17:44 Protastic101: month 5 of bn, still no ranked map tho :thinking:
2017-03-29 17:44 Protastic101: ah well
2017-03-29 17:46 Protastic101: 00:25:083 (25083|0,25288|0,25494|0,25699|0,25904|0,26110|0) - also, you've got a pretty long stack here. I would suggest rearranging it like this to shorten it https://osu.ppy.sh/ss/7689169
2017-03-29 17:47 CrumpetFiddler: oh, your still a newish bn
2017-03-29 17:47 CrumpetFiddler: thats cool
2017-03-29 17:48 Protastic101: 00:26:932 - this is just a suggestion coming from my perspective as a mapper so you don't need to apply it at all if you don't feel like it, but I might suggest using 1/2 LNs on the upbeats like at 00:27:137 - 00:27:548 - 00:27:959 - 00:28:370 - 00:28:781 - to represent the open hat
2017-03-29 17:49 Protastic101: https://osu.ppy.sh/ss/7689184 so something like this
2017-03-29 17:50 Protastic101: 00:33:507 - i would also add another note here to make a triple since it's the start of a new musical phrase
2017-03-29 17:53 Protastic101: 00:40:083 - also, this should be a triple considering 00:26:932 - was a triple too
2017-03-29 17:53 Protastic101: 00:39:261 - and comparing your jumptrill, it should be 1/1 jumps with 1/4 singles like 00:25:494 - was
2017-03-29 17:53 CrumpetFiddler: would that be weird? it would form a jck
2017-03-29 17:53 CrumpetFiddler: jack*
2017-03-29 17:54 Protastic101: you can always remove a note like 00:39:980 (39980|1) - and just use a single there instead
2017-03-29 17:54 CrumpetFiddler: i think that works alright
2017-03-29 17:55 Protastic101: 00:52:720 (52720|1,52925|1,53028|0,53130|1,53233|0) - whew, that direction turn makes me cry
2017-03-29 17:55 Protastic101: 00:53:130 (53130|1,53233|2) - I would control J these so that the roll moves in only one direction starting at 00:53:028 -
2017-03-29 17:57 CrumpetFiddler: im not sure i follow what you mean there
2017-03-29 17:58 Protastic101: https://osu.ppy.sh/ss/7689219 basically make the two highlighted notes like that instead to avoid a direction change on the left hand
2017-03-29 17:58 CrumpetFiddler: ooooh yeah, i get it
2017-03-29 18:00 Protastic101: Yeah, so basically that
2017-03-29 18:00 Protastic101: I'd mod more, but the song kind of makes me want to stab my ear drums so \o/
2017-03-29 18:00 Protastic101: ACTION hops away
2017-03-29 18:00 CrumpetFiddler: XD
2017-03-29 18:00 CrumpetFiddler: i quite like it tbh
2017-03-29 18:01 CrumpetFiddler: So, what should i do now, am i still at the stage where i should still gather more mods?
2017-03-29 18:01 Protastic101: eh no, you can probably ask some other BNs for their opinion
2017-03-29 18:02 Protastic101: since it's pretty short, I'm sure someone else would accept it
2017-03-29 18:02 Protastic101: Try Juankristal
2017-03-29 18:02 Protastic101: or Rivals_7
2017-03-29 18:02 CrumpetFiddler: Ive already got one person whose currently ok with it
2017-03-29 18:02 CrumpetFiddler: and he said he would do a qualifying check providing i could get someone else to bubble it
2017-03-29 18:02 Protastic101: Who said that? Fresh_Chicken?
2017-03-29 18:03 CrumpetFiddler: Fresh chicken doesnt do this stuff rn i dont thikn
2017-03-29 18:03 CrumpetFiddler: YaHao i think
2017-03-29 18:03 Protastic101: Normally FC's the one who says "get a bubble first" lol
2017-03-29 18:03 CrumpetFiddler: XD
2017-03-29 18:04 Protastic101: D:
2017-03-29 18:04 Protastic101: anyways, want me to post log yay or nay?
2017-03-29 18:04 CrumpetFiddler: If you want yeah
2017-03-29 18:04 CrumpetFiddler: so should i keep gathering mods?
2017-03-29 18:04 CrumpetFiddler: or is it worthy of continuation with a bubble?
Topic Starter
Crumpey

Protastic101 wrote:

*irc boop*
2017-03-29 17:22 CrumpetFiddler: hey?
2017-03-29 17:22 Protastic101: Hello ~
2017-03-29 17:23 CrumpetFiddler: a friend of mine recommended that i speak to you about a map that him and I consider bubble-worthy,
2017-03-29 17:24 CrumpetFiddler: it was lefrave
2017-03-29 17:24 Protastic101: link me the map and I'll check it out
2017-03-29 17:24 Protastic101: no promises or anything
2017-03-29 17:24 CrumpetFiddler: ACTION is listening to [https://osu.ppy.sh/b/1247174 KEYTALK - Starring Star]
2017-03-29 17:24 CrumpetFiddler: no big deal mate
2017-03-29 17:27 Protastic101: pretty solid map overall minus a couple things, but I seriously cannot stand the song
2017-03-29 17:28 CrumpetFiddler: its not everyones thing but im happy to hear that it looks solid
2017-03-29 17:29 Protastic101: Yeah =w=)b
2017-03-29 17:29 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1247702 KEYTALK - Starring Star [Insane]]
2017-03-29 17:29 Protastic101: 00:07:411 (7411|2) - real quick though, shouldn't this be in column 2 if you're going to be consistent with the structure at 00:00:836 (836|3,1041|3,1247|0,1452|0,1658|2,1863|2) - ?
2017-03-29 17:30 CrumpetFiddler: Yeah your right, just fixed
2017-03-29 17:31 Protastic101: https://osu.ppy.sh/ss/7689096 kind of like this or something
2017-03-29 17:31 Protastic101: 00:10:083 (10083|0) - not a big deal, but it would be better to make all the hitsounds spread across all three notes here so that even if the player misses one, they still get some kind of feedback
2017-03-29 17:32 Protastic101: 00:09:261 (9261|3,9466|3,10083|2,10288|2) - kind of similar to what was mentioned above. I cant figure out why you're sometimes using stacks and often times not :/
2017-03-29 17:32 CrumpetFiddler: where you took that picture, could you give me a timestamp for that?
2017-03-29 17:33 Protastic101: 00:07:411 - starts here
2017-03-29 17:36 CrumpetFiddler: Cool, sorted the things, besides hitsounds
2017-03-29 17:37 CrumpetFiddler: so on the "finish" have it span across all the notes? incase one of them is missed
2017-03-29 17:37 Protastic101: that's just what I recommend, but it's not required
2017-03-29 17:38 Protastic101: 00:13:165 (13165|1,13267|2,13370|1,13473|2,13576|1,13678|2) - same applies here. You can put the hitsounds on the same note, but it's better if you spread them out like this instead https://osu.ppy.sh/ss/7689131
2017-03-29 17:38 CrumpetFiddler: ah, ok, Im still pretty new to the ranking scene
2017-03-29 17:38 Protastic101: lmao sameee
2017-03-29 17:38 CrumpetFiddler: are you?
2017-03-29 17:39 Protastic101: I dont have a ranked map anyways so yeah :thinking:
2017-03-29 17:40 CrumpetFiddler: oh, thats surprising
2017-03-29 17:41 Protastic101: 00:12:343 (12343|0) - I would suggest moving this onto column 2 and making it a 1/2 LN to represent the open hat, like this or something similar https://osu.ppy.sh/ss/7689141
2017-03-29 17:41 Protastic101: ima bn without a circle jerk :/
2017-03-29 17:41 CrumpetFiddler: isnt that better
2017-03-29 17:42 Protastic101: I mean, I dont get dragged into drama regarding ranked section, but no ranked maps is like D:
2017-03-29 17:43 CrumpetFiddler: im sure youd be able to get one ranked pretty easily
2017-03-29 17:43 Protastic101: 00:19:535 (19535|3,19740|1) - I'd switch the columns here so the first note is in 2 and the 2nd note in 4
2017-03-29 17:43 Protastic101: It's to avoid the 4 note stack with 00:19:740 (19740|1,19946|1,20151|1,20357|1) -
2017-03-29 17:44 Protastic101: month 5 of bn, still no ranked map tho :thinking:
2017-03-29 17:44 Protastic101: ah well
2017-03-29 17:46 Protastic101: 00:25:083 (25083|0,25288|0,25494|0,25699|0,25904|0,26110|0) - also, you've got a pretty long stack here. I would suggest rearranging it like this to shorten it https://osu.ppy.sh/ss/7689169
2017-03-29 17:47 CrumpetFiddler: oh, your still a newish bn
2017-03-29 17:47 CrumpetFiddler: thats cool
2017-03-29 17:48 Protastic101: 00:26:932 - this is just a suggestion coming from my perspective as a mapper so you don't need to apply it at all if you don't feel like it, but I might suggest using 1/2 LNs on the upbeats like at 00:27:137 - 00:27:548 - 00:27:959 - 00:28:370 - 00:28:781 - to represent the open hat
2017-03-29 17:49 Protastic101: https://osu.ppy.sh/ss/7689184 so something like this
2017-03-29 17:50 Protastic101: 00:33:507 - i would also add another note here to make a triple since it's the start of a new musical phrase
2017-03-29 17:53 Protastic101: 00:40:083 - also, this should be a triple considering 00:26:932 - was a triple too
2017-03-29 17:53 Protastic101: 00:39:261 - and comparing your jumptrill, it should be 1/1 jumps with 1/4 singles like 00:25:494 - was
2017-03-29 17:53 CrumpetFiddler: would that be weird? it would form a jck
2017-03-29 17:53 CrumpetFiddler: jack*
2017-03-29 17:54 Protastic101: you can always remove a note like 00:39:980 (39980|1) - and just use a single there instead
2017-03-29 17:54 CrumpetFiddler: i think that works alright
2017-03-29 17:55 Protastic101: 00:52:720 (52720|1,52925|1,53028|0,53130|1,53233|0) - whew, that direction turn makes me cry
2017-03-29 17:55 Protastic101: 00:53:130 (53130|1,53233|2) - I would control J these so that the roll moves in only one direction starting at 00:53:028 -
2017-03-29 17:57 CrumpetFiddler: im not sure i follow what you mean there
2017-03-29 17:58 Protastic101: https://osu.ppy.sh/ss/7689219 basically make the two highlighted notes like that instead to avoid a direction change on the left hand
2017-03-29 17:58 CrumpetFiddler: ooooh yeah, i get it
2017-03-29 18:00 Protastic101: Yeah, so basically that
2017-03-29 18:00 Protastic101: I'd mod more, but the song kind of makes me want to stab my ear drums so \o/
2017-03-29 18:00 Protastic101: ACTION hops away
2017-03-29 18:00 CrumpetFiddler: XD
2017-03-29 18:00 CrumpetFiddler: i quite like it tbh
2017-03-29 18:01 CrumpetFiddler: So, what should i do now, am i still at the stage where i should still gather more mods?
2017-03-29 18:01 Protastic101: eh no, you can probably ask some other BNs for their opinion
2017-03-29 18:02 Protastic101: since it's pretty short, I'm sure someone else would accept it
2017-03-29 18:02 Protastic101: Try Juankristal
2017-03-29 18:02 Protastic101: or Rivals_7
2017-03-29 18:02 CrumpetFiddler: Ive already got one person whose currently ok with it
2017-03-29 18:02 CrumpetFiddler: and he said he would do a qualifying check providing i could get someone else to bubble it
2017-03-29 18:02 Protastic101: Who said that? Fresh_Chicken?
2017-03-29 18:03 CrumpetFiddler: Fresh chicken doesnt do this stuff rn i dont thikn
2017-03-29 18:03 CrumpetFiddler: YaHao i think
2017-03-29 18:03 Protastic101: Normally FC's the one who says "get a bubble first" lol
2017-03-29 18:03 CrumpetFiddler: XD
2017-03-29 18:04 Protastic101: D:
2017-03-29 18:04 Protastic101: anyways, want me to post log yay or nay?
2017-03-29 18:04 CrumpetFiddler: If you want yeah
2017-03-29 18:04 CrumpetFiddler: so should i keep gathering mods?
2017-03-29 18:04 CrumpetFiddler: or is it worthy of continuation with a bubble?
Thank you for the mod ^u^ ill start self modding and getting peoples opinions before i try asking you or other Bns again, i think i have some bias with the map XD
Another Lie
Sorry i have to delayed your request for few days. Busy in real life
Insane
00:14:398 (14398|3) - remove? not really strong beat there
00:24:055 - add note for 3rd col?
Hard
00:20:357 - at least add some note [white / red line] for that part until 00:22:822 - hard diff should not be normal diff
Sorry i can only do simple mod... it tooks me 4 hours to learn your mapping style -_-
Call me if this mod doesn't really much help for you
Topic Starter
Crumpey

