eiri- wrote:
None of your response actually addresses any of the playability or hitsounding concerns that I raised. It just states that you wanted to use different concepts. While that is valid, that's not the issue at hand here.
So what's with the playability, any real concerns not to say being able to play such maps? This map has a lot of testplays to prove its playability and all the found concerns were fixed or changed. Not being able to play any specific type of map is not a mappers fault so let's leave that to ours subjective thinking or provide sufficient proves. Onto the hitsounds. So does the kiai part looks like it really follows the the main rhythm? I understand the idea of hitsounding each sound with individual hitsound and all of that but with such variety of sounds, pitches etc. it wouldn't be really possible to make it sound good and keep consistent in all diffs so I had no choice but to come up with something that could follow the rhythm on all (almost, except for easy and normal)
diffs and also make different parts in contrast with each other where it is needed. And no, custom hitsounds are useless I'm not sure why do they even exist, and "classic" hitsounding with emhasis on white ticks is lame.
Also it seems like a lot of "i think it would be better that way" has found their way into this section so if you like grid snap that much - just go on and use it, everyone has their own preferences.