Another Lie wrote:

Sorry i have to delayed your request for few days. Busy in real life
Insane
00:14:398 (14398|3) - remove? not really strong beat there
00:24:055 - add note for 3rd col?
Hard
00:20:357 - at least add some note [white / red line] for that part until 00:22:822 - hard diff should not be normal diff
Sorry i can only do simple mod... it tooks me 4 hours to learn your mapping style -_-
Call me if this mod doesn't really much help for you
Any changes that can be made to make the song better is worth the mod imo thanks bud
I'll award kudos after I implement the changes. ( later tonight )

UPDATE : all changes were made, thanks alot bud
Hydria
well you wanted a critical mod so here it is
first of all your song choice could've been be--*shot*

Insane
00:00:631 (631|0,631|2) - move this to 3|4 since the song starts on a high note
00:00:836 (836|3) - move to 3 for patterning
00:01:041 (1041|3) - move to 1 for patterning
00:01:247 (1247|0) - move to 4 for PR (pitch relevancy)
00:01:452 (1452|3) - move to 3 for PR
00:01:658 (1658|2) - move to 1 for patterning
00:01:863 (1863|3,2069|1) - ctrl-G for PR
00:04:535 (4535|1) - move to 1 for PR
00:04:740 (4740|1,4946|2) - ctrl-G for PR
00:05:357 (5357|1,5562|2) - same
00:05:767 (5767|0) - move to 4 for patterning
00:05:870 - rip lyrics
00:05:973 (5973|2) - move to 1 for PR
00:06:178 (6178|3) - move to 3 and move 00:06:384 (6384|1) - to 4 for PR
00:08:028 (8028|1) - move to 3 for PR
00:08:850 (8850|3) - move to 2 for PR
00:09:672 (9672|0) - move to 2 for PR
00:10:494 (10494|0,10699|1) - switch these two, personal preference
00:11:932 (11932|1,12137|3) - switch these two for PR
00:13:987 (13987|3,14192|2) - switch these two for patterning
00:18:918 (18918|1) - move to 3 and move 00:19:124 (19124|2) - to 4 for PR
00:19:329 (19329|2) - move to 1 for PR
00:22:206 (22206|0) - move to 2 to avoid anchor 1st column
00:24:466 (24466|2,24672|2,24877|2,25083|2,25288|2) - rip anchor
00:27:343 (27343|1) - move to 3 for PR
00:27:548 (27548|3) - move to 2 for PR
00:27:754 (27754|0) - move to 4 for PR
00:28:987 (28987|2) - move to 2 for patterning
00:29:192 (29192|1) - move to 4 for PR
00:30:425 (30425|1) - move to 3 for PR
00:30:630 (30630|3) - move to 2 for PR
00:31:041 (31041|2) - move to 1 for PR
00:31:247 (31247|0) - move to 3 for PR
00:31:452 (31452|3) - move to 1 for patterning
00:31:658 (31658|2) - move to 2 for PR
00:33:713 (33713|3,33918|0) - switch these for patterning
00:37:411 (37411|1,37617|3) - switch these for PR
00:37:822 (37822|0,38028|1) - switch these for PR
00:38:439 - this is a lot more comfortable

00:40:699 (40699|2,40904|1) - switch these for PR
00:41:110 (41110|0,41315|1) - switch these for PR
00:41:521 (41521|0,41726|3) - switch these for PR
00:41:932 (41932|0) - move to 2 for patterning
00:43:370 - I got lazy remembering what I did so do this

00:47:891 (47891|2) - move to 1 for patterning
00:48:096 (48096|0,48302|1) - move 1 to the right for PR
00:48:918 (48918|2) - move to 2 for patterning
00:50:357 (50357|2,50562|1,50973|2) - ctrl-H for patterning

Hard
let's talk about hand balance
00:06:589 (6589|0,6795|1,7000|0,7206|1,7411|0,7617|1) -
00:08:644 (8644|0,8850|1,9055|0,9261|1,9466|0,9672|1,9877|0,10083|1) -
00:13:165 (13165|1,13165|0,13370|1,13473|0,13576|1) - do

00:16:452 (16452|1,16555|2,16658|1) - switch these 3 around to make it more comfortable for players
00:16:863 (16863|0,17069|1,17274|0,17480|1,17891|1,17891|0,18096|0,18302|1) -
00:18:302 (18302|2,18507|2,18918|2) - move 1 of these notes
00:27:343 (27343|1,27548|0,27754|1,27959|0,28165|1,28576|1,28576|0) -
00:34:329 (34329|2,34432|3) - switch these two around, preference
00:39:055 - try

00:52:411 - try

im too bad at this modding thing to do the rest so hf
Topic Starter
Crumpey

Hydria wrote:

well you wanted a critical mod so here it is
first of all your song choice could've been be--*shot*

Insane
00:00:631 (631|0,631|2) - move this to 3|4 since the song starts on a high note
00:00:836 (836|3) - move to 3 for patterning
00:01:041 (1041|3) - move to 1 for patterning
00:01:247 (1247|0) - move to 4 for PR (pitch relevancy)
00:01:452 (1452|3) - move to 3 for PR
00:01:658 (1658|2) - move to 1 for patterning
00:01:863 (1863|3,2069|1) - ctrl-G for PR
00:04:535 (4535|1) - move to 1 for PR
00:04:740 (4740|1,4946|2) - ctrl-G for PR
00:05:357 (5357|1,5562|2) - same
00:05:767 (5767|0) - move to 4 for patterning
00:05:870 - rip lyrics
00:05:973 (5973|2) - move to 1 for PR
00:06:178 (6178|3) - move to 3 and move 00:06:384 (6384|1) - to 4 for PR
00:08:028 (8028|1) - move to 3 for PR
00:08:850 (8850|3) - move to 2 for PR
00:09:672 (9672|0) - move to 2 for PR
00:10:494 (10494|0,10699|1) - switch these two, personal preference
00:11:932 (11932|1,12137|3) - switch these two for PR
00:13:987 (13987|3,14192|2) - switch these two for patterning
00:18:918 (18918|1) - move to 3 and move 00:19:124 (19124|2) - to 4 for PR
00:19:329 (19329|2) - move to 1 for PR
00:22:206 (22206|0) - move to 2 to avoid anchor 1st column
00:24:466 (24466|2,24672|2,24877|2,25083|2,25288|2) - rip anchor
00:27:343 (27343|1) - move to 3 for PR
00:27:548 (27548|3) - move to 2 for PR
00:27:754 (27754|0) - move to 4 for PR
00:28:987 (28987|2) - move to 2 for patterning
00:29:192 (29192|1) - move to 4 for PR
00:30:425 (30425|1) - move to 3 for PR
00:30:630 (30630|3) - move to 2 for PR
00:31:041 (31041|2) - move to 1 for PR
00:31:247 (31247|0) - move to 3 for PR
00:31:452 (31452|3) - move to 1 for patterning
00:31:658 (31658|2) - move to 2 for PR
00:33:713 (33713|3,33918|0) - switch these for patterning
00:37:411 (37411|1,37617|3) - switch these for PR
00:37:822 (37822|0,38028|1) - switch these for PR
00:38:439 - this is a lot more comfortable

00:40:699 (40699|2,40904|1) - switch these for PR
00:41:110 (41110|0,41315|1) - switch these for PR
00:41:521 (41521|0,41726|3) - switch these for PR
00:41:932 (41932|0) - move to 2 for patterning
00:43:370 - I got lazy remembering what I did so do this

00:47:891 (47891|2) - move to 1 for patterning
00:48:096 (48096|0,48302|1) - move 1 to the right for PR
00:48:918 (48918|2) - move to 2 for patterning
00:50:357 (50357|2,50562|1,50973|2) - ctrl-H for patterning

Hard
let's talk about hand balance
00:06:589 (6589|0,6795|1,7000|0,7206|1,7411|0,7617|1) -
00:08:644 (8644|0,8850|1,9055|0,9261|1,9466|0,9672|1,9877|0,10083|1) -
00:13:165 (13165|1,13165|0,13370|1,13473|0,13576|1) - do

00:16:452 (16452|1,16555|2,16658|1) - switch these 3 around to make it more comfortable for players
00:16:863 (16863|0,17069|1,17274|0,17480|1,17891|1,17891|0,18096|0,18302|1) -
00:18:302 (18302|2,18507|2,18918|2) - move 1 of these notes
00:27:343 (27343|1,27548|0,27754|1,27959|0,28165|1,28576|1,28576|0) -
00:34:329 (34329|2,34432|3) - switch these two around, preference
00:39:055 - try

00:52:411 - try

im too bad at this modding thing to do the rest so hf
I appreciate you modding this especially as to this must of taken some time, Thanks alot bby <3
(all changes above were made)
Asherz007
Hi! From the PM. (Well, you've modded two of mine already so why not return the favour?) :)

General
Not much to put here, apart from why is Easy OD HP 8? (And maybe think about making Insane OD 8.5)

0|1|2|3

Easy
  1. 00:07:206 (7206|3) - Missing finish HS? (pattern thing)
  2. 00:07:822 (7822|3) - Move to col 2 to prevent shielding?
  3. 00:23:644 (23644|2) - Add finish HS?
  4. 00:26:932 (26932|0) - Make a double?
  5. 00:32:891 (32891|3,33302|1) - Switch columns to prevent shielding?
  6. 00:40:083 (40083|0) - Make a double?
  7. 00:52:411 (52411|0,52617|1,52822|3,53028|2) - Personally not a fan of 1/2 LNs in Easy diffs. Nothing wrong with them technically speaking, but consider making these normal notes.

LeFrave's Normal
  1. 00:12:959 (12959|2) - Make a normal note? I think you want to mirror the pattern at 00:12:343 (12343|3,12343|0,12446|2,12548|1), right? Other LNs after this should be fine.
  2. 00:18:302 (18302|0,18302|1) - I think this is overemphasising a little and should be a single.
  3. 00:21:178 (21178|1,21178|2) - Finish rather than clap HS here?
  4. 00:23:336 (23336|2,23439|1,23541|0) - Clap HS rather than finish?
  5. 00:36:384 (36384|0) - +finish HS?
  6. 00:53:233 (53233|0,53233|3) - finish them on the white tick, which matches the other diffs (and is better imo)

Hard
  1. 00:06:795 (6795|1) - remove whistle HS?
  2. 00:10:494 - I think your hitsounding consistency got a little broken here. 00:10:802 (10802|3) needs a finish HS and I also reckon a note needs to be at 00:11:315, also with the finish HS.
  3. 00:13:165 (13165|1,13165|0,13267|2,13370|3,13370|0,13473|1,13576|3,13576|2,13678|1) - One HS or the other, having both feels like overkill imo. I'd go for keeping the clap HS.
  4. 00:13:781 (13781|0) - +whistle HS?
  5. 00:16:555 (16555|0,16555|1) - Feels a little over-emphasised as a double. Reduce to a single?
  6. 00:18:918 (18918|2) - Make an LN? (vocal pattern potentially)
  7. 00:20:048 (20048|1,20151|3,20254|2) - Remove one HS? (Like at 00:13:165)
  8. 00:39:877 (39877|2,39980|0) - +clap HS?
  9. 00:45:836 - a little HS consistency hiccup here.

Insane
Nice, nice... not many note things to say, but a few HS ones.
  1. 00:13:165 (13165|0,13165|1,13267|2,13267|3,13370|1,13370|0,13473|2,13473|3,13576|0,13576|1,13678|2,13678|3) - HS things again. Like in the Hard diff.
  2. 00:15:014 (15014|0,15014|1) - You've doubled up on the HS here.
  3. 00:19:946 (19946|1,19946|2,20048|0,20048|3,20151|1,20151|2,20254|3,20254|0) - HS density. Remove one of them?
  4. 00:28:165 (28165|0,28165|2,28165|3) - Perhaps on these, spread the hitsounds out? I can hear two hitnormals. (i.e. put the finish on one note and the clap on another.)
  5. 00:29:809 (29809|0,29809|1,30630|1,30630|0,31452|0,31452|1,33096|2,33096|3) - Should these be triples (following a pattern potential, there's a few more cases of this, too)

Overall, a great map and I hope it gets ranked! :)
Topic Starter
Crumpey

Asherz007 wrote:

Hi! From the PM. (Well, you've modded two of mine already so why not return the favour?) :)

General
Not much to put here, apart from why is Easy OD HP 8? (And maybe think about making Insane OD 8.5)

0|1|2|3

Easy
  1. 00:07:206 (7206|3) - Missing finish HS? (pattern thing)
  2. 00:07:822 (7822|3) - Move to col 2 to prevent shielding?
  3. 00:23:644 (23644|2) - Add finish HS?
  4. 00:26:932 (26932|0) - Make a double?
  5. 00:32:891 (32891|3,33302|1) - Switch columns to prevent shielding?
  6. 00:40:083 (40083|0) - Make a double?
  7. 00:52:411 (52411|0,52617|1,52822|3,53028|2) - Personally not a fan of 1/2 LNs in Easy diffs. Nothing wrong with them technically speaking, but consider making these normal notes.

LeFrave's Normal
  1. 00:12:959 (12959|2) - Make a normal note? I think you want to mirror the pattern at 00:12:343 (12343|3,12343|0,12446|2,12548|1), right? Other LNs after this should be fine.
  2. 00:18:302 (18302|0,18302|1) - I think this is overemphasising a little and should be a single.
  3. 00:21:178 (21178|1,21178|2) - Finish rather than clap HS here?
  4. 00:23:336 (23336|2,23439|1,23541|0) - Clap HS rather than finish?
  5. 00:36:384 (36384|0) - +finish HS?
  6. 00:53:233 (53233|0,53233|3) - finish them on the white tick, which matches the other diffs (and is better imo)

Hard
  1. 00:06:795 (6795|1) - remove whistle HS?
  2. 00:10:494 - I think your hitsounding consistency got a little broken here. 00:10:802 (10802|3) needs a finish HS and I also reckon a note needs to be at 00:11:315, also with the finish HS.
  3. 00:13:165 (13165|1,13165|0,13267|2,13370|3,13370|0,13473|1,13576|3,13576|2,13678|1) - One HS or the other, having both feels like overkill imo. I'd go for keeping the clap HS.
  4. 00:13:781 (13781|0) - +whistle HS?
  5. 00:16:555 (16555|0,16555|1) - Feels a little over-emphasised as a double. Reduce to a single?
  6. 00:18:918 (18918|2) - Make an LN? (vocal pattern potentially)
  7. 00:20:048 (20048|1,20151|3,20254|2) - Remove one HS? (Like at 00:13:165)
  8. 00:39:877 (39877|2,39980|0) - +clap HS?
  9. 00:45:836 - a little HS consistency hiccup here.

Insane
Nice, nice... not many note things to say, but a few HS ones.
  1. 00:13:165 (13165|0,13165|1,13267|2,13267|3,13370|1,13370|0,13473|2,13473|3,13576|0,13576|1,13678|2,13678|3) - HS things again. Like in the Hard diff.
  2. 00:15:014 (15014|0,15014|1) - You've doubled up on the HS here.
  3. 00:19:946 (19946|1,19946|2,20048|0,20048|3,20151|1,20151|2,20254|3,20254|0) - HS density. Remove one of them?
  4. 00:28:165 (28165|0,28165|2,28165|3) - Perhaps on these, spread the hitsounds out? I can hear two hitnormals. (i.e. put the finish on one note and the clap on another.)
  5. 00:29:809 (29809|0,29809|1,30630|1,30630|0,31452|0,31452|1,33096|2,33096|3) - Should these be triples (following a pattern potential, there's a few more cases of this, too)

Overall, a great map and I hope it gets ranked! :)
Didnt quite understand what you meant by the last change in insane (ill talk to you about that in pms) other than that, great mod Thanks
Envory
Hi Crumpet!
as I say i'll mod your map too

|1|2|3|4|



Hard

From 00:07:617 (7617|3,7617|2) - to 00:08:439 (8439|2,8439|3) - and 00:08:850 (8850|2,8850|3) - that double note looks one-sided pattern so maybe better like this? > https://osu.ppy.sh/ss/7833830
And if you accepting that mod .. then at 00:09:055 (9055|2) - to 00:09:672 (9672|1,9672|3) - Re-arrange like this > https://osu.ppy.sh/ss/7833878
00:44:192 (44192|3,44192|1,44398|2,44603|2,44603|3,44809|1,45014|0,45014|2,45220|1,45425|2,45425|3) - Looks one-sided pattern again.. Better re-arrange like this > https://osu.ppy.sh/ss/7833905


Insane

00:02:891 (2891|2,3096|1,3096|3) - That Ln didn't end at 00:03:507 (3507|1,3507|3,3507|0) - ?? like a hard diff and re-arrange like >
https://osu.ppy.sh/ss/7833939
00:02:274 (2274|0,2685|3,2685|1,2685|2) - Del 1 note.. little excessive
00:18:507 (18507|3) - Change this to Ln at col 2.. like Hard diff
00:31:863 (31863|0) - This Ln.. Didn't end at 00:32:685 (32685|3,32685|1) - ?? and del 1 note at 00:32:685 (32685|3,32685|1) -
00:47:891 (47891|3,47891|1,47891|0) - For this beat pls placed 2 note .. cause the "beat" not too louder than before
00:49:946 (49946|3,49946|2) - Add 1 note as cymbal sound
00:50:357 (50357|1,50357|0,50357|3) - Del 1 note... not too louder


Great map..
Goodluck
Ochasan
HI!


from Ocha's Modding Queue! [OP HIBERNATE]

start now!

click
General
Diff

Easy : HP to 6
Lefrave's Normal : HP to 7
OD to 7
Hard : HP to 7,5/7,6

Song setup

tags GD maker too lol

Easy
not to bad and not to good
well.. this is like 2* for me :/
delete any (not all) note on red tick give newbie space to read notes

Lefrave's Normal
00:12:343 are you sure put them on 1/4?
00:16:452 ^
00:18:302 bass
00:18:507 (18507|2) delete this, since it not bass
00:23:028 again
00:29:398 ^
00:32:685 ^
00:34:329 ^
00:35:973 ^
00:38:644 ^
00:42:548 ^
00:45:836 ^
00:47:480 ^
00:49:124 ^
00:52:411 ^

i will tell you, standard of normal is 1/2, well...
it's okay put 1/4 notes of this diff, but many mapper's considering peope to (just make combo break to miss it XD) newbie/normal player play not too hard

Hard
00:13:165 this pattern like play 4* try to fix them by delete double
00:39:055 ^
00:52:411 ^
00:53:233 tick hitsound, continue to read insane for info

Insane
00:24:055 make them variant
00:21:384 why not give 3 notes on here? push star to 4* :>
00:39:980 lost note
00:46:658 i really sure there are cymbal, add 1 note
00:49:946 ^
00:53:644 (53644|1,53644|2) tick hitsound, main hitsound? change it to soft-hit are better

okay :p
ranked? SHOOOOOOT!!!!
Topic Starter
Crumpey

Mai9392 wrote:

Hi Crumpet!
as I say i'll mod your map too

|1|2|3|4|



Hard

From 00:07:617 (7617|3,7617|2) - to 00:08:439 (8439|2,8439|3) - and 00:08:850 (8850|2,8850|3) - that double note looks one-sided pattern so maybe better like this? > https://osu.ppy.sh/ss/7833830
And if you accepting that mod .. then at 00:09:055 (9055|2) - to 00:09:672 (9672|1,9672|3) - Re-arrange like this > https://osu.ppy.sh/ss/7833878
00:44:192 (44192|3,44192|1,44398|2,44603|2,44603|3,44809|1,45014|0,45014|2,45220|1,45425|2,45425|3) - Looks one-sided pattern again.. Better re-arrange like this > https://osu.ppy.sh/ss/7833905


Insane

00:02:891 (2891|2,3096|1,3096|3) - That Ln didn't end at 00:03:507 (3507|1,3507|3,3507|0) - ?? like a hard diff and re-arrange like >
https://osu.ppy.sh/ss/7833939
00:02:274 (2274|0,2685|3,2685|1,2685|2) - Del 1 note.. little excessive
00:18:507 (18507|3) - Change this to Ln at col 2.. like Hard diff
00:31:863 (31863|0) - This Ln.. Didn't end at 00:32:685 (32685|3,32685|1) - ?? and del 1 note at 00:32:685 (32685|3,32685|1) -
00:47:891 (47891|3,47891|1,47891|0) - For this beat pls placed 2 note .. cause the "beat" not too louder than before
00:49:946 (49946|3,49946|2) - Add 1 note as cymbal sound
00:50:357 (50357|1,50357|0,50357|3) - Del 1 note... not too louder


Great map..
Goodluck
Implemented changes on hard and misunderstood? alot of what you suggested on insane, i might get in tac with you about that.
Besides that thanks
Topic Starter
Crumpey

Ochasan wrote:

HI!


from Ocha's Modding Queue! [OP HIBERNATE]

start now!

click
General
Diff

Easy : HP to 6
Lefrave's Normal : HP to 7
OD to 7
Hard : HP to 7,5/7,6

Song setup

tags GD maker too lol

Easy
not to bad and not to good
well.. this is like 2* for me :/
delete any (not all) note on red tick give newbie space to read notes

Lefrave's Normal
00:12:343 are you sure put them on 1/4?
00:16:452 ^
00:18:302 bass
00:18:507 (18507|2) delete this, since it not bass
00:23:028 again
00:29:398 ^
00:32:685 ^
00:34:329 ^
00:35:973 ^
00:38:644 ^
00:42:548 ^
00:45:836 ^
00:47:480 ^
00:49:124 ^
00:52:411 ^

i will tell you, standard of normal is 1/2, well...
it's okay put 1/4 notes of this diff, but many mapper's considering peope to (just make combo break to miss it XD) newbie/normal player play not too hard

Hard
00:13:165 this pattern like play 4* try to fix them by delete double
00:39:055 ^
00:52:411 ^
00:53:233 tick hitsound, continue to read insane for info

Insane
00:24:055 make them variant
00:21:384 why not give 3 notes on here? push star to 4* :>
00:39:980 lost note
00:46:658 i really sure there are cymbal, add 1 note
00:49:946 ^
00:53:644 (53644|1,53644|2) tick hitsound, main hitsound? change it to soft-hit are better

okay :p
ranked? SHOOOOOOT!!!!
So much of this mod, i didnt uinderstand, talk to me ingame about this, (^) and brief descriptions made it hard to understand what you were trying to say. that being said some changes were made, thanks

Before i forget, im not making the song a certain diff, imo mapping a song for difficulty makes a dump map, so implement changes solely based on that reason i wont add
Moku_Hazushi
(Coming earlier that expected from my modding queue)

So yup i really like the music and the map is already at a great state (clean mapping, great hitsounding, all necessary difficulties...) but if this can help a bit to make it even better id be satisfied eheh.

So yeah there are many mapping suggestions but obviously take them with a critique eye and apply them only if you are 120% agree with it.

Legend is 0|1|2|3

Easy


00:04:535 (4535|1) - Would move it at (2) to keep the 1 column space you did before at the same moment, avoid the repetition at 00:05:151 and add a fun to play jack (imo)

00:12:959 (12959|3) - AH ! Found one you forgot to add a finish :p (i think)

00:13:165 (13165|0) - I'm not sure about this LN, it does not match the voice starting earlier, and happen when the battery is on fire, what about having one or two double between 00:13:165 and 00:13:781 instead ?

00:24:055 (24055|0,24261|2) - You are oftenly starting from left to right, i think you should add some variation and find something going from right to left here

00:24:877 (24877|1) - Clap here

00:29:809 (29809|0) + 00:42:959 (42959|1) - I would make it an LN because its the end of the musical phrase and it emphasize the other simple notes

Great diff, with good kiai time and fun parts. I dont have many things to say about the mapping so instead i had fun clicking on all the notes to see if you forgot/added to much hitsounds xD

Lefrave's Normal


00:01:658 (1658|1) - At 2 to keep with the alternates you did after

00:10:494 (10494|1) - I think this should be on 0 because just before at 00:10:083 (10083|1) you have that all-in battery stuff, so you dont want the following white beat to be linked with the rest by a stair. (Of course that means remapping a bit the following)

00:13:165 (13165|1,13370|0,13576|3) - Maybe claps are enough here no finish

00:25:596 - I think you should add a note here

00:26:110 (26110|1,26521|3) - You should keep those 2 with no hitsounds

00:42:548 (42548|3,42651|2,42754|1) + 00:42:548 (42548|3,42651|2,42754|1) - Why changing the gimmick you had for the battery now ? Like you did for example at 00:29:398 (29398|3,29500|1,29603|2)

00:29:809 + 00:42:959 - Same remark as Easy diff (about having a LN here)

Really enjoyable kiai with good red lines following the battery, good work overall :)

Hard


00:03:713 (3713|3) - What about moving it at 1 ? To have the same jack you did at 00:06:795

00:09:877 (9877|0) - Would move it at 2 to keep the same jack feeling as 00:09:466 (9466|1,9672|1)

00:13:267 (13267|2,13473|1,13678|1) - Not sure you should use claps on those 1/4

00:16:555 (16555|1) - I have lot of doubts about this clap (o-o"

00:20:048 (20048|1,20254|2) - Same about the 1/4 claps

00:23:130 (23130|2) - Clap here too, i think those clap on 1/4 are too much...

Okay so this is getting repetitive so i will just list below all the clap son 1/4 so if you decided to remove them you wont have to search for them
00:25:596 (25596|1,25802|1,26213|2,26624|2,26829|1,29500|3,32788|3,34432|2,36076|3,38747|1,39158|1,39363|2,39569|2,39774|1,42651|3,45939|3,47583|3,49226|3,52514|2,52720|1,53130|2)

00:28:370 (28370|2) - Move it at 1, the 00:27:548 (27548|2,27754|2,28165|2,28370|2,28781|2) combination make the column a bit unbalance in my sense

00:41:521 (41521|2) - Would move it at 3 to have the same feeling as 00:40:494 (40494|1,40494|0,40699|1)

00:29:809 + 00:42:959 - Same remark as the two others diff (maybe you decided that is not a good idea and you find this repetitive xD)

Comment

Insane


Maybe renaming it to Hard+ or something, this not really an insane difficulty

00:04:124 (4124|2) - This should be at 3 to keep that double + jack you did at the beginning

00:07:000 (7000|2,7103|1) - Maybe CTRL+H those 2 for the symetry with 00:03:713

00:07:206 (7206|0) - No whilste here you had one at 00:06:795 (6795|0)

00:10:083 (10083|0) - I dont think you should have the clap+whistle here
00:18:302 (18302|0) - Same here

00:30:630 - Here i would add a note at 2 for triple and move 00:30:836 (30836|1) to 3

00:31:452 - I was expected a triple here

00:45:220 - I dont see any reason for a double here

00:29:809 + 00:42:959 - I think you know what im talking about here now xD

I had fun playing this difficulty too, great mapping with good difficulty balance and fun ideas. Get it to rank ! :D
Topic Starter
Crumpey

Moku_Hazushi wrote:

(Coming earlier that expected from my modding queue)

So yup i really like the music and the map is already at a great state (clean mapping, great hitsounding, all necessary difficulties...) but if this can help a bit to make it even better id be satisfied eheh.

So yeah there are many mapping suggestions but obviously take them with a critique eye and apply them only if you are 120% agree with it.

Legend is 0|1|2|3

Easy


00:04:535 (4535|1) - Would move it at (2) to keep the 1 column space you did before at the same moment, avoid the repetition at 00:05:151 and add a fun to play jack (imo)

00:12:959 (12959|3) - AH ! Found one you forgot to add a finish :p (i think)

00:13:165 (13165|0) - I'm not sure about this LN, it does not match the voice starting earlier, and happen when the battery is on fire, what about having one or two double between 00:13:165 and 00:13:781 instead ?

00:24:055 (24055|0,24261|2) - You are oftenly starting from left to right, i think you should add some variation and find something going from right to left here

00:24:877 (24877|1) - Clap here

00:29:809 (29809|0) + 00:42:959 (42959|1) - I would make it an LN because its the end of the musical phrase and it emphasize the other simple notes

Great diff, with good kiai time and fun parts. I dont have many things to say about the mapping so instead i had fun clicking on all the notes to see if you forgot/added to much hitsounds xD

Lefrave's Normal


00:01:658 (1658|1) - At 2 to keep with the alternates you did after

00:10:494 (10494|1) - I think this should be on 0 because just before at 00:10:083 (10083|1) you have that all-in battery stuff, so you dont want the following white beat to be linked with the rest by a stair. (Of course that means remapping a bit the following)

00:13:165 (13165|1,13370|0,13576|3) - Maybe claps are enough here no finish

00:25:596 - I think you should add a note here

00:26:110 (26110|1,26521|3) - You should keep those 2 with no hitsounds

00:42:548 (42548|3,42651|2,42754|1) + 00:42:548 (42548|3,42651|2,42754|1) - Why changing the gimmick you had for the battery now ? Like you did for example at 00:29:398 (29398|3,29500|1,29603|2)

00:29:809 + 00:42:959 - Same remark as Easy diff (about having a LN here)

Really enjoyable kiai with good red lines following the battery, good work overall :)

Hard


00:03:713 (3713|3) - What about moving it at 1 ? To have the same jack you did at 00:06:795

00:09:877 (9877|0) - Would move it at 2 to keep the same jack feeling as 00:09:466 (9466|1,9672|1)

00:13:267 (13267|2,13473|1,13678|1) - Not sure you should use claps on those 1/4

00:16:555 (16555|1) - I have lot of doubts about this clap (o-o"

00:20:048 (20048|1,20254|2) - Same about the 1/4 claps

00:23:130 (23130|2) - Clap here too, i think those clap on 1/4 are too much...

Okay so this is getting repetitive so i will just list below all the clap son 1/4 so if you decided to remove them you wont have to search for them
00:25:596 (25596|1,25802|1,26213|2,26624|2,26829|1,29500|3,32788|3,34432|2,36076|3,38747|1,39158|1,39363|2,39569|2,39774|1,42651|3,45939|3,47583|3,49226|3,52514|2,52720|1,53130|2)

00:28:370 (28370|2) - Move it at 1, the 00:27:548 (27548|2,27754|2,28165|2,28370|2,28781|2) combination make the column a bit unbalance in my sense

00:41:521 (41521|2) - Would move it at 3 to have the same feeling as 00:40:494 (40494|1,40494|0,40699|1)

00:29:809 + 00:42:959 - Same remark as the two others diff (maybe you decided that is not a good idea and you find this repetitive xD)

Comment

Insane


Maybe renaming it to Hard+ or something, this not really an insane difficulty

00:04:124 (4124|2) - This should be at 3 to keep that double + jack you did at the beginning

00:07:000 (7000|2,7103|1) - Maybe CTRL+H those 2 for the symetry with 00:03:713

00:07:206 (7206|0) - No whilste here you had one at 00:06:795 (6795|0)

00:10:083 (10083|0) - I dont think you should have the clap+whistle here
00:18:302 (18302|0) - Same here

00:30:630 - Here i would add a note at 2 for triple and move 00:30:836 (30836|1) to 3

00:31:452 - I was expected a triple here

00:45:220 - I dont see any reason for a double here

00:29:809 + 00:42:959 - I think you know what im talking about here now xD

I had fun playing this difficulty too, great mapping with good difficulty balance and fun ideas. Get it to rank ! :D
Its my first attempt with hitsounding so i do appreciate all the help you have given with that, and the vast majority of what you have posted i have implemented in the actual song, Solid mod, thanks buddy ^u^
Koibenii
Hi! o/ Mod requested from queue

[General]
I would suggest to untick widescreen support for the bg resolution to not change when switching client resolutions. (unless you have a storyboard or smth)

1|2|3|4


Ok so i'm gonna mod the last 2 diffs, just as you requested ;) I just hope I could find some lmao

[Hard]
  • 00:02:891 (2891|1,3096|2) - i'm assuming that you're mapping the LNs to the guitar at the bg, so 00:03:096 (3096|2) this LN has to be removed because I didn't hear any guitar strums anymore at 00:03:096 and 00:02:891 (2891|1) this LN has to be extended to 00:03:507. It would look like this: https://osu.ppy.sh/ss/7867439 also, I forgot to mention that you have to re-arrange some notes.

    00:05:767 (5767|2,5973|2,5973|1,6178|1,6178|3,6384|2,6384|3) - okay so this set of notes has a lot of shields, in which is hard to play for a Hard diff. Pattern suggestion: https://osu.ppy.sh/ss/7867465

    00:07:000 (7000|2) - also, after applying the mod above this you might want to move this to [1]

    00:10:494 (10494|1) - I think this LN should end at 00:10:802 and 00:10:904 (10904|3) this LN should start at the same time, like this: https://osu.ppy.sh/ss/7867485 but kindly adjust the hitsounds LOL

    00:14:500 (14500|1) - unnecessary note imo.

    00:52:720 (52720|1,52822|0) - pattern suggestion: https://osu.ppy.sh/ss/7867505 for a more roll-y feel
[Insane]
  • Okay so I won't point out some of the shields in this diff anymore because it is excusable xd

    00:10:083 (10083|3,10083|0,10083|2) - should only be a double tbh

    00:23:028 (23028|3) - another unnecessary LN imo, and 00:22:617 (22617|0) this LN should be extended up to 00:23:644, which would look like this: https://osu.ppy.sh/ss/7867548 merely a pattern suggestion, still up to you to apply :)

    00:36:384 (36384|0,36384|3) - should be a triple, since you did the same at 00:35:562 (35562|0,35562|3,35562|1) which has the same hitsounds.

    00:39:774 (39774|1,39877|0,39980|1,40083|3,40083|2,40083|0) - would re-arrange this into: https://osu.ppy.sh/ss/7867586 to prevent the anchor at 00:39:158 (39158|1,39363|1,39569|1,39774|1,39980|1)
I think that would be it for my mod. I hope my mod helped. Goodluck in ranking this!! 8-)
Topic Starter
Crumpey

JztCallMeRon wrote:

Hi! o/ Mod requested from queue

[General]
I would suggest to untick widescreen support for the bg resolution to not change when switching client resolutions. (unless you have a storyboard or smth)

1|2|3|4


Ok so i'm gonna mod the last 2 diffs, just as you requested ;) I just hope I could find some lmao

[Hard]
  • 00:02:891 (2891|1,3096|2) - i'm assuming that you're mapping the LNs to the guitar at the bg, so 00:03:096 (3096|2) this LN has to be removed because I didn't hear any guitar strums anymore at 00:03:096 and 00:02:891 (2891|1) this LN has to be extended to 00:03:507. It would look like this: https://osu.ppy.sh/ss/7867439 also, I forgot to mention that you have to re-arrange some notes.

    Hmm, this took alot of consideration, I decided not to mess with it, after the second guitar theres a lingering echo like sound which is covered by the ln, ill put this to the side and possibly see what other people think


    00:05:767 (5767|2,5973|2,5973|1,6178|1,6178|3,6384|2,6384|3) - okay so this set of notes has a lot of shields, in which is hard to play for a Hard diff. Pattern suggestion: https://osu.ppy.sh/ss/7867465

    personally i dont think its a big deal but your not the first person to have pointed that out to me so ive changed it ^u^

    00:07:000 (7000|2) - also, after applying the mod above this you might want to move this to [1]

    agreed

    00:10:494 (10494|1) - I think this LN should end at 00:10:802 and 00:10:904 (10904|3) this LN should start at the same time, like this: https://osu.ppy.sh/ss/7867485 but kindly adjust the hitsounds LOL

    this one hurts me, i know ill probably need to change this (how it is, is consistant with the prior patterning but i get why your saying this) after a bit of testing i couldnt get it to sound right. ill most likely resolve this later but rn my brain hurts

    00:14:500 (14500|1) - unnecessary note imo.

    agreed, re-arranged pattern a bit to fit this

    00:52:720 (52720|1,52822|0) - pattern suggestion: https://osu.ppy.sh/ss/7867505 for a more roll-y feel

    Not a fan on how that feels to play, makes it feel really boring imo
[Insane]
  • Okay so I won't point out some of the shields in this diff anymore because it is excusable xd

    00:10:083 (10083|3,10083|0,10083|2) - should only be a double tbh

    good point

    00:23:028 (23028|3) - another unnecessary LN imo, and 00:22:617 (22617|0) this LN should be extended up to 00:23:644, which would look like this: https://osu.ppy.sh/ss/7867548 merely a pattern suggestion, still up to you to apply :)

    Very heavily contemplated but i did in the end implement this, similar to how you showed but not exact

    00:36:384 (36384|0,36384|3) - should be a triple, since you did the same at 00:35:562 (35562|0,35562|3,35562|1) which has the same hitsounds.

    i got you

    00:39:774 (39774|1,39877|0,39980|1,40083|3,40083|2,40083|0) - would re-arrange this into: https://osu.ppy.sh/ss/7867586 to prevent the anchor at 00:39:158 (39158|1,39363|1,39569|1,39774|1,39980|1)

    i feel that it matters alot less because of the jumptrills, ill be sure to get a second opinion on that one
I think that would be it for my mod. I hope my mod helped. Goodluck in ranking this!! 8-)
Thanks alot, this mod was pretty solid, everything had a valid point to be put in, hence why i commented on this one, thanks for the help ^u^
Captain Cusheen
M4M

ayy
Ez
00:27:754 (27754|0) - move to collumn 4
00:28:987 (28987|1) - move to collumn 3
NM
Pretty nice :D
HD
00:38:644 (38644|2,38747|1) - Ctrl + H
Insane
00:25:288 - to 00:26:829 -
did not feel the drum feeling uwu change it please
Topic Starter
Crumpey

Captain Cusheen wrote:

M4M

ayy
Ez
00:27:754 (27754|0) - move to collumn 4
00:28:987 (28987|1) - move to collumn 3
NM
Pretty nice :D
HD
00:38:644 (38644|2,38747|1) - Ctrl + H
Insane
00:25:288 - to 00:26:829 -
did not feel the drum feeling uwu change it please
All but insane was changed

not sure what you mean by you dont get the drum feeling, i replayed it a bit and i could feel the drums pretty well, if theres something specific could you possibly pm me about that? id like to have this get better aha,

Thanks for the mod
Syadow-
Wao starring star :v
Marked for mod
mod mod
Easy
00:00:631 - double for emphasis cymbal

00:07:206 - double

00:15:014 (15014|1,15425|0) - better to swap col here for pitch

00:25:288 (25288|2,25699|1) - u can change this to LN to cover drum roll

00:26:932 - cymbal, double
Normal
00:19:946 (19946|3,20151|2) - maybe u can change to single LN here

00:28:781 (28781|0) - move to col 3

00:28:987 (28987|1) - move to col 1

00:42:959 - i suggest to make this https://osu.ppy.sh/ss/8258076 more balance
Hard
00:15:220 (15220|3,15425|2,15425|0,15631|1) - ctrl h more balance

00:43:781 (43781|2,43987|3) - ctrl j n 00:44:192 (44192|1) - move to 1
Insane
00:19:740 (19740|3) - change toLN like 00:12:343 (12343|2,12754|3) -
sorry little mod ;w; good luck >w<)b
love this song, shoot a star <33
DDMythical
1 / 2 / 3 / 4
Easy
00:32:069 (32069|2) - Why do you decide to stop following the drum here and go off with the vocals? -- You can follow both at the same time and still have it be easy enough for this diff.
00:53:233 (53233|0) - If you listen carefully here, you can hear that the sound does not end there but instead on the white tick above it. Please extend the LN.

Lefrave's Normal
00:01:658 (1658|1) - Move this to 3. (Reasoning: You make this a one handed only trill; but on the next sound with almost the exact same melody you make it into an anchored trill. For consistency you should make this into an anchored trill aswell. Plus one handed trills look bad and play bad on normals.)
00:45:630 (45630|2) - Move to 4; The column is left rather empty for no specific reason (i.e. there's no layering tricks here)
00:53:233 (53233|3,53233|0) - If you listen carefully here, you can hear that the sound does not end there but instead on the white tick above it. Please extend the LN.

Hard
00:09:672 (9672|1) - Move to 3; You don't have a 'Jack' like this any other time in this melody so why here?
00:15:014 (15014|1,15220|1,15425|2,15631|2,15836|1,16041|1) - ??? There's no musical justification behind this
00:18:713 (18713|1) - Move to 1 as the column gets empty.
00:52:206 (52206|1,52411|1) - No reason...

Insane
00:29:192 (29192|3) - Another random 'jack'. (There are lots of these in the chorus; I recommend changing all of them.)
00:29:398 (29398|2,29398|0,29500|3,29500|1,29603|2) - Repattern this; It's really uncomfortable. (There are lots of these in the chorus; I recommend changing all of them.)
Topic Starter
Crumpey

DDMythical wrote:

1 / 2 / 3 / 4
Easy
00:32:069 (32069|2) - Why do you decide to stop following the drum here and go off with the vocals? -- You can follow both at the same time and still have it be easy enough for this diff.

i chose to map as little on the side of lns as i could due to it being an "easy" diff, ill still consider the change but right now i think its fine

00:53:233 (53233|0) - If you listen carefully here, you can hear that the sound does not end there but instead on the white tick above it. Please extend the LN.
i think is fine, but I extended it

Lefrave's Normal
00:01:658 (1658|1) - Move this to 3. (Reasoning: You make this a one handed only trill; but on the next sound with almost the exact same melody you make it into an anchored trill. For consistency you should make this into an anchored trill aswell. Plus one handed trills look bad and play bad on normals.)

thats fine, fixed

00:45:630 (45630|2) - Move to 4; The column is left rather empty for no specific reason (i.e. there's no layering tricks here)

I get that, fixed

00:53:233 (53233|3,53233|0) - If you listen carefully here, you can hear that the sound does not end there but instead on the white tick above it. Please extend the LN.

as above

Hard
00:09:672 (9672|1) - Move to 3; You don't have a 'Jack' like this any other time in this melody so why here?

i have just a bit before, and its also to prepare you for the difficulty above, i think its fine how it is

00:15:014 (15014|1,15220|1,15425|2,15631|2,15836|1,16041|1) - ??? There's no musical justification behind this

fixed

00:18:713 (18713|1) - Move to 1 as the column gets empty.

column 4 is questionably emptier, its fine as it is i think

00:52:206 (52206|1,52411|1) - No reason...

theres a beat there, thats justified imo

Insane
00:29:192 (29192|3) - Another random 'jack'. (There are lots of these in the chorus; I recommend changing all of them.)

the difficulty has jacks as its suppose to be harder, the hard difficulty introduced some now its time to put them to use

00:29:398 (29398|2,29398|0,29500|3,29500|1,29603|2) - Repattern this; It's really uncomfortable. (There are lots of these in the chorus; I recommend changing all of them.)

i get what your saying but this feels fine to play, if more people comment ill consider reworking the pattern but it looks and feels fine to me
thanks for the mod ^^
Topic Starter
Crumpey

Syadow- wrote:

Wao starring star :v
Marked for mod
mod mod
Easy
00:00:631 - double for emphasis cymbal

00:07:206 - double

00:15:014 (15014|1,15425|0) - better to swap col here for pitch

00:25:288 (25288|2,25699|1) - u can change this to LN to cover drum roll


00:26:932 - cymbal, double


all changes were accepted, also added more doubles for single crashes
Normal
00:19:946 (19946|3,20151|2) - maybe u can change to single LN here

you can hear 2 different sounds, i disagree with having a single ln

00:28:781 (28781|0) - move to col 3

00:28:987 (28987|1) - move to col 1

Sure (the above 2)

00:42:959 - i suggest to make this https://osu.ppy.sh/ss/8258076 more balance

ill look into the balance part of the one above currently i think its okay but ill look more into it
Hard
00:15:220 (15220|3,15425|2,15425|0,15631|1) - ctrl h more balance

okay

00:43:781 (43781|2,43987|3) - ctrl j n 00:44:192 (44192|1) - move to 1

I think i did that ^
Insane
00:19:740 (19740|3) - change toLN like 00:12:343 (12343|2,12754|3) -

I disagree, the sounds are a bit different and it wouldnt work with the notes coming after

sorry little mod ;w; good luck >w<)b
love this song, shoot a star <33
Thanks for the star <3
[Ping]
Hey I feel sorry for forgetting about what you said and put my maps in your mod queue, so, I will mod you

Lefrave's Normal
00:24:055 , 00:24:261 , 00:25:288 these should be double notes
00:49:946 - from here on out you suddenly change your way of handling heaviness (from a double note every two room to a double every room) pls change this to fix consistency

Hard
00:10:904 - pls try to add an extra note here
00:16:658 - this should be double notes

Insane
00:10:083 should be a triple note
00:40:083 use LN on column 1

also gonna shoot one star for this map too :)
Topic Starter
Crumpey

TheNewBungping wrote:

Hey I feel sorry for forgetting about what you said and put my maps in your mod queue, so, I will mod you

Lefrave's Normal
00:24:055 , 00:24:261 , 00:25:288 these should be double notes i dont think so
00:49:946 - from here on out you suddenly change your way of handling heaviness (from a double note every two room to a double every room) pls change this to fix consistency I dont quite get what you mean here?

Hard
00:10:904 - pls try to add an extra note here I really would of thought i would of seen this one, thanks
00:16:658 - this should be double notes I agree

Insane
00:10:083 should be a triple note I dont think so
00:40:083 use LN on column 1 For consistancies sake i probably should

also gonna shoot one star for this map too :)

Thanks for the mod ^^
Rivals_7
1234

[E]

00:05:973 (5973|2,6178|3,6384|1,6589|0) - if u want to make this kinda symmetrical and reflect the last section - 00:02:891 (2891|0,3096|1,3302|2,3507|0) - . the arrangement should be somewhat like this - https://puu.sh/wjrTk/e606fc089c.png

00:17:480 (17480|3) - move to 3 as it looks kinda heavy to handle some notes at 4

00:24:466 (24466|1,24877|1,25083|0,25494|0,25699|1) - you should probably know hows this works out with this kind of hand balance. try to rearrange them

00:27:343 (27343|1,27548|2) - move to 3|1 respectively. see - 00:26:932 (26932|1,27343|1) - and col 1 that looks pretty empty

00:32:891 (32891|1,33096|3) - 3|1 respectively. this - 00:31:863 (31863|3,33096|3,33507|3,33918|3) - is not a thing that i would like to see in Easy

00:40:083 (40083|2,40288|1,40494|2) - 2|3|1 respectively. things like - 00:39:672 (39672|3,39672|2,40083|2) - are not really friendly to handle properly for newbies

00:52:411 (52411|0,52617|1,52822|3,53028|2) - this is rather tricky. either make them SNs or just a single LN

[Lefrave]

00:07:206 (7206|1,7617|1,8028|1,8439|1,8850|1) - eh idk. this is rather painful for someone who just gradually play from EZ

00:09:261 (9261|0,9466|1,9672|0) - pls refrain from doing this in EZ and NM, ever. this Broke the intuitiveness and flow in lower difficulties. try to rearrange those notes around

00:11:521 (11521|1) - move to 1 since its rather empty

00:17:069 (17069|1) - any reason why is this LN got less length than the others?

[H]

00:03:507 (3507|1,3713|1) - dunno why is this even stacked. refer - 00:06:795 (6795|2,7000|0) -

00:10:494 (10494|1,10904|3,11110|2) - is this guitar or vocal?

00:22:411 (22411|0) - not doubling this?

00:24:672 (24672|3,24877|2,24877|3,25083|2) - 2 jacks in the same hand in a row is not really recommended. try to rearrange somehow

00:38:439 (38439|1,38644|1) - why stacked? its not even vocal related that you always do since now

00:52:206 (52206|1,52411|1) - not vocal related. so move - 00:52:000 (52000|2,52206|1) - to 1|3 respectively

[I]

00:04:740 (4740|2,4946|1) - this one should be stacked and this - 00:04:329 (4329|0,4535|0) - one shouldnt. refer - 00:01:041 (1041|1,1041|0,1247|3,1452|0,1452|2,1658|0) -

00:05:151 (5151|2,5357|2) - refer section before since its stil revolve around the same vocal and instrument structure

00:19:329 (19329|0,19535|0) - idk.... how are you going to layer your jack across this diff? some like that (stack before doubles) but some are like this - 00:17:891 (17891|1,18096|1,18302|3,18507|3,18713|2,18918|2) - (stack after doubles) even though the instrument remain consistent. you didnt seem to prioritize vocal either since those jacks are irrelevant with the vocal pitch entirely

i really have no problem with your noise structure. all i concern is the jack layering being inconsistent across this diff which is needs to be addressed to make a sensible pattern that represent the song correctly

GL for now though o/
Topic Starter
Crumpey

Rivals_7 wrote:

1234

[E]

00:05:973 (5973|2,6178|3,6384|1,6589|0) - if u want to make this kinda symmetrical and reflect the last section - 00:02:891 (2891|0,3096|1,3302|2,3507|0) - . the arrangement should be somewhat like this - https://puu.sh/wjrTk/e606fc089c.png

Done

00:17:480 (17480|3) - move to 3 as it looks kinda heavy to handle some notes at 4

Makes sense


00:24:466 (24466|1,24877|1,25083|0,25494|0,25699|1) - you should probably know hows this works out with this kind of hand balance. try to rearrange them

Yeah i got you XD

00:27:343 (27343|1,27548|2) - move to 3|1 respectively. see - 00:26:932 (26932|1,27343|1) - and col 1 that looks pretty empty

Cool

00:32:891 (32891|1,33096|3) - 3|1 respectively. this - 00:31:863 (31863|3,33096|3,33507|3,33918|3) - is not a thing that i would like to see in Easy

i didnt think there were any, thanks ^^

00:40:083 (40083|2,40288|1,40494|2) - 2|3|1 respectively. things like - 00:39:672 (39672|3,39672|2,40083|2) - are not really friendly to handle properly for newbies

Thats fair

00:52:411 (52411|0,52617|1,52822|3,53028|2) - this is rather tricky. either make them SNs or just a single LN

made it into 1 ln

[Lefrave]

00:07:206 (7206|1,7617|1,8028|1,8439|1,8850|1) - eh idk. this is rather painful for someone who just gradually play from EZ

Yep, thats been completely re-arranged


00:09:261 (9261|0,9466|1,9672|0) - pls refrain from doing this in EZ and NM, ever. this Broke the intuitiveness and flow in lower difficulties. try to rearrange those notes around

Fixed all of them? should be all of em

00:11:521 (11521|1) - move to 1 since its rather empty

all done

00:17:069 (17069|1) - any reason why is this LN got less length than the others?

lengthened the ln

[H]

00:03:507 (3507|1,3713|1) - dunno why is this even stacked. refer - 00:06:795 (6795|2,7000|0) -

Fixed

00:10:494 (10494|1,10904|3,11110|2) - is this guitar or vocal?

guitar?

00:22:411 (22411|0) - not doubling this?

doubled

00:24:672 (24672|3,24877|2,24877|3,25083|2) - 2 jacks in the same hand in a row is not really recommended. try to rearrange somehow

re-arranged

00:38:439 (38439|1,38644|1) - why stacked? its not even vocal related that you always do since now

pretty sure i fixed this

00:52:206 (52206|1,52411|1) - not vocal related. so move - 00:52:000 (52000|2,52206|1) - to 1|3 respectively

fixed
[I]

00:04:740 (4740|2,4946|1) - this one should be stacked and this - 00:04:329 (4329|0,4535|0) - one shouldnt. refer - 00:01:041 (1041|1,1041|0,1247|3,1452|0,1452|2,1658|0) -

yep fixed that

00:05:151 (5151|2,5357|2) - refer section before since its stil revolve around the same vocal and instrument structure

I think i fixed this


00:19:329 (19329|0,19535|0) - idk.... how are you going to layer your jack across this diff? some like that (stack before doubles) but some are like this - 00:17:891 (17891|1,18096|1,18302|3,18507|3,18713|2,18918|2) - (stack after doubles) even though the instrument remain consistent. you didnt seem to prioritize vocal either since those jacks are irrelevant with the vocal pitch entirely

i didnt notice how ive been switching jacks, did my best to make that alot more consistant, hopefully thats better now

i really have no problem with your noise structure. all i concern is the jack layering being inconsistent across this diff which is needs to be addressed to make a sensible pattern that represent the song correctly

consistancy is a major problem for me, hopefully it will be a bit better now ^^

GL for now though o/
Thanks<3
Maxus
some irc
15:16 CrumpetFiddler: hello
15:17 Maxus: hai
15:17 CrumpetFiddler: ^^
15:18 Maxus: :3
15:20 CrumpetFiddler: would you be able to testplay one of my maps (*^^*)
15:21 Maxus: what map :o
15:21 *CrumpetFiddler is listening to [https://osu.ppy.sh/b/1247702 KEYTALK - Starring Star]
15:22 CrumpetFiddler: i made it a while ago and alot of people seem to like it XD
15:24 Maxus: ah dragonball.. rip universe 9
15:24 CrumpetFiddler: XD
15:24 CrumpetFiddler: your following along?
15:24 Maxus: nope, only brief look wkwk
15:24 CrumpetFiddler: o
15:24 CrumpetFiddler: rip
15:25 Maxus: dat feeling when hardest diff is vegeta not goku
15:25 *Maxus is listening to [https://osu.ppy.sh/b/1247702 KEYTALK - Starring Star]
15:25 CrumpetFiddler: XD
15:26 CrumpetFiddler: Before i had naming conventions, like goku's hard, vegeta's insane which fit better at the time
15:27 Maxus: i think others agree that goku should be the hardest /run
15:27 Maxus: anyway, the map seem good, but i think there could be variation improvement
15:27 Maxus: let me see
15:27 CrumpetFiddler: reckon its worth changing the names around?
15:28 CrumpetFiddler: well
15:28 CrumpetFiddler: i guess images
15:29 Maxus: (if you want to make that diff name, i recommend following [https://osu.ppy.sh/s/499154 it like this]
15:29 CrumpetFiddler: state the key, difficulty, then a name?
15:29 CrumpetFiddler: thats all?
15:29 CrumpetFiddler: i might just do that
15:29 Maxus: ah don't state the key
15:30 Maxus: unless it's multiple key
15:30 Maxus: in your case it's only 4 ey
15:30 CrumpetFiddler: makes sense
15:30 CrumpetFiddler: i didnt think i could
15:30 Maxus: so, the difficulty, and the char name
15:30 Maxus: i think like Normal 'Beerus'
15:30 CrumpetFiddler: oh
15:30 CrumpetFiddler: because thats a gd
15:31 CrumpetFiddler: how do you imcorperate the gders name into that?
15:31 Maxus: you don't.. if you plan to add char name, you don't put GD'ers name
15:32 CrumpetFiddler: oh
15:32 CrumpetFiddler: coolio
15:32 Maxus: https://osu.ppy.sh/s/399702 like this map
15:32 Maxus: 00:01:452 - btw, felt like this is inbalance.. move 00:01:452 (1452|2) - to col 4
15:33 Maxus: 00:02:274 - 00:02:685 - This should be reduced the note amount.. since double notes +LN is too much for mere kick
15:34 Maxus: 00:05:973 - Hmm you suddenly not jacking this when you already jack all the notes from 00:03:918 - to 00:05:767 - , so the structure is inconsistent here
15:36 Maxus: 00:03:096 - kinda forgot to mention, if you want to follow vocal with LN before, this should be too..
15:37 Maxus: 00:18:302 (18302|3,18507|3,18713|2,18918|2,19124|3,19329|3) - The jack is inbalance here, if you see the amount note between left and right it's also inbalance, you should balance them
15:37 CrumpetFiddler: i fixed that one already, after you mentioned the others :3
15:38 Maxus: so which one you fix ? xd
15:38 CrumpetFiddler: all of them
15:38 Maxus: okay xd
15:38 CrumpetFiddler: i went thru the intro and checked em all
15:38 CrumpetFiddler: there was alot ;-;
15:39 Maxus: 00:20:767 - I understand you want to make variation, however the vocal that held through this section is actually all same intensity, so it's confusing if you suddenly single LN , double LN, single LN again
15:39 Maxus: I think it still alright if you make all single, it still great emphasis
15:39 Maxus: yeah srry ;-;
15:40 CrumpetFiddler: nah its fine
15:40 CrumpetFiddler: i intend to rank the map, so ill make it objectively as good as it can get
15:41 Maxus: ok i will try state the thing i really think needs to be changed instead of subjective one xd
15:41 CrumpetFiddler: XD
15:41 Maxus: 00:24:055 - the intensity of this one is already differ from 00:24:672 - (i mean, like the drum is lower, and suddenly get "exploding)
15:41 Maxus: 00:24:055 (24055|0,24055|2,24055|3,24261|3,24261|0,24261|1,24466|2,24466|3,24466|0) - so, these three triple chords should be double chord
15:41 Maxus: to reflect the build up of the drum
15:43 CrumpetFiddler: that feels better too https://osu.ppy.sh/ss/8554520
15:44 Maxus: hmm i think the 1-4 double flows better if you put at col 2-3?
15:44 CrumpetFiddler: that it does
15:45 Maxus: 00:29:398 - 00:29:809 - There's actually synth sound which you can put LN as detterent to give variation. like http://osu.ppy.sh/ss/8554529
15:46 Maxus: 00:31:863 - There's actually 4 synth here instead of only one, at 00:32:274 - 00:32:685 - 00:33:096 - have synth changes for every 1/1 beat which you can use LN to express that
15:47 CrumpetFiddler: would it be better to do that do you think?
15:48 Maxus: yeah, as you expresses the synth more accurately, you also give more variation which gives more color into the map
15:48 Maxus: it is vital as other BN also want the map to have variation too
15:48 CrumpetFiddler: despite how realtively old i am to mapping im still pretty shit XD
15:49 Maxus: http://osu.ppy.sh/ss/8554536 This is the example of the synth express xd
15:49 Maxus: well as you learn how to express instrument better you will get better xd
15:49 CrumpetFiddler: i see what you mean tho
15:50 CrumpetFiddler: the subtle synths they feel right
15:51 Maxus: 00:39:261 - I felt this one actually same drum as the 00:25:699 - (the section also the same, right before entering the next kiai)
15:52 Maxus: so i think you should make them consistent in drum layering
15:52 CrumpetFiddler: just single notes yhou think?
15:53 Maxus: you can choose between using jumpstream or jumptrill, however if you already choose, make it consistent within similar drum sound
15:54 Maxus: 00:42:548 - 00:42:959 - make the LN similar with what i told you at 00:29:398 -
15:55 Maxus: however, the player / our audience tend to hate jumptrill based map, so you might wanna reduce the amount of jumptrill imo
15:55 Maxus: however it's still subjective to an extent
15:55 CrumpetFiddler: that makes me sad XD
15:55 Maxus: yeah sometimes my map also get bashed of jumptrill simulator lel
15:55 Maxus: unless you're prepared of that, you might wanna choose jumpstream imo wkkw
15:56 CrumpetFiddler: in a sense tho
15:56 CrumpetFiddler: idrm
15:56 CrumpetFiddler: i have tons of maps i plan to keep unranked with plenty of cheeky jumptrills
15:56 CrumpetFiddler: ;)
15:57 Maxus: practice map :p
15:58 Maxus: 00:45:014 - might also make LNs like 00:31:863 -
15:58 CrumpetFiddler: i did kokonatsu and usao map
15:58 CrumpetFiddler: im happy XD
15:58 Maxus: that's nice :3
15:58 CrumpetFiddler: yeah im working on that one now
15:59 CrumpetFiddler: while fixing that
16:00 CrumpetFiddler: i think there was one 1/1 without a hitsound
16:00 CrumpetFiddler: good thing you pointed that out
16:00 Maxus: 00:45:939 (45939|0,46041|1,46247|0,46452|1,46658|0,46863|1,47069|0,47274|1,47480|0,47583|1) - a bit advice, you might wanna avoid OH trill too long when mapping unless for clear trill instrument, as it usually doesn't reflect instrument well with trill, and it potentially makes the pattern awkward
16:01 Maxus: i didn't really point the hs xd
16:01 CrumpetFiddler: i never noticed that
16:02 CrumpetFiddler: https://osu.ppy.sh/ss/8554579 changed to this
16:02 Maxus: yeah if it's too long it's usually becoming noticeable imo
16:02 Maxus: yeah that's quite good
16:03 CrumpetFiddler: if your curious as to why i spoke to you out of the blue, asher recommended you to me a few days ago :3
16:04 CrumpetFiddler: me to you*
16:04 CrumpetFiddler: idk
16:04 Maxus: ah i see asherz , he also req me a couple days ago :3
16:04 CrumpetFiddler: yeah XD normally i speak to protastic but she despises my song choices ehe
16:05 Maxus: you should choose more loli and kawaii voice /run
16:05 CrumpetFiddler: does edm jumpers count?
16:05 *CrumpetFiddler is listening to [https://osu.ppy.sh/b/1242241 Camellia feat. Nanahira - EDM Jumpers]
16:06 CrumpetFiddler: thats no where near ready but after starring star ill be working on that
16:06 Maxus: It should be, no one would hate loli voice /run
16:06 Maxus: anyway i think it covers the tips to improve the map ^^
16:07 CrumpetFiddler: Yeah ill probably move those synths over to the Hard diff aswell

Good luck with the map! :D
Topic Starter
Crumpey

Maxus wrote:

some irc
15:16 CrumpetFiddler: hello
15:17 Maxus: hai
15:17 CrumpetFiddler: ^^
15:18 Maxus: :3
15:20 CrumpetFiddler: would you be able to testplay one of my maps (*^^*)
15:21 Maxus: what map :o
15:21 *CrumpetFiddler is listening to [https://osu.ppy.sh/b/1247702 KEYTALK - Starring Star]
15:22 CrumpetFiddler: i made it a while ago and alot of people seem to like it XD
15:24 Maxus: ah dragonball.. rip universe 9
15:24 CrumpetFiddler: XD
15:24 CrumpetFiddler: your following along?
15:24 Maxus: nope, only brief look wkwk
15:24 CrumpetFiddler: o
15:24 CrumpetFiddler: rip
15:25 Maxus: dat feeling when hardest diff is vegeta not goku
15:25 *Maxus is listening to [https://osu.ppy.sh/b/1247702 KEYTALK - Starring Star]
15:25 CrumpetFiddler: XD
15:26 CrumpetFiddler: Before i had naming conventions, like goku's hard, vegeta's insane which fit better at the time
15:27 Maxus: i think others agree that goku should be the hardest /run
15:27 Maxus: anyway, the map seem good, but i think there could be variation improvement
15:27 Maxus: let me see
15:27 CrumpetFiddler: reckon its worth changing the names around?
15:28 CrumpetFiddler: well
15:28 CrumpetFiddler: i guess images
15:29 Maxus: (if you want to make that diff name, i recommend following [https://osu.ppy.sh/s/499154 it like this]
15:29 CrumpetFiddler: state the key, difficulty, then a name?
15:29 CrumpetFiddler: thats all?
15:29 CrumpetFiddler: i might just do that
15:29 Maxus: ah don't state the key
15:30 Maxus: unless it's multiple key
15:30 Maxus: in your case it's only 4 ey
15:30 CrumpetFiddler: makes sense
15:30 CrumpetFiddler: i didnt think i could
15:30 Maxus: so, the difficulty, and the char name
15:30 Maxus: i think like Normal 'Beerus'
15:30 CrumpetFiddler: oh
15:30 CrumpetFiddler: because thats a gd
15:31 CrumpetFiddler: how do you imcorperate the gders name into that?
15:31 Maxus: you don't.. if you plan to add char name, you don't put GD'ers name
15:32 CrumpetFiddler: oh
15:32 CrumpetFiddler: coolio
15:32 Maxus: https://osu.ppy.sh/s/399702 like this map
15:32 Maxus: 00:01:452 - btw, felt like this is inbalance.. move 00:01:452 (1452|2) - to col 4
15:33 Maxus: 00:02:274 - 00:02:685 - This should be reduced the note amount.. since double notes +LN is too much for mere kick
15:34 Maxus: 00:05:973 - Hmm you suddenly not jacking this when you already jack all the notes from 00:03:918 - to 00:05:767 - , so the structure is inconsistent here
15:36 Maxus: 00:03:096 - kinda forgot to mention, if you want to follow vocal with LN before, this should be too..
15:37 Maxus: 00:18:302 (18302|3,18507|3,18713|2,18918|2,19124|3,19329|3) - The jack is inbalance here, if you see the amount note between left and right it's also inbalance, you should balance them
15:37 CrumpetFiddler: i fixed that one already, after you mentioned the others :3
15:38 Maxus: so which one you fix ? xd
15:38 CrumpetFiddler: all of them
15:38 Maxus: okay xd
15:38 CrumpetFiddler: i went thru the intro and checked em all
15:38 CrumpetFiddler: there was alot ;-;
15:39 Maxus: 00:20:767 - I understand you want to make variation, however the vocal that held through this section is actually all same intensity, so it's confusing if you suddenly single LN , double LN, single LN again
15:39 Maxus: I think it still alright if you make all single, it still great emphasis
15:39 Maxus: yeah srry ;-;
15:40 CrumpetFiddler: nah its fine
15:40 CrumpetFiddler: i intend to rank the map, so ill make it objectively as good as it can get
15:41 Maxus: ok i will try state the thing i really think needs to be changed instead of subjective one xd
15:41 CrumpetFiddler: XD
15:41 Maxus: 00:24:055 - the intensity of this one is already differ from 00:24:672 - (i mean, like the drum is lower, and suddenly get "exploding)
15:41 Maxus: 00:24:055 (24055|0,24055|2,24055|3,24261|3,24261|0,24261|1,24466|2,24466|3,24466|0) - so, these three triple chords should be double chord
15:41 Maxus: to reflect the build up of the drum
15:43 CrumpetFiddler: that feels better too https://osu.ppy.sh/ss/8554520
15:44 Maxus: hmm i think the 1-4 double flows better if you put at col 2-3?
15:44 CrumpetFiddler: that it does
15:45 Maxus: 00:29:398 - 00:29:809 - There's actually synth sound which you can put LN as detterent to give variation. like http://osu.ppy.sh/ss/8554529
15:46 Maxus: 00:31:863 - There's actually 4 synth here instead of only one, at 00:32:274 - 00:32:685 - 00:33:096 - have synth changes for every 1/1 beat which you can use LN to express that
15:47 CrumpetFiddler: would it be better to do that do you think?
15:48 Maxus: yeah, as you expresses the synth more accurately, you also give more variation which gives more color into the map
15:48 Maxus: it is vital as other BN also want the map to have variation too
15:48 CrumpetFiddler: despite how realtively old i am to mapping im still pretty shit XD
15:49 Maxus: http://osu.ppy.sh/ss/8554536 This is the example of the synth express xd
15:49 Maxus: well as you learn how to express instrument better you will get better xd
15:49 CrumpetFiddler: i see what you mean tho
15:50 CrumpetFiddler: the subtle synths they feel right
15:51 Maxus: 00:39:261 - I felt this one actually same drum as the 00:25:699 - (the section also the same, right before entering the next kiai)
15:52 Maxus: so i think you should make them consistent in drum layering
15:52 CrumpetFiddler: just single notes yhou think?
15:53 Maxus: you can choose between using jumpstream or jumptrill, however if you already choose, make it consistent within similar drum sound
15:54 Maxus: 00:42:548 - 00:42:959 - make the LN similar with what i told you at 00:29:398 -
15:55 Maxus: however, the player / our audience tend to hate jumptrill based map, so you might wanna reduce the amount of jumptrill imo
15:55 Maxus: however it's still subjective to an extent
15:55 CrumpetFiddler: that makes me sad XD
15:55 Maxus: yeah sometimes my map also get bashed of jumptrill simulator lel
15:55 Maxus: unless you're prepared of that, you might wanna choose jumpstream imo wkkw
15:56 CrumpetFiddler: in a sense tho
15:56 CrumpetFiddler: idrm
15:56 CrumpetFiddler: i have tons of maps i plan to keep unranked with plenty of cheeky jumptrills
15:56 CrumpetFiddler: ;)
15:57 Maxus: practice map :p
15:58 Maxus: 00:45:014 - might also make LNs like 00:31:863 -
15:58 CrumpetFiddler: i did kokonatsu and usao map
15:58 CrumpetFiddler: im happy XD
15:58 Maxus: that's nice :3
15:58 CrumpetFiddler: yeah im working on that one now
15:59 CrumpetFiddler: while fixing that
16:00 CrumpetFiddler: i think there was one 1/1 without a hitsound
16:00 CrumpetFiddler: good thing you pointed that out
16:00 Maxus: 00:45:939 (45939|0,46041|1,46247|0,46452|1,46658|0,46863|1,47069|0,47274|1,47480|0,47583|1) - a bit advice, you might wanna avoid OH trill too long when mapping unless for clear trill instrument, as it usually doesn't reflect instrument well with trill, and it potentially makes the pattern awkward
16:01 Maxus: i didn't really point the hs xd
16:01 CrumpetFiddler: i never noticed that
16:02 CrumpetFiddler: https://osu.ppy.sh/ss/8554579 changed to this
16:02 Maxus: yeah if it's too long it's usually becoming noticeable imo
16:02 Maxus: yeah that's quite good
16:03 CrumpetFiddler: if your curious as to why i spoke to you out of the blue, asher recommended you to me a few days ago :3
16:04 CrumpetFiddler: me to you*
16:04 CrumpetFiddler: idk
16:04 Maxus: ah i see asherz , he also req me a couple days ago :3
16:04 CrumpetFiddler: yeah XD normally i speak to protastic but she despises my song choices ehe
16:05 Maxus: you should choose more loli and kawaii voice /run
16:05 CrumpetFiddler: does edm jumpers count?
16:05 *CrumpetFiddler is listening to [https://osu.ppy.sh/b/1242241 Camellia feat. Nanahira - EDM Jumpers]
16:06 CrumpetFiddler: thats no where near ready but after starring star ill be working on that
16:06 Maxus: It should be, no one would hate loli voice /run
16:06 Maxus: anyway i think it covers the tips to improve the map ^^
16:07 CrumpetFiddler: Yeah ill probably move those synths over to the Hard diff aswell

Good luck with the map! :D
Thanks alot for the irc man, the changes were needed <3 appreciated ^u^
Tectre
So I modded it, but I didn't find much for me to pick. I found 1 issue though, and it occurred in each and every difficulty :P

Easy
00:53:644 (53644|3) - This note is out of time, due to the singer falling out of 4/4 timing. Change it to 00:53:619 (53619|3) -

Lefrave's Normal
00:53:644 (53644|1) - This note it out of time, due to the singer falling out of 4/4 timing. This should be 00:53:619 (53619|1) -

Hard
00:53:644 (53644|2,53644|3) - This note is out of time, due to the singer falling out of 4/4 timing. This should be 00:53:619 (53619|3,53619|2) -

Insane
00:53:644 (53644|2,53644|1) - These notes are a tad too late, due to the singer falling out of 4/4 timing. This timing fits better: 00:53:619 (53619|2,53619|1) -

All in all, a very good map, but ALWAYS be aware that songs that are live recorded and not electronically made (like this one) have a tendency to fall ever so slightly out of time.

Other than that, very well mapped, and quite enjoyable to play!
Good luck getting it ranked! :oops: :P :D
Topic Starter
Crumpey

Tectre wrote:

So I modded it, but I didn't find much for me to pick. I found 1 issue though, and it occurred in each and every difficulty :P

Easy
00:53:644 (53644|3) - This note is out of time, due to the singer falling out of 4/4 timing. Change it to 00:53:619 (53619|3) -

Lefrave's Normal
00:53:644 (53644|1) - This note it out of time, due to the singer falling out of 4/4 timing. This should be 00:53:619 (53619|1) -

Hard
00:53:644 (53644|2,53644|3) - This note is out of time, due to the singer falling out of 4/4 timing. This should be 00:53:619 (53619|3,53619|2) -

Insane
00:53:644 (53644|2,53644|1) - These notes are a tad too late, due to the singer falling out of 4/4 timing. This timing fits better: 00:53:619 (53619|2,53619|1) -

All in all, a very good map, but ALWAYS be aware that songs that are live recorded and not electronically made (like this one) have a tendency to fall ever so slightly out of time.

Other than that, very well mapped, and quite enjoyable to play!
Good luck getting it ranked! :oops: :P :D
the song is mapped in 1/4, having a note out of place like that would be weird to play imo, thanks for the mod anyway bud <3
riunosk
mod from queue 1234
ez
00:26:110 (26110|1,26521|2,26932|1) - can probably flip this so 00:26:932 (26932|1,27343|1) - doesnt stack on 1/1
00:39:672 (39672|2,40083|2,40494|2) - can probably try to avoid this
Great chart
le frave
00:08:850 (8850|2,9261|2,9672|2,10083|2) - can probably try to avoid this
00:12:446 (12446|2,12857|1) - what are these following?
00:49:535 (49535|0,49946|0,50357|0,50767|0,51178|0,51589|0,52000|0) - hm, since its 1/2, not sure if you want to keep it
Great chart
hrrrrrd
00:07:617 (7617|2,8028|2,8439|2,8850|2,9261|2) - :?
00:09:466 (9466|1,9672|1) - any reason for this? (vocal maybe?)
00:16:452 (16452|3,16555|1,16658|2) - why not try making this more flowy?
00:19:329 (19329|2,19535|2) - same as ^^
00:24:261 (24261|2,24466|2,24672|2,24877|2) - ^
Decent chart, not sure why there are stacks
i should not be insane
00:34:329 (34329|2,34535|2,34740|2) - can probably avoid
00:49:124 (49124|2,49329|2,49535|2) - ^
00:49:740 (49740|1) - why not stack this right after a snare? that's the pattern i've been seeing so far
00:51:384 (51384|2) - ^
Decent chart
dagon bol
gud luk for renk
Topic Starter
Crumpey

riunosk wrote:

mod from queue 1234
ez
00:26:110 (26110|1,26521|2,26932|1) - can probably flip this so 00:26:932 (26932|1,27343|1) - doesnt stack on 1/1 for consistancy ill leave it, not a big deal
00:39:672 (39672|2,40083|2,40494|2) - can probably try to avoid this I made it like the other one, and removed the next note to be consistant
Great chart
le frave
00:08:850 (8850|2,9261|2,9672|2,10083|2) - can probably try to avoid this agreed
00:12:446 (12446|2,12857|1) - what are these following? nothing but they look cool, fixed
00:49:535 (49535|0,49946|0,50357|0,50767|0,51178|0,51589|0,52000|0) - hm, since its 1/2, not sure if you want to keep it although im sure it wouldnt be a problem, i have moved them around just in case|
Great chart
hrrrrrd
00:07:617 (7617|2,8028|2,8439|2,8850|2,9261|2) - :? fixed
00:09:466 (9466|1,9672|1) - any reason for this? (vocal maybe?) theres a kick
00:16:452 (16452|3,16555|1,16658|2) - why not try making this more flowy? that part feels fine
00:19:329 (19329|2,19535|2) - same as ^^ fixed
00:24:261 (24261|2,24466|2,24672|2,24877|2) - ^ fixed
Decent chart, not sure why there are stacks
i should not be insane
00:34:329 (34329|2,34535|2,34740|2) - can probably avoid it being insane and consistant ill leave it
00:49:124 (49124|2,49329|2,49535|2) - ^ same
00:49:740 (49740|1) - why not stack this right after a snare? that's the pattern i've been seeing so far your not wrong
00:51:384 (51384|2) - ^ yep
Decent chart
dagon bol
gud luk for renk
ty bb
very halpfol
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